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Revision: 1.79
Committed: Mon Oct 12 14:00:59 2009 UTC (14 years, 8 months ago) by root
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_81
Changes since 1.78: +7 -6 lines
Log Message:
clarify license

File Contents

# User Rev Content
1 elmex 1.1 /*
2 root 1.55 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 root 1.45 *
4 root 1.59 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 root 1.45 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6     * Copyright (©) 1992,2007 Frank Tore Johansen
7     *
8 root 1.79 * Deliantra is free software: you can redistribute it and/or modify it under
9     * the terms of the Affero GNU General Public License as published by the
10     * Free Software Foundation, either version 3 of the License, or (at your
11     * option) any later version.
12 root 1.45 *
13 root 1.50 * This program is distributed in the hope that it will be useful,
14     * but WITHOUT ANY WARRANTY; without even the implied warranty of
15     * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16     * GNU General Public License for more details.
17 root 1.45 *
18 root 1.79 * You should have received a copy of the Affero GNU General Public License
19     * and the GNU General Public License along with this program. If not, see
20     * <http://www.gnu.org/licenses/>.
21 root 1.45 *
22 root 1.55 * The authors can be reached via e-mail to <support@deliantra.net>
23 root 1.32 */
24 elmex 1.1
25     /**
26     * \file
27     * Client/server logic.
28     *
29     * \date 2003-12-02
30     *
31 root 1.32 * This contains item logic for client/server. It doesn't contain
32 elmex 1.1 * the actual commands that send the data, but does contain
33     * the logic for what items should be sent.
34     */
35    
36     #include <global.h>
37 root 1.32 #include <object.h>
38 elmex 1.1 #include <sproto.h>
39    
40     /** This is the maximum number of bytes we expect any one item to take up */
41     #define MAXITEMLEN 300
42    
43     /*******************************************************************************
44     *
45     * Functions related to sending object data to the client.
46     *
47     ******************************************************************************/
48    
49     /**
50     * This is a similar to query_name, but returns flags
51 root 1.24 * to be sent to client.
52 elmex 1.1 */
53 root 1.5 unsigned int
54     query_flags (object *op)
55 elmex 1.1 {
56 root 1.5 unsigned int flags = 0;
57 elmex 1.1
58 root 1.5 if (QUERY_FLAG (op, FLAG_APPLIED))
59 root 1.63 switch (op->type)
60     {
61     case BOW:
62     case WAND:
63     case ROD:
64     case HORN:
65     flags = a_readied;
66     break;
67     case WEAPON:
68     flags = a_wielded;
69     break;
70     case SKILL:
71     case ARMOUR:
72     case HELMET:
73     case SHIELD:
74     case RING:
75     case BOOTS:
76     case GLOVES:
77     case AMULET:
78     case GIRDLE:
79     case BRACERS:
80     case CLOAK:
81     flags = a_worn;
82     break;
83     case CONTAINER:
84     flags = a_active;
85     break;
86     default:
87     flags = a_applied;
88     break;
89     }
90 root 1.24
91 root 1.5 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
92     flags |= F_OPEN;
93    
94     if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
95     {
96     if (QUERY_FLAG (op, FLAG_DAMNED))
97     flags |= F_DAMNED;
98     else if (QUERY_FLAG (op, FLAG_CURSED))
99     flags |= F_CURSED;
100     }
101 root 1.24
102 root 1.5 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103     flags |= F_MAGIC;
104     if (QUERY_FLAG (op, FLAG_UNPAID))
105     flags |= F_UNPAID;
106     if (QUERY_FLAG (op, FLAG_INV_LOCKED))
107     flags |= F_LOCKED;
108 elmex 1.1
109 root 1.5 return flags;
110 elmex 1.1 }
111    
112 root 1.16 /* Used in the send_look to put object head into packet
113 elmex 1.1 * sl for socket ns. Need socket to know if we need to send
114     * animation of face to the client.
115     */
116 root 1.5 static void
117 root 1.23 add_object_to_socklist (client &ns, packet &sl, object *head)
118 elmex 1.1 {
119 root 1.5 char item_n[MAX_BUF];
120     const char *item_p;
121    
122 root 1.65 int flags = query_flags (head);
123 root 1.5 if (QUERY_FLAG (head, FLAG_NO_PICK))
124     flags |= F_NOPICK;
125    
126 root 1.51 ns.send_face (head->face, -50);
127 root 1.43 ns.flush_fx ();
128 root 1.5
129 root 1.13 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
130 root 1.42 ns.send_animation (head->animation_id);
131 root 1.5
132 root 1.13 sl << uint32 (head->count)
133     << uint32 (flags)
134 root 1.60 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
135 root 1.41 << uint32 (head->face);
136 root 1.5
137 root 1.65 int len;
138    
139 root 1.5 if (!head->custom_name)
140     {
141     strncpy (item_n, query_base_name (head, 0), 127);
142     item_n[127] = 0;
143     len = strlen (item_n);
144     item_p = query_base_name (head, 1);
145     }
146     else
147     {
148     strncpy (item_n, head->custom_name, 127);
149     item_n[127] = 0;
150     len = strlen (item_n);
151     item_p = head->custom_name;
152     }
153 root 1.13
154 root 1.5 strncpy (item_n + len + 1, item_p, 127);
155     item_n[254] = 0;
156     len += strlen (item_n + 1 + len) + 1;
157    
158 root 1.13 sl << data8 (item_n, len)
159     << uint16 (head->animation_id);
160    
161 root 1.65 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
162     : head->anim_speed ? clamp (head->anim_speed, 1, 255)
163     : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
164 elmex 1.1
165 root 1.13 sl << uint8 (anim_speed)
166     << uint32 (head->nrof);
167    
168     if (ns.itemcmd == 2)
169     sl << uint16 (head->client_type);
170 elmex 1.1 }
171    
172 root 1.64 static faceidx
173     need_face_now (player *pl, const char *name)
174     {
175     faceidx face = face_find (name, empty_face);
176    
177     pl->ns->send_face (face, -50);
178     pl->ns->flush_fx ();
179    
180     return face;
181     }
182    
183     #define FINGER_UP "finger_up.x11"
184     #define FINGER_DOWN "finger_down.x11"
185    
186 elmex 1.1 /**
187 root 1.24 * Send the look window. Don't need to do animations here
188     * This sends all the faces to the client, not just updates. This is
189     * because object ordering would otherwise be inconsistent.
190 elmex 1.1 */
191 root 1.5 void
192 root 1.46 esrv_draw_look (player *pl)
193 elmex 1.1 {
194 root 1.46 object *ob = pl->ob;
195    
196     if (!pl->ns->update_look)
197 root 1.5 {
198 root 1.46 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
199 root 1.5 return;
200     }
201 root 1.63
202     pl->ns->update_look = 0;
203 root 1.5
204 root 1.46 if (QUERY_FLAG (ob, FLAG_REMOVED)
205     || !ob->map
206 root 1.58 || ob->map->in_memory != MAP_ACTIVE
207 root 1.46 || out_of_map (ob->map, ob->x, ob->y))
208 root 1.5 return;
209    
210 root 1.46 pl->ns->send_packet ("delinv 0");
211 root 1.5
212 root 1.27 packet sl;
213 root 1.46 sl.printf ("item%d ", pl->ns->itemcmd);
214 root 1.5
215 root 1.13 sl << uint32 (0);
216 root 1.5
217 root 1.64 int start_pos = pl->ns->look_position;
218     bool dirty = false;
219    
220     mapspace &ms = ob->ms ();
221    
222     // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
223     // start from the top
224     object *items [FLOORBOX_PAGESIZE];
225     int item_idx = 0, item_cnt = 0;
226     int pos = 0;
227    
228     // find our items by walking down
229     object *item = ms.top;
230 root 1.5
231 root 1.64 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
232 root 1.5 {
233 root 1.64 if (!item->client_visible ())
234     continue;
235 root 1.21
236 root 1.64 if (++pos < start_pos)
237     continue;
238    
239     // record item
240     items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
241     item_cnt++;
242    
243     // stop at first floor
244     if (item->flag [FLAG_IS_FLOOR])
245     {
246     // we are finished, don't append "next group of items"
247     // by setting item to ms.bot it becomes zero which is checked after the while loop
248     item = ms.bot;
249     }
250     }
251    
252     // see if there are more if we cared - we ignore invisible objects
253     if (item)
254     {
255     /* What we basically do is make a 'fake' object - when the user applies it,
256     * we notice the special tag the object has, and act accordingly.
257     */
258     sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
259 root 1.13 << uint32 (0)
260 root 1.64 << uint32 ((uint32) - 1)
261     << uint32 (need_face_now (pl, FINGER_DOWN))
262     << data8 ("Apply this to see the items below")
263 root 1.21 << uint16 (0)
264 root 1.13 << uint8 (0)
265     << uint32 (0);
266    
267 root 1.46 if (pl->ns->itemcmd == 2)
268 root 1.13 sl << uint16 (0);
269 root 1.64
270     dirty = true;
271 root 1.5 }
272    
273 root 1.64 // now send out all items in the ring buffer in reverse order
274     while (item_cnt)
275 root 1.5 {
276 root 1.64 --item_cnt;
277     item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
278     object *item = items [item_idx];
279 root 1.13
280 root 1.64 add_object_to_socklist (*pl->ns, sl, item->head_ ());
281 root 1.13
282 root 1.64 dirty = true;
283 root 1.13
284 root 1.64 // if packet got too large, send it and begin a new one
285     if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
286     {
287     pl->ns->send_packet (sl);
288 root 1.14
289 root 1.64 sl.reset ();
290     sl.printf ("item%d ", pl->ns->itemcmd);
291     sl << uint32 (0);
292 root 1.14
293 root 1.64 dirty = false;
294     }
295     }
296    
297     if (start_pos)
298     {
299     sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
300     << uint32 (0)
301     << sint32 (-1)
302     << uint32 (need_face_now (pl, FINGER_UP))
303     << data8 ("Apply this to see the items higher up")
304     << uint16 (0)
305     << uint8 (0)
306     << uint32 (0);
307 root 1.14
308 root 1.64 if (pl->ns->itemcmd == 2)
309     sl << uint16 (0);
310 root 1.5
311 root 1.64 dirty = true;
312     }
313 root 1.14
314 root 1.64 if (dirty)
315 root 1.46 pl->ns->send_packet (sl);
316 elmex 1.1 }
317    
318     /**
319     * Sends whole inventory.
320     */
321 root 1.5 void
322     esrv_send_inventory (object *pl, object *op)
323 elmex 1.1 {
324 root 1.33 if (!pl->contr->ns)//D
325     return;
326    
327 root 1.5 int got_one = 0;
328    
329 root 1.29 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
330 root 1.5
331 root 1.27 packet sl;
332 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
333 root 1.5
334 root 1.14 sl << uint32 (op->count);
335 root 1.5
336 root 1.32 for (object *tmp = op->inv; tmp; tmp = tmp->below)
337 root 1.5 {
338     object *head;
339    
340     if (tmp->head)
341     head = tmp->head;
342     else
343     head = tmp;
344    
345 root 1.32 if (head->client_visible ())
346 root 1.5 {
347 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, head);
348 root 1.5
349     got_one++;
350    
351     /* IT is possible for players to accumulate a huge amount of
352     * items (especially with some of the bags out there) to
353     * overflow the buffer. IF so, send multiple item commands.
354     */
355 root 1.52 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
356 root 1.5 {
357 root 1.29 pl->contr->ns->send_packet (sl);
358 root 1.17
359     sl.reset ();
360 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
361 root 1.14 sl << uint32 (op->count);
362 root 1.5 got_one = 0;
363 root 1.3 }
364 root 1.32 }
365 elmex 1.1 }
366 root 1.14
367 root 1.5 if (got_one)
368 root 1.29 pl->contr->ns->send_packet (sl);
369 elmex 1.1 }
370    
371     /**
372     * Updates object *op for player *pl.
373     *
374     * flags is a list of values to update
375     * to the client (as defined in newclient.h - might as well use the
376     * same value both places.
377     */
378 root 1.5 void
379     esrv_update_item (int flags, object *pl, object *op)
380 elmex 1.1 {
381 root 1.5 /* If we have a request to send the player item, skip a few checks. */
382 root 1.61 if (op != pl && !op->client_visible ())
383     return;
384 root 1.11
385 root 1.31 client *ns = pl->contr->ns;
386     if (!ns)
387     return;
388    
389 root 1.27 packet sl ("upditem");
390 root 1.5
391 root 1.27 sl << uint8 (flags);
392 root 1.5
393 root 1.63 op = op->head_ ();
394 root 1.5
395 root 1.14 sl << uint32 (op->count);
396 root 1.5
397     if (flags & UPD_LOCATION)
398 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
399 root 1.5
400     if (flags & UPD_FLAGS)
401 root 1.14 sl << uint32 (query_flags (op));
402 root 1.5
403     if (flags & UPD_WEIGHT)
404     {
405 root 1.72 sint32 weight = op->client_weight ();
406 root 1.5
407 root 1.72 if (op == pl)
408 root 1.61 ns->last_weight = weight;
409 root 1.14
410 root 1.61 sl << uint32 (weight);
411 root 1.5 }
412    
413     if (flags & UPD_FACE)
414     {
415 root 1.51 ns->send_face (op->face, -50);
416 root 1.43 ns->flush_fx ();
417 root 1.41 sl << uint32 (op->face);
418 root 1.5 }
419 root 1.11
420 root 1.5 if (flags & UPD_NAME)
421     {
422     int len;
423     const char *item_p;
424 root 1.77 char item_n[127 * 2];
425 root 1.5
426     if (!op->custom_name)
427     {
428 root 1.77 len = assign (item_n, query_base_name (op, 0), 127);
429 root 1.5 item_p = query_base_name (op, 1);
430     }
431     else
432     {
433 root 1.77 len = assign (item_n, &op->custom_name, 127);
434     item_p = &op->custom_name;
435 root 1.5 }
436    
437 root 1.77 len += assign (item_n + len, item_p, 127);
438 root 1.14
439     sl << data8 (item_n, len);
440 root 1.5 }
441 root 1.11
442 root 1.5 if (flags & UPD_ANIM)
443 root 1.14 sl << uint16 (op->animation_id);
444 root 1.5
445     if (flags & UPD_ANIMSPEED)
446     {
447     int anim_speed = 0;
448    
449     if (QUERY_FLAG (op, FLAG_ANIMATE))
450     {
451     if (op->anim_speed)
452     anim_speed = op->anim_speed;
453     else
454     {
455 root 1.35 if (fabs (op->speed) < 0.001)
456 root 1.5 anim_speed = 255;
457 root 1.35 else if (fabs (op->speed) >= 1.0)
458 root 1.5 anim_speed = 1;
459     else
460 root 1.35 anim_speed = (int) (1.0 / fabs (op->speed));
461 root 1.3 }
462 root 1.14
463 root 1.5 if (anim_speed > 255)
464     anim_speed = 255;
465 root 1.3 }
466 root 1.14
467     sl << uint8 (anim_speed);
468 elmex 1.1 }
469 root 1.14
470 root 1.5 if (flags & UPD_NROF)
471 root 1.14 sl << uint32 (op->nrof);
472 elmex 1.1
473 root 1.29 pl->contr->ns->send_packet (sl);
474 elmex 1.1 }
475    
476     /**
477     * Sends item's info to player.
478     */
479 root 1.5 void
480     esrv_send_item (object *pl, object *op)
481 elmex 1.1 {
482 root 1.34 if (!pl->contr->ns)
483     return;
484    
485 root 1.63 /* We only send 'visible' objects to the client, and sometimes the player */
486     if (!op->client_visible () && op->type != PLAYER)
487     return;
488 elmex 1.1
489 root 1.16 packet sl;
490 elmex 1.1
491 root 1.29 sl.printf ("item%d ", pl->contr->ns->itemcmd);
492 elmex 1.1
493 root 1.63 op = op->head_ ();
494 elmex 1.1
495 root 1.14 sl << uint32 (op->env ? op->env->count : 0);
496 elmex 1.1
497 root 1.29 add_object_to_socklist (*pl->contr->ns, sl, op);
498 elmex 1.1
499 root 1.29 pl->contr->ns->send_packet (sl);
500 elmex 1.1 }
501    
502     /**
503 root 1.59 * Tells the client to delete an item.
504 elmex 1.1 */
505 root 1.5 void
506     esrv_del_item (player *pl, int tag)
507 elmex 1.1 {
508 root 1.36 if (!pl->ns)
509     return;
510    
511 root 1.27 packet sl ("delitem");
512 elmex 1.1
513 root 1.27 sl << uint32 (tag);
514 elmex 1.1
515 root 1.29 pl->ns->send_packet (sl);
516 elmex 1.1 }
517    
518    
519     /*******************************************************************************
520     *
521     * Client has requested us to do something with an object.
522     *
523     ******************************************************************************/
524    
525     /**
526     * Takes a player and object count (tag) and returns the actual object
527     * pointer, or null if it can't be found.
528     */
529 root 1.5 object *
530     esrv_get_ob_from_count (object *pl, tag_t count)
531 elmex 1.1 {
532 root 1.5 if (pl->count == count)
533     return pl;
534 elmex 1.1
535 root 1.44 for (object *op = pl->inv; op; op = op->below)
536 root 1.5 if (op->count == count)
537     return op;
538     else if (op->type == CONTAINER && pl->container == op)
539 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
540 root 1.5 if (tmp->count == count)
541     return tmp;
542    
543 root 1.44 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
544 root 1.24 if (op->head && op->head->count == count)
545 root 1.5 return op;
546     else if (op->count == count)
547     return op;
548     else if (op->type == CONTAINER && pl->container == op)
549 root 1.44 for (object *tmp = op->inv; tmp; tmp = tmp->below)
550 root 1.5 if (tmp->count == count)
551     return tmp;
552 elmex 1.1
553 root 1.44 #if 0
554     /* If the high bit is set, player examined a pseudo object. */
555     if (count & 0x80000000)
556     return 0;
557     #endif
558    
559 root 1.24 return 0;
560 elmex 1.1 }
561    
562     /** Client wants to examine some object. So lets do so. */
563 root 1.5 void
564     ExamineCmd (char *buf, int len, player *pl)
565 elmex 1.1 {
566 root 1.10 tag_t tag = atoi (buf);
567    
568 root 1.64 /* If the high bit is set, player applied a pseudo object. */
569     if (tag & 0x80000000)
570     {
571     pl->ns->look_position = tag & 0x7fffffff;
572     pl->ns->floorbox_update ();
573     return;
574     }
575    
576 root 1.5 object *op = esrv_get_ob_from_count (pl->ob, tag);
577 elmex 1.1
578 root 1.5 if (!op)
579     {
580     LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
581     return;
582 elmex 1.1 }
583 root 1.10
584 root 1.5 examine (pl->ob, op);
585 elmex 1.1 }
586    
587 root 1.44 /** Client wants to examine some object. So lets do so. */
588     void
589     ExCmd (char *buf, int len, player *pl)
590     {
591     tag_t tag = atoi (buf);
592    
593     if (object *op = esrv_get_ob_from_count (pl->ob, tag))
594     {
595     std::string s = op->describe (pl->ob);
596    
597     packet sl ("ex");
598 root 1.71 sl << ber32 (tag)
599     << data (*pl->expand_cfpod (s.c_str ()));
600 root 1.44
601     pl->ns->send_packet (sl);
602     }
603     }
604    
605 root 1.24 /** Client wants to apply some object. Lets do so. */
606 root 1.5 void
607     ApplyCmd (char *buf, int len, player *pl)
608 elmex 1.1 {
609 root 1.10 tag_t tag = atoi (buf);
610 elmex 1.1
611 root 1.5 /* If the high bit is set, player applied a pseudo object. */
612     if (tag & 0x80000000)
613     {
614 root 1.29 pl->ns->look_position = tag & 0x7fffffff;
615     pl->ns->floorbox_update ();
616 root 1.5 return;
617     }
618    
619 root 1.10 object *op = esrv_get_ob_from_count (pl->ob, tag);
620    
621 root 1.5 if (!op)
622     {
623     LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
624     return;
625 elmex 1.1 }
626 root 1.10
627 root 1.5 player_apply (pl->ob, op, 0, 0);
628 elmex 1.1 }
629    
630 root 1.26 /** Client wants to lock some object. Lets do so. */
631 root 1.5 void
632 root 1.22 LockItem (char *data, int len, player *pl)
633 elmex 1.1 {
634 root 1.12 int flag = data[0];
635 root 1.22 tag_t tag = net_uint32 ((uint8 *)data + 1);
636 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
637 root 1.5
638     if (!op)
639     {
640 elmex 1.57 pl->failmsg ("Could not find object to lock/unlock");
641 root 1.5 return;
642     }
643 root 1.12
644 root 1.5 if (!flag)
645     CLEAR_FLAG (op, FLAG_INV_LOCKED);
646     else
647     SET_FLAG (op, FLAG_INV_LOCKED);
648 root 1.12
649 root 1.5 esrv_update_item (UPD_FLAGS, pl->ob, op);
650 elmex 1.1 }
651    
652 root 1.26 /** Client wants to mark some object. Lets do so. */
653 root 1.5 void
654 root 1.22 MarkItem (char *data, int len, player *pl)
655 elmex 1.1 {
656 root 1.22 tag_t tag = net_uint32 ((uint8 *)data);
657 root 1.12 object *op = esrv_get_ob_from_count (pl->ob, tag);
658 root 1.9
659 root 1.5 if (!op)
660     {
661 elmex 1.57 pl->failmsg ("Could not find object to mark");
662 root 1.5 return;
663     }
664 root 1.9
665 root 1.5 pl->mark = op;
666 elmex 1.57 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
667 elmex 1.1 }
668    
669     /**
670     * look_at prints items on the specified square.
671     *
672     * [ removed EARTHWALL check and added check for containers inventory.
673     * Tero.Haatanen@lut.fi ]
674     */
675 root 1.47 static void
676     look_at (player *pl, int dx, int dy)
677 root 1.5 {
678 root 1.78 dynbuf_text &buf = msg_dynbuf; buf.clear ();
679 root 1.47 object *ob = pl->ob;
680 root 1.5
681 root 1.54 if (!pl->observe->map)
682     return;
683    
684 root 1.76 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
685    
686 root 1.53 mapxy pos (pl->observe);
687     pos.move (dx, dy);
688 root 1.5
689 root 1.76 if (wiz)
690     {
691     if (pos.normalise ())
692     {
693     mapspace &ms = *pos;
694     ms.update ();
695    
696     buf.printf (" map: %s%+d%+d (%+d%+d)\n"
697     " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n",
698     &pos.m->path, pos.x, pos.y, dx, dy,
699     (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
700     ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume ()
701     );
702     }
703     else
704     buf << "off-map\n\n";
705     }
706    
707     int darkness = pl->blocked_los (dx, dy);
708    
709     if (darkness == LOS_BLOCKED)
710     buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
711     else if (darkness == LOS_MAX)
712     buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
713     else
714     {
715     if (pos.normalise ())
716     for (object *tmp = pos->top; tmp; tmp = tmp->below)
717     {
718     if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
719     continue;
720    
721     if (wiz)
722     buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
723     else
724     buf.printf (" - %s.\n", query_name (tmp));
725    
726     object *head = tmp->head_ ();
727    
728     if (head->inv)
729     if ((head->type != CONTAINER && head->type != FLESH)
730     || QUERY_FLAG (ob, FLAG_WIZ))
731     buf << head->query_inventory (ob, " ");
732    
733     if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
734     break;
735     }
736     }
737 root 1.47
738 root 1.53 if (buf.empty ())
739 root 1.76 buf << "You see nothing there.";
740    
741     pl->infobox (MSG_CHANNEL ("lookat"), buf);
742 elmex 1.1 }
743    
744     /** Client wants to look at some object. Lets do so. */
745 root 1.5 void
746     LookAt (char *buf, int len, player *pl)
747 elmex 1.1 {
748 root 1.5 char *cp;
749 elmex 1.1
750 root 1.48 int dx = atoi (buf);
751 root 1.5 if (!(cp = strchr (buf, ' ')))
752 root 1.44 return;
753    
754 root 1.48 int dy = atoi (cp);
755 elmex 1.1
756 root 1.47 look_at (pl, dx, dy);
757 elmex 1.1 }
758    
759     /** Move an object to a new location */
760 root 1.5 void
761     esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
762 elmex 1.1 {
763 root 1.66 object *op = esrv_get_ob_from_count (pl, tag);
764 root 1.5 if (!op)
765     {
766     LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
767     return;
768 elmex 1.1 }
769    
770 root 1.5 if (!to)
771     { /* drop it to the ground */
772     if (op->map && !op->env)
773 root 1.14 return;
774 root 1.5
775     /* If it is an active container, then we should drop all objects
776     * in the container and not the container itself.
777     */
778     if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
779     {
780 elmex 1.56 int cnt = MAX_ITEM_PER_DROP;
781    
782 root 1.66 for (object *current = op->inv; current && cnt--; )
783 root 1.5 {
784 root 1.60 object *next = current->below;
785 root 1.5 drop_object (pl, current, 0);
786 root 1.60 current = next;
787 root 1.3 }
788 root 1.14
789 elmex 1.56 if (cnt <= 0)
790 elmex 1.57 op->failmsg ("Only dropped some items, can't drop that many items at once.");
791 root 1.3 }
792 root 1.5 else
793 root 1.24 drop_object (pl, op, nrof);
794    
795 root 1.5 return;
796     }
797     else if (to == pl->count)
798     { /* pick it up to the inventory */
799     /* return if player has already picked it up */
800     if (op->env == pl)
801 root 1.3 return;
802 root 1.5
803     pl->contr->count = nrof;
804     pick_up (pl, op);
805     return;
806     }
807 root 1.14
808 root 1.67 object *env = esrv_get_ob_from_count (pl, to);
809 root 1.5 if (!env)
810     {
811     LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
812     return;
813     }
814 root 1.14
815 root 1.5 /* put_object_in_sack presumes that necessary sanity checking
816     * has already been done (eg, it can be picked up and fits in
817     * in a sack, so check for those things. We should also check
818     * an make sure env is in fact a container for that matter.
819     */
820 root 1.62 if (env->type == CONTAINER
821     && can_pick (pl, op)
822     && sack_can_hold (pl, env, op, nrof))
823     put_object_in_sack (pl, env, op, nrof);
824 elmex 1.1 }
825 root 1.14