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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.54 by root, Fri Oct 19 04:25:10 2007 UTC vs.
Revision 1.62 by root, Wed Apr 23 07:49:57 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id); 272 ns.send_animation (head->animation_id);
273 273
274 sl << uint32 (head->count) 274 sl << uint32 (head->count)
275 << uint32 (flags) 275 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
277 << uint32 (head->face); 277 << uint32 (head->face);
278 278
279 if (!head->custom_name) 279 if (!head->custom_name)
280 { 280 {
281 strncpy (item_n, query_base_name (head, 0), 127); 281 strncpy (item_n, query_base_name (head, 0), 127);
346 else 346 else
347 pl->ns->update_look = 0; 347 pl->ns->update_look = 0;
348 348
349 if (QUERY_FLAG (ob, FLAG_REMOVED) 349 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map 350 || !ob->map
351 || ob->map->in_memory != MAP_IN_MEMORY 351 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (ob->map, ob->x, ob->y)) 352 || out_of_map (ob->map, ob->x, ob->y))
353 return; 353 return;
354 354
355 pl->ns->send_packet ("delinv 0"); 355 pl->ns->send_packet ("delinv 0");
356 356
506 */ 506 */
507void 507void
508esrv_update_item (int flags, object *pl, object *op) 508esrv_update_item (int flags, object *pl, object *op)
509{ 509{
510 /* If we have a request to send the player item, skip a few checks. */ 510 /* If we have a request to send the player item, skip a few checks. */
511 if (op != pl)
512 {
513 if (!op->client_visible ()) 511 if (op != pl && !op->client_visible ())
514 return; 512 return;
515 /* we remove the check for op->env, because in theory, the object
516 * is hopefully in the same place, so the client should preserve
517 * order.
518 */
519 }
520 513
521 client *ns = pl->contr->ns; 514 client *ns = pl->contr->ns;
522 if (!ns) 515 if (!ns)
523 return; 516 return;
524 517
546 if (flags & UPD_FLAGS) 539 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op)); 540 sl << uint32 (query_flags (op));
548 541
549 if (flags & UPD_WEIGHT) 542 if (flags & UPD_WEIGHT)
550 { 543 {
551 sint32 weight = WEIGHT (op); 544 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
552 545
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
555 if (pl == op) 546 if (op)
556 ns->last_weight = weight; 547 ns->last_weight = weight;
548
549 sl << uint32 (weight);
557 } 550 }
558 551
559 if (flags & UPD_FACE) 552 if (flags & UPD_FACE)
560 { 553 {
561 ns->send_face (op->face, -50); 554 ns->send_face (op->face, -50);
635 return; 628 return;
636 629
637 /* If this is not the player object, do some more checks */ 630 /* If this is not the player object, do some more checks */
638 if (op != pl) 631 if (op != pl)
639 { 632 {
640 /* We only send 'visibile' objects to the client */ 633 /* We only send 'visible' objects to the client */
641 if (!op->client_visible ()) 634 if (!op->client_visible ())
642 return; 635 return;
643 636
644 /* if the item is on the ground, mark that the look needs to 637 /* if the item is on the ground, mark that the look needs to
645 * be updated. 638 * be updated.
665 pl->contr->ns->send_packet (sl); 658 pl->contr->ns->send_packet (sl);
666 SET_FLAG (op, FLAG_CLIENT_SENT); 659 SET_FLAG (op, FLAG_CLIENT_SENT);
667} 660}
668 661
669/** 662/**
670 * Tells the client to delete an item. Uses the item 663 * Tells the client to delete an item.
671 * command with a -1 location.
672 */ 664 */
673void 665void
674esrv_del_item (player *pl, int tag) 666esrv_del_item (player *pl, int tag)
675{ 667{
676 if (!pl->ns) 668 if (!pl->ns)
800 tag_t tag = net_uint32 ((uint8 *)data + 1); 792 tag_t tag = net_uint32 ((uint8 *)data + 1);
801 object *op = esrv_get_ob_from_count (pl->ob, tag); 793 object *op = esrv_get_ob_from_count (pl->ob, tag);
802 794
803 if (!op) 795 if (!op)
804 { 796 {
805 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 797 pl->failmsg ("Could not find object to lock/unlock");
806 return; 798 return;
807 } 799 }
808 800
809 if (!flag) 801 if (!flag)
810 CLEAR_FLAG (op, FLAG_INV_LOCKED); 802 CLEAR_FLAG (op, FLAG_INV_LOCKED);
821 tag_t tag = net_uint32 ((uint8 *)data); 813 tag_t tag = net_uint32 ((uint8 *)data);
822 object *op = esrv_get_ob_from_count (pl->ob, tag); 814 object *op = esrv_get_ob_from_count (pl->ob, tag);
823 815
824 if (!op) 816 if (!op)
825 { 817 {
826 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 818 pl->failmsg ("Could not find object to mark");
827 return; 819 return;
828 } 820 }
829 821
830 pl->mark = op; 822 pl->mark = op;
831 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 823 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
832} 824}
833 825
834/** 826/**
835 * look_at prints items on the specified square. 827 * look_at prints items on the specified square.
836 * 828 *
923 /* If it is an active container, then we should drop all objects 915 /* If it is an active container, then we should drop all objects
924 * in the container and not the container itself. 916 * in the container and not the container itself.
925 */ 917 */
926 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
927 { 919 {
928 object *current, *next; 920 int cnt = MAX_ITEM_PER_DROP;
929 921
930 for (current = op->inv; current != NULL; current = next) 922 for (object *current = op->inv; current; )
931 { 923 {
932 next = current->below; 924 object *next = current->below;
925
933 drop_object (pl, current, 0); 926 drop_object (pl, current, 0);
927
928 if (--cnt <= 0) break;
929
930 current = next;
934 } 931 }
935 932
936 esrv_update_item (UPD_WEIGHT, pl, op); 933 if (cnt <= 0)
934 op->failmsg ("Only dropped some items, can't drop that many items at once.");
937 } 935 }
938 else 936 else
939 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
940 938
941 return; 939 return;
961 /* put_object_in_sack presumes that necessary sanity checking 959 /* put_object_in_sack presumes that necessary sanity checking
962 * has already been done (eg, it can be picked up and fits in 960 * has already been done (eg, it can be picked up and fits in
963 * in a sack, so check for those things. We should also check 961 * in a sack, so check for those things. We should also check
964 * an make sure env is in fact a container for that matter. 962 * an make sure env is in fact a container for that matter.
965 */ 963 */
966 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 964 if (env->type == CONTAINER
965 && can_pick (pl, op)
966 && sack_can_hold (pl, env, op, nrof))
967 put_object_in_sack (pl, env, op, nrof); 967 put_object_in_sack (pl, env, op, nrof);
968} 968}
969 969

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