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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.43 by root, Tue Apr 3 00:21:38 2007 UTC vs.
Revision 1.61 by root, Tue Apr 22 07:28:05 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
264 263
265 flags = query_flags (head); 264 flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 265 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 266 flags |= F_NOPICK;
268 267
269 ns.send_face (head->face); 268 ns.send_face (head->face, -50);
270 ns.flush_fx (); 269 ns.flush_fx ();
271 270
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 ns.send_animation (head->animation_id); 272 ns.send_animation (head->animation_id);
274 273
275 sl << uint32 (head->count) 274 sl << uint32 (head->count)
276 << uint32 (flags) 275 << uint32 (flags)
277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
278 << uint32 (head->face); 277 << uint32 (head->face);
279 278
280 if (!head->custom_name) 279 if (!head->custom_name)
281 { 280 {
282 strncpy (item_n, query_base_name (head, 0), 127); 281 strncpy (item_n, query_base_name (head, 0), 127);
331 * Send the look window. Don't need to do animations here 330 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is 331 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent. 332 * because object ordering would otherwise be inconsistent.
334 */ 333 */
335void 334void
336esrv_draw_look (object *pl) 335esrv_draw_look (player *pl)
337{ 336{
338 int got_one = 0, start_look = 0, end_look = 0; 337 int got_one = 0, start_look = 0, end_look = 0;
339 338
339 object *ob = pl->ob;
340
340 if (!pl->contr->ns->update_look) 341 if (!pl->ns->update_look)
341 { 342 {
342 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name); 343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
343 return; 344 return;
344 } 345 }
345 else 346 else
346 pl->contr->ns->update_look = 0; 347 pl->ns->update_look = 0;
347 348
348 if (QUERY_FLAG (pl, FLAG_REMOVED) 349 if (QUERY_FLAG (ob, FLAG_REMOVED)
349 || !pl->map 350 || !ob->map
350 || pl->map->in_memory != MAP_IN_MEMORY 351 || ob->map->in_memory != MAP_ACTIVE
351 || out_of_map (pl->map, pl->x, pl->y)) 352 || out_of_map (ob->map, ob->x, ob->y))
352 return; 353 return;
353 354
354 pl->contr->ns->send_packet ("delinv 0"); 355 pl->ns->send_packet ("delinv 0");
355 356
356 packet sl; 357 packet sl;
357 sl.printf ("item%d ", pl->contr->ns->itemcmd); 358 sl.printf ("item%d ", pl->ns->itemcmd);
358 359
359 sl << uint32 (0); 360 sl << uint32 (0);
360 361
361 pl->contr->ns->send_face (empty_face); 362 pl->ns->send_face (empty_face, -50);
362 pl->contr->ns->flush_fx (); 363 pl->ns->flush_fx ();
363 364
364 if (pl->contr->ns->look_position) 365 if (pl->ns->look_position)
365 { 366 {
366 char buf[80]; 367 char buf[80];
367 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); 368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
368 369
369 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE)) 370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
370 << uint32 (0) 371 << uint32 (0)
371 << sint32 (-1) 372 << sint32 (-1)
372 << uint32 (empty_face) 373 << uint32 (empty_face)
373 << data8 (buf) 374 << data8 (buf)
374 << uint16 (0) 375 << uint16 (0)
375 << uint8 (0) 376 << uint8 (0)
376 << uint32 (0); 377 << uint32 (0);
377 378
378 if (pl->contr->ns->itemcmd == 2) 379 if (pl->ns->itemcmd == 2)
379 sl << uint16 (0); 380 sl << uint16 (0);
380 } 381 }
381 382
382 object *tmp = pl->ms ().top; 383 object *tmp = ob->ms ().top;
383 for (object *last = 0; tmp != last; tmp = tmp->below) 384 for (object *last = 0; tmp != last; tmp = tmp->below)
384 { 385 {
385 object *head; 386 object *head;
386 387
387 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
391 last = last->below; 392 last = last->below;
392 } 393 }
393 394
394 if (tmp->client_visible ()) 395 if (tmp->client_visible ())
395 { 396 {
396 if (++start_look < pl->contr->ns->look_position) 397 if (++start_look < pl->ns->look_position)
397 continue; 398 continue;
398 399
399 end_look++; 400 end_look++;
400 401
401 if (end_look > FLOORBOX_PAGESIZE) 402 if (end_look > FLOORBOX_PAGESIZE)
402 { 403 {
403 /* What we basically do is make a 'fake' object - when the user applies it, 404 /* What we basically do is make a 'fake' object - when the user applies it,
404 * we notice the special tag the object has, and act accordingly. 405 * we notice the special tag the object has, and act accordingly.
405 */ 406 */
406 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE)) 407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
407 << uint32 (0) 408 << uint32 (0)
408 << uint32 ((uint32) - 1) 409 << uint32 ((uint32) - 1)
409 << uint32 (empty_face) 410 << uint32 (empty_face)
410 << data8 ("Apply this to see next group of items") 411 << data8 ("Apply this to see next group of items")
411 << uint16 (0) 412 << uint16 (0)
412 << uint8 (0) 413 << uint8 (0)
413 << uint32 (0); 414 << uint32 (0);
414 415
415 if (pl->contr->ns->itemcmd == 2) 416 if (pl->ns->itemcmd == 2)
416 sl << uint16 (0); 417 sl << uint16 (0);
417 418
418 break; 419 break;
419 } 420 }
420 421
421 if (tmp->head) 422 if (tmp->head)
422 head = tmp->head; 423 head = tmp->head;
423 else 424 else
424 head = tmp; 425 head = tmp;
425 426
426 add_object_to_socklist (*pl->contr->ns, sl, head); 427 add_object_to_socklist (*pl->ns, sl, head);
427 got_one++; 428 got_one++;
428 429
429 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
430 { 431 {
431 pl->contr->ns->send_packet (sl); 432 pl->ns->send_packet (sl);
432 433
433 sl.reset (); 434 sl.reset ();
434 sl.printf ("item%d ", pl->contr->ns->itemcmd); 435 sl.printf ("item%d ", pl->ns->itemcmd);
435 sl << uint32 (0); 436 sl << uint32 (0);
436 got_one = 0; 437 got_one = 0;
437 } 438 }
438 } 439 }
439 } 440 }
440 441
441 if (got_one) 442 if (got_one)
442 pl->contr->ns->send_packet (sl); 443 pl->ns->send_packet (sl);
443 444
444} 445}
445 446
446/** 447/**
447 * Sends whole inventory. 448 * Sends whole inventory.
478 479
479 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
480 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
481 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
482 */ 483 */
483 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
484 { 485 {
485 pl->contr->ns->send_packet (sl); 486 pl->contr->ns->send_packet (sl);
486 487
487 sl.reset (); 488 sl.reset ();
488 sl.printf ("item%d ", pl->contr->ns->itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
505 */ 506 */
506void 507void
507esrv_update_item (int flags, object *pl, object *op) 508esrv_update_item (int flags, object *pl, object *op)
508{ 509{
509 /* If we have a request to send the player item, skip a few checks. */ 510 /* If we have a request to send the player item, skip a few checks. */
510 if (op != pl)
511 {
512 if (!op->client_visible ()) 511 if (op != pl && !op->client_visible ())
513 return; 512 return;
514 /* we remove the check for op->env, because in theory, the object
515 * is hopefully in the same place, so the client should preserve
516 * order.
517 */
518 }
519 513
520 client *ns = pl->contr->ns; 514 client *ns = pl->contr->ns;
521 if (!ns) 515 if (!ns)
522 return; 516 return;
523 517
545 if (flags & UPD_FLAGS) 539 if (flags & UPD_FLAGS)
546 sl << uint32 (query_flags (op)); 540 sl << uint32 (query_flags (op));
547 541
548 if (flags & UPD_WEIGHT) 542 if (flags & UPD_WEIGHT)
549 { 543 {
550 sint32 weight = WEIGHT (op); 544 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
551 545
552 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
553
554 if (pl == op) 546 if (op)
555 ns->last_weight = weight; 547 ns->last_weight = weight;
548
549 sl << uint32 (weight);
556 } 550 }
557 551
558 if (flags & UPD_FACE) 552 if (flags & UPD_FACE)
559 { 553 {
560 ns->send_face (op->face); 554 ns->send_face (op->face, -50);
561 ns->flush_fx (); 555 ns->flush_fx ();
562 sl << uint32 (op->face); 556 sl << uint32 (op->face);
563 } 557 }
564 558
565 if (flags & UPD_NAME) 559 if (flags & UPD_NAME)
634 return; 628 return;
635 629
636 /* If this is not the player object, do some more checks */ 630 /* If this is not the player object, do some more checks */
637 if (op != pl) 631 if (op != pl)
638 { 632 {
639 /* We only send 'visibile' objects to the client */ 633 /* We only send 'visible' objects to the client */
640 if (!op->client_visible ()) 634 if (!op->client_visible ())
641 return; 635 return;
642 636
643 /* if the item is on the ground, mark that the look needs to 637 /* if the item is on the ground, mark that the look needs to
644 * be updated. 638 * be updated.
664 pl->contr->ns->send_packet (sl); 658 pl->contr->ns->send_packet (sl);
665 SET_FLAG (op, FLAG_CLIENT_SENT); 659 SET_FLAG (op, FLAG_CLIENT_SENT);
666} 660}
667 661
668/** 662/**
669 * Tells the client to delete an item. Uses the item 663 * Tells the client to delete an item.
670 * command with a -1 location.
671 */ 664 */
672void 665void
673esrv_del_item (player *pl, int tag) 666esrv_del_item (player *pl, int tag)
674{ 667{
675 if (!pl->ns) 668 if (!pl->ns)
691 684
692/** 685/**
693 * Takes a player and object count (tag) and returns the actual object 686 * Takes a player and object count (tag) and returns the actual object
694 * pointer, or null if it can't be found. 687 * pointer, or null if it can't be found.
695 */ 688 */
696
697object * 689object *
698esrv_get_ob_from_count (object *pl, tag_t count) 690esrv_get_ob_from_count (object *pl, tag_t count)
699{ 691{
700 object *op, *tmp;
701
702 if (pl->count == count) 692 if (pl->count == count)
703 return pl; 693 return pl;
704 694
705 for (op = pl->inv; op; op = op->below) 695 for (object *op = pl->inv; op; op = op->below)
706 if (op->count == count) 696 if (op->count == count)
707 return op; 697 return op;
708 else if (op->type == CONTAINER && pl->container == op) 698 else if (op->type == CONTAINER && pl->container == op)
709 for (tmp = op->inv; tmp; tmp = tmp->below) 699 for (object *tmp = op->inv; tmp; tmp = tmp->below)
710 if (tmp->count == count) 700 if (tmp->count == count)
711 return tmp; 701 return tmp;
712 702
713 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 703 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
714 if (op->head && op->head->count == count) 704 if (op->head && op->head->count == count)
715 return op; 705 return op;
716 else if (op->count == count) 706 else if (op->count == count)
717 return op; 707 return op;
718 else if (op->type == CONTAINER && pl->container == op) 708 else if (op->type == CONTAINER && pl->container == op)
719 for (tmp = op->inv; tmp; tmp = tmp->below) 709 for (object *tmp = op->inv; tmp; tmp = tmp->below)
720 if (tmp->count == count) 710 if (tmp->count == count)
721 return tmp; 711 return tmp;
722 712
713#if 0
714 /* If the high bit is set, player examined a pseudo object. */
715 if (count & 0x80000000)
716 return 0;
717#endif
718
723 return 0; 719 return 0;
724} 720}
725 721
726
727/** Client wants to examine some object. So lets do so. */ 722/** Client wants to examine some object. So lets do so. */
728void 723void
729ExamineCmd (char *buf, int len, player *pl) 724ExamineCmd (char *buf, int len, player *pl)
730{ 725{
731 tag_t tag = atoi (buf); 726 tag_t tag = atoi (buf);
732
733 /* If the high bit is set, player examined a pseudo object. */
734 if (tag & 0x80000000)
735 return;
736 727
737 object *op = esrv_get_ob_from_count (pl->ob, tag); 728 object *op = esrv_get_ob_from_count (pl->ob, tag);
738 729
739 if (!op) 730 if (!op)
740 { 731 {
741 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 732 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
742 return; 733 return;
743 } 734 }
744 735
745 examine (pl->ob, op); 736 examine (pl->ob, op);
737}
738
739/** Client wants to examine some object. So lets do so. */
740void
741ExCmd (char *buf, int len, player *pl)
742{
743 tag_t tag = atoi (buf);
744
745 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
746 {
747 std::string s = op->describe (pl->ob);
748
749 packet sl ("ex");
750 sl << ber32 (tag) << s.c_str ();
751
752 pl->ns->send_packet (sl);
753 }
746} 754}
747 755
748/** Client wants to apply some object. Lets do so. */ 756/** Client wants to apply some object. Lets do so. */
749void 757void
750ApplyCmd (char *buf, int len, player *pl) 758ApplyCmd (char *buf, int len, player *pl)
784 tag_t tag = net_uint32 ((uint8 *)data + 1); 792 tag_t tag = net_uint32 ((uint8 *)data + 1);
785 object *op = esrv_get_ob_from_count (pl->ob, tag); 793 object *op = esrv_get_ob_from_count (pl->ob, tag);
786 794
787 if (!op) 795 if (!op)
788 { 796 {
789 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 797 pl->failmsg ("Could not find object to lock/unlock");
790 return; 798 return;
791 } 799 }
792 800
793 if (!flag) 801 if (!flag)
794 CLEAR_FLAG (op, FLAG_INV_LOCKED); 802 CLEAR_FLAG (op, FLAG_INV_LOCKED);
805 tag_t tag = net_uint32 ((uint8 *)data); 813 tag_t tag = net_uint32 ((uint8 *)data);
806 object *op = esrv_get_ob_from_count (pl->ob, tag); 814 object *op = esrv_get_ob_from_count (pl->ob, tag);
807 815
808 if (!op) 816 if (!op)
809 { 817 {
810 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 818 pl->failmsg ("Could not find object to mark");
811 return; 819 return;
812 } 820 }
813 821
814 pl->mark = op; 822 pl->mark = op;
815 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 823 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
816} 824}
817 825
818/** 826/**
819 * look_at prints items on the specified square. 827 * look_at prints items on the specified square.
820 * 828 *
821 * [ removed EARTHWALL check and added check for containers inventory. 829 * [ removed EARTHWALL check and added check for containers inventory.
822 * Tero.Haatanen@lut.fi ] 830 * Tero.Haatanen@lut.fi ]
823 */ 831 */
824void 832static void
825look_at (object *op, int dx, int dy) 833look_at (player *pl, int dx, int dy)
826{ 834{
827 object *tmp; 835 dynbuf_text buf;
828 int flag = 0; 836 object *ob = pl->ob;
829 sint16 x, y;
830 maptile *m;
831 837
832 x = op->x + dx; 838 if (!pl->observe->map)
833 y = op->y + dy;
834
835 if (out_of_map (op->map, x, y))
836 return; 839 return;
837 840
838 m = get_map_from_coord (op->map, &x, &y); 841 mapxy pos (pl->observe);
839 if (!m) 842 pos.move (dx, dy);
843
844 if (pos.normalise ())
845 for (object *tmp = pos->top; tmp; tmp = tmp->below)
846 {
847 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
848 continue;
849
850 if (QUERY_FLAG (ob, FLAG_WIZ))
851 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
852 else
853 buf.printf ("- %s.\n", query_name (tmp));
854
855 object *head = tmp->head_ ();
856
857 if (head->inv)
858 if ((head->type != CONTAINER && head->type != FLESH)
859 || QUERY_FLAG (ob, FLAG_WIZ))
860 buf << head->query_inventory (ob, " ");
861
862 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
863 break;
864 }
865
866 if (buf.empty ())
867 pl->failmsg ("You see nothing there.");
868 else
869 pl->infobox (MSG_CHANNEL ("lookat"), buf);
870}
871
872/** Client wants to look at some object. Lets do so. */
873void
874LookAt (char *buf, int len, player *pl)
875{
876 char *cp;
877
878 int dx = atoi (buf);
879 if (!(cp = strchr (buf, ' ')))
840 return; 880 return;
841 881
842 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
843
844 for (; tmp != NULL; tmp = tmp->below)
845 {
846 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
847 continue;
848
849 if (!flag)
850 {
851 if (dx || dy)
852 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
853 else
854 {
855 clear_win_info (op);
856 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
857 }
858 flag = 1;
859 }
860
861 if (QUERY_FLAG (op, FLAG_WIZ))
862 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
863 else
864 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
865
866 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
867 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
868 inventory (op, tmp->head == NULL ? tmp : tmp->head);
869
870 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
871 break;
872 }
873
874 if (!flag)
875 {
876 if (dx || dy)
877 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
878 else
879 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
880 }
881}
882
883/** Client wants to look at some object. Lets do so. */
884void
885LookAt (char *buf, int len, player *pl)
886{
887 int dx, dy;
888 char *cp;
889
890 dx = atoi (buf);
891 if (!(cp = strchr (buf, ' ')))
892 {
893 return;
894 }
895 dy = atoi (cp); 882 int dy = atoi (cp);
896 883
884 if (player *opl = pl->observe->contr)
885 if (client *ns = opl->ns)
886 {
897 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2) 887 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
898 return; 888 return;
899 889
900 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 890 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
901 return; 891 return;
892 }
902 893
903 look_at (pl->ob, dx, dy); 894 look_at (pl, dx, dy);
904} 895}
905 896
906/** Move an object to a new location */ 897/** Move an object to a new location */
907void 898void
908esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 899esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
924 /* If it is an active container, then we should drop all objects 915 /* If it is an active container, then we should drop all objects
925 * in the container and not the container itself. 916 * in the container and not the container itself.
926 */ 917 */
927 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
928 { 919 {
929 object *current, *next; 920 int cnt = MAX_ITEM_PER_DROP;
930 921
931 for (current = op->inv; current != NULL; current = next) 922 for (object *current = op->inv; current; )
932 { 923 {
933 next = current->below; 924 object *next = current->below;
925
934 drop_object (pl, current, 0); 926 drop_object (pl, current, 0);
927
928 if (--cnt <= 0) break;
929
930 current = next;
935 } 931 }
936 932
937 esrv_update_item (UPD_WEIGHT, pl, op); 933 if (cnt <= 0)
934 op->failmsg ("Only dropped some items, can't drop that many items at once.");
938 } 935 }
939 else 936 else
940 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
938
939 update_after_inventory_change (pl);
941 940
942 return; 941 return;
943 } 942 }
944 else if (to == pl->count) 943 else if (to == pl->count)
945 { /* pick it up to the inventory */ 944 { /* pick it up to the inventory */
963 * has already been done (eg, it can be picked up and fits in 962 * has already been done (eg, it can be picked up and fits in
964 * in a sack, so check for those things. We should also check 963 * in a sack, so check for those things. We should also check
965 * an make sure env is in fact a container for that matter. 964 * an make sure env is in fact a container for that matter.
966 */ 965 */
967 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 966 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
967 {
968 put_object_in_sack (pl, env, op, nrof); 968 put_object_in_sack (pl, env, op, nrof);
969 update_after_inventory_change (pl);
970 }
969} 971}
970 972

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