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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.41 by root, Sun Mar 11 02:12:45 2007 UTC

1
2/* 1/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.1 2006/08/13 17:16:06 elmex Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client/server logic. 27 * Client/server logic.
33 * 28 *
34 * \date 2003-12-02 29 * \date 2003-12-02
35 * 30 *
36 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 33 * the logic for what items should be sent.
39 */ 34 */
40 35
41
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 37#include <object.h>
45#include <newserver.h>
46#include <sproto.h> 38#include <sproto.h>
47 39
48/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 41#define MAXITEMLEN 300
50 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
51/******************************************************************************* 183/*******************************************************************************
52 * 184 *
53 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
54 * 186 *
55 ******************************************************************************/ 187 ******************************************************************************/
56
57/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl)
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75 188
76/** 189/**
77 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
78 * to be sended to client. 191 * to be sent to client.
79 */ 192 */
193unsigned int
80unsigned int query_flags (object *op) 194query_flags (object *op)
81{ 195{
82 unsigned int flags = 0; 196 unsigned int flags = 0;
83 197
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 198 if (QUERY_FLAG (op, FLAG_APPLIED))
85 switch(op->type) {
86 case BOW:
87 case WAND:
88 case ROD:
89 case HORN:
90 flags = a_readied;
91 break;
92 case WEAPON:
93 flags = a_wielded;
94 break;
95 case SKILL:
96 case ARMOUR:
97 case HELMET:
98 case SHIELD:
99 case RING:
100 case BOOTS:
101 case GLOVES:
102 case AMULET:
103 case GIRDLE:
104 case BRACERS:
105 case CLOAK:
106 flags = a_worn;
107 break;
108 case CONTAINER:
109 flags = a_active;
110 break;
111 default:
112 flags = a_applied;
113 break;
114 }
115 }
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) ||
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN;
119 199 {
200 switch (op->type)
201 {
202 case BOW:
203 case WAND:
204 case ROD:
205 case HORN:
206 flags = a_readied;
207 break;
208 case WEAPON:
209 flags = a_wielded;
210 break;
211 case SKILL:
212 case ARMOUR:
213 case HELMET:
214 case SHIELD:
215 case RING:
216 case BOOTS:
217 case GLOVES:
218 case AMULET:
219 case GIRDLE:
220 case BRACERS:
221 case CLOAK:
222 flags = a_worn;
223 break;
224 case CONTAINER:
225 flags = a_active;
226 break;
227 default:
228 flags = a_applied;
229 break;
230 }
231 }
232
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN;
235
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
237 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 239 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 241 flags |= F_CURSED;
125 } 242 }
243
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 245 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 247 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 249 flags |= F_LOCKED;
132 250
133 return flags; 251 return flags;
134} 252}
135 253
136/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 256 * animation of face to the client.
139 */ 257 */
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 258static void
259add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 260{
142 int flags, len, anim_speed; 261 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
144 const char *item_p; 263 const char *item_p;
145 264
146 flags = query_flags (head); 265 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 267 flags |= F_NOPICK;
149 268
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 if (!(ns.faces_sent[head->face] & NS_FACESENT_FACE))
151 esrv_send_face(ns, head->face->number,0); 270 esrv_send_face (&ns, head->face, 0);
152 271
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 273 esrv_send_animation (&ns, head->animation_id);
155 274
156 SockList_AddInt(sl, head->count); 275 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 276 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt(sl, head->face->number); 278 << uint32 (head->face);
160 279
161 if (!head->custom_name) { 280 if (!head->custom_name)
281 {
162 strncpy(item_n,query_base_name(head, 0),127); 282 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 283 item_n[127] = 0;
164 len=strlen(item_n); 284 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 285 item_p = query_base_name (head, 1);
166 } else { 286 }
287 else
288 {
167 strncpy(item_n,head->custom_name,127); 289 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 290 item_n[127] = 0;
169 len=strlen(item_n); 291 len = strlen (item_n);
170 item_p=head->custom_name; 292 item_p = head->custom_name;
171 } 293 }
294
172 strncpy(item_n+len+1, item_p, 127); 295 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 296 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 297 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 298
179 SockList_AddShort(sl,head->animation_id); 299 sl << data8 (item_n, len)
300 << uint16 (head->animation_id);
301
180 anim_speed=0; 302 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 303 if (QUERY_FLAG (head, FLAG_ANIMATE))
182 if (head->anim_speed) anim_speed=head->anim_speed;
183 else {
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed));
187 }
188 if (anim_speed>255) anim_speed=255;
189 } 304 {
190 SockList_AddChar(sl, (char) anim_speed); 305 if (head->anim_speed)
191 SockList_AddInt(sl, head->nrof); 306 anim_speed = head->anim_speed;
307 else
308 {
309 if (fabs (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (fabs (head->speed) >= 1.0)
312 anim_speed = 1;
313 else
314 anim_speed = (int) (1.0 / fabs (head->speed));
315 }
192 316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320
321 sl << uint8 (anim_speed)
322 << uint32 (head->nrof);
323
193 if (ns->itemcmd == 2) 324 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 325 sl << uint16 (head->client_type);
195 326
196 SET_FLAG(head, FLAG_CLIENT_SENT); 327 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 328}
198
199 329
200/** 330/**
201 * Send the look window. Don't need to do animations here 331 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 332 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 333 * because object ordering would otherwise be inconsistent.
204 */ 334 */
205 335void
206void esrv_draw_look(object *pl) 336esrv_draw_look (object *pl)
207{ 337{
208 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 338 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl;
211 char buf[MAX_BUF];
212 339
213 if (!pl->contr->socket.update_look) { 340 if (!pl->contr->ns->update_look)
341 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 342 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &pl->name);
215 return; 343 return;
216 } else { 344 }
345 else
217 pl->contr->socket.update_look=0; 346 pl->contr->ns->update_look = 0;
218 }
219 347
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 348 if (QUERY_FLAG (pl, FLAG_REMOVED)
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 349 || !pl->map
350 || pl->map->in_memory != MAP_IN_MEMORY
351 || out_of_map (pl->map, pl->x, pl->y))
222 return; 352 return;
223 353
224 if (pl->contr->transport) 354 pl->contr->ns->send_packet ("delinv 0");
225 for (tmp=pl->contr->transport->inv; tmp && tmp->above;tmp=tmp->above) ;
226 else
227 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ;
228 355
229 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 356 packet sl;
230
231 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0"));
232 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 357 sl.printf ("item%d ", pl->contr->ns->itemcmd);
233 sl.len=strlen((char*)sl.buf);
234 358
235 SockList_AddInt(&sl, 0); 359 sl << uint32 (0);
236 360
237 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 361 if (!(pl->contr->ns->faces_sent[empty_face] & NS_FACESENT_FACE))
238 esrv_send_face(&pl->contr->socket, empty_face->number,0); 362 esrv_send_face (pl->contr->ns, empty_face, 0);
239 363
240 if (pl->contr->socket.look_position) { 364 if (pl->contr->ns->look_position)
241 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS));
242 SockList_AddInt(&sl, 0);
243 SockList_AddInt(&sl, (uint32) -1);
244 SockList_AddInt(&sl, empty_face->number);
245 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS);
246 add_stringlen_to_sockbuf(buf, &sl);
247 SockList_AddShort(&sl,0);
248 SockList_AddChar(&sl, 0);
249 SockList_AddInt(&sl, 0);
250 if (pl->contr->socket.itemcmd == 2)
251 SockList_AddShort(&sl, 0);
252 } 365 {
366 char buf[80];
367 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
253 368
254 if (pl->contr->transport) { 369 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
255 add_object_to_socklist(&pl->contr->socket, &sl, pl->contr->transport); 370 << uint32 (0)
256 got_one++; 371 << sint32 (-1)
372 << uint32 (empty_face)
373 << data8 (buf)
374 << uint16 (0)
375 << uint8 (0)
376 << uint32 (0);
377
378 if (pl->contr->ns->itemcmd == 2)
379 sl << uint16 (0);
380 }
381
382 object *tmp = pl->ms ().top;
383 for (object *last = 0; tmp != last; tmp = tmp->below)
257 } 384 {
258
259 for (last=NULL; tmp!=last; tmp=tmp->below) {
260 object *head; 385 object *head;
261 386
262 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 387 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
388 {
263 last = tmp->below; /* assumes double floor mode */ 389 last = tmp->below; /* assumes double floor mode */
264 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 390 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
265 last = last->below; 391 last = last->below;
266 } 392 }
267 if (LOOK_OBJ(tmp)) { 393
394 if (tmp->client_visible ())
395 {
268 if (++start_look < pl->contr->socket.look_position) continue; 396 if (++start_look < pl->contr->ns->look_position)
397 continue;
398
269 end_look++; 399 end_look++;
270 if (end_look > NUM_LOOK_OBJECTS) { 400
401 if (end_look > FLOORBOX_PAGESIZE)
402 {
271 /* What we basically do is make a 'fake' object - when the user applies it, 403 /* What we basically do is make a 'fake' object - when the user applies it,
272 * we notice the special tag the object has, and act accordingly. 404 * we notice the special tag the object has, and act accordingly.
273 */ 405 */
274 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 406 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
275 SockList_AddInt(&sl, 0); 407 << uint32 (0)
276 SockList_AddInt(&sl, (uint32) -1); 408 << uint32 ((uint32) - 1)
277 SockList_AddInt(&sl, empty_face->number); 409 << uint32 (empty_face)
278 sprintf(buf,"Click here to see next group of items"); 410 << data8 ("Apply this to see next group of items")
279 add_stringlen_to_sockbuf(buf, &sl); 411 << uint16 (0)
280 SockList_AddShort(&sl,0); 412 << uint8 (0)
281 SockList_AddChar(&sl, 0); 413 << uint32 (0);
282 SockList_AddInt(&sl, 0); 414
283 if (pl->contr->socket.itemcmd == 2) 415 if (pl->contr->ns->itemcmd == 2)
284 SockList_AddShort(&sl, 0); 416 sl << uint16 (0);
285 break; 417
418 break;
419 }
420
421 if (tmp->head)
422 head = tmp->head;
423 else
424 head = tmp;
425
426 add_object_to_socklist (*pl->contr->ns, sl, head);
427 got_one++;
428
429 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
430 {
431 pl->contr->ns->send_packet (sl);
432
433 sl.reset ();
434 sl.printf ("item%d ", pl->contr->ns->itemcmd);
435 sl << uint32 (0);
436 got_one = 0;
437 }
438 }
286 } 439 }
287 if (tmp->head) head = tmp->head; 440
288 else head = tmp;
289
290 add_object_to_socklist(&pl->contr->socket, &sl, head);
291 got_one++;
292
293 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) {
294 Send_With_Handling(&pl->contr->socket, &sl);
295 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
296 sl.len=strlen((char*)sl.buf);
297 SockList_AddInt(&sl, 0);
298 got_one=0;
299 }
300 } /* If LOOK_OBJ() */
301 }
302 if (got_one) 441 if (got_one)
303 Send_With_Handling(&pl->contr->socket, &sl); 442 pl->contr->ns->send_packet (sl);
304 443
305 free(sl.buf);
306} 444}
307 445
308/** 446/**
309 * Sends whole inventory. 447 * Sends whole inventory.
310 */ 448 */
449void
311void esrv_send_inventory(object *pl, object *op) 450esrv_send_inventory (object *pl, object *op)
312{ 451{
313 object *tmp; 452 if (!pl->contr->ns)//D
453 return;
454
314 int got_one=0; 455 int got_one = 0;
315 SockList sl; 456
457 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
458
459 packet sl;
460 sl.printf ("item%d ", pl->contr->ns->itemcmd);
461
462 sl << uint32 (op->count);
463
464 for (object *tmp = op->inv; tmp; tmp = tmp->below)
316 465 {
317 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
318
319 sprintf((char*)sl.buf,"delinv %d", op->count);
320 sl.len=strlen((char*)sl.buf);
321 Send_With_Handling(&pl->contr->socket, &sl);
322
323 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
324 sl.len=strlen((char*)sl.buf);
325
326 SockList_AddInt(&sl, op->count);
327
328 for (tmp=op->inv; tmp; tmp=tmp->below) {
329 object *head; 466 object *head;
330 467
331 if (tmp->head) head = tmp->head; 468 if (tmp->head)
332 else head = tmp; 469 head = tmp->head;
470 else
471 head = tmp;
333 472
334 if (LOOK_OBJ(head)) { 473 if (head->client_visible ())
335 add_object_to_socklist(&pl->contr->socket, &sl, head);
336 474 {
475 add_object_to_socklist (*pl->contr->ns, sl, head);
476
337 got_one++; 477 got_one++;
338 478
339 /* IT is possible for players to accumulate a huge amount of 479 /* IT is possible for players to accumulate a huge amount of
340 * items (especially with some of the bags out there) to 480 * items (especially with some of the bags out there) to
341 * overflow the buffer. IF so, send multiple item commands. 481 * overflow the buffer. IF so, send multiple item commands.
342 */ 482 */
343 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 483 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
344 Send_With_Handling(&pl->contr->socket, &sl); 484 {
345 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 485 pl->contr->ns->send_packet (sl);
346 sl.len=strlen((char*)sl.buf); 486
347 SockList_AddInt(&sl, op->count); 487 sl.reset ();
348 got_one=0; 488 sl.printf ("item%d ", pl->contr->ns->itemcmd);
489 sl << uint32 (op->count);
490 got_one = 0;
491 }
492 }
349 } 493 }
350 } /* If LOOK_OBJ() */ 494
351 }
352 if (got_one) 495 if (got_one)
353 Send_With_Handling(&pl->contr->socket, &sl); 496 pl->contr->ns->send_packet (sl);
354 free(sl.buf);
355} 497}
356 498
357/** 499/**
358 * Updates object *op for player *pl. 500 * Updates object *op for player *pl.
359 * 501 *
360 * flags is a list of values to update 502 * flags is a list of values to update
361 * to the client (as defined in newclient.h - might as well use the 503 * to the client (as defined in newclient.h - might as well use the
362 * same value both places. 504 * same value both places.
363 */ 505 */
364 506void
365void esrv_update_item(int flags, object *pl, object *op) 507esrv_update_item (int flags, object *pl, object *op)
366{ 508{
367 SockList sl;
368
369 /* If we have a request to send the player item, skip a few checks. */ 509 /* If we have a request to send the player item, skip a few checks. */
370 if (op!=pl) { 510 if (op != pl)
371 if (! LOOK_OBJ(op)) 511 {
512 if (!op->client_visible ())
513 return;
514 /* we remove the check for op->env, because in theory, the object
515 * is hopefully in the same place, so the client should preserve
516 * order.
517 */
518 }
519
520 client *ns = pl->contr->ns;
521 if (!ns)
372 return; 522 return;
373 /* we remove the check for op->env, because in theory, the object 523
374 * is hopefully in the same place, so the client should preserve
375 * order.
376 */
377 }
378 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 524 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
525 {
379 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 526 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
380 * this is happening - we can set a breakpoint here in the debugger 527 * this is happening - we can set a breakpoint here in the debugger
381 * and track back the call. 528 * and track back the call.
382 */ 529 */
383 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 530 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
384 } 531 }
385 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
386 532
387 strcpy((char*)sl.buf,"upditem "); 533 packet sl ("upditem");
388 sl.len=strlen((char*)sl.buf);
389 534
390 SockList_AddChar(&sl, (char) flags); 535 sl << uint8 (flags);
391 536
392 if (op->head) op=op->head; 537 if (op->head)
538 op = op->head;
393 539
394 SockList_AddInt(&sl, op->count); 540 sl << uint32 (op->count);
395 541
396 if (flags & UPD_LOCATION) 542 if (flags & UPD_LOCATION)
397 SockList_AddInt(&sl, op->env? op->env->count:0); 543 sl << uint32 (op->env ? op->env->count : 0);
398 544
399 if (flags & UPD_FLAGS) 545 if (flags & UPD_FLAGS)
400 SockList_AddInt(&sl, query_flags(op)); 546 sl << uint32 (query_flags (op));
401 547
402 if (flags & UPD_WEIGHT) { 548 if (flags & UPD_WEIGHT)
549 {
403 sint32 weight = WEIGHT(op); 550 sint32 weight = WEIGHT (op);
404 551
405 /* TRANSPORTS are odd - they sort of look like containers, yet can't be 552 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
406 * picked up. So we don't to send the weight, as it is odd that you see
407 * weight sometimes and not other (the draw_look won't send it
408 * for example.
409 */
410 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight);
411 if (pl == op) {
412 op->contr->last_weight = weight;
413 }
414 }
415 553
554 if (pl == op)
555 ns->last_weight = weight;
556 }
557
416 if (flags & UPD_FACE) { 558 if (flags & UPD_FACE)
417 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
418 esrv_send_face(&pl->contr->socket, op->face->number,0);
419 SockList_AddInt(&sl, op->face->number);
420 } 559 {
560 if (!(ns->faces_sent[op->face] & NS_FACESENT_FACE))
561 esrv_send_face (ns, op->face, 0);
562
563 sl << uint32 (op->face);
564 }
565
421 if (flags & UPD_NAME) { 566 if (flags & UPD_NAME)
422 int len; 567 {
568 int len;
423 const char *item_p; 569 const char *item_p;
424 char item_n[MAX_BUF]; 570 char item_n[MAX_BUF];
425 571
426 if (!op->custom_name) { 572 if (!op->custom_name)
573 {
427 strncpy(item_n,query_base_name(op, 0),127); 574 strncpy (item_n, query_base_name (op, 0), 127);
428 item_n[127]=0; 575 item_n[127] = 0;
429 len=strlen(item_n); 576 len = strlen (item_n);
430 item_p=query_base_name(op, 1); 577 item_p = query_base_name (op, 1);
431 } 578 }
432 else { 579 else
580 {
433 strncpy(item_n,op->custom_name,127); 581 strncpy (item_n, op->custom_name, 127);
434 item_n[127]=0; 582 item_n[127] = 0;
435 len=strlen(item_n); 583 len = strlen (item_n);
436 item_p=op->custom_name; 584 item_p = op->custom_name;
437 } 585 }
438 586
439 strncpy(item_n+len+1, item_p, 127); 587 strncpy (item_n + len + 1, item_p, 127);
440 item_n[254]=0; 588 item_n[254] = 0;
441 len += strlen(item_n+1+len) + 1; 589 len += strlen (item_n + 1 + len) + 1;
442 SockList_AddChar(&sl, (char)len); 590
443 memcpy(sl.buf+sl.len, item_n, len); 591 sl << data8 (item_n, len);
444 sl.len += len;
445 } 592 }
593
446 if (flags & UPD_ANIM) 594 if (flags & UPD_ANIM)
447 SockList_AddShort(&sl,op->animation_id); 595 sl << uint16 (op->animation_id);
448 596
449 if (flags & UPD_ANIMSPEED) { 597 if (flags & UPD_ANIMSPEED)
598 {
450 int anim_speed=0; 599 int anim_speed = 0;
600
451 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 601 if (QUERY_FLAG (op, FLAG_ANIMATE))
452 if (op->anim_speed) anim_speed=op->anim_speed; 602 {
453 else { 603 if (op->anim_speed)
454 if (FABS(op->speed)<0.001) anim_speed=255; 604 anim_speed = op->anim_speed;
455 else if (FABS(op->speed)>=1.0) anim_speed=1; 605 else
456 else anim_speed = (int) (1.0/FABS(op->speed)); 606 {
607 if (fabs (op->speed) < 0.001)
608 anim_speed = 255;
609 else if (fabs (op->speed) >= 1.0)
610 anim_speed = 1;
611 else
612 anim_speed = (int) (1.0 / fabs (op->speed));
613 }
614
615 if (anim_speed > 255)
616 anim_speed = 255;
617 }
618
619 sl << uint8 (anim_speed);
457 } 620 }
458 if (anim_speed>255) anim_speed=255; 621
459 }
460 SockList_AddChar(&sl, (char)anim_speed);
461 }
462 if (flags & UPD_NROF) 622 if (flags & UPD_NROF)
463 SockList_AddInt(&sl, op->nrof); 623 sl << uint32 (op->nrof);
464 624
465 Send_With_Handling(&pl->contr->socket, &sl); 625 pl->contr->ns->send_packet (sl);
466 free(sl.buf);
467} 626}
468 627
469/** 628/**
470 * Sends item's info to player. 629 * Sends item's info to player.
471 */ 630 */
631void
472void esrv_send_item(object *pl, object*op) 632esrv_send_item (object *pl, object *op)
473{ 633{
474 SockList sl; 634 if (!pl->contr->ns)
475 635 return;
636
476 /* If this is not the player object, do some more checks */ 637 /* If this is not the player object, do some more checks */
477 if (op!=pl) { 638 if (op != pl)
639 {
478 /* We only send 'visibile' objects to the client */ 640 /* We only send 'visibile' objects to the client */
479 if (! LOOK_OBJ(op)) 641 if (!op->client_visible ())
480 return; 642 return;
643
481 /* if the item is on the ground, mark that the look needs to 644 /* if the item is on the ground, mark that the look needs to
482 * be updated. 645 * be updated.
483 */ 646 */
484 if (!op->env) { 647 if (!op->env)
485 pl->contr->socket.update_look=1; 648 {
649 pl->contr->ns->floorbox_update ();
486 return; 650 return;
487 } 651 }
488 } 652 }
489 653
490 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 654 packet sl;
491 655
492 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 656 sl.printf ("item%d ", pl->contr->ns->itemcmd);
493 sl.len=strlen((char*)sl.buf);
494 657
495 if (op->head) op=op->head; 658 if (op->head)
659 op = op->head;
496 660
497 SockList_AddInt(&sl, op->env? op->env->count:0); 661 sl << uint32 (op->env ? op->env->count : 0);
498 662
499 add_object_to_socklist(&pl->contr->socket, &sl, op); 663 add_object_to_socklist (*pl->contr->ns, sl, op);
500 664
501 Send_With_Handling(&pl->contr->socket, &sl); 665 pl->contr->ns->send_packet (sl);
502 SET_FLAG(op, FLAG_CLIENT_SENT); 666 SET_FLAG (op, FLAG_CLIENT_SENT);
503 free(sl.buf);
504} 667}
505 668
506/** 669/**
507 * Tells the client to delete an item. Uses the item 670 * Tells the client to delete an item. Uses the item
508 * command with a -1 location. 671 * command with a -1 location.
509 */ 672 */
510 673void
511void esrv_del_item(player *pl, int tag) 674esrv_del_item (player *pl, int tag)
512{ 675{
513 SockList sl; 676 if (!pl->ns)
677 return;
514 678
515 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 679 packet sl ("delitem");
516 680
517 strcpy((char*)sl.buf,"delitem "); 681 sl << uint32 (tag);
518 sl.len=strlen((char*)sl.buf);
519 SockList_AddInt(&sl, tag);
520 682
521 Send_With_Handling(&pl->socket, &sl); 683 pl->ns->send_packet (sl);
522 free(sl.buf);
523} 684}
524 685
525 686
526/******************************************************************************* 687/*******************************************************************************
527 * 688 *
532/** 693/**
533 * Takes a player and object count (tag) and returns the actual object 694 * Takes a player and object count (tag) and returns the actual object
534 * pointer, or null if it can't be found. 695 * pointer, or null if it can't be found.
535 */ 696 */
536 697
698object *
537object *esrv_get_ob_from_count(object *pl, tag_t count) 699esrv_get_ob_from_count (object *pl, tag_t count)
538{ 700{
539 object *op, *tmp; 701 object *op, *tmp;
540 702
541 if (pl->count == count) 703 if (pl->count == count)
542 return pl; 704 return pl;
543 705
544 for(op = pl->inv; op; op = op->below) 706 for (op = pl->inv; op; op = op->below)
545 if (op->count == count) 707 if (op->count == count)
546 return op; 708 return op;
547 else if (op->type == CONTAINER && pl->container == op) 709 else if (op->type == CONTAINER && pl->container == op)
548 for(tmp = op->inv; tmp; tmp = tmp->below) 710 for (tmp = op->inv; tmp; tmp = tmp->below)
549 if (tmp->count == count) 711 if (tmp->count == count)
550 return tmp; 712 return tmp;
551 713
552 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 714 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
553 if (op->head != NULL && op->head->count == count) 715 if (op->head && op->head->count == count)
554 return op; 716 return op;
555 else if (op->count == count) 717 else if (op->count == count)
556 return op; 718 return op;
557 else if (op->type == CONTAINER && pl->container == op) 719 else if (op->type == CONTAINER && pl->container == op)
558 for(tmp = op->inv; tmp; tmp = tmp->below) 720 for (tmp = op->inv; tmp; tmp = tmp->below)
559 if (tmp->count == count)
560 return tmp;
561
562 if (pl->contr->transport) {
563 for(tmp = pl->contr->transport->inv; tmp; tmp = tmp->below)
564 if (tmp->count == count) 721 if (tmp->count == count)
565 return tmp; 722 return tmp;
566 } 723
567 return NULL; 724 return 0;
568} 725}
569 726
570 727
571/** Client wants to examine some object. So lets do so. */ 728/** Client wants to examine some object. So lets do so. */
729void
572void ExamineCmd(char *buf, int len,player *pl) 730ExamineCmd (char *buf, int len, player *pl)
573{ 731{
574 long tag = atoi(buf); 732 tag_t tag = atoi (buf);
733
734 /* If the high bit is set, player examined a pseudo object. */
735 if (tag & 0x80000000)
736 return;
737
575 object *op = esrv_get_ob_from_count(pl->ob, tag); 738 object *op = esrv_get_ob_from_count (pl->ob, tag);
576 739
577 if (!op) { 740 if (!op)
741 {
578 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 742 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
579 pl->ob->name, tag); 743 return;
580 return;
581 } 744 }
745
582 examine (pl->ob, op); 746 examine (pl->ob, op);
583} 747}
584 748
585/** Client wants to apply some object. Lets do so. */ 749/** Client wants to apply some object. Lets do so. */
750void
586void ApplyCmd(char *buf, int len,player *pl) 751ApplyCmd (char *buf, int len, player *pl)
587{ 752{
588 uint32 tag = atoi(buf); 753 tag_t tag = atoi (buf);
589 object *op = esrv_get_ob_from_count(pl->ob, tag);
590 754
591 /* sort of a hack, but if the player saves and the player then manually 755 /* sort of a hack, but if the player saves and the player then manually
592 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 756 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
593 */ 757 */
594 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 758 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
759 return;
595 760
596 /* If the high bit is set, player applied a pseudo object. */ 761 /* If the high bit is set, player applied a pseudo object. */
597 if (tag & 0x80000000) { 762 if (tag & 0x80000000)
763 {
598 pl->socket.look_position = tag & 0x7fffffff; 764 pl->ns->look_position = tag & 0x7fffffff;
599 pl->socket.update_look = 1; 765 pl->ns->floorbox_update ();
600 return; 766 return;
601 } 767 }
602 768
769 object *op = esrv_get_ob_from_count (pl->ob, tag);
770
603 if (!op) { 771 if (!op)
772 {
604 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 773 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
605 pl->ob->name, tag); 774 return;
606 return;
607 } 775 }
776
608 player_apply (pl->ob, op, 0, 0); 777 player_apply (pl->ob, op, 0, 0);
609} 778}
610 779
611/** Client wants to apply some object. Lets do so. */ 780/** Client wants to lock some object. Lets do so. */
781void
612void LockItem(uint8 *data, int len,player *pl) 782LockItem (char *data, int len, player *pl)
613{ 783{
614 int flag, tag;
615 object *op;
616
617 flag = data[0]; 784 int flag = data[0];
618 tag = GetInt_String(data+1); 785 tag_t tag = net_uint32 ((uint8 *)data + 1);
619 op = esrv_get_ob_from_count(pl->ob, tag); 786 object *op = esrv_get_ob_from_count (pl->ob, tag);
620 787
621 if (!op) { 788 if (!op)
789 {
622 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 790 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
623 return; 791 return;
624 } 792 }
793
625 if (!flag) 794 if (!flag)
626 CLEAR_FLAG(op,FLAG_INV_LOCKED); 795 CLEAR_FLAG (op, FLAG_INV_LOCKED);
627 else 796 else
628 SET_FLAG(op,FLAG_INV_LOCKED); 797 SET_FLAG (op, FLAG_INV_LOCKED);
798
629 esrv_update_item(UPD_FLAGS, pl->ob, op); 799 esrv_update_item (UPD_FLAGS, pl->ob, op);
630} 800}
631 801
632/** Client wants to apply some object. Lets do so. */ 802/** Client wants to mark some object. Lets do so. */
803void
633void MarkItem(uint8 *data, int len,player *pl) 804MarkItem (char *data, int len, player *pl)
634{ 805{
635 int tag; 806 tag_t tag = net_uint32 ((uint8 *)data);
636 object *op;
637
638 tag = GetInt_String(data);
639 op = esrv_get_ob_from_count(pl->ob, tag); 807 object *op = esrv_get_ob_from_count (pl->ob, tag);
808
640 if (!op) { 809 if (!op)
810 {
641 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 811 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
642 return; 812 return;
643 } 813 }
814
644 pl->mark = op; 815 pl->mark = op;
645 pl->mark_count = op->count;
646 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 816 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
647} 817}
648
649 818
650/** 819/**
651 * look_at prints items on the specified square. 820 * look_at prints items on the specified square.
652 * 821 *
653 * [ removed EARTHWALL check and added check for containers inventory. 822 * [ removed EARTHWALL check and added check for containers inventory.
654 * Tero.Haatanen@lut.fi ] 823 * Tero.Haatanen@lut.fi ]
655 */ 824 */
825void
656void look_at(object *op,int dx,int dy) { 826look_at (object *op, int dx, int dy)
827{
657 object *tmp; 828 object *tmp;
658 int flag=0; 829 int flag = 0;
659 sint16 x,y; 830 sint16 x, y;
660 mapstruct *m; 831 maptile *m;
661 832
662 x = op->x + dx; 833 x = op->x + dx;
663 y = op->y + dy; 834 y = op->y + dy;
664 835
665 if (out_of_map(op->map, x, y)) return; 836 if (out_of_map (op->map, x, y))
837 return;
666 838
667 m = get_map_from_coord(op->map, &x, &y); 839 m = get_map_from_coord (op->map, &x, &y);
668 if (!m) return; 840 if (!m)
841 return;
669 842
670 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; 843 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
671 tmp=tmp->above);
672 844
673 for ( ; tmp != NULL; tmp=tmp->below ) { 845 for (; tmp != NULL; tmp = tmp->below)
846 {
674 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 847 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
848 continue;
675 849
676 if(!flag) { 850 if (!flag)
677 if(dx||dy) 851 {
852 if (dx || dy)
678 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 853 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
679 else { 854 else
680 clear_win_info(op); 855 {
856 clear_win_info (op);
681 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 857 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
682 } 858 }
683 flag=1; 859 flag = 1;
684 } 860 }
685 861
686 if (QUERY_FLAG(op, FLAG_WIZ)) 862 if (QUERY_FLAG (op, FLAG_WIZ))
687 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 863 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
688 else 864 else
689 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 865 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
690 866
691 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 867 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
692 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) 868 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
693 inventory(op,tmp->head==NULL?tmp:tmp->head); 869 inventory (op, tmp->head == NULL ? tmp : tmp->head);
694 870
695 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 871 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
696 break; 872 break;
697 } 873 }
698 874
699 if(!flag) { 875 if (!flag)
700 if(dx||dy) 876 {
877 if (dx || dy)
701 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 878 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
702 else 879 else
703 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 880 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
704 } 881 }
705} 882}
706
707
708 883
709/** Client wants to look at some object. Lets do so. */ 884/** Client wants to look at some object. Lets do so. */
885void
710void LookAt(char *buf, int len,player *pl) 886LookAt (char *buf, int len, player *pl)
711{ 887{
712 int dx, dy; 888 int dx, dy;
713 char *cp; 889 char *cp;
714 890
715 dx=atoi(buf); 891 dx = atoi (buf);
716 if (!(cp=strchr(buf,' '))) { 892 if (!(cp = strchr (buf, ' ')))
717 return;
718 } 893 {
719 dy=atoi(cp);
720
721 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2)
722 return; 894 return;
895 }
896 dy = atoi (cp);
723 897
898 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
899 return;
900
724 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 901 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
725 return; 902 return;
726 903
727 look_at(pl->ob, dx, dy); 904 look_at (pl->ob, dx, dy);
728} 905}
729 906
730/** Move an object to a new location */ 907/** Move an object to a new location */
908void
731void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 909esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
732{ 910{
733 object *op, *env; 911 object *op, *env;
734 912
735 op = esrv_get_ob_from_count(pl, tag); 913 op = esrv_get_ob_from_count (pl, tag);
736 if (!op) { 914 if (!op)
915 {
737 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", 916 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
738 pl->name, tag);
739 return;
740 }
741
742 /* If on a transport, you don't drop to the ground - you drop to the
743 * transport.
744 */
745 if (!to && !pl->contr->transport) { /* drop it to the ground */
746/* LOG(llevDebug, "Drop it on the ground.\n");*/
747
748 if (op->map && !op->env) {
749/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
750 return; 917 return;
751 } 918 }
919
920 if (!to)
921 { /* drop it to the ground */
922 if (op->map && !op->env)
923 return;
924
752 /* If it is an active container, then we should drop all objects 925 /* If it is an active container, then we should drop all objects
753 * in the container and not the container itself. 926 * in the container and not the container itself.
754 */ 927 */
755 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { 928 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
929 {
756 object *current, *next; 930 object *current, *next;
931
757 for (current=op->inv; current!=NULL; current=next) { 932 for (current = op->inv; current != NULL; current = next)
758 next=current->below; 933 {
934 next = current->below;
759 drop_object(pl, current, 0); 935 drop_object (pl, current, 0);
760 } 936 }
937
761 esrv_update_item(UPD_WEIGHT, pl, op); 938 esrv_update_item (UPD_WEIGHT, pl, op);
762 } 939 }
763 else { 940 else
764 drop_object (pl, op, nrof); 941 drop_object (pl, op, nrof);
765 } 942
766 return; 943 return;
767 } else if (to == pl->count) { /* pick it up to the inventory */ 944 }
945 else if (to == pl->count)
946 { /* pick it up to the inventory */
768 /* return if player has already picked it up */ 947 /* return if player has already picked it up */
769 if (op->env == pl) return; 948 if (op->env == pl)
949 return;
770 950
771 pl->contr->count = nrof; 951 pl->contr->count = nrof;
772 pick_up(pl, op); 952 pick_up (pl, op);
773 return ; 953 return;
774 } 954 }
775 /* If not dropped or picked up, we are putting it into a sack */ 955
776 if (pl->contr->transport) {
777 if (can_pick(pl, op) && transport_can_hold(pl->contr->transport, op, nrof)) {
778 put_object_in_sack (pl, pl->contr->transport, op, nrof);
779 }
780 } else {
781 env = esrv_get_ob_from_count(pl, to); 956 env = esrv_get_ob_from_count (pl, to);
782 if (!env) { 957 if (!env)
783 LOG(llevDebug, 958 {
784 "Player '%s' tried to move object to the unknown location (%d)\n", 959 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
785 pl->name, to);
786 return; 960 return;
787 } 961 }
962
788 /* put_object_in_sack presumes that necessary sanity checking 963 /* put_object_in_sack presumes that necessary sanity checking
789 * has already been done (eg, it can be picked up and fits in 964 * has already been done (eg, it can be picked up and fits in
790 * in a sack, so check for those things. We should also check 965 * in a sack, so check for those things. We should also check
791 * an make sure env is in fact a container for that matter. 966 * an make sure env is in fact a container for that matter.
792 */ 967 */
793 if (env->type == CONTAINER
794 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 968 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
795 put_object_in_sack (pl, env, op, nrof); 969 put_object_in_sack (pl, env, op, nrof);
796 }
797 }
798} 970}
799 971
800

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