… | |
… | |
193 | query_flags (object *op) |
193 | query_flags (object *op) |
194 | { |
194 | { |
195 | unsigned int flags = 0; |
195 | unsigned int flags = 0; |
196 | |
196 | |
197 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
197 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
198 | { |
|
|
199 | switch (op->type) |
198 | switch (op->type) |
200 | { |
199 | { |
201 | case BOW: |
200 | case BOW: |
202 | case WAND: |
201 | case WAND: |
203 | case ROD: |
202 | case ROD: |
204 | case HORN: |
203 | case HORN: |
205 | flags = a_readied; |
204 | flags = a_readied; |
206 | break; |
205 | break; |
207 | case WEAPON: |
206 | case WEAPON: |
208 | flags = a_wielded; |
207 | flags = a_wielded; |
209 | break; |
208 | break; |
210 | case SKILL: |
209 | case SKILL: |
211 | case ARMOUR: |
210 | case ARMOUR: |
212 | case HELMET: |
211 | case HELMET: |
213 | case SHIELD: |
212 | case SHIELD: |
214 | case RING: |
213 | case RING: |
215 | case BOOTS: |
214 | case BOOTS: |
216 | case GLOVES: |
215 | case GLOVES: |
217 | case AMULET: |
216 | case AMULET: |
218 | case GIRDLE: |
217 | case GIRDLE: |
219 | case BRACERS: |
218 | case BRACERS: |
220 | case CLOAK: |
219 | case CLOAK: |
221 | flags = a_worn; |
220 | flags = a_worn; |
222 | break; |
221 | break; |
223 | case CONTAINER: |
222 | case CONTAINER: |
224 | flags = a_active; |
223 | flags = a_active; |
225 | break; |
224 | break; |
226 | default: |
225 | default: |
227 | flags = a_applied; |
226 | flags = a_applied; |
228 | break; |
227 | break; |
229 | } |
228 | } |
230 | } |
|
|
231 | |
229 | |
232 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
230 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
233 | flags |= F_OPEN; |
231 | flags |= F_OPEN; |
234 | |
232 | |
235 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
233 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
… | |
… | |
255 | * animation of face to the client. |
253 | * animation of face to the client. |
256 | */ |
254 | */ |
257 | static void |
255 | static void |
258 | add_object_to_socklist (client &ns, packet &sl, object *head) |
256 | add_object_to_socklist (client &ns, packet &sl, object *head) |
259 | { |
257 | { |
260 | int flags, len, anim_speed; |
|
|
261 | char item_n[MAX_BUF]; |
258 | char item_n[MAX_BUF]; |
262 | const char *item_p; |
259 | const char *item_p; |
263 | |
260 | |
264 | flags = query_flags (head); |
261 | int flags = query_flags (head); |
265 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
262 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
266 | flags |= F_NOPICK; |
263 | flags |= F_NOPICK; |
267 | |
264 | |
268 | ns.send_face (head->face, -50); |
265 | ns.send_face (head->face, -50); |
269 | ns.flush_fx (); |
266 | ns.flush_fx (); |
… | |
… | |
274 | sl << uint32 (head->count) |
271 | sl << uint32 (head->count) |
275 | << uint32 (flags) |
272 | << uint32 (flags) |
276 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
273 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
277 | << uint32 (head->face); |
274 | << uint32 (head->face); |
278 | |
275 | |
|
|
276 | int len; |
|
|
277 | |
279 | if (!head->custom_name) |
278 | if (!head->custom_name) |
280 | { |
279 | { |
281 | strncpy (item_n, query_base_name (head, 0), 127); |
280 | strncpy (item_n, query_base_name (head, 0), 127); |
282 | item_n[127] = 0; |
281 | item_n[127] = 0; |
283 | len = strlen (item_n); |
282 | len = strlen (item_n); |
… | |
… | |
296 | len += strlen (item_n + 1 + len) + 1; |
295 | len += strlen (item_n + 1 + len) + 1; |
297 | |
296 | |
298 | sl << data8 (item_n, len) |
297 | sl << data8 (item_n, len) |
299 | << uint16 (head->animation_id); |
298 | << uint16 (head->animation_id); |
300 | |
299 | |
301 | anim_speed = 0; |
300 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
302 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
301 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
303 | { |
302 | : 1. / clamp (fabs (head->speed), 1./255., 1./1.); |
304 | if (head->anim_speed) |
|
|
305 | anim_speed = head->anim_speed; |
|
|
306 | else |
|
|
307 | { |
|
|
308 | if (fabs (head->speed) < 0.001) |
|
|
309 | anim_speed = 255; |
|
|
310 | else if (fabs (head->speed) >= 1.0) |
|
|
311 | anim_speed = 1; |
|
|
312 | else |
|
|
313 | anim_speed = (int) (1.0 / fabs (head->speed)); |
|
|
314 | } |
|
|
315 | |
|
|
316 | if (anim_speed > 255) |
|
|
317 | anim_speed = 255; |
|
|
318 | } |
|
|
319 | |
303 | |
320 | sl << uint8 (anim_speed) |
304 | sl << uint8 (anim_speed) |
321 | << uint32 (head->nrof); |
305 | << uint32 (head->nrof); |
322 | |
306 | |
323 | if (ns.itemcmd == 2) |
307 | if (ns.itemcmd == 2) |
324 | sl << uint16 (head->client_type); |
308 | sl << uint16 (head->client_type); |
325 | |
309 | |
326 | SET_FLAG (head, FLAG_CLIENT_SENT); |
310 | SET_FLAG (head, FLAG_CLIENT_SENT); |
327 | } |
311 | } |
|
|
312 | |
|
|
313 | static faceidx |
|
|
314 | need_face_now (player *pl, const char *name) |
|
|
315 | { |
|
|
316 | faceidx face = face_find (name, empty_face); |
|
|
317 | |
|
|
318 | pl->ns->send_face (face, -50); |
|
|
319 | pl->ns->flush_fx (); |
|
|
320 | |
|
|
321 | return face; |
|
|
322 | } |
|
|
323 | |
|
|
324 | #define FINGER_UP "finger_up.x11" |
|
|
325 | #define FINGER_DOWN "finger_down.x11" |
328 | |
326 | |
329 | /** |
327 | /** |
330 | * Send the look window. Don't need to do animations here |
328 | * Send the look window. Don't need to do animations here |
331 | * This sends all the faces to the client, not just updates. This is |
329 | * This sends all the faces to the client, not just updates. This is |
332 | * because object ordering would otherwise be inconsistent. |
330 | * because object ordering would otherwise be inconsistent. |
333 | */ |
331 | */ |
334 | void |
332 | void |
335 | esrv_draw_look (player *pl) |
333 | esrv_draw_look (player *pl) |
336 | { |
334 | { |
337 | int got_one = 0, start_look = 0, end_look = 0; |
|
|
338 | |
|
|
339 | object *ob = pl->ob; |
335 | object *ob = pl->ob; |
340 | |
336 | |
341 | if (!pl->ns->update_look) |
337 | if (!pl->ns->update_look) |
342 | { |
338 | { |
343 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
339 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
344 | return; |
340 | return; |
345 | } |
341 | } |
346 | else |
342 | |
347 | pl->ns->update_look = 0; |
343 | pl->ns->update_look = 0; |
348 | |
344 | |
349 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
345 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
350 | || !ob->map |
346 | || !ob->map |
351 | || ob->map->in_memory != MAP_ACTIVE |
347 | || ob->map->in_memory != MAP_ACTIVE |
352 | || out_of_map (ob->map, ob->x, ob->y)) |
348 | || out_of_map (ob->map, ob->x, ob->y)) |
… | |
… | |
357 | packet sl; |
353 | packet sl; |
358 | sl.printf ("item%d ", pl->ns->itemcmd); |
354 | sl.printf ("item%d ", pl->ns->itemcmd); |
359 | |
355 | |
360 | sl << uint32 (0); |
356 | sl << uint32 (0); |
361 | |
357 | |
362 | pl->ns->send_face (empty_face, -50); |
358 | int start_pos = pl->ns->look_position; |
363 | pl->ns->flush_fx (); |
359 | bool dirty = false; |
364 | |
360 | |
365 | if (pl->ns->look_position) |
361 | mapspace &ms = ob->ms (); |
|
|
362 | |
|
|
363 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
|
|
364 | // start from the top |
|
|
365 | object *items [FLOORBOX_PAGESIZE]; |
|
|
366 | int item_idx = 0, item_cnt = 0; |
|
|
367 | int pos = 0; |
|
|
368 | |
|
|
369 | // find our items by walking down |
|
|
370 | object *item = ms.top; |
|
|
371 | |
|
|
372 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
|
|
373 | { |
|
|
374 | if (!item->client_visible ()) |
|
|
375 | continue; |
|
|
376 | |
|
|
377 | if (++pos < start_pos) |
|
|
378 | continue; |
|
|
379 | |
|
|
380 | // record item |
|
|
381 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
|
382 | item_cnt++; |
|
|
383 | |
|
|
384 | // stop at first floor |
|
|
385 | if (item->flag [FLAG_IS_FLOOR]) |
|
|
386 | { |
|
|
387 | // we are finished, don't append "next group of items" |
|
|
388 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
|
|
389 | item = ms.bot; |
|
|
390 | } |
366 | { |
391 | } |
367 | char buf[80]; |
|
|
368 | snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); |
|
|
369 | |
392 | |
|
|
393 | // see if there are more if we cared - we ignore invisible objects |
|
|
394 | if (item) |
|
|
395 | { |
|
|
396 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
397 | * we notice the special tag the object has, and act accordingly. |
|
|
398 | */ |
370 | sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) |
399 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
371 | << uint32 (0) |
400 | << uint32 (0) |
372 | << sint32 (-1) |
401 | << uint32 ((uint32) - 1) |
373 | << uint32 (empty_face) |
402 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
374 | << data8 (buf) |
403 | << data8 ("Apply this to see the items below") |
375 | << uint16 (0) |
404 | << uint16 (0) |
376 | << uint8 (0) |
405 | << uint8 (0) |
377 | << uint32 (0); |
406 | << uint32 (0); |
378 | |
407 | |
379 | if (pl->ns->itemcmd == 2) |
408 | if (pl->ns->itemcmd == 2) |
380 | sl << uint16 (0); |
409 | sl << uint16 (0); |
381 | } |
|
|
382 | |
410 | |
383 | object *tmp = ob->ms ().top; |
411 | dirty = true; |
384 | for (object *last = 0; tmp != last; tmp = tmp->below) |
|
|
385 | { |
412 | } |
386 | object *head; |
|
|
387 | |
413 | |
388 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
414 | // now send out all items in the ring buffer in reverse order |
|
|
415 | while (item_cnt) |
|
|
416 | { |
|
|
417 | --item_cnt; |
|
|
418 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
419 | object *item = items [item_idx]; |
|
|
420 | |
|
|
421 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
|
|
422 | |
|
|
423 | dirty = true; |
|
|
424 | |
|
|
425 | // if packet got too large, send it and begin a new one |
|
|
426 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
389 | { |
427 | { |
390 | last = tmp->below; /* assumes double floor mode */ |
428 | pl->ns->send_packet (sl); |
391 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
429 | |
392 | last = last->below; |
430 | sl.reset (); |
|
|
431 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
432 | sl << uint32 (0); |
|
|
433 | |
|
|
434 | dirty = false; |
393 | } |
435 | } |
394 | |
|
|
395 | if (tmp->client_visible ()) |
|
|
396 | { |
|
|
397 | if (++start_look < pl->ns->look_position) |
|
|
398 | continue; |
|
|
399 | |
|
|
400 | end_look++; |
|
|
401 | |
|
|
402 | if (end_look > FLOORBOX_PAGESIZE) |
|
|
403 | { |
|
|
404 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
405 | * we notice the special tag the object has, and act accordingly. |
|
|
406 | */ |
|
|
407 | sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE)) |
|
|
408 | << uint32 (0) |
|
|
409 | << uint32 ((uint32) - 1) |
|
|
410 | << uint32 (empty_face) |
|
|
411 | << data8 ("Apply this to see next group of items") |
|
|
412 | << uint16 (0) |
|
|
413 | << uint8 (0) |
|
|
414 | << uint32 (0); |
|
|
415 | |
|
|
416 | if (pl->ns->itemcmd == 2) |
|
|
417 | sl << uint16 (0); |
|
|
418 | |
|
|
419 | break; |
|
|
420 | } |
|
|
421 | |
|
|
422 | if (tmp->head) |
|
|
423 | head = tmp->head; |
|
|
424 | else |
|
|
425 | head = tmp; |
|
|
426 | |
|
|
427 | add_object_to_socklist (*pl->ns, sl, head); |
|
|
428 | got_one++; |
|
|
429 | |
|
|
430 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
|
|
431 | { |
|
|
432 | pl->ns->send_packet (sl); |
|
|
433 | |
|
|
434 | sl.reset (); |
|
|
435 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
436 | sl << uint32 (0); |
|
|
437 | got_one = 0; |
|
|
438 | } |
|
|
439 | } |
|
|
440 | } |
436 | } |
441 | |
437 | |
442 | if (got_one) |
438 | if (start_pos) |
|
|
439 | { |
|
|
440 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
|
|
441 | << uint32 (0) |
|
|
442 | << sint32 (-1) |
|
|
443 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
444 | << data8 ("Apply this to see the items higher up") |
|
|
445 | << uint16 (0) |
|
|
446 | << uint8 (0) |
|
|
447 | << uint32 (0); |
|
|
448 | |
|
|
449 | if (pl->ns->itemcmd == 2) |
|
|
450 | sl << uint16 (0); |
|
|
451 | |
|
|
452 | dirty = true; |
|
|
453 | } |
|
|
454 | |
|
|
455 | if (dirty) |
443 | pl->ns->send_packet (sl); |
456 | pl->ns->send_packet (sl); |
444 | |
|
|
445 | } |
457 | } |
446 | |
458 | |
447 | /** |
459 | /** |
448 | * Sends whole inventory. |
460 | * Sends whole inventory. |
449 | */ |
461 | */ |
… | |
… | |
526 | |
538 | |
527 | packet sl ("upditem"); |
539 | packet sl ("upditem"); |
528 | |
540 | |
529 | sl << uint8 (flags); |
541 | sl << uint8 (flags); |
530 | |
542 | |
531 | if (op->head) |
|
|
532 | op = op->head; |
543 | op = op->head_ (); |
533 | |
544 | |
534 | sl << uint32 (op->count); |
545 | sl << uint32 (op->count); |
535 | |
546 | |
536 | if (flags & UPD_LOCATION) |
547 | if (flags & UPD_LOCATION) |
537 | sl << uint32 (op->env ? op->env->count : 0); |
548 | sl << uint32 (op->env ? op->env->count : 0); |
… | |
… | |
625 | esrv_send_item (object *pl, object *op) |
636 | esrv_send_item (object *pl, object *op) |
626 | { |
637 | { |
627 | if (!pl->contr->ns) |
638 | if (!pl->contr->ns) |
628 | return; |
639 | return; |
629 | |
640 | |
630 | /* If this is not the player object, do some more checks */ |
|
|
631 | if (op != pl) |
|
|
632 | { |
|
|
633 | /* We only send 'visible' objects to the client */ |
641 | /* We only send 'visible' objects to the client, and sometimes the player */ |
634 | if (!op->client_visible ()) |
642 | if (!op->client_visible () && op->type != PLAYER) |
635 | return; |
643 | return; |
636 | |
|
|
637 | /* if the item is on the ground, mark that the look needs to |
|
|
638 | * be updated. |
|
|
639 | */ |
|
|
640 | if (!op->env) |
|
|
641 | { |
|
|
642 | pl->contr->ns->floorbox_update (); |
|
|
643 | return; |
|
|
644 | } |
|
|
645 | } |
|
|
646 | |
644 | |
647 | packet sl; |
645 | packet sl; |
648 | |
646 | |
649 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
647 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
650 | |
648 | |
651 | if (op->head) |
|
|
652 | op = op->head; |
649 | op = op->head_ (); |
653 | |
650 | |
654 | sl << uint32 (op->env ? op->env->count : 0); |
651 | sl << uint32 (op->env ? op->env->count : 0); |
655 | |
652 | |
656 | add_object_to_socklist (*pl->contr->ns, sl, op); |
653 | add_object_to_socklist (*pl->contr->ns, sl, op); |
657 | |
654 | |
… | |
… | |
723 | void |
720 | void |
724 | ExamineCmd (char *buf, int len, player *pl) |
721 | ExamineCmd (char *buf, int len, player *pl) |
725 | { |
722 | { |
726 | tag_t tag = atoi (buf); |
723 | tag_t tag = atoi (buf); |
727 | |
724 | |
|
|
725 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
726 | if (tag & 0x80000000) |
|
|
727 | { |
|
|
728 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
729 | pl->ns->floorbox_update (); |
|
|
730 | return; |
|
|
731 | } |
|
|
732 | |
728 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
733 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
729 | |
734 | |
730 | if (!op) |
735 | if (!op) |
731 | { |
736 | { |
732 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
737 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
… | |
… | |
756 | /** Client wants to apply some object. Lets do so. */ |
761 | /** Client wants to apply some object. Lets do so. */ |
757 | void |
762 | void |
758 | ApplyCmd (char *buf, int len, player *pl) |
763 | ApplyCmd (char *buf, int len, player *pl) |
759 | { |
764 | { |
760 | tag_t tag = atoi (buf); |
765 | tag_t tag = atoi (buf); |
761 | |
|
|
762 | /* sort of a hack, but if the player saves and the player then manually |
|
|
763 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
764 | */ |
|
|
765 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
766 | return; |
|
|
767 | |
766 | |
768 | /* If the high bit is set, player applied a pseudo object. */ |
767 | /* If the high bit is set, player applied a pseudo object. */ |
769 | if (tag & 0x80000000) |
768 | if (tag & 0x80000000) |
770 | { |
769 | { |
771 | pl->ns->look_position = tag & 0x7fffffff; |
770 | pl->ns->look_position = tag & 0x7fffffff; |
… | |
… | |
934 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
933 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
935 | } |
934 | } |
936 | else |
935 | else |
937 | drop_object (pl, op, nrof); |
936 | drop_object (pl, op, nrof); |
938 | |
937 | |
939 | update_after_inventory_change (pl); |
|
|
940 | |
|
|
941 | return; |
938 | return; |
942 | } |
939 | } |
943 | else if (to == pl->count) |
940 | else if (to == pl->count) |
944 | { /* pick it up to the inventory */ |
941 | { /* pick it up to the inventory */ |
945 | /* return if player has already picked it up */ |
942 | /* return if player has already picked it up */ |
… | |
… | |
961 | /* put_object_in_sack presumes that necessary sanity checking |
958 | /* put_object_in_sack presumes that necessary sanity checking |
962 | * has already been done (eg, it can be picked up and fits in |
959 | * has already been done (eg, it can be picked up and fits in |
963 | * in a sack, so check for those things. We should also check |
960 | * in a sack, so check for those things. We should also check |
964 | * an make sure env is in fact a container for that matter. |
961 | * an make sure env is in fact a container for that matter. |
965 | */ |
962 | */ |
966 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
963 | if (env->type == CONTAINER |
967 | { |
964 | && can_pick (pl, op) |
|
|
965 | && sack_can_hold (pl, env, op, nrof)) |
968 | put_object_in_sack (pl, env, op, nrof); |
966 | put_object_in_sack (pl, env, op, nrof); |
969 | update_after_inventory_change (pl); |
|
|
970 | } |
|
|
971 | } |
967 | } |
972 | |
968 | |