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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.19 by root, Thu Dec 14 04:30:33 2006 UTC

1
2/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.1 2006/08/13 17:16:06 elmex Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client/server logic. 26 * Client/server logic.
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */ 37#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 38#include <newclient.h>
45#include <newserver.h> 39#include <newserver.h>
46#include <sproto.h> 40#include <sproto.h>
47 41
48/** This is the maximum number of bytes we expect any one item to take up */ 42/** This is the maximum number of bytes we expect any one item to take up */
53 * Functions related to sending object data to the client. 47 * Functions related to sending object data to the client.
54 * 48 *
55 ******************************************************************************/ 49 ******************************************************************************/
56 50
57/** 51/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl)
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75
76/**
77 * This is a similar to query_name, but returns flags 52 * This is a similar to query_name, but returns flags
78 * to be sended to client. 53 * to be sended to client.
79 */ 54 */
55unsigned int
80unsigned int query_flags (object *op) 56query_flags (object *op)
81{ 57{
82 unsigned int flags = 0; 58 unsigned int flags = 0;
83 59
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 60 if (QUERY_FLAG (op, FLAG_APPLIED))
85 switch(op->type) {
86 case BOW:
87 case WAND:
88 case ROD:
89 case HORN:
90 flags = a_readied;
91 break;
92 case WEAPON:
93 flags = a_wielded;
94 break;
95 case SKILL:
96 case ARMOUR:
97 case HELMET:
98 case SHIELD:
99 case RING:
100 case BOOTS:
101 case GLOVES:
102 case AMULET:
103 case GIRDLE:
104 case BRACERS:
105 case CLOAK:
106 flags = a_worn;
107 break;
108 case CONTAINER:
109 flags = a_active;
110 break;
111 default:
112 flags = a_applied;
113 break;
114 }
115 }
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) ||
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN;
119 61 {
62 switch (op->type)
63 {
64 case BOW:
65 case WAND:
66 case ROD:
67 case HORN:
68 flags = a_readied;
69 break;
70 case WEAPON:
71 flags = a_wielded;
72 break;
73 case SKILL:
74 case ARMOUR:
75 case HELMET:
76 case SHIELD:
77 case RING:
78 case BOOTS:
79 case GLOVES:
80 case AMULET:
81 case GIRDLE:
82 case BRACERS:
83 case CLOAK:
84 flags = a_worn;
85 break;
86 case CONTAINER:
87 flags = a_active;
88 break;
89 default:
90 flags = a_applied;
91 break;
92 }
93 }
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN;
96
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 99 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 100 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 101 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 102 flags |= F_CURSED;
125 } 103 }
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 105 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 106 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 107 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 108 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 109 flags |= F_LOCKED;
132 110
133 return flags; 111 return flags;
134} 112}
135 113
136/* Used in the send_look to put object head into SockList 114/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 115 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 116 * animation of face to the client.
139 */ 117 */
118static void
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 119add_object_to_socklist (client_socket &ns, packet &sl, object *head)
141{ 120{
142 int flags, len, anim_speed; 121 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 122 char item_n[MAX_BUF];
144 const char *item_p; 123 const char *item_p;
145 124
146 flags = query_flags (head); 125 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 126 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 127 flags |= F_NOPICK;
149 128
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face(ns, head->face->number,0); 130 esrv_send_face (&ns, head->face->number, 0);
152 131
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 133 esrv_send_animation (&ns, head->animation_id);
155 134
156 SockList_AddInt(sl, head->count); 135 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 136 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt(sl, head->face->number); 138 << uint32 (head->face->number);
160 139
161 if (!head->custom_name) { 140 if (!head->custom_name)
141 {
162 strncpy(item_n,query_base_name(head, 0),127); 142 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 143 item_n[127] = 0;
164 len=strlen(item_n); 144 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 145 item_p = query_base_name (head, 1);
166 } else { 146 }
147 else
148 {
167 strncpy(item_n,head->custom_name,127); 149 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 150 item_n[127] = 0;
169 len=strlen(item_n); 151 len = strlen (item_n);
170 item_p=head->custom_name; 152 item_p = head->custom_name;
171 } 153 }
154
172 strncpy(item_n+len+1, item_p, 127); 155 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 156 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 157 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 158
179 SockList_AddShort(sl,head->animation_id); 159 sl << data8 (item_n, len)
160 << uint16 (head->animation_id);
161
180 anim_speed=0; 162 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 163 if (QUERY_FLAG (head, FLAG_ANIMATE))
182 if (head->anim_speed) anim_speed=head->anim_speed;
183 else {
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed));
187 }
188 if (anim_speed>255) anim_speed=255;
189 } 164 {
190 SockList_AddChar(sl, (char) anim_speed); 165 if (head->anim_speed)
191 SockList_AddInt(sl, head->nrof); 166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
192 176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180
181 sl << uint8 (anim_speed)
182 << uint32 (head->nrof);
183
193 if (ns->itemcmd == 2) 184 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 185 sl << uint16 (head->client_type);
195 186
196 SET_FLAG(head, FLAG_CLIENT_SENT); 187 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 188}
198 189
199 190
200/** 191/**
201 * Send the look window. Don't need to do animations here 192 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 193 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 194 * because object ordering would otherwise be inconsistent
204 */ 195 */
205 196
197void
206void esrv_draw_look(object *pl) 198esrv_draw_look (object *pl)
207{ 199{
208 object *tmp, *last; 200 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 201 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl;
211 char buf[MAX_BUF]; 202 char buf[MAX_BUF];
212 203
213 if (!pl->contr->socket.update_look) { 204 if (!pl->contr->socket->update_look)
205 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
215 return; 207 return;
216 } else { 208 }
209 else
217 pl->contr->socket.update_look=0; 210 pl->contr->socket->update_look = 0;
218 }
219 211
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 212 if (QUERY_FLAG (pl, FLAG_REMOVED)
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 213 || !pl->map
214 || pl->map->in_memory != MAP_IN_MEMORY
215 || out_of_map (pl->map, pl->x, pl->y))
222 return; 216 return;
223 217
224 if (pl->contr->transport)
225 for (tmp=pl->contr->transport->inv; tmp && tmp->above;tmp=tmp->above) ;
226 else
227 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; 218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219 ;
228 220
229 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 221 packet sl;
230 222
231 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 223 pl->contr->socket->send_packet ("delinv 0");
224
232 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 225 sl.printf ("item%d ", pl->contr->socket->itemcmd);
233 sl.len=strlen((char*)sl.buf);
234 226
235 SockList_AddInt(&sl, 0); 227 sl << uint32 (0);
236 228
237 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 229 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
238 esrv_send_face(&pl->contr->socket, empty_face->number,0); 230 esrv_send_face (pl->contr->socket, empty_face->number, 0);
239 231
240 if (pl->contr->socket.look_position) { 232 if (pl->contr->socket->look_position)
233 {
241 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); 234 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
242 SockList_AddInt(&sl, 0); 235 << uint32 (0)
243 SockList_AddInt(&sl, (uint32) -1); 236 << sint32 (-1)
244 SockList_AddInt(&sl, empty_face->number); 237 << uint32 (empty_face->number);
238
245 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); 239 sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS);
246 add_stringlen_to_sockbuf(buf, &sl); 240
247 SockList_AddShort(&sl,0); 241 sl << uint16 (0)
248 SockList_AddChar(&sl, 0); 242 << uint8 (0)
249 SockList_AddInt(&sl, 0); 243 << uint32 (0);
244
250 if (pl->contr->socket.itemcmd == 2) 245 if (pl->contr->socket->itemcmd == 2)
251 SockList_AddShort(&sl, 0); 246 sl << uint16 (0);
252 } 247 }
253 248
254 if (pl->contr->transport) {
255 add_object_to_socklist(&pl->contr->socket, &sl, pl->contr->transport);
256 got_one++;
257 }
258
259 for (last=NULL; tmp!=last; tmp=tmp->below) { 249 for (last = NULL; tmp != last; tmp = tmp->below)
250 {
260 object *head; 251 object *head;
261 252
262 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 253 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
254 {
263 last = tmp->below; /* assumes double floor mode */ 255 last = tmp->below; /* assumes double floor mode */
264 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 256 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
265 last = last->below; 257 last = last->below;
266 } 258 }
259
267 if (LOOK_OBJ(tmp)) { 260 if (LOOK_OBJ (tmp))
261 {
268 if (++start_look < pl->contr->socket.look_position) continue; 262 if (++start_look < pl->contr->socket->look_position)
263 continue;
264
269 end_look++; 265 end_look++;
266
270 if (end_look > NUM_LOOK_OBJECTS) { 267 if (end_look > NUM_LOOK_OBJECTS)
268 {
271 /* What we basically do is make a 'fake' object - when the user applies it, 269 /* What we basically do is make a 'fake' object - when the user applies it,
272 * we notice the special tag the object has, and act accordingly. 270 * we notice the special tag the object has, and act accordingly.
273 */ 271 */
274 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 272 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
275 SockList_AddInt(&sl, 0); 273 << uint32 (0)
276 SockList_AddInt(&sl, (uint32) -1); 274 << uint32 ((uint32) - 1)
277 SockList_AddInt(&sl, empty_face->number); 275 << uint32 (empty_face->number);
276
278 sprintf(buf,"Click here to see next group of items"); 277 sl.printf ("Click here to see next group of items");
279 add_stringlen_to_sockbuf(buf, &sl); 278
280 SockList_AddShort(&sl,0); 279 sl << uint16 (0)
281 SockList_AddChar(&sl, 0); 280 << uint8 (0)
282 SockList_AddInt(&sl, 0); 281 << uint32 (0);
282
283 if (pl->contr->socket.itemcmd == 2) 283 if (pl->contr->socket->itemcmd == 2)
284 SockList_AddShort(&sl, 0); 284 sl << uint16 (0);
285 break;
286 }
287 if (tmp->head) head = tmp->head;
288 else head = tmp;
289 285
286 break;
287 }
288
289 if (tmp->head)
290 head = tmp->head;
291 else
292 head = tmp;
293
290 add_object_to_socklist(&pl->contr->socket, &sl, head); 294 add_object_to_socklist (*pl->contr->socket, sl, head);
291 got_one++; 295 got_one++;
292 296
293 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 297 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
298 {
294 Send_With_Handling(&pl->contr->socket, &sl); 299 Send_With_Handling (pl->contr->socket, &sl);
295 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 300
296 sl.len=strlen((char*)sl.buf); 301 sl.reset ();
297 SockList_AddInt(&sl, 0); 302 sl.printf ("item%d ", pl->contr->socket->itemcmd);
298 got_one=0; 303 sl << uint32 (0);
304 got_one = 0;
305 }
306 } /* If LOOK_OBJ() */
299 } 307 }
300 } /* If LOOK_OBJ() */ 308
301 }
302 if (got_one) 309 if (got_one)
303 Send_With_Handling(&pl->contr->socket, &sl); 310 Send_With_Handling (pl->contr->socket, &sl);
304 311
305 free(sl.buf);
306} 312}
307 313
308/** 314/**
309 * Sends whole inventory. 315 * Sends whole inventory.
310 */ 316 */
317void
311void esrv_send_inventory(object *pl, object *op) 318esrv_send_inventory (object *pl, object *op)
312{ 319{
313 object *tmp; 320 object *tmp;
314 int got_one=0; 321 int got_one = 0;
315 SockList sl; 322
323 packet sl;
324
325 sl.printf ("delinv %d", op->count);
326 Send_With_Handling (pl->contr->socket, &sl);
327
328 sl.reset ();
329 sl.printf ("item%d ", pl->contr->socket->itemcmd);
330
331 sl << uint32 (op->count);
332
333 for (tmp = op->inv; tmp; tmp = tmp->below)
316 334 {
317 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 335 object *head;
318 336
319 sprintf((char*)sl.buf,"delinv %d", op->count); 337 if (tmp->head)
320 sl.len=strlen((char*)sl.buf); 338 head = tmp->head;
339 else
340 head = tmp;
341
342 if (LOOK_OBJ (head))
343 {
344 add_object_to_socklist (*pl->contr->socket, sl, head);
345
346 got_one++;
347
348 /* IT is possible for players to accumulate a huge amount of
349 * items (especially with some of the bags out there) to
350 * overflow the buffer. IF so, send multiple item commands.
351 */
352 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
353 {
354 Send_With_Handling (pl->contr->socket, &sl);
355
356 sl.reset ();
357 sl.printf ("item%d ", pl->contr->socket->itemcmd);
358 sl << uint32 (op->count);
359 got_one = 0;
360 }
361 } /* If LOOK_OBJ() */
362 }
363
364 if (got_one)
321 Send_With_Handling(&pl->contr->socket, &sl); 365 Send_With_Handling (pl->contr->socket, &sl);
322 366
323 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
324 sl.len=strlen((char*)sl.buf);
325
326 SockList_AddInt(&sl, op->count);
327
328 for (tmp=op->inv; tmp; tmp=tmp->below) {
329 object *head;
330
331 if (tmp->head) head = tmp->head;
332 else head = tmp;
333
334 if (LOOK_OBJ(head)) {
335 add_object_to_socklist(&pl->contr->socket, &sl, head);
336
337 got_one++;
338
339 /* IT is possible for players to accumulate a huge amount of
340 * items (especially with some of the bags out there) to
341 * overflow the buffer. IF so, send multiple item commands.
342 */
343 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) {
344 Send_With_Handling(&pl->contr->socket, &sl);
345 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
346 sl.len=strlen((char*)sl.buf);
347 SockList_AddInt(&sl, op->count);
348 got_one=0;
349 }
350 } /* If LOOK_OBJ() */
351 }
352 if (got_one)
353 Send_With_Handling(&pl->contr->socket, &sl);
354 free(sl.buf);
355} 367}
356 368
357/** 369/**
358 * Updates object *op for player *pl. 370 * Updates object *op for player *pl.
359 * 371 *
360 * flags is a list of values to update 372 * flags is a list of values to update
361 * to the client (as defined in newclient.h - might as well use the 373 * to the client (as defined in newclient.h - might as well use the
362 * same value both places. 374 * same value both places.
363 */ 375 */
364 376
377void
365void esrv_update_item(int flags, object *pl, object *op) 378esrv_update_item (int flags, object *pl, object *op)
366{ 379{
367 SockList sl;
368
369 /* If we have a request to send the player item, skip a few checks. */ 380 /* If we have a request to send the player item, skip a few checks. */
370 if (op!=pl) { 381 if (op != pl)
382 {
371 if (! LOOK_OBJ(op)) 383 if (!LOOK_OBJ (op))
372 return; 384 return;
373 /* we remove the check for op->env, because in theory, the object 385 /* we remove the check for op->env, because in theory, the object
374 * is hopefully in the same place, so the client should preserve 386 * is hopefully in the same place, so the client should preserve
375 * order. 387 * order.
376 */ 388 */
377 } 389 }
390
378 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 391 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
392 {
379 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 393 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
380 * this is happening - we can set a breakpoint here in the debugger 394 * this is happening - we can set a breakpoint here in the debugger
381 * and track back the call. 395 * and track back the call.
382 */ 396 */
383 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 397 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
384 } 398 }
385 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
386 399
387 strcpy((char*)sl.buf,"upditem "); 400 packet sl;
388 sl.len=strlen((char*)sl.buf);
389 401
390 SockList_AddChar(&sl, (char) flags); 402 sl << "upditem "
403 << uint8 (flags);
391 404
392 if (op->head) op=op->head; 405 if (op->head)
406 op = op->head;
393 407
394 SockList_AddInt(&sl, op->count); 408 sl << uint32 (op->count);
395 409
396 if (flags & UPD_LOCATION) 410 if (flags & UPD_LOCATION)
397 SockList_AddInt(&sl, op->env? op->env->count:0); 411 sl << uint32 (op->env ? op->env->count : 0);
398 412
399 if (flags & UPD_FLAGS) 413 if (flags & UPD_FLAGS)
400 SockList_AddInt(&sl, query_flags(op)); 414 sl << uint32 (query_flags (op));
401 415
402 if (flags & UPD_WEIGHT) { 416 if (flags & UPD_WEIGHT)
417 {
403 sint32 weight = WEIGHT(op); 418 sint32 weight = WEIGHT (op);
404 419
405 /* TRANSPORTS are odd - they sort of look like containers, yet can't be 420 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
406 * picked up. So we don't to send the weight, as it is odd that you see 421
407 * weight sometimes and not other (the draw_look won't send it 422 if (pl == op)
408 * for example.
409 */
410 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight);
411 if (pl == op) {
412 op->contr->last_weight = weight; 423 op->contr->last_weight = weight;
413 }
414 } 424 }
415 425
416 if (flags & UPD_FACE) { 426 if (flags & UPD_FACE)
427 {
417 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 428 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
418 esrv_send_face(&pl->contr->socket, op->face->number,0); 429 esrv_send_face (pl->contr->socket, op->face->number, 0);
419 SockList_AddInt(&sl, op->face->number); 430
431 sl << uint32 (op->face->number);
420 } 432 }
433
421 if (flags & UPD_NAME) { 434 if (flags & UPD_NAME)
422 int len; 435 {
436 int len;
423 const char *item_p; 437 const char *item_p;
424 char item_n[MAX_BUF]; 438 char item_n[MAX_BUF];
425 439
426 if (!op->custom_name) { 440 if (!op->custom_name)
441 {
427 strncpy(item_n,query_base_name(op, 0),127); 442 strncpy (item_n, query_base_name (op, 0), 127);
428 item_n[127]=0; 443 item_n[127] = 0;
429 len=strlen(item_n); 444 len = strlen (item_n);
430 item_p=query_base_name(op, 1); 445 item_p = query_base_name (op, 1);
431 } 446 }
432 else { 447 else
448 {
433 strncpy(item_n,op->custom_name,127); 449 strncpy (item_n, op->custom_name, 127);
434 item_n[127]=0; 450 item_n[127] = 0;
435 len=strlen(item_n); 451 len = strlen (item_n);
436 item_p=op->custom_name; 452 item_p = op->custom_name;
437 } 453 }
438 454
439 strncpy(item_n+len+1, item_p, 127); 455 strncpy (item_n + len + 1, item_p, 127);
440 item_n[254]=0; 456 item_n[254] = 0;
441 len += strlen(item_n+1+len) + 1; 457 len += strlen (item_n + 1 + len) + 1;
442 SockList_AddChar(&sl, (char)len); 458
443 memcpy(sl.buf+sl.len, item_n, len); 459 sl << data8 (item_n, len);
444 sl.len += len;
445 } 460 }
461
446 if (flags & UPD_ANIM) 462 if (flags & UPD_ANIM)
447 SockList_AddShort(&sl,op->animation_id); 463 sl << uint16 (op->animation_id);
448 464
449 if (flags & UPD_ANIMSPEED) { 465 if (flags & UPD_ANIMSPEED)
466 {
450 int anim_speed=0; 467 int anim_speed = 0;
468
451 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 469 if (QUERY_FLAG (op, FLAG_ANIMATE))
452 if (op->anim_speed) anim_speed=op->anim_speed; 470 {
453 else { 471 if (op->anim_speed)
454 if (FABS(op->speed)<0.001) anim_speed=255; 472 anim_speed = op->anim_speed;
455 else if (FABS(op->speed)>=1.0) anim_speed=1; 473 else
474 {
475 if (FABS (op->speed) < 0.001)
476 anim_speed = 255;
477 else if (FABS (op->speed) >= 1.0)
478 anim_speed = 1;
479 else
456 else anim_speed = (int) (1.0/FABS(op->speed)); 480 anim_speed = (int) (1.0 / FABS (op->speed));
481 }
482
483 if (anim_speed > 255)
484 anim_speed = 255;
485 }
486
487 sl << uint8 (anim_speed);
457 } 488 }
458 if (anim_speed>255) anim_speed=255; 489
459 }
460 SockList_AddChar(&sl, (char)anim_speed);
461 }
462 if (flags & UPD_NROF) 490 if (flags & UPD_NROF)
463 SockList_AddInt(&sl, op->nrof); 491 sl << uint32 (op->nrof);
464 492
465 Send_With_Handling(&pl->contr->socket, &sl); 493 Send_With_Handling (pl->contr->socket, &sl);
466 free(sl.buf);
467} 494}
468 495
469/** 496/**
470 * Sends item's info to player. 497 * Sends item's info to player.
471 */ 498 */
499void
472void esrv_send_item(object *pl, object*op) 500esrv_send_item (object *pl, object *op)
473{ 501{
474 SockList sl;
475
476 /* If this is not the player object, do some more checks */ 502 /* If this is not the player object, do some more checks */
477 if (op!=pl) { 503 if (op != pl)
504 {
478 /* We only send 'visibile' objects to the client */ 505 /* We only send 'visibile' objects to the client */
479 if (! LOOK_OBJ(op)) 506 if (!LOOK_OBJ (op))
480 return; 507 return;
481 /* if the item is on the ground, mark that the look needs to 508 /* if the item is on the ground, mark that the look needs to
482 * be updated. 509 * be updated.
483 */ 510 */
484 if (!op->env) { 511 if (!op->env)
512 {
485 pl->contr->socket.update_look=1; 513 pl->contr->socket->update_look = 1;
486 return; 514 return;
487 } 515 }
488 } 516 }
489 517
490 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 518 packet sl;
491 519
492 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 520 sl.printf ("item%d ", pl->contr->socket->itemcmd);
493 sl.len=strlen((char*)sl.buf);
494 521
495 if (op->head) op=op->head; 522 if (op->head)
523 op = op->head;
496 524
497 SockList_AddInt(&sl, op->env? op->env->count:0); 525 sl << uint32 (op->env ? op->env->count : 0);
498 526
499 add_object_to_socklist(&pl->contr->socket, &sl, op); 527 add_object_to_socklist (*pl->contr->socket, sl, op);
500 528
501 Send_With_Handling(&pl->contr->socket, &sl); 529 Send_With_Handling (pl->contr->socket, &sl);
502 SET_FLAG(op, FLAG_CLIENT_SENT); 530 SET_FLAG (op, FLAG_CLIENT_SENT);
503 free(sl.buf); 531
504} 532}
505 533
506/** 534/**
507 * Tells the client to delete an item. Uses the item 535 * Tells the client to delete an item. Uses the item
508 * command with a -1 location. 536 * command with a -1 location.
509 */ 537 */
510 538
539void
511void esrv_del_item(player *pl, int tag) 540esrv_del_item (player *pl, int tag)
512{ 541{
513 SockList sl; 542 packet sl;
514 543
515 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 544 sl << "delitem "
545 << uint32 (tag);
516 546
517 strcpy((char*)sl.buf,"delitem ");
518 sl.len=strlen((char*)sl.buf);
519 SockList_AddInt(&sl, tag);
520
521 Send_With_Handling(&pl->socket, &sl); 547 Send_With_Handling (pl->socket, &sl);
522 free(sl.buf);
523} 548}
524 549
525 550
526/******************************************************************************* 551/*******************************************************************************
527 * 552 *
532/** 557/**
533 * Takes a player and object count (tag) and returns the actual object 558 * Takes a player and object count (tag) and returns the actual object
534 * pointer, or null if it can't be found. 559 * pointer, or null if it can't be found.
535 */ 560 */
536 561
562object *
537object *esrv_get_ob_from_count(object *pl, tag_t count) 563esrv_get_ob_from_count (object *pl, tag_t count)
538{ 564{
539 object *op, *tmp; 565 object *op, *tmp;
540 566
541 if (pl->count == count) 567 if (pl->count == count)
542 return pl; 568 return pl;
543 569
544 for(op = pl->inv; op; op = op->below) 570 for (op = pl->inv; op; op = op->below)
545 if (op->count == count) 571 if (op->count == count)
546 return op; 572 return op;
547 else if (op->type == CONTAINER && pl->container == op) 573 else if (op->type == CONTAINER && pl->container == op)
548 for(tmp = op->inv; tmp; tmp = tmp->below) 574 for (tmp = op->inv; tmp; tmp = tmp->below)
549 if (tmp->count == count) 575 if (tmp->count == count)
550 return tmp; 576 return tmp;
551 577
552 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 578 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
553 if (op->head != NULL && op->head->count == count) 579 if (op->head != NULL && op->head->count == count)
554 return op; 580 return op;
555 else if (op->count == count) 581 else if (op->count == count)
556 return op; 582 return op;
557 else if (op->type == CONTAINER && pl->container == op) 583 else if (op->type == CONTAINER && pl->container == op)
558 for(tmp = op->inv; tmp; tmp = tmp->below) 584 for (tmp = op->inv; tmp; tmp = tmp->below)
559 if (tmp->count == count)
560 return tmp;
561
562 if (pl->contr->transport) {
563 for(tmp = pl->contr->transport->inv; tmp; tmp = tmp->below)
564 if (tmp->count == count) 585 if (tmp->count == count)
565 return tmp; 586 return tmp;
566 } 587
567 return NULL; 588 return NULL;
568} 589}
569 590
570 591
571/** Client wants to examine some object. So lets do so. */ 592/** Client wants to examine some object. So lets do so. */
593void
572void ExamineCmd(char *buf, int len,player *pl) 594ExamineCmd (char *buf, int len, player *pl)
573{ 595{
574 long tag = atoi(buf); 596 tag_t tag = atoi (buf);
597
598 /* If the high bit is set, player examined a pseudo object. */
599 if (tag & 0x80000000)
600 return;
601
575 object *op = esrv_get_ob_from_count(pl->ob, tag); 602 object *op = esrv_get_ob_from_count (pl->ob, tag);
576 603
577 if (!op) { 604 if (!op)
605 {
578 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 606 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
579 pl->ob->name, tag); 607 return;
580 return;
581 } 608 }
609
582 examine (pl->ob, op); 610 examine (pl->ob, op);
583} 611}
584 612
585/** Client wants to apply some object. Lets do so. */ 613/** Client wants to apply some object. Lets do so. */
614void
586void ApplyCmd(char *buf, int len,player *pl) 615ApplyCmd (char *buf, int len, player *pl)
587{ 616{
588 uint32 tag = atoi(buf); 617 tag_t tag = atoi (buf);
589 object *op = esrv_get_ob_from_count(pl->ob, tag);
590 618
591 /* sort of a hack, but if the player saves and the player then manually 619 /* sort of a hack, but if the player saves and the player then manually
592 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 620 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
593 */ 621 */
594 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 622 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
623 return;
595 624
596 /* If the high bit is set, player applied a pseudo object. */ 625 /* If the high bit is set, player applied a pseudo object. */
597 if (tag & 0x80000000) { 626 if (tag & 0x80000000)
627 {
598 pl->socket.look_position = tag & 0x7fffffff; 628 pl->socket->look_position = tag & 0x7fffffff;
599 pl->socket.update_look = 1; 629 pl->socket->update_look = 1;
600 return; 630 return;
601 } 631 }
602 632
633 object *op = esrv_get_ob_from_count (pl->ob, tag);
634
603 if (!op) { 635 if (!op)
636 {
604 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 637 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
605 pl->ob->name, tag); 638 return;
606 return;
607 } 639 }
640
608 player_apply (pl->ob, op, 0, 0); 641 player_apply (pl->ob, op, 0, 0);
609} 642}
610 643
611/** Client wants to apply some object. Lets do so. */ 644/** Client wants to apply some object. Lets do so. */
645void
612void LockItem(uint8 *data, int len,player *pl) 646LockItem (uint8 *data, int len, player *pl)
613{ 647{
614 int flag, tag;
615 object *op;
616
617 flag = data[0]; 648 int flag = data[0];
618 tag = GetInt_String(data+1); 649 tag_t tag = net_uint32 (data + 1);
619 op = esrv_get_ob_from_count(pl->ob, tag); 650 object *op = esrv_get_ob_from_count (pl->ob, tag);
620 651
621 if (!op) { 652 if (!op)
653 {
622 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 654 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
623 return; 655 return;
624 } 656 }
657
625 if (!flag) 658 if (!flag)
626 CLEAR_FLAG(op,FLAG_INV_LOCKED); 659 CLEAR_FLAG (op, FLAG_INV_LOCKED);
627 else 660 else
628 SET_FLAG(op,FLAG_INV_LOCKED); 661 SET_FLAG (op, FLAG_INV_LOCKED);
662
629 esrv_update_item(UPD_FLAGS, pl->ob, op); 663 esrv_update_item (UPD_FLAGS, pl->ob, op);
630} 664}
631 665
632/** Client wants to apply some object. Lets do so. */ 666/** Client wants to apply some object. Lets do so. */
667void
633void MarkItem(uint8 *data, int len,player *pl) 668MarkItem (uint8 * data, int len, player *pl)
634{ 669{
635 int tag; 670 tag_t tag = net_uint32 (data);
636 object *op;
637
638 tag = GetInt_String(data);
639 op = esrv_get_ob_from_count(pl->ob, tag); 671 object *op = esrv_get_ob_from_count (pl->ob, tag);
672
640 if (!op) { 673 if (!op)
674 {
641 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 675 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
642 return; 676 return;
643 } 677 }
678
644 pl->mark = op; 679 pl->mark = op;
645 pl->mark_count = op->count;
646 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 680 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
647} 681}
648
649 682
650/** 683/**
651 * look_at prints items on the specified square. 684 * look_at prints items on the specified square.
652 * 685 *
653 * [ removed EARTHWALL check and added check for containers inventory. 686 * [ removed EARTHWALL check and added check for containers inventory.
654 * Tero.Haatanen@lut.fi ] 687 * Tero.Haatanen@lut.fi ]
655 */ 688 */
689void
656void look_at(object *op,int dx,int dy) { 690look_at (object *op, int dx, int dy)
691{
657 object *tmp; 692 object *tmp;
658 int flag=0; 693 int flag = 0;
659 sint16 x,y; 694 sint16 x, y;
660 mapstruct *m; 695 maptile *m;
661 696
662 x = op->x + dx; 697 x = op->x + dx;
663 y = op->y + dy; 698 y = op->y + dy;
664 699
665 if (out_of_map(op->map, x, y)) return; 700 if (out_of_map (op->map, x, y))
701 return;
666 702
667 m = get_map_from_coord(op->map, &x, &y); 703 m = get_map_from_coord (op->map, &x, &y);
668 if (!m) return; 704 if (!m)
705 return;
669 706
670 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; 707 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
671 tmp=tmp->above);
672 708
673 for ( ; tmp != NULL; tmp=tmp->below ) { 709 for (; tmp != NULL; tmp = tmp->below)
710 {
674 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 711 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
712 continue;
675 713
676 if(!flag) { 714 if (!flag)
677 if(dx||dy) 715 {
716 if (dx || dy)
678 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 717 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
679 else { 718 else
680 clear_win_info(op); 719 {
720 clear_win_info (op);
681 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 721 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
682 } 722 }
683 flag=1; 723 flag = 1;
684 } 724 }
685 725
686 if (QUERY_FLAG(op, FLAG_WIZ)) 726 if (QUERY_FLAG (op, FLAG_WIZ))
687 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 727 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
688 else 728 else
689 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 729 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
690 730
691 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 731 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
692 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) 732 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
693 inventory(op,tmp->head==NULL?tmp:tmp->head); 733 inventory (op, tmp->head == NULL ? tmp : tmp->head);
694 734
695 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 735 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
696 break; 736 break;
697 } 737 }
698 738
699 if(!flag) { 739 if (!flag)
700 if(dx||dy) 740 {
741 if (dx || dy)
701 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 742 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
702 else 743 else
703 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 744 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
704 } 745 }
705} 746}
706 747
707 748
708 749
709/** Client wants to look at some object. Lets do so. */ 750/** Client wants to look at some object. Lets do so. */
751void
710void LookAt(char *buf, int len,player *pl) 752LookAt (char *buf, int len, player *pl)
711{ 753{
712 int dx, dy; 754 int dx, dy;
713 char *cp; 755 char *cp;
714 756
715 dx=atoi(buf); 757 dx = atoi (buf);
716 if (!(cp=strchr(buf,' '))) { 758 if (!(cp = strchr (buf, ' ')))
717 return;
718 } 759 {
760 return;
761 }
719 dy=atoi(cp); 762 dy = atoi (cp);
720 763
721 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) 764 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
722 return; 765 return;
723 766
724 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 767 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
725 return; 768 return;
726 769
727 look_at(pl->ob, dx, dy); 770 look_at (pl->ob, dx, dy);
728} 771}
729 772
730/** Move an object to a new location */ 773/** Move an object to a new location */
774void
731void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 775esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
732{ 776{
733 object *op, *env; 777 object *op, *env;
734 778
735 op = esrv_get_ob_from_count(pl, tag); 779 op = esrv_get_ob_from_count (pl, tag);
736 if (!op) { 780 if (!op)
781 {
737 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", 782 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
738 pl->name, tag);
739 return;
740 }
741
742 /* If on a transport, you don't drop to the ground - you drop to the
743 * transport.
744 */
745 if (!to && !pl->contr->transport) { /* drop it to the ground */
746/* LOG(llevDebug, "Drop it on the ground.\n");*/
747
748 if (op->map && !op->env) {
749/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
750 return; 783 return;
751 } 784 }
785
786 if (!to)
787 { /* drop it to the ground */
788 if (op->map && !op->env)
789 return;
790
752 /* If it is an active container, then we should drop all objects 791 /* If it is an active container, then we should drop all objects
753 * in the container and not the container itself. 792 * in the container and not the container itself.
754 */ 793 */
755 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { 794 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
795 {
756 object *current, *next; 796 object *current, *next;
797
757 for (current=op->inv; current!=NULL; current=next) { 798 for (current = op->inv; current != NULL; current = next)
758 next=current->below; 799 {
800 next = current->below;
759 drop_object(pl, current, 0); 801 drop_object (pl, current, 0);
760 } 802 }
803
761 esrv_update_item(UPD_WEIGHT, pl, op); 804 esrv_update_item (UPD_WEIGHT, pl, op);
762 } 805 }
763 else { 806 else
807 {
764 drop_object (pl, op, nrof); 808 drop_object (pl, op, nrof);
765 } 809 }
766 return; 810 return;
767 } else if (to == pl->count) { /* pick it up to the inventory */ 811 }
812 else if (to == pl->count)
813 { /* pick it up to the inventory */
768 /* return if player has already picked it up */ 814 /* return if player has already picked it up */
769 if (op->env == pl) return; 815 if (op->env == pl)
816 return;
770 817
771 pl->contr->count = nrof; 818 pl->contr->count = nrof;
772 pick_up(pl, op); 819 pick_up (pl, op);
773 return ; 820 return;
774 } 821 }
775 /* If not dropped or picked up, we are putting it into a sack */ 822
776 if (pl->contr->transport) {
777 if (can_pick(pl, op) && transport_can_hold(pl->contr->transport, op, nrof)) {
778 put_object_in_sack (pl, pl->contr->transport, op, nrof);
779 }
780 } else {
781 env = esrv_get_ob_from_count(pl, to); 823 env = esrv_get_ob_from_count (pl, to);
782 if (!env) { 824 if (!env)
783 LOG(llevDebug, 825 {
784 "Player '%s' tried to move object to the unknown location (%d)\n", 826 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
785 pl->name, to);
786 return; 827 return;
787 } 828 }
829
788 /* put_object_in_sack presumes that necessary sanity checking 830 /* put_object_in_sack presumes that necessary sanity checking
789 * has already been done (eg, it can be picked up and fits in 831 * has already been done (eg, it can be picked up and fits in
790 * in a sack, so check for those things. We should also check 832 * in a sack, so check for those things. We should also check
791 * an make sure env is in fact a container for that matter. 833 * an make sure env is in fact a container for that matter.
792 */ 834 */
793 if (env->type == CONTAINER
794 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 835 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
836 {
795 put_object_in_sack (pl, env, op, nrof); 837 put_object_in_sack (pl, env, op, nrof);
796 }
797 } 838 }
798} 839}
799 840
800

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