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/cvs/deliantra/server/socket/item.C
Revision: 1.78
Committed: Mon Apr 27 01:38:49 2009 UTC (15 years, 1 month ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_80, rel-2_79
Changes since 1.77: +1 -1 lines
Log Message:
*** empty log message ***

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h>
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 /*******************************************************************************
43 *
44 * Functions related to sending object data to the client.
45 *
46 ******************************************************************************/
47
48 /**
49 * This is a similar to query_name, but returns flags
50 * to be sent to client.
51 */
52 unsigned int
53 query_flags (object *op)
54 {
55 unsigned int flags = 0;
56
57 if (QUERY_FLAG (op, FLAG_APPLIED))
58 switch (op->type)
59 {
60 case BOW:
61 case WAND:
62 case ROD:
63 case HORN:
64 flags = a_readied;
65 break;
66 case WEAPON:
67 flags = a_wielded;
68 break;
69 case SKILL:
70 case ARMOUR:
71 case HELMET:
72 case SHIELD:
73 case RING:
74 case BOOTS:
75 case GLOVES:
76 case AMULET:
77 case GIRDLE:
78 case BRACERS:
79 case CLOAK:
80 flags = a_worn;
81 break;
82 case CONTAINER:
83 flags = a_active;
84 break;
85 default:
86 flags = a_applied;
87 break;
88 }
89
90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
91 flags |= F_OPEN;
92
93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
94 {
95 if (QUERY_FLAG (op, FLAG_DAMNED))
96 flags |= F_DAMNED;
97 else if (QUERY_FLAG (op, FLAG_CURSED))
98 flags |= F_CURSED;
99 }
100
101 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
102 flags |= F_MAGIC;
103 if (QUERY_FLAG (op, FLAG_UNPAID))
104 flags |= F_UNPAID;
105 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
106 flags |= F_LOCKED;
107
108 return flags;
109 }
110
111 /* Used in the send_look to put object head into packet
112 * sl for socket ns. Need socket to know if we need to send
113 * animation of face to the client.
114 */
115 static void
116 add_object_to_socklist (client &ns, packet &sl, object *head)
117 {
118 char item_n[MAX_BUF];
119 const char *item_p;
120
121 int flags = query_flags (head);
122 if (QUERY_FLAG (head, FLAG_NO_PICK))
123 flags |= F_NOPICK;
124
125 ns.send_face (head->face, -50);
126 ns.flush_fx ();
127
128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
129 ns.send_animation (head->animation_id);
130
131 sl << uint32 (head->count)
132 << uint32 (flags)
133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
134 << uint32 (head->face);
135
136 int len;
137
138 if (!head->custom_name)
139 {
140 strncpy (item_n, query_base_name (head, 0), 127);
141 item_n[127] = 0;
142 len = strlen (item_n);
143 item_p = query_base_name (head, 1);
144 }
145 else
146 {
147 strncpy (item_n, head->custom_name, 127);
148 item_n[127] = 0;
149 len = strlen (item_n);
150 item_p = head->custom_name;
151 }
152
153 strncpy (item_n + len + 1, item_p, 127);
154 item_n[254] = 0;
155 len += strlen (item_n + 1 + len) + 1;
156
157 sl << data8 (item_n, len)
158 << uint16 (head->animation_id);
159
160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
163
164 sl << uint8 (anim_speed)
165 << uint32 (head->nrof);
166
167 if (ns.itemcmd == 2)
168 sl << uint16 (head->client_type);
169 }
170
171 static faceidx
172 need_face_now (player *pl, const char *name)
173 {
174 faceidx face = face_find (name, empty_face);
175
176 pl->ns->send_face (face, -50);
177 pl->ns->flush_fx ();
178
179 return face;
180 }
181
182 #define FINGER_UP "finger_up.x11"
183 #define FINGER_DOWN "finger_down.x11"
184
185 /**
186 * Send the look window. Don't need to do animations here
187 * This sends all the faces to the client, not just updates. This is
188 * because object ordering would otherwise be inconsistent.
189 */
190 void
191 esrv_draw_look (player *pl)
192 {
193 object *ob = pl->ob;
194
195 if (!pl->ns->update_look)
196 {
197 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
198 return;
199 }
200
201 pl->ns->update_look = 0;
202
203 if (QUERY_FLAG (ob, FLAG_REMOVED)
204 || !ob->map
205 || ob->map->in_memory != MAP_ACTIVE
206 || out_of_map (ob->map, ob->x, ob->y))
207 return;
208
209 pl->ns->send_packet ("delinv 0");
210
211 packet sl;
212 sl.printf ("item%d ", pl->ns->itemcmd);
213
214 sl << uint32 (0);
215
216 int start_pos = pl->ns->look_position;
217 bool dirty = false;
218
219 mapspace &ms = ob->ms ();
220
221 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222 // start from the top
223 object *items [FLOORBOX_PAGESIZE];
224 int item_idx = 0, item_cnt = 0;
225 int pos = 0;
226
227 // find our items by walking down
228 object *item = ms.top;
229
230 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 {
232 if (!item->client_visible ())
233 continue;
234
235 if (++pos < start_pos)
236 continue;
237
238 // record item
239 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240 item_cnt++;
241
242 // stop at first floor
243 if (item->flag [FLAG_IS_FLOOR])
244 {
245 // we are finished, don't append "next group of items"
246 // by setting item to ms.bot it becomes zero which is checked after the while loop
247 item = ms.bot;
248 }
249 }
250
251 // see if there are more if we cared - we ignore invisible objects
252 if (item)
253 {
254 /* What we basically do is make a 'fake' object - when the user applies it,
255 * we notice the special tag the object has, and act accordingly.
256 */
257 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
258 << uint32 (0)
259 << uint32 ((uint32) - 1)
260 << uint32 (need_face_now (pl, FINGER_DOWN))
261 << data8 ("Apply this to see the items below")
262 << uint16 (0)
263 << uint8 (0)
264 << uint32 (0);
265
266 if (pl->ns->itemcmd == 2)
267 sl << uint16 (0);
268
269 dirty = true;
270 }
271
272 // now send out all items in the ring buffer in reverse order
273 while (item_cnt)
274 {
275 --item_cnt;
276 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277 object *item = items [item_idx];
278
279 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280
281 dirty = true;
282
283 // if packet got too large, send it and begin a new one
284 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
285 {
286 pl->ns->send_packet (sl);
287
288 sl.reset ();
289 sl.printf ("item%d ", pl->ns->itemcmd);
290 sl << uint32 (0);
291
292 dirty = false;
293 }
294 }
295
296 if (start_pos)
297 {
298 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
299 << uint32 (0)
300 << sint32 (-1)
301 << uint32 (need_face_now (pl, FINGER_UP))
302 << data8 ("Apply this to see the items higher up")
303 << uint16 (0)
304 << uint8 (0)
305 << uint32 (0);
306
307 if (pl->ns->itemcmd == 2)
308 sl << uint16 (0);
309
310 dirty = true;
311 }
312
313 if (dirty)
314 pl->ns->send_packet (sl);
315 }
316
317 /**
318 * Sends whole inventory.
319 */
320 void
321 esrv_send_inventory (object *pl, object *op)
322 {
323 if (!pl->contr->ns)//D
324 return;
325
326 int got_one = 0;
327
328 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
329
330 packet sl;
331 sl.printf ("item%d ", pl->contr->ns->itemcmd);
332
333 sl << uint32 (op->count);
334
335 for (object *tmp = op->inv; tmp; tmp = tmp->below)
336 {
337 object *head;
338
339 if (tmp->head)
340 head = tmp->head;
341 else
342 head = tmp;
343
344 if (head->client_visible ())
345 {
346 add_object_to_socklist (*pl->contr->ns, sl, head);
347
348 got_one++;
349
350 /* IT is possible for players to accumulate a huge amount of
351 * items (especially with some of the bags out there) to
352 * overflow the buffer. IF so, send multiple item commands.
353 */
354 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
355 {
356 pl->contr->ns->send_packet (sl);
357
358 sl.reset ();
359 sl.printf ("item%d ", pl->contr->ns->itemcmd);
360 sl << uint32 (op->count);
361 got_one = 0;
362 }
363 }
364 }
365
366 if (got_one)
367 pl->contr->ns->send_packet (sl);
368 }
369
370 /**
371 * Updates object *op for player *pl.
372 *
373 * flags is a list of values to update
374 * to the client (as defined in newclient.h - might as well use the
375 * same value both places.
376 */
377 void
378 esrv_update_item (int flags, object *pl, object *op)
379 {
380 /* If we have a request to send the player item, skip a few checks. */
381 if (op != pl && !op->client_visible ())
382 return;
383
384 client *ns = pl->contr->ns;
385 if (!ns)
386 return;
387
388 packet sl ("upditem");
389
390 sl << uint8 (flags);
391
392 op = op->head_ ();
393
394 sl << uint32 (op->count);
395
396 if (flags & UPD_LOCATION)
397 sl << uint32 (op->env ? op->env->count : 0);
398
399 if (flags & UPD_FLAGS)
400 sl << uint32 (query_flags (op));
401
402 if (flags & UPD_WEIGHT)
403 {
404 sint32 weight = op->client_weight ();
405
406 if (op == pl)
407 ns->last_weight = weight;
408
409 sl << uint32 (weight);
410 }
411
412 if (flags & UPD_FACE)
413 {
414 ns->send_face (op->face, -50);
415 ns->flush_fx ();
416 sl << uint32 (op->face);
417 }
418
419 if (flags & UPD_NAME)
420 {
421 int len;
422 const char *item_p;
423 char item_n[127 * 2];
424
425 if (!op->custom_name)
426 {
427 len = assign (item_n, query_base_name (op, 0), 127);
428 item_p = query_base_name (op, 1);
429 }
430 else
431 {
432 len = assign (item_n, &op->custom_name, 127);
433 item_p = &op->custom_name;
434 }
435
436 len += assign (item_n + len, item_p, 127);
437
438 sl << data8 (item_n, len);
439 }
440
441 if (flags & UPD_ANIM)
442 sl << uint16 (op->animation_id);
443
444 if (flags & UPD_ANIMSPEED)
445 {
446 int anim_speed = 0;
447
448 if (QUERY_FLAG (op, FLAG_ANIMATE))
449 {
450 if (op->anim_speed)
451 anim_speed = op->anim_speed;
452 else
453 {
454 if (fabs (op->speed) < 0.001)
455 anim_speed = 255;
456 else if (fabs (op->speed) >= 1.0)
457 anim_speed = 1;
458 else
459 anim_speed = (int) (1.0 / fabs (op->speed));
460 }
461
462 if (anim_speed > 255)
463 anim_speed = 255;
464 }
465
466 sl << uint8 (anim_speed);
467 }
468
469 if (flags & UPD_NROF)
470 sl << uint32 (op->nrof);
471
472 pl->contr->ns->send_packet (sl);
473 }
474
475 /**
476 * Sends item's info to player.
477 */
478 void
479 esrv_send_item (object *pl, object *op)
480 {
481 if (!pl->contr->ns)
482 return;
483
484 /* We only send 'visible' objects to the client, and sometimes the player */
485 if (!op->client_visible () && op->type != PLAYER)
486 return;
487
488 packet sl;
489
490 sl.printf ("item%d ", pl->contr->ns->itemcmd);
491
492 op = op->head_ ();
493
494 sl << uint32 (op->env ? op->env->count : 0);
495
496 add_object_to_socklist (*pl->contr->ns, sl, op);
497
498 pl->contr->ns->send_packet (sl);
499 }
500
501 /**
502 * Tells the client to delete an item.
503 */
504 void
505 esrv_del_item (player *pl, int tag)
506 {
507 if (!pl->ns)
508 return;
509
510 packet sl ("delitem");
511
512 sl << uint32 (tag);
513
514 pl->ns->send_packet (sl);
515 }
516
517
518 /*******************************************************************************
519 *
520 * Client has requested us to do something with an object.
521 *
522 ******************************************************************************/
523
524 /**
525 * Takes a player and object count (tag) and returns the actual object
526 * pointer, or null if it can't be found.
527 */
528 object *
529 esrv_get_ob_from_count (object *pl, tag_t count)
530 {
531 if (pl->count == count)
532 return pl;
533
534 for (object *op = pl->inv; op; op = op->below)
535 if (op->count == count)
536 return op;
537 else if (op->type == CONTAINER && pl->container == op)
538 for (object *tmp = op->inv; tmp; tmp = tmp->below)
539 if (tmp->count == count)
540 return tmp;
541
542 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
543 if (op->head && op->head->count == count)
544 return op;
545 else if (op->count == count)
546 return op;
547 else if (op->type == CONTAINER && pl->container == op)
548 for (object *tmp = op->inv; tmp; tmp = tmp->below)
549 if (tmp->count == count)
550 return tmp;
551
552 #if 0
553 /* If the high bit is set, player examined a pseudo object. */
554 if (count & 0x80000000)
555 return 0;
556 #endif
557
558 return 0;
559 }
560
561 /** Client wants to examine some object. So lets do so. */
562 void
563 ExamineCmd (char *buf, int len, player *pl)
564 {
565 tag_t tag = atoi (buf);
566
567 /* If the high bit is set, player applied a pseudo object. */
568 if (tag & 0x80000000)
569 {
570 pl->ns->look_position = tag & 0x7fffffff;
571 pl->ns->floorbox_update ();
572 return;
573 }
574
575 object *op = esrv_get_ob_from_count (pl->ob, tag);
576
577 if (!op)
578 {
579 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
580 return;
581 }
582
583 examine (pl->ob, op);
584 }
585
586 /** Client wants to examine some object. So lets do so. */
587 void
588 ExCmd (char *buf, int len, player *pl)
589 {
590 tag_t tag = atoi (buf);
591
592 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
593 {
594 std::string s = op->describe (pl->ob);
595
596 packet sl ("ex");
597 sl << ber32 (tag)
598 << data (*pl->expand_cfpod (s.c_str ()));
599
600 pl->ns->send_packet (sl);
601 }
602 }
603
604 /** Client wants to apply some object. Lets do so. */
605 void
606 ApplyCmd (char *buf, int len, player *pl)
607 {
608 tag_t tag = atoi (buf);
609
610 /* If the high bit is set, player applied a pseudo object. */
611 if (tag & 0x80000000)
612 {
613 pl->ns->look_position = tag & 0x7fffffff;
614 pl->ns->floorbox_update ();
615 return;
616 }
617
618 object *op = esrv_get_ob_from_count (pl->ob, tag);
619
620 if (!op)
621 {
622 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
623 return;
624 }
625
626 player_apply (pl->ob, op, 0, 0);
627 }
628
629 /** Client wants to lock some object. Lets do so. */
630 void
631 LockItem (char *data, int len, player *pl)
632 {
633 int flag = data[0];
634 tag_t tag = net_uint32 ((uint8 *)data + 1);
635 object *op = esrv_get_ob_from_count (pl->ob, tag);
636
637 if (!op)
638 {
639 pl->failmsg ("Could not find object to lock/unlock");
640 return;
641 }
642
643 if (!flag)
644 CLEAR_FLAG (op, FLAG_INV_LOCKED);
645 else
646 SET_FLAG (op, FLAG_INV_LOCKED);
647
648 esrv_update_item (UPD_FLAGS, pl->ob, op);
649 }
650
651 /** Client wants to mark some object. Lets do so. */
652 void
653 MarkItem (char *data, int len, player *pl)
654 {
655 tag_t tag = net_uint32 ((uint8 *)data);
656 object *op = esrv_get_ob_from_count (pl->ob, tag);
657
658 if (!op)
659 {
660 pl->failmsg ("Could not find object to mark");
661 return;
662 }
663
664 pl->mark = op;
665 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
666 }
667
668 /**
669 * look_at prints items on the specified square.
670 *
671 * [ removed EARTHWALL check and added check for containers inventory.
672 * Tero.Haatanen@lut.fi ]
673 */
674 static void
675 look_at (player *pl, int dx, int dy)
676 {
677 dynbuf_text &buf = msg_dynbuf; buf.clear ();
678 object *ob = pl->ob;
679
680 if (!pl->observe->map)
681 return;
682
683 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
684
685 mapxy pos (pl->observe);
686 pos.move (dx, dy);
687
688 if (wiz)
689 {
690 if (pos.normalise ())
691 {
692 mapspace &ms = *pos;
693 ms.update ();
694
695 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
696 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n",
697 &pos.m->path, pos.x, pos.y, dx, dy,
698 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
699 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume ()
700 );
701 }
702 else
703 buf << "off-map\n\n";
704 }
705
706 int darkness = pl->blocked_los (dx, dy);
707
708 if (darkness == LOS_BLOCKED)
709 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
710 else if (darkness == LOS_MAX)
711 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
712 else
713 {
714 if (pos.normalise ())
715 for (object *tmp = pos->top; tmp; tmp = tmp->below)
716 {
717 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
718 continue;
719
720 if (wiz)
721 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
722 else
723 buf.printf (" - %s.\n", query_name (tmp));
724
725 object *head = tmp->head_ ();
726
727 if (head->inv)
728 if ((head->type != CONTAINER && head->type != FLESH)
729 || QUERY_FLAG (ob, FLAG_WIZ))
730 buf << head->query_inventory (ob, " ");
731
732 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
733 break;
734 }
735 }
736
737 if (buf.empty ())
738 buf << "You see nothing there.";
739
740 pl->infobox (MSG_CHANNEL ("lookat"), buf);
741 }
742
743 /** Client wants to look at some object. Lets do so. */
744 void
745 LookAt (char *buf, int len, player *pl)
746 {
747 char *cp;
748
749 int dx = atoi (buf);
750 if (!(cp = strchr (buf, ' ')))
751 return;
752
753 int dy = atoi (cp);
754
755 look_at (pl, dx, dy);
756 }
757
758 /** Move an object to a new location */
759 void
760 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
761 {
762 object *op = esrv_get_ob_from_count (pl, tag);
763 if (!op)
764 {
765 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
766 return;
767 }
768
769 if (!to)
770 { /* drop it to the ground */
771 if (op->map && !op->env)
772 return;
773
774 /* If it is an active container, then we should drop all objects
775 * in the container and not the container itself.
776 */
777 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
778 {
779 int cnt = MAX_ITEM_PER_DROP;
780
781 for (object *current = op->inv; current && cnt--; )
782 {
783 object *next = current->below;
784 drop_object (pl, current, 0);
785 current = next;
786 }
787
788 if (cnt <= 0)
789 op->failmsg ("Only dropped some items, can't drop that many items at once.");
790 }
791 else
792 drop_object (pl, op, nrof);
793
794 return;
795 }
796 else if (to == pl->count)
797 { /* pick it up to the inventory */
798 /* return if player has already picked it up */
799 if (op->env == pl)
800 return;
801
802 pl->contr->count = nrof;
803 pick_up (pl, op);
804 return;
805 }
806
807 object *env = esrv_get_ob_from_count (pl, to);
808 if (!env)
809 {
810 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
811 return;
812 }
813
814 /* put_object_in_sack presumes that necessary sanity checking
815 * has already been done (eg, it can be picked up and fits in
816 * in a sack, so check for those things. We should also check
817 * an make sure env is in fact a container for that matter.
818 */
819 if (env->type == CONTAINER
820 && can_pick (pl, op)
821 && sack_can_hold (pl, env, op, nrof))
822 put_object_in_sack (pl, env, op, nrof);
823 }
824