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/cvs/deliantra/server/socket/item.C
Revision: 1.27
Committed: Wed Dec 20 01:19:11 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.26: +7 -12 lines
Log Message:
some source simplification

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h> /* LOOK_OBJ */
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 /*******************************************************************************
43 *
44 * Functions related to sending object data to the client.
45 *
46 ******************************************************************************/
47
48 /**
49 * This is a similar to query_name, but returns flags
50 * to be sent to client.
51 */
52 unsigned int
53 query_flags (object *op)
54 {
55 unsigned int flags = 0;
56
57 if (QUERY_FLAG (op, FLAG_APPLIED))
58 {
59 switch (op->type)
60 {
61 case BOW:
62 case WAND:
63 case ROD:
64 case HORN:
65 flags = a_readied;
66 break;
67 case WEAPON:
68 flags = a_wielded;
69 break;
70 case SKILL:
71 case ARMOUR:
72 case HELMET:
73 case SHIELD:
74 case RING:
75 case BOOTS:
76 case GLOVES:
77 case AMULET:
78 case GIRDLE:
79 case BRACERS:
80 case CLOAK:
81 flags = a_worn;
82 break;
83 case CONTAINER:
84 flags = a_active;
85 break;
86 default:
87 flags = a_applied;
88 break;
89 }
90 }
91
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN;
94
95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96 {
97 if (QUERY_FLAG (op, FLAG_DAMNED))
98 flags |= F_DAMNED;
99 else if (QUERY_FLAG (op, FLAG_CURSED))
100 flags |= F_CURSED;
101 }
102
103 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
104 flags |= F_MAGIC;
105 if (QUERY_FLAG (op, FLAG_UNPAID))
106 flags |= F_UNPAID;
107 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
108 flags |= F_LOCKED;
109
110 return flags;
111 }
112
113 /* Used in the send_look to put object head into packet
114 * sl for socket ns. Need socket to know if we need to send
115 * animation of face to the client.
116 */
117 static void
118 add_object_to_socklist (client &ns, packet &sl, object *head)
119 {
120 int flags, len, anim_speed;
121 char item_n[MAX_BUF];
122 const char *item_p;
123
124 flags = query_flags (head);
125 if (QUERY_FLAG (head, FLAG_NO_PICK))
126 flags |= F_NOPICK;
127
128 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
129 esrv_send_face (&ns, head->face->number, 0);
130
131 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
132 esrv_send_animation (&ns, head->animation_id);
133
134 sl << uint32 (head->count)
135 << uint32 (flags)
136 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
137 << uint32 (head->face->number);
138
139 if (!head->custom_name)
140 {
141 strncpy (item_n, query_base_name (head, 0), 127);
142 item_n[127] = 0;
143 len = strlen (item_n);
144 item_p = query_base_name (head, 1);
145 }
146 else
147 {
148 strncpy (item_n, head->custom_name, 127);
149 item_n[127] = 0;
150 len = strlen (item_n);
151 item_p = head->custom_name;
152 }
153
154 strncpy (item_n + len + 1, item_p, 127);
155 item_n[254] = 0;
156 len += strlen (item_n + 1 + len) + 1;
157
158 sl << data8 (item_n, len)
159 << uint16 (head->animation_id);
160
161 anim_speed = 0;
162 if (QUERY_FLAG (head, FLAG_ANIMATE))
163 {
164 if (head->anim_speed)
165 anim_speed = head->anim_speed;
166 else
167 {
168 if (FABS (head->speed) < 0.001)
169 anim_speed = 255;
170 else if (FABS (head->speed) >= 1.0)
171 anim_speed = 1;
172 else
173 anim_speed = (int) (1.0 / FABS (head->speed));
174 }
175
176 if (anim_speed > 255)
177 anim_speed = 255;
178 }
179
180 sl << uint8 (anim_speed)
181 << uint32 (head->nrof);
182
183 if (ns.itemcmd == 2)
184 sl << uint16 (head->client_type);
185
186 SET_FLAG (head, FLAG_CLIENT_SENT);
187 }
188
189
190 /**
191 * Send the look window. Don't need to do animations here
192 * This sends all the faces to the client, not just updates. This is
193 * because object ordering would otherwise be inconsistent.
194 */
195 void
196 esrv_draw_look (object *pl)
197 {
198 object *tmp, *last;
199 int got_one = 0, start_look = 0, end_look = 0;
200 char buf[MAX_BUF];
201
202 if (!pl->contr->socket->update_look)
203 {
204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
205 return;
206 }
207 else
208 pl->contr->socket->update_look = 0;
209
210 if (QUERY_FLAG (pl, FLAG_REMOVED)
211 || !pl->map
212 || pl->map->in_memory != MAP_IN_MEMORY
213 || out_of_map (pl->map, pl->x, pl->y))
214 return;
215
216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ;
218
219 pl->contr->socket->send_packet ("delinv 0");
220
221 packet sl;
222 sl.printf ("item%d ", pl->contr->socket->itemcmd);
223
224 sl << uint32 (0);
225
226 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
227 esrv_send_face (pl->contr->socket, empty_face->number, 0);
228
229 if (pl->contr->socket->look_position)
230 {
231 char buf[80];
232 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
233
234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE))
235 << uint32 (0)
236 << sint32 (-1)
237 << uint32 (empty_face->number)
238 << data8 (buf)
239 << uint16 (0)
240 << uint8 (0)
241 << uint32 (0);
242
243 if (pl->contr->socket->itemcmd == 2)
244 sl << uint16 (0);
245 }
246
247 for (last = NULL; tmp != last; tmp = tmp->below)
248 {
249 object *head;
250
251 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
252 {
253 last = tmp->below; /* assumes double floor mode */
254 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
255 last = last->below;
256 }
257
258 if (LOOK_OBJ (tmp))
259 {
260 if (++start_look < pl->contr->socket->look_position)
261 continue;
262
263 end_look++;
264
265 if (end_look > FLOORBOX_PAGESIZE)
266 {
267 /* What we basically do is make a 'fake' object - when the user applies it,
268 * we notice the special tag the object has, and act accordingly.
269 */
270 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE))
271 << uint32 (0)
272 << uint32 ((uint32) - 1)
273 << uint32 (empty_face->number)
274 << data8 ("Apply this to see next group of items")
275 << uint16 (0)
276 << uint8 (0)
277 << uint32 (0);
278
279 if (pl->contr->socket->itemcmd == 2)
280 sl << uint16 (0);
281
282 break;
283 }
284
285 if (tmp->head)
286 head = tmp->head;
287 else
288 head = tmp;
289
290 add_object_to_socklist (*pl->contr->socket, sl, head);
291 got_one++;
292
293 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
294 {
295 pl->contr->socket->send_packet (sl);
296
297 sl.reset ();
298 sl.printf ("item%d ", pl->contr->socket->itemcmd);
299 sl << uint32 (0);
300 got_one = 0;
301 }
302 }
303 }
304
305 if (got_one)
306 pl->contr->socket->send_packet (sl);
307
308 }
309
310 /**
311 * Sends whole inventory.
312 */
313 void
314 esrv_send_inventory (object *pl, object *op)
315 {
316 object *tmp;
317 int got_one = 0;
318
319
320 pl->contr->socket->send_packet_printf ("delinv %d", op->count);
321
322 packet sl;
323 sl.printf ("item%d ", pl->contr->socket->itemcmd);
324
325 sl << uint32 (op->count);
326
327 for (tmp = op->inv; tmp; tmp = tmp->below)
328 {
329 object *head;
330
331 if (tmp->head)
332 head = tmp->head;
333 else
334 head = tmp;
335
336 if (LOOK_OBJ (head))
337 {
338 add_object_to_socklist (*pl->contr->socket, sl, head);
339
340 got_one++;
341
342 /* IT is possible for players to accumulate a huge amount of
343 * items (especially with some of the bags out there) to
344 * overflow the buffer. IF so, send multiple item commands.
345 */
346 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
347 {
348 pl->contr->socket->send_packet (sl);
349
350 sl.reset ();
351 sl.printf ("item%d ", pl->contr->socket->itemcmd);
352 sl << uint32 (op->count);
353 got_one = 0;
354 }
355 } /* If LOOK_OBJ() */
356 }
357
358 if (got_one)
359 pl->contr->socket->send_packet (sl);
360 }
361
362 /**
363 * Updates object *op for player *pl.
364 *
365 * flags is a list of values to update
366 * to the client (as defined in newclient.h - might as well use the
367 * same value both places.
368 */
369
370 void
371 esrv_update_item (int flags, object *pl, object *op)
372 {
373 /* If we have a request to send the player item, skip a few checks. */
374 if (op != pl)
375 {
376 if (!LOOK_OBJ (op))
377 return;
378 /* we remove the check for op->env, because in theory, the object
379 * is hopefully in the same place, so the client should preserve
380 * order.
381 */
382 }
383
384 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
385 {
386 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
387 * this is happening - we can set a breakpoint here in the debugger
388 * and track back the call.
389 */
390 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
391 }
392
393 packet sl ("upditem");
394
395 sl << uint8 (flags);
396
397 if (op->head)
398 op = op->head;
399
400 sl << uint32 (op->count);
401
402 if (flags & UPD_LOCATION)
403 sl << uint32 (op->env ? op->env->count : 0);
404
405 if (flags & UPD_FLAGS)
406 sl << uint32 (query_flags (op));
407
408 if (flags & UPD_WEIGHT)
409 {
410 sint32 weight = WEIGHT (op);
411
412 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
413
414 if (pl == op)
415 op->contr->last_weight = weight;
416 }
417
418 if (flags & UPD_FACE)
419 {
420 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
421 esrv_send_face (pl->contr->socket, op->face->number, 0);
422
423 sl << uint32 (op->face->number);
424 }
425
426 if (flags & UPD_NAME)
427 {
428 int len;
429 const char *item_p;
430 char item_n[MAX_BUF];
431
432 if (!op->custom_name)
433 {
434 strncpy (item_n, query_base_name (op, 0), 127);
435 item_n[127] = 0;
436 len = strlen (item_n);
437 item_p = query_base_name (op, 1);
438 }
439 else
440 {
441 strncpy (item_n, op->custom_name, 127);
442 item_n[127] = 0;
443 len = strlen (item_n);
444 item_p = op->custom_name;
445 }
446
447 strncpy (item_n + len + 1, item_p, 127);
448 item_n[254] = 0;
449 len += strlen (item_n + 1 + len) + 1;
450
451 sl << data8 (item_n, len);
452 }
453
454 if (flags & UPD_ANIM)
455 sl << uint16 (op->animation_id);
456
457 if (flags & UPD_ANIMSPEED)
458 {
459 int anim_speed = 0;
460
461 if (QUERY_FLAG (op, FLAG_ANIMATE))
462 {
463 if (op->anim_speed)
464 anim_speed = op->anim_speed;
465 else
466 {
467 if (FABS (op->speed) < 0.001)
468 anim_speed = 255;
469 else if (FABS (op->speed) >= 1.0)
470 anim_speed = 1;
471 else
472 anim_speed = (int) (1.0 / FABS (op->speed));
473 }
474
475 if (anim_speed > 255)
476 anim_speed = 255;
477 }
478
479 sl << uint8 (anim_speed);
480 }
481
482 if (flags & UPD_NROF)
483 sl << uint32 (op->nrof);
484
485 pl->contr->socket->send_packet (sl);
486 }
487
488 /**
489 * Sends item's info to player.
490 */
491 void
492 esrv_send_item (object *pl, object *op)
493 {
494 /* If this is not the player object, do some more checks */
495 if (op != pl)
496 {
497 /* We only send 'visibile' objects to the client */
498 if (!LOOK_OBJ (op))
499 return;
500 /* if the item is on the ground, mark that the look needs to
501 * be updated.
502 */
503 if (!op->env)
504 {
505 pl->contr->socket->floorbox_update ();
506 return;
507 }
508 }
509
510 packet sl;
511
512 sl.printf ("item%d ", pl->contr->socket->itemcmd);
513
514 if (op->head)
515 op = op->head;
516
517 sl << uint32 (op->env ? op->env->count : 0);
518
519 add_object_to_socklist (*pl->contr->socket, sl, op);
520
521 pl->contr->socket->send_packet (sl);
522 SET_FLAG (op, FLAG_CLIENT_SENT);
523 }
524
525 /**
526 * Tells the client to delete an item. Uses the item
527 * command with a -1 location.
528 */
529
530 void
531 esrv_del_item (player *pl, int tag)
532 {
533 packet sl ("delitem");
534
535 sl << uint32 (tag);
536
537 pl->socket->send_packet (sl);
538 }
539
540
541 /*******************************************************************************
542 *
543 * Client has requested us to do something with an object.
544 *
545 ******************************************************************************/
546
547 /**
548 * Takes a player and object count (tag) and returns the actual object
549 * pointer, or null if it can't be found.
550 */
551
552 object *
553 esrv_get_ob_from_count (object *pl, tag_t count)
554 {
555 object *op, *tmp;
556
557 if (pl->count == count)
558 return pl;
559
560 for (op = pl->inv; op; op = op->below)
561 if (op->count == count)
562 return op;
563 else if (op->type == CONTAINER && pl->container == op)
564 for (tmp = op->inv; tmp; tmp = tmp->below)
565 if (tmp->count == count)
566 return tmp;
567
568 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
569 if (op->head && op->head->count == count)
570 return op;
571 else if (op->count == count)
572 return op;
573 else if (op->type == CONTAINER && pl->container == op)
574 for (tmp = op->inv; tmp; tmp = tmp->below)
575 if (tmp->count == count)
576 return tmp;
577
578 return 0;
579 }
580
581
582 /** Client wants to examine some object. So lets do so. */
583 void
584 ExamineCmd (char *buf, int len, player *pl)
585 {
586 tag_t tag = atoi (buf);
587
588 /* If the high bit is set, player examined a pseudo object. */
589 if (tag & 0x80000000)
590 return;
591
592 object *op = esrv_get_ob_from_count (pl->ob, tag);
593
594 if (!op)
595 {
596 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
597 return;
598 }
599
600 examine (pl->ob, op);
601 }
602
603 /** Client wants to apply some object. Lets do so. */
604 void
605 ApplyCmd (char *buf, int len, player *pl)
606 {
607 tag_t tag = atoi (buf);
608
609 /* sort of a hack, but if the player saves and the player then manually
610 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
611 */
612 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
613 return;
614
615 /* If the high bit is set, player applied a pseudo object. */
616 if (tag & 0x80000000)
617 {
618 pl->socket->look_position = tag & 0x7fffffff;
619 pl->socket->floorbox_update ();
620 return;
621 }
622
623 object *op = esrv_get_ob_from_count (pl->ob, tag);
624
625 if (!op)
626 {
627 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
628 return;
629 }
630
631 player_apply (pl->ob, op, 0, 0);
632 }
633
634 /** Client wants to lock some object. Lets do so. */
635 void
636 LockItem (char *data, int len, player *pl)
637 {
638 int flag = data[0];
639 tag_t tag = net_uint32 ((uint8 *)data + 1);
640 object *op = esrv_get_ob_from_count (pl->ob, tag);
641
642 if (!op)
643 {
644 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
645 return;
646 }
647
648 if (!flag)
649 CLEAR_FLAG (op, FLAG_INV_LOCKED);
650 else
651 SET_FLAG (op, FLAG_INV_LOCKED);
652
653 esrv_update_item (UPD_FLAGS, pl->ob, op);
654 }
655
656 /** Client wants to mark some object. Lets do so. */
657 void
658 MarkItem (char *data, int len, player *pl)
659 {
660 tag_t tag = net_uint32 ((uint8 *)data);
661 object *op = esrv_get_ob_from_count (pl->ob, tag);
662
663 if (!op)
664 {
665 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
666 return;
667 }
668
669 pl->mark = op;
670 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
671 }
672
673 /**
674 * look_at prints items on the specified square.
675 *
676 * [ removed EARTHWALL check and added check for containers inventory.
677 * Tero.Haatanen@lut.fi ]
678 */
679 void
680 look_at (object *op, int dx, int dy)
681 {
682 object *tmp;
683 int flag = 0;
684 sint16 x, y;
685 maptile *m;
686
687 x = op->x + dx;
688 y = op->y + dy;
689
690 if (out_of_map (op->map, x, y))
691 return;
692
693 m = get_map_from_coord (op->map, &x, &y);
694 if (!m)
695 return;
696
697 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
698
699 for (; tmp != NULL; tmp = tmp->below)
700 {
701 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
702 continue;
703
704 if (!flag)
705 {
706 if (dx || dy)
707 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
708 else
709 {
710 clear_win_info (op);
711 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
712 }
713 flag = 1;
714 }
715
716 if (QUERY_FLAG (op, FLAG_WIZ))
717 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
718 else
719 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
720
721 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
722 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
723 inventory (op, tmp->head == NULL ? tmp : tmp->head);
724
725 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
726 break;
727 }
728
729 if (!flag)
730 {
731 if (dx || dy)
732 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
733 else
734 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
735 }
736 }
737
738
739
740 /** Client wants to look at some object. Lets do so. */
741 void
742 LookAt (char *buf, int len, player *pl)
743 {
744 int dx, dy;
745 char *cp;
746
747 dx = atoi (buf);
748 if (!(cp = strchr (buf, ' ')))
749 {
750 return;
751 }
752 dy = atoi (cp);
753
754 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
755 return;
756
757 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
758 return;
759
760 look_at (pl->ob, dx, dy);
761 }
762
763 /** Move an object to a new location */
764 void
765 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
766 {
767 object *op, *env;
768
769 op = esrv_get_ob_from_count (pl, tag);
770 if (!op)
771 {
772 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
773 return;
774 }
775
776 if (!to)
777 { /* drop it to the ground */
778 if (op->map && !op->env)
779 return;
780
781 /* If it is an active container, then we should drop all objects
782 * in the container and not the container itself.
783 */
784 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
785 {
786 object *current, *next;
787
788 for (current = op->inv; current != NULL; current = next)
789 {
790 next = current->below;
791 drop_object (pl, current, 0);
792 }
793
794 esrv_update_item (UPD_WEIGHT, pl, op);
795 }
796 else
797 drop_object (pl, op, nrof);
798
799 return;
800 }
801 else if (to == pl->count)
802 { /* pick it up to the inventory */
803 /* return if player has already picked it up */
804 if (op->env == pl)
805 return;
806
807 pl->contr->count = nrof;
808 pick_up (pl, op);
809 return;
810 }
811
812 env = esrv_get_ob_from_count (pl, to);
813 if (!env)
814 {
815 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
816 return;
817 }
818
819 /* put_object_in_sack presumes that necessary sanity checking
820 * has already been done (eg, it can be picked up and fits in
821 * in a sack, so check for those things. We should also check
822 * an make sure env is in fact a container for that matter.
823 */
824 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
825 put_object_in_sack (pl, env, op, nrof);
826 }
827