--- deliantra/server/socket/item.C 2007/10/19 04:25:10 1.54
+++ deliantra/server/socket/item.C 2008/04/22 07:28:05 1.61
@@ -1,11 +1,11 @@
/*
- * This file is part of Crossfire TRT, the Roguelike Realtime MORPG.
+ * This file is part of Deliantra, the Roguelike Realtime MMORPG.
*
- * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
+ * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
* Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
* Copyright (©) 1992,2007 Frank Tore Johansen
*
- * Crossfire TRT is free software: you can redistribute it and/or modify
+ * Deliantra is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
@@ -18,7 +18,7 @@
* You should have received a copy of the GNU General Public License
* along with this program. If not, see .
*
- * The authors can be reached via e-mail to
+ * The authors can be reached via e-mail to
*/
/**
@@ -273,7 +273,7 @@
sl << uint32 (head->count)
<< uint32 (flags)
- << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
+ << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
<< uint32 (head->face);
if (!head->custom_name)
@@ -348,7 +348,7 @@
if (QUERY_FLAG (ob, FLAG_REMOVED)
|| !ob->map
- || ob->map->in_memory != MAP_IN_MEMORY
+ || ob->map->in_memory != MAP_ACTIVE
|| out_of_map (ob->map, ob->x, ob->y))
return;
@@ -508,15 +508,8 @@
esrv_update_item (int flags, object *pl, object *op)
{
/* If we have a request to send the player item, skip a few checks. */
- if (op != pl)
- {
- if (!op->client_visible ())
- return;
- /* we remove the check for op->env, because in theory, the object
- * is hopefully in the same place, so the client should preserve
- * order.
- */
- }
+ if (op != pl && !op->client_visible ())
+ return;
client *ns = pl->contr->ns;
if (!ns)
@@ -548,12 +541,12 @@
if (flags & UPD_WEIGHT)
{
- sint32 weight = WEIGHT (op);
-
- sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
+ sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
- if (pl == op)
+ if (op)
ns->last_weight = weight;
+
+ sl << uint32 (weight);
}
if (flags & UPD_FACE)
@@ -637,7 +630,7 @@
/* If this is not the player object, do some more checks */
if (op != pl)
{
- /* We only send 'visibile' objects to the client */
+ /* We only send 'visible' objects to the client */
if (!op->client_visible ())
return;
@@ -667,8 +660,7 @@
}
/**
- * Tells the client to delete an item. Uses the item
- * command with a -1 location.
+ * Tells the client to delete an item.
*/
void
esrv_del_item (player *pl, int tag)
@@ -802,7 +794,7 @@
if (!op)
{
- new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
+ pl->failmsg ("Could not find object to lock/unlock");
return;
}
@@ -823,12 +815,12 @@
if (!op)
{
- new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
+ pl->failmsg ("Could not find object to mark");
return;
}
pl->mark = op;
- new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
+ pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
}
/**
@@ -925,19 +917,27 @@
*/
if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
{
- object *current, *next;
+ int cnt = MAX_ITEM_PER_DROP;
- for (current = op->inv; current != NULL; current = next)
+ for (object *current = op->inv; current; )
{
- next = current->below;
+ object *next = current->below;
+
drop_object (pl, current, 0);
+
+ if (--cnt <= 0) break;
+
+ current = next;
}
- esrv_update_item (UPD_WEIGHT, pl, op);
+ if (cnt <= 0)
+ op->failmsg ("Only dropped some items, can't drop that many items at once.");
}
else
drop_object (pl, op, nrof);
+ update_after_inventory_change (pl);
+
return;
}
else if (to == pl->count)
@@ -964,6 +964,9 @@
* an make sure env is in fact a container for that matter.
*/
if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
- put_object_in_sack (pl, env, op, nrof);
+ {
+ put_object_in_sack (pl, env, op, nrof);
+ update_after_inventory_change (pl);
+ }
}