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/cvs/deliantra/server/socket/item.C
Revision: 1.13
Committed: Thu Dec 14 00:13:26 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.12: +54 -45 lines
Log Message:
(intermediate check-in for recoverability)

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35
36 #include <global.h>
37 #include <object.h> /* LOOK_OBJ */
38 #include <newclient.h>
39 #include <newserver.h>
40 #include <sproto.h>
41
42 /** This is the maximum number of bytes we expect any one item to take up */
43 #define MAXITEMLEN 300
44
45 /*******************************************************************************
46 *
47 * Functions related to sending object data to the client.
48 *
49 ******************************************************************************/
50
51 /**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59 inline void
60 add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61 {
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70 }
71
72 /**
73 * This is a similar to query_name, but returns flags
74 * to be sended to client.
75 */
76 unsigned int
77 query_flags (object *op)
78 {
79 unsigned int flags = 0;
80
81 if (QUERY_FLAG (op, FLAG_APPLIED))
82 {
83 switch (op->type)
84 {
85 case BOW:
86 case WAND:
87 case ROD:
88 case HORN:
89 flags = a_readied;
90 break;
91 case WEAPON:
92 flags = a_wielded;
93 break;
94 case SKILL:
95 case ARMOUR:
96 case HELMET:
97 case SHIELD:
98 case RING:
99 case BOOTS:
100 case GLOVES:
101 case AMULET:
102 case GIRDLE:
103 case BRACERS:
104 case CLOAK:
105 flags = a_worn;
106 break;
107 case CONTAINER:
108 flags = a_active;
109 break;
110 default:
111 flags = a_applied;
112 break;
113 }
114 }
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN;
117
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 {
120 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED;
124 }
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED;
131
132 return flags;
133 }
134
135 /* Used in the send_look to put object head into SockList
136 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client.
138 */
139 static void
140 add_object_to_socklist (NewSocket &ns, SockList &sl, object *head)
141 {
142 int flags, len, anim_speed;
143 char item_n[MAX_BUF];
144 const char *item_p;
145
146 flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK;
149
150 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face (&ns, head->face->number, 0);
152
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (&ns, head->animation_id);
155
156 sl << uint32 (head->count)
157 << uint32 (flags)
158 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 << uint32 (head->face->number);
160
161 if (!head->custom_name)
162 {
163 strncpy (item_n, query_base_name (head, 0), 127);
164 item_n[127] = 0;
165 len = strlen (item_n);
166 item_p = query_base_name (head, 1);
167 }
168 else
169 {
170 strncpy (item_n, head->custom_name, 127);
171 item_n[127] = 0;
172 len = strlen (item_n);
173 item_p = head->custom_name;
174 }
175
176 strncpy (item_n + len + 1, item_p, 127);
177 item_n[254] = 0;
178 len += strlen (item_n + 1 + len) + 1;
179
180 sl << data8 (item_n, len)
181 << uint16 (head->animation_id);
182
183 anim_speed = 0;
184 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 {
186 if (head->anim_speed)
187 anim_speed = head->anim_speed;
188 else
189 {
190 if (FABS (head->speed) < 0.001)
191 anim_speed = 255;
192 else if (FABS (head->speed) >= 1.0)
193 anim_speed = 1;
194 else
195 anim_speed = (int) (1.0 / FABS (head->speed));
196 }
197
198 if (anim_speed > 255)
199 anim_speed = 255;
200 }
201
202 sl << uint8 (anim_speed)
203 << uint32 (head->nrof);
204
205 if (ns.itemcmd == 2)
206 sl << uint16 (head->client_type);
207
208 SET_FLAG (head, FLAG_CLIENT_SENT);
209 }
210
211
212 /**
213 * Send the look window. Don't need to do animations here
214 * This sends all the faces to the client, not just updates. This is
215 * because object ordering would otherwise be inconsistent
216 */
217
218 void
219 esrv_draw_look (object *pl)
220 {
221 object *tmp, *last;
222 int got_one = 0, start_look = 0, end_look = 0;
223 char buf[MAX_BUF];
224
225 if (!pl->contr->socket.update_look)
226 {
227 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
228 return;
229 }
230 else
231 pl->contr->socket.update_look = 0;
232
233 if (QUERY_FLAG (pl, FLAG_REMOVED)
234 || !pl->map
235 || pl->map->in_memory != MAP_IN_MEMORY
236 || out_of_map (pl->map, pl->x, pl->y))
237 return;
238
239 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above);
240
241 SockList sl (MAXSOCKBUF);
242
243 Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1);
244
245 sl.printf ("item%d ", pl->contr->socket.itemcmd);
246
247 sl << uint32 (0);
248
249 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
250 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
251
252 if (pl->contr->socket.look_position)
253 {
254 sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS))
255 << uint32 (0)
256 << sint32 (-1)
257 << uint32 (empty_face->number);
258
259 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
260
261 sl << uint16 (0)
262 << uint8 (0)
263 << uint32 (0);
264
265 if (pl->contr->socket.itemcmd == 2)
266 sl << uint16 (0);
267 }
268
269 for (last = NULL; tmp != last; tmp = tmp->below)
270 {
271 object *head;
272
273 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
274 {
275 last = tmp->below; /* assumes double floor mode */
276 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
277 last = last->below;
278 }
279
280 if (LOOK_OBJ (tmp))
281 {
282 if (++start_look < pl->contr->socket.look_position)
283 continue;
284
285 end_look++;
286
287 if (end_look > NUM_LOOK_OBJECTS)
288 {
289 /* What we basically do is make a 'fake' object - when the user applies it,
290 * we notice the special tag the object has, and act accordingly.
291 */
292 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS));
293 SockList_AddInt (&sl, 0);
294 SockList_AddInt (&sl, (uint32) - 1);
295 SockList_AddInt (&sl, empty_face->number);
296 sprintf (buf, "Click here to see next group of items");
297 add_stringlen_to_sockbuf (buf, &sl);
298 SockList_AddShort (&sl, 0);
299 SockList_AddChar (&sl, 0);
300 SockList_AddInt (&sl, 0);
301 if (pl->contr->socket.itemcmd == 2)
302 SockList_AddShort (&sl, 0);
303 break;
304 }
305 if (tmp->head)
306 head = tmp->head;
307 else
308 head = tmp;
309
310 add_object_to_socklist (pl->contr->socket, sl, head);
311 got_one++;
312
313 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
314 {
315 Send_With_Handling (&pl->contr->socket, &sl);
316 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
317 sl.len = strlen ((char *) sl.buf);
318 SockList_AddInt (&sl, 0);
319 got_one = 0;
320 }
321 } /* If LOOK_OBJ() */
322 }
323
324 if (got_one)
325 Send_With_Handling (&pl->contr->socket, &sl);
326
327 sl.free ();
328 }
329
330 /**
331 * Sends whole inventory.
332 */
333 void
334 esrv_send_inventory (object *pl, object *op)
335 {
336 object *tmp;
337 int got_one = 0;
338 SockList sl;
339
340 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
341
342 sprintf ((char *) sl.buf, "delinv %d", op->count);
343 sl.len = strlen ((char *) sl.buf);
344 Send_With_Handling (&pl->contr->socket, &sl);
345
346 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
347 sl.len = strlen ((char *) sl.buf);
348
349 SockList_AddInt (&sl, op->count);
350
351 for (tmp = op->inv; tmp; tmp = tmp->below)
352 {
353 object *head;
354
355 if (tmp->head)
356 head = tmp->head;
357 else
358 head = tmp;
359
360 if (LOOK_OBJ (head))
361 {
362 add_object_to_socklist (pl->contr->socket, sl, head);
363
364 got_one++;
365
366 /* IT is possible for players to accumulate a huge amount of
367 * items (especially with some of the bags out there) to
368 * overflow the buffer. IF so, send multiple item commands.
369 */
370 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
371 {
372 Send_With_Handling (&pl->contr->socket, &sl);
373 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
374 sl.len = strlen ((char *) sl.buf);
375 SockList_AddInt (&sl, op->count);
376 got_one = 0;
377 }
378 } /* If LOOK_OBJ() */
379 }
380 if (got_one)
381 Send_With_Handling (&pl->contr->socket, &sl);
382 sl.free ();
383 }
384
385 /**
386 * Updates object *op for player *pl.
387 *
388 * flags is a list of values to update
389 * to the client (as defined in newclient.h - might as well use the
390 * same value both places.
391 */
392
393 void
394 esrv_update_item (int flags, object *pl, object *op)
395 {
396 SockList sl;
397
398 /* If we have a request to send the player item, skip a few checks. */
399 if (op != pl)
400 {
401 if (!LOOK_OBJ (op))
402 return;
403 /* we remove the check for op->env, because in theory, the object
404 * is hopefully in the same place, so the client should preserve
405 * order.
406 */
407 }
408
409 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
410 {
411 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
412 * this is happening - we can set a breakpoint here in the debugger
413 * and track back the call.
414 */
415 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
416 }
417
418 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
419
420 strcpy ((char *) sl.buf, "upditem ");
421 sl.len = strlen ((char *) sl.buf);
422
423 SockList_AddChar (&sl, (char) flags);
424
425 if (op->head)
426 op = op->head;
427
428 SockList_AddInt (&sl, op->count);
429
430 if (flags & UPD_LOCATION)
431 SockList_AddInt (&sl, op->env ? op->env->count : 0);
432
433 if (flags & UPD_FLAGS)
434 SockList_AddInt (&sl, query_flags (op));
435
436 if (flags & UPD_WEIGHT)
437 {
438 sint32 weight = WEIGHT (op);
439
440 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
441 if (pl == op)
442 {
443 op->contr->last_weight = weight;
444 }
445 }
446
447 if (flags & UPD_FACE)
448 {
449 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
450 esrv_send_face (&pl->contr->socket, op->face->number, 0);
451 SockList_AddInt (&sl, op->face->number);
452 }
453
454 if (flags & UPD_NAME)
455 {
456 int len;
457 const char *item_p;
458 char item_n[MAX_BUF];
459
460 if (!op->custom_name)
461 {
462 strncpy (item_n, query_base_name (op, 0), 127);
463 item_n[127] = 0;
464 len = strlen (item_n);
465 item_p = query_base_name (op, 1);
466 }
467 else
468 {
469 strncpy (item_n, op->custom_name, 127);
470 item_n[127] = 0;
471 len = strlen (item_n);
472 item_p = op->custom_name;
473 }
474
475 strncpy (item_n + len + 1, item_p, 127);
476 item_n[254] = 0;
477 len += strlen (item_n + 1 + len) + 1;
478 SockList_AddChar (&sl, (char) len);
479 memcpy (sl.buf + sl.len, item_n, len);
480 sl.len += len;
481 }
482
483 if (flags & UPD_ANIM)
484 SockList_AddShort (&sl, op->animation_id);
485
486 if (flags & UPD_ANIMSPEED)
487 {
488 int anim_speed = 0;
489
490 if (QUERY_FLAG (op, FLAG_ANIMATE))
491 {
492 if (op->anim_speed)
493 anim_speed = op->anim_speed;
494 else
495 {
496 if (FABS (op->speed) < 0.001)
497 anim_speed = 255;
498 else if (FABS (op->speed) >= 1.0)
499 anim_speed = 1;
500 else
501 anim_speed = (int) (1.0 / FABS (op->speed));
502 }
503 if (anim_speed > 255)
504 anim_speed = 255;
505 }
506 SockList_AddChar (&sl, (char) anim_speed);
507 }
508 if (flags & UPD_NROF)
509 SockList_AddInt (&sl, op->nrof);
510
511 Send_With_Handling (&pl->contr->socket, &sl);
512 sl.free ();
513 }
514
515 /**
516 * Sends item's info to player.
517 */
518 void
519 esrv_send_item (object *pl, object *op)
520 {
521 SockList sl;
522
523 /* If this is not the player object, do some more checks */
524 if (op != pl)
525 {
526 /* We only send 'visibile' objects to the client */
527 if (!LOOK_OBJ (op))
528 return;
529 /* if the item is on the ground, mark that the look needs to
530 * be updated.
531 */
532 if (!op->env)
533 {
534 pl->contr->socket.update_look = 1;
535 return;
536 }
537 }
538
539 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
540
541 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
542 sl.len = strlen ((char *) sl.buf);
543
544 if (op->head)
545 op = op->head;
546
547 SockList_AddInt (&sl, op->env ? op->env->count : 0);
548
549 add_object_to_socklist (pl->contr->socket, sl, op);
550
551 Send_With_Handling (&pl->contr->socket, &sl);
552 SET_FLAG (op, FLAG_CLIENT_SENT);
553
554 sl.free ();
555 }
556
557 /**
558 * Tells the client to delete an item. Uses the item
559 * command with a -1 location.
560 */
561
562 void
563 esrv_del_item (player *pl, int tag)
564 {
565 SockList sl;
566
567 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
568
569 strcpy ((char *) sl.buf, "delitem ");
570 sl.len = strlen ((char *) sl.buf);
571 SockList_AddInt (&sl, tag);
572
573 Send_With_Handling (&pl->socket, &sl);
574 sl.free ();
575 }
576
577
578 /*******************************************************************************
579 *
580 * Client has requested us to do something with an object.
581 *
582 ******************************************************************************/
583
584 /**
585 * Takes a player and object count (tag) and returns the actual object
586 * pointer, or null if it can't be found.
587 */
588
589 object *
590 esrv_get_ob_from_count (object *pl, tag_t count)
591 {
592 object *op, *tmp;
593
594 if (pl->count == count)
595 return pl;
596
597 for (op = pl->inv; op; op = op->below)
598 if (op->count == count)
599 return op;
600 else if (op->type == CONTAINER && pl->container == op)
601 for (tmp = op->inv; tmp; tmp = tmp->below)
602 if (tmp->count == count)
603 return tmp;
604
605 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
606 if (op->head != NULL && op->head->count == count)
607 return op;
608 else if (op->count == count)
609 return op;
610 else if (op->type == CONTAINER && pl->container == op)
611 for (tmp = op->inv; tmp; tmp = tmp->below)
612 if (tmp->count == count)
613 return tmp;
614
615 return NULL;
616 }
617
618
619 /** Client wants to examine some object. So lets do so. */
620 void
621 ExamineCmd (char *buf, int len, player *pl)
622 {
623 tag_t tag = atoi (buf);
624
625 /* If the high bit is set, player examined a pseudo object. */
626 if (tag & 0x80000000)
627 return;
628
629 object *op = esrv_get_ob_from_count (pl->ob, tag);
630
631 if (!op)
632 {
633 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
634 return;
635 }
636
637 examine (pl->ob, op);
638 }
639
640 /** Client wants to apply some object. Lets do so. */
641 void
642 ApplyCmd (char *buf, int len, player *pl)
643 {
644 tag_t tag = atoi (buf);
645
646 /* sort of a hack, but if the player saves and the player then manually
647 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
648 */
649 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
650 return;
651
652 /* If the high bit is set, player applied a pseudo object. */
653 if (tag & 0x80000000)
654 {
655 pl->socket.look_position = tag & 0x7fffffff;
656 pl->socket.update_look = 1;
657 return;
658 }
659
660 object *op = esrv_get_ob_from_count (pl->ob, tag);
661
662 if (!op)
663 {
664 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
665 return;
666 }
667
668 player_apply (pl->ob, op, 0, 0);
669 }
670
671 /** Client wants to apply some object. Lets do so. */
672 void
673 LockItem (uint8 *data, int len, player *pl)
674 {
675 int flag = data[0];
676 tag_t tag = net_uint32 (data + 1);
677 object *op = esrv_get_ob_from_count (pl->ob, tag);
678
679 if (!op)
680 {
681 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
682 return;
683 }
684
685 if (!flag)
686 CLEAR_FLAG (op, FLAG_INV_LOCKED);
687 else
688 SET_FLAG (op, FLAG_INV_LOCKED);
689
690 esrv_update_item (UPD_FLAGS, pl->ob, op);
691 }
692
693 /** Client wants to apply some object. Lets do so. */
694 void
695 MarkItem (uint8 * data, int len, player *pl)
696 {
697 tag_t tag = net_uint32 (data);
698 object *op = esrv_get_ob_from_count (pl->ob, tag);
699
700 if (!op)
701 {
702 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
703 return;
704 }
705
706 pl->mark = op;
707 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
708 }
709
710 /**
711 * look_at prints items on the specified square.
712 *
713 * [ removed EARTHWALL check and added check for containers inventory.
714 * Tero.Haatanen@lut.fi ]
715 */
716 void
717 look_at (object *op, int dx, int dy)
718 {
719 object *tmp;
720 int flag = 0;
721 sint16 x, y;
722 maptile *m;
723
724 x = op->x + dx;
725 y = op->y + dy;
726
727 if (out_of_map (op->map, x, y))
728 return;
729
730 m = get_map_from_coord (op->map, &x, &y);
731 if (!m)
732 return;
733
734 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
735
736 for (; tmp != NULL; tmp = tmp->below)
737 {
738 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
739 continue;
740
741 if (!flag)
742 {
743 if (dx || dy)
744 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
745 else
746 {
747 clear_win_info (op);
748 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
749 }
750 flag = 1;
751 }
752
753 if (QUERY_FLAG (op, FLAG_WIZ))
754 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
755 else
756 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
757
758 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
759 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
760 inventory (op, tmp->head == NULL ? tmp : tmp->head);
761
762 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
763 break;
764 }
765
766 if (!flag)
767 {
768 if (dx || dy)
769 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
770 else
771 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
772 }
773 }
774
775
776
777 /** Client wants to look at some object. Lets do so. */
778 void
779 LookAt (char *buf, int len, player *pl)
780 {
781 int dx, dy;
782 char *cp;
783
784 dx = atoi (buf);
785 if (!(cp = strchr (buf, ' ')))
786 {
787 return;
788 }
789 dy = atoi (cp);
790
791 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
792 return;
793
794 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
795 return;
796
797 look_at (pl->ob, dx, dy);
798 }
799
800 /** Move an object to a new location */
801 void
802 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
803 {
804 object *op, *env;
805
806 op = esrv_get_ob_from_count (pl, tag);
807 if (!op)
808 {
809 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
810 return;
811 }
812
813 if (!to)
814 { /* drop it to the ground */
815
816 /* LOG(llevDebug, "Drop it on the ground.\n");*/
817
818 if (op->map && !op->env)
819 {
820
821 /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
822 return;
823 }
824 /* If it is an active container, then we should drop all objects
825 * in the container and not the container itself.
826 */
827 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
828 {
829 object *current, *next;
830
831 for (current = op->inv; current != NULL; current = next)
832 {
833 next = current->below;
834 drop_object (pl, current, 0);
835 }
836 esrv_update_item (UPD_WEIGHT, pl, op);
837 }
838 else
839 {
840 drop_object (pl, op, nrof);
841 }
842 return;
843 }
844 else if (to == pl->count)
845 { /* pick it up to the inventory */
846 /* return if player has already picked it up */
847 if (op->env == pl)
848 return;
849
850 pl->contr->count = nrof;
851 pick_up (pl, op);
852 return;
853 }
854 env = esrv_get_ob_from_count (pl, to);
855 if (!env)
856 {
857 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
858 return;
859 }
860 /* put_object_in_sack presumes that necessary sanity checking
861 * has already been done (eg, it can be picked up and fits in
862 * in a sack, so check for those things. We should also check
863 * an make sure env is in fact a container for that matter.
864 */
865 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
866 {
867 put_object_in_sack (pl, env, op, nrof);
868 }
869 }