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/cvs/deliantra/server/socket/item.C
Revision: 1.14
Committed: Thu Dec 14 00:23:59 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.13: +58 -83 lines
Log Message:
moar rewrite

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35
36 #include <global.h>
37 #include <object.h> /* LOOK_OBJ */
38 #include <newclient.h>
39 #include <newserver.h>
40 #include <sproto.h>
41
42 /** This is the maximum number of bytes we expect any one item to take up */
43 #define MAXITEMLEN 300
44
45 /*******************************************************************************
46 *
47 * Functions related to sending object data to the client.
48 *
49 ******************************************************************************/
50
51 /**
52 * This is a similar to query_name, but returns flags
53 * to be sended to client.
54 */
55 unsigned int
56 query_flags (object *op)
57 {
58 unsigned int flags = 0;
59
60 if (QUERY_FLAG (op, FLAG_APPLIED))
61 {
62 switch (op->type)
63 {
64 case BOW:
65 case WAND:
66 case ROD:
67 case HORN:
68 flags = a_readied;
69 break;
70 case WEAPON:
71 flags = a_wielded;
72 break;
73 case SKILL:
74 case ARMOUR:
75 case HELMET:
76 case SHIELD:
77 case RING:
78 case BOOTS:
79 case GLOVES:
80 case AMULET:
81 case GIRDLE:
82 case BRACERS:
83 case CLOAK:
84 flags = a_worn;
85 break;
86 case CONTAINER:
87 flags = a_active;
88 break;
89 default:
90 flags = a_applied;
91 break;
92 }
93 }
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN;
96
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 {
99 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED;
103 }
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109 flags |= F_LOCKED;
110
111 return flags;
112 }
113
114 /* Used in the send_look to put object head into SockList
115 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client.
117 */
118 static void
119 add_object_to_socklist (NewSocket &ns, SockList &sl, object *head)
120 {
121 int flags, len, anim_speed;
122 char item_n[MAX_BUF];
123 const char *item_p;
124
125 flags = query_flags (head);
126 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK;
128
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
130 esrv_send_face (&ns, head->face->number, 0);
131
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id);
134
135 sl << uint32 (head->count)
136 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
138 << uint32 (head->face->number);
139
140 if (!head->custom_name)
141 {
142 strncpy (item_n, query_base_name (head, 0), 127);
143 item_n[127] = 0;
144 len = strlen (item_n);
145 item_p = query_base_name (head, 1);
146 }
147 else
148 {
149 strncpy (item_n, head->custom_name, 127);
150 item_n[127] = 0;
151 len = strlen (item_n);
152 item_p = head->custom_name;
153 }
154
155 strncpy (item_n + len + 1, item_p, 127);
156 item_n[254] = 0;
157 len += strlen (item_n + 1 + len) + 1;
158
159 sl << data8 (item_n, len)
160 << uint16 (head->animation_id);
161
162 anim_speed = 0;
163 if (QUERY_FLAG (head, FLAG_ANIMATE))
164 {
165 if (head->anim_speed)
166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180
181 sl << uint8 (anim_speed)
182 << uint32 (head->nrof);
183
184 if (ns.itemcmd == 2)
185 sl << uint16 (head->client_type);
186
187 SET_FLAG (head, FLAG_CLIENT_SENT);
188 }
189
190
191 /**
192 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent
195 */
196
197 void
198 esrv_draw_look (object *pl)
199 {
200 object *tmp, *last;
201 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203
204 if (!pl->contr->socket.update_look)
205 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
207 return;
208 }
209 else
210 pl->contr->socket.update_look = 0;
211
212 if (QUERY_FLAG (pl, FLAG_REMOVED)
213 || !pl->map
214 || pl->map->in_memory != MAP_IN_MEMORY
215 || out_of_map (pl->map, pl->x, pl->y))
216 return;
217
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219 ;
220
221 SockList sl (MAXSOCKBUF);
222
223 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
224
225 sl.printf ("item%d ", pl->contr->socket.itemcmd);
226
227 sl << uint32 (0);
228
229 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
230 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
231
232 if (pl->contr->socket.look_position)
233 {
234 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS))
235 << uint32 (0)
236 << sint32 (-1)
237 << uint32 (empty_face->number);
238
239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240
241 sl << uint16 (0)
242 << uint8 (0)
243 << uint32 (0);
244
245 if (pl->contr->socket.itemcmd == 2)
246 sl << uint16 (0);
247 }
248
249 for (last = NULL; tmp != last; tmp = tmp->below)
250 {
251 object *head;
252
253 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
254 {
255 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below;
258 }
259
260 if (LOOK_OBJ (tmp))
261 {
262 if (++start_look < pl->contr->socket.look_position)
263 continue;
264
265 end_look++;
266
267 if (end_look > NUM_LOOK_OBJECTS)
268 {
269 /* What we basically do is make a 'fake' object - when the user applies it,
270 * we notice the special tag the object has, and act accordingly.
271 */
272 sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS))
273 << uint32 (0)
274 << uint32 ((uint32) - 1)
275 << uint32 (empty_face->number);
276
277 sl.printf ("Click here to see next group of items");
278
279 sl << uint16 (0)
280 << uint8 (0)
281 << uint32 (0);
282
283 if (pl->contr->socket.itemcmd == 2)
284 sl << uint16 (0);
285
286 break;
287 }
288
289 if (tmp->head)
290 head = tmp->head;
291 else
292 head = tmp;
293
294 add_object_to_socklist (pl->contr->socket, sl, head);
295 got_one++;
296
297 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
298 {
299 Send_With_Handling (&pl->contr->socket, &sl);
300
301 sl.reset ();
302 sl.printf ("item%d ", pl->contr->socket.itemcmd);
303 sl << uint32 (0);
304 got_one = 0;
305 }
306 } /* If LOOK_OBJ() */
307 }
308
309 if (got_one)
310 Send_With_Handling (&pl->contr->socket, &sl);
311
312 sl.free ();
313 }
314
315 /**
316 * Sends whole inventory.
317 */
318 void
319 esrv_send_inventory (object *pl, object *op)
320 {
321 object *tmp;
322 int got_one = 0;
323
324 SockList sl (MAXSOCKBUF);
325
326 sl.printf ("delinv %d", op->count);
327 Send_With_Handling (&pl->contr->socket, &sl);
328
329 sl.reset ();
330 sl.printf ("item%d ", pl->contr->socket.itemcmd);
331
332 sl << uint32 (op->count);
333
334 for (tmp = op->inv; tmp; tmp = tmp->below)
335 {
336 object *head;
337
338 if (tmp->head)
339 head = tmp->head;
340 else
341 head = tmp;
342
343 if (LOOK_OBJ (head))
344 {
345 add_object_to_socklist (pl->contr->socket, sl, head);
346
347 got_one++;
348
349 /* IT is possible for players to accumulate a huge amount of
350 * items (especially with some of the bags out there) to
351 * overflow the buffer. IF so, send multiple item commands.
352 */
353 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
354 {
355 Send_With_Handling (&pl->contr->socket, &sl);
356 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
357 sl.len = strlen ((char *) sl.buf);
358 sl << uint32 (op->count);
359 got_one = 0;
360 }
361 } /* If LOOK_OBJ() */
362 }
363
364 if (got_one)
365 Send_With_Handling (&pl->contr->socket, &sl);
366
367 sl.free ();
368 }
369
370 /**
371 * Updates object *op for player *pl.
372 *
373 * flags is a list of values to update
374 * to the client (as defined in newclient.h - might as well use the
375 * same value both places.
376 */
377
378 void
379 esrv_update_item (int flags, object *pl, object *op)
380 {
381 /* If we have a request to send the player item, skip a few checks. */
382 if (op != pl)
383 {
384 if (!LOOK_OBJ (op))
385 return;
386 /* we remove the check for op->env, because in theory, the object
387 * is hopefully in the same place, so the client should preserve
388 * order.
389 */
390 }
391
392 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
393 {
394 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
395 * this is happening - we can set a breakpoint here in the debugger
396 * and track back the call.
397 */
398 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
399 }
400
401 SockList sl (MAXSOCKBUF);
402
403 sl << "upditem "
404 << uint8 (flags);
405
406 if (op->head)
407 op = op->head;
408
409 sl << uint32 (op->count);
410
411 if (flags & UPD_LOCATION)
412 sl << uint32 (op->env ? op->env->count : 0);
413
414 if (flags & UPD_FLAGS)
415 sl << uint32 (query_flags (op));
416
417 if (flags & UPD_WEIGHT)
418 {
419 sint32 weight = WEIGHT (op);
420
421 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
422
423 if (pl == op)
424 op->contr->last_weight = weight;
425 }
426
427 if (flags & UPD_FACE)
428 {
429 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
430 esrv_send_face (&pl->contr->socket, op->face->number, 0);
431
432 sl << uint32 (op->face->number);
433 }
434
435 if (flags & UPD_NAME)
436 {
437 int len;
438 const char *item_p;
439 char item_n[MAX_BUF];
440
441 if (!op->custom_name)
442 {
443 strncpy (item_n, query_base_name (op, 0), 127);
444 item_n[127] = 0;
445 len = strlen (item_n);
446 item_p = query_base_name (op, 1);
447 }
448 else
449 {
450 strncpy (item_n, op->custom_name, 127);
451 item_n[127] = 0;
452 len = strlen (item_n);
453 item_p = op->custom_name;
454 }
455
456 strncpy (item_n + len + 1, item_p, 127);
457 item_n[254] = 0;
458 len += strlen (item_n + 1 + len) + 1;
459
460 sl << data8 (item_n, len);
461 }
462
463 if (flags & UPD_ANIM)
464 sl << uint16 (op->animation_id);
465
466 if (flags & UPD_ANIMSPEED)
467 {
468 int anim_speed = 0;
469
470 if (QUERY_FLAG (op, FLAG_ANIMATE))
471 {
472 if (op->anim_speed)
473 anim_speed = op->anim_speed;
474 else
475 {
476 if (FABS (op->speed) < 0.001)
477 anim_speed = 255;
478 else if (FABS (op->speed) >= 1.0)
479 anim_speed = 1;
480 else
481 anim_speed = (int) (1.0 / FABS (op->speed));
482 }
483
484 if (anim_speed > 255)
485 anim_speed = 255;
486 }
487
488 sl << uint8 (anim_speed);
489 }
490
491 if (flags & UPD_NROF)
492 sl << uint32 (op->nrof);
493
494 Send_With_Handling (&pl->contr->socket, &sl);
495 sl.free ();
496 }
497
498 /**
499 * Sends item's info to player.
500 */
501 void
502 esrv_send_item (object *pl, object *op)
503 {
504 /* If this is not the player object, do some more checks */
505 if (op != pl)
506 {
507 /* We only send 'visibile' objects to the client */
508 if (!LOOK_OBJ (op))
509 return;
510 /* if the item is on the ground, mark that the look needs to
511 * be updated.
512 */
513 if (!op->env)
514 {
515 pl->contr->socket.update_look = 1;
516 return;
517 }
518 }
519
520 SockList sl (MAXSOCKBUF);
521
522 sl.printf ("item%d ", pl->contr->socket.itemcmd);
523
524 if (op->head)
525 op = op->head;
526
527 sl << uint32 (op->env ? op->env->count : 0);
528
529 add_object_to_socklist (pl->contr->socket, sl, op);
530
531 Send_With_Handling (&pl->contr->socket, &sl);
532 SET_FLAG (op, FLAG_CLIENT_SENT);
533
534 sl.free ();
535 }
536
537 /**
538 * Tells the client to delete an item. Uses the item
539 * command with a -1 location.
540 */
541
542 void
543 esrv_del_item (player *pl, int tag)
544 {
545 SockList sl (MAXSOCKBUF);
546
547 sl << "delitem "
548 << uint32 (tag);
549
550 Send_With_Handling (&pl->socket, &sl);
551 sl.free ();
552 }
553
554
555 /*******************************************************************************
556 *
557 * Client has requested us to do something with an object.
558 *
559 ******************************************************************************/
560
561 /**
562 * Takes a player and object count (tag) and returns the actual object
563 * pointer, or null if it can't be found.
564 */
565
566 object *
567 esrv_get_ob_from_count (object *pl, tag_t count)
568 {
569 object *op, *tmp;
570
571 if (pl->count == count)
572 return pl;
573
574 for (op = pl->inv; op; op = op->below)
575 if (op->count == count)
576 return op;
577 else if (op->type == CONTAINER && pl->container == op)
578 for (tmp = op->inv; tmp; tmp = tmp->below)
579 if (tmp->count == count)
580 return tmp;
581
582 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
583 if (op->head != NULL && op->head->count == count)
584 return op;
585 else if (op->count == count)
586 return op;
587 else if (op->type == CONTAINER && pl->container == op)
588 for (tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count)
590 return tmp;
591
592 return NULL;
593 }
594
595
596 /** Client wants to examine some object. So lets do so. */
597 void
598 ExamineCmd (char *buf, int len, player *pl)
599 {
600 tag_t tag = atoi (buf);
601
602 /* If the high bit is set, player examined a pseudo object. */
603 if (tag & 0x80000000)
604 return;
605
606 object *op = esrv_get_ob_from_count (pl->ob, tag);
607
608 if (!op)
609 {
610 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
611 return;
612 }
613
614 examine (pl->ob, op);
615 }
616
617 /** Client wants to apply some object. Lets do so. */
618 void
619 ApplyCmd (char *buf, int len, player *pl)
620 {
621 tag_t tag = atoi (buf);
622
623 /* sort of a hack, but if the player saves and the player then manually
624 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
625 */
626 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
627 return;
628
629 /* If the high bit is set, player applied a pseudo object. */
630 if (tag & 0x80000000)
631 {
632 pl->socket.look_position = tag & 0x7fffffff;
633 pl->socket.update_look = 1;
634 return;
635 }
636
637 object *op = esrv_get_ob_from_count (pl->ob, tag);
638
639 if (!op)
640 {
641 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
642 return;
643 }
644
645 player_apply (pl->ob, op, 0, 0);
646 }
647
648 /** Client wants to apply some object. Lets do so. */
649 void
650 LockItem (uint8 *data, int len, player *pl)
651 {
652 int flag = data[0];
653 tag_t tag = net_uint32 (data + 1);
654 object *op = esrv_get_ob_from_count (pl->ob, tag);
655
656 if (!op)
657 {
658 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
659 return;
660 }
661
662 if (!flag)
663 CLEAR_FLAG (op, FLAG_INV_LOCKED);
664 else
665 SET_FLAG (op, FLAG_INV_LOCKED);
666
667 esrv_update_item (UPD_FLAGS, pl->ob, op);
668 }
669
670 /** Client wants to apply some object. Lets do so. */
671 void
672 MarkItem (uint8 * data, int len, player *pl)
673 {
674 tag_t tag = net_uint32 (data);
675 object *op = esrv_get_ob_from_count (pl->ob, tag);
676
677 if (!op)
678 {
679 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
680 return;
681 }
682
683 pl->mark = op;
684 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
685 }
686
687 /**
688 * look_at prints items on the specified square.
689 *
690 * [ removed EARTHWALL check and added check for containers inventory.
691 * Tero.Haatanen@lut.fi ]
692 */
693 void
694 look_at (object *op, int dx, int dy)
695 {
696 object *tmp;
697 int flag = 0;
698 sint16 x, y;
699 maptile *m;
700
701 x = op->x + dx;
702 y = op->y + dy;
703
704 if (out_of_map (op->map, x, y))
705 return;
706
707 m = get_map_from_coord (op->map, &x, &y);
708 if (!m)
709 return;
710
711 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
712
713 for (; tmp != NULL; tmp = tmp->below)
714 {
715 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
716 continue;
717
718 if (!flag)
719 {
720 if (dx || dy)
721 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
722 else
723 {
724 clear_win_info (op);
725 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
726 }
727 flag = 1;
728 }
729
730 if (QUERY_FLAG (op, FLAG_WIZ))
731 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
732 else
733 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
734
735 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
736 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
737 inventory (op, tmp->head == NULL ? tmp : tmp->head);
738
739 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
740 break;
741 }
742
743 if (!flag)
744 {
745 if (dx || dy)
746 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
747 else
748 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
749 }
750 }
751
752
753
754 /** Client wants to look at some object. Lets do so. */
755 void
756 LookAt (char *buf, int len, player *pl)
757 {
758 int dx, dy;
759 char *cp;
760
761 dx = atoi (buf);
762 if (!(cp = strchr (buf, ' ')))
763 {
764 return;
765 }
766 dy = atoi (cp);
767
768 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
769 return;
770
771 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
772 return;
773
774 look_at (pl->ob, dx, dy);
775 }
776
777 /** Move an object to a new location */
778 void
779 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
780 {
781 object *op, *env;
782
783 op = esrv_get_ob_from_count (pl, tag);
784 if (!op)
785 {
786 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
787 return;
788 }
789
790 if (!to)
791 { /* drop it to the ground */
792 if (op->map && !op->env)
793 return;
794
795 /* If it is an active container, then we should drop all objects
796 * in the container and not the container itself.
797 */
798 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
799 {
800 object *current, *next;
801
802 for (current = op->inv; current != NULL; current = next)
803 {
804 next = current->below;
805 drop_object (pl, current, 0);
806 }
807
808 esrv_update_item (UPD_WEIGHT, pl, op);
809 }
810 else
811 {
812 drop_object (pl, op, nrof);
813 }
814 return;
815 }
816 else if (to == pl->count)
817 { /* pick it up to the inventory */
818 /* return if player has already picked it up */
819 if (op->env == pl)
820 return;
821
822 pl->contr->count = nrof;
823 pick_up (pl, op);
824 return;
825 }
826
827 env = esrv_get_ob_from_count (pl, to);
828 if (!env)
829 {
830 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
831 return;
832 }
833
834 /* put_object_in_sack presumes that necessary sanity checking
835 * has already been done (eg, it can be picked up and fits in
836 * in a sack, so check for those things. We should also check
837 * an make sure env is in fact a container for that matter.
838 */
839 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
840 {
841 put_object_in_sack (pl, env, op, nrof);
842 }
843 }
844