1 | |
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2 | /* |
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3 | * static char *rcsid_item_c = |
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4 | * "$Id: item.C,v 1.1 2006/08/13 17:16:06 elmex Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /** |
24 | /** |
31 | * \file |
25 | * \file |
32 | * Client/server logic. |
26 | * Client/server logic. |
… | |
… | |
38 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
39 | */ |
33 | */ |
40 | |
34 | |
41 | |
35 | |
42 | #include <global.h> |
36 | #include <global.h> |
43 | #include <object.h> /* LOOK_OBJ */ |
37 | #include <object.h> /* LOOK_OBJ */ |
44 | #include <newclient.h> |
38 | #include <newclient.h> |
45 | #include <newserver.h> |
39 | #include <newserver.h> |
46 | #include <sproto.h> |
40 | #include <sproto.h> |
47 | |
41 | |
48 | /** This is the maximum number of bytes we expect any one item to take up */ |
42 | /** This is the maximum number of bytes we expect any one item to take up */ |
… | |
… | |
53 | * Functions related to sending object data to the client. |
47 | * Functions related to sending object data to the client. |
54 | * |
48 | * |
55 | ******************************************************************************/ |
49 | ******************************************************************************/ |
56 | |
50 | |
57 | /** |
51 | /** |
58 | * Adds string to socklist. |
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59 | * |
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60 | * This is a simple function that we use a lot here. It basically |
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61 | * adds the specified buffer into the socklist, but prepends a |
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62 | * single byte in length. If the data is longer than that byte, it is |
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63 | * truncated approprately. |
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64 | */ |
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65 | inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) |
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66 | { |
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67 | int len; |
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68 | |
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69 | len=strlen(buf); |
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70 | if (len>255) len=255; |
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71 | SockList_AddChar(sl, (char) len); |
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72 | strncpy((char*)sl->buf+sl->len, buf,len); |
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73 | sl->len += len; |
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74 | } |
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75 | |
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76 | /** |
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77 | * This is a similar to query_name, but returns flags |
52 | * This is a similar to query_name, but returns flags |
78 | * to be sended to client. |
53 | * to be sended to client. |
79 | */ |
54 | */ |
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55 | unsigned int |
80 | unsigned int query_flags (object *op) |
56 | query_flags (object *op) |
81 | { |
57 | { |
82 | unsigned int flags = 0; |
58 | unsigned int flags = 0; |
83 | |
59 | |
84 | if(QUERY_FLAG(op,FLAG_APPLIED)) { |
60 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
85 | switch(op->type) { |
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86 | case BOW: |
|
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87 | case WAND: |
|
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88 | case ROD: |
|
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89 | case HORN: |
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90 | flags = a_readied; |
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91 | break; |
|
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92 | case WEAPON: |
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93 | flags = a_wielded; |
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94 | break; |
|
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95 | case SKILL: |
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96 | case ARMOUR: |
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97 | case HELMET: |
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98 | case SHIELD: |
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99 | case RING: |
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100 | case BOOTS: |
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101 | case GLOVES: |
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102 | case AMULET: |
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103 | case GIRDLE: |
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104 | case BRACERS: |
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105 | case CLOAK: |
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106 | flags = a_worn; |
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107 | break; |
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108 | case CONTAINER: |
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109 | flags = a_active; |
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110 | break; |
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111 | default: |
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112 | flags = a_applied; |
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113 | break; |
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114 | } |
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115 | } |
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116 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || |
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117 | (!op->env && QUERY_FLAG(op,FLAG_APPLIED)))) |
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118 | flags |= F_OPEN; |
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119 | |
61 | { |
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62 | switch (op->type) |
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63 | { |
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64 | case BOW: |
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65 | case WAND: |
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66 | case ROD: |
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67 | case HORN: |
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68 | flags = a_readied; |
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69 | break; |
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70 | case WEAPON: |
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71 | flags = a_wielded; |
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72 | break; |
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73 | case SKILL: |
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74 | case ARMOUR: |
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75 | case HELMET: |
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76 | case SHIELD: |
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77 | case RING: |
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78 | case BOOTS: |
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79 | case GLOVES: |
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80 | case AMULET: |
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81 | case GIRDLE: |
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82 | case BRACERS: |
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83 | case CLOAK: |
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84 | flags = a_worn; |
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85 | break; |
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86 | case CONTAINER: |
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87 | flags = a_active; |
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88 | break; |
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89 | default: |
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90 | flags = a_applied; |
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91 | break; |
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92 | } |
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93 | } |
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94 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
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95 | flags |= F_OPEN; |
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96 | |
120 | if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { |
97 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
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98 | { |
121 | if(QUERY_FLAG(op,FLAG_DAMNED)) |
99 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
122 | flags |= F_DAMNED; |
100 | flags |= F_DAMNED; |
123 | else if(QUERY_FLAG(op,FLAG_CURSED)) |
101 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
124 | flags |= F_CURSED; |
102 | flags |= F_CURSED; |
125 | } |
103 | } |
126 | if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) |
104 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
127 | flags |= F_MAGIC; |
105 | flags |= F_MAGIC; |
128 | if (QUERY_FLAG(op,FLAG_UNPAID)) |
106 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
129 | flags |= F_UNPAID; |
107 | flags |= F_UNPAID; |
130 | if (QUERY_FLAG(op,FLAG_INV_LOCKED)) |
108 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
131 | flags |= F_LOCKED; |
109 | flags |= F_LOCKED; |
132 | |
110 | |
133 | return flags; |
111 | return flags; |
134 | } |
112 | } |
135 | |
113 | |
136 | /* Used in the send_look to put object head into SockList |
114 | /* Used in the send_look to put object head into SockList |
137 | * sl for socket ns. Need socket to know if we need to send |
115 | * sl for socket ns. Need socket to know if we need to send |
138 | * animation of face to the client. |
116 | * animation of face to the client. |
139 | */ |
117 | */ |
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118 | static void |
140 | static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) |
119 | add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) |
141 | { |
120 | { |
142 | int flags, len, anim_speed; |
121 | int flags, len, anim_speed; |
143 | char item_n[MAX_BUF]; |
122 | char item_n[MAX_BUF]; |
144 | const char *item_p; |
123 | const char *item_p; |
145 | |
124 | |
146 | flags = query_flags (head); |
125 | flags = query_flags (head); |
147 | if (QUERY_FLAG(head, FLAG_NO_PICK)) |
126 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
148 | flags |= F_NOPICK; |
127 | flags |= F_NOPICK; |
149 | |
128 | |
150 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
129 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
151 | esrv_send_face(ns, head->face->number,0); |
130 | esrv_send_face (&ns, head->face->number, 0); |
152 | |
131 | |
153 | if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
132 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
154 | esrv_send_animation(ns, head->animation_id); |
133 | esrv_send_animation (&ns, head->animation_id); |
155 | |
134 | |
156 | SockList_AddInt(sl, head->count); |
135 | sl << uint32 (head->count) |
157 | SockList_AddInt(sl, flags); |
136 | << uint32 (flags) |
158 | SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); |
137 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
159 | SockList_AddInt(sl, head->face->number); |
138 | << uint32 (head->face->number); |
160 | |
139 | |
161 | if (!head->custom_name) { |
140 | if (!head->custom_name) |
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141 | { |
162 | strncpy(item_n,query_base_name(head, 0),127); |
142 | strncpy (item_n, query_base_name (head, 0), 127); |
163 | item_n[127]=0; |
143 | item_n[127] = 0; |
164 | len=strlen(item_n); |
144 | len = strlen (item_n); |
165 | item_p=query_base_name(head, 1); |
145 | item_p = query_base_name (head, 1); |
166 | } else { |
146 | } |
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147 | else |
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148 | { |
167 | strncpy(item_n,head->custom_name,127); |
149 | strncpy (item_n, head->custom_name, 127); |
168 | item_n[127]=0; |
150 | item_n[127] = 0; |
169 | len=strlen(item_n); |
151 | len = strlen (item_n); |
170 | item_p=head->custom_name; |
152 | item_p = head->custom_name; |
171 | } |
153 | } |
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154 | |
172 | strncpy(item_n+len+1, item_p, 127); |
155 | strncpy (item_n + len + 1, item_p, 127); |
173 | item_n[254]=0; |
156 | item_n[254] = 0; |
174 | len += strlen(item_n+1+len) + 1; |
157 | len += strlen (item_n + 1 + len) + 1; |
175 | SockList_AddChar(sl, (char ) len); |
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176 | memcpy(sl->buf+sl->len, item_n, len); |
|
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177 | sl->len += len; |
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178 | |
158 | |
179 | SockList_AddShort(sl,head->animation_id); |
159 | sl << data8 (item_n, len) |
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160 | << uint16 (head->animation_id); |
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161 | |
180 | anim_speed=0; |
162 | anim_speed = 0; |
181 | if (QUERY_FLAG(head,FLAG_ANIMATE)) { |
163 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
182 | if (head->anim_speed) anim_speed=head->anim_speed; |
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183 | else { |
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184 | if (FABS(head->speed)<0.001) anim_speed=255; |
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185 | else if (FABS(head->speed)>=1.0) anim_speed=1; |
|
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186 | else anim_speed = (int) (1.0/FABS(head->speed)); |
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187 | } |
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188 | if (anim_speed>255) anim_speed=255; |
|
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189 | } |
164 | { |
190 | SockList_AddChar(sl, (char) anim_speed); |
165 | if (head->anim_speed) |
191 | SockList_AddInt(sl, head->nrof); |
166 | anim_speed = head->anim_speed; |
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167 | else |
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168 | { |
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169 | if (FABS (head->speed) < 0.001) |
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170 | anim_speed = 255; |
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171 | else if (FABS (head->speed) >= 1.0) |
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172 | anim_speed = 1; |
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173 | else |
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174 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
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175 | } |
192 | |
176 | |
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177 | if (anim_speed > 255) |
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178 | anim_speed = 255; |
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179 | } |
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180 | |
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181 | sl << uint8 (anim_speed) |
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182 | << uint32 (head->nrof); |
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183 | |
193 | if (ns->itemcmd == 2) |
184 | if (ns.itemcmd == 2) |
194 | SockList_AddShort(sl, head->client_type); |
185 | sl << uint16 (head->client_type); |
195 | |
186 | |
196 | SET_FLAG(head, FLAG_CLIENT_SENT); |
187 | SET_FLAG (head, FLAG_CLIENT_SENT); |
197 | } |
188 | } |
198 | |
189 | |
199 | |
190 | |
200 | /** |
191 | /** |
201 | * Send the look window. Don't need to do animations here |
192 | * Send the look window. Don't need to do animations here |
202 | * This sends all the faces to the client, not just updates. This is |
193 | * This sends all the faces to the client, not just updates. This is |
203 | * because object ordering would otherwise be inconsistent |
194 | * because object ordering would otherwise be inconsistent |
204 | */ |
195 | */ |
205 | |
196 | |
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197 | void |
206 | void esrv_draw_look(object *pl) |
198 | esrv_draw_look (object *pl) |
207 | { |
199 | { |
208 | object *tmp, *last; |
200 | object *tmp, *last; |
209 | int got_one=0,start_look=0, end_look=0; |
201 | int got_one = 0, start_look = 0, end_look = 0; |
210 | SockList sl; |
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211 | char buf[MAX_BUF]; |
202 | char buf[MAX_BUF]; |
212 | |
203 | |
213 | if (!pl->contr->socket.update_look) { |
204 | if (!pl->contr->socket.update_look) |
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205 | { |
214 | LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); |
206 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
215 | return; |
207 | return; |
216 | } else { |
208 | } |
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209 | else |
217 | pl->contr->socket.update_look=0; |
210 | pl->contr->socket.update_look = 0; |
218 | } |
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219 | |
211 | |
220 | if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || |
212 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
221 | pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) |
213 | || !pl->map |
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214 | || pl->map->in_memory != MAP_IN_MEMORY |
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215 | || out_of_map (pl->map, pl->x, pl->y)) |
222 | return; |
216 | return; |
223 | |
217 | |
224 | if (pl->contr->transport) |
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225 | for (tmp=pl->contr->transport->inv; tmp && tmp->above;tmp=tmp->above) ; |
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226 | else |
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227 | for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; |
218 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
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219 | ; |
228 | |
220 | |
229 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
221 | SockList sl (MAXSOCKBUF); |
230 | |
222 | |
231 | Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); |
223 | Write_String_To_Socket (&pl->contr->socket, "delinv 0", sizeof ("delinv 0") - 1); |
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224 | |
232 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
225 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
233 | sl.len=strlen((char*)sl.buf); |
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234 | |
226 | |
235 | SockList_AddInt(&sl, 0); |
227 | sl << uint32 (0); |
236 | |
228 | |
237 | if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) |
229 | if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
238 | esrv_send_face(&pl->contr->socket, empty_face->number,0); |
230 | esrv_send_face (&pl->contr->socket, empty_face->number, 0); |
239 | |
231 | |
240 | if (pl->contr->socket.look_position) { |
232 | if (pl->contr->socket.look_position) |
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233 | { |
241 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); |
234 | sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) |
242 | SockList_AddInt(&sl, 0); |
235 | << uint32 (0) |
243 | SockList_AddInt(&sl, (uint32) -1); |
236 | << sint32 (-1) |
244 | SockList_AddInt(&sl, empty_face->number); |
237 | << uint32 (empty_face->number); |
|
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238 | |
245 | sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); |
239 | sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS); |
246 | add_stringlen_to_sockbuf(buf, &sl); |
240 | |
247 | SockList_AddShort(&sl,0); |
241 | sl << uint16 (0) |
248 | SockList_AddChar(&sl, 0); |
242 | << uint8 (0) |
249 | SockList_AddInt(&sl, 0); |
243 | << uint32 (0); |
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244 | |
250 | if (pl->contr->socket.itemcmd == 2) |
245 | if (pl->contr->socket.itemcmd == 2) |
251 | SockList_AddShort(&sl, 0); |
246 | sl << uint16 (0); |
252 | } |
247 | } |
253 | |
248 | |
254 | if (pl->contr->transport) { |
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255 | add_object_to_socklist(&pl->contr->socket, &sl, pl->contr->transport); |
|
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256 | got_one++; |
|
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257 | } |
|
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258 | |
|
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259 | for (last=NULL; tmp!=last; tmp=tmp->below) { |
249 | for (last = NULL; tmp != last; tmp = tmp->below) |
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250 | { |
260 | object *head; |
251 | object *head; |
261 | |
252 | |
262 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { |
253 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
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254 | { |
263 | last = tmp->below; /* assumes double floor mode */ |
255 | last = tmp->below; /* assumes double floor mode */ |
264 | if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) |
256 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
265 | last = last->below; |
257 | last = last->below; |
266 | } |
258 | } |
|
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259 | |
267 | if (LOOK_OBJ(tmp)) { |
260 | if (LOOK_OBJ (tmp)) |
|
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261 | { |
268 | if (++start_look < pl->contr->socket.look_position) continue; |
262 | if (++start_look < pl->contr->socket.look_position) |
|
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263 | continue; |
|
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264 | |
269 | end_look++; |
265 | end_look++; |
|
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266 | |
270 | if (end_look > NUM_LOOK_OBJECTS) { |
267 | if (end_look > NUM_LOOK_OBJECTS) |
|
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268 | { |
271 | /* What we basically do is make a 'fake' object - when the user applies it, |
269 | /* What we basically do is make a 'fake' object - when the user applies it, |
272 | * we notice the special tag the object has, and act accordingly. |
270 | * we notice the special tag the object has, and act accordingly. |
273 | */ |
271 | */ |
274 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); |
272 | sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)) |
275 | SockList_AddInt(&sl, 0); |
273 | << uint32 (0) |
276 | SockList_AddInt(&sl, (uint32) -1); |
274 | << uint32 ((uint32) - 1) |
277 | SockList_AddInt(&sl, empty_face->number); |
275 | << uint32 (empty_face->number); |
|
|
276 | |
278 | sprintf(buf,"Click here to see next group of items"); |
277 | sl.printf ("Click here to see next group of items"); |
279 | add_stringlen_to_sockbuf(buf, &sl); |
278 | |
280 | SockList_AddShort(&sl,0); |
279 | sl << uint16 (0) |
281 | SockList_AddChar(&sl, 0); |
280 | << uint8 (0) |
282 | SockList_AddInt(&sl, 0); |
281 | << uint32 (0); |
|
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282 | |
283 | if (pl->contr->socket.itemcmd == 2) |
283 | if (pl->contr->socket.itemcmd == 2) |
284 | SockList_AddShort(&sl, 0); |
284 | sl << uint16 (0); |
285 | break; |
|
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286 | } |
|
|
287 | if (tmp->head) head = tmp->head; |
|
|
288 | else head = tmp; |
|
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289 | |
285 | |
|
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286 | break; |
|
|
287 | } |
|
|
288 | |
|
|
289 | if (tmp->head) |
|
|
290 | head = tmp->head; |
|
|
291 | else |
|
|
292 | head = tmp; |
|
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293 | |
290 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
294 | add_object_to_socklist (pl->contr->socket, sl, head); |
291 | got_one++; |
295 | got_one++; |
292 | |
296 | |
293 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
297 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
298 | { |
294 | Send_With_Handling(&pl->contr->socket, &sl); |
299 | Send_With_Handling (&pl->contr->socket, &sl); |
295 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
300 | |
296 | sl.len=strlen((char*)sl.buf); |
301 | sl.reset (); |
297 | SockList_AddInt(&sl, 0); |
302 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
298 | got_one=0; |
303 | sl << uint32 (0); |
|
|
304 | got_one = 0; |
|
|
305 | } |
|
|
306 | } /* If LOOK_OBJ() */ |
299 | } |
307 | } |
300 | } /* If LOOK_OBJ() */ |
308 | |
301 | } |
|
|
302 | if (got_one) |
309 | if (got_one) |
303 | Send_With_Handling(&pl->contr->socket, &sl); |
310 | Send_With_Handling (&pl->contr->socket, &sl); |
304 | |
311 | |
305 | free(sl.buf); |
312 | sl.free (); |
306 | } |
313 | } |
307 | |
314 | |
308 | /** |
315 | /** |
309 | * Sends whole inventory. |
316 | * Sends whole inventory. |
310 | */ |
317 | */ |
|
|
318 | void |
311 | void esrv_send_inventory(object *pl, object *op) |
319 | esrv_send_inventory (object *pl, object *op) |
312 | { |
320 | { |
313 | object *tmp; |
321 | object *tmp; |
314 | int got_one=0; |
322 | int got_one = 0; |
315 | SockList sl; |
323 | |
|
|
324 | SockList sl (MAXSOCKBUF); |
|
|
325 | |
|
|
326 | sl.printf ("delinv %d", op->count); |
|
|
327 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
328 | |
|
|
329 | sl.reset (); |
|
|
330 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
|
|
331 | |
|
|
332 | sl << uint32 (op->count); |
|
|
333 | |
|
|
334 | for (tmp = op->inv; tmp; tmp = tmp->below) |
316 | |
335 | { |
317 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
336 | object *head; |
318 | |
337 | |
319 | sprintf((char*)sl.buf,"delinv %d", op->count); |
338 | if (tmp->head) |
|
|
339 | head = tmp->head; |
|
|
340 | else |
|
|
341 | head = tmp; |
|
|
342 | |
|
|
343 | if (LOOK_OBJ (head)) |
|
|
344 | { |
|
|
345 | add_object_to_socklist (pl->contr->socket, sl, head); |
|
|
346 | |
|
|
347 | got_one++; |
|
|
348 | |
|
|
349 | /* IT is possible for players to accumulate a huge amount of |
|
|
350 | * items (especially with some of the bags out there) to |
|
|
351 | * overflow the buffer. IF so, send multiple item commands. |
|
|
352 | */ |
|
|
353 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
354 | { |
|
|
355 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
356 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
320 | sl.len=strlen((char*)sl.buf); |
357 | sl.len = strlen ((char *) sl.buf); |
|
|
358 | sl << uint32 (op->count); |
|
|
359 | got_one = 0; |
|
|
360 | } |
|
|
361 | } /* If LOOK_OBJ() */ |
|
|
362 | } |
|
|
363 | |
|
|
364 | if (got_one) |
321 | Send_With_Handling(&pl->contr->socket, &sl); |
365 | Send_With_Handling (&pl->contr->socket, &sl); |
322 | |
366 | |
323 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
367 | sl.free (); |
324 | sl.len=strlen((char*)sl.buf); |
|
|
325 | |
|
|
326 | SockList_AddInt(&sl, op->count); |
|
|
327 | |
|
|
328 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
|
|
329 | object *head; |
|
|
330 | |
|
|
331 | if (tmp->head) head = tmp->head; |
|
|
332 | else head = tmp; |
|
|
333 | |
|
|
334 | if (LOOK_OBJ(head)) { |
|
|
335 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
|
|
336 | |
|
|
337 | got_one++; |
|
|
338 | |
|
|
339 | /* IT is possible for players to accumulate a huge amount of |
|
|
340 | * items (especially with some of the bags out there) to |
|
|
341 | * overflow the buffer. IF so, send multiple item commands. |
|
|
342 | */ |
|
|
343 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
|
|
344 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
345 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
|
|
346 | sl.len=strlen((char*)sl.buf); |
|
|
347 | SockList_AddInt(&sl, op->count); |
|
|
348 | got_one=0; |
|
|
349 | } |
|
|
350 | } /* If LOOK_OBJ() */ |
|
|
351 | } |
|
|
352 | if (got_one) |
|
|
353 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
354 | free(sl.buf); |
|
|
355 | } |
368 | } |
356 | |
369 | |
357 | /** |
370 | /** |
358 | * Updates object *op for player *pl. |
371 | * Updates object *op for player *pl. |
359 | * |
372 | * |
360 | * flags is a list of values to update |
373 | * flags is a list of values to update |
361 | * to the client (as defined in newclient.h - might as well use the |
374 | * to the client (as defined in newclient.h - might as well use the |
362 | * same value both places. |
375 | * same value both places. |
363 | */ |
376 | */ |
364 | |
377 | |
|
|
378 | void |
365 | void esrv_update_item(int flags, object *pl, object *op) |
379 | esrv_update_item (int flags, object *pl, object *op) |
366 | { |
380 | { |
367 | SockList sl; |
|
|
368 | |
|
|
369 | /* If we have a request to send the player item, skip a few checks. */ |
381 | /* If we have a request to send the player item, skip a few checks. */ |
370 | if (op!=pl) { |
382 | if (op != pl) |
|
|
383 | { |
371 | if (! LOOK_OBJ(op)) |
384 | if (!LOOK_OBJ (op)) |
372 | return; |
385 | return; |
373 | /* we remove the check for op->env, because in theory, the object |
386 | /* we remove the check for op->env, because in theory, the object |
374 | * is hopefully in the same place, so the client should preserve |
387 | * is hopefully in the same place, so the client should preserve |
375 | * order. |
388 | * order. |
376 | */ |
389 | */ |
377 | } |
390 | } |
|
|
391 | |
378 | if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { |
392 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
|
|
393 | { |
379 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
394 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
380 | * this is happening - we can set a breakpoint here in the debugger |
395 | * this is happening - we can set a breakpoint here in the debugger |
381 | * and track back the call. |
396 | * and track back the call. |
382 | */ |
397 | */ |
383 | LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); |
398 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
384 | } |
399 | } |
385 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
|
|
386 | |
400 | |
387 | strcpy((char*)sl.buf,"upditem "); |
401 | SockList sl (MAXSOCKBUF); |
388 | sl.len=strlen((char*)sl.buf); |
|
|
389 | |
402 | |
390 | SockList_AddChar(&sl, (char) flags); |
403 | sl << "upditem " |
|
|
404 | << uint8 (flags); |
391 | |
405 | |
392 | if (op->head) op=op->head; |
406 | if (op->head) |
|
|
407 | op = op->head; |
393 | |
408 | |
394 | SockList_AddInt(&sl, op->count); |
409 | sl << uint32 (op->count); |
395 | |
410 | |
396 | if (flags & UPD_LOCATION) |
411 | if (flags & UPD_LOCATION) |
397 | SockList_AddInt(&sl, op->env? op->env->count:0); |
412 | sl << uint32 (op->env ? op->env->count : 0); |
398 | |
413 | |
399 | if (flags & UPD_FLAGS) |
414 | if (flags & UPD_FLAGS) |
400 | SockList_AddInt(&sl, query_flags(op)); |
415 | sl << uint32 (query_flags (op)); |
401 | |
416 | |
402 | if (flags & UPD_WEIGHT) { |
417 | if (flags & UPD_WEIGHT) |
|
|
418 | { |
403 | sint32 weight = WEIGHT(op); |
419 | sint32 weight = WEIGHT (op); |
404 | |
420 | |
405 | /* TRANSPORTS are odd - they sort of look like containers, yet can't be |
421 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
406 | * picked up. So we don't to send the weight, as it is odd that you see |
422 | |
407 | * weight sometimes and not other (the draw_look won't send it |
423 | if (pl == op) |
408 | * for example. |
|
|
409 | */ |
|
|
410 | SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); |
|
|
411 | if (pl == op) { |
|
|
412 | op->contr->last_weight = weight; |
424 | op->contr->last_weight = weight; |
413 | } |
|
|
414 | } |
425 | } |
415 | |
426 | |
416 | if (flags & UPD_FACE) { |
427 | if (flags & UPD_FACE) |
|
|
428 | { |
417 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
429 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
418 | esrv_send_face(&pl->contr->socket, op->face->number,0); |
430 | esrv_send_face (&pl->contr->socket, op->face->number, 0); |
419 | SockList_AddInt(&sl, op->face->number); |
431 | |
|
|
432 | sl << uint32 (op->face->number); |
420 | } |
433 | } |
|
|
434 | |
421 | if (flags & UPD_NAME) { |
435 | if (flags & UPD_NAME) |
422 | int len; |
436 | { |
|
|
437 | int len; |
423 | const char *item_p; |
438 | const char *item_p; |
424 | char item_n[MAX_BUF]; |
439 | char item_n[MAX_BUF]; |
425 | |
440 | |
426 | if (!op->custom_name) { |
441 | if (!op->custom_name) |
|
|
442 | { |
427 | strncpy(item_n,query_base_name(op, 0),127); |
443 | strncpy (item_n, query_base_name (op, 0), 127); |
428 | item_n[127]=0; |
444 | item_n[127] = 0; |
429 | len=strlen(item_n); |
445 | len = strlen (item_n); |
430 | item_p=query_base_name(op, 1); |
446 | item_p = query_base_name (op, 1); |
431 | } |
447 | } |
432 | else { |
448 | else |
|
|
449 | { |
433 | strncpy(item_n,op->custom_name,127); |
450 | strncpy (item_n, op->custom_name, 127); |
434 | item_n[127]=0; |
451 | item_n[127] = 0; |
435 | len=strlen(item_n); |
452 | len = strlen (item_n); |
436 | item_p=op->custom_name; |
453 | item_p = op->custom_name; |
437 | } |
454 | } |
438 | |
455 | |
439 | strncpy(item_n+len+1, item_p, 127); |
456 | strncpy (item_n + len + 1, item_p, 127); |
440 | item_n[254]=0; |
457 | item_n[254] = 0; |
441 | len += strlen(item_n+1+len) + 1; |
458 | len += strlen (item_n + 1 + len) + 1; |
442 | SockList_AddChar(&sl, (char)len); |
459 | |
443 | memcpy(sl.buf+sl.len, item_n, len); |
460 | sl << data8 (item_n, len); |
444 | sl.len += len; |
|
|
445 | } |
461 | } |
|
|
462 | |
446 | if (flags & UPD_ANIM) |
463 | if (flags & UPD_ANIM) |
447 | SockList_AddShort(&sl,op->animation_id); |
464 | sl << uint16 (op->animation_id); |
448 | |
465 | |
449 | if (flags & UPD_ANIMSPEED) { |
466 | if (flags & UPD_ANIMSPEED) |
|
|
467 | { |
450 | int anim_speed=0; |
468 | int anim_speed = 0; |
|
|
469 | |
451 | if (QUERY_FLAG(op,FLAG_ANIMATE)) { |
470 | if (QUERY_FLAG (op, FLAG_ANIMATE)) |
452 | if (op->anim_speed) anim_speed=op->anim_speed; |
471 | { |
453 | else { |
472 | if (op->anim_speed) |
454 | if (FABS(op->speed)<0.001) anim_speed=255; |
473 | anim_speed = op->anim_speed; |
455 | else if (FABS(op->speed)>=1.0) anim_speed=1; |
474 | else |
|
|
475 | { |
|
|
476 | if (FABS (op->speed) < 0.001) |
|
|
477 | anim_speed = 255; |
|
|
478 | else if (FABS (op->speed) >= 1.0) |
|
|
479 | anim_speed = 1; |
|
|
480 | else |
456 | else anim_speed = (int) (1.0/FABS(op->speed)); |
481 | anim_speed = (int) (1.0 / FABS (op->speed)); |
|
|
482 | } |
|
|
483 | |
|
|
484 | if (anim_speed > 255) |
|
|
485 | anim_speed = 255; |
|
|
486 | } |
|
|
487 | |
|
|
488 | sl << uint8 (anim_speed); |
457 | } |
489 | } |
458 | if (anim_speed>255) anim_speed=255; |
490 | |
459 | } |
|
|
460 | SockList_AddChar(&sl, (char)anim_speed); |
|
|
461 | } |
|
|
462 | if (flags & UPD_NROF) |
491 | if (flags & UPD_NROF) |
463 | SockList_AddInt(&sl, op->nrof); |
492 | sl << uint32 (op->nrof); |
464 | |
493 | |
465 | Send_With_Handling(&pl->contr->socket, &sl); |
494 | Send_With_Handling (&pl->contr->socket, &sl); |
466 | free(sl.buf); |
495 | sl.free (); |
467 | } |
496 | } |
468 | |
497 | |
469 | /** |
498 | /** |
470 | * Sends item's info to player. |
499 | * Sends item's info to player. |
471 | */ |
500 | */ |
|
|
501 | void |
472 | void esrv_send_item(object *pl, object*op) |
502 | esrv_send_item (object *pl, object *op) |
473 | { |
503 | { |
474 | SockList sl; |
|
|
475 | |
|
|
476 | /* If this is not the player object, do some more checks */ |
504 | /* If this is not the player object, do some more checks */ |
477 | if (op!=pl) { |
505 | if (op != pl) |
|
|
506 | { |
478 | /* We only send 'visibile' objects to the client */ |
507 | /* We only send 'visibile' objects to the client */ |
479 | if (! LOOK_OBJ(op)) |
508 | if (!LOOK_OBJ (op)) |
480 | return; |
509 | return; |
481 | /* if the item is on the ground, mark that the look needs to |
510 | /* if the item is on the ground, mark that the look needs to |
482 | * be updated. |
511 | * be updated. |
483 | */ |
512 | */ |
484 | if (!op->env) { |
513 | if (!op->env) |
|
|
514 | { |
485 | pl->contr->socket.update_look=1; |
515 | pl->contr->socket.update_look = 1; |
486 | return; |
516 | return; |
487 | } |
517 | } |
488 | } |
518 | } |
489 | |
519 | |
490 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
520 | SockList sl (MAXSOCKBUF); |
491 | |
521 | |
492 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
522 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
493 | sl.len=strlen((char*)sl.buf); |
|
|
494 | |
523 | |
495 | if (op->head) op=op->head; |
524 | if (op->head) |
|
|
525 | op = op->head; |
496 | |
526 | |
497 | SockList_AddInt(&sl, op->env? op->env->count:0); |
527 | sl << uint32 (op->env ? op->env->count : 0); |
498 | |
528 | |
499 | add_object_to_socklist(&pl->contr->socket, &sl, op); |
529 | add_object_to_socklist (pl->contr->socket, sl, op); |
500 | |
530 | |
501 | Send_With_Handling(&pl->contr->socket, &sl); |
531 | Send_With_Handling (&pl->contr->socket, &sl); |
502 | SET_FLAG(op, FLAG_CLIENT_SENT); |
532 | SET_FLAG (op, FLAG_CLIENT_SENT); |
503 | free(sl.buf); |
533 | |
|
|
534 | sl.free (); |
504 | } |
535 | } |
505 | |
536 | |
506 | /** |
537 | /** |
507 | * Tells the client to delete an item. Uses the item |
538 | * Tells the client to delete an item. Uses the item |
508 | * command with a -1 location. |
539 | * command with a -1 location. |
509 | */ |
540 | */ |
510 | |
541 | |
|
|
542 | void |
511 | void esrv_del_item(player *pl, int tag) |
543 | esrv_del_item (player *pl, int tag) |
512 | { |
544 | { |
513 | SockList sl; |
545 | SockList sl (MAXSOCKBUF); |
514 | |
546 | |
515 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
547 | sl << "delitem " |
|
|
548 | << uint32 (tag); |
516 | |
549 | |
517 | strcpy((char*)sl.buf,"delitem "); |
|
|
518 | sl.len=strlen((char*)sl.buf); |
|
|
519 | SockList_AddInt(&sl, tag); |
|
|
520 | |
|
|
521 | Send_With_Handling(&pl->socket, &sl); |
550 | Send_With_Handling (&pl->socket, &sl); |
522 | free(sl.buf); |
551 | sl.free (); |
523 | } |
552 | } |
524 | |
553 | |
525 | |
554 | |
526 | /******************************************************************************* |
555 | /******************************************************************************* |
527 | * |
556 | * |
… | |
… | |
532 | /** |
561 | /** |
533 | * Takes a player and object count (tag) and returns the actual object |
562 | * Takes a player and object count (tag) and returns the actual object |
534 | * pointer, or null if it can't be found. |
563 | * pointer, or null if it can't be found. |
535 | */ |
564 | */ |
536 | |
565 | |
|
|
566 | object * |
537 | object *esrv_get_ob_from_count(object *pl, tag_t count) |
567 | esrv_get_ob_from_count (object *pl, tag_t count) |
538 | { |
568 | { |
539 | object *op, *tmp; |
569 | object *op, *tmp; |
540 | |
570 | |
541 | if (pl->count == count) |
571 | if (pl->count == count) |
542 | return pl; |
572 | return pl; |
543 | |
573 | |
544 | for(op = pl->inv; op; op = op->below) |
574 | for (op = pl->inv; op; op = op->below) |
545 | if (op->count == count) |
575 | if (op->count == count) |
546 | return op; |
576 | return op; |
547 | else if (op->type == CONTAINER && pl->container == op) |
577 | else if (op->type == CONTAINER && pl->container == op) |
548 | for(tmp = op->inv; tmp; tmp = tmp->below) |
578 | for (tmp = op->inv; tmp; tmp = tmp->below) |
549 | if (tmp->count == count) |
579 | if (tmp->count == count) |
550 | return tmp; |
580 | return tmp; |
551 | |
581 | |
552 | for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
582 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
553 | if (op->head != NULL && op->head->count == count) |
583 | if (op->head != NULL && op->head->count == count) |
554 | return op; |
584 | return op; |
555 | else if (op->count == count) |
585 | else if (op->count == count) |
556 | return op; |
586 | return op; |
557 | else if (op->type == CONTAINER && pl->container == op) |
587 | else if (op->type == CONTAINER && pl->container == op) |
558 | for(tmp = op->inv; tmp; tmp = tmp->below) |
588 | for (tmp = op->inv; tmp; tmp = tmp->below) |
559 | if (tmp->count == count) |
|
|
560 | return tmp; |
|
|
561 | |
|
|
562 | if (pl->contr->transport) { |
|
|
563 | for(tmp = pl->contr->transport->inv; tmp; tmp = tmp->below) |
|
|
564 | if (tmp->count == count) |
589 | if (tmp->count == count) |
565 | return tmp; |
590 | return tmp; |
566 | } |
591 | |
567 | return NULL; |
592 | return NULL; |
568 | } |
593 | } |
569 | |
594 | |
570 | |
595 | |
571 | /** Client wants to examine some object. So lets do so. */ |
596 | /** Client wants to examine some object. So lets do so. */ |
|
|
597 | void |
572 | void ExamineCmd(char *buf, int len,player *pl) |
598 | ExamineCmd (char *buf, int len, player *pl) |
573 | { |
599 | { |
574 | long tag = atoi(buf); |
600 | tag_t tag = atoi (buf); |
|
|
601 | |
|
|
602 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
603 | if (tag & 0x80000000) |
|
|
604 | return; |
|
|
605 | |
575 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
606 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
576 | |
607 | |
577 | if (!op) { |
608 | if (!op) |
|
|
609 | { |
578 | LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", |
610 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
579 | pl->ob->name, tag); |
611 | return; |
580 | return; |
|
|
581 | } |
612 | } |
|
|
613 | |
582 | examine (pl->ob, op); |
614 | examine (pl->ob, op); |
583 | } |
615 | } |
584 | |
616 | |
585 | /** Client wants to apply some object. Lets do so. */ |
617 | /** Client wants to apply some object. Lets do so. */ |
|
|
618 | void |
586 | void ApplyCmd(char *buf, int len,player *pl) |
619 | ApplyCmd (char *buf, int len, player *pl) |
587 | { |
620 | { |
588 | uint32 tag = atoi(buf); |
621 | tag_t tag = atoi (buf); |
589 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
|
|
590 | |
622 | |
591 | /* sort of a hack, but if the player saves and the player then manually |
623 | /* sort of a hack, but if the player saves and the player then manually |
592 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
624 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
593 | */ |
625 | */ |
594 | if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; |
626 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
627 | return; |
595 | |
628 | |
596 | /* If the high bit is set, player applied a pseudo object. */ |
629 | /* If the high bit is set, player applied a pseudo object. */ |
597 | if (tag & 0x80000000) { |
630 | if (tag & 0x80000000) |
|
|
631 | { |
598 | pl->socket.look_position = tag & 0x7fffffff; |
632 | pl->socket.look_position = tag & 0x7fffffff; |
599 | pl->socket.update_look = 1; |
633 | pl->socket.update_look = 1; |
600 | return; |
634 | return; |
601 | } |
635 | } |
602 | |
636 | |
|
|
637 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
638 | |
603 | if (!op) { |
639 | if (!op) |
|
|
640 | { |
604 | LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", |
641 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
605 | pl->ob->name, tag); |
642 | return; |
606 | return; |
|
|
607 | } |
643 | } |
|
|
644 | |
608 | player_apply (pl->ob, op, 0, 0); |
645 | player_apply (pl->ob, op, 0, 0); |
609 | } |
646 | } |
610 | |
647 | |
611 | /** Client wants to apply some object. Lets do so. */ |
648 | /** Client wants to apply some object. Lets do so. */ |
|
|
649 | void |
612 | void LockItem(uint8 *data, int len,player *pl) |
650 | LockItem (uint8 *data, int len, player *pl) |
613 | { |
651 | { |
614 | int flag, tag; |
|
|
615 | object *op; |
|
|
616 | |
|
|
617 | flag = data[0]; |
652 | int flag = data[0]; |
618 | tag = GetInt_String(data+1); |
653 | tag_t tag = net_uint32 (data + 1); |
619 | op = esrv_get_ob_from_count(pl->ob, tag); |
654 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
620 | |
655 | |
621 | if (!op) { |
656 | if (!op) |
|
|
657 | { |
622 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); |
658 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
623 | return; |
659 | return; |
624 | } |
660 | } |
|
|
661 | |
625 | if (!flag) |
662 | if (!flag) |
626 | CLEAR_FLAG(op,FLAG_INV_LOCKED); |
663 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
627 | else |
664 | else |
628 | SET_FLAG(op,FLAG_INV_LOCKED); |
665 | SET_FLAG (op, FLAG_INV_LOCKED); |
|
|
666 | |
629 | esrv_update_item(UPD_FLAGS, pl->ob, op); |
667 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
630 | } |
668 | } |
631 | |
669 | |
632 | /** Client wants to apply some object. Lets do so. */ |
670 | /** Client wants to apply some object. Lets do so. */ |
|
|
671 | void |
633 | void MarkItem(uint8 *data, int len,player *pl) |
672 | MarkItem (uint8 * data, int len, player *pl) |
634 | { |
673 | { |
635 | int tag; |
674 | tag_t tag = net_uint32 (data); |
636 | object *op; |
|
|
637 | |
|
|
638 | tag = GetInt_String(data); |
|
|
639 | op = esrv_get_ob_from_count(pl->ob, tag); |
675 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
676 | |
640 | if (!op) { |
677 | if (!op) |
|
|
678 | { |
641 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); |
679 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
642 | return; |
680 | return; |
643 | } |
681 | } |
|
|
682 | |
644 | pl->mark = op; |
683 | pl->mark = op; |
645 | pl->mark_count = op->count; |
|
|
646 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); |
684 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
647 | } |
685 | } |
648 | |
|
|
649 | |
686 | |
650 | /** |
687 | /** |
651 | * look_at prints items on the specified square. |
688 | * look_at prints items on the specified square. |
652 | * |
689 | * |
653 | * [ removed EARTHWALL check and added check for containers inventory. |
690 | * [ removed EARTHWALL check and added check for containers inventory. |
654 | * Tero.Haatanen@lut.fi ] |
691 | * Tero.Haatanen@lut.fi ] |
655 | */ |
692 | */ |
|
|
693 | void |
656 | void look_at(object *op,int dx,int dy) { |
694 | look_at (object *op, int dx, int dy) |
|
|
695 | { |
657 | object *tmp; |
696 | object *tmp; |
658 | int flag=0; |
697 | int flag = 0; |
659 | sint16 x,y; |
698 | sint16 x, y; |
660 | mapstruct *m; |
699 | maptile *m; |
661 | |
700 | |
662 | x = op->x + dx; |
701 | x = op->x + dx; |
663 | y = op->y + dy; |
702 | y = op->y + dy; |
664 | |
703 | |
665 | if (out_of_map(op->map, x, y)) return; |
704 | if (out_of_map (op->map, x, y)) |
|
|
705 | return; |
666 | |
706 | |
667 | m = get_map_from_coord(op->map, &x, &y); |
707 | m = get_map_from_coord (op->map, &x, &y); |
668 | if (!m) return; |
708 | if (!m) |
|
|
709 | return; |
669 | |
710 | |
670 | for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; |
711 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
671 | tmp=tmp->above); |
|
|
672 | |
712 | |
673 | for ( ; tmp != NULL; tmp=tmp->below ) { |
713 | for (; tmp != NULL; tmp = tmp->below) |
|
|
714 | { |
674 | if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; |
715 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
716 | continue; |
675 | |
717 | |
676 | if(!flag) { |
718 | if (!flag) |
677 | if(dx||dy) |
719 | { |
|
|
720 | if (dx || dy) |
678 | new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); |
721 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
679 | else { |
722 | else |
680 | clear_win_info(op); |
723 | { |
|
|
724 | clear_win_info (op); |
681 | new_draw_info(NDI_UNIQUE, 0,op,"You see:"); |
725 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
682 | } |
726 | } |
683 | flag=1; |
727 | flag = 1; |
684 | } |
728 | } |
685 | |
729 | |
686 | if (QUERY_FLAG(op, FLAG_WIZ)) |
730 | if (QUERY_FLAG (op, FLAG_WIZ)) |
687 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); |
731 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
688 | else |
732 | else |
689 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); |
733 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
690 | |
734 | |
691 | if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && |
735 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
692 | (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) |
736 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
693 | inventory(op,tmp->head==NULL?tmp:tmp->head); |
737 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
694 | |
738 | |
695 | if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ |
739 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
696 | break; |
740 | break; |
697 | } |
741 | } |
698 | |
742 | |
699 | if(!flag) { |
743 | if (!flag) |
700 | if(dx||dy) |
744 | { |
|
|
745 | if (dx || dy) |
701 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); |
746 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
702 | else |
747 | else |
703 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); |
748 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
704 | } |
749 | } |
705 | } |
750 | } |
706 | |
751 | |
707 | |
752 | |
708 | |
753 | |
709 | /** Client wants to look at some object. Lets do so. */ |
754 | /** Client wants to look at some object. Lets do so. */ |
|
|
755 | void |
710 | void LookAt(char *buf, int len,player *pl) |
756 | LookAt (char *buf, int len, player *pl) |
711 | { |
757 | { |
712 | int dx, dy; |
758 | int dx, dy; |
713 | char *cp; |
759 | char *cp; |
714 | |
760 | |
715 | dx=atoi(buf); |
761 | dx = atoi (buf); |
716 | if (!(cp=strchr(buf,' '))) { |
762 | if (!(cp = strchr (buf, ' '))) |
717 | return; |
|
|
718 | } |
763 | { |
|
|
764 | return; |
|
|
765 | } |
719 | dy=atoi(cp); |
766 | dy = atoi (cp); |
720 | |
767 | |
721 | if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) |
768 | if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) |
722 | return; |
769 | return; |
723 | |
770 | |
724 | if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
771 | if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
725 | return; |
772 | return; |
726 | |
773 | |
727 | look_at(pl->ob, dx, dy); |
774 | look_at (pl->ob, dx, dy); |
728 | } |
775 | } |
729 | |
776 | |
730 | /** Move an object to a new location */ |
777 | /** Move an object to a new location */ |
|
|
778 | void |
731 | void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
779 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
732 | { |
780 | { |
733 | object *op, *env; |
781 | object *op, *env; |
734 | |
782 | |
735 | op = esrv_get_ob_from_count(pl, tag); |
783 | op = esrv_get_ob_from_count (pl, tag); |
736 | if (!op) { |
784 | if (!op) |
|
|
785 | { |
737 | LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", |
786 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
738 | pl->name, tag); |
|
|
739 | return; |
|
|
740 | } |
|
|
741 | |
|
|
742 | /* If on a transport, you don't drop to the ground - you drop to the |
|
|
743 | * transport. |
|
|
744 | */ |
|
|
745 | if (!to && !pl->contr->transport) { /* drop it to the ground */ |
|
|
746 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
747 | |
|
|
748 | if (op->map && !op->env) { |
|
|
749 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
750 | return; |
787 | return; |
751 | } |
788 | } |
|
|
789 | |
|
|
790 | if (!to) |
|
|
791 | { /* drop it to the ground */ |
|
|
792 | if (op->map && !op->env) |
|
|
793 | return; |
|
|
794 | |
752 | /* If it is an active container, then we should drop all objects |
795 | /* If it is an active container, then we should drop all objects |
753 | * in the container and not the container itself. |
796 | * in the container and not the container itself. |
754 | */ |
797 | */ |
755 | if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { |
798 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
799 | { |
756 | object *current, *next; |
800 | object *current, *next; |
|
|
801 | |
757 | for (current=op->inv; current!=NULL; current=next) { |
802 | for (current = op->inv; current != NULL; current = next) |
758 | next=current->below; |
803 | { |
|
|
804 | next = current->below; |
759 | drop_object(pl, current, 0); |
805 | drop_object (pl, current, 0); |
760 | } |
806 | } |
|
|
807 | |
761 | esrv_update_item(UPD_WEIGHT, pl, op); |
808 | esrv_update_item (UPD_WEIGHT, pl, op); |
762 | } |
809 | } |
763 | else { |
810 | else |
|
|
811 | { |
764 | drop_object (pl, op, nrof); |
812 | drop_object (pl, op, nrof); |
765 | } |
813 | } |
766 | return; |
814 | return; |
767 | } else if (to == pl->count) { /* pick it up to the inventory */ |
815 | } |
|
|
816 | else if (to == pl->count) |
|
|
817 | { /* pick it up to the inventory */ |
768 | /* return if player has already picked it up */ |
818 | /* return if player has already picked it up */ |
769 | if (op->env == pl) return; |
819 | if (op->env == pl) |
|
|
820 | return; |
770 | |
821 | |
771 | pl->contr->count = nrof; |
822 | pl->contr->count = nrof; |
772 | pick_up(pl, op); |
823 | pick_up (pl, op); |
773 | return ; |
824 | return; |
774 | } |
825 | } |
775 | /* If not dropped or picked up, we are putting it into a sack */ |
826 | |
776 | if (pl->contr->transport) { |
|
|
777 | if (can_pick(pl, op) && transport_can_hold(pl->contr->transport, op, nrof)) { |
|
|
778 | put_object_in_sack (pl, pl->contr->transport, op, nrof); |
|
|
779 | } |
|
|
780 | } else { |
|
|
781 | env = esrv_get_ob_from_count(pl, to); |
827 | env = esrv_get_ob_from_count (pl, to); |
782 | if (!env) { |
828 | if (!env) |
783 | LOG(llevDebug, |
829 | { |
784 | "Player '%s' tried to move object to the unknown location (%d)\n", |
830 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
785 | pl->name, to); |
|
|
786 | return; |
831 | return; |
787 | } |
832 | } |
|
|
833 | |
788 | /* put_object_in_sack presumes that necessary sanity checking |
834 | /* put_object_in_sack presumes that necessary sanity checking |
789 | * has already been done (eg, it can be picked up and fits in |
835 | * has already been done (eg, it can be picked up and fits in |
790 | * in a sack, so check for those things. We should also check |
836 | * in a sack, so check for those things. We should also check |
791 | * an make sure env is in fact a container for that matter. |
837 | * an make sure env is in fact a container for that matter. |
792 | */ |
838 | */ |
793 | if (env->type == CONTAINER |
|
|
794 | && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { |
839 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
|
|
840 | { |
795 | put_object_in_sack (pl, env, op, nrof); |
841 | put_object_in_sack (pl, env, op, nrof); |
796 | } |
|
|
797 | } |
842 | } |
798 | } |
843 | } |
799 | |
844 | |
800 | |
|
|