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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.39 by root, Mon Feb 26 20:36:15 2007 UTC vs.
Revision 1.60 by root, Tue Apr 22 07:01:47 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
264 263
265 flags = query_flags (head); 264 flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 265 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 266 flags |= F_NOPICK;
268 267
269 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 268 ns.send_face (head->face, -50);
270 esrv_send_face (&ns, head->face->number, 0); 269 ns.flush_fx ();
271 270
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 esrv_send_animation (&ns, head->animation_id); 272 ns.send_animation (head->animation_id);
274 273
275 sl << uint32 (head->count) 274 sl << uint32 (head->count)
276 << uint32 (flags) 275 << uint32 (flags)
277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
278 << uint32 (head->face->number); 277 << uint32 (head->face);
279 278
280 if (!head->custom_name) 279 if (!head->custom_name)
281 { 280 {
282 strncpy (item_n, query_base_name (head, 0), 127); 281 strncpy (item_n, query_base_name (head, 0), 127);
283 item_n[127] = 0; 282 item_n[127] = 0;
331 * Send the look window. Don't need to do animations here 330 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is 331 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent. 332 * because object ordering would otherwise be inconsistent.
334 */ 333 */
335void 334void
336esrv_draw_look (object *pl) 335esrv_draw_look (player *pl)
337{ 336{
338 int got_one = 0, start_look = 0, end_look = 0; 337 int got_one = 0, start_look = 0, end_look = 0;
339 char buf[MAX_BUF];
340 338
339 object *ob = pl->ob;
340
341 if (!pl->contr->ns->update_look) 341 if (!pl->ns->update_look)
342 { 342 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name); 343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return; 344 return;
345 } 345 }
346 else 346 else
347 pl->contr->ns->update_look = 0; 347 pl->ns->update_look = 0;
348 348
349 if (QUERY_FLAG (pl, FLAG_REMOVED) 349 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !pl->map 350 || !ob->map
351 || pl->map->in_memory != MAP_IN_MEMORY 351 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (pl->map, pl->x, pl->y)) 352 || out_of_map (ob->map, ob->x, ob->y))
353 return; 353 return;
354 354
355 pl->contr->ns->send_packet ("delinv 0"); 355 pl->ns->send_packet ("delinv 0");
356 356
357 packet sl; 357 packet sl;
358 sl.printf ("item%d ", pl->contr->ns->itemcmd); 358 sl.printf ("item%d ", pl->ns->itemcmd);
359 359
360 sl << uint32 (0); 360 sl << uint32 (0);
361 361
362 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 362 pl->ns->send_face (empty_face, -50);
363 esrv_send_face (pl->contr->ns, empty_face->number, 0); 363 pl->ns->flush_fx ();
364 364
365 if (pl->contr->ns->look_position) 365 if (pl->ns->look_position)
366 { 366 {
367 char buf[80]; 367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); 368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369 369
370 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE)) 370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
371 << uint32 (0) 371 << uint32 (0)
372 << sint32 (-1) 372 << sint32 (-1)
373 << uint32 (empty_face->number) 373 << uint32 (empty_face)
374 << data8 (buf) 374 << data8 (buf)
375 << uint16 (0) 375 << uint16 (0)
376 << uint8 (0) 376 << uint8 (0)
377 << uint32 (0); 377 << uint32 (0);
378 378
379 if (pl->contr->ns->itemcmd == 2) 379 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0); 380 sl << uint16 (0);
381 } 381 }
382 382
383 object *tmp = pl->ms ().top; 383 object *tmp = ob->ms ().top;
384 for (object *last = 0; tmp != last; tmp = tmp->below) 384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 { 385 {
386 object *head; 386 object *head;
387 387
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
392 last = last->below; 392 last = last->below;
393 } 393 }
394 394
395 if (tmp->client_visible ()) 395 if (tmp->client_visible ())
396 { 396 {
397 if (++start_look < pl->contr->ns->look_position) 397 if (++start_look < pl->ns->look_position)
398 continue; 398 continue;
399 399
400 end_look++; 400 end_look++;
401 401
402 if (end_look > FLOORBOX_PAGESIZE) 402 if (end_look > FLOORBOX_PAGESIZE)
403 { 403 {
404 /* What we basically do is make a 'fake' object - when the user applies it, 404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly. 405 * we notice the special tag the object has, and act accordingly.
406 */ 406 */
407 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE)) 407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0) 408 << uint32 (0)
409 << uint32 ((uint32) - 1) 409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face->number) 410 << uint32 (empty_face)
411 << data8 ("Apply this to see next group of items") 411 << data8 ("Apply this to see next group of items")
412 << uint16 (0) 412 << uint16 (0)
413 << uint8 (0) 413 << uint8 (0)
414 << uint32 (0); 414 << uint32 (0);
415 415
416 if (pl->contr->ns->itemcmd == 2) 416 if (pl->ns->itemcmd == 2)
417 sl << uint16 (0); 417 sl << uint16 (0);
418 418
419 break; 419 break;
420 } 420 }
421 421
422 if (tmp->head) 422 if (tmp->head)
423 head = tmp->head; 423 head = tmp->head;
424 else 424 else
425 head = tmp; 425 head = tmp;
426 426
427 add_object_to_socklist (*pl->contr->ns, sl, head); 427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++; 428 got_one++;
429 429
430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
431 { 431 {
432 pl->contr->ns->send_packet (sl); 432 pl->ns->send_packet (sl);
433 433
434 sl.reset (); 434 sl.reset ();
435 sl.printf ("item%d ", pl->contr->ns->itemcmd); 435 sl.printf ("item%d ", pl->ns->itemcmd);
436 sl << uint32 (0); 436 sl << uint32 (0);
437 got_one = 0; 437 got_one = 0;
438 } 438 }
439 } 439 }
440 } 440 }
441 441
442 if (got_one) 442 if (got_one)
443 pl->contr->ns->send_packet (sl); 443 pl->ns->send_packet (sl);
444 444
445} 445}
446 446
447/** 447/**
448 * Sends whole inventory. 448 * Sends whole inventory.
479 479
480 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
483 */ 483 */
484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 { 485 {
486 pl->contr->ns->send_packet (sl); 486 pl->contr->ns->send_packet (sl);
487 487
488 sl.reset (); 488 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
546 if (flags & UPD_FLAGS) 546 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op)); 547 sl << uint32 (query_flags (op));
548 548
549 if (flags & UPD_WEIGHT) 549 if (flags & UPD_WEIGHT)
550 { 550 {
551 sint32 weight = WEIGHT (op); 551 sint32 weight = op->client_weight ();
552 552
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554 554
555#if 0
555 if (pl == op) 556 if (pl == op)
556 ns->last_weight = weight; 557 ns->last_weight = weight;
558#endif
557 } 559 }
558 560
559 if (flags & UPD_FACE) 561 if (flags & UPD_FACE)
560 { 562 {
561 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE)) 563 ns->send_face (op->face, -50);
562 esrv_send_face (ns, op->face->number, 0); 564 ns->flush_fx ();
563
564 sl << uint32 (op->face->number); 565 sl << uint32 (op->face);
565 } 566 }
566 567
567 if (flags & UPD_NAME) 568 if (flags & UPD_NAME)
568 { 569 {
569 int len; 570 int len;
636 return; 637 return;
637 638
638 /* If this is not the player object, do some more checks */ 639 /* If this is not the player object, do some more checks */
639 if (op != pl) 640 if (op != pl)
640 { 641 {
641 /* We only send 'visibile' objects to the client */ 642 /* We only send 'visible' objects to the client */
642 if (!op->client_visible ()) 643 if (!op->client_visible ())
643 return; 644 return;
644 645
645 /* if the item is on the ground, mark that the look needs to 646 /* if the item is on the ground, mark that the look needs to
646 * be updated. 647 * be updated.
666 pl->contr->ns->send_packet (sl); 667 pl->contr->ns->send_packet (sl);
667 SET_FLAG (op, FLAG_CLIENT_SENT); 668 SET_FLAG (op, FLAG_CLIENT_SENT);
668} 669}
669 670
670/** 671/**
671 * Tells the client to delete an item. Uses the item 672 * Tells the client to delete an item.
672 * command with a -1 location.
673 */ 673 */
674void 674void
675esrv_del_item (player *pl, int tag) 675esrv_del_item (player *pl, int tag)
676{ 676{
677 if (!pl->ns) 677 if (!pl->ns)
693 693
694/** 694/**
695 * Takes a player and object count (tag) and returns the actual object 695 * Takes a player and object count (tag) and returns the actual object
696 * pointer, or null if it can't be found. 696 * pointer, or null if it can't be found.
697 */ 697 */
698
699object * 698object *
700esrv_get_ob_from_count (object *pl, tag_t count) 699esrv_get_ob_from_count (object *pl, tag_t count)
701{ 700{
702 object *op, *tmp;
703
704 if (pl->count == count) 701 if (pl->count == count)
705 return pl; 702 return pl;
706 703
707 for (op = pl->inv; op; op = op->below) 704 for (object *op = pl->inv; op; op = op->below)
708 if (op->count == count) 705 if (op->count == count)
709 return op; 706 return op;
710 else if (op->type == CONTAINER && pl->container == op) 707 else if (op->type == CONTAINER && pl->container == op)
711 for (tmp = op->inv; tmp; tmp = tmp->below) 708 for (object *tmp = op->inv; tmp; tmp = tmp->below)
712 if (tmp->count == count) 709 if (tmp->count == count)
713 return tmp; 710 return tmp;
714 711
715 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 712 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
716 if (op->head && op->head->count == count) 713 if (op->head && op->head->count == count)
717 return op; 714 return op;
718 else if (op->count == count) 715 else if (op->count == count)
719 return op; 716 return op;
720 else if (op->type == CONTAINER && pl->container == op) 717 else if (op->type == CONTAINER && pl->container == op)
721 for (tmp = op->inv; tmp; tmp = tmp->below) 718 for (object *tmp = op->inv; tmp; tmp = tmp->below)
722 if (tmp->count == count) 719 if (tmp->count == count)
723 return tmp; 720 return tmp;
724 721
722#if 0
723 /* If the high bit is set, player examined a pseudo object. */
724 if (count & 0x80000000)
725 return 0;
726#endif
727
725 return 0; 728 return 0;
726} 729}
727 730
728
729/** Client wants to examine some object. So lets do so. */ 731/** Client wants to examine some object. So lets do so. */
730void 732void
731ExamineCmd (char *buf, int len, player *pl) 733ExamineCmd (char *buf, int len, player *pl)
732{ 734{
733 tag_t tag = atoi (buf); 735 tag_t tag = atoi (buf);
734
735 /* If the high bit is set, player examined a pseudo object. */
736 if (tag & 0x80000000)
737 return;
738 736
739 object *op = esrv_get_ob_from_count (pl->ob, tag); 737 object *op = esrv_get_ob_from_count (pl->ob, tag);
740 738
741 if (!op) 739 if (!op)
742 { 740 {
743 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 741 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
744 return; 742 return;
745 } 743 }
746 744
747 examine (pl->ob, op); 745 examine (pl->ob, op);
746}
747
748/** Client wants to examine some object. So lets do so. */
749void
750ExCmd (char *buf, int len, player *pl)
751{
752 tag_t tag = atoi (buf);
753
754 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
755 {
756 std::string s = op->describe (pl->ob);
757
758 packet sl ("ex");
759 sl << ber32 (tag) << s.c_str ();
760
761 pl->ns->send_packet (sl);
762 }
748} 763}
749 764
750/** Client wants to apply some object. Lets do so. */ 765/** Client wants to apply some object. Lets do so. */
751void 766void
752ApplyCmd (char *buf, int len, player *pl) 767ApplyCmd (char *buf, int len, player *pl)
786 tag_t tag = net_uint32 ((uint8 *)data + 1); 801 tag_t tag = net_uint32 ((uint8 *)data + 1);
787 object *op = esrv_get_ob_from_count (pl->ob, tag); 802 object *op = esrv_get_ob_from_count (pl->ob, tag);
788 803
789 if (!op) 804 if (!op)
790 { 805 {
791 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 806 pl->failmsg ("Could not find object to lock/unlock");
792 return; 807 return;
793 } 808 }
794 809
795 if (!flag) 810 if (!flag)
796 CLEAR_FLAG (op, FLAG_INV_LOCKED); 811 CLEAR_FLAG (op, FLAG_INV_LOCKED);
807 tag_t tag = net_uint32 ((uint8 *)data); 822 tag_t tag = net_uint32 ((uint8 *)data);
808 object *op = esrv_get_ob_from_count (pl->ob, tag); 823 object *op = esrv_get_ob_from_count (pl->ob, tag);
809 824
810 if (!op) 825 if (!op)
811 { 826 {
812 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 827 pl->failmsg ("Could not find object to mark");
813 return; 828 return;
814 } 829 }
815 830
816 pl->mark = op; 831 pl->mark = op;
817 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 832 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
818} 833}
819 834
820/** 835/**
821 * look_at prints items on the specified square. 836 * look_at prints items on the specified square.
822 * 837 *
823 * [ removed EARTHWALL check and added check for containers inventory. 838 * [ removed EARTHWALL check and added check for containers inventory.
824 * Tero.Haatanen@lut.fi ] 839 * Tero.Haatanen@lut.fi ]
825 */ 840 */
826void 841static void
827look_at (object *op, int dx, int dy) 842look_at (player *pl, int dx, int dy)
828{ 843{
829 object *tmp; 844 dynbuf_text buf;
830 int flag = 0; 845 object *ob = pl->ob;
831 sint16 x, y;
832 maptile *m;
833 846
834 x = op->x + dx; 847 if (!pl->observe->map)
835 y = op->y + dy;
836
837 if (out_of_map (op->map, x, y))
838 return; 848 return;
839 849
840 m = get_map_from_coord (op->map, &x, &y); 850 mapxy pos (pl->observe);
841 if (!m) 851 pos.move (dx, dy);
852
853 if (pos.normalise ())
854 for (object *tmp = pos->top; tmp; tmp = tmp->below)
855 {
856 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
857 continue;
858
859 if (QUERY_FLAG (ob, FLAG_WIZ))
860 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
861 else
862 buf.printf ("- %s.\n", query_name (tmp));
863
864 object *head = tmp->head_ ();
865
866 if (head->inv)
867 if ((head->type != CONTAINER && head->type != FLESH)
868 || QUERY_FLAG (ob, FLAG_WIZ))
869 buf << head->query_inventory (ob, " ");
870
871 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
872 break;
873 }
874
875 if (buf.empty ())
876 pl->failmsg ("You see nothing there.");
877 else
878 pl->infobox (MSG_CHANNEL ("lookat"), buf);
879}
880
881/** Client wants to look at some object. Lets do so. */
882void
883LookAt (char *buf, int len, player *pl)
884{
885 char *cp;
886
887 int dx = atoi (buf);
888 if (!(cp = strchr (buf, ' ')))
842 return; 889 return;
843 890
844 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
845
846 for (; tmp != NULL; tmp = tmp->below)
847 {
848 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
849 continue;
850
851 if (!flag)
852 {
853 if (dx || dy)
854 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
855 else
856 {
857 clear_win_info (op);
858 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
859 }
860 flag = 1;
861 }
862
863 if (QUERY_FLAG (op, FLAG_WIZ))
864 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
865 else
866 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
867
868 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
869 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
870 inventory (op, tmp->head == NULL ? tmp : tmp->head);
871
872 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
873 break;
874 }
875
876 if (!flag)
877 {
878 if (dx || dy)
879 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
880 else
881 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
882 }
883}
884
885/** Client wants to look at some object. Lets do so. */
886void
887LookAt (char *buf, int len, player *pl)
888{
889 int dx, dy;
890 char *cp;
891
892 dx = atoi (buf);
893 if (!(cp = strchr (buf, ' ')))
894 {
895 return;
896 }
897 dy = atoi (cp); 891 int dy = atoi (cp);
898 892
893 if (player *opl = pl->observe->contr)
894 if (client *ns = opl->ns)
895 {
899 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2) 896 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
900 return; 897 return;
901 898
902 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 899 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
903 return; 900 return;
901 }
904 902
905 look_at (pl->ob, dx, dy); 903 look_at (pl, dx, dy);
906} 904}
907 905
908/** Move an object to a new location */ 906/** Move an object to a new location */
909void 907void
910esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 908esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
926 /* If it is an active container, then we should drop all objects 924 /* If it is an active container, then we should drop all objects
927 * in the container and not the container itself. 925 * in the container and not the container itself.
928 */ 926 */
929 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 927 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
930 { 928 {
931 object *current, *next; 929 int cnt = MAX_ITEM_PER_DROP;
932 930
933 for (current = op->inv; current != NULL; current = next) 931 for (object *current = op->inv; current; )
934 { 932 {
935 next = current->below; 933 object *next = current->below;
934
936 drop_object (pl, current, 0); 935 drop_object (pl, current, 0);
936
937 if (--cnt <= 0) break;
938
939 current = next;
937 } 940 }
938 941
939 esrv_update_item (UPD_WEIGHT, pl, op); 942 if (cnt <= 0)
943 op->failmsg ("Only dropped some items, can't drop that many items at once.");
940 } 944 }
941 else 945 else
942 drop_object (pl, op, nrof); 946 drop_object (pl, op, nrof);
947
948 update_after_inventory_change (pl);
943 949
944 return; 950 return;
945 } 951 }
946 else if (to == pl->count) 952 else if (to == pl->count)
947 { /* pick it up to the inventory */ 953 { /* pick it up to the inventory */
965 * has already been done (eg, it can be picked up and fits in 971 * has already been done (eg, it can be picked up and fits in
966 * in a sack, so check for those things. We should also check 972 * in a sack, so check for those things. We should also check
967 * an make sure env is in fact a container for that matter. 973 * an make sure env is in fact a container for that matter.
968 */ 974 */
969 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 975 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
976 {
970 put_object_in_sack (pl, env, op, nrof); 977 put_object_in_sack (pl, env, op, nrof);
978 update_after_inventory_change (pl);
979 }
971} 980}
972 981

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