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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.47 by root, Tue Jun 5 13:05:03 2007 UTC

1
2/* 1/*
3 * static char *rcsid_item_c = 2 * This file is part of Crossfire TRT, the Multiplayer Online Role Playing Game.
4 * "$Id: item.C,v 1.1 2006/08/13 17:16:06 elmex Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Crossfire TRT is free software; you can redistribute it and/or modify it
14 it under the terms of the GNU General Public License as published by 9 * under the terms of the GNU General Public License as published by the Free
15 the Free Software Foundation; either version 2 of the License, or 10 * Software Foundation; either version 2 of the License, or (at your option)
16 (at your option) any later version. 11 * any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful, but
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
21 GNU General Public License for more details. 16 * for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License along
24 along with this program; if not, write to the Free Software 19 * with Crossfire TRT; if not, write to the Free Software Foundation, Inc. 51
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The authors can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client/server logic. 27 * Client/server logic.
33 * 28 *
34 * \date 2003-12-02 29 * \date 2003-12-02
35 * 30 *
36 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 33 * the logic for what items should be sent.
39 */ 34 */
40 35
41
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 37#include <object.h>
45#include <newserver.h>
46#include <sproto.h> 38#include <sproto.h>
47 39
48/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 41#define MAXITEMLEN 300
42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
50 182
51/******************************************************************************* 183/*******************************************************************************
52 * 184 *
53 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
54 * 186 *
55 ******************************************************************************/ 187 ******************************************************************************/
56 188
57/** 189/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl)
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75
76/**
77 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
78 * to be sended to client. 191 * to be sent to client.
79 */ 192 */
193unsigned int
80unsigned int query_flags (object *op) 194query_flags (object *op)
81{ 195{
82 unsigned int flags = 0; 196 unsigned int flags = 0;
83 197
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 198 if (QUERY_FLAG (op, FLAG_APPLIED))
85 switch(op->type) {
86 case BOW:
87 case WAND:
88 case ROD:
89 case HORN:
90 flags = a_readied;
91 break;
92 case WEAPON:
93 flags = a_wielded;
94 break;
95 case SKILL:
96 case ARMOUR:
97 case HELMET:
98 case SHIELD:
99 case RING:
100 case BOOTS:
101 case GLOVES:
102 case AMULET:
103 case GIRDLE:
104 case BRACERS:
105 case CLOAK:
106 flags = a_worn;
107 break;
108 case CONTAINER:
109 flags = a_active;
110 break;
111 default:
112 flags = a_applied;
113 break;
114 }
115 }
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) ||
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN;
119 199 {
200 switch (op->type)
201 {
202 case BOW:
203 case WAND:
204 case ROD:
205 case HORN:
206 flags = a_readied;
207 break;
208 case WEAPON:
209 flags = a_wielded;
210 break;
211 case SKILL:
212 case ARMOUR:
213 case HELMET:
214 case SHIELD:
215 case RING:
216 case BOOTS:
217 case GLOVES:
218 case AMULET:
219 case GIRDLE:
220 case BRACERS:
221 case CLOAK:
222 flags = a_worn;
223 break;
224 case CONTAINER:
225 flags = a_active;
226 break;
227 default:
228 flags = a_applied;
229 break;
230 }
231 }
232
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN;
235
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
237 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 239 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 241 flags |= F_CURSED;
125 } 242 }
243
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 245 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 247 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 249 flags |= F_LOCKED;
132 250
133 return flags; 251 return flags;
134} 252}
135 253
136/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 256 * animation of face to the client.
139 */ 257 */
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 258static void
259add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 260{
142 int flags, len, anim_speed; 261 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
144 const char *item_p; 263 const char *item_p;
145 264
146 flags = query_flags (head); 265 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 267 flags |= F_NOPICK;
149 268
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 ns.send_face (head->face);
151 esrv_send_face(ns, head->face->number,0); 270 ns.flush_fx ();
152 271
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 273 ns.send_animation (head->animation_id);
155 274
156 SockList_AddInt(sl, head->count); 275 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 276 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt(sl, head->face->number); 278 << uint32 (head->face);
160 279
161 if (!head->custom_name) { 280 if (!head->custom_name)
281 {
162 strncpy(item_n,query_base_name(head, 0),127); 282 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 283 item_n[127] = 0;
164 len=strlen(item_n); 284 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 285 item_p = query_base_name (head, 1);
166 } else { 286 }
287 else
288 {
167 strncpy(item_n,head->custom_name,127); 289 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 290 item_n[127] = 0;
169 len=strlen(item_n); 291 len = strlen (item_n);
170 item_p=head->custom_name; 292 item_p = head->custom_name;
171 } 293 }
294
172 strncpy(item_n+len+1, item_p, 127); 295 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 296 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 297 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 298
179 SockList_AddShort(sl,head->animation_id); 299 sl << data8 (item_n, len)
300 << uint16 (head->animation_id);
301
180 anim_speed=0; 302 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 303 if (QUERY_FLAG (head, FLAG_ANIMATE))
182 if (head->anim_speed) anim_speed=head->anim_speed;
183 else {
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed));
187 }
188 if (anim_speed>255) anim_speed=255;
189 } 304 {
190 SockList_AddChar(sl, (char) anim_speed); 305 if (head->anim_speed)
191 SockList_AddInt(sl, head->nrof); 306 anim_speed = head->anim_speed;
307 else
308 {
309 if (fabs (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (fabs (head->speed) >= 1.0)
312 anim_speed = 1;
313 else
314 anim_speed = (int) (1.0 / fabs (head->speed));
315 }
192 316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320
321 sl << uint8 (anim_speed)
322 << uint32 (head->nrof);
323
193 if (ns->itemcmd == 2) 324 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 325 sl << uint16 (head->client_type);
195 326
196 SET_FLAG(head, FLAG_CLIENT_SENT); 327 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 328}
198
199 329
200/** 330/**
201 * Send the look window. Don't need to do animations here 331 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 332 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 333 * because object ordering would otherwise be inconsistent.
204 */ 334 */
205 335void
206void esrv_draw_look(object *pl) 336esrv_draw_look (player *pl)
207{ 337{
208 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 338 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl;
211 char buf[MAX_BUF];
212 339
340 object *ob = pl->ob;
341
213 if (!pl->contr->socket.update_look) { 342 if (!pl->ns->update_look)
343 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 344 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
215 return; 345 return;
216 } else {
217 pl->contr->socket.update_look=0;
218 } 346 }
347 else
348 pl->ns->update_look = 0;
219 349
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 350 if (QUERY_FLAG (ob, FLAG_REMOVED)
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 351 || !ob->map
352 || ob->map->in_memory != MAP_IN_MEMORY
353 || out_of_map (ob->map, ob->x, ob->y))
222 return; 354 return;
223 355
224 if (pl->contr->transport) 356 pl->ns->send_packet ("delinv 0");
225 for (tmp=pl->contr->transport->inv; tmp && tmp->above;tmp=tmp->above) ;
226 else
227 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ;
228 357
229 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 358 packet sl;
359 sl.printf ("item%d ", pl->ns->itemcmd);
230 360
231 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 361 sl << uint32 (0);
232 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
233 sl.len=strlen((char*)sl.buf);
234 362
235 SockList_AddInt(&sl, 0); 363 pl->ns->send_face (empty_face);
364 pl->ns->flush_fx ();
236 365
237 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE))
238 esrv_send_face(&pl->contr->socket, empty_face->number,0);
239
240 if (pl->contr->socket.look_position) { 366 if (pl->ns->look_position)
241 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS));
242 SockList_AddInt(&sl, 0);
243 SockList_AddInt(&sl, (uint32) -1);
244 SockList_AddInt(&sl, empty_face->number);
245 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS);
246 add_stringlen_to_sockbuf(buf, &sl);
247 SockList_AddShort(&sl,0);
248 SockList_AddChar(&sl, 0);
249 SockList_AddInt(&sl, 0);
250 if (pl->contr->socket.itemcmd == 2)
251 SockList_AddShort(&sl, 0);
252 } 367 {
368 char buf[80];
369 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
253 370
254 if (pl->contr->transport) { 371 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
255 add_object_to_socklist(&pl->contr->socket, &sl, pl->contr->transport); 372 << uint32 (0)
256 got_one++; 373 << sint32 (-1)
374 << uint32 (empty_face)
375 << data8 (buf)
376 << uint16 (0)
377 << uint8 (0)
378 << uint32 (0);
379
380 if (pl->ns->itemcmd == 2)
381 sl << uint16 (0);
382 }
383
384 object *tmp = ob->ms ().top;
385 for (object *last = 0; tmp != last; tmp = tmp->below)
257 } 386 {
258
259 for (last=NULL; tmp!=last; tmp=tmp->below) {
260 object *head; 387 object *head;
261 388
262 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 389 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
390 {
263 last = tmp->below; /* assumes double floor mode */ 391 last = tmp->below; /* assumes double floor mode */
264 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 392 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
265 last = last->below; 393 last = last->below;
266 } 394 }
267 if (LOOK_OBJ(tmp)) { 395
396 if (tmp->client_visible ())
397 {
268 if (++start_look < pl->contr->socket.look_position) continue; 398 if (++start_look < pl->ns->look_position)
399 continue;
400
269 end_look++; 401 end_look++;
270 if (end_look > NUM_LOOK_OBJECTS) { 402
403 if (end_look > FLOORBOX_PAGESIZE)
404 {
271 /* What we basically do is make a 'fake' object - when the user applies it, 405 /* What we basically do is make a 'fake' object - when the user applies it,
272 * we notice the special tag the object has, and act accordingly. 406 * we notice the special tag the object has, and act accordingly.
273 */ 407 */
274 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 408 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
275 SockList_AddInt(&sl, 0); 409 << uint32 (0)
276 SockList_AddInt(&sl, (uint32) -1); 410 << uint32 ((uint32) - 1)
277 SockList_AddInt(&sl, empty_face->number); 411 << uint32 (empty_face)
278 sprintf(buf,"Click here to see next group of items"); 412 << data8 ("Apply this to see next group of items")
279 add_stringlen_to_sockbuf(buf, &sl); 413 << uint16 (0)
280 SockList_AddShort(&sl,0); 414 << uint8 (0)
281 SockList_AddChar(&sl, 0); 415 << uint32 (0);
282 SockList_AddInt(&sl, 0); 416
283 if (pl->contr->socket.itemcmd == 2) 417 if (pl->ns->itemcmd == 2)
284 SockList_AddShort(&sl, 0); 418 sl << uint16 (0);
285 break; 419
420 break;
421 }
422
423 if (tmp->head)
424 head = tmp->head;
425 else
426 head = tmp;
427
428 add_object_to_socklist (*pl->ns, sl, head);
429 got_one++;
430
431 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
432 {
433 pl->ns->send_packet (sl);
434
435 sl.reset ();
436 sl.printf ("item%d ", pl->ns->itemcmd);
437 sl << uint32 (0);
438 got_one = 0;
439 }
440 }
286 } 441 }
287 if (tmp->head) head = tmp->head; 442
288 else head = tmp;
289
290 add_object_to_socklist(&pl->contr->socket, &sl, head);
291 got_one++;
292
293 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) {
294 Send_With_Handling(&pl->contr->socket, &sl);
295 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
296 sl.len=strlen((char*)sl.buf);
297 SockList_AddInt(&sl, 0);
298 got_one=0;
299 }
300 } /* If LOOK_OBJ() */
301 }
302 if (got_one) 443 if (got_one)
303 Send_With_Handling(&pl->contr->socket, &sl); 444 pl->ns->send_packet (sl);
304 445
305 free(sl.buf);
306} 446}
307 447
308/** 448/**
309 * Sends whole inventory. 449 * Sends whole inventory.
310 */ 450 */
451void
311void esrv_send_inventory(object *pl, object *op) 452esrv_send_inventory (object *pl, object *op)
312{ 453{
313 object *tmp; 454 if (!pl->contr->ns)//D
455 return;
456
314 int got_one=0; 457 int got_one = 0;
315 SockList sl; 458
459 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
460
461 packet sl;
462 sl.printf ("item%d ", pl->contr->ns->itemcmd);
463
464 sl << uint32 (op->count);
465
466 for (object *tmp = op->inv; tmp; tmp = tmp->below)
316 467 {
317 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
318
319 sprintf((char*)sl.buf,"delinv %d", op->count);
320 sl.len=strlen((char*)sl.buf);
321 Send_With_Handling(&pl->contr->socket, &sl);
322
323 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
324 sl.len=strlen((char*)sl.buf);
325
326 SockList_AddInt(&sl, op->count);
327
328 for (tmp=op->inv; tmp; tmp=tmp->below) {
329 object *head; 468 object *head;
330 469
331 if (tmp->head) head = tmp->head; 470 if (tmp->head)
332 else head = tmp; 471 head = tmp->head;
472 else
473 head = tmp;
333 474
334 if (LOOK_OBJ(head)) { 475 if (head->client_visible ())
335 add_object_to_socklist(&pl->contr->socket, &sl, head);
336 476 {
477 add_object_to_socklist (*pl->contr->ns, sl, head);
478
337 got_one++; 479 got_one++;
338 480
339 /* IT is possible for players to accumulate a huge amount of 481 /* IT is possible for players to accumulate a huge amount of
340 * items (especially with some of the bags out there) to 482 * items (especially with some of the bags out there) to
341 * overflow the buffer. IF so, send multiple item commands. 483 * overflow the buffer. IF so, send multiple item commands.
342 */ 484 */
343 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 485 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
344 Send_With_Handling(&pl->contr->socket, &sl); 486 {
345 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 487 pl->contr->ns->send_packet (sl);
346 sl.len=strlen((char*)sl.buf); 488
347 SockList_AddInt(&sl, op->count); 489 sl.reset ();
348 got_one=0; 490 sl.printf ("item%d ", pl->contr->ns->itemcmd);
491 sl << uint32 (op->count);
492 got_one = 0;
493 }
494 }
349 } 495 }
350 } /* If LOOK_OBJ() */ 496
351 }
352 if (got_one) 497 if (got_one)
353 Send_With_Handling(&pl->contr->socket, &sl); 498 pl->contr->ns->send_packet (sl);
354 free(sl.buf);
355} 499}
356 500
357/** 501/**
358 * Updates object *op for player *pl. 502 * Updates object *op for player *pl.
359 * 503 *
360 * flags is a list of values to update 504 * flags is a list of values to update
361 * to the client (as defined in newclient.h - might as well use the 505 * to the client (as defined in newclient.h - might as well use the
362 * same value both places. 506 * same value both places.
363 */ 507 */
364 508void
365void esrv_update_item(int flags, object *pl, object *op) 509esrv_update_item (int flags, object *pl, object *op)
366{ 510{
367 SockList sl;
368
369 /* If we have a request to send the player item, skip a few checks. */ 511 /* If we have a request to send the player item, skip a few checks. */
370 if (op!=pl) { 512 if (op != pl)
371 if (! LOOK_OBJ(op)) 513 {
514 if (!op->client_visible ())
515 return;
516 /* we remove the check for op->env, because in theory, the object
517 * is hopefully in the same place, so the client should preserve
518 * order.
519 */
520 }
521
522 client *ns = pl->contr->ns;
523 if (!ns)
372 return; 524 return;
373 /* we remove the check for op->env, because in theory, the object 525
374 * is hopefully in the same place, so the client should preserve
375 * order.
376 */
377 }
378 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 526 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
527 {
379 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 528 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
380 * this is happening - we can set a breakpoint here in the debugger 529 * this is happening - we can set a breakpoint here in the debugger
381 * and track back the call. 530 * and track back the call.
382 */ 531 */
383 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 532 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
384 } 533 }
385 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
386 534
387 strcpy((char*)sl.buf,"upditem "); 535 packet sl ("upditem");
388 sl.len=strlen((char*)sl.buf);
389 536
390 SockList_AddChar(&sl, (char) flags); 537 sl << uint8 (flags);
391 538
392 if (op->head) op=op->head; 539 if (op->head)
540 op = op->head;
393 541
394 SockList_AddInt(&sl, op->count); 542 sl << uint32 (op->count);
395 543
396 if (flags & UPD_LOCATION) 544 if (flags & UPD_LOCATION)
397 SockList_AddInt(&sl, op->env? op->env->count:0); 545 sl << uint32 (op->env ? op->env->count : 0);
398 546
399 if (flags & UPD_FLAGS) 547 if (flags & UPD_FLAGS)
400 SockList_AddInt(&sl, query_flags(op)); 548 sl << uint32 (query_flags (op));
401 549
402 if (flags & UPD_WEIGHT) { 550 if (flags & UPD_WEIGHT)
551 {
403 sint32 weight = WEIGHT(op); 552 sint32 weight = WEIGHT (op);
404 553
405 /* TRANSPORTS are odd - they sort of look like containers, yet can't be 554 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
406 * picked up. So we don't to send the weight, as it is odd that you see
407 * weight sometimes and not other (the draw_look won't send it
408 * for example.
409 */
410 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight);
411 if (pl == op) {
412 op->contr->last_weight = weight;
413 }
414 }
415 555
556 if (pl == op)
557 ns->last_weight = weight;
558 }
559
416 if (flags & UPD_FACE) { 560 if (flags & UPD_FACE)
417 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
418 esrv_send_face(&pl->contr->socket, op->face->number,0);
419 SockList_AddInt(&sl, op->face->number);
420 } 561 {
562 ns->send_face (op->face);
563 ns->flush_fx ();
564 sl << uint32 (op->face);
565 }
566
421 if (flags & UPD_NAME) { 567 if (flags & UPD_NAME)
422 int len; 568 {
569 int len;
423 const char *item_p; 570 const char *item_p;
424 char item_n[MAX_BUF]; 571 char item_n[MAX_BUF];
425 572
426 if (!op->custom_name) { 573 if (!op->custom_name)
574 {
427 strncpy(item_n,query_base_name(op, 0),127); 575 strncpy (item_n, query_base_name (op, 0), 127);
428 item_n[127]=0; 576 item_n[127] = 0;
429 len=strlen(item_n); 577 len = strlen (item_n);
430 item_p=query_base_name(op, 1); 578 item_p = query_base_name (op, 1);
431 } 579 }
432 else { 580 else
581 {
433 strncpy(item_n,op->custom_name,127); 582 strncpy (item_n, op->custom_name, 127);
434 item_n[127]=0; 583 item_n[127] = 0;
435 len=strlen(item_n); 584 len = strlen (item_n);
436 item_p=op->custom_name; 585 item_p = op->custom_name;
437 } 586 }
438 587
439 strncpy(item_n+len+1, item_p, 127); 588 strncpy (item_n + len + 1, item_p, 127);
440 item_n[254]=0; 589 item_n[254] = 0;
441 len += strlen(item_n+1+len) + 1; 590 len += strlen (item_n + 1 + len) + 1;
442 SockList_AddChar(&sl, (char)len); 591
443 memcpy(sl.buf+sl.len, item_n, len); 592 sl << data8 (item_n, len);
444 sl.len += len;
445 } 593 }
594
446 if (flags & UPD_ANIM) 595 if (flags & UPD_ANIM)
447 SockList_AddShort(&sl,op->animation_id); 596 sl << uint16 (op->animation_id);
448 597
449 if (flags & UPD_ANIMSPEED) { 598 if (flags & UPD_ANIMSPEED)
599 {
450 int anim_speed=0; 600 int anim_speed = 0;
601
451 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 602 if (QUERY_FLAG (op, FLAG_ANIMATE))
452 if (op->anim_speed) anim_speed=op->anim_speed; 603 {
453 else { 604 if (op->anim_speed)
454 if (FABS(op->speed)<0.001) anim_speed=255; 605 anim_speed = op->anim_speed;
455 else if (FABS(op->speed)>=1.0) anim_speed=1; 606 else
456 else anim_speed = (int) (1.0/FABS(op->speed)); 607 {
608 if (fabs (op->speed) < 0.001)
609 anim_speed = 255;
610 else if (fabs (op->speed) >= 1.0)
611 anim_speed = 1;
612 else
613 anim_speed = (int) (1.0 / fabs (op->speed));
614 }
615
616 if (anim_speed > 255)
617 anim_speed = 255;
618 }
619
620 sl << uint8 (anim_speed);
457 } 621 }
458 if (anim_speed>255) anim_speed=255; 622
459 }
460 SockList_AddChar(&sl, (char)anim_speed);
461 }
462 if (flags & UPD_NROF) 623 if (flags & UPD_NROF)
463 SockList_AddInt(&sl, op->nrof); 624 sl << uint32 (op->nrof);
464 625
465 Send_With_Handling(&pl->contr->socket, &sl); 626 pl->contr->ns->send_packet (sl);
466 free(sl.buf);
467} 627}
468 628
469/** 629/**
470 * Sends item's info to player. 630 * Sends item's info to player.
471 */ 631 */
632void
472void esrv_send_item(object *pl, object*op) 633esrv_send_item (object *pl, object *op)
473{ 634{
474 SockList sl; 635 if (!pl->contr->ns)
475 636 return;
637
476 /* If this is not the player object, do some more checks */ 638 /* If this is not the player object, do some more checks */
477 if (op!=pl) { 639 if (op != pl)
640 {
478 /* We only send 'visibile' objects to the client */ 641 /* We only send 'visibile' objects to the client */
479 if (! LOOK_OBJ(op)) 642 if (!op->client_visible ())
480 return; 643 return;
644
481 /* if the item is on the ground, mark that the look needs to 645 /* if the item is on the ground, mark that the look needs to
482 * be updated. 646 * be updated.
483 */ 647 */
484 if (!op->env) { 648 if (!op->env)
485 pl->contr->socket.update_look=1; 649 {
650 pl->contr->ns->floorbox_update ();
486 return; 651 return;
487 } 652 }
488 } 653 }
489 654
490 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 655 packet sl;
491 656
492 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 657 sl.printf ("item%d ", pl->contr->ns->itemcmd);
493 sl.len=strlen((char*)sl.buf);
494 658
495 if (op->head) op=op->head; 659 if (op->head)
660 op = op->head;
496 661
497 SockList_AddInt(&sl, op->env? op->env->count:0); 662 sl << uint32 (op->env ? op->env->count : 0);
498 663
499 add_object_to_socklist(&pl->contr->socket, &sl, op); 664 add_object_to_socklist (*pl->contr->ns, sl, op);
500 665
501 Send_With_Handling(&pl->contr->socket, &sl); 666 pl->contr->ns->send_packet (sl);
502 SET_FLAG(op, FLAG_CLIENT_SENT); 667 SET_FLAG (op, FLAG_CLIENT_SENT);
503 free(sl.buf);
504} 668}
505 669
506/** 670/**
507 * Tells the client to delete an item. Uses the item 671 * Tells the client to delete an item. Uses the item
508 * command with a -1 location. 672 * command with a -1 location.
509 */ 673 */
510 674void
511void esrv_del_item(player *pl, int tag) 675esrv_del_item (player *pl, int tag)
512{ 676{
513 SockList sl; 677 if (!pl->ns)
678 return;
514 679
515 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 680 packet sl ("delitem");
516 681
517 strcpy((char*)sl.buf,"delitem "); 682 sl << uint32 (tag);
518 sl.len=strlen((char*)sl.buf);
519 SockList_AddInt(&sl, tag);
520 683
521 Send_With_Handling(&pl->socket, &sl); 684 pl->ns->send_packet (sl);
522 free(sl.buf);
523} 685}
524 686
525 687
526/******************************************************************************* 688/*******************************************************************************
527 * 689 *
531 693
532/** 694/**
533 * Takes a player and object count (tag) and returns the actual object 695 * Takes a player and object count (tag) and returns the actual object
534 * pointer, or null if it can't be found. 696 * pointer, or null if it can't be found.
535 */ 697 */
536 698object *
537object *esrv_get_ob_from_count(object *pl, tag_t count) 699esrv_get_ob_from_count (object *pl, tag_t count)
538{ 700{
539 object *op, *tmp; 701 if (pl->count == count)
702 return pl;
540 703
704 for (object *op = pl->inv; op; op = op->below)
541 if (pl->count == count) 705 if (op->count == count)
542 return pl;
543
544 for(op = pl->inv; op; op = op->below)
545 if (op->count == count)
546 return op; 706 return op;
547 else if (op->type == CONTAINER && pl->container == op) 707 else if (op->type == CONTAINER && pl->container == op)
548 for(tmp = op->inv; tmp; tmp = tmp->below) 708 for (object *tmp = op->inv; tmp; tmp = tmp->below)
549 if (tmp->count == count) 709 if (tmp->count == count)
550 return tmp; 710 return tmp;
551 711
552 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 712 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
553 if (op->head != NULL && op->head->count == count) 713 if (op->head && op->head->count == count)
554 return op; 714 return op;
555 else if (op->count == count) 715 else if (op->count == count)
556 return op; 716 return op;
557 else if (op->type == CONTAINER && pl->container == op) 717 else if (op->type == CONTAINER && pl->container == op)
558 for(tmp = op->inv; tmp; tmp = tmp->below) 718 for (object *tmp = op->inv; tmp; tmp = tmp->below)
559 if (tmp->count == count)
560 return tmp;
561
562 if (pl->contr->transport) {
563 for(tmp = pl->contr->transport->inv; tmp; tmp = tmp->below)
564 if (tmp->count == count) 719 if (tmp->count == count)
565 return tmp; 720 return tmp;
566 } 721
722#if 0
723 /* If the high bit is set, player examined a pseudo object. */
724 if (count & 0x80000000)
567 return NULL; 725 return 0;
568} 726#endif
569 727
728 return 0;
729}
570 730
571/** Client wants to examine some object. So lets do so. */ 731/** Client wants to examine some object. So lets do so. */
732void
572void ExamineCmd(char *buf, int len,player *pl) 733ExamineCmd (char *buf, int len, player *pl)
573{ 734{
574 long tag = atoi(buf); 735 tag_t tag = atoi (buf);
736
575 object *op = esrv_get_ob_from_count(pl->ob, tag); 737 object *op = esrv_get_ob_from_count (pl->ob, tag);
576 738
577 if (!op) { 739 if (!op)
740 {
578 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 741 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
579 pl->ob->name, tag); 742 return;
580 return;
581 } 743 }
744
582 examine (pl->ob, op); 745 examine (pl->ob, op);
583} 746}
584 747
748/** Client wants to examine some object. So lets do so. */
749void
750ExCmd (char *buf, int len, player *pl)
751{
752 tag_t tag = atoi (buf);
753
754 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
755 {
756 std::string s = op->describe (pl->ob);
757
758 packet sl ("ex");
759 sl << ber32 (tag) << s.c_str ();
760
761 pl->ns->send_packet (sl);
762 }
763}
764
585/** Client wants to apply some object. Lets do so. */ 765/** Client wants to apply some object. Lets do so. */
766void
586void ApplyCmd(char *buf, int len,player *pl) 767ApplyCmd (char *buf, int len, player *pl)
587{ 768{
588 uint32 tag = atoi(buf); 769 tag_t tag = atoi (buf);
589 object *op = esrv_get_ob_from_count(pl->ob, tag);
590 770
591 /* sort of a hack, but if the player saves and the player then manually 771 /* sort of a hack, but if the player saves and the player then manually
592 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 772 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
593 */ 773 */
594 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 774 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
775 return;
595 776
596 /* If the high bit is set, player applied a pseudo object. */ 777 /* If the high bit is set, player applied a pseudo object. */
597 if (tag & 0x80000000) { 778 if (tag & 0x80000000)
779 {
598 pl->socket.look_position = tag & 0x7fffffff; 780 pl->ns->look_position = tag & 0x7fffffff;
599 pl->socket.update_look = 1; 781 pl->ns->floorbox_update ();
600 return; 782 return;
601 } 783 }
602 784
785 object *op = esrv_get_ob_from_count (pl->ob, tag);
786
603 if (!op) { 787 if (!op)
788 {
604 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 789 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
605 pl->ob->name, tag); 790 return;
606 return;
607 } 791 }
792
608 player_apply (pl->ob, op, 0, 0); 793 player_apply (pl->ob, op, 0, 0);
609} 794}
610 795
611/** Client wants to apply some object. Lets do so. */ 796/** Client wants to lock some object. Lets do so. */
797void
612void LockItem(uint8 *data, int len,player *pl) 798LockItem (char *data, int len, player *pl)
613{ 799{
614 int flag, tag;
615 object *op;
616
617 flag = data[0]; 800 int flag = data[0];
618 tag = GetInt_String(data+1); 801 tag_t tag = net_uint32 ((uint8 *)data + 1);
619 op = esrv_get_ob_from_count(pl->ob, tag); 802 object *op = esrv_get_ob_from_count (pl->ob, tag);
620 803
621 if (!op) { 804 if (!op)
805 {
622 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 806 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
623 return; 807 return;
624 } 808 }
809
625 if (!flag) 810 if (!flag)
626 CLEAR_FLAG(op,FLAG_INV_LOCKED); 811 CLEAR_FLAG (op, FLAG_INV_LOCKED);
627 else 812 else
628 SET_FLAG(op,FLAG_INV_LOCKED); 813 SET_FLAG (op, FLAG_INV_LOCKED);
814
629 esrv_update_item(UPD_FLAGS, pl->ob, op); 815 esrv_update_item (UPD_FLAGS, pl->ob, op);
630} 816}
631 817
632/** Client wants to apply some object. Lets do so. */ 818/** Client wants to mark some object. Lets do so. */
819void
633void MarkItem(uint8 *data, int len,player *pl) 820MarkItem (char *data, int len, player *pl)
634{ 821{
635 int tag; 822 tag_t tag = net_uint32 ((uint8 *)data);
636 object *op;
637
638 tag = GetInt_String(data);
639 op = esrv_get_ob_from_count(pl->ob, tag); 823 object *op = esrv_get_ob_from_count (pl->ob, tag);
824
640 if (!op) { 825 if (!op)
826 {
641 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 827 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
642 return; 828 return;
643 } 829 }
830
644 pl->mark = op; 831 pl->mark = op;
645 pl->mark_count = op->count;
646 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 832 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
647} 833}
648
649 834
650/** 835/**
651 * look_at prints items on the specified square. 836 * look_at prints items on the specified square.
652 * 837 *
653 * [ removed EARTHWALL check and added check for containers inventory. 838 * [ removed EARTHWALL check and added check for containers inventory.
654 * Tero.Haatanen@lut.fi ] 839 * Tero.Haatanen@lut.fi ]
655 */ 840 */
656void look_at(object *op,int dx,int dy) { 841static void
657 object *tmp; 842look_at (player *pl, int dx, int dy)
658 int flag=0; 843{
659 sint16 x,y; 844 object *ob = pl->ob;
660 mapstruct *m;
661 845
662 x = op->x + dx; 846 maptile *m = pl->observe->map;
663 y = op->y + dy; 847 sint16 x = pl->observe->x + dx;
848 sint16 y = pl->observe->y + dy;
664 849
665 if (out_of_map(op->map, x, y)) return; 850 if (!xy_normalise (m, x, y))
666
667 m = get_map_from_coord(op->map, &x, &y);
668 if (!m) return;
669
670 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL;
671 tmp=tmp->above);
672
673 for ( ; tmp != NULL; tmp=tmp->below ) {
674 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue;
675
676 if(!flag) {
677 if(dx||dy)
678 new_draw_info(NDI_UNIQUE, 0,op,"There you see:");
679 else {
680 clear_win_info(op);
681 new_draw_info(NDI_UNIQUE, 0,op,"You see:");
682 }
683 flag=1;
684 }
685
686 if (QUERY_FLAG(op, FLAG_WIZ))
687 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count);
688 else
689 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp));
690
691 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) &&
692 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ))
693 inventory(op,tmp->head==NULL?tmp:tmp->head);
694
695 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */
696 break;
697 } 851 {
698
699 if(!flag) {
700 if(dx||dy)
701 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 852 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
702 else 853 return;
854 }
855
856 int flag = 0;
857
858 for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below)
859 {
860 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
861 continue;
862
863 if (!flag)
864 {
865 if (dx || dy)
866 new_draw_info (NDI_UNIQUE, 0, ob, "There you see:");
867 else
868 new_draw_info (NDI_UNIQUE, 0, ob, "You see:");
869
870 flag = 1;
871 }
872
873 if (QUERY_FLAG (ob, FLAG_WIZ))
874 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count);
875 else
876 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp));
877
878 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
879 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ))
880 inventory (ob, tmp->head == NULL ? tmp : tmp->head);
881
882 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
883 break;
884 }
885
886 if (!flag)
887 {
888 if (dx || dy)
889 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
890 else
703 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 891 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing.");
704 } 892 }
705} 893}
706
707
708 894
709/** Client wants to look at some object. Lets do so. */ 895/** Client wants to look at some object. Lets do so. */
896void
710void LookAt(char *buf, int len,player *pl) 897LookAt (char *buf, int len, player *pl)
711{ 898{
712 int dx, dy; 899 int dx, dy;
713 char *cp; 900 char *cp;
714 901
715 dx=atoi(buf); 902 dx = atoi (buf);
716 if (!(cp=strchr(buf,' '))) { 903 if (!(cp = strchr (buf, ' ')))
717 return; 904 return;
718 } 905
719 dy=atoi(cp); 906 dy = atoi (cp);
720 907 if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2)
721 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2)
722 return; 908 return;
723 909
724 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 910 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
725 return; 911 return;
726 912
727 look_at(pl->ob, dx, dy); 913 look_at (pl, dx, dy);
728} 914}
729 915
730/** Move an object to a new location */ 916/** Move an object to a new location */
917void
731void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 918esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
732{ 919{
733 object *op, *env; 920 object *op, *env;
734 921
735 op = esrv_get_ob_from_count(pl, tag); 922 op = esrv_get_ob_from_count (pl, tag);
736 if (!op) { 923 if (!op)
924 {
737 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", 925 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
738 pl->name, tag);
739 return;
740 }
741
742 /* If on a transport, you don't drop to the ground - you drop to the
743 * transport.
744 */
745 if (!to && !pl->contr->transport) { /* drop it to the ground */
746/* LOG(llevDebug, "Drop it on the ground.\n");*/
747
748 if (op->map && !op->env) {
749/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
750 return; 926 return;
751 } 927 }
928
929 if (!to)
930 { /* drop it to the ground */
931 if (op->map && !op->env)
932 return;
933
752 /* If it is an active container, then we should drop all objects 934 /* If it is an active container, then we should drop all objects
753 * in the container and not the container itself. 935 * in the container and not the container itself.
754 */ 936 */
755 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { 937 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
938 {
756 object *current, *next; 939 object *current, *next;
940
757 for (current=op->inv; current!=NULL; current=next) { 941 for (current = op->inv; current != NULL; current = next)
758 next=current->below; 942 {
943 next = current->below;
759 drop_object(pl, current, 0); 944 drop_object (pl, current, 0);
760 } 945 }
946
761 esrv_update_item(UPD_WEIGHT, pl, op); 947 esrv_update_item (UPD_WEIGHT, pl, op);
762 } 948 }
763 else { 949 else
764 drop_object (pl, op, nrof); 950 drop_object (pl, op, nrof);
765 } 951
766 return; 952 return;
767 } else if (to == pl->count) { /* pick it up to the inventory */ 953 }
954 else if (to == pl->count)
955 { /* pick it up to the inventory */
768 /* return if player has already picked it up */ 956 /* return if player has already picked it up */
769 if (op->env == pl) return; 957 if (op->env == pl)
958 return;
770 959
771 pl->contr->count = nrof; 960 pl->contr->count = nrof;
772 pick_up(pl, op); 961 pick_up (pl, op);
773 return ; 962 return;
774 } 963 }
775 /* If not dropped or picked up, we are putting it into a sack */ 964
776 if (pl->contr->transport) {
777 if (can_pick(pl, op) && transport_can_hold(pl->contr->transport, op, nrof)) {
778 put_object_in_sack (pl, pl->contr->transport, op, nrof);
779 }
780 } else {
781 env = esrv_get_ob_from_count(pl, to); 965 env = esrv_get_ob_from_count (pl, to);
782 if (!env) { 966 if (!env)
783 LOG(llevDebug, 967 {
784 "Player '%s' tried to move object to the unknown location (%d)\n", 968 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
785 pl->name, to);
786 return; 969 return;
787 } 970 }
971
788 /* put_object_in_sack presumes that necessary sanity checking 972 /* put_object_in_sack presumes that necessary sanity checking
789 * has already been done (eg, it can be picked up and fits in 973 * has already been done (eg, it can be picked up and fits in
790 * in a sack, so check for those things. We should also check 974 * in a sack, so check for those things. We should also check
791 * an make sure env is in fact a container for that matter. 975 * an make sure env is in fact a container for that matter.
792 */ 976 */
793 if (env->type == CONTAINER
794 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 977 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
795 put_object_in_sack (pl, env, op, nrof); 978 put_object_in_sack (pl, env, op, nrof);
796 }
797 }
798} 979}
799 980
800

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