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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.1 by elmex, Sun Aug 13 17:16:06 2006 UTC vs.
Revision 1.65 by root, Tue May 6 16:32:34 2008 UTC

1
2/* 1/*
3 * static char *rcsid_item_c = 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
4 * "$Id: item.C,v 1.1 2006/08/13 17:16:06 elmex Exp $"; 3 *
5 */ 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
6
7/*
8 CrossFire, A Multiplayer game for X-windows
9
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
26 21 * The authors can be reached via e-mail to <support@deliantra.net>
27 The author can be reached via e-mail to crossfire-devel@real-time.com
28*/ 22 */
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client/server logic. 26 * Client/server logic.
33 * 27 *
34 * \date 2003-12-02 28 * \date 2003-12-02
35 * 29 *
36 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41
42#include <global.h> 35#include <global.h>
43#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 36#include <object.h>
45#include <newserver.h>
46#include <sproto.h> 37#include <sproto.h>
47 38
48/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
50 181
51/******************************************************************************* 182/*******************************************************************************
52 * 183 *
53 * Functions related to sending object data to the client. 184 * Functions related to sending object data to the client.
54 * 185 *
55 ******************************************************************************/ 186 ******************************************************************************/
56 187
57/** 188/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl)
66{
67 int len;
68
69 len=strlen(buf);
70 if (len>255) len=255;
71 SockList_AddChar(sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len);
73 sl->len += len;
74}
75
76/**
77 * This is a similar to query_name, but returns flags 189 * This is a similar to query_name, but returns flags
78 * to be sended to client. 190 * to be sent to client.
79 */ 191 */
192unsigned int
80unsigned int query_flags (object *op) 193query_flags (object *op)
81{ 194{
82 unsigned int flags = 0; 195 unsigned int flags = 0;
83 196
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 197 if (QUERY_FLAG (op, FLAG_APPLIED))
85 switch(op->type) { 198 switch (op->type)
199 {
86 case BOW: 200 case BOW:
87 case WAND: 201 case WAND:
88 case ROD: 202 case ROD:
89 case HORN: 203 case HORN:
90 flags = a_readied; 204 flags = a_readied;
91 break; 205 break;
92 case WEAPON: 206 case WEAPON:
93 flags = a_wielded; 207 flags = a_wielded;
94 break; 208 break;
95 case SKILL: 209 case SKILL:
96 case ARMOUR: 210 case ARMOUR:
97 case HELMET: 211 case HELMET:
98 case SHIELD: 212 case SHIELD:
99 case RING: 213 case RING:
100 case BOOTS: 214 case BOOTS:
101 case GLOVES: 215 case GLOVES:
102 case AMULET: 216 case AMULET:
103 case GIRDLE: 217 case GIRDLE:
104 case BRACERS: 218 case BRACERS:
105 case CLOAK: 219 case CLOAK:
106 flags = a_worn; 220 flags = a_worn;
107 break; 221 break;
108 case CONTAINER: 222 case CONTAINER:
109 flags = a_active; 223 flags = a_active;
110 break; 224 break;
111 default: 225 default:
112 flags = a_applied; 226 flags = a_applied;
113 break; 227 break;
114 }
115 } 228 }
229
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) || 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN; 231 flags |= F_OPEN;
119 232
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
234 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 235 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 236 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 237 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 238 flags |= F_CURSED;
125 } 239 }
240
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 241 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 242 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 243 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 244 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 245 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 246 flags |= F_LOCKED;
132 247
133 return flags; 248 return flags;
134} 249}
135 250
136/* Used in the send_look to put object head into SockList 251/* Used in the send_look to put object head into packet
137 * sl for socket ns. Need socket to know if we need to send 252 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 253 * animation of face to the client.
139 */ 254 */
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 255static void
256add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 257{
142 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 258 char item_n[MAX_BUF];
144 const char *item_p; 259 const char *item_p;
145 260
146 flags = query_flags (head); 261 int flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 262 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 263 flags |= F_NOPICK;
149 264
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 265 ns.send_face (head->face, -50);
151 esrv_send_face(ns, head->face->number,0); 266 ns.flush_fx ();
152 267
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 268 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 269 ns.send_animation (head->animation_id);
155 270
156 SockList_AddInt(sl, head->count); 271 sl << uint32 (head->count)
157 SockList_AddInt(sl, flags); 272 << uint32 (flags)
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 273 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
159 SockList_AddInt(sl, head->face->number); 274 << uint32 (head->face);
160 275
276 int len;
277
161 if (!head->custom_name) { 278 if (!head->custom_name)
279 {
162 strncpy(item_n,query_base_name(head, 0),127); 280 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 281 item_n[127] = 0;
164 len=strlen(item_n); 282 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 283 item_p = query_base_name (head, 1);
166 } else { 284 }
285 else
286 {
167 strncpy(item_n,head->custom_name,127); 287 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 288 item_n[127] = 0;
169 len=strlen(item_n); 289 len = strlen (item_n);
170 item_p=head->custom_name; 290 item_p = head->custom_name;
171 } 291 }
292
172 strncpy(item_n+len+1, item_p, 127); 293 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 294 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 295 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len);
176 memcpy(sl->buf+sl->len, item_n, len);
177 sl->len += len;
178 296
179 SockList_AddShort(sl,head->animation_id); 297 sl << data8 (item_n, len)
180 anim_speed=0; 298 << uint16 (head->animation_id);
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) {
182 if (head->anim_speed) anim_speed=head->anim_speed;
183 else {
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed));
187 }
188 if (anim_speed>255) anim_speed=255;
189 }
190 SockList_AddChar(sl, (char) anim_speed);
191 SockList_AddInt(sl, head->nrof);
192 299
300 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
301 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
302 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
303
304 sl << uint8 (anim_speed)
305 << uint32 (head->nrof);
306
193 if (ns->itemcmd == 2) 307 if (ns.itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 308 sl << uint16 (head->client_type);
195 309
196 SET_FLAG(head, FLAG_CLIENT_SENT); 310 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 311}
198 312
313static faceidx
314need_face_now (player *pl, const char *name)
315{
316 faceidx face = face_find (name, empty_face);
317
318 pl->ns->send_face (face, -50);
319 pl->ns->flush_fx ();
320
321 return face;
322}
323
324#define FINGER_UP "finger_up.x11"
325#define FINGER_DOWN "finger_down.x11"
199 326
200/** 327/**
201 * Send the look window. Don't need to do animations here 328 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 329 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 330 * because object ordering would otherwise be inconsistent.
204 */ 331 */
205 332void
206void esrv_draw_look(object *pl) 333esrv_draw_look (player *pl)
207{ 334{
208 object *tmp, *last; 335 object *ob = pl->ob;
209 int got_one=0,start_look=0, end_look=0;
210 SockList sl;
211 char buf[MAX_BUF];
212 336
213 if (!pl->contr->socket.update_look) { 337 if (!pl->ns->update_look)
338 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 339 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
215 return; 340 return;
216 } else {
217 pl->contr->socket.update_look=0;
218 } 341 }
219 342
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 343 pl->ns->update_look = 0;
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 344
345 if (QUERY_FLAG (ob, FLAG_REMOVED)
346 || !ob->map
347 || ob->map->in_memory != MAP_ACTIVE
348 || out_of_map (ob->map, ob->x, ob->y))
222 return; 349 return;
223 350
224 if (pl->contr->transport) 351 pl->ns->send_packet ("delinv 0");
225 for (tmp=pl->contr->transport->inv; tmp && tmp->above;tmp=tmp->above) ;
226 else
227 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ;
228 352
229 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 353 packet sl;
354 sl.printf ("item%d ", pl->ns->itemcmd);
230 355
231 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 356 sl << uint32 (0);
232 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
233 sl.len=strlen((char*)sl.buf);
234 357
235 SockList_AddInt(&sl, 0); 358 int start_pos = pl->ns->look_position;
359 bool dirty = false;
236 360
237 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 361 mapspace &ms = ob->ms ();
238 esrv_send_face(&pl->contr->socket, empty_face->number,0);
239 362
240 if (pl->contr->socket.look_position) { 363 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
241 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); 364 // start from the top
242 SockList_AddInt(&sl, 0); 365 object *items [FLOORBOX_PAGESIZE];
243 SockList_AddInt(&sl, (uint32) -1); 366 int item_idx = 0, item_cnt = 0;
244 SockList_AddInt(&sl, empty_face->number); 367 int pos = 0;
245 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); 368
246 add_stringlen_to_sockbuf(buf, &sl); 369 // find our items by walking down
247 SockList_AddShort(&sl,0); 370 object *item = ms.top;
248 SockList_AddChar(&sl, 0); 371
249 SockList_AddInt(&sl, 0); 372 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
250 if (pl->contr->socket.itemcmd == 2)
251 SockList_AddShort(&sl, 0);
252 } 373 {
374 if (!item->client_visible ())
375 continue;
253 376
254 if (pl->contr->transport) { 377 if (++pos < start_pos)
255 add_object_to_socklist(&pl->contr->socket, &sl, pl->contr->transport); 378 continue;
256 got_one++; 379
380 // record item
381 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
382 item_cnt++;
383
384 // stop at first floor
385 if (item->flag [FLAG_IS_FLOOR])
386 {
387 // we are finished, don't append "next group of items"
388 // by setting item to ms.bot it becomes zero which is checked after the while loop
389 item = ms.bot;
390 }
391 }
392
393 // see if there are more if we cared - we ignore invisible objects
394 if (item)
257 } 395 {
258
259 for (last=NULL; tmp!=last; tmp=tmp->below) {
260 object *head;
261
262 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) {
263 last = tmp->below; /* assumes double floor mode */
264 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR))
265 last = last->below;
266 }
267 if (LOOK_OBJ(tmp)) {
268 if (++start_look < pl->contr->socket.look_position) continue;
269 end_look++;
270 if (end_look > NUM_LOOK_OBJECTS) {
271 /* What we basically do is make a 'fake' object - when the user applies it, 396 /* What we basically do is make a 'fake' object - when the user applies it,
272 * we notice the special tag the object has, and act accordingly. 397 * we notice the special tag the object has, and act accordingly.
273 */ 398 */
274 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 399 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
275 SockList_AddInt(&sl, 0); 400 << uint32 (0)
276 SockList_AddInt(&sl, (uint32) -1); 401 << uint32 ((uint32) - 1)
277 SockList_AddInt(&sl, empty_face->number); 402 << uint32 (need_face_now (pl, FINGER_DOWN))
278 sprintf(buf,"Click here to see next group of items"); 403 << data8 ("Apply this to see the items below")
279 add_stringlen_to_sockbuf(buf, &sl); 404 << uint16 (0)
280 SockList_AddShort(&sl,0); 405 << uint8 (0)
281 SockList_AddChar(&sl, 0); 406 << uint32 (0);
282 SockList_AddInt(&sl, 0); 407
283 if (pl->contr->socket.itemcmd == 2) 408 if (pl->ns->itemcmd == 2)
284 SockList_AddShort(&sl, 0); 409 sl << uint16 (0);
285 break; 410
411 dirty = true;
286 } 412 }
287 if (tmp->head) head = tmp->head;
288 else head = tmp;
289 413
414 // now send out all items in the ring buffer in reverse order
415 while (item_cnt)
416 {
417 --item_cnt;
418 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
419 object *item = items [item_idx];
420
290 add_object_to_socklist(&pl->contr->socket, &sl, head); 421 add_object_to_socklist (*pl->ns, sl, item->head_ ());
291 got_one++;
292 422
423 dirty = true;
424
425 // if packet got too large, send it and begin a new one
293 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 426 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
294 Send_With_Handling(&pl->contr->socket, &sl); 427 {
295 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 428 pl->ns->send_packet (sl);
296 sl.len=strlen((char*)sl.buf); 429
297 SockList_AddInt(&sl, 0); 430 sl.reset ();
298 got_one=0; 431 sl.printf ("item%d ", pl->ns->itemcmd);
432 sl << uint32 (0);
433
434 dirty = false;
435 }
299 } 436 }
300 } /* If LOOK_OBJ() */ 437
438 if (start_pos)
301 } 439 {
302 if (got_one) 440 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
303 Send_With_Handling(&pl->contr->socket, &sl); 441 << uint32 (0)
442 << sint32 (-1)
443 << uint32 (need_face_now (pl, FINGER_UP))
444 << data8 ("Apply this to see the items higher up")
445 << uint16 (0)
446 << uint8 (0)
447 << uint32 (0);
304 448
305 free(sl.buf); 449 if (pl->ns->itemcmd == 2)
450 sl << uint16 (0);
451
452 dirty = true;
453 }
454
455 if (dirty)
456 pl->ns->send_packet (sl);
306} 457}
307 458
308/** 459/**
309 * Sends whole inventory. 460 * Sends whole inventory.
310 */ 461 */
462void
311void esrv_send_inventory(object *pl, object *op) 463esrv_send_inventory (object *pl, object *op)
312{ 464{
313 object *tmp; 465 if (!pl->contr->ns)//D
466 return;
467
314 int got_one=0; 468 int got_one = 0;
315 SockList sl; 469
470 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
471
472 packet sl;
473 sl.printf ("item%d ", pl->contr->ns->itemcmd);
474
475 sl << uint32 (op->count);
476
477 for (object *tmp = op->inv; tmp; tmp = tmp->below)
316 478 {
317 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
318
319 sprintf((char*)sl.buf,"delinv %d", op->count);
320 sl.len=strlen((char*)sl.buf);
321 Send_With_Handling(&pl->contr->socket, &sl);
322
323 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd);
324 sl.len=strlen((char*)sl.buf);
325
326 SockList_AddInt(&sl, op->count);
327
328 for (tmp=op->inv; tmp; tmp=tmp->below) {
329 object *head; 479 object *head;
330 480
331 if (tmp->head) head = tmp->head; 481 if (tmp->head)
332 else head = tmp; 482 head = tmp->head;
483 else
484 head = tmp;
333 485
334 if (LOOK_OBJ(head)) { 486 if (head->client_visible ())
335 add_object_to_socklist(&pl->contr->socket, &sl, head);
336 487 {
488 add_object_to_socklist (*pl->contr->ns, sl, head);
489
337 got_one++; 490 got_one++;
338 491
339 /* IT is possible for players to accumulate a huge amount of 492 /* IT is possible for players to accumulate a huge amount of
340 * items (especially with some of the bags out there) to 493 * items (especially with some of the bags out there) to
341 * overflow the buffer. IF so, send multiple item commands. 494 * overflow the buffer. IF so, send multiple item commands.
342 */ 495 */
343 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 496 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
344 Send_With_Handling(&pl->contr->socket, &sl); 497 {
345 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 498 pl->contr->ns->send_packet (sl);
346 sl.len=strlen((char*)sl.buf); 499
347 SockList_AddInt(&sl, op->count); 500 sl.reset ();
348 got_one=0; 501 sl.printf ("item%d ", pl->contr->ns->itemcmd);
502 sl << uint32 (op->count);
503 got_one = 0;
504 }
505 }
349 } 506 }
350 } /* If LOOK_OBJ() */ 507
351 }
352 if (got_one) 508 if (got_one)
353 Send_With_Handling(&pl->contr->socket, &sl); 509 pl->contr->ns->send_packet (sl);
354 free(sl.buf);
355} 510}
356 511
357/** 512/**
358 * Updates object *op for player *pl. 513 * Updates object *op for player *pl.
359 * 514 *
360 * flags is a list of values to update 515 * flags is a list of values to update
361 * to the client (as defined in newclient.h - might as well use the 516 * to the client (as defined in newclient.h - might as well use the
362 * same value both places. 517 * same value both places.
363 */ 518 */
364 519void
365void esrv_update_item(int flags, object *pl, object *op) 520esrv_update_item (int flags, object *pl, object *op)
366{ 521{
367 SockList sl;
368
369 /* If we have a request to send the player item, skip a few checks. */ 522 /* If we have a request to send the player item, skip a few checks. */
370 if (op!=pl) { 523 if (op != pl && !op->client_visible ())
371 if (! LOOK_OBJ(op))
372 return; 524 return;
373 /* we remove the check for op->env, because in theory, the object 525
374 * is hopefully in the same place, so the client should preserve 526 client *ns = pl->contr->ns;
375 * order. 527 if (!ns)
376 */ 528 return;
377 } 529
378 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 530 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
531 {
379 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 532 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
380 * this is happening - we can set a breakpoint here in the debugger 533 * this is happening - we can set a breakpoint here in the debugger
381 * and track back the call. 534 * and track back the call.
382 */ 535 */
383 LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); 536 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
384 } 537 }
385 sl.buf= (unsigned char *) malloc(MAXSOCKBUF);
386 538
387 strcpy((char*)sl.buf,"upditem "); 539 packet sl ("upditem");
388 sl.len=strlen((char*)sl.buf);
389 540
390 SockList_AddChar(&sl, (char) flags); 541 sl << uint8 (flags);
391 542
392 if (op->head) op=op->head; 543 op = op->head_ ();
393 544
394 SockList_AddInt(&sl, op->count); 545 sl << uint32 (op->count);
395 546
396 if (flags & UPD_LOCATION) 547 if (flags & UPD_LOCATION)
397 SockList_AddInt(&sl, op->env? op->env->count:0); 548 sl << uint32 (op->env ? op->env->count : 0);
398 549
399 if (flags & UPD_FLAGS) 550 if (flags & UPD_FLAGS)
400 SockList_AddInt(&sl, query_flags(op)); 551 sl << uint32 (query_flags (op));
401 552
402 if (flags & UPD_WEIGHT) { 553 if (flags & UPD_WEIGHT)
403 sint32 weight = WEIGHT(op);
404
405 /* TRANSPORTS are odd - they sort of look like containers, yet can't be
406 * picked up. So we don't to send the weight, as it is odd that you see
407 * weight sometimes and not other (the draw_look won't send it
408 * for example.
409 */
410 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight);
411 if (pl == op) {
412 op->contr->last_weight = weight;
413 }
414 } 554 {
555 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
415 556
557 if (op)
558 ns->last_weight = weight;
559
560 sl << uint32 (weight);
561 }
562
416 if (flags & UPD_FACE) { 563 if (flags & UPD_FACE)
417 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
418 esrv_send_face(&pl->contr->socket, op->face->number,0);
419 SockList_AddInt(&sl, op->face->number);
420 } 564 {
565 ns->send_face (op->face, -50);
566 ns->flush_fx ();
567 sl << uint32 (op->face);
568 }
569
421 if (flags & UPD_NAME) { 570 if (flags & UPD_NAME)
422 int len; 571 {
572 int len;
423 const char *item_p; 573 const char *item_p;
424 char item_n[MAX_BUF]; 574 char item_n[MAX_BUF];
425 575
426 if (!op->custom_name) { 576 if (!op->custom_name)
577 {
427 strncpy(item_n,query_base_name(op, 0),127); 578 strncpy (item_n, query_base_name (op, 0), 127);
428 item_n[127]=0; 579 item_n[127] = 0;
429 len=strlen(item_n); 580 len = strlen (item_n);
430 item_p=query_base_name(op, 1); 581 item_p = query_base_name (op, 1);
431 } 582 }
432 else { 583 else
584 {
433 strncpy(item_n,op->custom_name,127); 585 strncpy (item_n, op->custom_name, 127);
434 item_n[127]=0; 586 item_n[127] = 0;
435 len=strlen(item_n); 587 len = strlen (item_n);
436 item_p=op->custom_name; 588 item_p = op->custom_name;
437 } 589 }
438 590
439 strncpy(item_n+len+1, item_p, 127); 591 strncpy (item_n + len + 1, item_p, 127);
440 item_n[254]=0; 592 item_n[254] = 0;
441 len += strlen(item_n+1+len) + 1; 593 len += strlen (item_n + 1 + len) + 1;
442 SockList_AddChar(&sl, (char)len); 594
443 memcpy(sl.buf+sl.len, item_n, len); 595 sl << data8 (item_n, len);
444 sl.len += len;
445 } 596 }
597
446 if (flags & UPD_ANIM) 598 if (flags & UPD_ANIM)
447 SockList_AddShort(&sl,op->animation_id); 599 sl << uint16 (op->animation_id);
448 600
449 if (flags & UPD_ANIMSPEED) { 601 if (flags & UPD_ANIMSPEED)
602 {
450 int anim_speed=0; 603 int anim_speed = 0;
604
451 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 605 if (QUERY_FLAG (op, FLAG_ANIMATE))
452 if (op->anim_speed) anim_speed=op->anim_speed; 606 {
453 else { 607 if (op->anim_speed)
454 if (FABS(op->speed)<0.001) anim_speed=255; 608 anim_speed = op->anim_speed;
455 else if (FABS(op->speed)>=1.0) anim_speed=1; 609 else
456 else anim_speed = (int) (1.0/FABS(op->speed)); 610 {
611 if (fabs (op->speed) < 0.001)
612 anim_speed = 255;
613 else if (fabs (op->speed) >= 1.0)
614 anim_speed = 1;
615 else
616 anim_speed = (int) (1.0 / fabs (op->speed));
617 }
618
619 if (anim_speed > 255)
620 anim_speed = 255;
621 }
622
623 sl << uint8 (anim_speed);
457 } 624 }
458 if (anim_speed>255) anim_speed=255; 625
459 }
460 SockList_AddChar(&sl, (char)anim_speed);
461 }
462 if (flags & UPD_NROF) 626 if (flags & UPD_NROF)
463 SockList_AddInt(&sl, op->nrof); 627 sl << uint32 (op->nrof);
464 628
465 Send_With_Handling(&pl->contr->socket, &sl); 629 pl->contr->ns->send_packet (sl);
466 free(sl.buf);
467} 630}
468 631
469/** 632/**
470 * Sends item's info to player. 633 * Sends item's info to player.
471 */ 634 */
635void
472void esrv_send_item(object *pl, object*op) 636esrv_send_item (object *pl, object *op)
473{ 637{
474 SockList sl; 638 if (!pl->contr->ns)
475
476 /* If this is not the player object, do some more checks */
477 if (op!=pl) {
478 /* We only send 'visibile' objects to the client */
479 if (! LOOK_OBJ(op))
480 return; 639 return;
481 /* if the item is on the ground, mark that the look needs to 640
482 * be updated. 641 /* We only send 'visible' objects to the client, and sometimes the player */
483 */ 642 if (!op->client_visible () && op->type != PLAYER)
484 if (!op->env) {
485 pl->contr->socket.update_look=1;
486 return; 643 return;
487 }
488 }
489 644
490 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 645 packet sl;
491 646
492 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 647 sl.printf ("item%d ", pl->contr->ns->itemcmd);
493 sl.len=strlen((char*)sl.buf);
494 648
495 if (op->head) op=op->head; 649 op = op->head_ ();
496 650
497 SockList_AddInt(&sl, op->env? op->env->count:0); 651 sl << uint32 (op->env ? op->env->count : 0);
498 652
499 add_object_to_socklist(&pl->contr->socket, &sl, op); 653 add_object_to_socklist (*pl->contr->ns, sl, op);
500 654
501 Send_With_Handling(&pl->contr->socket, &sl); 655 pl->contr->ns->send_packet (sl);
502 SET_FLAG(op, FLAG_CLIENT_SENT); 656 SET_FLAG (op, FLAG_CLIENT_SENT);
503 free(sl.buf);
504} 657}
505 658
506/** 659/**
507 * Tells the client to delete an item. Uses the item 660 * Tells the client to delete an item.
508 * command with a -1 location.
509 */ 661 */
510 662void
511void esrv_del_item(player *pl, int tag) 663esrv_del_item (player *pl, int tag)
512{ 664{
513 SockList sl; 665 if (!pl->ns)
666 return;
514 667
515 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 668 packet sl ("delitem");
516 669
517 strcpy((char*)sl.buf,"delitem "); 670 sl << uint32 (tag);
518 sl.len=strlen((char*)sl.buf);
519 SockList_AddInt(&sl, tag);
520 671
521 Send_With_Handling(&pl->socket, &sl); 672 pl->ns->send_packet (sl);
522 free(sl.buf);
523} 673}
524 674
525 675
526/******************************************************************************* 676/*******************************************************************************
527 * 677 *
531 681
532/** 682/**
533 * Takes a player and object count (tag) and returns the actual object 683 * Takes a player and object count (tag) and returns the actual object
534 * pointer, or null if it can't be found. 684 * pointer, or null if it can't be found.
535 */ 685 */
536 686object *
537object *esrv_get_ob_from_count(object *pl, tag_t count) 687esrv_get_ob_from_count (object *pl, tag_t count)
538{ 688{
539 object *op, *tmp; 689 if (pl->count == count)
690 return pl;
540 691
692 for (object *op = pl->inv; op; op = op->below)
541 if (pl->count == count) 693 if (op->count == count)
542 return pl;
543
544 for(op = pl->inv; op; op = op->below)
545 if (op->count == count)
546 return op; 694 return op;
547 else if (op->type == CONTAINER && pl->container == op) 695 else if (op->type == CONTAINER && pl->container == op)
548 for(tmp = op->inv; tmp; tmp = tmp->below) 696 for (object *tmp = op->inv; tmp; tmp = tmp->below)
549 if (tmp->count == count) 697 if (tmp->count == count)
550 return tmp; 698 return tmp;
551 699
552 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 700 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
553 if (op->head != NULL && op->head->count == count) 701 if (op->head && op->head->count == count)
554 return op; 702 return op;
555 else if (op->count == count) 703 else if (op->count == count)
556 return op; 704 return op;
557 else if (op->type == CONTAINER && pl->container == op) 705 else if (op->type == CONTAINER && pl->container == op)
558 for(tmp = op->inv; tmp; tmp = tmp->below) 706 for (object *tmp = op->inv; tmp; tmp = tmp->below)
559 if (tmp->count == count)
560 return tmp;
561
562 if (pl->contr->transport) {
563 for(tmp = pl->contr->transport->inv; tmp; tmp = tmp->below)
564 if (tmp->count == count) 707 if (tmp->count == count)
565 return tmp; 708 return tmp;
566 } 709
710#if 0
711 /* If the high bit is set, player examined a pseudo object. */
712 if (count & 0x80000000)
567 return NULL; 713 return 0;
568} 714#endif
569 715
716 return 0;
717}
570 718
571/** Client wants to examine some object. So lets do so. */ 719/** Client wants to examine some object. So lets do so. */
720void
572void ExamineCmd(char *buf, int len,player *pl) 721ExamineCmd (char *buf, int len, player *pl)
573{ 722{
574 long tag = atoi(buf); 723 tag_t tag = atoi (buf);
724
725 /* If the high bit is set, player applied a pseudo object. */
726 if (tag & 0x80000000)
727 {
728 pl->ns->look_position = tag & 0x7fffffff;
729 pl->ns->floorbox_update ();
730 return;
731 }
732
575 object *op = esrv_get_ob_from_count(pl->ob, tag); 733 object *op = esrv_get_ob_from_count (pl->ob, tag);
576 734
577 if (!op) { 735 if (!op)
736 {
578 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", 737 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
579 pl->ob->name, tag); 738 return;
580 return;
581 } 739 }
740
582 examine (pl->ob, op); 741 examine (pl->ob, op);
583} 742}
584 743
744/** Client wants to examine some object. So lets do so. */
745void
746ExCmd (char *buf, int len, player *pl)
747{
748 tag_t tag = atoi (buf);
749
750 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
751 {
752 std::string s = op->describe (pl->ob);
753
754 packet sl ("ex");
755 sl << ber32 (tag) << s.c_str ();
756
757 pl->ns->send_packet (sl);
758 }
759}
760
585/** Client wants to apply some object. Lets do so. */ 761/** Client wants to apply some object. Lets do so. */
762void
586void ApplyCmd(char *buf, int len,player *pl) 763ApplyCmd (char *buf, int len, player *pl)
587{ 764{
588 uint32 tag = atoi(buf); 765 tag_t tag = atoi (buf);
589 object *op = esrv_get_ob_from_count(pl->ob, tag);
590 766
591 /* sort of a hack, but if the player saves and the player then manually
592 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
593 */
594 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return;
595
596 /* If the high bit is set, player applied a pseudo object. */ 767 /* If the high bit is set, player applied a pseudo object. */
597 if (tag & 0x80000000) { 768 if (tag & 0x80000000)
769 {
598 pl->socket.look_position = tag & 0x7fffffff; 770 pl->ns->look_position = tag & 0x7fffffff;
599 pl->socket.update_look = 1; 771 pl->ns->floorbox_update ();
600 return; 772 return;
601 } 773 }
602 774
775 object *op = esrv_get_ob_from_count (pl->ob, tag);
776
603 if (!op) { 777 if (!op)
778 {
604 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", 779 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
605 pl->ob->name, tag); 780 return;
606 return;
607 } 781 }
782
608 player_apply (pl->ob, op, 0, 0); 783 player_apply (pl->ob, op, 0, 0);
609} 784}
610 785
611/** Client wants to apply some object. Lets do so. */ 786/** Client wants to lock some object. Lets do so. */
787void
612void LockItem(uint8 *data, int len,player *pl) 788LockItem (char *data, int len, player *pl)
613{ 789{
614 int flag, tag;
615 object *op;
616
617 flag = data[0]; 790 int flag = data[0];
618 tag = GetInt_String(data+1); 791 tag_t tag = net_uint32 ((uint8 *)data + 1);
619 op = esrv_get_ob_from_count(pl->ob, tag); 792 object *op = esrv_get_ob_from_count (pl->ob, tag);
620 793
621 if (!op) { 794 if (!op)
622 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock");
623 return;
624 } 795 {
796 pl->failmsg ("Could not find object to lock/unlock");
797 return;
798 }
799
625 if (!flag) 800 if (!flag)
626 CLEAR_FLAG(op,FLAG_INV_LOCKED); 801 CLEAR_FLAG (op, FLAG_INV_LOCKED);
627 else 802 else
628 SET_FLAG(op,FLAG_INV_LOCKED); 803 SET_FLAG (op, FLAG_INV_LOCKED);
804
629 esrv_update_item(UPD_FLAGS, pl->ob, op); 805 esrv_update_item (UPD_FLAGS, pl->ob, op);
630} 806}
631 807
632/** Client wants to apply some object. Lets do so. */ 808/** Client wants to mark some object. Lets do so. */
809void
633void MarkItem(uint8 *data, int len,player *pl) 810MarkItem (char *data, int len, player *pl)
634{ 811{
635 int tag; 812 tag_t tag = net_uint32 ((uint8 *)data);
636 object *op;
637
638 tag = GetInt_String(data);
639 op = esrv_get_ob_from_count(pl->ob, tag); 813 object *op = esrv_get_ob_from_count (pl->ob, tag);
814
640 if (!op) { 815 if (!op)
641 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark");
642 return;
643 } 816 {
817 pl->failmsg ("Could not find object to mark");
818 return;
819 }
820
644 pl->mark = op; 821 pl->mark = op;
645 pl->mark_count = op->count; 822 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
646 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op));
647} 823}
648
649 824
650/** 825/**
651 * look_at prints items on the specified square. 826 * look_at prints items on the specified square.
652 * 827 *
653 * [ removed EARTHWALL check and added check for containers inventory. 828 * [ removed EARTHWALL check and added check for containers inventory.
654 * Tero.Haatanen@lut.fi ] 829 * Tero.Haatanen@lut.fi ]
655 */ 830 */
656void look_at(object *op,int dx,int dy) { 831static void
657 object *tmp; 832look_at (player *pl, int dx, int dy)
658 int flag=0; 833{
659 sint16 x,y; 834 dynbuf_text buf;
660 mapstruct *m; 835 object *ob = pl->ob;
661 836
662 x = op->x + dx; 837 if (!pl->observe->map)
663 y = op->y + dy; 838 return;
664 839
665 if (out_of_map(op->map, x, y)) return; 840 mapxy pos (pl->observe);
841 pos.move (dx, dy);
666 842
667 m = get_map_from_coord(op->map, &x, &y); 843 if (pos.normalise ())
668 if (!m) return; 844 for (object *tmp = pos->top; tmp; tmp = tmp->below)
669 845 {
670 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL;
671 tmp=tmp->above);
672
673 for ( ; tmp != NULL; tmp=tmp->below ) {
674 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 846 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
847 continue;
675 848
676 if(!flag) {
677 if(dx||dy)
678 new_draw_info(NDI_UNIQUE, 0,op,"There you see:");
679 else {
680 clear_win_info(op);
681 new_draw_info(NDI_UNIQUE, 0,op,"You see:");
682 }
683 flag=1;
684 }
685
686 if (QUERY_FLAG(op, FLAG_WIZ)) 849 if (QUERY_FLAG (ob, FLAG_WIZ))
687 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 850 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
688 else 851 else
689 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 852 buf.printf ("- %s.\n", query_name (tmp));
690 853
691 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 854 object *head = tmp->head_ ();
692 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ))
693 inventory(op,tmp->head==NULL?tmp:tmp->head);
694 855
856 if (head->inv)
857 if ((head->type != CONTAINER && head->type != FLESH)
858 || QUERY_FLAG (ob, FLAG_WIZ))
859 buf << head->query_inventory (ob, " ");
860
695 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 861 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
696 break; 862 break;
697 } 863 }
698 864
699 if(!flag) { 865 if (buf.empty ())
700 if(dx||dy) 866 pl->failmsg ("You see nothing there.");
701 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 867 else
702 else 868 pl->infobox (MSG_CHANNEL ("lookat"), buf);
703 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing.");
704 }
705} 869}
706
707
708 870
709/** Client wants to look at some object. Lets do so. */ 871/** Client wants to look at some object. Lets do so. */
872void
710void LookAt(char *buf, int len,player *pl) 873LookAt (char *buf, int len, player *pl)
711{ 874{
712 int dx, dy;
713 char *cp; 875 char *cp;
714 876
715 dx=atoi(buf); 877 int dx = atoi (buf);
716 if (!(cp=strchr(buf,' '))) { 878 if (!(cp = strchr (buf, ' ')))
717 return; 879 return;
718 } 880
719 dy=atoi(cp); 881 int dy = atoi (cp);
720 882
721 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) 883 if (player *opl = pl->observe->contr)
884 if (client *ns = opl->ns)
885 {
886 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
722 return; 887 return;
723 888
724 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 889 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
725 return; 890 return;
891 }
726 892
727 look_at(pl->ob, dx, dy); 893 look_at (pl, dx, dy);
728} 894}
729 895
730/** Move an object to a new location */ 896/** Move an object to a new location */
897void
731void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 898esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
732{ 899{
733 object *op, *env; 900 object *op, *env;
734 901
735 op = esrv_get_ob_from_count(pl, tag); 902 op = esrv_get_ob_from_count (pl, tag);
736 if (!op) { 903 if (!op)
904 {
737 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", 905 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
738 pl->name, tag);
739 return;
740 }
741
742 /* If on a transport, you don't drop to the ground - you drop to the
743 * transport.
744 */
745 if (!to && !pl->contr->transport) { /* drop it to the ground */
746/* LOG(llevDebug, "Drop it on the ground.\n");*/
747
748 if (op->map && !op->env) {
749/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
750 return; 906 return;
751 } 907 }
908
909 if (!to)
910 { /* drop it to the ground */
911 if (op->map && !op->env)
912 return;
913
752 /* If it is an active container, then we should drop all objects 914 /* If it is an active container, then we should drop all objects
753 * in the container and not the container itself. 915 * in the container and not the container itself.
754 */ 916 */
755 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { 917 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
756 object *current, *next; 918 {
757 for (current=op->inv; current!=NULL; current=next) { 919 int cnt = MAX_ITEM_PER_DROP;
758 next=current->below; 920
921 for (object *current = op->inv; current; )
922 {
923 object *next = current->below;
924
759 drop_object(pl, current, 0); 925 drop_object (pl, current, 0);
760 } 926
761 esrv_update_item(UPD_WEIGHT, pl, op); 927 if (--cnt <= 0) break;
762 } 928
763 else { 929 current = next;
930 }
931
932 if (cnt <= 0)
933 op->failmsg ("Only dropped some items, can't drop that many items at once.");
934 }
935 else
764 drop_object (pl, op, nrof); 936 drop_object (pl, op, nrof);
765 } 937
766 return; 938 return;
767 } else if (to == pl->count) { /* pick it up to the inventory */ 939 }
940 else if (to == pl->count)
941 { /* pick it up to the inventory */
768 /* return if player has already picked it up */ 942 /* return if player has already picked it up */
769 if (op->env == pl) return; 943 if (op->env == pl)
944 return;
770 945
771 pl->contr->count = nrof; 946 pl->contr->count = nrof;
772 pick_up(pl, op); 947 pick_up (pl, op);
773 return ; 948 return;
774 } 949 }
775 /* If not dropped or picked up, we are putting it into a sack */ 950
776 if (pl->contr->transport) {
777 if (can_pick(pl, op) && transport_can_hold(pl->contr->transport, op, nrof)) {
778 put_object_in_sack (pl, pl->contr->transport, op, nrof);
779 }
780 } else {
781 env = esrv_get_ob_from_count(pl, to); 951 env = esrv_get_ob_from_count (pl, to);
782 if (!env) { 952 if (!env)
783 LOG(llevDebug, 953 {
784 "Player '%s' tried to move object to the unknown location (%d)\n", 954 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
785 pl->name, to);
786 return; 955 return;
787 } 956 }
957
788 /* put_object_in_sack presumes that necessary sanity checking 958 /* put_object_in_sack presumes that necessary sanity checking
789 * has already been done (eg, it can be picked up and fits in 959 * has already been done (eg, it can be picked up and fits in
790 * in a sack, so check for those things. We should also check 960 * in a sack, so check for those things. We should also check
791 * an make sure env is in fact a container for that matter. 961 * an make sure env is in fact a container for that matter.
792 */ 962 */
793 if (env->type == CONTAINER 963 if (env->type == CONTAINER
964 && can_pick (pl, op)
794 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 965 && sack_can_hold (pl, env, op, nrof))
795 put_object_in_sack (pl, env, op, nrof); 966 put_object_in_sack (pl, env, op, nrof);
796 }
797 }
798} 967}
799 968
800

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