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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.8 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.27 by root, Wed Dec 20 01:19:11 2006 UTC

30 * This containes item logic for client/server. It doesn't contain 30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */ 36#include <object.h> /* LOOK_OBJ */
38#include <newclient.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
44 41
47 * Functions related to sending object data to the client. 44 * Functions related to sending object data to the client.
48 * 45 *
49 ******************************************************************************/ 46 ******************************************************************************/
50 47
51/** 48/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71
72/**
73 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
74 * to be sended to client. 50 * to be sent to client.
75 */ 51 */
76unsigned int 52unsigned int
77query_flags (object *op) 53query_flags (object *op)
78{ 54{
79 unsigned int flags = 0; 55 unsigned int flags = 0;
80 56
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
82 { 58 {
83 switch (op->type) 59 switch (op->type)
84 { 60 {
85 case BOW: 61 case BOW:
86 case WAND: 62 case WAND:
87 case ROD: 63 case ROD:
88 case HORN: 64 case HORN:
89 flags = a_readied; 65 flags = a_readied;
90 break; 66 break;
91 case WEAPON: 67 case WEAPON:
92 flags = a_wielded; 68 flags = a_wielded;
93 break; 69 break;
94 case SKILL: 70 case SKILL:
95 case ARMOUR: 71 case ARMOUR:
96 case HELMET: 72 case HELMET:
97 case SHIELD: 73 case SHIELD:
98 case RING: 74 case RING:
99 case BOOTS: 75 case BOOTS:
100 case GLOVES: 76 case GLOVES:
101 case AMULET: 77 case AMULET:
102 case GIRDLE: 78 case GIRDLE:
103 case BRACERS: 79 case BRACERS:
104 case CLOAK: 80 case CLOAK:
105 flags = a_worn; 81 flags = a_worn;
106 break; 82 break;
107 case CONTAINER: 83 case CONTAINER:
108 flags = a_active; 84 flags = a_active;
109 break; 85 break;
110 default: 86 default:
111 flags = a_applied; 87 flags = a_applied;
112 break; 88 break;
113 } 89 }
114 } 90 }
91
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 93 flags |= F_OPEN;
117 94
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 96 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 97 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 98 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 99 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 100 flags |= F_CURSED;
124 } 101 }
102
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 103 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 104 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 105 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 106 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 107 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 108 flags |= F_LOCKED;
131 109
132 return flags; 110 return flags;
133} 111}
134 112
135/* Used in the send_look to put object head into SockList 113/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 114 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 115 * animation of face to the client.
138 */ 116 */
139static void 117static void
140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 118add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 119{
142 int flags, len, anim_speed; 120 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 121 char item_n[MAX_BUF];
144 const char *item_p; 122 const char *item_p;
145 123
146 flags = query_flags (head); 124 flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK)) 125 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 126 flags |= F_NOPICK;
149 127
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 128 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face (ns, head->face->number, 0); 129 esrv_send_face (&ns, head->face->number, 0);
152 130
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 131 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (ns, head->animation_id); 132 esrv_send_animation (&ns, head->animation_id);
155 133
156 SockList_AddInt (sl, head->count); 134 sl << uint32 (head->count)
157 SockList_AddInt (sl, flags); 135 << uint32 (flags)
158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 136 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt (sl, head->face->number); 137 << uint32 (head->face->number);
160 138
161 if (!head->custom_name) 139 if (!head->custom_name)
162 { 140 {
163 strncpy (item_n, query_base_name (head, 0), 127); 141 strncpy (item_n, query_base_name (head, 0), 127);
164 item_n[127] = 0; 142 item_n[127] = 0;
170 strncpy (item_n, head->custom_name, 127); 148 strncpy (item_n, head->custom_name, 127);
171 item_n[127] = 0; 149 item_n[127] = 0;
172 len = strlen (item_n); 150 len = strlen (item_n);
173 item_p = head->custom_name; 151 item_p = head->custom_name;
174 } 152 }
153
175 strncpy (item_n + len + 1, item_p, 127); 154 strncpy (item_n + len + 1, item_p, 127);
176 item_n[254] = 0; 155 item_n[254] = 0;
177 len += strlen (item_n + 1 + len) + 1; 156 len += strlen (item_n + 1 + len) + 1;
178 SockList_AddChar (sl, (char) len);
179 memcpy (sl->buf + sl->len, item_n, len);
180 sl->len += len;
181 157
182 SockList_AddShort (sl, head->animation_id); 158 sl << data8 (item_n, len)
159 << uint16 (head->animation_id);
160
183 anim_speed = 0; 161 anim_speed = 0;
184 if (QUERY_FLAG (head, FLAG_ANIMATE)) 162 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 { 163 {
186 if (head->anim_speed) 164 if (head->anim_speed)
187 anim_speed = head->anim_speed; 165 anim_speed = head->anim_speed;
192 else if (FABS (head->speed) >= 1.0) 170 else if (FABS (head->speed) >= 1.0)
193 anim_speed = 1; 171 anim_speed = 1;
194 else 172 else
195 anim_speed = (int) (1.0 / FABS (head->speed)); 173 anim_speed = (int) (1.0 / FABS (head->speed));
196 } 174 }
175
197 if (anim_speed > 255) 176 if (anim_speed > 255)
198 anim_speed = 255; 177 anim_speed = 255;
199 } 178 }
200 SockList_AddChar (sl, (char) anim_speed);
201 SockList_AddInt (sl, head->nrof);
202 179
180 sl << uint8 (anim_speed)
181 << uint32 (head->nrof);
182
203 if (ns->itemcmd == 2) 183 if (ns.itemcmd == 2)
204 SockList_AddShort (sl, head->client_type); 184 sl << uint16 (head->client_type);
205 185
206 SET_FLAG (head, FLAG_CLIENT_SENT); 186 SET_FLAG (head, FLAG_CLIENT_SENT);
207} 187}
208 188
209 189
210/** 190/**
211 * Send the look window. Don't need to do animations here 191 * Send the look window. Don't need to do animations here
212 * This sends all the faces to the client, not just updates. This is 192 * This sends all the faces to the client, not just updates. This is
213 * because object ordering would otherwise be inconsistent 193 * because object ordering would otherwise be inconsistent.
214 */ 194 */
215
216void 195void
217esrv_draw_look (object *pl) 196esrv_draw_look (object *pl)
218{ 197{
219 object *tmp, *last; 198 object *tmp, *last;
220 int got_one = 0, start_look = 0, end_look = 0; 199 int got_one = 0, start_look = 0, end_look = 0;
221 SockList sl;
222 char buf[MAX_BUF]; 200 char buf[MAX_BUF];
223 201
224 if (!pl->contr->socket.update_look) 202 if (!pl->contr->socket->update_look)
225 { 203 {
226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
227 return; 205 return;
228 } 206 }
229 else 207 else
230 {
231 pl->contr->socket.update_look = 0; 208 pl->contr->socket->update_look = 0;
232 }
233 209
234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 210 if (QUERY_FLAG (pl, FLAG_REMOVED)
211 || !pl->map
212 || pl->map->in_memory != MAP_IN_MEMORY
213 || out_of_map (pl->map, pl->x, pl->y))
235 return; 214 return;
236 215
237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ;
238 218
239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 219 pl->contr->socket->send_packet ("delinv 0");
240 220
241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); 221 packet sl;
242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 222 sl.printf ("item%d ", pl->contr->socket->itemcmd);
243 sl.len = strlen ((char *) sl.buf);
244 223
245 SockList_AddInt (&sl, 0); 224 sl << uint32 (0);
246 225
247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 226 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
248 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 227 esrv_send_face (pl->contr->socket, empty_face->number, 0);
249 228
250 if (pl->contr->socket.look_position) 229 if (pl->contr->socket->look_position)
251 { 230 {
252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); 231 char buf[80];
253 SockList_AddInt (&sl, 0); 232 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
254 SockList_AddInt (&sl, (uint32) - 1); 233
255 SockList_AddInt (&sl, empty_face->number); 234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE))
256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); 235 << uint32 (0)
257 add_stringlen_to_sockbuf (buf, &sl); 236 << sint32 (-1)
258 SockList_AddShort (&sl, 0); 237 << uint32 (empty_face->number)
259 SockList_AddChar (&sl, 0); 238 << data8 (buf)
260 SockList_AddInt (&sl, 0); 239 << uint16 (0)
240 << uint8 (0)
241 << uint32 (0);
242
261 if (pl->contr->socket.itemcmd == 2) 243 if (pl->contr->socket->itemcmd == 2)
262 SockList_AddShort (&sl, 0); 244 sl << uint16 (0);
263 } 245 }
264 246
265 for (last = NULL; tmp != last; tmp = tmp->below) 247 for (last = NULL; tmp != last; tmp = tmp->below)
266 { 248 {
267 object *head; 249 object *head;
270 { 252 {
271 last = tmp->below; /* assumes double floor mode */ 253 last = tmp->below; /* assumes double floor mode */
272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 254 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
273 last = last->below; 255 last = last->below;
274 } 256 }
257
275 if (LOOK_OBJ (tmp)) 258 if (LOOK_OBJ (tmp))
276 { 259 {
277 if (++start_look < pl->contr->socket.look_position) 260 if (++start_look < pl->contr->socket->look_position)
278 continue; 261 continue;
262
279 end_look++; 263 end_look++;
264
280 if (end_look > NUM_LOOK_OBJECTS) 265 if (end_look > FLOORBOX_PAGESIZE)
281 { 266 {
282 /* What we basically do is make a 'fake' object - when the user applies it, 267 /* What we basically do is make a 'fake' object - when the user applies it,
283 * we notice the special tag the object has, and act accordingly. 268 * we notice the special tag the object has, and act accordingly.
284 */ 269 */
285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 270 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE))
286 SockList_AddInt (&sl, 0); 271 << uint32 (0)
287 SockList_AddInt (&sl, (uint32) - 1); 272 << uint32 ((uint32) - 1)
288 SockList_AddInt (&sl, empty_face->number); 273 << uint32 (empty_face->number)
289 sprintf (buf, "Click here to see next group of items"); 274 << data8 ("Apply this to see next group of items")
290 add_stringlen_to_sockbuf (buf, &sl); 275 << uint16 (0)
291 SockList_AddShort (&sl, 0); 276 << uint8 (0)
292 SockList_AddChar (&sl, 0); 277 << uint32 (0);
293 SockList_AddInt (&sl, 0); 278
294 if (pl->contr->socket.itemcmd == 2) 279 if (pl->contr->socket->itemcmd == 2)
295 SockList_AddShort (&sl, 0); 280 sl << uint16 (0);
281
296 break; 282 break;
297 } 283 }
284
298 if (tmp->head) 285 if (tmp->head)
299 head = tmp->head; 286 head = tmp->head;
300 else 287 else
301 head = tmp; 288 head = tmp;
302 289
303 add_object_to_socklist (&pl->contr->socket, &sl, head); 290 add_object_to_socklist (*pl->contr->socket, sl, head);
304 got_one++; 291 got_one++;
305 292
306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 293 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
307 { 294 {
308 Send_With_Handling (&pl->contr->socket, &sl); 295 pl->contr->socket->send_packet (sl);
296
297 sl.reset ();
309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 298 sl.printf ("item%d ", pl->contr->socket->itemcmd);
310 sl.len = strlen ((char *) sl.buf); 299 sl << uint32 (0);
311 SockList_AddInt (&sl, 0);
312 got_one = 0; 300 got_one = 0;
313 } 301 }
314 } /* If LOOK_OBJ() */ 302 }
315 } 303 }
304
316 if (got_one) 305 if (got_one)
317 Send_With_Handling (&pl->contr->socket, &sl); 306 pl->contr->socket->send_packet (sl);
318 307
319 free (sl.buf);
320} 308}
321 309
322/** 310/**
323 * Sends whole inventory. 311 * Sends whole inventory.
324 */ 312 */
325void 313void
326esrv_send_inventory (object *pl, object *op) 314esrv_send_inventory (object *pl, object *op)
327{ 315{
328 object *tmp; 316 object *tmp;
329 int got_one = 0; 317 int got_one = 0;
330 SockList sl;
331 318
332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
333 319
334 sprintf ((char *) sl.buf, "delinv %d", op->count); 320 pl->contr->socket->send_packet_printf ("delinv %d", op->count);
335 sl.len = strlen ((char *) sl.buf);
336 Send_With_Handling (&pl->contr->socket, &sl);
337 321
322 packet sl;
338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 323 sl.printf ("item%d ", pl->contr->socket->itemcmd);
339 sl.len = strlen ((char *) sl.buf);
340 324
341 SockList_AddInt (&sl, op->count); 325 sl << uint32 (op->count);
342 326
343 for (tmp = op->inv; tmp; tmp = tmp->below) 327 for (tmp = op->inv; tmp; tmp = tmp->below)
344 { 328 {
345 object *head; 329 object *head;
346 330
349 else 333 else
350 head = tmp; 334 head = tmp;
351 335
352 if (LOOK_OBJ (head)) 336 if (LOOK_OBJ (head))
353 { 337 {
354 add_object_to_socklist (&pl->contr->socket, &sl, head); 338 add_object_to_socklist (*pl->contr->socket, sl, head);
355 339
356 got_one++; 340 got_one++;
357 341
358 /* IT is possible for players to accumulate a huge amount of 342 /* IT is possible for players to accumulate a huge amount of
359 * items (especially with some of the bags out there) to 343 * items (especially with some of the bags out there) to
360 * overflow the buffer. IF so, send multiple item commands. 344 * overflow the buffer. IF so, send multiple item commands.
361 */ 345 */
362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 346 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
363 { 347 {
364 Send_With_Handling (&pl->contr->socket, &sl); 348 pl->contr->socket->send_packet (sl);
349
350 sl.reset ();
365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 351 sl.printf ("item%d ", pl->contr->socket->itemcmd);
366 sl.len = strlen ((char *) sl.buf); 352 sl << uint32 (op->count);
367 SockList_AddInt (&sl, op->count);
368 got_one = 0; 353 got_one = 0;
369 } 354 }
370 } /* If LOOK_OBJ() */ 355 } /* If LOOK_OBJ() */
371 } 356 }
357
372 if (got_one) 358 if (got_one)
373 Send_With_Handling (&pl->contr->socket, &sl); 359 pl->contr->socket->send_packet (sl);
374 free (sl.buf);
375} 360}
376 361
377/** 362/**
378 * Updates object *op for player *pl. 363 * Updates object *op for player *pl.
379 * 364 *
383 */ 368 */
384 369
385void 370void
386esrv_update_item (int flags, object *pl, object *op) 371esrv_update_item (int flags, object *pl, object *op)
387{ 372{
388 SockList sl;
389
390 /* If we have a request to send the player item, skip a few checks. */ 373 /* If we have a request to send the player item, skip a few checks. */
391 if (op != pl) 374 if (op != pl)
392 { 375 {
393 if (!LOOK_OBJ (op)) 376 if (!LOOK_OBJ (op))
394 return; 377 return;
395 /* we remove the check for op->env, because in theory, the object 378 /* we remove the check for op->env, because in theory, the object
396 * is hopefully in the same place, so the client should preserve 379 * is hopefully in the same place, so the client should preserve
397 * order. 380 * order.
398 */ 381 */
399 } 382 }
383
400 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 384 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
401 { 385 {
402 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 386 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
403 * this is happening - we can set a breakpoint here in the debugger 387 * this is happening - we can set a breakpoint here in the debugger
404 * and track back the call. 388 * and track back the call.
405 */ 389 */
406 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 390 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
407 } 391 }
408 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
409 392
410 strcpy ((char *) sl.buf, "upditem "); 393 packet sl ("upditem");
411 sl.len = strlen ((char *) sl.buf);
412 394
413 SockList_AddChar (&sl, (char) flags); 395 sl << uint8 (flags);
414 396
415 if (op->head) 397 if (op->head)
416 op = op->head; 398 op = op->head;
417 399
418 SockList_AddInt (&sl, op->count); 400 sl << uint32 (op->count);
419 401
420 if (flags & UPD_LOCATION) 402 if (flags & UPD_LOCATION)
421 SockList_AddInt (&sl, op->env ? op->env->count : 0); 403 sl << uint32 (op->env ? op->env->count : 0);
422 404
423 if (flags & UPD_FLAGS) 405 if (flags & UPD_FLAGS)
424 SockList_AddInt (&sl, query_flags (op)); 406 sl << uint32 (query_flags (op));
425 407
426 if (flags & UPD_WEIGHT) 408 if (flags & UPD_WEIGHT)
427 { 409 {
428 sint32 weight = WEIGHT (op); 410 sint32 weight = WEIGHT (op);
429 411
430 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 412 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
413
431 if (pl == op) 414 if (pl == op)
432 {
433 op->contr->last_weight = weight; 415 op->contr->last_weight = weight;
434 }
435 } 416 }
436 417
437 if (flags & UPD_FACE) 418 if (flags & UPD_FACE)
438 { 419 {
439 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 420 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
440 esrv_send_face (&pl->contr->socket, op->face->number, 0); 421 esrv_send_face (pl->contr->socket, op->face->number, 0);
441 SockList_AddInt (&sl, op->face->number); 422
423 sl << uint32 (op->face->number);
442 } 424 }
425
443 if (flags & UPD_NAME) 426 if (flags & UPD_NAME)
444 { 427 {
445 int len; 428 int len;
446 const char *item_p; 429 const char *item_p;
447 char item_n[MAX_BUF]; 430 char item_n[MAX_BUF];
462 } 445 }
463 446
464 strncpy (item_n + len + 1, item_p, 127); 447 strncpy (item_n + len + 1, item_p, 127);
465 item_n[254] = 0; 448 item_n[254] = 0;
466 len += strlen (item_n + 1 + len) + 1; 449 len += strlen (item_n + 1 + len) + 1;
467 SockList_AddChar (&sl, (char) len); 450
468 memcpy (sl.buf + sl.len, item_n, len); 451 sl << data8 (item_n, len);
469 sl.len += len;
470 } 452 }
453
471 if (flags & UPD_ANIM) 454 if (flags & UPD_ANIM)
472 SockList_AddShort (&sl, op->animation_id); 455 sl << uint16 (op->animation_id);
473 456
474 if (flags & UPD_ANIMSPEED) 457 if (flags & UPD_ANIMSPEED)
475 { 458 {
476 int anim_speed = 0; 459 int anim_speed = 0;
477 460
486 else if (FABS (op->speed) >= 1.0) 469 else if (FABS (op->speed) >= 1.0)
487 anim_speed = 1; 470 anim_speed = 1;
488 else 471 else
489 anim_speed = (int) (1.0 / FABS (op->speed)); 472 anim_speed = (int) (1.0 / FABS (op->speed));
490 } 473 }
474
491 if (anim_speed > 255) 475 if (anim_speed > 255)
492 anim_speed = 255; 476 anim_speed = 255;
493 } 477 }
494 SockList_AddChar (&sl, (char) anim_speed); 478
479 sl << uint8 (anim_speed);
495 } 480 }
481
496 if (flags & UPD_NROF) 482 if (flags & UPD_NROF)
497 SockList_AddInt (&sl, op->nrof); 483 sl << uint32 (op->nrof);
498 484
499 Send_With_Handling (&pl->contr->socket, &sl); 485 pl->contr->socket->send_packet (sl);
500 free (sl.buf);
501} 486}
502 487
503/** 488/**
504 * Sends item's info to player. 489 * Sends item's info to player.
505 */ 490 */
506void 491void
507esrv_send_item (object *pl, object *op) 492esrv_send_item (object *pl, object *op)
508{ 493{
509 SockList sl;
510
511 /* If this is not the player object, do some more checks */ 494 /* If this is not the player object, do some more checks */
512 if (op != pl) 495 if (op != pl)
513 { 496 {
514 /* We only send 'visibile' objects to the client */ 497 /* We only send 'visibile' objects to the client */
515 if (!LOOK_OBJ (op)) 498 if (!LOOK_OBJ (op))
517 /* if the item is on the ground, mark that the look needs to 500 /* if the item is on the ground, mark that the look needs to
518 * be updated. 501 * be updated.
519 */ 502 */
520 if (!op->env) 503 if (!op->env)
521 { 504 {
522 pl->contr->socket.update_look = 1; 505 pl->contr->socket->floorbox_update ();
523 return; 506 return;
524 } 507 }
525 } 508 }
526 509
527 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 510 packet sl;
528 511
529 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 512 sl.printf ("item%d ", pl->contr->socket->itemcmd);
530 sl.len = strlen ((char *) sl.buf);
531 513
532 if (op->head) 514 if (op->head)
533 op = op->head; 515 op = op->head;
534 516
535 SockList_AddInt (&sl, op->env ? op->env->count : 0); 517 sl << uint32 (op->env ? op->env->count : 0);
536 518
537 add_object_to_socklist (&pl->contr->socket, &sl, op); 519 add_object_to_socklist (*pl->contr->socket, sl, op);
538 520
539 Send_With_Handling (&pl->contr->socket, &sl); 521 pl->contr->socket->send_packet (sl);
540 SET_FLAG (op, FLAG_CLIENT_SENT); 522 SET_FLAG (op, FLAG_CLIENT_SENT);
541 free (sl.buf);
542} 523}
543 524
544/** 525/**
545 * Tells the client to delete an item. Uses the item 526 * Tells the client to delete an item. Uses the item
546 * command with a -1 location. 527 * command with a -1 location.
547 */ 528 */
548 529
549void 530void
550esrv_del_item (player *pl, int tag) 531esrv_del_item (player *pl, int tag)
551{ 532{
552 SockList sl; 533 packet sl ("delitem");
553 534
554 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 535 sl << uint32 (tag);
555 536
556 strcpy ((char *) sl.buf, "delitem "); 537 pl->socket->send_packet (sl);
557 sl.len = strlen ((char *) sl.buf);
558 SockList_AddInt (&sl, tag);
559
560 Send_With_Handling (&pl->socket, &sl);
561 free (sl.buf);
562} 538}
563 539
564 540
565/******************************************************************************* 541/*******************************************************************************
566 * 542 *
588 for (tmp = op->inv; tmp; tmp = tmp->below) 564 for (tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count) 565 if (tmp->count == count)
590 return tmp; 566 return tmp;
591 567
592 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 568 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
593 if (op->head != NULL && op->head->count == count) 569 if (op->head && op->head->count == count)
594 return op; 570 return op;
595 else if (op->count == count) 571 else if (op->count == count)
596 return op; 572 return op;
597 else if (op->type == CONTAINER && pl->container == op) 573 else if (op->type == CONTAINER && pl->container == op)
598 for (tmp = op->inv; tmp; tmp = tmp->below) 574 for (tmp = op->inv; tmp; tmp = tmp->below)
599 if (tmp->count == count) 575 if (tmp->count == count)
600 return tmp; 576 return tmp;
601 577
602 return NULL; 578 return 0;
603} 579}
604 580
605 581
606/** Client wants to examine some object. So lets do so. */ 582/** Client wants to examine some object. So lets do so. */
607void 583void
608ExamineCmd (char *buf, int len, player *pl) 584ExamineCmd (char *buf, int len, player *pl)
609{ 585{
610 long tag = atoi (buf); 586 tag_t tag = atoi (buf);
587
588 /* If the high bit is set, player examined a pseudo object. */
589 if (tag & 0x80000000)
590 return;
591
611 object *op = esrv_get_ob_from_count (pl->ob, tag); 592 object *op = esrv_get_ob_from_count (pl->ob, tag);
612 593
613 if (!op) 594 if (!op)
614 { 595 {
615 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 596 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
616 return; 597 return;
617 } 598 }
599
618 examine (pl->ob, op); 600 examine (pl->ob, op);
619} 601}
620 602
621/** Client wants to apply some object. Lets do so. */ 603/** Client wants to apply some object. Lets do so. */
622void 604void
623ApplyCmd (char *buf, int len, player *pl) 605ApplyCmd (char *buf, int len, player *pl)
624{ 606{
625 uint32 tag = atoi (buf); 607 tag_t tag = atoi (buf);
626 object *op = esrv_get_ob_from_count (pl->ob, tag);
627 608
628 /* sort of a hack, but if the player saves and the player then manually 609 /* sort of a hack, but if the player saves and the player then manually
629 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 610 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
630 */ 611 */
631 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 612 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
632 return; 613 return;
633 614
634 /* If the high bit is set, player applied a pseudo object. */ 615 /* If the high bit is set, player applied a pseudo object. */
635 if (tag & 0x80000000) 616 if (tag & 0x80000000)
636 { 617 {
637 pl->socket.look_position = tag & 0x7fffffff; 618 pl->socket->look_position = tag & 0x7fffffff;
638 pl->socket.update_look = 1; 619 pl->socket->floorbox_update ();
639 return; 620 return;
640 } 621 }
622
623 object *op = esrv_get_ob_from_count (pl->ob, tag);
641 624
642 if (!op) 625 if (!op)
643 { 626 {
644 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 627 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
645 return; 628 return;
646 } 629 }
630
647 player_apply (pl->ob, op, 0, 0); 631 player_apply (pl->ob, op, 0, 0);
648} 632}
649 633
650/** Client wants to apply some object. Lets do so. */ 634/** Client wants to lock some object. Lets do so. */
651void 635void
652LockItem (uint8 * data, int len, player *pl) 636LockItem (char *data, int len, player *pl)
653{ 637{
654 int flag, tag;
655 object *op;
656
657 flag = data[0]; 638 int flag = data[0];
658 tag = GetInt_String (data + 1); 639 tag_t tag = net_uint32 ((uint8 *)data + 1);
659 op = esrv_get_ob_from_count (pl->ob, tag); 640 object *op = esrv_get_ob_from_count (pl->ob, tag);
660 641
661 if (!op) 642 if (!op)
662 { 643 {
663 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 644 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
664 return; 645 return;
665 } 646 }
647
666 if (!flag) 648 if (!flag)
667 CLEAR_FLAG (op, FLAG_INV_LOCKED); 649 CLEAR_FLAG (op, FLAG_INV_LOCKED);
668 else 650 else
669 SET_FLAG (op, FLAG_INV_LOCKED); 651 SET_FLAG (op, FLAG_INV_LOCKED);
652
670 esrv_update_item (UPD_FLAGS, pl->ob, op); 653 esrv_update_item (UPD_FLAGS, pl->ob, op);
671} 654}
672 655
673/** Client wants to apply some object. Lets do so. */ 656/** Client wants to mark some object. Lets do so. */
674void 657void
675MarkItem (uint8 * data, int len, player *pl) 658MarkItem (char *data, int len, player *pl)
676{ 659{
677 int tag; 660 tag_t tag = net_uint32 ((uint8 *)data);
678 object *op;
679
680 tag = GetInt_String (data);
681 op = esrv_get_ob_from_count (pl->ob, tag); 661 object *op = esrv_get_ob_from_count (pl->ob, tag);
662
682 if (!op) 663 if (!op)
683 { 664 {
684 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 665 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
685 return; 666 return;
686 } 667 }
668
687 pl->mark = op; 669 pl->mark = op;
688 pl->mark_count = op->count;
689 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 670 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
690} 671}
691
692 672
693/** 673/**
694 * look_at prints items on the specified square. 674 * look_at prints items on the specified square.
695 * 675 *
696 * [ removed EARTHWALL check and added check for containers inventory. 676 * [ removed EARTHWALL check and added check for containers inventory.
769 { 749 {
770 return; 750 return;
771 } 751 }
772 dy = atoi (cp); 752 dy = atoi (cp);
773 753
774 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 754 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
775 return; 755 return;
776 756
777 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 757 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
778 return; 758 return;
779 759
780 look_at (pl->ob, dx, dy); 760 look_at (pl->ob, dx, dy);
781} 761}
782 762
793 return; 773 return;
794 } 774 }
795 775
796 if (!to) 776 if (!to)
797 { /* drop it to the ground */ 777 { /* drop it to the ground */
798
799/* LOG(llevDebug, "Drop it on the ground.\n");*/
800
801 if (op->map && !op->env) 778 if (op->map && !op->env)
802 {
803
804/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
805 return; 779 return;
806 } 780
807 /* If it is an active container, then we should drop all objects 781 /* If it is an active container, then we should drop all objects
808 * in the container and not the container itself. 782 * in the container and not the container itself.
809 */ 783 */
810 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 784 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
811 { 785 {
814 for (current = op->inv; current != NULL; current = next) 788 for (current = op->inv; current != NULL; current = next)
815 { 789 {
816 next = current->below; 790 next = current->below;
817 drop_object (pl, current, 0); 791 drop_object (pl, current, 0);
818 } 792 }
793
819 esrv_update_item (UPD_WEIGHT, pl, op); 794 esrv_update_item (UPD_WEIGHT, pl, op);
820 } 795 }
821 else 796 else
822 {
823 drop_object (pl, op, nrof); 797 drop_object (pl, op, nrof);
824 } 798
825 return; 799 return;
826 } 800 }
827 else if (to == pl->count) 801 else if (to == pl->count)
828 { /* pick it up to the inventory */ 802 { /* pick it up to the inventory */
829 /* return if player has already picked it up */ 803 /* return if player has already picked it up */
832 806
833 pl->contr->count = nrof; 807 pl->contr->count = nrof;
834 pick_up (pl, op); 808 pick_up (pl, op);
835 return; 809 return;
836 } 810 }
811
837 env = esrv_get_ob_from_count (pl, to); 812 env = esrv_get_ob_from_count (pl, to);
838 if (!env) 813 if (!env)
839 { 814 {
840 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 815 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
841 return; 816 return;
842 } 817 }
818
843 /* put_object_in_sack presumes that necessary sanity checking 819 /* put_object_in_sack presumes that necessary sanity checking
844 * has already been done (eg, it can be picked up and fits in 820 * has already been done (eg, it can be picked up and fits in
845 * in a sack, so check for those things. We should also check 821 * in a sack, so check for those things. We should also check
846 * an make sure env is in fact a container for that matter. 822 * an make sure env is in fact a container for that matter.
847 */ 823 */
848 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 824 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
849 {
850 put_object_in_sack (pl, env, op, nrof); 825 put_object_in_sack (pl, env, op, nrof);
851 }
852} 826}
827

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