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Revision: 1.62
Committed: Wed Apr 23 07:49:57 2008 UTC (16 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.61: +4 -7 lines
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File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h>
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 #if 0
43 tag_t
44 client_container::tag () const
45 {
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57 }
58
59 void
60 client_container::clear ()
61 {
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77 }
78
79 inline iterator
80 client_container::merge_item (iterator i, object *op)
81 {
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94 }
95
96 void
97 client_container::update (int offset)
98 {
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157 }
158
159 void
160 client_container::set_mapspace (maptile *map, int x, int y)
161 {
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174 }
175
176 void
177 client_container::set_container (object *env)
178 {
179 }
180 #endif
181
182 /*******************************************************************************
183 *
184 * Functions related to sending object data to the client.
185 *
186 ******************************************************************************/
187
188 /**
189 * This is a similar to query_name, but returns flags
190 * to be sent to client.
191 */
192 unsigned int
193 query_flags (object *op)
194 {
195 unsigned int flags = 0;
196
197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
199 switch (op->type)
200 {
201 case BOW:
202 case WAND:
203 case ROD:
204 case HORN:
205 flags = a_readied;
206 break;
207 case WEAPON:
208 flags = a_wielded;
209 break;
210 case SKILL:
211 case ARMOUR:
212 case HELMET:
213 case SHIELD:
214 case RING:
215 case BOOTS:
216 case GLOVES:
217 case AMULET:
218 case GIRDLE:
219 case BRACERS:
220 case CLOAK:
221 flags = a_worn;
222 break;
223 case CONTAINER:
224 flags = a_active;
225 break;
226 default:
227 flags = a_applied;
228 break;
229 }
230 }
231
232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
233 flags |= F_OPEN;
234
235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
236 {
237 if (QUERY_FLAG (op, FLAG_DAMNED))
238 flags |= F_DAMNED;
239 else if (QUERY_FLAG (op, FLAG_CURSED))
240 flags |= F_CURSED;
241 }
242
243 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
244 flags |= F_MAGIC;
245 if (QUERY_FLAG (op, FLAG_UNPAID))
246 flags |= F_UNPAID;
247 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
248 flags |= F_LOCKED;
249
250 return flags;
251 }
252
253 /* Used in the send_look to put object head into packet
254 * sl for socket ns. Need socket to know if we need to send
255 * animation of face to the client.
256 */
257 static void
258 add_object_to_socklist (client &ns, packet &sl, object *head)
259 {
260 int flags, len, anim_speed;
261 char item_n[MAX_BUF];
262 const char *item_p;
263
264 flags = query_flags (head);
265 if (QUERY_FLAG (head, FLAG_NO_PICK))
266 flags |= F_NOPICK;
267
268 ns.send_face (head->face, -50);
269 ns.flush_fx ();
270
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id);
273
274 sl << uint32 (head->count)
275 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
277 << uint32 (head->face);
278
279 if (!head->custom_name)
280 {
281 strncpy (item_n, query_base_name (head, 0), 127);
282 item_n[127] = 0;
283 len = strlen (item_n);
284 item_p = query_base_name (head, 1);
285 }
286 else
287 {
288 strncpy (item_n, head->custom_name, 127);
289 item_n[127] = 0;
290 len = strlen (item_n);
291 item_p = head->custom_name;
292 }
293
294 strncpy (item_n + len + 1, item_p, 127);
295 item_n[254] = 0;
296 len += strlen (item_n + 1 + len) + 1;
297
298 sl << data8 (item_n, len)
299 << uint16 (head->animation_id);
300
301 anim_speed = 0;
302 if (QUERY_FLAG (head, FLAG_ANIMATE))
303 {
304 if (head->anim_speed)
305 anim_speed = head->anim_speed;
306 else
307 {
308 if (fabs (head->speed) < 0.001)
309 anim_speed = 255;
310 else if (fabs (head->speed) >= 1.0)
311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / fabs (head->speed));
314 }
315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319
320 sl << uint8 (anim_speed)
321 << uint32 (head->nrof);
322
323 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type);
325
326 SET_FLAG (head, FLAG_CLIENT_SENT);
327 }
328
329 /**
330 * Send the look window. Don't need to do animations here
331 * This sends all the faces to the client, not just updates. This is
332 * because object ordering would otherwise be inconsistent.
333 */
334 void
335 esrv_draw_look (player *pl)
336 {
337 int got_one = 0, start_look = 0, end_look = 0;
338
339 object *ob = pl->ob;
340
341 if (!pl->ns->update_look)
342 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return;
345 }
346 else
347 pl->ns->update_look = 0;
348
349 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map
351 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (ob->map, ob->x, ob->y))
353 return;
354
355 pl->ns->send_packet ("delinv 0");
356
357 packet sl;
358 sl.printf ("item%d ", pl->ns->itemcmd);
359
360 sl << uint32 (0);
361
362 pl->ns->send_face (empty_face, -50);
363 pl->ns->flush_fx ();
364
365 if (pl->ns->look_position)
366 {
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369
370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
371 << uint32 (0)
372 << sint32 (-1)
373 << uint32 (empty_face)
374 << data8 (buf)
375 << uint16 (0)
376 << uint8 (0)
377 << uint32 (0);
378
379 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0);
381 }
382
383 object *tmp = ob->ms ().top;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 {
386 object *head;
387
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
389 {
390 last = tmp->below; /* assumes double floor mode */
391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
392 last = last->below;
393 }
394
395 if (tmp->client_visible ())
396 {
397 if (++start_look < pl->ns->look_position)
398 continue;
399
400 end_look++;
401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly.
406 */
407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0)
409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face)
411 << data8 ("Apply this to see next group of items")
412 << uint16 (0)
413 << uint8 (0)
414 << uint32 (0);
415
416 if (pl->ns->itemcmd == 2)
417 sl << uint16 (0);
418
419 break;
420 }
421
422 if (tmp->head)
423 head = tmp->head;
424 else
425 head = tmp;
426
427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++;
429
430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
431 {
432 pl->ns->send_packet (sl);
433
434 sl.reset ();
435 sl.printf ("item%d ", pl->ns->itemcmd);
436 sl << uint32 (0);
437 got_one = 0;
438 }
439 }
440 }
441
442 if (got_one)
443 pl->ns->send_packet (sl);
444
445 }
446
447 /**
448 * Sends whole inventory.
449 */
450 void
451 esrv_send_inventory (object *pl, object *op)
452 {
453 if (!pl->contr->ns)//D
454 return;
455
456 int got_one = 0;
457
458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
459
460 packet sl;
461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
462
463 sl << uint32 (op->count);
464
465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
466 {
467 object *head;
468
469 if (tmp->head)
470 head = tmp->head;
471 else
472 head = tmp;
473
474 if (head->client_visible ())
475 {
476 add_object_to_socklist (*pl->contr->ns, sl, head);
477
478 got_one++;
479
480 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands.
483 */
484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 {
486 pl->contr->ns->send_packet (sl);
487
488 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
490 sl << uint32 (op->count);
491 got_one = 0;
492 }
493 }
494 }
495
496 if (got_one)
497 pl->contr->ns->send_packet (sl);
498 }
499
500 /**
501 * Updates object *op for player *pl.
502 *
503 * flags is a list of values to update
504 * to the client (as defined in newclient.h - might as well use the
505 * same value both places.
506 */
507 void
508 esrv_update_item (int flags, object *pl, object *op)
509 {
510 /* If we have a request to send the player item, skip a few checks. */
511 if (op != pl && !op->client_visible ())
512 return;
513
514 client *ns = pl->contr->ns;
515 if (!ns)
516 return;
517
518 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
519 {
520 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
521 * this is happening - we can set a breakpoint here in the debugger
522 * and track back the call.
523 */
524 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
525 }
526
527 packet sl ("upditem");
528
529 sl << uint8 (flags);
530
531 if (op->head)
532 op = op->head;
533
534 sl << uint32 (op->count);
535
536 if (flags & UPD_LOCATION)
537 sl << uint32 (op->env ? op->env->count : 0);
538
539 if (flags & UPD_FLAGS)
540 sl << uint32 (query_flags (op));
541
542 if (flags & UPD_WEIGHT)
543 {
544 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
545
546 if (op)
547 ns->last_weight = weight;
548
549 sl << uint32 (weight);
550 }
551
552 if (flags & UPD_FACE)
553 {
554 ns->send_face (op->face, -50);
555 ns->flush_fx ();
556 sl << uint32 (op->face);
557 }
558
559 if (flags & UPD_NAME)
560 {
561 int len;
562 const char *item_p;
563 char item_n[MAX_BUF];
564
565 if (!op->custom_name)
566 {
567 strncpy (item_n, query_base_name (op, 0), 127);
568 item_n[127] = 0;
569 len = strlen (item_n);
570 item_p = query_base_name (op, 1);
571 }
572 else
573 {
574 strncpy (item_n, op->custom_name, 127);
575 item_n[127] = 0;
576 len = strlen (item_n);
577 item_p = op->custom_name;
578 }
579
580 strncpy (item_n + len + 1, item_p, 127);
581 item_n[254] = 0;
582 len += strlen (item_n + 1 + len) + 1;
583
584 sl << data8 (item_n, len);
585 }
586
587 if (flags & UPD_ANIM)
588 sl << uint16 (op->animation_id);
589
590 if (flags & UPD_ANIMSPEED)
591 {
592 int anim_speed = 0;
593
594 if (QUERY_FLAG (op, FLAG_ANIMATE))
595 {
596 if (op->anim_speed)
597 anim_speed = op->anim_speed;
598 else
599 {
600 if (fabs (op->speed) < 0.001)
601 anim_speed = 255;
602 else if (fabs (op->speed) >= 1.0)
603 anim_speed = 1;
604 else
605 anim_speed = (int) (1.0 / fabs (op->speed));
606 }
607
608 if (anim_speed > 255)
609 anim_speed = 255;
610 }
611
612 sl << uint8 (anim_speed);
613 }
614
615 if (flags & UPD_NROF)
616 sl << uint32 (op->nrof);
617
618 pl->contr->ns->send_packet (sl);
619 }
620
621 /**
622 * Sends item's info to player.
623 */
624 void
625 esrv_send_item (object *pl, object *op)
626 {
627 if (!pl->contr->ns)
628 return;
629
630 /* If this is not the player object, do some more checks */
631 if (op != pl)
632 {
633 /* We only send 'visible' objects to the client */
634 if (!op->client_visible ())
635 return;
636
637 /* if the item is on the ground, mark that the look needs to
638 * be updated.
639 */
640 if (!op->env)
641 {
642 pl->contr->ns->floorbox_update ();
643 return;
644 }
645 }
646
647 packet sl;
648
649 sl.printf ("item%d ", pl->contr->ns->itemcmd);
650
651 if (op->head)
652 op = op->head;
653
654 sl << uint32 (op->env ? op->env->count : 0);
655
656 add_object_to_socklist (*pl->contr->ns, sl, op);
657
658 pl->contr->ns->send_packet (sl);
659 SET_FLAG (op, FLAG_CLIENT_SENT);
660 }
661
662 /**
663 * Tells the client to delete an item.
664 */
665 void
666 esrv_del_item (player *pl, int tag)
667 {
668 if (!pl->ns)
669 return;
670
671 packet sl ("delitem");
672
673 sl << uint32 (tag);
674
675 pl->ns->send_packet (sl);
676 }
677
678
679 /*******************************************************************************
680 *
681 * Client has requested us to do something with an object.
682 *
683 ******************************************************************************/
684
685 /**
686 * Takes a player and object count (tag) and returns the actual object
687 * pointer, or null if it can't be found.
688 */
689 object *
690 esrv_get_ob_from_count (object *pl, tag_t count)
691 {
692 if (pl->count == count)
693 return pl;
694
695 for (object *op = pl->inv; op; op = op->below)
696 if (op->count == count)
697 return op;
698 else if (op->type == CONTAINER && pl->container == op)
699 for (object *tmp = op->inv; tmp; tmp = tmp->below)
700 if (tmp->count == count)
701 return tmp;
702
703 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
704 if (op->head && op->head->count == count)
705 return op;
706 else if (op->count == count)
707 return op;
708 else if (op->type == CONTAINER && pl->container == op)
709 for (object *tmp = op->inv; tmp; tmp = tmp->below)
710 if (tmp->count == count)
711 return tmp;
712
713 #if 0
714 /* If the high bit is set, player examined a pseudo object. */
715 if (count & 0x80000000)
716 return 0;
717 #endif
718
719 return 0;
720 }
721
722 /** Client wants to examine some object. So lets do so. */
723 void
724 ExamineCmd (char *buf, int len, player *pl)
725 {
726 tag_t tag = atoi (buf);
727
728 object *op = esrv_get_ob_from_count (pl->ob, tag);
729
730 if (!op)
731 {
732 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
733 return;
734 }
735
736 examine (pl->ob, op);
737 }
738
739 /** Client wants to examine some object. So lets do so. */
740 void
741 ExCmd (char *buf, int len, player *pl)
742 {
743 tag_t tag = atoi (buf);
744
745 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
746 {
747 std::string s = op->describe (pl->ob);
748
749 packet sl ("ex");
750 sl << ber32 (tag) << s.c_str ();
751
752 pl->ns->send_packet (sl);
753 }
754 }
755
756 /** Client wants to apply some object. Lets do so. */
757 void
758 ApplyCmd (char *buf, int len, player *pl)
759 {
760 tag_t tag = atoi (buf);
761
762 /* sort of a hack, but if the player saves and the player then manually
763 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
764 */
765 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
766 return;
767
768 /* If the high bit is set, player applied a pseudo object. */
769 if (tag & 0x80000000)
770 {
771 pl->ns->look_position = tag & 0x7fffffff;
772 pl->ns->floorbox_update ();
773 return;
774 }
775
776 object *op = esrv_get_ob_from_count (pl->ob, tag);
777
778 if (!op)
779 {
780 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
781 return;
782 }
783
784 player_apply (pl->ob, op, 0, 0);
785 }
786
787 /** Client wants to lock some object. Lets do so. */
788 void
789 LockItem (char *data, int len, player *pl)
790 {
791 int flag = data[0];
792 tag_t tag = net_uint32 ((uint8 *)data + 1);
793 object *op = esrv_get_ob_from_count (pl->ob, tag);
794
795 if (!op)
796 {
797 pl->failmsg ("Could not find object to lock/unlock");
798 return;
799 }
800
801 if (!flag)
802 CLEAR_FLAG (op, FLAG_INV_LOCKED);
803 else
804 SET_FLAG (op, FLAG_INV_LOCKED);
805
806 esrv_update_item (UPD_FLAGS, pl->ob, op);
807 }
808
809 /** Client wants to mark some object. Lets do so. */
810 void
811 MarkItem (char *data, int len, player *pl)
812 {
813 tag_t tag = net_uint32 ((uint8 *)data);
814 object *op = esrv_get_ob_from_count (pl->ob, tag);
815
816 if (!op)
817 {
818 pl->failmsg ("Could not find object to mark");
819 return;
820 }
821
822 pl->mark = op;
823 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
824 }
825
826 /**
827 * look_at prints items on the specified square.
828 *
829 * [ removed EARTHWALL check and added check for containers inventory.
830 * Tero.Haatanen@lut.fi ]
831 */
832 static void
833 look_at (player *pl, int dx, int dy)
834 {
835 dynbuf_text buf;
836 object *ob = pl->ob;
837
838 if (!pl->observe->map)
839 return;
840
841 mapxy pos (pl->observe);
842 pos.move (dx, dy);
843
844 if (pos.normalise ())
845 for (object *tmp = pos->top; tmp; tmp = tmp->below)
846 {
847 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
848 continue;
849
850 if (QUERY_FLAG (ob, FLAG_WIZ))
851 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
852 else
853 buf.printf ("- %s.\n", query_name (tmp));
854
855 object *head = tmp->head_ ();
856
857 if (head->inv)
858 if ((head->type != CONTAINER && head->type != FLESH)
859 || QUERY_FLAG (ob, FLAG_WIZ))
860 buf << head->query_inventory (ob, " ");
861
862 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
863 break;
864 }
865
866 if (buf.empty ())
867 pl->failmsg ("You see nothing there.");
868 else
869 pl->infobox (MSG_CHANNEL ("lookat"), buf);
870 }
871
872 /** Client wants to look at some object. Lets do so. */
873 void
874 LookAt (char *buf, int len, player *pl)
875 {
876 char *cp;
877
878 int dx = atoi (buf);
879 if (!(cp = strchr (buf, ' ')))
880 return;
881
882 int dy = atoi (cp);
883
884 if (player *opl = pl->observe->contr)
885 if (client *ns = opl->ns)
886 {
887 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
888 return;
889
890 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
891 return;
892 }
893
894 look_at (pl, dx, dy);
895 }
896
897 /** Move an object to a new location */
898 void
899 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
900 {
901 object *op, *env;
902
903 op = esrv_get_ob_from_count (pl, tag);
904 if (!op)
905 {
906 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
907 return;
908 }
909
910 if (!to)
911 { /* drop it to the ground */
912 if (op->map && !op->env)
913 return;
914
915 /* If it is an active container, then we should drop all objects
916 * in the container and not the container itself.
917 */
918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
919 {
920 int cnt = MAX_ITEM_PER_DROP;
921
922 for (object *current = op->inv; current; )
923 {
924 object *next = current->below;
925
926 drop_object (pl, current, 0);
927
928 if (--cnt <= 0) break;
929
930 current = next;
931 }
932
933 if (cnt <= 0)
934 op->failmsg ("Only dropped some items, can't drop that many items at once.");
935 }
936 else
937 drop_object (pl, op, nrof);
938
939 return;
940 }
941 else if (to == pl->count)
942 { /* pick it up to the inventory */
943 /* return if player has already picked it up */
944 if (op->env == pl)
945 return;
946
947 pl->contr->count = nrof;
948 pick_up (pl, op);
949 return;
950 }
951
952 env = esrv_get_ob_from_count (pl, to);
953 if (!env)
954 {
955 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
956 return;
957 }
958
959 /* put_object_in_sack presumes that necessary sanity checking
960 * has already been done (eg, it can be picked up and fits in
961 * in a sack, so check for those things. We should also check
962 * an make sure env is in fact a container for that matter.
963 */
964 if (env->type == CONTAINER
965 && can_pick (pl, op)
966 && sack_can_hold (pl, env, op, nrof))
967 put_object_in_sack (pl, env, op, nrof);
968 }
969