ViewVC Help
View File | Revision Log | Show Annotations | Download File
/cvs/deliantra/server/socket/item.C
Revision: 1.24
Committed: Sat Dec 16 22:14:42 2006 UTC (17 years, 6 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.23: +41 -46 lines
Log Message:
just reformats

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h> /* LOOK_OBJ */
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 /*******************************************************************************
43 *
44 * Functions related to sending object data to the client.
45 *
46 ******************************************************************************/
47
48 /**
49 * This is a similar to query_name, but returns flags
50 * to be sent to client.
51 */
52 unsigned int
53 query_flags (object *op)
54 {
55 unsigned int flags = 0;
56
57 if (QUERY_FLAG (op, FLAG_APPLIED))
58 {
59 switch (op->type)
60 {
61 case BOW:
62 case WAND:
63 case ROD:
64 case HORN:
65 flags = a_readied;
66 break;
67 case WEAPON:
68 flags = a_wielded;
69 break;
70 case SKILL:
71 case ARMOUR:
72 case HELMET:
73 case SHIELD:
74 case RING:
75 case BOOTS:
76 case GLOVES:
77 case AMULET:
78 case GIRDLE:
79 case BRACERS:
80 case CLOAK:
81 flags = a_worn;
82 break;
83 case CONTAINER:
84 flags = a_active;
85 break;
86 default:
87 flags = a_applied;
88 break;
89 }
90 }
91
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN;
94
95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96 {
97 if (QUERY_FLAG (op, FLAG_DAMNED))
98 flags |= F_DAMNED;
99 else if (QUERY_FLAG (op, FLAG_CURSED))
100 flags |= F_CURSED;
101 }
102
103 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
104 flags |= F_MAGIC;
105 if (QUERY_FLAG (op, FLAG_UNPAID))
106 flags |= F_UNPAID;
107 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
108 flags |= F_LOCKED;
109
110 return flags;
111 }
112
113 /* Used in the send_look to put object head into packet
114 * sl for socket ns. Need socket to know if we need to send
115 * animation of face to the client.
116 */
117 static void
118 add_object_to_socklist (client &ns, packet &sl, object *head)
119 {
120 int flags, len, anim_speed;
121 char item_n[MAX_BUF];
122 const char *item_p;
123
124 flags = query_flags (head);
125 if (QUERY_FLAG (head, FLAG_NO_PICK))
126 flags |= F_NOPICK;
127
128 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
129 esrv_send_face (&ns, head->face->number, 0);
130
131 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
132 esrv_send_animation (&ns, head->animation_id);
133
134 sl << uint32 (head->count)
135 << uint32 (flags)
136 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
137 << uint32 (head->face->number);
138
139 if (!head->custom_name)
140 {
141 strncpy (item_n, query_base_name (head, 0), 127);
142 item_n[127] = 0;
143 len = strlen (item_n);
144 item_p = query_base_name (head, 1);
145 }
146 else
147 {
148 strncpy (item_n, head->custom_name, 127);
149 item_n[127] = 0;
150 len = strlen (item_n);
151 item_p = head->custom_name;
152 }
153
154 strncpy (item_n + len + 1, item_p, 127);
155 item_n[254] = 0;
156 len += strlen (item_n + 1 + len) + 1;
157
158 sl << data8 (item_n, len)
159 << uint16 (head->animation_id);
160
161 anim_speed = 0;
162 if (QUERY_FLAG (head, FLAG_ANIMATE))
163 {
164 if (head->anim_speed)
165 anim_speed = head->anim_speed;
166 else
167 {
168 if (FABS (head->speed) < 0.001)
169 anim_speed = 255;
170 else if (FABS (head->speed) >= 1.0)
171 anim_speed = 1;
172 else
173 anim_speed = (int) (1.0 / FABS (head->speed));
174 }
175
176 if (anim_speed > 255)
177 anim_speed = 255;
178 }
179
180 sl << uint8 (anim_speed)
181 << uint32 (head->nrof);
182
183 if (ns.itemcmd == 2)
184 sl << uint16 (head->client_type);
185
186 SET_FLAG (head, FLAG_CLIENT_SENT);
187 }
188
189
190 /**
191 * Send the look window. Don't need to do animations here
192 * This sends all the faces to the client, not just updates. This is
193 * because object ordering would otherwise be inconsistent.
194 */
195 void
196 esrv_draw_look (object *pl)
197 {
198 object *tmp, *last;
199 int got_one = 0, start_look = 0, end_look = 0;
200 char buf[MAX_BUF];
201
202 if (!pl->contr->socket->update_look)
203 {
204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
205 return;
206 }
207 else
208 pl->contr->socket->update_look = 0;
209
210 if (QUERY_FLAG (pl, FLAG_REMOVED)
211 || !pl->map
212 || pl->map->in_memory != MAP_IN_MEMORY
213 || out_of_map (pl->map, pl->x, pl->y))
214 return;
215
216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ;
218
219 packet sl;
220
221 pl->contr->socket->send_packet ("delinv 0");
222
223 sl.printf ("item%d ", pl->contr->socket->itemcmd);
224
225 sl << uint32 (0);
226
227 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
228 esrv_send_face (pl->contr->socket, empty_face->number, 0);
229
230 if (pl->contr->socket->look_position)
231 {
232 char buf[80];
233 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
234
235 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
236 << uint32 (0)
237 << sint32 (-1)
238 << uint32 (empty_face->number)
239 << data8 (buf)
240 << uint16 (0)
241 << uint8 (0)
242 << uint32 (0);
243
244 if (pl->contr->socket->itemcmd == 2)
245 sl << uint16 (0);
246 }
247
248 for (last = NULL; tmp != last; tmp = tmp->below)
249 {
250 object *head;
251
252 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
253 {
254 last = tmp->below; /* assumes double floor mode */
255 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
256 last = last->below;
257 }
258
259 if (LOOK_OBJ (tmp))
260 {
261 if (++start_look < pl->contr->socket->look_position)
262 continue;
263
264 end_look++;
265
266 if (end_look > NUM_LOOK_OBJECTS)
267 {
268 /* What we basically do is make a 'fake' object - when the user applies it,
269 * we notice the special tag the object has, and act accordingly.
270 */
271 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
272 << uint32 (0)
273 << uint32 ((uint32) - 1)
274 << uint32 (empty_face->number)
275 << data8 ("Apply this to see next group of items")
276 << uint16 (0)
277 << uint8 (0)
278 << uint32 (0);
279
280 if (pl->contr->socket->itemcmd == 2)
281 sl << uint16 (0);
282
283 break;
284 }
285
286 if (tmp->head)
287 head = tmp->head;
288 else
289 head = tmp;
290
291 add_object_to_socklist (*pl->contr->socket, sl, head);
292 got_one++;
293
294 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
295 {
296 pl->contr->socket->send_packet (sl);
297
298 sl.reset ();
299 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 sl << uint32 (0);
301 got_one = 0;
302 }
303 }
304 }
305
306 if (got_one)
307 pl->contr->socket->send_packet (sl);
308
309 }
310
311 /**
312 * Sends whole inventory.
313 */
314 void
315 esrv_send_inventory (object *pl, object *op)
316 {
317 object *tmp;
318 int got_one = 0;
319
320 packet sl;
321
322 sl.printf ("delinv %d", op->count);
323 pl->contr->socket->send_packet (sl);
324
325 sl.reset ();
326 sl.printf ("item%d ", pl->contr->socket->itemcmd);
327
328 sl << uint32 (op->count);
329
330 for (tmp = op->inv; tmp; tmp = tmp->below)
331 {
332 object *head;
333
334 if (tmp->head)
335 head = tmp->head;
336 else
337 head = tmp;
338
339 if (LOOK_OBJ (head))
340 {
341 add_object_to_socklist (*pl->contr->socket, sl, head);
342
343 got_one++;
344
345 /* IT is possible for players to accumulate a huge amount of
346 * items (especially with some of the bags out there) to
347 * overflow the buffer. IF so, send multiple item commands.
348 */
349 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
350 {
351 pl->contr->socket->send_packet (sl);
352
353 sl.reset ();
354 sl.printf ("item%d ", pl->contr->socket->itemcmd);
355 sl << uint32 (op->count);
356 got_one = 0;
357 }
358 } /* If LOOK_OBJ() */
359 }
360
361 if (got_one)
362 pl->contr->socket->send_packet (sl);
363 }
364
365 /**
366 * Updates object *op for player *pl.
367 *
368 * flags is a list of values to update
369 * to the client (as defined in newclient.h - might as well use the
370 * same value both places.
371 */
372
373 void
374 esrv_update_item (int flags, object *pl, object *op)
375 {
376 /* If we have a request to send the player item, skip a few checks. */
377 if (op != pl)
378 {
379 if (!LOOK_OBJ (op))
380 return;
381 /* we remove the check for op->env, because in theory, the object
382 * is hopefully in the same place, so the client should preserve
383 * order.
384 */
385 }
386
387 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
388 {
389 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
390 * this is happening - we can set a breakpoint here in the debugger
391 * and track back the call.
392 */
393 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
394 }
395
396 packet sl;
397
398 sl << "upditem "
399 << uint8 (flags);
400
401 if (op->head)
402 op = op->head;
403
404 sl << uint32 (op->count);
405
406 if (flags & UPD_LOCATION)
407 sl << uint32 (op->env ? op->env->count : 0);
408
409 if (flags & UPD_FLAGS)
410 sl << uint32 (query_flags (op));
411
412 if (flags & UPD_WEIGHT)
413 {
414 sint32 weight = WEIGHT (op);
415
416 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
417
418 if (pl == op)
419 op->contr->last_weight = weight;
420 }
421
422 if (flags & UPD_FACE)
423 {
424 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
425 esrv_send_face (pl->contr->socket, op->face->number, 0);
426
427 sl << uint32 (op->face->number);
428 }
429
430 if (flags & UPD_NAME)
431 {
432 int len;
433 const char *item_p;
434 char item_n[MAX_BUF];
435
436 if (!op->custom_name)
437 {
438 strncpy (item_n, query_base_name (op, 0), 127);
439 item_n[127] = 0;
440 len = strlen (item_n);
441 item_p = query_base_name (op, 1);
442 }
443 else
444 {
445 strncpy (item_n, op->custom_name, 127);
446 item_n[127] = 0;
447 len = strlen (item_n);
448 item_p = op->custom_name;
449 }
450
451 strncpy (item_n + len + 1, item_p, 127);
452 item_n[254] = 0;
453 len += strlen (item_n + 1 + len) + 1;
454
455 sl << data8 (item_n, len);
456 }
457
458 if (flags & UPD_ANIM)
459 sl << uint16 (op->animation_id);
460
461 if (flags & UPD_ANIMSPEED)
462 {
463 int anim_speed = 0;
464
465 if (QUERY_FLAG (op, FLAG_ANIMATE))
466 {
467 if (op->anim_speed)
468 anim_speed = op->anim_speed;
469 else
470 {
471 if (FABS (op->speed) < 0.001)
472 anim_speed = 255;
473 else if (FABS (op->speed) >= 1.0)
474 anim_speed = 1;
475 else
476 anim_speed = (int) (1.0 / FABS (op->speed));
477 }
478
479 if (anim_speed > 255)
480 anim_speed = 255;
481 }
482
483 sl << uint8 (anim_speed);
484 }
485
486 if (flags & UPD_NROF)
487 sl << uint32 (op->nrof);
488
489 pl->contr->socket->send_packet (sl);
490 }
491
492 /**
493 * Sends item's info to player.
494 */
495 void
496 esrv_send_item (object *pl, object *op)
497 {
498 /* If this is not the player object, do some more checks */
499 if (op != pl)
500 {
501 /* We only send 'visibile' objects to the client */
502 if (!LOOK_OBJ (op))
503 return;
504 /* if the item is on the ground, mark that the look needs to
505 * be updated.
506 */
507 if (!op->env)
508 {
509 pl->contr->socket->update_look = 1;
510 return;
511 }
512 }
513
514 packet sl;
515
516 sl.printf ("item%d ", pl->contr->socket->itemcmd);
517
518 if (op->head)
519 op = op->head;
520
521 sl << uint32 (op->env ? op->env->count : 0);
522
523 add_object_to_socklist (*pl->contr->socket, sl, op);
524
525 pl->contr->socket->send_packet (sl);
526 SET_FLAG (op, FLAG_CLIENT_SENT);
527 }
528
529 /**
530 * Tells the client to delete an item. Uses the item
531 * command with a -1 location.
532 */
533
534 void
535 esrv_del_item (player *pl, int tag)
536 {
537 packet sl;
538
539 sl << "delitem "
540 << uint32 (tag);
541
542 pl->socket->send_packet (sl);
543 }
544
545
546 /*******************************************************************************
547 *
548 * Client has requested us to do something with an object.
549 *
550 ******************************************************************************/
551
552 /**
553 * Takes a player and object count (tag) and returns the actual object
554 * pointer, or null if it can't be found.
555 */
556
557 object *
558 esrv_get_ob_from_count (object *pl, tag_t count)
559 {
560 object *op, *tmp;
561
562 if (pl->count == count)
563 return pl;
564
565 for (op = pl->inv; op; op = op->below)
566 if (op->count == count)
567 return op;
568 else if (op->type == CONTAINER && pl->container == op)
569 for (tmp = op->inv; tmp; tmp = tmp->below)
570 if (tmp->count == count)
571 return tmp;
572
573 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
574 if (op->head && op->head->count == count)
575 return op;
576 else if (op->count == count)
577 return op;
578 else if (op->type == CONTAINER && pl->container == op)
579 for (tmp = op->inv; tmp; tmp = tmp->below)
580 if (tmp->count == count)
581 return tmp;
582
583 return 0;
584 }
585
586
587 /** Client wants to examine some object. So lets do so. */
588 void
589 ExamineCmd (char *buf, int len, player *pl)
590 {
591 tag_t tag = atoi (buf);
592
593 /* If the high bit is set, player examined a pseudo object. */
594 if (tag & 0x80000000)
595 return;
596
597 object *op = esrv_get_ob_from_count (pl->ob, tag);
598
599 if (!op)
600 {
601 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
602 return;
603 }
604
605 examine (pl->ob, op);
606 }
607
608 /** Client wants to apply some object. Lets do so. */
609 void
610 ApplyCmd (char *buf, int len, player *pl)
611 {
612 tag_t tag = atoi (buf);
613
614 /* sort of a hack, but if the player saves and the player then manually
615 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
616 */
617 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
618 return;
619
620 /* If the high bit is set, player applied a pseudo object. */
621 if (tag & 0x80000000)
622 {
623 pl->socket->look_position = tag & 0x7fffffff;
624 pl->socket->update_look = 1;
625 return;
626 }
627
628 object *op = esrv_get_ob_from_count (pl->ob, tag);
629
630 if (!op)
631 {
632 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
633 return;
634 }
635
636 player_apply (pl->ob, op, 0, 0);
637 }
638
639 /** Client wants to apply some object. Lets do so. */
640 void
641 LockItem (char *data, int len, player *pl)
642 {
643 int flag = data[0];
644 tag_t tag = net_uint32 ((uint8 *)data + 1);
645 object *op = esrv_get_ob_from_count (pl->ob, tag);
646
647 if (!op)
648 {
649 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
650 return;
651 }
652
653 if (!flag)
654 CLEAR_FLAG (op, FLAG_INV_LOCKED);
655 else
656 SET_FLAG (op, FLAG_INV_LOCKED);
657
658 esrv_update_item (UPD_FLAGS, pl->ob, op);
659 }
660
661 /** Client wants to apply some object. Lets do so. */
662 void
663 MarkItem (char *data, int len, player *pl)
664 {
665 tag_t tag = net_uint32 ((uint8 *)data);
666 object *op = esrv_get_ob_from_count (pl->ob, tag);
667
668 if (!op)
669 {
670 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
671 return;
672 }
673
674 pl->mark = op;
675 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
676 }
677
678 /**
679 * look_at prints items on the specified square.
680 *
681 * [ removed EARTHWALL check and added check for containers inventory.
682 * Tero.Haatanen@lut.fi ]
683 */
684 void
685 look_at (object *op, int dx, int dy)
686 {
687 object *tmp;
688 int flag = 0;
689 sint16 x, y;
690 maptile *m;
691
692 x = op->x + dx;
693 y = op->y + dy;
694
695 if (out_of_map (op->map, x, y))
696 return;
697
698 m = get_map_from_coord (op->map, &x, &y);
699 if (!m)
700 return;
701
702 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
703
704 for (; tmp != NULL; tmp = tmp->below)
705 {
706 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
707 continue;
708
709 if (!flag)
710 {
711 if (dx || dy)
712 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
713 else
714 {
715 clear_win_info (op);
716 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
717 }
718 flag = 1;
719 }
720
721 if (QUERY_FLAG (op, FLAG_WIZ))
722 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
723 else
724 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
725
726 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
727 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
728 inventory (op, tmp->head == NULL ? tmp : tmp->head);
729
730 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
731 break;
732 }
733
734 if (!flag)
735 {
736 if (dx || dy)
737 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
738 else
739 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
740 }
741 }
742
743
744
745 /** Client wants to look at some object. Lets do so. */
746 void
747 LookAt (char *buf, int len, player *pl)
748 {
749 int dx, dy;
750 char *cp;
751
752 dx = atoi (buf);
753 if (!(cp = strchr (buf, ' ')))
754 {
755 return;
756 }
757 dy = atoi (cp);
758
759 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
760 return;
761
762 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
763 return;
764
765 look_at (pl->ob, dx, dy);
766 }
767
768 /** Move an object to a new location */
769 void
770 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
771 {
772 object *op, *env;
773
774 op = esrv_get_ob_from_count (pl, tag);
775 if (!op)
776 {
777 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
778 return;
779 }
780
781 if (!to)
782 { /* drop it to the ground */
783 if (op->map && !op->env)
784 return;
785
786 /* If it is an active container, then we should drop all objects
787 * in the container and not the container itself.
788 */
789 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
790 {
791 object *current, *next;
792
793 for (current = op->inv; current != NULL; current = next)
794 {
795 next = current->below;
796 drop_object (pl, current, 0);
797 }
798
799 esrv_update_item (UPD_WEIGHT, pl, op);
800 }
801 else
802 drop_object (pl, op, nrof);
803
804 return;
805 }
806 else if (to == pl->count)
807 { /* pick it up to the inventory */
808 /* return if player has already picked it up */
809 if (op->env == pl)
810 return;
811
812 pl->contr->count = nrof;
813 pick_up (pl, op);
814 return;
815 }
816
817 env = esrv_get_ob_from_count (pl, to);
818 if (!env)
819 {
820 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
821 return;
822 }
823
824 /* put_object_in_sack presumes that necessary sanity checking
825 * has already been done (eg, it can be picked up and fits in
826 * in a sack, so check for those things. We should also check
827 * an make sure env is in fact a container for that matter.
828 */
829 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
830 put_object_in_sack (pl, env, op, nrof);
831 }
832