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Revision: 1.79
Committed: Mon Oct 12 14:00:59 2009 UTC (14 years, 7 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_81
Changes since 1.78: +7 -6 lines
Log Message:
clarify license

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the Affero GNU General Public License
19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
21 *
22 * The authors can be reached via e-mail to <support@deliantra.net>
23 */
24
25 /**
26 * \file
27 * Client/server logic.
28 *
29 * \date 2003-12-02
30 *
31 * This contains item logic for client/server. It doesn't contain
32 * the actual commands that send the data, but does contain
33 * the logic for what items should be sent.
34 */
35
36 #include <global.h>
37 #include <object.h>
38 #include <sproto.h>
39
40 /** This is the maximum number of bytes we expect any one item to take up */
41 #define MAXITEMLEN 300
42
43 /*******************************************************************************
44 *
45 * Functions related to sending object data to the client.
46 *
47 ******************************************************************************/
48
49 /**
50 * This is a similar to query_name, but returns flags
51 * to be sent to client.
52 */
53 unsigned int
54 query_flags (object *op)
55 {
56 unsigned int flags = 0;
57
58 if (QUERY_FLAG (op, FLAG_APPLIED))
59 switch (op->type)
60 {
61 case BOW:
62 case WAND:
63 case ROD:
64 case HORN:
65 flags = a_readied;
66 break;
67 case WEAPON:
68 flags = a_wielded;
69 break;
70 case SKILL:
71 case ARMOUR:
72 case HELMET:
73 case SHIELD:
74 case RING:
75 case BOOTS:
76 case GLOVES:
77 case AMULET:
78 case GIRDLE:
79 case BRACERS:
80 case CLOAK:
81 flags = a_worn;
82 break;
83 case CONTAINER:
84 flags = a_active;
85 break;
86 default:
87 flags = a_applied;
88 break;
89 }
90
91 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
92 flags |= F_OPEN;
93
94 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
95 {
96 if (QUERY_FLAG (op, FLAG_DAMNED))
97 flags |= F_DAMNED;
98 else if (QUERY_FLAG (op, FLAG_CURSED))
99 flags |= F_CURSED;
100 }
101
102 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103 flags |= F_MAGIC;
104 if (QUERY_FLAG (op, FLAG_UNPAID))
105 flags |= F_UNPAID;
106 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
107 flags |= F_LOCKED;
108
109 return flags;
110 }
111
112 /* Used in the send_look to put object head into packet
113 * sl for socket ns. Need socket to know if we need to send
114 * animation of face to the client.
115 */
116 static void
117 add_object_to_socklist (client &ns, packet &sl, object *head)
118 {
119 char item_n[MAX_BUF];
120 const char *item_p;
121
122 int flags = query_flags (head);
123 if (QUERY_FLAG (head, FLAG_NO_PICK))
124 flags |= F_NOPICK;
125
126 ns.send_face (head->face, -50);
127 ns.flush_fx ();
128
129 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
130 ns.send_animation (head->animation_id);
131
132 sl << uint32 (head->count)
133 << uint32 (flags)
134 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
135 << uint32 (head->face);
136
137 int len;
138
139 if (!head->custom_name)
140 {
141 strncpy (item_n, query_base_name (head, 0), 127);
142 item_n[127] = 0;
143 len = strlen (item_n);
144 item_p = query_base_name (head, 1);
145 }
146 else
147 {
148 strncpy (item_n, head->custom_name, 127);
149 item_n[127] = 0;
150 len = strlen (item_n);
151 item_p = head->custom_name;
152 }
153
154 strncpy (item_n + len + 1, item_p, 127);
155 item_n[254] = 0;
156 len += strlen (item_n + 1 + len) + 1;
157
158 sl << data8 (item_n, len)
159 << uint16 (head->animation_id);
160
161 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
162 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
163 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
164
165 sl << uint8 (anim_speed)
166 << uint32 (head->nrof);
167
168 if (ns.itemcmd == 2)
169 sl << uint16 (head->client_type);
170 }
171
172 static faceidx
173 need_face_now (player *pl, const char *name)
174 {
175 faceidx face = face_find (name, empty_face);
176
177 pl->ns->send_face (face, -50);
178 pl->ns->flush_fx ();
179
180 return face;
181 }
182
183 #define FINGER_UP "finger_up.x11"
184 #define FINGER_DOWN "finger_down.x11"
185
186 /**
187 * Send the look window. Don't need to do animations here
188 * This sends all the faces to the client, not just updates. This is
189 * because object ordering would otherwise be inconsistent.
190 */
191 void
192 esrv_draw_look (player *pl)
193 {
194 object *ob = pl->ob;
195
196 if (!pl->ns->update_look)
197 {
198 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
199 return;
200 }
201
202 pl->ns->update_look = 0;
203
204 if (QUERY_FLAG (ob, FLAG_REMOVED)
205 || !ob->map
206 || ob->map->in_memory != MAP_ACTIVE
207 || out_of_map (ob->map, ob->x, ob->y))
208 return;
209
210 pl->ns->send_packet ("delinv 0");
211
212 packet sl;
213 sl.printf ("item%d ", pl->ns->itemcmd);
214
215 sl << uint32 (0);
216
217 int start_pos = pl->ns->look_position;
218 bool dirty = false;
219
220 mapspace &ms = ob->ms ();
221
222 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
223 // start from the top
224 object *items [FLOORBOX_PAGESIZE];
225 int item_idx = 0, item_cnt = 0;
226 int pos = 0;
227
228 // find our items by walking down
229 object *item = ms.top;
230
231 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
232 {
233 if (!item->client_visible ())
234 continue;
235
236 if (++pos < start_pos)
237 continue;
238
239 // record item
240 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
241 item_cnt++;
242
243 // stop at first floor
244 if (item->flag [FLAG_IS_FLOOR])
245 {
246 // we are finished, don't append "next group of items"
247 // by setting item to ms.bot it becomes zero which is checked after the while loop
248 item = ms.bot;
249 }
250 }
251
252 // see if there are more if we cared - we ignore invisible objects
253 if (item)
254 {
255 /* What we basically do is make a 'fake' object - when the user applies it,
256 * we notice the special tag the object has, and act accordingly.
257 */
258 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
259 << uint32 (0)
260 << uint32 ((uint32) - 1)
261 << uint32 (need_face_now (pl, FINGER_DOWN))
262 << data8 ("Apply this to see the items below")
263 << uint16 (0)
264 << uint8 (0)
265 << uint32 (0);
266
267 if (pl->ns->itemcmd == 2)
268 sl << uint16 (0);
269
270 dirty = true;
271 }
272
273 // now send out all items in the ring buffer in reverse order
274 while (item_cnt)
275 {
276 --item_cnt;
277 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
278 object *item = items [item_idx];
279
280 add_object_to_socklist (*pl->ns, sl, item->head_ ());
281
282 dirty = true;
283
284 // if packet got too large, send it and begin a new one
285 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
286 {
287 pl->ns->send_packet (sl);
288
289 sl.reset ();
290 sl.printf ("item%d ", pl->ns->itemcmd);
291 sl << uint32 (0);
292
293 dirty = false;
294 }
295 }
296
297 if (start_pos)
298 {
299 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
300 << uint32 (0)
301 << sint32 (-1)
302 << uint32 (need_face_now (pl, FINGER_UP))
303 << data8 ("Apply this to see the items higher up")
304 << uint16 (0)
305 << uint8 (0)
306 << uint32 (0);
307
308 if (pl->ns->itemcmd == 2)
309 sl << uint16 (0);
310
311 dirty = true;
312 }
313
314 if (dirty)
315 pl->ns->send_packet (sl);
316 }
317
318 /**
319 * Sends whole inventory.
320 */
321 void
322 esrv_send_inventory (object *pl, object *op)
323 {
324 if (!pl->contr->ns)//D
325 return;
326
327 int got_one = 0;
328
329 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
330
331 packet sl;
332 sl.printf ("item%d ", pl->contr->ns->itemcmd);
333
334 sl << uint32 (op->count);
335
336 for (object *tmp = op->inv; tmp; tmp = tmp->below)
337 {
338 object *head;
339
340 if (tmp->head)
341 head = tmp->head;
342 else
343 head = tmp;
344
345 if (head->client_visible ())
346 {
347 add_object_to_socklist (*pl->contr->ns, sl, head);
348
349 got_one++;
350
351 /* IT is possible for players to accumulate a huge amount of
352 * items (especially with some of the bags out there) to
353 * overflow the buffer. IF so, send multiple item commands.
354 */
355 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
356 {
357 pl->contr->ns->send_packet (sl);
358
359 sl.reset ();
360 sl.printf ("item%d ", pl->contr->ns->itemcmd);
361 sl << uint32 (op->count);
362 got_one = 0;
363 }
364 }
365 }
366
367 if (got_one)
368 pl->contr->ns->send_packet (sl);
369 }
370
371 /**
372 * Updates object *op for player *pl.
373 *
374 * flags is a list of values to update
375 * to the client (as defined in newclient.h - might as well use the
376 * same value both places.
377 */
378 void
379 esrv_update_item (int flags, object *pl, object *op)
380 {
381 /* If we have a request to send the player item, skip a few checks. */
382 if (op != pl && !op->client_visible ())
383 return;
384
385 client *ns = pl->contr->ns;
386 if (!ns)
387 return;
388
389 packet sl ("upditem");
390
391 sl << uint8 (flags);
392
393 op = op->head_ ();
394
395 sl << uint32 (op->count);
396
397 if (flags & UPD_LOCATION)
398 sl << uint32 (op->env ? op->env->count : 0);
399
400 if (flags & UPD_FLAGS)
401 sl << uint32 (query_flags (op));
402
403 if (flags & UPD_WEIGHT)
404 {
405 sint32 weight = op->client_weight ();
406
407 if (op == pl)
408 ns->last_weight = weight;
409
410 sl << uint32 (weight);
411 }
412
413 if (flags & UPD_FACE)
414 {
415 ns->send_face (op->face, -50);
416 ns->flush_fx ();
417 sl << uint32 (op->face);
418 }
419
420 if (flags & UPD_NAME)
421 {
422 int len;
423 const char *item_p;
424 char item_n[127 * 2];
425
426 if (!op->custom_name)
427 {
428 len = assign (item_n, query_base_name (op, 0), 127);
429 item_p = query_base_name (op, 1);
430 }
431 else
432 {
433 len = assign (item_n, &op->custom_name, 127);
434 item_p = &op->custom_name;
435 }
436
437 len += assign (item_n + len, item_p, 127);
438
439 sl << data8 (item_n, len);
440 }
441
442 if (flags & UPD_ANIM)
443 sl << uint16 (op->animation_id);
444
445 if (flags & UPD_ANIMSPEED)
446 {
447 int anim_speed = 0;
448
449 if (QUERY_FLAG (op, FLAG_ANIMATE))
450 {
451 if (op->anim_speed)
452 anim_speed = op->anim_speed;
453 else
454 {
455 if (fabs (op->speed) < 0.001)
456 anim_speed = 255;
457 else if (fabs (op->speed) >= 1.0)
458 anim_speed = 1;
459 else
460 anim_speed = (int) (1.0 / fabs (op->speed));
461 }
462
463 if (anim_speed > 255)
464 anim_speed = 255;
465 }
466
467 sl << uint8 (anim_speed);
468 }
469
470 if (flags & UPD_NROF)
471 sl << uint32 (op->nrof);
472
473 pl->contr->ns->send_packet (sl);
474 }
475
476 /**
477 * Sends item's info to player.
478 */
479 void
480 esrv_send_item (object *pl, object *op)
481 {
482 if (!pl->contr->ns)
483 return;
484
485 /* We only send 'visible' objects to the client, and sometimes the player */
486 if (!op->client_visible () && op->type != PLAYER)
487 return;
488
489 packet sl;
490
491 sl.printf ("item%d ", pl->contr->ns->itemcmd);
492
493 op = op->head_ ();
494
495 sl << uint32 (op->env ? op->env->count : 0);
496
497 add_object_to_socklist (*pl->contr->ns, sl, op);
498
499 pl->contr->ns->send_packet (sl);
500 }
501
502 /**
503 * Tells the client to delete an item.
504 */
505 void
506 esrv_del_item (player *pl, int tag)
507 {
508 if (!pl->ns)
509 return;
510
511 packet sl ("delitem");
512
513 sl << uint32 (tag);
514
515 pl->ns->send_packet (sl);
516 }
517
518
519 /*******************************************************************************
520 *
521 * Client has requested us to do something with an object.
522 *
523 ******************************************************************************/
524
525 /**
526 * Takes a player and object count (tag) and returns the actual object
527 * pointer, or null if it can't be found.
528 */
529 object *
530 esrv_get_ob_from_count (object *pl, tag_t count)
531 {
532 if (pl->count == count)
533 return pl;
534
535 for (object *op = pl->inv; op; op = op->below)
536 if (op->count == count)
537 return op;
538 else if (op->type == CONTAINER && pl->container == op)
539 for (object *tmp = op->inv; tmp; tmp = tmp->below)
540 if (tmp->count == count)
541 return tmp;
542
543 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
544 if (op->head && op->head->count == count)
545 return op;
546 else if (op->count == count)
547 return op;
548 else if (op->type == CONTAINER && pl->container == op)
549 for (object *tmp = op->inv; tmp; tmp = tmp->below)
550 if (tmp->count == count)
551 return tmp;
552
553 #if 0
554 /* If the high bit is set, player examined a pseudo object. */
555 if (count & 0x80000000)
556 return 0;
557 #endif
558
559 return 0;
560 }
561
562 /** Client wants to examine some object. So lets do so. */
563 void
564 ExamineCmd (char *buf, int len, player *pl)
565 {
566 tag_t tag = atoi (buf);
567
568 /* If the high bit is set, player applied a pseudo object. */
569 if (tag & 0x80000000)
570 {
571 pl->ns->look_position = tag & 0x7fffffff;
572 pl->ns->floorbox_update ();
573 return;
574 }
575
576 object *op = esrv_get_ob_from_count (pl->ob, tag);
577
578 if (!op)
579 {
580 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
581 return;
582 }
583
584 examine (pl->ob, op);
585 }
586
587 /** Client wants to examine some object. So lets do so. */
588 void
589 ExCmd (char *buf, int len, player *pl)
590 {
591 tag_t tag = atoi (buf);
592
593 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
594 {
595 std::string s = op->describe (pl->ob);
596
597 packet sl ("ex");
598 sl << ber32 (tag)
599 << data (*pl->expand_cfpod (s.c_str ()));
600
601 pl->ns->send_packet (sl);
602 }
603 }
604
605 /** Client wants to apply some object. Lets do so. */
606 void
607 ApplyCmd (char *buf, int len, player *pl)
608 {
609 tag_t tag = atoi (buf);
610
611 /* If the high bit is set, player applied a pseudo object. */
612 if (tag & 0x80000000)
613 {
614 pl->ns->look_position = tag & 0x7fffffff;
615 pl->ns->floorbox_update ();
616 return;
617 }
618
619 object *op = esrv_get_ob_from_count (pl->ob, tag);
620
621 if (!op)
622 {
623 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
624 return;
625 }
626
627 player_apply (pl->ob, op, 0, 0);
628 }
629
630 /** Client wants to lock some object. Lets do so. */
631 void
632 LockItem (char *data, int len, player *pl)
633 {
634 int flag = data[0];
635 tag_t tag = net_uint32 ((uint8 *)data + 1);
636 object *op = esrv_get_ob_from_count (pl->ob, tag);
637
638 if (!op)
639 {
640 pl->failmsg ("Could not find object to lock/unlock");
641 return;
642 }
643
644 if (!flag)
645 CLEAR_FLAG (op, FLAG_INV_LOCKED);
646 else
647 SET_FLAG (op, FLAG_INV_LOCKED);
648
649 esrv_update_item (UPD_FLAGS, pl->ob, op);
650 }
651
652 /** Client wants to mark some object. Lets do so. */
653 void
654 MarkItem (char *data, int len, player *pl)
655 {
656 tag_t tag = net_uint32 ((uint8 *)data);
657 object *op = esrv_get_ob_from_count (pl->ob, tag);
658
659 if (!op)
660 {
661 pl->failmsg ("Could not find object to mark");
662 return;
663 }
664
665 pl->mark = op;
666 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
667 }
668
669 /**
670 * look_at prints items on the specified square.
671 *
672 * [ removed EARTHWALL check and added check for containers inventory.
673 * Tero.Haatanen@lut.fi ]
674 */
675 static void
676 look_at (player *pl, int dx, int dy)
677 {
678 dynbuf_text &buf = msg_dynbuf; buf.clear ();
679 object *ob = pl->ob;
680
681 if (!pl->observe->map)
682 return;
683
684 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
685
686 mapxy pos (pl->observe);
687 pos.move (dx, dy);
688
689 if (wiz)
690 {
691 if (pos.normalise ())
692 {
693 mapspace &ms = *pos;
694 ms.update ();
695
696 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
697 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n",
698 &pos.m->path, pos.x, pos.y, dx, dy,
699 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
700 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume ()
701 );
702 }
703 else
704 buf << "off-map\n\n";
705 }
706
707 int darkness = pl->blocked_los (dx, dy);
708
709 if (darkness == LOS_BLOCKED)
710 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
711 else if (darkness == LOS_MAX)
712 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
713 else
714 {
715 if (pos.normalise ())
716 for (object *tmp = pos->top; tmp; tmp = tmp->below)
717 {
718 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
719 continue;
720
721 if (wiz)
722 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
723 else
724 buf.printf (" - %s.\n", query_name (tmp));
725
726 object *head = tmp->head_ ();
727
728 if (head->inv)
729 if ((head->type != CONTAINER && head->type != FLESH)
730 || QUERY_FLAG (ob, FLAG_WIZ))
731 buf << head->query_inventory (ob, " ");
732
733 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
734 break;
735 }
736 }
737
738 if (buf.empty ())
739 buf << "You see nothing there.";
740
741 pl->infobox (MSG_CHANNEL ("lookat"), buf);
742 }
743
744 /** Client wants to look at some object. Lets do so. */
745 void
746 LookAt (char *buf, int len, player *pl)
747 {
748 char *cp;
749
750 int dx = atoi (buf);
751 if (!(cp = strchr (buf, ' ')))
752 return;
753
754 int dy = atoi (cp);
755
756 look_at (pl, dx, dy);
757 }
758
759 /** Move an object to a new location */
760 void
761 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
762 {
763 object *op = esrv_get_ob_from_count (pl, tag);
764 if (!op)
765 {
766 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
767 return;
768 }
769
770 if (!to)
771 { /* drop it to the ground */
772 if (op->map && !op->env)
773 return;
774
775 /* If it is an active container, then we should drop all objects
776 * in the container and not the container itself.
777 */
778 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
779 {
780 int cnt = MAX_ITEM_PER_DROP;
781
782 for (object *current = op->inv; current && cnt--; )
783 {
784 object *next = current->below;
785 drop_object (pl, current, 0);
786 current = next;
787 }
788
789 if (cnt <= 0)
790 op->failmsg ("Only dropped some items, can't drop that many items at once.");
791 }
792 else
793 drop_object (pl, op, nrof);
794
795 return;
796 }
797 else if (to == pl->count)
798 { /* pick it up to the inventory */
799 /* return if player has already picked it up */
800 if (op->env == pl)
801 return;
802
803 pl->contr->count = nrof;
804 pick_up (pl, op);
805 return;
806 }
807
808 object *env = esrv_get_ob_from_count (pl, to);
809 if (!env)
810 {
811 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
812 return;
813 }
814
815 /* put_object_in_sack presumes that necessary sanity checking
816 * has already been done (eg, it can be picked up and fits in
817 * in a sack, so check for those things. We should also check
818 * an make sure env is in fact a container for that matter.
819 */
820 if (env->type == CONTAINER
821 && can_pick (pl, op)
822 && sack_can_hold (pl, env, op, nrof))
823 put_object_in_sack (pl, env, op, nrof);
824 }
825