--- deliantra/server/socket/item.C 2007/06/03 17:05:36 1.46 +++ deliantra/server/socket/item.C 2008/04/22 07:01:47 1.60 @@ -1,25 +1,24 @@ /* - * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game. + * This file is part of Deliantra, the Roguelike Realtime MMORPG. * - * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team + * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team * Copyright (©) 1992,2007 Frank Tore Johansen * - * Crossfire TRT is free software; you can redistribute it and/or modify it - * under the terms of the GNU General Public License as published by the Free - * Software Foundation; either version 2 of the License, or (at your option) - * any later version. + * Deliantra is free software: you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation, either version 3 of the License, or + * (at your option) any later version. * - * This program is distributed in the hope that it will be useful, but - * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY - * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License - * for more details. + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. * - * You should have received a copy of the GNU General Public License along - * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51 - * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * You should have received a copy of the GNU General Public License + * along with this program. If not, see . * - * The authors can be reached via e-mail to + * The authors can be reached via e-mail to */ /** @@ -266,7 +265,7 @@ if (QUERY_FLAG (head, FLAG_NO_PICK)) flags |= F_NOPICK; - ns.send_face (head->face); + ns.send_face (head->face, -50); ns.flush_fx (); if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) @@ -274,7 +273,7 @@ sl << uint32 (head->count) << uint32 (flags) - << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) + << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) << uint32 (head->face); if (!head->custom_name) @@ -349,7 +348,7 @@ if (QUERY_FLAG (ob, FLAG_REMOVED) || !ob->map - || ob->map->in_memory != MAP_IN_MEMORY + || ob->map->in_memory != MAP_ACTIVE || out_of_map (ob->map, ob->x, ob->y)) return; @@ -360,7 +359,7 @@ sl << uint32 (0); - pl->ns->send_face (empty_face); + pl->ns->send_face (empty_face, -50); pl->ns->flush_fx (); if (pl->ns->look_position) @@ -428,7 +427,7 @@ add_object_to_socklist (*pl->ns, sl, head); got_one++; - if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) { pl->ns->send_packet (sl); @@ -482,7 +481,7 @@ * items (especially with some of the bags out there) to * overflow the buffer. IF so, send multiple item commands. */ - if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) { pl->contr->ns->send_packet (sl); @@ -549,17 +548,19 @@ if (flags & UPD_WEIGHT) { - sint32 weight = WEIGHT (op); + sint32 weight = op->client_weight (); sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); +#if 0 if (pl == op) ns->last_weight = weight; +#endif } if (flags & UPD_FACE) { - ns->send_face (op->face); + ns->send_face (op->face, -50); ns->flush_fx (); sl << uint32 (op->face); } @@ -638,7 +639,7 @@ /* If this is not the player object, do some more checks */ if (op != pl) { - /* We only send 'visibile' objects to the client */ + /* We only send 'visible' objects to the client */ if (!op->client_visible ()) return; @@ -668,8 +669,7 @@ } /** - * Tells the client to delete an item. Uses the item - * command with a -1 location. + * Tells the client to delete an item. */ void esrv_del_item (player *pl, int tag) @@ -803,7 +803,7 @@ if (!op) { - new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); + pl->failmsg ("Could not find object to lock/unlock"); return; } @@ -824,12 +824,12 @@ if (!op) { - new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); + pl->failmsg ("Could not find object to mark"); return; } pl->mark = op; - new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); + pl->ob->statusmsg (format ("Marked item %s", query_name (op))); } /** @@ -838,85 +838,69 @@ * [ removed EARTHWALL check and added check for containers inventory. * Tero.Haatanen@lut.fi ] */ -void -look_at (object *op, int dx, int dy) +static void +look_at (player *pl, int dx, int dy) { - object *tmp; - int flag = 0; - sint16 x, y; - maptile *m; - - x = op->x + dx; - y = op->y + dy; + dynbuf_text buf; + object *ob = pl->ob; - if (out_of_map (op->map, x, y)) + if (!pl->observe->map) return; - m = get_map_from_coord (op->map, &x, &y); - if (!m) - return; + mapxy pos (pl->observe); + pos.move (dx, dy); - for (tmp = GET_MAP_OB (m, x, y); tmp && tmp->above; tmp = tmp->above) - ; + if (pos.normalise ()) + for (object *tmp = pos->top; tmp; tmp = tmp->below) + { + if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) + continue; - for (; tmp; tmp = tmp->below) - { - if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) - continue; + if (QUERY_FLAG (ob, FLAG_WIZ)) + buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count); + else + buf.printf ("- %s.\n", query_name (tmp)); - if (!flag) - { - if (dx || dy) - new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); - else - { - clear_win_info (op); - new_draw_info (NDI_UNIQUE, 0, op, "You see:"); - } - flag = 1; - } + object *head = tmp->head_ (); - if (QUERY_FLAG (op, FLAG_WIZ)) - new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); - else - new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); - - if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && - (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) - inventory (op, tmp->head == NULL ? tmp : tmp->head); + if (head->inv) + if ((head->type != CONTAINER && head->type != FLESH) + || QUERY_FLAG (ob, FLAG_WIZ)) + buf << head->query_inventory (ob, " "); - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ - break; - } + if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ + break; + } - if (!flag) - { - if (dx || dy) - new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); - else - new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); - } + if (buf.empty ()) + pl->failmsg ("You see nothing there."); + else + pl->infobox (MSG_CHANNEL ("lookat"), buf); } /** Client wants to look at some object. Lets do so. */ void LookAt (char *buf, int len, player *pl) { - int dx, dy; char *cp; - dx = atoi (buf); + int dx = atoi (buf); if (!(cp = strchr (buf, ' '))) return; - dy = atoi (cp); - if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2) - return; + int dy = atoi (cp); - if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) - return; + if (player *opl = pl->observe->contr) + if (client *ns = opl->ns) + { + if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2) + return; - look_at (pl->ob, dx, dy); + if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2]) + return; + } + + look_at (pl, dx, dy); } /** Move an object to a new location */ @@ -942,19 +926,27 @@ */ if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) { - object *current, *next; + int cnt = MAX_ITEM_PER_DROP; - for (current = op->inv; current != NULL; current = next) + for (object *current = op->inv; current; ) { - next = current->below; + object *next = current->below; + drop_object (pl, current, 0); + + if (--cnt <= 0) break; + + current = next; } - esrv_update_item (UPD_WEIGHT, pl, op); + if (cnt <= 0) + op->failmsg ("Only dropped some items, can't drop that many items at once."); } else drop_object (pl, op, nrof); + update_after_inventory_change (pl); + return; } else if (to == pl->count) @@ -981,6 +973,9 @@ * an make sure env is in fact a container for that matter. */ if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) - put_object_in_sack (pl, env, op, nrof); + { + put_object_in_sack (pl, env, op, nrof); + update_after_inventory_change (pl); + } }