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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.42 by root, Wed Mar 14 00:04:59 2007 UTC vs.
Revision 1.67 by root, Tue May 6 19:47:56 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
194query_flags (object *op) 193query_flags (object *op)
195{ 194{
196 unsigned int flags = 0; 195 unsigned int flags = 0;
197 196
198 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
199 {
200 switch (op->type) 198 switch (op->type)
201 { 199 {
202 case BOW: 200 case BOW:
203 case WAND: 201 case WAND:
204 case ROD: 202 case ROD:
205 case HORN: 203 case HORN:
206 flags = a_readied; 204 flags = a_readied;
207 break; 205 break;
208 case WEAPON: 206 case WEAPON:
209 flags = a_wielded; 207 flags = a_wielded;
210 break; 208 break;
211 case SKILL: 209 case SKILL:
212 case ARMOUR: 210 case ARMOUR:
213 case HELMET: 211 case HELMET:
214 case SHIELD: 212 case SHIELD:
215 case RING: 213 case RING:
216 case BOOTS: 214 case BOOTS:
217 case GLOVES: 215 case GLOVES:
218 case AMULET: 216 case AMULET:
219 case GIRDLE: 217 case GIRDLE:
220 case BRACERS: 218 case BRACERS:
221 case CLOAK: 219 case CLOAK:
222 flags = a_worn; 220 flags = a_worn;
223 break; 221 break;
224 case CONTAINER: 222 case CONTAINER:
225 flags = a_active; 223 flags = a_active;
226 break; 224 break;
227 default: 225 default:
228 flags = a_applied; 226 flags = a_applied;
229 break; 227 break;
230 } 228 }
231 }
232 229
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN; 231 flags |= F_OPEN;
235 232
236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
256 * animation of face to the client. 253 * animation of face to the client.
257 */ 254 */
258static void 255static void
259add_object_to_socklist (client &ns, packet &sl, object *head) 256add_object_to_socklist (client &ns, packet &sl, object *head)
260{ 257{
261 int flags, len, anim_speed;
262 char item_n[MAX_BUF]; 258 char item_n[MAX_BUF];
263 const char *item_p; 259 const char *item_p;
264 260
265 flags = query_flags (head); 261 int flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 262 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 263 flags |= F_NOPICK;
268 264
269 ns.send_face (head->face); 265 ns.send_face (head->face, -50);
266 ns.flush_fx ();
270 267
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 268 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id); 269 ns.send_animation (head->animation_id);
273 270
274 sl << uint32 (head->count) 271 sl << uint32 (head->count)
275 << uint32 (flags) 272 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 273 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
277 << uint32 (head->face); 274 << uint32 (head->face);
275
276 int len;
278 277
279 if (!head->custom_name) 278 if (!head->custom_name)
280 { 279 {
281 strncpy (item_n, query_base_name (head, 0), 127); 280 strncpy (item_n, query_base_name (head, 0), 127);
282 item_n[127] = 0; 281 item_n[127] = 0;
296 len += strlen (item_n + 1 + len) + 1; 295 len += strlen (item_n + 1 + len) + 1;
297 296
298 sl << data8 (item_n, len) 297 sl << data8 (item_n, len)
299 << uint16 (head->animation_id); 298 << uint16 (head->animation_id);
300 299
301 anim_speed = 0; 300 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
302 if (QUERY_FLAG (head, FLAG_ANIMATE)) 301 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
303 { 302 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
304 if (head->anim_speed)
305 anim_speed = head->anim_speed;
306 else
307 {
308 if (fabs (head->speed) < 0.001)
309 anim_speed = 255;
310 else if (fabs (head->speed) >= 1.0)
311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / fabs (head->speed));
314 }
315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319 303
320 sl << uint8 (anim_speed) 304 sl << uint8 (anim_speed)
321 << uint32 (head->nrof); 305 << uint32 (head->nrof);
322 306
323 if (ns.itemcmd == 2) 307 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type); 308 sl << uint16 (head->client_type);
325 309
326 SET_FLAG (head, FLAG_CLIENT_SENT); 310 SET_FLAG (head, FLAG_CLIENT_SENT);
327} 311}
312
313static faceidx
314need_face_now (player *pl, const char *name)
315{
316 faceidx face = face_find (name, empty_face);
317
318 pl->ns->send_face (face, -50);
319 pl->ns->flush_fx ();
320
321 return face;
322}
323
324#define FINGER_UP "finger_up.x11"
325#define FINGER_DOWN "finger_down.x11"
328 326
329/** 327/**
330 * Send the look window. Don't need to do animations here 328 * Send the look window. Don't need to do animations here
331 * This sends all the faces to the client, not just updates. This is 329 * This sends all the faces to the client, not just updates. This is
332 * because object ordering would otherwise be inconsistent. 330 * because object ordering would otherwise be inconsistent.
333 */ 331 */
334void 332void
335esrv_draw_look (object *pl) 333esrv_draw_look (player *pl)
336{ 334{
337 int got_one = 0, start_look = 0, end_look = 0; 335 object *ob = pl->ob;
338 336
339 if (!pl->contr->ns->update_look) 337 if (!pl->ns->update_look)
340 { 338 {
341 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name); 339 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
342 return; 340 return;
343 } 341 }
344 else 342
345 pl->contr->ns->update_look = 0; 343 pl->ns->update_look = 0;
346 344
347 if (QUERY_FLAG (pl, FLAG_REMOVED) 345 if (QUERY_FLAG (ob, FLAG_REMOVED)
348 || !pl->map 346 || !ob->map
349 || pl->map->in_memory != MAP_IN_MEMORY 347 || ob->map->in_memory != MAP_ACTIVE
350 || out_of_map (pl->map, pl->x, pl->y)) 348 || out_of_map (ob->map, ob->x, ob->y))
351 return; 349 return;
352 350
353 pl->contr->ns->send_packet ("delinv 0"); 351 pl->ns->send_packet ("delinv 0");
354 352
355 packet sl; 353 packet sl;
356 sl.printf ("item%d ", pl->contr->ns->itemcmd); 354 sl.printf ("item%d ", pl->ns->itemcmd);
357 355
358 sl << uint32 (0); 356 sl << uint32 (0);
359 357
360 pl->contr->ns->send_face (empty_face); 358 int start_pos = pl->ns->look_position;
359 bool dirty = false;
361 360
362 if (pl->contr->ns->look_position) 361 mapspace &ms = ob->ms ();
362
363 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
364 // start from the top
365 object *items [FLOORBOX_PAGESIZE];
366 int item_idx = 0, item_cnt = 0;
367 int pos = 0;
368
369 // find our items by walking down
370 object *item = ms.top;
371
372 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
373 {
374 if (!item->client_visible ())
375 continue;
376
377 if (++pos < start_pos)
378 continue;
379
380 // record item
381 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
382 item_cnt++;
383
384 // stop at first floor
385 if (item->flag [FLAG_IS_FLOOR])
386 {
387 // we are finished, don't append "next group of items"
388 // by setting item to ms.bot it becomes zero which is checked after the while loop
389 item = ms.bot;
390 }
363 { 391 }
364 char buf[80];
365 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
366 392
393 // see if there are more if we cared - we ignore invisible objects
394 if (item)
395 {
396 /* What we basically do is make a 'fake' object - when the user applies it,
397 * we notice the special tag the object has, and act accordingly.
398 */
367 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE)) 399 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
368 << uint32 (0) 400 << uint32 (0)
369 << sint32 (-1) 401 << uint32 ((uint32) - 1)
370 << uint32 (empty_face) 402 << uint32 (need_face_now (pl, FINGER_DOWN))
371 << data8 (buf) 403 << data8 ("Apply this to see the items below")
372 << uint16 (0) 404 << uint16 (0)
373 << uint8 (0) 405 << uint8 (0)
374 << uint32 (0); 406 << uint32 (0);
375 407
376 if (pl->contr->ns->itemcmd == 2) 408 if (pl->ns->itemcmd == 2)
377 sl << uint16 (0); 409 sl << uint16 (0);
378 }
379 410
380 object *tmp = pl->ms ().top; 411 dirty = true;
381 for (object *last = 0; tmp != last; tmp = tmp->below)
382 { 412 }
383 object *head;
384 413
385 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 414 // now send out all items in the ring buffer in reverse order
415 while (item_cnt)
416 {
417 --item_cnt;
418 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
419 object *item = items [item_idx];
420
421 add_object_to_socklist (*pl->ns, sl, item->head_ ());
422
423 dirty = true;
424
425 // if packet got too large, send it and begin a new one
426 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
386 { 427 {
387 last = tmp->below; /* assumes double floor mode */ 428 pl->ns->send_packet (sl);
388 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 429
389 last = last->below; 430 sl.reset ();
431 sl.printf ("item%d ", pl->ns->itemcmd);
432 sl << uint32 (0);
433
434 dirty = false;
390 } 435 }
391
392 if (tmp->client_visible ())
393 {
394 if (++start_look < pl->contr->ns->look_position)
395 continue;
396
397 end_look++;
398
399 if (end_look > FLOORBOX_PAGESIZE)
400 {
401 /* What we basically do is make a 'fake' object - when the user applies it,
402 * we notice the special tag the object has, and act accordingly.
403 */
404 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
405 << uint32 (0)
406 << uint32 ((uint32) - 1)
407 << uint32 (empty_face)
408 << data8 ("Apply this to see next group of items")
409 << uint16 (0)
410 << uint8 (0)
411 << uint32 (0);
412
413 if (pl->contr->ns->itemcmd == 2)
414 sl << uint16 (0);
415
416 break;
417 }
418
419 if (tmp->head)
420 head = tmp->head;
421 else
422 head = tmp;
423
424 add_object_to_socklist (*pl->contr->ns, sl, head);
425 got_one++;
426
427 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
428 {
429 pl->contr->ns->send_packet (sl);
430
431 sl.reset ();
432 sl.printf ("item%d ", pl->contr->ns->itemcmd);
433 sl << uint32 (0);
434 got_one = 0;
435 }
436 }
437 } 436 }
438 437
439 if (got_one) 438 if (start_pos)
439 {
440 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
441 << uint32 (0)
442 << sint32 (-1)
443 << uint32 (need_face_now (pl, FINGER_UP))
444 << data8 ("Apply this to see the items higher up")
445 << uint16 (0)
446 << uint8 (0)
447 << uint32 (0);
448
449 if (pl->ns->itemcmd == 2)
450 sl << uint16 (0);
451
452 dirty = true;
453 }
454
455 if (dirty)
440 pl->contr->ns->send_packet (sl); 456 pl->ns->send_packet (sl);
441
442} 457}
443 458
444/** 459/**
445 * Sends whole inventory. 460 * Sends whole inventory.
446 */ 461 */
476 491
477 /* IT is possible for players to accumulate a huge amount of 492 /* IT is possible for players to accumulate a huge amount of
478 * items (especially with some of the bags out there) to 493 * items (especially with some of the bags out there) to
479 * overflow the buffer. IF so, send multiple item commands. 494 * overflow the buffer. IF so, send multiple item commands.
480 */ 495 */
481 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 496 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
482 { 497 {
483 pl->contr->ns->send_packet (sl); 498 pl->contr->ns->send_packet (sl);
484 499
485 sl.reset (); 500 sl.reset ();
486 sl.printf ("item%d ", pl->contr->ns->itemcmd); 501 sl.printf ("item%d ", pl->contr->ns->itemcmd);
503 */ 518 */
504void 519void
505esrv_update_item (int flags, object *pl, object *op) 520esrv_update_item (int flags, object *pl, object *op)
506{ 521{
507 /* If we have a request to send the player item, skip a few checks. */ 522 /* If we have a request to send the player item, skip a few checks. */
508 if (op != pl)
509 {
510 if (!op->client_visible ()) 523 if (op != pl && !op->client_visible ())
511 return; 524 return;
512 /* we remove the check for op->env, because in theory, the object
513 * is hopefully in the same place, so the client should preserve
514 * order.
515 */
516 }
517 525
518 client *ns = pl->contr->ns; 526 client *ns = pl->contr->ns;
519 if (!ns) 527 if (!ns)
520 return; 528 return;
521 529
530 538
531 packet sl ("upditem"); 539 packet sl ("upditem");
532 540
533 sl << uint8 (flags); 541 sl << uint8 (flags);
534 542
535 if (op->head)
536 op = op->head; 543 op = op->head_ ();
537 544
538 sl << uint32 (op->count); 545 sl << uint32 (op->count);
539 546
540 if (flags & UPD_LOCATION) 547 if (flags & UPD_LOCATION)
541 sl << uint32 (op->env ? op->env->count : 0); 548 sl << uint32 (op->env ? op->env->count : 0);
543 if (flags & UPD_FLAGS) 550 if (flags & UPD_FLAGS)
544 sl << uint32 (query_flags (op)); 551 sl << uint32 (query_flags (op));
545 552
546 if (flags & UPD_WEIGHT) 553 if (flags & UPD_WEIGHT)
547 { 554 {
548 sint32 weight = WEIGHT (op); 555 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
549 556
550 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
551
552 if (pl == op) 557 if (op)
553 ns->last_weight = weight; 558 ns->last_weight = weight;
559
560 sl << uint32 (weight);
554 } 561 }
555 562
556 if (flags & UPD_FACE) 563 if (flags & UPD_FACE)
557 { 564 {
558 ns->send_face (op->face); 565 ns->send_face (op->face, -50);
566 ns->flush_fx ();
559 sl << uint32 (op->face); 567 sl << uint32 (op->face);
560 } 568 }
561 569
562 if (flags & UPD_NAME) 570 if (flags & UPD_NAME)
563 { 571 {
628esrv_send_item (object *pl, object *op) 636esrv_send_item (object *pl, object *op)
629{ 637{
630 if (!pl->contr->ns) 638 if (!pl->contr->ns)
631 return; 639 return;
632 640
633 /* If this is not the player object, do some more checks */
634 if (op != pl)
635 {
636 /* We only send 'visibile' objects to the client */ 641 /* We only send 'visible' objects to the client, and sometimes the player */
637 if (!op->client_visible ()) 642 if (!op->client_visible () && op->type != PLAYER)
638 return; 643 return;
639
640 /* if the item is on the ground, mark that the look needs to
641 * be updated.
642 */
643 if (!op->env)
644 {
645 pl->contr->ns->floorbox_update ();
646 return;
647 }
648 }
649 644
650 packet sl; 645 packet sl;
651 646
652 sl.printf ("item%d ", pl->contr->ns->itemcmd); 647 sl.printf ("item%d ", pl->contr->ns->itemcmd);
653 648
654 if (op->head)
655 op = op->head; 649 op = op->head_ ();
656 650
657 sl << uint32 (op->env ? op->env->count : 0); 651 sl << uint32 (op->env ? op->env->count : 0);
658 652
659 add_object_to_socklist (*pl->contr->ns, sl, op); 653 add_object_to_socklist (*pl->contr->ns, sl, op);
660 654
661 pl->contr->ns->send_packet (sl); 655 pl->contr->ns->send_packet (sl);
662 SET_FLAG (op, FLAG_CLIENT_SENT); 656 SET_FLAG (op, FLAG_CLIENT_SENT);
663} 657}
664 658
665/** 659/**
666 * Tells the client to delete an item. Uses the item 660 * Tells the client to delete an item.
667 * command with a -1 location.
668 */ 661 */
669void 662void
670esrv_del_item (player *pl, int tag) 663esrv_del_item (player *pl, int tag)
671{ 664{
672 if (!pl->ns) 665 if (!pl->ns)
688 681
689/** 682/**
690 * Takes a player and object count (tag) and returns the actual object 683 * Takes a player and object count (tag) and returns the actual object
691 * pointer, or null if it can't be found. 684 * pointer, or null if it can't be found.
692 */ 685 */
693
694object * 686object *
695esrv_get_ob_from_count (object *pl, tag_t count) 687esrv_get_ob_from_count (object *pl, tag_t count)
696{ 688{
697 object *op, *tmp;
698
699 if (pl->count == count) 689 if (pl->count == count)
700 return pl; 690 return pl;
701 691
702 for (op = pl->inv; op; op = op->below) 692 for (object *op = pl->inv; op; op = op->below)
703 if (op->count == count) 693 if (op->count == count)
704 return op; 694 return op;
705 else if (op->type == CONTAINER && pl->container == op) 695 else if (op->type == CONTAINER && pl->container == op)
706 for (tmp = op->inv; tmp; tmp = tmp->below) 696 for (object *tmp = op->inv; tmp; tmp = tmp->below)
707 if (tmp->count == count) 697 if (tmp->count == count)
708 return tmp; 698 return tmp;
709 699
710 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 700 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
711 if (op->head && op->head->count == count) 701 if (op->head && op->head->count == count)
712 return op; 702 return op;
713 else if (op->count == count) 703 else if (op->count == count)
714 return op; 704 return op;
715 else if (op->type == CONTAINER && pl->container == op) 705 else if (op->type == CONTAINER && pl->container == op)
716 for (tmp = op->inv; tmp; tmp = tmp->below) 706 for (object *tmp = op->inv; tmp; tmp = tmp->below)
717 if (tmp->count == count) 707 if (tmp->count == count)
718 return tmp; 708 return tmp;
719 709
710#if 0
711 /* If the high bit is set, player examined a pseudo object. */
712 if (count & 0x80000000)
713 return 0;
714#endif
715
720 return 0; 716 return 0;
721} 717}
722 718
723
724/** Client wants to examine some object. So lets do so. */ 719/** Client wants to examine some object. So lets do so. */
725void 720void
726ExamineCmd (char *buf, int len, player *pl) 721ExamineCmd (char *buf, int len, player *pl)
727{ 722{
728 tag_t tag = atoi (buf); 723 tag_t tag = atoi (buf);
729 724
730 /* If the high bit is set, player examined a pseudo object. */ 725 /* If the high bit is set, player applied a pseudo object. */
731 if (tag & 0x80000000) 726 if (tag & 0x80000000)
727 {
728 pl->ns->look_position = tag & 0x7fffffff;
729 pl->ns->floorbox_update ();
732 return; 730 return;
731 }
733 732
734 object *op = esrv_get_ob_from_count (pl->ob, tag); 733 object *op = esrv_get_ob_from_count (pl->ob, tag);
735 734
736 if (!op) 735 if (!op)
737 { 736 {
740 } 739 }
741 740
742 examine (pl->ob, op); 741 examine (pl->ob, op);
743} 742}
744 743
744/** Client wants to examine some object. So lets do so. */
745void
746ExCmd (char *buf, int len, player *pl)
747{
748 tag_t tag = atoi (buf);
749
750 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
751 {
752 std::string s = op->describe (pl->ob);
753
754 packet sl ("ex");
755 sl << ber32 (tag) << s.c_str ();
756
757 pl->ns->send_packet (sl);
758 }
759}
760
745/** Client wants to apply some object. Lets do so. */ 761/** Client wants to apply some object. Lets do so. */
746void 762void
747ApplyCmd (char *buf, int len, player *pl) 763ApplyCmd (char *buf, int len, player *pl)
748{ 764{
749 tag_t tag = atoi (buf); 765 tag_t tag = atoi (buf);
750
751 /* sort of a hack, but if the player saves and the player then manually
752 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
753 */
754 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
755 return;
756 766
757 /* If the high bit is set, player applied a pseudo object. */ 767 /* If the high bit is set, player applied a pseudo object. */
758 if (tag & 0x80000000) 768 if (tag & 0x80000000)
759 { 769 {
760 pl->ns->look_position = tag & 0x7fffffff; 770 pl->ns->look_position = tag & 0x7fffffff;
781 tag_t tag = net_uint32 ((uint8 *)data + 1); 791 tag_t tag = net_uint32 ((uint8 *)data + 1);
782 object *op = esrv_get_ob_from_count (pl->ob, tag); 792 object *op = esrv_get_ob_from_count (pl->ob, tag);
783 793
784 if (!op) 794 if (!op)
785 { 795 {
786 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 796 pl->failmsg ("Could not find object to lock/unlock");
787 return; 797 return;
788 } 798 }
789 799
790 if (!flag) 800 if (!flag)
791 CLEAR_FLAG (op, FLAG_INV_LOCKED); 801 CLEAR_FLAG (op, FLAG_INV_LOCKED);
802 tag_t tag = net_uint32 ((uint8 *)data); 812 tag_t tag = net_uint32 ((uint8 *)data);
803 object *op = esrv_get_ob_from_count (pl->ob, tag); 813 object *op = esrv_get_ob_from_count (pl->ob, tag);
804 814
805 if (!op) 815 if (!op)
806 { 816 {
807 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 817 pl->failmsg ("Could not find object to mark");
808 return; 818 return;
809 } 819 }
810 820
811 pl->mark = op; 821 pl->mark = op;
812 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 822 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
813} 823}
814 824
815/** 825/**
816 * look_at prints items on the specified square. 826 * look_at prints items on the specified square.
817 * 827 *
818 * [ removed EARTHWALL check and added check for containers inventory. 828 * [ removed EARTHWALL check and added check for containers inventory.
819 * Tero.Haatanen@lut.fi ] 829 * Tero.Haatanen@lut.fi ]
820 */ 830 */
821void 831static void
822look_at (object *op, int dx, int dy) 832look_at (player *pl, int dx, int dy)
823{ 833{
824 object *tmp; 834 dynbuf_text buf;
825 int flag = 0; 835 object *ob = pl->ob;
826 sint16 x, y;
827 maptile *m;
828 836
829 x = op->x + dx; 837 if (!pl->observe->map)
830 y = op->y + dy;
831
832 if (out_of_map (op->map, x, y))
833 return; 838 return;
834 839
835 m = get_map_from_coord (op->map, &x, &y); 840 mapxy pos (pl->observe);
836 if (!m) 841 pos.move (dx, dy);
842
843 if (pos.normalise ())
844 for (object *tmp = pos->top; tmp; tmp = tmp->below)
845 {
846 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
847 continue;
848
849 if (QUERY_FLAG (ob, FLAG_WIZ))
850 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
851 else
852 buf.printf ("- %s.\n", query_name (tmp));
853
854 object *head = tmp->head_ ();
855
856 if (head->inv)
857 if ((head->type != CONTAINER && head->type != FLESH)
858 || QUERY_FLAG (ob, FLAG_WIZ))
859 buf << head->query_inventory (ob, " ");
860
861 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
862 break;
863 }
864
865 if (buf.empty ())
866 pl->failmsg ("You see nothing there.");
867 else
868 pl->infobox (MSG_CHANNEL ("lookat"), buf);
869}
870
871/** Client wants to look at some object. Lets do so. */
872void
873LookAt (char *buf, int len, player *pl)
874{
875 char *cp;
876
877 int dx = atoi (buf);
878 if (!(cp = strchr (buf, ' ')))
837 return; 879 return;
838 880
839 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
840
841 for (; tmp != NULL; tmp = tmp->below)
842 {
843 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
844 continue;
845
846 if (!flag)
847 {
848 if (dx || dy)
849 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
850 else
851 {
852 clear_win_info (op);
853 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
854 }
855 flag = 1;
856 }
857
858 if (QUERY_FLAG (op, FLAG_WIZ))
859 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
860 else
861 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
862
863 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
864 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
865 inventory (op, tmp->head == NULL ? tmp : tmp->head);
866
867 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
868 break;
869 }
870
871 if (!flag)
872 {
873 if (dx || dy)
874 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
875 else
876 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
877 }
878}
879
880/** Client wants to look at some object. Lets do so. */
881void
882LookAt (char *buf, int len, player *pl)
883{
884 int dx, dy;
885 char *cp;
886
887 dx = atoi (buf);
888 if (!(cp = strchr (buf, ' ')))
889 {
890 return;
891 }
892 dy = atoi (cp); 881 int dy = atoi (cp);
893 882
883 if (player *opl = pl->observe->contr)
884 if (client *ns = opl->ns)
885 {
894 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2) 886 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
895 return; 887 return;
896 888
897 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 889 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
898 return; 890 return;
891 }
899 892
900 look_at (pl->ob, dx, dy); 893 look_at (pl, dx, dy);
901} 894}
902 895
903/** Move an object to a new location */ 896/** Move an object to a new location */
904void 897void
905esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 898esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
906{ 899{
907 object *op, *env;
908
909 op = esrv_get_ob_from_count (pl, tag); 900 object *op = esrv_get_ob_from_count (pl, tag);
910 if (!op) 901 if (!op)
911 { 902 {
912 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 903 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
913 return; 904 return;
914 } 905 }
921 /* If it is an active container, then we should drop all objects 912 /* If it is an active container, then we should drop all objects
922 * in the container and not the container itself. 913 * in the container and not the container itself.
923 */ 914 */
924 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 915 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
925 { 916 {
926 object *current, *next; 917 int cnt = MAX_ITEM_PER_DROP;
927 918
928 for (current = op->inv; current != NULL; current = next) 919 for (object *current = op->inv; current && cnt--; )
929 { 920 {
930 next = current->below; 921 object *next = current->below;
931 drop_object (pl, current, 0); 922 drop_object (pl, current, 0);
923 current = next;
932 } 924 }
933 925
934 esrv_update_item (UPD_WEIGHT, pl, op); 926 if (cnt <= 0)
927 op->failmsg ("Only dropped some items, can't drop that many items at once.");
935 } 928 }
936 else 929 else
937 drop_object (pl, op, nrof); 930 drop_object (pl, op, nrof);
938 931
939 return; 932 return;
947 pl->contr->count = nrof; 940 pl->contr->count = nrof;
948 pick_up (pl, op); 941 pick_up (pl, op);
949 return; 942 return;
950 } 943 }
951 944
952 env = esrv_get_ob_from_count (pl, to); 945 object *env = esrv_get_ob_from_count (pl, to);
953 if (!env) 946 if (!env)
954 { 947 {
955 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 948 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
956 return; 949 return;
957 } 950 }
959 /* put_object_in_sack presumes that necessary sanity checking 952 /* put_object_in_sack presumes that necessary sanity checking
960 * has already been done (eg, it can be picked up and fits in 953 * has already been done (eg, it can be picked up and fits in
961 * in a sack, so check for those things. We should also check 954 * in a sack, so check for those things. We should also check
962 * an make sure env is in fact a container for that matter. 955 * an make sure env is in fact a container for that matter.
963 */ 956 */
964 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 957 if (env->type == CONTAINER
958 && can_pick (pl, op)
959 && sack_can_hold (pl, env, op, nrof))
965 put_object_in_sack (pl, env, op, nrof); 960 put_object_in_sack (pl, env, op, nrof);
966} 961}
967 962

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