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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.13 by root, Thu Dec 14 00:13:26 2006 UTC vs.
Revision 1.14 by root, Thu Dec 14 00:23:59 2006 UTC

45/******************************************************************************* 45/*******************************************************************************
46 * 46 *
47 * Functions related to sending object data to the client. 47 * Functions related to sending object data to the client.
48 * 48 *
49 ******************************************************************************/ 49 ******************************************************************************/
50
51/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71 50
72/** 51/**
73 * This is a similar to query_name, but returns flags 52 * This is a similar to query_name, but returns flags
74 * to be sended to client. 53 * to be sended to client.
75 */ 54 */
234 || !pl->map 213 || !pl->map
235 || pl->map->in_memory != MAP_IN_MEMORY 214 || pl->map->in_memory != MAP_IN_MEMORY
236 || out_of_map (pl->map, pl->x, pl->y)) 215 || out_of_map (pl->map, pl->x, pl->y))
237 return; 216 return;
238 217
239 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219 ;
240 220
241 SockList sl (MAXSOCKBUF); 221 SockList sl (MAXSOCKBUF);
242 222
243 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1); 223 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
244 224
287 if (end_look > NUM_LOOK_OBJECTS) 267 if (end_look > NUM_LOOK_OBJECTS)
288 { 268 {
289 /* What we basically do is make a 'fake' object - when the user applies it, 269 /* What we basically do is make a 'fake' object - when the user applies it,
290 * we notice the special tag the object has, and act accordingly. 270 * we notice the special tag the object has, and act accordingly.
291 */ 271 */
292 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 272 sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS))
293 SockList_AddInt (&sl, 0); 273 << uint32 (0)
294 SockList_AddInt (&sl, (uint32) - 1); 274 << uint32 ((uint32) - 1)
295 SockList_AddInt (&sl, empty_face->number); 275 << uint32 (empty_face->number);
276
296 sprintf (buf, "Click here to see next group of items"); 277 sl.printf ("Click here to see next group of items");
297 add_stringlen_to_sockbuf (buf, &sl); 278
298 SockList_AddShort (&sl, 0); 279 sl << uint16 (0)
299 SockList_AddChar (&sl, 0); 280 << uint8 (0)
300 SockList_AddInt (&sl, 0); 281 << uint32 (0);
282
301 if (pl->contr->socket.itemcmd == 2) 283 if (pl->contr->socket.itemcmd == 2)
302 SockList_AddShort (&sl, 0); 284 sl << uint16 (0);
285
303 break; 286 break;
304 } 287 }
288
305 if (tmp->head) 289 if (tmp->head)
306 head = tmp->head; 290 head = tmp->head;
307 else 291 else
308 head = tmp; 292 head = tmp;
309 293
311 got_one++; 295 got_one++;
312 296
313 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 297 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
314 { 298 {
315 Send_With_Handling (&pl->contr->socket, &sl); 299 Send_With_Handling (&pl->contr->socket, &sl);
300
301 sl.reset ();
316 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 302 sl.printf ("item%d ", pl->contr->socket.itemcmd);
317 sl.len = strlen ((char *) sl.buf); 303 sl << uint32 (0);
318 SockList_AddInt (&sl, 0);
319 got_one = 0; 304 got_one = 0;
320 } 305 }
321 } /* If LOOK_OBJ() */ 306 } /* If LOOK_OBJ() */
322 } 307 }
323 308
333void 318void
334esrv_send_inventory (object *pl, object *op) 319esrv_send_inventory (object *pl, object *op)
335{ 320{
336 object *tmp; 321 object *tmp;
337 int got_one = 0; 322 int got_one = 0;
338 SockList sl;
339 323
340 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 324 SockList sl (MAXSOCKBUF);
341 325
342 sprintf ((char *) sl.buf, "delinv %d", op->count); 326 sl.printf ("delinv %d", op->count);
343 sl.len = strlen ((char *) sl.buf);
344 Send_With_Handling (&pl->contr->socket, &sl); 327 Send_With_Handling (&pl->contr->socket, &sl);
345 328
329 sl.reset ();
346 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 330 sl.printf ("item%d ", pl->contr->socket.itemcmd);
347 sl.len = strlen ((char *) sl.buf);
348 331
349 SockList_AddInt (&sl, op->count); 332 sl << uint32 (op->count);
350 333
351 for (tmp = op->inv; tmp; tmp = tmp->below) 334 for (tmp = op->inv; tmp; tmp = tmp->below)
352 { 335 {
353 object *head; 336 object *head;
354 337
370 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 353 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
371 { 354 {
372 Send_With_Handling (&pl->contr->socket, &sl); 355 Send_With_Handling (&pl->contr->socket, &sl);
373 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 356 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
374 sl.len = strlen ((char *) sl.buf); 357 sl.len = strlen ((char *) sl.buf);
375 SockList_AddInt (&sl, op->count); 358 sl << uint32 (op->count);
376 got_one = 0; 359 got_one = 0;
377 } 360 }
378 } /* If LOOK_OBJ() */ 361 } /* If LOOK_OBJ() */
379 } 362 }
363
380 if (got_one) 364 if (got_one)
381 Send_With_Handling (&pl->contr->socket, &sl); 365 Send_With_Handling (&pl->contr->socket, &sl);
366
382 sl.free (); 367 sl.free ();
383} 368}
384 369
385/** 370/**
386 * Updates object *op for player *pl. 371 * Updates object *op for player *pl.
391 */ 376 */
392 377
393void 378void
394esrv_update_item (int flags, object *pl, object *op) 379esrv_update_item (int flags, object *pl, object *op)
395{ 380{
396 SockList sl;
397
398 /* If we have a request to send the player item, skip a few checks. */ 381 /* If we have a request to send the player item, skip a few checks. */
399 if (op != pl) 382 if (op != pl)
400 { 383 {
401 if (!LOOK_OBJ (op)) 384 if (!LOOK_OBJ (op))
402 return; 385 return;
413 * and track back the call. 396 * and track back the call.
414 */ 397 */
415 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 398 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
416 } 399 }
417 400
418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 401 SockList sl (MAXSOCKBUF);
419 402
420 strcpy ((char *) sl.buf, "upditem "); 403 sl << "upditem "
421 sl.len = strlen ((char *) sl.buf); 404 << uint8 (flags);
422
423 SockList_AddChar (&sl, (char) flags);
424 405
425 if (op->head) 406 if (op->head)
426 op = op->head; 407 op = op->head;
427 408
428 SockList_AddInt (&sl, op->count); 409 sl << uint32 (op->count);
429 410
430 if (flags & UPD_LOCATION) 411 if (flags & UPD_LOCATION)
431 SockList_AddInt (&sl, op->env ? op->env->count : 0); 412 sl << uint32 (op->env ? op->env->count : 0);
432 413
433 if (flags & UPD_FLAGS) 414 if (flags & UPD_FLAGS)
434 SockList_AddInt (&sl, query_flags (op)); 415 sl << uint32 (query_flags (op));
435 416
436 if (flags & UPD_WEIGHT) 417 if (flags & UPD_WEIGHT)
437 { 418 {
438 sint32 weight = WEIGHT (op); 419 sint32 weight = WEIGHT (op);
439 420
440 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 421 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
422
441 if (pl == op) 423 if (pl == op)
442 {
443 op->contr->last_weight = weight; 424 op->contr->last_weight = weight;
444 }
445 } 425 }
446 426
447 if (flags & UPD_FACE) 427 if (flags & UPD_FACE)
448 { 428 {
449 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 429 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
450 esrv_send_face (&pl->contr->socket, op->face->number, 0); 430 esrv_send_face (&pl->contr->socket, op->face->number, 0);
451 SockList_AddInt (&sl, op->face->number); 431
432 sl << uint32 (op->face->number);
452 } 433 }
453 434
454 if (flags & UPD_NAME) 435 if (flags & UPD_NAME)
455 { 436 {
456 int len; 437 int len;
473 } 454 }
474 455
475 strncpy (item_n + len + 1, item_p, 127); 456 strncpy (item_n + len + 1, item_p, 127);
476 item_n[254] = 0; 457 item_n[254] = 0;
477 len += strlen (item_n + 1 + len) + 1; 458 len += strlen (item_n + 1 + len) + 1;
478 SockList_AddChar (&sl, (char) len); 459
479 memcpy (sl.buf + sl.len, item_n, len); 460 sl << data8 (item_n, len);
480 sl.len += len;
481 } 461 }
482 462
483 if (flags & UPD_ANIM) 463 if (flags & UPD_ANIM)
484 SockList_AddShort (&sl, op->animation_id); 464 sl << uint16 (op->animation_id);
485 465
486 if (flags & UPD_ANIMSPEED) 466 if (flags & UPD_ANIMSPEED)
487 { 467 {
488 int anim_speed = 0; 468 int anim_speed = 0;
489 469
498 else if (FABS (op->speed) >= 1.0) 478 else if (FABS (op->speed) >= 1.0)
499 anim_speed = 1; 479 anim_speed = 1;
500 else 480 else
501 anim_speed = (int) (1.0 / FABS (op->speed)); 481 anim_speed = (int) (1.0 / FABS (op->speed));
502 } 482 }
483
503 if (anim_speed > 255) 484 if (anim_speed > 255)
504 anim_speed = 255; 485 anim_speed = 255;
505 } 486 }
506 SockList_AddChar (&sl, (char) anim_speed); 487
488 sl << uint8 (anim_speed);
507 } 489 }
490
508 if (flags & UPD_NROF) 491 if (flags & UPD_NROF)
509 SockList_AddInt (&sl, op->nrof); 492 sl << uint32 (op->nrof);
510 493
511 Send_With_Handling (&pl->contr->socket, &sl); 494 Send_With_Handling (&pl->contr->socket, &sl);
512 sl.free (); 495 sl.free ();
513} 496}
514 497
516 * Sends item's info to player. 499 * Sends item's info to player.
517 */ 500 */
518void 501void
519esrv_send_item (object *pl, object *op) 502esrv_send_item (object *pl, object *op)
520{ 503{
521 SockList sl;
522
523 /* If this is not the player object, do some more checks */ 504 /* If this is not the player object, do some more checks */
524 if (op != pl) 505 if (op != pl)
525 { 506 {
526 /* We only send 'visibile' objects to the client */ 507 /* We only send 'visibile' objects to the client */
527 if (!LOOK_OBJ (op)) 508 if (!LOOK_OBJ (op))
534 pl->contr->socket.update_look = 1; 515 pl->contr->socket.update_look = 1;
535 return; 516 return;
536 } 517 }
537 } 518 }
538 519
539 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 520 SockList sl (MAXSOCKBUF);
540 521
541 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 522 sl.printf ("item%d ", pl->contr->socket.itemcmd);
542 sl.len = strlen ((char *) sl.buf);
543 523
544 if (op->head) 524 if (op->head)
545 op = op->head; 525 op = op->head;
546 526
547 SockList_AddInt (&sl, op->env ? op->env->count : 0); 527 sl << uint32 (op->env ? op->env->count : 0);
548 528
549 add_object_to_socklist (pl->contr->socket, sl, op); 529 add_object_to_socklist (pl->contr->socket, sl, op);
550 530
551 Send_With_Handling (&pl->contr->socket, &sl); 531 Send_With_Handling (&pl->contr->socket, &sl);
552 SET_FLAG (op, FLAG_CLIENT_SENT); 532 SET_FLAG (op, FLAG_CLIENT_SENT);
560 */ 540 */
561 541
562void 542void
563esrv_del_item (player *pl, int tag) 543esrv_del_item (player *pl, int tag)
564{ 544{
565 SockList sl; 545 SockList sl (MAXSOCKBUF);
566 546
567 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 547 sl << "delitem "
568 548 << uint32 (tag);
569 strcpy ((char *) sl.buf, "delitem ");
570 sl.len = strlen ((char *) sl.buf);
571 SockList_AddInt (&sl, tag);
572 549
573 Send_With_Handling (&pl->socket, &sl); 550 Send_With_Handling (&pl->socket, &sl);
574 sl.free (); 551 sl.free ();
575} 552}
576 553
810 return; 787 return;
811 } 788 }
812 789
813 if (!to) 790 if (!to)
814 { /* drop it to the ground */ 791 { /* drop it to the ground */
815
816/* LOG(llevDebug, "Drop it on the ground.\n");*/
817
818 if (op->map && !op->env) 792 if (op->map && !op->env)
819 {
820
821/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
822 return; 793 return;
823 } 794
824 /* If it is an active container, then we should drop all objects 795 /* If it is an active container, then we should drop all objects
825 * in the container and not the container itself. 796 * in the container and not the container itself.
826 */ 797 */
827 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 798 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
828 { 799 {
831 for (current = op->inv; current != NULL; current = next) 802 for (current = op->inv; current != NULL; current = next)
832 { 803 {
833 next = current->below; 804 next = current->below;
834 drop_object (pl, current, 0); 805 drop_object (pl, current, 0);
835 } 806 }
807
836 esrv_update_item (UPD_WEIGHT, pl, op); 808 esrv_update_item (UPD_WEIGHT, pl, op);
837 } 809 }
838 else 810 else
839 { 811 {
840 drop_object (pl, op, nrof); 812 drop_object (pl, op, nrof);
849 821
850 pl->contr->count = nrof; 822 pl->contr->count = nrof;
851 pick_up (pl, op); 823 pick_up (pl, op);
852 return; 824 return;
853 } 825 }
826
854 env = esrv_get_ob_from_count (pl, to); 827 env = esrv_get_ob_from_count (pl, to);
855 if (!env) 828 if (!env)
856 { 829 {
857 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 830 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
858 return; 831 return;
859 } 832 }
833
860 /* put_object_in_sack presumes that necessary sanity checking 834 /* put_object_in_sack presumes that necessary sanity checking
861 * has already been done (eg, it can be picked up and fits in 835 * has already been done (eg, it can be picked up and fits in
862 * in a sack, so check for those things. We should also check 836 * in a sack, so check for those things. We should also check
863 * an make sure env is in fact a container for that matter. 837 * an make sure env is in fact a container for that matter.
864 */ 838 */
865 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 839 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
866 { 840 {
867 put_object_in_sack (pl, env, op, nrof); 841 put_object_in_sack (pl, env, op, nrof);
868 } 842 }
869} 843}
844

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