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/cvs/deliantra/server/socket/item.C
Revision: 1.68
Committed: Thu May 8 20:03:50 2008 UTC (16 years ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_54, rel-2_55, rel-2_56
Changes since 1.67: +3 -0 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h>
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 #if 0
43 tag_t
44 client_container::tag () const
45 {
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57 }
58
59 void
60 client_container::clear ()
61 {
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77 }
78
79 inline iterator
80 client_container::merge_item (iterator i, object *op)
81 {
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94 }
95
96 void
97 client_container::update (int offset)
98 {
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157 }
158
159 void
160 client_container::set_mapspace (maptile *map, int x, int y)
161 {
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174 }
175
176 void
177 client_container::set_container (object *env)
178 {
179 }
180 #endif
181
182 /*******************************************************************************
183 *
184 * Functions related to sending object data to the client.
185 *
186 ******************************************************************************/
187
188 /**
189 * This is a similar to query_name, but returns flags
190 * to be sent to client.
191 */
192 unsigned int
193 query_flags (object *op)
194 {
195 unsigned int flags = 0;
196
197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 switch (op->type)
199 {
200 case BOW:
201 case WAND:
202 case ROD:
203 case HORN:
204 flags = a_readied;
205 break;
206 case WEAPON:
207 flags = a_wielded;
208 break;
209 case SKILL:
210 case ARMOUR:
211 case HELMET:
212 case SHIELD:
213 case RING:
214 case BOOTS:
215 case GLOVES:
216 case AMULET:
217 case GIRDLE:
218 case BRACERS:
219 case CLOAK:
220 flags = a_worn;
221 break;
222 case CONTAINER:
223 flags = a_active;
224 break;
225 default:
226 flags = a_applied;
227 break;
228 }
229
230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
231 flags |= F_OPEN;
232
233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
234 {
235 if (QUERY_FLAG (op, FLAG_DAMNED))
236 flags |= F_DAMNED;
237 else if (QUERY_FLAG (op, FLAG_CURSED))
238 flags |= F_CURSED;
239 }
240
241 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
242 flags |= F_MAGIC;
243 if (QUERY_FLAG (op, FLAG_UNPAID))
244 flags |= F_UNPAID;
245 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
246 flags |= F_LOCKED;
247
248 return flags;
249 }
250
251 /* Used in the send_look to put object head into packet
252 * sl for socket ns. Need socket to know if we need to send
253 * animation of face to the client.
254 */
255 static void
256 add_object_to_socklist (client &ns, packet &sl, object *head)
257 {
258 char item_n[MAX_BUF];
259 const char *item_p;
260
261 int flags = query_flags (head);
262 if (QUERY_FLAG (head, FLAG_NO_PICK))
263 flags |= F_NOPICK;
264
265 ns.send_face (head->face, -50);
266 ns.flush_fx ();
267
268 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
269 ns.send_animation (head->animation_id);
270
271 sl << uint32 (head->count)
272 << uint32 (flags)
273 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
274 << uint32 (head->face);
275
276 int len;
277
278 if (!head->custom_name)
279 {
280 strncpy (item_n, query_base_name (head, 0), 127);
281 item_n[127] = 0;
282 len = strlen (item_n);
283 item_p = query_base_name (head, 1);
284 }
285 else
286 {
287 strncpy (item_n, head->custom_name, 127);
288 item_n[127] = 0;
289 len = strlen (item_n);
290 item_p = head->custom_name;
291 }
292
293 strncpy (item_n + len + 1, item_p, 127);
294 item_n[254] = 0;
295 len += strlen (item_n + 1 + len) + 1;
296
297 sl << data8 (item_n, len)
298 << uint16 (head->animation_id);
299
300 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
301 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
302 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
303
304 sl << uint8 (anim_speed)
305 << uint32 (head->nrof);
306
307 if (ns.itemcmd == 2)
308 sl << uint16 (head->client_type);
309
310 SET_FLAG (head, FLAG_CLIENT_SENT);
311 }
312
313 static faceidx
314 need_face_now (player *pl, const char *name)
315 {
316 faceidx face = face_find (name, empty_face);
317
318 pl->ns->send_face (face, -50);
319 pl->ns->flush_fx ();
320
321 return face;
322 }
323
324 #define FINGER_UP "finger_up.x11"
325 #define FINGER_DOWN "finger_down.x11"
326
327 /**
328 * Send the look window. Don't need to do animations here
329 * This sends all the faces to the client, not just updates. This is
330 * because object ordering would otherwise be inconsistent.
331 */
332 void
333 esrv_draw_look (player *pl)
334 {
335 object *ob = pl->ob;
336
337 if (!pl->ns->update_look)
338 {
339 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
340 return;
341 }
342
343 pl->ns->update_look = 0;
344
345 if (QUERY_FLAG (ob, FLAG_REMOVED)
346 || !ob->map
347 || ob->map->in_memory != MAP_ACTIVE
348 || out_of_map (ob->map, ob->x, ob->y))
349 return;
350
351 pl->ns->send_packet ("delinv 0");
352
353 packet sl;
354 sl.printf ("item%d ", pl->ns->itemcmd);
355
356 sl << uint32 (0);
357
358 int start_pos = pl->ns->look_position;
359 bool dirty = false;
360
361 mapspace &ms = ob->ms ();
362
363 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
364 // start from the top
365 object *items [FLOORBOX_PAGESIZE];
366 int item_idx = 0, item_cnt = 0;
367 int pos = 0;
368
369 // find our items by walking down
370 object *item = ms.top;
371
372 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
373 {
374 if (!item->client_visible ())
375 continue;
376
377 if (++pos < start_pos)
378 continue;
379
380 // record item
381 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
382 item_cnt++;
383
384 // stop at first floor
385 if (item->flag [FLAG_IS_FLOOR])
386 {
387 // we are finished, don't append "next group of items"
388 // by setting item to ms.bot it becomes zero which is checked after the while loop
389 item = ms.bot;
390 }
391 }
392
393 // see if there are more if we cared - we ignore invisible objects
394 if (item)
395 {
396 /* What we basically do is make a 'fake' object - when the user applies it,
397 * we notice the special tag the object has, and act accordingly.
398 */
399 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
400 << uint32 (0)
401 << uint32 ((uint32) - 1)
402 << uint32 (need_face_now (pl, FINGER_DOWN))
403 << data8 ("Apply this to see the items below")
404 << uint16 (0)
405 << uint8 (0)
406 << uint32 (0);
407
408 if (pl->ns->itemcmd == 2)
409 sl << uint16 (0);
410
411 dirty = true;
412 }
413
414 // now send out all items in the ring buffer in reverse order
415 while (item_cnt)
416 {
417 --item_cnt;
418 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
419 object *item = items [item_idx];
420
421 add_object_to_socklist (*pl->ns, sl, item->head_ ());
422
423 dirty = true;
424
425 // if packet got too large, send it and begin a new one
426 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
427 {
428 pl->ns->send_packet (sl);
429
430 sl.reset ();
431 sl.printf ("item%d ", pl->ns->itemcmd);
432 sl << uint32 (0);
433
434 dirty = false;
435 }
436 }
437
438 if (start_pos)
439 {
440 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
441 << uint32 (0)
442 << sint32 (-1)
443 << uint32 (need_face_now (pl, FINGER_UP))
444 << data8 ("Apply this to see the items higher up")
445 << uint16 (0)
446 << uint8 (0)
447 << uint32 (0);
448
449 if (pl->ns->itemcmd == 2)
450 sl << uint16 (0);
451
452 dirty = true;
453 }
454
455 if (dirty)
456 pl->ns->send_packet (sl);
457 }
458
459 /**
460 * Sends whole inventory.
461 */
462 void
463 esrv_send_inventory (object *pl, object *op)
464 {
465 if (!pl->contr->ns)//D
466 return;
467
468 int got_one = 0;
469
470 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
471
472 packet sl;
473 sl.printf ("item%d ", pl->contr->ns->itemcmd);
474
475 sl << uint32 (op->count);
476
477 for (object *tmp = op->inv; tmp; tmp = tmp->below)
478 {
479 object *head;
480
481 if (tmp->head)
482 head = tmp->head;
483 else
484 head = tmp;
485
486 if (head->client_visible ())
487 {
488 add_object_to_socklist (*pl->contr->ns, sl, head);
489
490 got_one++;
491
492 /* IT is possible for players to accumulate a huge amount of
493 * items (especially with some of the bags out there) to
494 * overflow the buffer. IF so, send multiple item commands.
495 */
496 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
497 {
498 pl->contr->ns->send_packet (sl);
499
500 sl.reset ();
501 sl.printf ("item%d ", pl->contr->ns->itemcmd);
502 sl << uint32 (op->count);
503 got_one = 0;
504 }
505 }
506 }
507
508 if (got_one)
509 pl->contr->ns->send_packet (sl);
510 }
511
512 /**
513 * Updates object *op for player *pl.
514 *
515 * flags is a list of values to update
516 * to the client (as defined in newclient.h - might as well use the
517 * same value both places.
518 */
519 void
520 esrv_update_item (int flags, object *pl, object *op)
521 {
522 /* If we have a request to send the player item, skip a few checks. */
523 if (op != pl && !op->client_visible ())
524 return;
525
526 client *ns = pl->contr->ns;
527 if (!ns)
528 return;
529
530 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
531 {
532 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
533 * this is happening - we can set a breakpoint here in the debugger
534 * and track back the call.
535 */
536 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
537 }
538
539 packet sl ("upditem");
540
541 sl << uint8 (flags);
542
543 op = op->head_ ();
544
545 sl << uint32 (op->count);
546
547 if (flags & UPD_LOCATION)
548 sl << uint32 (op->env ? op->env->count : 0);
549
550 if (flags & UPD_FLAGS)
551 sl << uint32 (query_flags (op));
552
553 if (flags & UPD_WEIGHT)
554 {
555 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
556
557 if (op)
558 ns->last_weight = weight;
559
560 sl << uint32 (weight);
561 }
562
563 if (flags & UPD_FACE)
564 {
565 ns->send_face (op->face, -50);
566 ns->flush_fx ();
567 sl << uint32 (op->face);
568 }
569
570 if (flags & UPD_NAME)
571 {
572 int len;
573 const char *item_p;
574 char item_n[MAX_BUF];
575
576 if (!op->custom_name)
577 {
578 strncpy (item_n, query_base_name (op, 0), 127);
579 item_n[127] = 0;
580 len = strlen (item_n);
581 item_p = query_base_name (op, 1);
582 }
583 else
584 {
585 strncpy (item_n, op->custom_name, 127);
586 item_n[127] = 0;
587 len = strlen (item_n);
588 item_p = op->custom_name;
589 }
590
591 strncpy (item_n + len + 1, item_p, 127);
592 item_n[254] = 0;
593 len += strlen (item_n + 1 + len) + 1;
594
595 sl << data8 (item_n, len);
596 }
597
598 if (flags & UPD_ANIM)
599 sl << uint16 (op->animation_id);
600
601 if (flags & UPD_ANIMSPEED)
602 {
603 int anim_speed = 0;
604
605 if (QUERY_FLAG (op, FLAG_ANIMATE))
606 {
607 if (op->anim_speed)
608 anim_speed = op->anim_speed;
609 else
610 {
611 if (fabs (op->speed) < 0.001)
612 anim_speed = 255;
613 else if (fabs (op->speed) >= 1.0)
614 anim_speed = 1;
615 else
616 anim_speed = (int) (1.0 / fabs (op->speed));
617 }
618
619 if (anim_speed > 255)
620 anim_speed = 255;
621 }
622
623 sl << uint8 (anim_speed);
624 }
625
626 if (flags & UPD_NROF)
627 sl << uint32 (op->nrof);
628
629 pl->contr->ns->send_packet (sl);
630 }
631
632 /**
633 * Sends item's info to player.
634 */
635 void
636 esrv_send_item (object *pl, object *op)
637 {
638 if (!pl->contr->ns)
639 return;
640
641 /* We only send 'visible' objects to the client, and sometimes the player */
642 if (!op->client_visible () && op->type != PLAYER)
643 return;
644
645 packet sl;
646
647 sl.printf ("item%d ", pl->contr->ns->itemcmd);
648
649 op = op->head_ ();
650
651 sl << uint32 (op->env ? op->env->count : 0);
652
653 add_object_to_socklist (*pl->contr->ns, sl, op);
654
655 pl->contr->ns->send_packet (sl);
656 SET_FLAG (op, FLAG_CLIENT_SENT);
657 }
658
659 /**
660 * Tells the client to delete an item.
661 */
662 void
663 esrv_del_item (player *pl, int tag)
664 {
665 if (!pl->ns)
666 return;
667
668 packet sl ("delitem");
669
670 sl << uint32 (tag);
671
672 pl->ns->send_packet (sl);
673 }
674
675
676 /*******************************************************************************
677 *
678 * Client has requested us to do something with an object.
679 *
680 ******************************************************************************/
681
682 /**
683 * Takes a player and object count (tag) and returns the actual object
684 * pointer, or null if it can't be found.
685 */
686 object *
687 esrv_get_ob_from_count (object *pl, tag_t count)
688 {
689 if (pl->count == count)
690 return pl;
691
692 for (object *op = pl->inv; op; op = op->below)
693 if (op->count == count)
694 return op;
695 else if (op->type == CONTAINER && pl->container == op)
696 for (object *tmp = op->inv; tmp; tmp = tmp->below)
697 if (tmp->count == count)
698 return tmp;
699
700 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
701 if (op->head && op->head->count == count)
702 return op;
703 else if (op->count == count)
704 return op;
705 else if (op->type == CONTAINER && pl->container == op)
706 for (object *tmp = op->inv; tmp; tmp = tmp->below)
707 if (tmp->count == count)
708 return tmp;
709
710 #if 0
711 /* If the high bit is set, player examined a pseudo object. */
712 if (count & 0x80000000)
713 return 0;
714 #endif
715
716 return 0;
717 }
718
719 /** Client wants to examine some object. So lets do so. */
720 void
721 ExamineCmd (char *buf, int len, player *pl)
722 {
723 tag_t tag = atoi (buf);
724
725 /* If the high bit is set, player applied a pseudo object. */
726 if (tag & 0x80000000)
727 {
728 pl->ns->look_position = tag & 0x7fffffff;
729 pl->ns->floorbox_update ();
730 return;
731 }
732
733 object *op = esrv_get_ob_from_count (pl->ob, tag);
734
735 if (!op)
736 {
737 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
738 return;
739 }
740
741 examine (pl->ob, op);
742 }
743
744 /** Client wants to examine some object. So lets do so. */
745 void
746 ExCmd (char *buf, int len, player *pl)
747 {
748 tag_t tag = atoi (buf);
749
750 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
751 {
752 std::string s = op->describe (pl->ob);
753
754 if (msg_is_special (s.c_str (), false))
755 cfperl_expand_cfpod (pl, s);
756
757 packet sl ("ex");
758 sl << ber32 (tag) << s.c_str ();
759
760 pl->ns->send_packet (sl);
761 }
762 }
763
764 /** Client wants to apply some object. Lets do so. */
765 void
766 ApplyCmd (char *buf, int len, player *pl)
767 {
768 tag_t tag = atoi (buf);
769
770 /* If the high bit is set, player applied a pseudo object. */
771 if (tag & 0x80000000)
772 {
773 pl->ns->look_position = tag & 0x7fffffff;
774 pl->ns->floorbox_update ();
775 return;
776 }
777
778 object *op = esrv_get_ob_from_count (pl->ob, tag);
779
780 if (!op)
781 {
782 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
783 return;
784 }
785
786 player_apply (pl->ob, op, 0, 0);
787 }
788
789 /** Client wants to lock some object. Lets do so. */
790 void
791 LockItem (char *data, int len, player *pl)
792 {
793 int flag = data[0];
794 tag_t tag = net_uint32 ((uint8 *)data + 1);
795 object *op = esrv_get_ob_from_count (pl->ob, tag);
796
797 if (!op)
798 {
799 pl->failmsg ("Could not find object to lock/unlock");
800 return;
801 }
802
803 if (!flag)
804 CLEAR_FLAG (op, FLAG_INV_LOCKED);
805 else
806 SET_FLAG (op, FLAG_INV_LOCKED);
807
808 esrv_update_item (UPD_FLAGS, pl->ob, op);
809 }
810
811 /** Client wants to mark some object. Lets do so. */
812 void
813 MarkItem (char *data, int len, player *pl)
814 {
815 tag_t tag = net_uint32 ((uint8 *)data);
816 object *op = esrv_get_ob_from_count (pl->ob, tag);
817
818 if (!op)
819 {
820 pl->failmsg ("Could not find object to mark");
821 return;
822 }
823
824 pl->mark = op;
825 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
826 }
827
828 /**
829 * look_at prints items on the specified square.
830 *
831 * [ removed EARTHWALL check and added check for containers inventory.
832 * Tero.Haatanen@lut.fi ]
833 */
834 static void
835 look_at (player *pl, int dx, int dy)
836 {
837 dynbuf_text buf;
838 object *ob = pl->ob;
839
840 if (!pl->observe->map)
841 return;
842
843 mapxy pos (pl->observe);
844 pos.move (dx, dy);
845
846 if (pos.normalise ())
847 for (object *tmp = pos->top; tmp; tmp = tmp->below)
848 {
849 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
850 continue;
851
852 if (QUERY_FLAG (ob, FLAG_WIZ))
853 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
854 else
855 buf.printf ("- %s.\n", query_name (tmp));
856
857 object *head = tmp->head_ ();
858
859 if (head->inv)
860 if ((head->type != CONTAINER && head->type != FLESH)
861 || QUERY_FLAG (ob, FLAG_WIZ))
862 buf << head->query_inventory (ob, " ");
863
864 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
865 break;
866 }
867
868 if (buf.empty ())
869 pl->failmsg ("You see nothing there.");
870 else
871 pl->infobox (MSG_CHANNEL ("lookat"), buf);
872 }
873
874 /** Client wants to look at some object. Lets do so. */
875 void
876 LookAt (char *buf, int len, player *pl)
877 {
878 char *cp;
879
880 int dx = atoi (buf);
881 if (!(cp = strchr (buf, ' ')))
882 return;
883
884 int dy = atoi (cp);
885
886 if (player *opl = pl->observe->contr)
887 if (client *ns = opl->ns)
888 {
889 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
890 return;
891
892 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
893 return;
894 }
895
896 look_at (pl, dx, dy);
897 }
898
899 /** Move an object to a new location */
900 void
901 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
902 {
903 object *op = esrv_get_ob_from_count (pl, tag);
904 if (!op)
905 {
906 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
907 return;
908 }
909
910 if (!to)
911 { /* drop it to the ground */
912 if (op->map && !op->env)
913 return;
914
915 /* If it is an active container, then we should drop all objects
916 * in the container and not the container itself.
917 */
918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
919 {
920 int cnt = MAX_ITEM_PER_DROP;
921
922 for (object *current = op->inv; current && cnt--; )
923 {
924 object *next = current->below;
925 drop_object (pl, current, 0);
926 current = next;
927 }
928
929 if (cnt <= 0)
930 op->failmsg ("Only dropped some items, can't drop that many items at once.");
931 }
932 else
933 drop_object (pl, op, nrof);
934
935 return;
936 }
937 else if (to == pl->count)
938 { /* pick it up to the inventory */
939 /* return if player has already picked it up */
940 if (op->env == pl)
941 return;
942
943 pl->contr->count = nrof;
944 pick_up (pl, op);
945 return;
946 }
947
948 object *env = esrv_get_ob_from_count (pl, to);
949 if (!env)
950 {
951 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
952 return;
953 }
954
955 /* put_object_in_sack presumes that necessary sanity checking
956 * has already been done (eg, it can be picked up and fits in
957 * in a sack, so check for those things. We should also check
958 * an make sure env is in fact a container for that matter.
959 */
960 if (env->type == CONTAINER
961 && can_pick (pl, op)
962 && sack_can_hold (pl, env, op, nrof))
963 put_object_in_sack (pl, env, op, nrof);
964 }
965