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/cvs/deliantra/server/socket/item.C
Revision: 1.19
Committed: Thu Dec 14 04:30:33 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.18: +34 -34 lines
Log Message:
- rewrote most of the socket loop code
- moved connection accept into tcp.ext
- no evil socket copying anymore,
  needs more cleanups

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35
36 #include <global.h>
37 #include <object.h> /* LOOK_OBJ */
38 #include <newclient.h>
39 #include <newserver.h>
40 #include <sproto.h>
41
42 /** This is the maximum number of bytes we expect any one item to take up */
43 #define MAXITEMLEN 300
44
45 /*******************************************************************************
46 *
47 * Functions related to sending object data to the client.
48 *
49 ******************************************************************************/
50
51 /**
52 * This is a similar to query_name, but returns flags
53 * to be sended to client.
54 */
55 unsigned int
56 query_flags (object *op)
57 {
58 unsigned int flags = 0;
59
60 if (QUERY_FLAG (op, FLAG_APPLIED))
61 {
62 switch (op->type)
63 {
64 case BOW:
65 case WAND:
66 case ROD:
67 case HORN:
68 flags = a_readied;
69 break;
70 case WEAPON:
71 flags = a_wielded;
72 break;
73 case SKILL:
74 case ARMOUR:
75 case HELMET:
76 case SHIELD:
77 case RING:
78 case BOOTS:
79 case GLOVES:
80 case AMULET:
81 case GIRDLE:
82 case BRACERS:
83 case CLOAK:
84 flags = a_worn;
85 break;
86 case CONTAINER:
87 flags = a_active;
88 break;
89 default:
90 flags = a_applied;
91 break;
92 }
93 }
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN;
96
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 {
99 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED;
103 }
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109 flags |= F_LOCKED;
110
111 return flags;
112 }
113
114 /* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client.
117 */
118 static void
119 add_object_to_socklist (client_socket &ns, packet &sl, object *head)
120 {
121 int flags, len, anim_speed;
122 char item_n[MAX_BUF];
123 const char *item_p;
124
125 flags = query_flags (head);
126 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK;
128
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
130 esrv_send_face (&ns, head->face->number, 0);
131
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id);
134
135 sl << uint32 (head->count)
136 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
138 << uint32 (head->face->number);
139
140 if (!head->custom_name)
141 {
142 strncpy (item_n, query_base_name (head, 0), 127);
143 item_n[127] = 0;
144 len = strlen (item_n);
145 item_p = query_base_name (head, 1);
146 }
147 else
148 {
149 strncpy (item_n, head->custom_name, 127);
150 item_n[127] = 0;
151 len = strlen (item_n);
152 item_p = head->custom_name;
153 }
154
155 strncpy (item_n + len + 1, item_p, 127);
156 item_n[254] = 0;
157 len += strlen (item_n + 1 + len) + 1;
158
159 sl << data8 (item_n, len)
160 << uint16 (head->animation_id);
161
162 anim_speed = 0;
163 if (QUERY_FLAG (head, FLAG_ANIMATE))
164 {
165 if (head->anim_speed)
166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180
181 sl << uint8 (anim_speed)
182 << uint32 (head->nrof);
183
184 if (ns.itemcmd == 2)
185 sl << uint16 (head->client_type);
186
187 SET_FLAG (head, FLAG_CLIENT_SENT);
188 }
189
190
191 /**
192 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent
195 */
196
197 void
198 esrv_draw_look (object *pl)
199 {
200 object *tmp, *last;
201 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203
204 if (!pl->contr->socket->update_look)
205 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
207 return;
208 }
209 else
210 pl->contr->socket->update_look = 0;
211
212 if (QUERY_FLAG (pl, FLAG_REMOVED)
213 || !pl->map
214 || pl->map->in_memory != MAP_IN_MEMORY
215 || out_of_map (pl->map, pl->x, pl->y))
216 return;
217
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219 ;
220
221 packet sl;
222
223 pl->contr->socket->send_packet ("delinv 0");
224
225 sl.printf ("item%d ", pl->contr->socket->itemcmd);
226
227 sl << uint32 (0);
228
229 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
230 esrv_send_face (pl->contr->socket, empty_face->number, 0);
231
232 if (pl->contr->socket->look_position)
233 {
234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
235 << uint32 (0)
236 << sint32 (-1)
237 << uint32 (empty_face->number);
238
239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
240
241 sl << uint16 (0)
242 << uint8 (0)
243 << uint32 (0);
244
245 if (pl->contr->socket->itemcmd == 2)
246 sl << uint16 (0);
247 }
248
249 for (last = NULL; tmp != last; tmp = tmp->below)
250 {
251 object *head;
252
253 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
254 {
255 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below;
258 }
259
260 if (LOOK_OBJ (tmp))
261 {
262 if (++start_look < pl->contr->socket->look_position)
263 continue;
264
265 end_look++;
266
267 if (end_look > NUM_LOOK_OBJECTS)
268 {
269 /* What we basically do is make a 'fake' object - when the user applies it,
270 * we notice the special tag the object has, and act accordingly.
271 */
272 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
273 << uint32 (0)
274 << uint32 ((uint32) - 1)
275 << uint32 (empty_face->number);
276
277 sl.printf ("Click here to see next group of items");
278
279 sl << uint16 (0)
280 << uint8 (0)
281 << uint32 (0);
282
283 if (pl->contr->socket->itemcmd == 2)
284 sl << uint16 (0);
285
286 break;
287 }
288
289 if (tmp->head)
290 head = tmp->head;
291 else
292 head = tmp;
293
294 add_object_to_socklist (*pl->contr->socket, sl, head);
295 got_one++;
296
297 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
298 {
299 Send_With_Handling (pl->contr->socket, &sl);
300
301 sl.reset ();
302 sl.printf ("item%d ", pl->contr->socket->itemcmd);
303 sl << uint32 (0);
304 got_one = 0;
305 }
306 } /* If LOOK_OBJ() */
307 }
308
309 if (got_one)
310 Send_With_Handling (pl->contr->socket, &sl);
311
312 }
313
314 /**
315 * Sends whole inventory.
316 */
317 void
318 esrv_send_inventory (object *pl, object *op)
319 {
320 object *tmp;
321 int got_one = 0;
322
323 packet sl;
324
325 sl.printf ("delinv %d", op->count);
326 Send_With_Handling (pl->contr->socket, &sl);
327
328 sl.reset ();
329 sl.printf ("item%d ", pl->contr->socket->itemcmd);
330
331 sl << uint32 (op->count);
332
333 for (tmp = op->inv; tmp; tmp = tmp->below)
334 {
335 object *head;
336
337 if (tmp->head)
338 head = tmp->head;
339 else
340 head = tmp;
341
342 if (LOOK_OBJ (head))
343 {
344 add_object_to_socklist (*pl->contr->socket, sl, head);
345
346 got_one++;
347
348 /* IT is possible for players to accumulate a huge amount of
349 * items (especially with some of the bags out there) to
350 * overflow the buffer. IF so, send multiple item commands.
351 */
352 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
353 {
354 Send_With_Handling (pl->contr->socket, &sl);
355
356 sl.reset ();
357 sl.printf ("item%d ", pl->contr->socket->itemcmd);
358 sl << uint32 (op->count);
359 got_one = 0;
360 }
361 } /* If LOOK_OBJ() */
362 }
363
364 if (got_one)
365 Send_With_Handling (pl->contr->socket, &sl);
366
367 }
368
369 /**
370 * Updates object *op for player *pl.
371 *
372 * flags is a list of values to update
373 * to the client (as defined in newclient.h - might as well use the
374 * same value both places.
375 */
376
377 void
378 esrv_update_item (int flags, object *pl, object *op)
379 {
380 /* If we have a request to send the player item, skip a few checks. */
381 if (op != pl)
382 {
383 if (!LOOK_OBJ (op))
384 return;
385 /* we remove the check for op->env, because in theory, the object
386 * is hopefully in the same place, so the client should preserve
387 * order.
388 */
389 }
390
391 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
392 {
393 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
394 * this is happening - we can set a breakpoint here in the debugger
395 * and track back the call.
396 */
397 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
398 }
399
400 packet sl;
401
402 sl << "upditem "
403 << uint8 (flags);
404
405 if (op->head)
406 op = op->head;
407
408 sl << uint32 (op->count);
409
410 if (flags & UPD_LOCATION)
411 sl << uint32 (op->env ? op->env->count : 0);
412
413 if (flags & UPD_FLAGS)
414 sl << uint32 (query_flags (op));
415
416 if (flags & UPD_WEIGHT)
417 {
418 sint32 weight = WEIGHT (op);
419
420 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
421
422 if (pl == op)
423 op->contr->last_weight = weight;
424 }
425
426 if (flags & UPD_FACE)
427 {
428 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
429 esrv_send_face (pl->contr->socket, op->face->number, 0);
430
431 sl << uint32 (op->face->number);
432 }
433
434 if (flags & UPD_NAME)
435 {
436 int len;
437 const char *item_p;
438 char item_n[MAX_BUF];
439
440 if (!op->custom_name)
441 {
442 strncpy (item_n, query_base_name (op, 0), 127);
443 item_n[127] = 0;
444 len = strlen (item_n);
445 item_p = query_base_name (op, 1);
446 }
447 else
448 {
449 strncpy (item_n, op->custom_name, 127);
450 item_n[127] = 0;
451 len = strlen (item_n);
452 item_p = op->custom_name;
453 }
454
455 strncpy (item_n + len + 1, item_p, 127);
456 item_n[254] = 0;
457 len += strlen (item_n + 1 + len) + 1;
458
459 sl << data8 (item_n, len);
460 }
461
462 if (flags & UPD_ANIM)
463 sl << uint16 (op->animation_id);
464
465 if (flags & UPD_ANIMSPEED)
466 {
467 int anim_speed = 0;
468
469 if (QUERY_FLAG (op, FLAG_ANIMATE))
470 {
471 if (op->anim_speed)
472 anim_speed = op->anim_speed;
473 else
474 {
475 if (FABS (op->speed) < 0.001)
476 anim_speed = 255;
477 else if (FABS (op->speed) >= 1.0)
478 anim_speed = 1;
479 else
480 anim_speed = (int) (1.0 / FABS (op->speed));
481 }
482
483 if (anim_speed > 255)
484 anim_speed = 255;
485 }
486
487 sl << uint8 (anim_speed);
488 }
489
490 if (flags & UPD_NROF)
491 sl << uint32 (op->nrof);
492
493 Send_With_Handling (pl->contr->socket, &sl);
494 }
495
496 /**
497 * Sends item's info to player.
498 */
499 void
500 esrv_send_item (object *pl, object *op)
501 {
502 /* If this is not the player object, do some more checks */
503 if (op != pl)
504 {
505 /* We only send 'visibile' objects to the client */
506 if (!LOOK_OBJ (op))
507 return;
508 /* if the item is on the ground, mark that the look needs to
509 * be updated.
510 */
511 if (!op->env)
512 {
513 pl->contr->socket->update_look = 1;
514 return;
515 }
516 }
517
518 packet sl;
519
520 sl.printf ("item%d ", pl->contr->socket->itemcmd);
521
522 if (op->head)
523 op = op->head;
524
525 sl << uint32 (op->env ? op->env->count : 0);
526
527 add_object_to_socklist (*pl->contr->socket, sl, op);
528
529 Send_With_Handling (pl->contr->socket, &sl);
530 SET_FLAG (op, FLAG_CLIENT_SENT);
531
532 }
533
534 /**
535 * Tells the client to delete an item. Uses the item
536 * command with a -1 location.
537 */
538
539 void
540 esrv_del_item (player *pl, int tag)
541 {
542 packet sl;
543
544 sl << "delitem "
545 << uint32 (tag);
546
547 Send_With_Handling (pl->socket, &sl);
548 }
549
550
551 /*******************************************************************************
552 *
553 * Client has requested us to do something with an object.
554 *
555 ******************************************************************************/
556
557 /**
558 * Takes a player and object count (tag) and returns the actual object
559 * pointer, or null if it can't be found.
560 */
561
562 object *
563 esrv_get_ob_from_count (object *pl, tag_t count)
564 {
565 object *op, *tmp;
566
567 if (pl->count == count)
568 return pl;
569
570 for (op = pl->inv; op; op = op->below)
571 if (op->count == count)
572 return op;
573 else if (op->type == CONTAINER && pl->container == op)
574 for (tmp = op->inv; tmp; tmp = tmp->below)
575 if (tmp->count == count)
576 return tmp;
577
578 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
579 if (op->head != NULL && op->head->count == count)
580 return op;
581 else if (op->count == count)
582 return op;
583 else if (op->type == CONTAINER && pl->container == op)
584 for (tmp = op->inv; tmp; tmp = tmp->below)
585 if (tmp->count == count)
586 return tmp;
587
588 return NULL;
589 }
590
591
592 /** Client wants to examine some object. So lets do so. */
593 void
594 ExamineCmd (char *buf, int len, player *pl)
595 {
596 tag_t tag = atoi (buf);
597
598 /* If the high bit is set, player examined a pseudo object. */
599 if (tag & 0x80000000)
600 return;
601
602 object *op = esrv_get_ob_from_count (pl->ob, tag);
603
604 if (!op)
605 {
606 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
607 return;
608 }
609
610 examine (pl->ob, op);
611 }
612
613 /** Client wants to apply some object. Lets do so. */
614 void
615 ApplyCmd (char *buf, int len, player *pl)
616 {
617 tag_t tag = atoi (buf);
618
619 /* sort of a hack, but if the player saves and the player then manually
620 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
621 */
622 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
623 return;
624
625 /* If the high bit is set, player applied a pseudo object. */
626 if (tag & 0x80000000)
627 {
628 pl->socket->look_position = tag & 0x7fffffff;
629 pl->socket->update_look = 1;
630 return;
631 }
632
633 object *op = esrv_get_ob_from_count (pl->ob, tag);
634
635 if (!op)
636 {
637 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
638 return;
639 }
640
641 player_apply (pl->ob, op, 0, 0);
642 }
643
644 /** Client wants to apply some object. Lets do so. */
645 void
646 LockItem (uint8 *data, int len, player *pl)
647 {
648 int flag = data[0];
649 tag_t tag = net_uint32 (data + 1);
650 object *op = esrv_get_ob_from_count (pl->ob, tag);
651
652 if (!op)
653 {
654 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
655 return;
656 }
657
658 if (!flag)
659 CLEAR_FLAG (op, FLAG_INV_LOCKED);
660 else
661 SET_FLAG (op, FLAG_INV_LOCKED);
662
663 esrv_update_item (UPD_FLAGS, pl->ob, op);
664 }
665
666 /** Client wants to apply some object. Lets do so. */
667 void
668 MarkItem (uint8 * data, int len, player *pl)
669 {
670 tag_t tag = net_uint32 (data);
671 object *op = esrv_get_ob_from_count (pl->ob, tag);
672
673 if (!op)
674 {
675 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
676 return;
677 }
678
679 pl->mark = op;
680 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
681 }
682
683 /**
684 * look_at prints items on the specified square.
685 *
686 * [ removed EARTHWALL check and added check for containers inventory.
687 * Tero.Haatanen@lut.fi ]
688 */
689 void
690 look_at (object *op, int dx, int dy)
691 {
692 object *tmp;
693 int flag = 0;
694 sint16 x, y;
695 maptile *m;
696
697 x = op->x + dx;
698 y = op->y + dy;
699
700 if (out_of_map (op->map, x, y))
701 return;
702
703 m = get_map_from_coord (op->map, &x, &y);
704 if (!m)
705 return;
706
707 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
708
709 for (; tmp != NULL; tmp = tmp->below)
710 {
711 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
712 continue;
713
714 if (!flag)
715 {
716 if (dx || dy)
717 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
718 else
719 {
720 clear_win_info (op);
721 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
722 }
723 flag = 1;
724 }
725
726 if (QUERY_FLAG (op, FLAG_WIZ))
727 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
728 else
729 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
730
731 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
732 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
733 inventory (op, tmp->head == NULL ? tmp : tmp->head);
734
735 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
736 break;
737 }
738
739 if (!flag)
740 {
741 if (dx || dy)
742 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
743 else
744 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
745 }
746 }
747
748
749
750 /** Client wants to look at some object. Lets do so. */
751 void
752 LookAt (char *buf, int len, player *pl)
753 {
754 int dx, dy;
755 char *cp;
756
757 dx = atoi (buf);
758 if (!(cp = strchr (buf, ' ')))
759 {
760 return;
761 }
762 dy = atoi (cp);
763
764 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
765 return;
766
767 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
768 return;
769
770 look_at (pl->ob, dx, dy);
771 }
772
773 /** Move an object to a new location */
774 void
775 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
776 {
777 object *op, *env;
778
779 op = esrv_get_ob_from_count (pl, tag);
780 if (!op)
781 {
782 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
783 return;
784 }
785
786 if (!to)
787 { /* drop it to the ground */
788 if (op->map && !op->env)
789 return;
790
791 /* If it is an active container, then we should drop all objects
792 * in the container and not the container itself.
793 */
794 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
795 {
796 object *current, *next;
797
798 for (current = op->inv; current != NULL; current = next)
799 {
800 next = current->below;
801 drop_object (pl, current, 0);
802 }
803
804 esrv_update_item (UPD_WEIGHT, pl, op);
805 }
806 else
807 {
808 drop_object (pl, op, nrof);
809 }
810 return;
811 }
812 else if (to == pl->count)
813 { /* pick it up to the inventory */
814 /* return if player has already picked it up */
815 if (op->env == pl)
816 return;
817
818 pl->contr->count = nrof;
819 pick_up (pl, op);
820 return;
821 }
822
823 env = esrv_get_ob_from_count (pl, to);
824 if (!env)
825 {
826 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
827 return;
828 }
829
830 /* put_object_in_sack presumes that necessary sanity checking
831 * has already been done (eg, it can be picked up and fits in
832 * in a sack, so check for those things. We should also check
833 * an make sure env is in fact a container for that matter.
834 */
835 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
836 {
837 put_object_in_sack (pl, env, op, nrof);
838 }
839 }
840