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/cvs/deliantra/server/socket/item.C
Revision: 1.23
Committed: Fri Dec 15 19:59:20 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.22: +1 -3 lines
Log Message:
the rename for sanity campaign hits
you died
- renamed stuff
- partially updated copyrights
- some cleanups

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35
36 #include <global.h>
37 #include <object.h> /* LOOK_OBJ */
38 #include <sproto.h>
39
40 /** This is the maximum number of bytes we expect any one item to take up */
41 #define MAXITEMLEN 300
42
43 /*******************************************************************************
44 *
45 * Functions related to sending object data to the client.
46 *
47 ******************************************************************************/
48
49 /**
50 * This is a similar to query_name, but returns flags
51 * to be sended to client.
52 */
53 unsigned int
54 query_flags (object *op)
55 {
56 unsigned int flags = 0;
57
58 if (QUERY_FLAG (op, FLAG_APPLIED))
59 {
60 switch (op->type)
61 {
62 case BOW:
63 case WAND:
64 case ROD:
65 case HORN:
66 flags = a_readied;
67 break;
68 case WEAPON:
69 flags = a_wielded;
70 break;
71 case SKILL:
72 case ARMOUR:
73 case HELMET:
74 case SHIELD:
75 case RING:
76 case BOOTS:
77 case GLOVES:
78 case AMULET:
79 case GIRDLE:
80 case BRACERS:
81 case CLOAK:
82 flags = a_worn;
83 break;
84 case CONTAINER:
85 flags = a_active;
86 break;
87 default:
88 flags = a_applied;
89 break;
90 }
91 }
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN;
94
95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96 {
97 if (QUERY_FLAG (op, FLAG_DAMNED))
98 flags |= F_DAMNED;
99 else if (QUERY_FLAG (op, FLAG_CURSED))
100 flags |= F_CURSED;
101 }
102 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103 flags |= F_MAGIC;
104 if (QUERY_FLAG (op, FLAG_UNPAID))
105 flags |= F_UNPAID;
106 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
107 flags |= F_LOCKED;
108
109 return flags;
110 }
111
112 /* Used in the send_look to put object head into packet
113 * sl for socket ns. Need socket to know if we need to send
114 * animation of face to the client.
115 */
116 static void
117 add_object_to_socklist (client &ns, packet &sl, object *head)
118 {
119 int flags, len, anim_speed;
120 char item_n[MAX_BUF];
121 const char *item_p;
122
123 flags = query_flags (head);
124 if (QUERY_FLAG (head, FLAG_NO_PICK))
125 flags |= F_NOPICK;
126
127 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
128 esrv_send_face (&ns, head->face->number, 0);
129
130 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
131 esrv_send_animation (&ns, head->animation_id);
132
133 sl << uint32 (head->count)
134 << uint32 (flags)
135 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
136 << uint32 (head->face->number);
137
138 if (!head->custom_name)
139 {
140 strncpy (item_n, query_base_name (head, 0), 127);
141 item_n[127] = 0;
142 len = strlen (item_n);
143 item_p = query_base_name (head, 1);
144 }
145 else
146 {
147 strncpy (item_n, head->custom_name, 127);
148 item_n[127] = 0;
149 len = strlen (item_n);
150 item_p = head->custom_name;
151 }
152
153 strncpy (item_n + len + 1, item_p, 127);
154 item_n[254] = 0;
155 len += strlen (item_n + 1 + len) + 1;
156
157 sl << data8 (item_n, len)
158 << uint16 (head->animation_id);
159
160 anim_speed = 0;
161 if (QUERY_FLAG (head, FLAG_ANIMATE))
162 {
163 if (head->anim_speed)
164 anim_speed = head->anim_speed;
165 else
166 {
167 if (FABS (head->speed) < 0.001)
168 anim_speed = 255;
169 else if (FABS (head->speed) >= 1.0)
170 anim_speed = 1;
171 else
172 anim_speed = (int) (1.0 / FABS (head->speed));
173 }
174
175 if (anim_speed > 255)
176 anim_speed = 255;
177 }
178
179 sl << uint8 (anim_speed)
180 << uint32 (head->nrof);
181
182 if (ns.itemcmd == 2)
183 sl << uint16 (head->client_type);
184
185 SET_FLAG (head, FLAG_CLIENT_SENT);
186 }
187
188
189 /**
190 * Send the look window. Don't need to do animations here
191 * This sends all the faces to the client, not just updates. This is
192 * because object ordering would otherwise be inconsistent
193 */
194
195 void
196 esrv_draw_look (object *pl)
197 {
198 object *tmp, *last;
199 int got_one = 0, start_look = 0, end_look = 0;
200 char buf[MAX_BUF];
201
202 if (!pl->contr->socket->update_look)
203 {
204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
205 return;
206 }
207 else
208 pl->contr->socket->update_look = 0;
209
210 if (QUERY_FLAG (pl, FLAG_REMOVED)
211 || !pl->map
212 || pl->map->in_memory != MAP_IN_MEMORY
213 || out_of_map (pl->map, pl->x, pl->y))
214 return;
215
216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ;
218
219 packet sl;
220
221 pl->contr->socket->send_packet ("delinv 0");
222
223 sl.printf ("item%d ", pl->contr->socket->itemcmd);
224
225 sl << uint32 (0);
226
227 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
228 esrv_send_face (pl->contr->socket, empty_face->number, 0);
229
230 if (pl->contr->socket->look_position)
231 {
232 char buf[80];
233 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
234
235 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
236 << uint32 (0)
237 << sint32 (-1)
238 << uint32 (empty_face->number)
239 << data8 (buf)
240 << uint16 (0)
241 << uint8 (0)
242 << uint32 (0);
243
244 if (pl->contr->socket->itemcmd == 2)
245 sl << uint16 (0);
246 }
247
248 for (last = NULL; tmp != last; tmp = tmp->below)
249 {
250 object *head;
251
252 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
253 {
254 last = tmp->below; /* assumes double floor mode */
255 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
256 last = last->below;
257 }
258
259 if (LOOK_OBJ (tmp))
260 {
261 if (++start_look < pl->contr->socket->look_position)
262 continue;
263
264 end_look++;
265
266 if (end_look > NUM_LOOK_OBJECTS)
267 {
268 /* What we basically do is make a 'fake' object - when the user applies it,
269 * we notice the special tag the object has, and act accordingly.
270 */
271 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
272 << uint32 (0)
273 << uint32 ((uint32) - 1)
274 << uint32 (empty_face->number)
275 << data8 ("Apply this to see next group of items")
276 << uint16 (0)
277 << uint8 (0)
278 << uint32 (0);
279
280 if (pl->contr->socket->itemcmd == 2)
281 sl << uint16 (0);
282
283 break;
284 }
285
286 if (tmp->head)
287 head = tmp->head;
288 else
289 head = tmp;
290
291 add_object_to_socklist (*pl->contr->socket, sl, head);
292 got_one++;
293
294 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
295 {
296 pl->contr->socket->send_packet (sl);
297
298 sl.reset ();
299 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 sl << uint32 (0);
301 got_one = 0;
302 }
303 } /* If LOOK_OBJ() */
304 }
305
306 if (got_one)
307 pl->contr->socket->send_packet (sl);
308
309 }
310
311 /**
312 * Sends whole inventory.
313 */
314 void
315 esrv_send_inventory (object *pl, object *op)
316 {
317 object *tmp;
318 int got_one = 0;
319
320 packet sl;
321
322 sl.printf ("delinv %d", op->count);
323 pl->contr->socket->send_packet (sl);
324
325 sl.reset ();
326 sl.printf ("item%d ", pl->contr->socket->itemcmd);
327
328 sl << uint32 (op->count);
329
330 for (tmp = op->inv; tmp; tmp = tmp->below)
331 {
332 object *head;
333
334 if (tmp->head)
335 head = tmp->head;
336 else
337 head = tmp;
338
339 if (LOOK_OBJ (head))
340 {
341 add_object_to_socklist (*pl->contr->socket, sl, head);
342
343 got_one++;
344
345 /* IT is possible for players to accumulate a huge amount of
346 * items (especially with some of the bags out there) to
347 * overflow the buffer. IF so, send multiple item commands.
348 */
349 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
350 {
351 pl->contr->socket->send_packet (sl);
352
353 sl.reset ();
354 sl.printf ("item%d ", pl->contr->socket->itemcmd);
355 sl << uint32 (op->count);
356 got_one = 0;
357 }
358 } /* If LOOK_OBJ() */
359 }
360
361 if (got_one)
362 pl->contr->socket->send_packet (sl);
363
364 }
365
366 /**
367 * Updates object *op for player *pl.
368 *
369 * flags is a list of values to update
370 * to the client (as defined in newclient.h - might as well use the
371 * same value both places.
372 */
373
374 void
375 esrv_update_item (int flags, object *pl, object *op)
376 {
377 /* If we have a request to send the player item, skip a few checks. */
378 if (op != pl)
379 {
380 if (!LOOK_OBJ (op))
381 return;
382 /* we remove the check for op->env, because in theory, the object
383 * is hopefully in the same place, so the client should preserve
384 * order.
385 */
386 }
387
388 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
389 {
390 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
391 * this is happening - we can set a breakpoint here in the debugger
392 * and track back the call.
393 */
394 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
395 }
396
397 packet sl;
398
399 sl << "upditem "
400 << uint8 (flags);
401
402 if (op->head)
403 op = op->head;
404
405 sl << uint32 (op->count);
406
407 if (flags & UPD_LOCATION)
408 sl << uint32 (op->env ? op->env->count : 0);
409
410 if (flags & UPD_FLAGS)
411 sl << uint32 (query_flags (op));
412
413 if (flags & UPD_WEIGHT)
414 {
415 sint32 weight = WEIGHT (op);
416
417 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
418
419 if (pl == op)
420 op->contr->last_weight = weight;
421 }
422
423 if (flags & UPD_FACE)
424 {
425 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
426 esrv_send_face (pl->contr->socket, op->face->number, 0);
427
428 sl << uint32 (op->face->number);
429 }
430
431 if (flags & UPD_NAME)
432 {
433 int len;
434 const char *item_p;
435 char item_n[MAX_BUF];
436
437 if (!op->custom_name)
438 {
439 strncpy (item_n, query_base_name (op, 0), 127);
440 item_n[127] = 0;
441 len = strlen (item_n);
442 item_p = query_base_name (op, 1);
443 }
444 else
445 {
446 strncpy (item_n, op->custom_name, 127);
447 item_n[127] = 0;
448 len = strlen (item_n);
449 item_p = op->custom_name;
450 }
451
452 strncpy (item_n + len + 1, item_p, 127);
453 item_n[254] = 0;
454 len += strlen (item_n + 1 + len) + 1;
455
456 sl << data8 (item_n, len);
457 }
458
459 if (flags & UPD_ANIM)
460 sl << uint16 (op->animation_id);
461
462 if (flags & UPD_ANIMSPEED)
463 {
464 int anim_speed = 0;
465
466 if (QUERY_FLAG (op, FLAG_ANIMATE))
467 {
468 if (op->anim_speed)
469 anim_speed = op->anim_speed;
470 else
471 {
472 if (FABS (op->speed) < 0.001)
473 anim_speed = 255;
474 else if (FABS (op->speed) >= 1.0)
475 anim_speed = 1;
476 else
477 anim_speed = (int) (1.0 / FABS (op->speed));
478 }
479
480 if (anim_speed > 255)
481 anim_speed = 255;
482 }
483
484 sl << uint8 (anim_speed);
485 }
486
487 if (flags & UPD_NROF)
488 sl << uint32 (op->nrof);
489
490 pl->contr->socket->send_packet (sl);
491 }
492
493 /**
494 * Sends item's info to player.
495 */
496 void
497 esrv_send_item (object *pl, object *op)
498 {
499 /* If this is not the player object, do some more checks */
500 if (op != pl)
501 {
502 /* We only send 'visibile' objects to the client */
503 if (!LOOK_OBJ (op))
504 return;
505 /* if the item is on the ground, mark that the look needs to
506 * be updated.
507 */
508 if (!op->env)
509 {
510 pl->contr->socket->update_look = 1;
511 return;
512 }
513 }
514
515 packet sl;
516
517 sl.printf ("item%d ", pl->contr->socket->itemcmd);
518
519 if (op->head)
520 op = op->head;
521
522 sl << uint32 (op->env ? op->env->count : 0);
523
524 add_object_to_socklist (*pl->contr->socket, sl, op);
525
526 pl->contr->socket->send_packet (sl);
527 SET_FLAG (op, FLAG_CLIENT_SENT);
528
529 }
530
531 /**
532 * Tells the client to delete an item. Uses the item
533 * command with a -1 location.
534 */
535
536 void
537 esrv_del_item (player *pl, int tag)
538 {
539 packet sl;
540
541 sl << "delitem "
542 << uint32 (tag);
543
544 pl->socket->send_packet (sl);
545 }
546
547
548 /*******************************************************************************
549 *
550 * Client has requested us to do something with an object.
551 *
552 ******************************************************************************/
553
554 /**
555 * Takes a player and object count (tag) and returns the actual object
556 * pointer, or null if it can't be found.
557 */
558
559 object *
560 esrv_get_ob_from_count (object *pl, tag_t count)
561 {
562 object *op, *tmp;
563
564 if (pl->count == count)
565 return pl;
566
567 for (op = pl->inv; op; op = op->below)
568 if (op->count == count)
569 return op;
570 else if (op->type == CONTAINER && pl->container == op)
571 for (tmp = op->inv; tmp; tmp = tmp->below)
572 if (tmp->count == count)
573 return tmp;
574
575 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
576 if (op->head != NULL && op->head->count == count)
577 return op;
578 else if (op->count == count)
579 return op;
580 else if (op->type == CONTAINER && pl->container == op)
581 for (tmp = op->inv; tmp; tmp = tmp->below)
582 if (tmp->count == count)
583 return tmp;
584
585 return NULL;
586 }
587
588
589 /** Client wants to examine some object. So lets do so. */
590 void
591 ExamineCmd (char *buf, int len, player *pl)
592 {
593 tag_t tag = atoi (buf);
594
595 /* If the high bit is set, player examined a pseudo object. */
596 if (tag & 0x80000000)
597 return;
598
599 object *op = esrv_get_ob_from_count (pl->ob, tag);
600
601 if (!op)
602 {
603 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
604 return;
605 }
606
607 examine (pl->ob, op);
608 }
609
610 /** Client wants to apply some object. Lets do so. */
611 void
612 ApplyCmd (char *buf, int len, player *pl)
613 {
614 tag_t tag = atoi (buf);
615
616 /* sort of a hack, but if the player saves and the player then manually
617 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
618 */
619 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
620 return;
621
622 /* If the high bit is set, player applied a pseudo object. */
623 if (tag & 0x80000000)
624 {
625 pl->socket->look_position = tag & 0x7fffffff;
626 pl->socket->update_look = 1;
627 return;
628 }
629
630 object *op = esrv_get_ob_from_count (pl->ob, tag);
631
632 if (!op)
633 {
634 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
635 return;
636 }
637
638 player_apply (pl->ob, op, 0, 0);
639 }
640
641 /** Client wants to apply some object. Lets do so. */
642 void
643 LockItem (char *data, int len, player *pl)
644 {
645 int flag = data[0];
646 tag_t tag = net_uint32 ((uint8 *)data + 1);
647 object *op = esrv_get_ob_from_count (pl->ob, tag);
648
649 if (!op)
650 {
651 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
652 return;
653 }
654
655 if (!flag)
656 CLEAR_FLAG (op, FLAG_INV_LOCKED);
657 else
658 SET_FLAG (op, FLAG_INV_LOCKED);
659
660 esrv_update_item (UPD_FLAGS, pl->ob, op);
661 }
662
663 /** Client wants to apply some object. Lets do so. */
664 void
665 MarkItem (char *data, int len, player *pl)
666 {
667 tag_t tag = net_uint32 ((uint8 *)data);
668 object *op = esrv_get_ob_from_count (pl->ob, tag);
669
670 if (!op)
671 {
672 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
673 return;
674 }
675
676 pl->mark = op;
677 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
678 }
679
680 /**
681 * look_at prints items on the specified square.
682 *
683 * [ removed EARTHWALL check and added check for containers inventory.
684 * Tero.Haatanen@lut.fi ]
685 */
686 void
687 look_at (object *op, int dx, int dy)
688 {
689 object *tmp;
690 int flag = 0;
691 sint16 x, y;
692 maptile *m;
693
694 x = op->x + dx;
695 y = op->y + dy;
696
697 if (out_of_map (op->map, x, y))
698 return;
699
700 m = get_map_from_coord (op->map, &x, &y);
701 if (!m)
702 return;
703
704 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
705
706 for (; tmp != NULL; tmp = tmp->below)
707 {
708 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
709 continue;
710
711 if (!flag)
712 {
713 if (dx || dy)
714 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
715 else
716 {
717 clear_win_info (op);
718 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
719 }
720 flag = 1;
721 }
722
723 if (QUERY_FLAG (op, FLAG_WIZ))
724 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
725 else
726 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
727
728 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
729 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
730 inventory (op, tmp->head == NULL ? tmp : tmp->head);
731
732 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
733 break;
734 }
735
736 if (!flag)
737 {
738 if (dx || dy)
739 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
740 else
741 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
742 }
743 }
744
745
746
747 /** Client wants to look at some object. Lets do so. */
748 void
749 LookAt (char *buf, int len, player *pl)
750 {
751 int dx, dy;
752 char *cp;
753
754 dx = atoi (buf);
755 if (!(cp = strchr (buf, ' ')))
756 {
757 return;
758 }
759 dy = atoi (cp);
760
761 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
762 return;
763
764 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
765 return;
766
767 look_at (pl->ob, dx, dy);
768 }
769
770 /** Move an object to a new location */
771 void
772 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
773 {
774 object *op, *env;
775
776 op = esrv_get_ob_from_count (pl, tag);
777 if (!op)
778 {
779 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
780 return;
781 }
782
783 if (!to)
784 { /* drop it to the ground */
785 if (op->map && !op->env)
786 return;
787
788 /* If it is an active container, then we should drop all objects
789 * in the container and not the container itself.
790 */
791 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
792 {
793 object *current, *next;
794
795 for (current = op->inv; current != NULL; current = next)
796 {
797 next = current->below;
798 drop_object (pl, current, 0);
799 }
800
801 esrv_update_item (UPD_WEIGHT, pl, op);
802 }
803 else
804 {
805 drop_object (pl, op, nrof);
806 }
807 return;
808 }
809 else if (to == pl->count)
810 { /* pick it up to the inventory */
811 /* return if player has already picked it up */
812 if (op->env == pl)
813 return;
814
815 pl->contr->count = nrof;
816 pick_up (pl, op);
817 return;
818 }
819
820 env = esrv_get_ob_from_count (pl, to);
821 if (!env)
822 {
823 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
824 return;
825 }
826
827 /* put_object_in_sack presumes that necessary sanity checking
828 * has already been done (eg, it can be picked up and fits in
829 * in a sack, so check for those things. We should also check
830 * an make sure env is in fact a container for that matter.
831 */
832 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
833 {
834 put_object_in_sack (pl, env, op, nrof);
835 }
836 }
837