1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_item_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: item.C,v 1.1 2006/08/13 17:16:06 elmex Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | /** |
25 | /** |
31 | * \file |
26 | * \file |
32 | * Client/server logic. |
27 | * Client/server logic. |
33 | * |
28 | * |
34 | * \date 2003-12-02 |
29 | * \date 2003-12-02 |
35 | * |
30 | * |
36 | * This containes item logic for client/server. It doesn't contain |
31 | * This contains item logic for client/server. It doesn't contain |
37 | * the actual commands that send the data, but does contain |
32 | * the actual commands that send the data, but does contain |
38 | * the logic for what items should be sent. |
33 | * the logic for what items should be sent. |
39 | */ |
34 | */ |
40 | |
35 | |
41 | |
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42 | #include <global.h> |
36 | #include <global.h> |
43 | #include <object.h> /* LOOK_OBJ */ |
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44 | #include <newclient.h> |
37 | #include <object.h> |
45 | #include <newserver.h> |
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46 | #include <sproto.h> |
38 | #include <sproto.h> |
47 | |
39 | |
48 | /** This is the maximum number of bytes we expect any one item to take up */ |
40 | /** This is the maximum number of bytes we expect any one item to take up */ |
49 | #define MAXITEMLEN 300 |
41 | #define MAXITEMLEN 300 |
50 | |
42 | |
… | |
… | |
53 | * Functions related to sending object data to the client. |
45 | * Functions related to sending object data to the client. |
54 | * |
46 | * |
55 | ******************************************************************************/ |
47 | ******************************************************************************/ |
56 | |
48 | |
57 | /** |
49 | /** |
58 | * Adds string to socklist. |
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59 | * |
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60 | * This is a simple function that we use a lot here. It basically |
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61 | * adds the specified buffer into the socklist, but prepends a |
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62 | * single byte in length. If the data is longer than that byte, it is |
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63 | * truncated approprately. |
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64 | */ |
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65 | inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) |
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66 | { |
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67 | int len; |
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68 | |
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69 | len=strlen(buf); |
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70 | if (len>255) len=255; |
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71 | SockList_AddChar(sl, (char) len); |
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72 | strncpy((char*)sl->buf+sl->len, buf,len); |
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73 | sl->len += len; |
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74 | } |
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75 | |
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76 | /** |
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77 | * This is a similar to query_name, but returns flags |
50 | * This is a similar to query_name, but returns flags |
78 | * to be sended to client. |
51 | * to be sent to client. |
79 | */ |
52 | */ |
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53 | static unsigned int |
80 | unsigned int query_flags (object *op) |
54 | query_flags (object *op) |
81 | { |
55 | { |
82 | unsigned int flags = 0; |
56 | unsigned int flags = 0; |
83 | |
57 | |
84 | if(QUERY_FLAG(op,FLAG_APPLIED)) { |
58 | if (op->flag [FLAG_APPLIED]) |
85 | switch(op->type) { |
59 | switch (op->type) |
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60 | { |
86 | case BOW: |
61 | case BOW: |
87 | case WAND: |
62 | case WAND: |
88 | case ROD: |
63 | case ROD: |
89 | case HORN: |
64 | case HORN: |
90 | flags = a_readied; |
65 | flags = a_readied; |
91 | break; |
66 | break; |
92 | case WEAPON: |
67 | case WEAPON: |
93 | flags = a_wielded; |
68 | flags = a_wielded; |
94 | break; |
69 | break; |
95 | case SKILL: |
70 | case SKILL: |
96 | case ARMOUR: |
71 | case ARMOUR: |
97 | case HELMET: |
72 | case HELMET: |
98 | case SHIELD: |
73 | case SHIELD: |
99 | case RING: |
74 | case RING: |
100 | case BOOTS: |
75 | case BOOTS: |
101 | case GLOVES: |
76 | case GLOVES: |
102 | case AMULET: |
77 | case AMULET: |
103 | case GIRDLE: |
78 | case GIRDLE: |
104 | case BRACERS: |
79 | case BRACERS: |
105 | case CLOAK: |
80 | case CLOAK: |
106 | flags = a_worn; |
81 | flags = a_worn; |
107 | break; |
82 | break; |
108 | case CONTAINER: |
83 | case CONTAINER: |
109 | flags = a_active; |
84 | flags = a_active; |
110 | break; |
85 | break; |
111 | default: |
86 | default: |
112 | flags = a_applied; |
87 | flags = a_applied; |
113 | break; |
88 | break; |
114 | } |
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115 | } |
89 | } |
116 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || |
90 | |
117 | (!op->env && QUERY_FLAG(op,FLAG_APPLIED)))) |
91 | if (op->is_open_container ()) |
118 | flags |= F_OPEN; |
92 | flags |= F_OPEN; |
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93 | |
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94 | if (op->flag [FLAG_KNOWN_CURSED]) |
119 | |
95 | { |
120 | if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { |
96 | if (op->flag [FLAG_DAMNED]) |
121 | if(QUERY_FLAG(op,FLAG_DAMNED)) |
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122 | flags |= F_DAMNED; |
97 | flags |= F_DAMNED; |
123 | else if(QUERY_FLAG(op,FLAG_CURSED)) |
98 | else if (op->flag [FLAG_CURSED]) |
124 | flags |= F_CURSED; |
99 | flags |= F_CURSED; |
125 | } |
100 | } |
126 | if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) |
101 | |
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102 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
127 | flags |= F_MAGIC; |
103 | flags |= F_MAGIC; |
128 | if (QUERY_FLAG(op,FLAG_UNPAID)) |
104 | if (op->flag [FLAG_UNPAID]) |
129 | flags |= F_UNPAID; |
105 | flags |= F_UNPAID; |
130 | if (QUERY_FLAG(op,FLAG_INV_LOCKED)) |
106 | if (op->flag [FLAG_INV_LOCKED]) |
131 | flags |= F_LOCKED; |
107 | flags |= F_LOCKED; |
132 | |
108 | |
133 | return flags; |
109 | return flags; |
134 | } |
110 | } |
135 | |
111 | |
136 | /* Used in the send_look to put object head into SockList |
112 | /* Used in the send_look to put object head into packet |
137 | * sl for socket ns. Need socket to know if we need to send |
113 | * sl for socket ns. Need socket to know if we need to send |
138 | * animation of face to the client. |
114 | * animation of face to the client. |
139 | */ |
115 | */ |
140 | static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) |
116 | static void |
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117 | add_object_to_socklist (client &ns, packet &sl, object *head) |
141 | { |
118 | { |
142 | int flags, len, anim_speed; |
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143 | char item_n[MAX_BUF]; |
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144 | const char *item_p; |
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145 | |
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146 | flags = query_flags (head); |
119 | int flags = query_flags (head); |
147 | if (QUERY_FLAG(head, FLAG_NO_PICK)) |
120 | |
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121 | if (head->flag [FLAG_NO_PICK]) |
148 | flags |= F_NOPICK; |
122 | flags |= F_NOPICK; |
149 | |
123 | |
150 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
124 | ns.send_face (head->face, -50); |
151 | esrv_send_face(ns, head->face->number,0); |
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152 | |
125 | |
153 | if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
126 | if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id]) |
154 | esrv_send_animation(ns, head->animation_id); |
127 | ns.send_animation (head->animation_id); |
155 | |
128 | |
156 | SockList_AddInt(sl, head->count); |
129 | sl << uint32 (head->count) |
157 | SockList_AddInt(sl, flags); |
130 | << uint32 (flags) |
158 | SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); |
131 | << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ()) |
159 | SockList_AddInt(sl, head->face->number); |
132 | << uint32 (head->face); |
160 | |
133 | |
161 | if (!head->custom_name) { |
134 | if (!head->custom_name) |
162 | strncpy(item_n,query_base_name(head, 0),127); |
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163 | item_n[127]=0; |
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164 | len=strlen(item_n); |
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165 | item_p=query_base_name(head, 1); |
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166 | } else { |
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167 | strncpy(item_n,head->custom_name,127); |
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168 | item_n[127]=0; |
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169 | len=strlen(item_n); |
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170 | item_p=head->custom_name; |
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171 | } |
135 | { |
172 | strncpy(item_n+len+1, item_p, 127); |
136 | const char *name; |
173 | item_n[254]=0; |
137 | uint8 *len = sl.cur++; // patch up length later |
174 | len += strlen(item_n+1+len) + 1; |
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175 | SockList_AddChar(sl, (char ) len); |
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176 | memcpy(sl->buf+sl->len, item_n, len); |
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177 | sl->len += len; |
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178 | |
138 | |
179 | SockList_AddShort(sl,head->animation_id); |
139 | name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); |
180 | anim_speed=0; |
140 | sl << uint8 (0); |
181 | if (QUERY_FLAG(head,FLAG_ANIMATE)) { |
141 | name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); |
182 | if (head->anim_speed) anim_speed=head->anim_speed; |
142 | |
183 | else { |
143 | *len = sl.cur - len - 1; |
184 | if (FABS(head->speed)<0.001) anim_speed=255; |
144 | } |
185 | else if (FABS(head->speed)>=1.0) anim_speed=1; |
145 | else |
186 | else anim_speed = (int) (1.0/FABS(head->speed)); |
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187 | } |
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188 | if (anim_speed>255) anim_speed=255; |
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189 | } |
146 | { |
190 | SockList_AddChar(sl, (char) anim_speed); |
147 | int len = min (head->custom_name.length (), 127); |
191 | SockList_AddInt(sl, head->nrof); |
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192 | |
148 | |
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149 | sl << uint8 (len * 2 + 1) |
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150 | << data (head->custom_name, len) |
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151 | << uint8 (0) |
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152 | << data (head->custom_name, len); |
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153 | } |
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154 | |
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155 | sl << uint16 (head->animation_id); |
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156 | |
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157 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
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158 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
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159 | : 1. / clamp (head->speed, 1./255., 1./1.); |
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160 | |
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161 | sl << uint8 (anim_speed) |
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162 | << uint32 (head->nrof); |
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163 | |
193 | if (ns->itemcmd == 2) |
164 | if (ns.itemcmd == 2) |
194 | SockList_AddShort(sl, head->client_type); |
165 | sl << uint16 (head->client_type); |
195 | |
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196 | SET_FLAG(head, FLAG_CLIENT_SENT); |
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197 | } |
166 | } |
198 | |
167 | |
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168 | static faceidx |
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169 | need_face_now (player *pl, const char *name) |
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170 | { |
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171 | faceidx face = face_find (name, empty_face); |
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172 | |
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173 | pl->ns->send_face (face, -50); |
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174 | pl->ns->flush_fx (); |
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175 | |
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176 | return face; |
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177 | } |
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178 | |
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179 | #define FINGER_UP "finger_up.x11" |
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180 | #define FINGER_DOWN "finger_down.x11" |
199 | |
181 | |
200 | /** |
182 | /** |
201 | * Send the look window. Don't need to do animations here |
183 | * Send the look window. Don't need to do animations here |
202 | * This sends all the faces to the client, not just updates. This is |
184 | * This sends all the faces to the client, not just updates. This is |
203 | * because object ordering would otherwise be inconsistent |
185 | * because object ordering would otherwise be inconsistent. |
204 | */ |
186 | */ |
205 | |
187 | void |
206 | void esrv_draw_look(object *pl) |
188 | esrv_draw_look (player *pl) |
207 | { |
189 | { |
208 | object *tmp, *last; |
190 | object *ob = pl->ob; |
209 | int got_one=0,start_look=0, end_look=0; |
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210 | SockList sl; |
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211 | char buf[MAX_BUF]; |
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212 | |
191 | |
213 | if (!pl->contr->socket.update_look) { |
192 | if (!pl->ns->update_look) |
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193 | { |
214 | LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); |
194 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
215 | return; |
195 | return; |
216 | } else { |
196 | } |
217 | pl->contr->socket.update_look=0; |
197 | |
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198 | if (pl->ns->need_delinv0) |
218 | } |
199 | { |
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200 | pl->ns->need_delinv0 = 0; |
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201 | pl->ns->send_packet ("delinv 0"); |
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202 | } |
219 | |
203 | |
220 | if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || |
204 | if (pl->run_on) |
221 | pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) |
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222 | return; |
205 | return; |
223 | |
206 | |
224 | if (pl->contr->transport) |
207 | pl->ns->update_look = 0; |
225 | for (tmp=pl->contr->transport->inv; tmp && tmp->above;tmp=tmp->above) ; |
208 | pl->ns->need_delinv0 = 1; |
226 | else |
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227 | for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; |
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228 | |
209 | |
229 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
210 | if (ob->flag [FLAG_REMOVED] |
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211 | || !ob->map |
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212 | || ob->map->in_memory != MAP_ACTIVE |
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213 | || out_of_map (ob->map, ob->x, ob->y)) |
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214 | return; |
230 | |
215 | |
231 | Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); |
216 | packet sl; |
232 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
217 | sl.printf ("item%d ", pl->ns->itemcmd); |
233 | sl.len=strlen((char*)sl.buf); |
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234 | |
218 | |
235 | SockList_AddInt(&sl, 0); |
219 | sl << uint32 (0); |
236 | |
220 | |
237 | if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) |
221 | int start_pos = pl->ns->look_position; |
238 | esrv_send_face(&pl->contr->socket, empty_face->number,0); |
222 | bool dirty = false; |
239 | |
223 | |
240 | if (pl->contr->socket.look_position) { |
224 | mapspace &ms = ob->ms (); |
241 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); |
225 | |
242 | SockList_AddInt(&sl, 0); |
226 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
243 | SockList_AddInt(&sl, (uint32) -1); |
227 | // start from the top |
244 | SockList_AddInt(&sl, empty_face->number); |
228 | object *items [FLOORBOX_PAGESIZE]; |
245 | sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); |
229 | int item_idx = 0, item_cnt = 0; |
246 | add_stringlen_to_sockbuf(buf, &sl); |
230 | int pos = 0; |
247 | SockList_AddShort(&sl,0); |
231 | |
248 | SockList_AddChar(&sl, 0); |
232 | // find our items by walking down |
249 | SockList_AddInt(&sl, 0); |
233 | object *item = ms.top; |
250 | if (pl->contr->socket.itemcmd == 2) |
234 | |
251 | SockList_AddShort(&sl, 0); |
235 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
252 | } |
236 | { |
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237 | if (!item->client_visible ()) |
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238 | continue; |
253 | |
239 | |
254 | if (pl->contr->transport) { |
240 | if (++pos < start_pos) |
255 | add_object_to_socklist(&pl->contr->socket, &sl, pl->contr->transport); |
241 | continue; |
256 | got_one++; |
242 | |
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243 | // record item |
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244 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
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245 | item_cnt++; |
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246 | |
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247 | // stop at first floor |
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248 | if (item->flag [FLAG_IS_FLOOR]) |
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249 | { |
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250 | // we are finished, don't append "next group of items" |
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251 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
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252 | item = ms.bot; |
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253 | } |
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254 | } |
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255 | |
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256 | // see if there are more if we cared - we ignore invisible objects |
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257 | if (item) |
257 | } |
258 | { |
258 | |
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259 | for (last=NULL; tmp!=last; tmp=tmp->below) { |
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260 | object *head; |
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261 | |
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262 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { |
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263 | last = tmp->below; /* assumes double floor mode */ |
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264 | if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) |
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265 | last = last->below; |
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266 | } |
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267 | if (LOOK_OBJ(tmp)) { |
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268 | if (++start_look < pl->contr->socket.look_position) continue; |
|
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269 | end_look++; |
|
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270 | if (end_look > NUM_LOOK_OBJECTS) { |
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271 | /* What we basically do is make a 'fake' object - when the user applies it, |
259 | /* What we basically do is make a 'fake' object - when the user applies it, |
272 | * we notice the special tag the object has, and act accordingly. |
260 | * we notice the special tag the object has, and act accordingly. |
273 | */ |
261 | */ |
274 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); |
262 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
275 | SockList_AddInt(&sl, 0); |
263 | << uint32 (0) |
276 | SockList_AddInt(&sl, (uint32) -1); |
264 | << uint32 ((uint32) - 1) |
277 | SockList_AddInt(&sl, empty_face->number); |
265 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
278 | sprintf(buf,"Click here to see next group of items"); |
266 | << data8 ("Apply this to see the items below") |
279 | add_stringlen_to_sockbuf(buf, &sl); |
267 | << uint16 (0) |
280 | SockList_AddShort(&sl,0); |
268 | << uint8 (0) |
281 | SockList_AddChar(&sl, 0); |
269 | << uint32 (0); |
282 | SockList_AddInt(&sl, 0); |
270 | |
283 | if (pl->contr->socket.itemcmd == 2) |
271 | if (pl->ns->itemcmd == 2) |
284 | SockList_AddShort(&sl, 0); |
272 | sl << uint16 (0); |
285 | break; |
273 | |
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274 | dirty = true; |
286 | } |
275 | } |
287 | if (tmp->head) head = tmp->head; |
|
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288 | else head = tmp; |
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289 | |
276 | |
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277 | // now send out all items in the ring buffer in reverse order |
|
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278 | while (item_cnt) |
|
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279 | { |
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280 | --item_cnt; |
|
|
281 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
282 | object *item = items [item_idx]; |
|
|
283 | |
290 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
284 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
291 | got_one++; |
|
|
292 | |
285 | |
|
|
286 | dirty = true; |
|
|
287 | |
|
|
288 | // if packet got too large, send it and begin a new one |
293 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
289 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
294 | Send_With_Handling(&pl->contr->socket, &sl); |
290 | { |
295 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
291 | pl->ns->flush_fx (); |
296 | sl.len=strlen((char*)sl.buf); |
292 | pl->ns->send_packet (sl); |
297 | SockList_AddInt(&sl, 0); |
293 | |
298 | got_one=0; |
294 | sl.reset (); |
|
|
295 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
296 | sl << uint32 (0); |
|
|
297 | |
|
|
298 | dirty = false; |
|
|
299 | } |
299 | } |
300 | } |
300 | } /* If LOOK_OBJ() */ |
301 | |
|
|
302 | if (start_pos) |
301 | } |
303 | { |
302 | if (got_one) |
304 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
303 | Send_With_Handling(&pl->contr->socket, &sl); |
305 | << uint32 (0) |
|
|
306 | << sint32 (-1) |
|
|
307 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
308 | << data8 ("Apply this to see the items higher up") |
|
|
309 | << uint16 (0) |
|
|
310 | << uint8 (0) |
|
|
311 | << uint32 (0); |
304 | |
312 | |
305 | free(sl.buf); |
313 | if (pl->ns->itemcmd == 2) |
|
|
314 | sl << uint16 (0); |
|
|
315 | |
|
|
316 | dirty = true; |
|
|
317 | } |
|
|
318 | |
|
|
319 | if (dirty) |
|
|
320 | { |
|
|
321 | pl->ns->flush_fx (); |
|
|
322 | pl->ns->send_packet (sl); |
|
|
323 | } |
306 | } |
324 | } |
307 | |
325 | |
308 | /** |
326 | /** |
309 | * Sends whole inventory. |
327 | * Sends whole inventory. |
310 | */ |
328 | */ |
|
|
329 | void |
311 | void esrv_send_inventory(object *pl, object *op) |
330 | esrv_send_inventory (object *pl, object *op) |
312 | { |
331 | { |
313 | object *tmp; |
332 | if (!pl->contr->ns)//D |
|
|
333 | return; |
|
|
334 | |
314 | int got_one=0; |
335 | int got_one = 0; |
315 | SockList sl; |
336 | |
|
|
337 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
|
|
338 | |
|
|
339 | packet sl; |
|
|
340 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
|
|
341 | |
|
|
342 | sl << uint32 (op->count); |
|
|
343 | |
|
|
344 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
316 | |
345 | { |
317 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
|
|
318 | |
|
|
319 | sprintf((char*)sl.buf,"delinv %d", op->count); |
|
|
320 | sl.len=strlen((char*)sl.buf); |
|
|
321 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
322 | |
|
|
323 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
|
|
324 | sl.len=strlen((char*)sl.buf); |
|
|
325 | |
|
|
326 | SockList_AddInt(&sl, op->count); |
|
|
327 | |
|
|
328 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
|
|
329 | object *head; |
346 | object *head; |
330 | |
347 | |
331 | if (tmp->head) head = tmp->head; |
348 | if (tmp->head) |
332 | else head = tmp; |
349 | head = tmp->head; |
|
|
350 | else |
|
|
351 | head = tmp; |
333 | |
352 | |
334 | if (LOOK_OBJ(head)) { |
353 | if (head->client_visible ()) |
335 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
|
|
336 | |
354 | { |
|
|
355 | add_object_to_socklist (*pl->contr->ns, sl, head); |
|
|
356 | |
337 | got_one++; |
357 | got_one++; |
338 | |
358 | |
339 | /* IT is possible for players to accumulate a huge amount of |
359 | /* IT is possible for players to accumulate a huge amount of |
340 | * items (especially with some of the bags out there) to |
360 | * items (especially with some of the bags out there) to |
341 | * overflow the buffer. IF so, send multiple item commands. |
361 | * overflow the buffer. IF so, send multiple item commands. |
342 | */ |
362 | */ |
343 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
363 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
344 | Send_With_Handling(&pl->contr->socket, &sl); |
364 | { |
345 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
365 | pl->contr->ns->flush_fx (); |
346 | sl.len=strlen((char*)sl.buf); |
366 | pl->contr->ns->send_packet (sl); |
347 | SockList_AddInt(&sl, op->count); |
367 | |
348 | got_one=0; |
368 | sl.reset (); |
|
|
369 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
|
|
370 | sl << uint32 (op->count); |
|
|
371 | got_one = 0; |
|
|
372 | } |
|
|
373 | } |
349 | } |
374 | } |
350 | } /* If LOOK_OBJ() */ |
375 | |
351 | } |
|
|
352 | if (got_one) |
376 | if (got_one) |
353 | Send_With_Handling(&pl->contr->socket, &sl); |
377 | { |
354 | free(sl.buf); |
378 | pl->contr->ns->flush_fx (); |
|
|
379 | pl->contr->ns->send_packet (sl); |
|
|
380 | } |
355 | } |
381 | } |
356 | |
382 | |
357 | /** |
383 | /** |
358 | * Updates object *op for player *pl. |
384 | * Updates object *op for player *pl. |
359 | * |
385 | * |
360 | * flags is a list of values to update |
386 | * flags is a list of values to update |
361 | * to the client (as defined in newclient.h - might as well use the |
387 | * to the client (as defined in newclient.h - might as well use the |
362 | * same value both places. |
388 | * same value both places. |
363 | */ |
389 | */ |
364 | |
390 | void |
365 | void esrv_update_item(int flags, object *pl, object *op) |
391 | esrv_update_item (int flags, object *pl, object *op) |
366 | { |
392 | { |
367 | SockList sl; |
|
|
368 | |
|
|
369 | /* If we have a request to send the player item, skip a few checks. */ |
393 | /* If we have a request to send the player item, skip a few checks. */ |
370 | if (op!=pl) { |
394 | if (op != pl && !op->client_visible ()) |
371 | if (! LOOK_OBJ(op)) |
|
|
372 | return; |
395 | return; |
373 | /* we remove the check for op->env, because in theory, the object |
|
|
374 | * is hopefully in the same place, so the client should preserve |
|
|
375 | * order. |
|
|
376 | */ |
|
|
377 | } |
|
|
378 | if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { |
|
|
379 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
|
|
380 | * this is happening - we can set a breakpoint here in the debugger |
|
|
381 | * and track back the call. |
|
|
382 | */ |
|
|
383 | LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); |
|
|
384 | } |
|
|
385 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
|
|
386 | |
396 | |
387 | strcpy((char*)sl.buf,"upditem "); |
397 | client *ns = pl->contr->ns; |
388 | sl.len=strlen((char*)sl.buf); |
398 | if (!ns) |
|
|
399 | return; |
389 | |
400 | |
390 | SockList_AddChar(&sl, (char) flags); |
401 | packet sl ("upditem"); |
391 | |
402 | |
392 | if (op->head) op=op->head; |
403 | sl << uint8 (flags); |
393 | |
404 | |
394 | SockList_AddInt(&sl, op->count); |
405 | op = op->head_ (); |
395 | |
406 | |
|
|
407 | sl << uint32 (op->count); |
|
|
408 | |
396 | if (flags & UPD_LOCATION) |
409 | if (flags & UPD_LOCATION) |
397 | SockList_AddInt(&sl, op->env? op->env->count:0); |
410 | sl << uint32 (op->env ? op->env->count : 0); |
398 | |
411 | |
399 | if (flags & UPD_FLAGS) |
412 | if (flags & UPD_FLAGS) |
400 | SockList_AddInt(&sl, query_flags(op)); |
413 | sl << uint32 (query_flags (op)); |
401 | |
414 | |
402 | if (flags & UPD_WEIGHT) { |
415 | if (flags & UPD_WEIGHT) |
403 | sint32 weight = WEIGHT(op); |
|
|
404 | |
|
|
405 | /* TRANSPORTS are odd - they sort of look like containers, yet can't be |
|
|
406 | * picked up. So we don't to send the weight, as it is odd that you see |
|
|
407 | * weight sometimes and not other (the draw_look won't send it |
|
|
408 | * for example. |
|
|
409 | */ |
|
|
410 | SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); |
|
|
411 | if (pl == op) { |
|
|
412 | op->contr->last_weight = weight; |
|
|
413 | } |
|
|
414 | } |
416 | { |
|
|
417 | sint32 weight = op->client_weight (); |
415 | |
418 | |
|
|
419 | if (op == pl) |
|
|
420 | ns->last_weight = weight; |
|
|
421 | |
|
|
422 | sl << uint32 (weight); |
|
|
423 | } |
|
|
424 | |
416 | if (flags & UPD_FACE) { |
425 | if (flags & UPD_FACE) |
417 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
|
|
418 | esrv_send_face(&pl->contr->socket, op->face->number,0); |
|
|
419 | SockList_AddInt(&sl, op->face->number); |
|
|
420 | } |
426 | { |
|
|
427 | ns->send_face (op->face, -50); |
|
|
428 | ns->flush_fx (); |
|
|
429 | sl << uint32 (op->face); |
|
|
430 | } |
|
|
431 | |
421 | if (flags & UPD_NAME) { |
432 | if (flags & UPD_NAME) |
422 | int len; |
433 | { |
|
|
434 | int len; |
423 | const char *item_p; |
435 | const char *item_p; |
424 | char item_n[MAX_BUF]; |
436 | char item_n[127 * 2]; |
425 | |
437 | |
426 | if (!op->custom_name) { |
438 | if (!op->custom_name) |
427 | strncpy(item_n,query_base_name(op, 0),127); |
439 | { |
428 | item_n[127]=0; |
440 | len = assign (item_n, query_base_name (op, 0), 127); |
429 | len=strlen(item_n); |
|
|
430 | item_p=query_base_name(op, 1); |
441 | item_p = query_base_name (op, 1); |
431 | } |
442 | } |
432 | else { |
443 | else |
433 | strncpy(item_n,op->custom_name,127); |
444 | { |
434 | item_n[127]=0; |
445 | len = assign (item_n, &op->custom_name, 127); |
435 | len=strlen(item_n); |
|
|
436 | item_p=op->custom_name; |
446 | item_p = &op->custom_name; |
437 | } |
447 | } |
438 | |
448 | |
439 | strncpy(item_n+len+1, item_p, 127); |
449 | len += assign (item_n + len, item_p, 127); |
440 | item_n[254]=0; |
450 | |
441 | len += strlen(item_n+1+len) + 1; |
451 | sl << data8 (item_n, len); |
442 | SockList_AddChar(&sl, (char)len); |
|
|
443 | memcpy(sl.buf+sl.len, item_n, len); |
|
|
444 | sl.len += len; |
|
|
445 | } |
452 | } |
|
|
453 | |
446 | if (flags & UPD_ANIM) |
454 | if (flags & UPD_ANIM) |
447 | SockList_AddShort(&sl,op->animation_id); |
455 | sl << uint16 (op->animation_id); |
448 | |
456 | |
449 | if (flags & UPD_ANIMSPEED) { |
457 | if (flags & UPD_ANIMSPEED) |
|
|
458 | { |
450 | int anim_speed=0; |
459 | int anim_speed = 0; |
451 | if (QUERY_FLAG(op,FLAG_ANIMATE)) { |
460 | |
452 | if (op->anim_speed) anim_speed=op->anim_speed; |
461 | if (op->flag [FLAG_ANIMATE]) |
453 | else { |
462 | { |
454 | if (FABS(op->speed)<0.001) anim_speed=255; |
463 | if (op->anim_speed) |
455 | else if (FABS(op->speed)>=1.0) anim_speed=1; |
464 | anim_speed = op->anim_speed; |
456 | else anim_speed = (int) (1.0/FABS(op->speed)); |
465 | else |
|
|
466 | { |
|
|
467 | if (op->speed < 0.001) |
|
|
468 | anim_speed = 255; |
|
|
469 | else if (op->speed >= 1.0) |
|
|
470 | anim_speed = 1; |
|
|
471 | else |
|
|
472 | anim_speed = 1. / op->speed; |
|
|
473 | } |
|
|
474 | |
|
|
475 | if (anim_speed > 255) |
|
|
476 | anim_speed = 255; |
|
|
477 | } |
|
|
478 | |
|
|
479 | sl << uint8 (anim_speed); |
457 | } |
480 | } |
458 | if (anim_speed>255) anim_speed=255; |
481 | |
459 | } |
|
|
460 | SockList_AddChar(&sl, (char)anim_speed); |
|
|
461 | } |
|
|
462 | if (flags & UPD_NROF) |
482 | if (flags & UPD_NROF) |
463 | SockList_AddInt(&sl, op->nrof); |
483 | sl << uint32 (op->nrof); |
464 | |
484 | |
465 | Send_With_Handling(&pl->contr->socket, &sl); |
485 | pl->contr->ns->send_packet (sl); |
466 | free(sl.buf); |
|
|
467 | } |
486 | } |
468 | |
487 | |
469 | /** |
488 | /** |
470 | * Sends item's info to player. |
489 | * Sends item's info to player. |
471 | */ |
490 | */ |
|
|
491 | void |
472 | void esrv_send_item(object *pl, object*op) |
492 | esrv_send_item (object *pl, object *op) |
473 | { |
493 | { |
474 | SockList sl; |
494 | if (!pl->contr->ns) |
475 | |
|
|
476 | /* If this is not the player object, do some more checks */ |
|
|
477 | if (op!=pl) { |
|
|
478 | /* We only send 'visibile' objects to the client */ |
|
|
479 | if (! LOOK_OBJ(op)) |
|
|
480 | return; |
495 | return; |
481 | /* if the item is on the ground, mark that the look needs to |
496 | |
482 | * be updated. |
497 | /* We only send 'visible' objects to the client, and sometimes the player */ |
483 | */ |
498 | if (!op->client_visible () && op->type != PLAYER) |
484 | if (!op->env) { |
|
|
485 | pl->contr->socket.update_look=1; |
|
|
486 | return; |
499 | return; |
487 | } |
|
|
488 | } |
|
|
489 | |
500 | |
490 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
501 | packet sl; |
491 | |
502 | |
492 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
503 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
493 | sl.len=strlen((char*)sl.buf); |
|
|
494 | |
504 | |
495 | if (op->head) op=op->head; |
505 | op = op->head_ (); |
496 | |
506 | |
497 | SockList_AddInt(&sl, op->env? op->env->count:0); |
507 | sl << uint32 (op->env ? op->env->count : 0); |
498 | |
508 | |
499 | add_object_to_socklist(&pl->contr->socket, &sl, op); |
509 | add_object_to_socklist (*pl->contr->ns, sl, op); |
500 | |
510 | |
501 | Send_With_Handling(&pl->contr->socket, &sl); |
511 | pl->contr->ns->flush_fx (); |
502 | SET_FLAG(op, FLAG_CLIENT_SENT); |
512 | pl->contr->ns->send_packet (sl); |
503 | free(sl.buf); |
|
|
504 | } |
513 | } |
505 | |
514 | |
506 | /** |
515 | /** |
507 | * Tells the client to delete an item. Uses the item |
516 | * Tells the client to delete an item. |
508 | * command with a -1 location. |
|
|
509 | */ |
517 | */ |
510 | |
518 | void |
511 | void esrv_del_item(player *pl, int tag) |
519 | esrv_del_item (player *pl, int tag) |
512 | { |
520 | { |
513 | SockList sl; |
521 | if (!pl->ns) |
|
|
522 | return; |
514 | |
523 | |
515 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
524 | packet sl ("delitem"); |
516 | |
525 | |
517 | strcpy((char*)sl.buf,"delitem "); |
526 | sl << uint32 (tag); |
518 | sl.len=strlen((char*)sl.buf); |
|
|
519 | SockList_AddInt(&sl, tag); |
|
|
520 | |
527 | |
521 | Send_With_Handling(&pl->socket, &sl); |
528 | pl->ns->send_packet (sl); |
522 | free(sl.buf); |
|
|
523 | } |
529 | } |
524 | |
530 | |
525 | |
531 | |
526 | /******************************************************************************* |
532 | /******************************************************************************* |
527 | * |
533 | * |
… | |
… | |
531 | |
537 | |
532 | /** |
538 | /** |
533 | * Takes a player and object count (tag) and returns the actual object |
539 | * Takes a player and object count (tag) and returns the actual object |
534 | * pointer, or null if it can't be found. |
540 | * pointer, or null if it can't be found. |
535 | */ |
541 | */ |
536 | |
542 | static object * |
537 | object *esrv_get_ob_from_count(object *pl, tag_t count) |
543 | esrv_get_ob_from_count (object *pl, tag_t count) |
538 | { |
544 | { |
539 | object *op, *tmp; |
545 | if (pl->count == count) |
|
|
546 | return pl; |
540 | |
547 | |
|
|
548 | for (object *op = pl->inv; op; op = op->below) |
541 | if (pl->count == count) |
549 | if (op->count == count) |
542 | return pl; |
|
|
543 | |
|
|
544 | for(op = pl->inv; op; op = op->below) |
|
|
545 | if (op->count == count) |
|
|
546 | return op; |
550 | return op; |
547 | else if (op->type == CONTAINER && pl->container == op) |
551 | else if (op->type == CONTAINER && pl->container_ () == op) |
548 | for(tmp = op->inv; tmp; tmp = tmp->below) |
552 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
549 | if (tmp->count == count) |
553 | if (tmp->count == count) |
550 | return tmp; |
554 | return tmp; |
551 | |
555 | |
552 | for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
556 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
553 | if (op->head != NULL && op->head->count == count) |
557 | if (op->head && op->head->count == count) |
554 | return op; |
558 | return op; |
555 | else if (op->count == count) |
559 | else if (op->count == count) |
556 | return op; |
560 | return op; |
557 | else if (op->type == CONTAINER && pl->container == op) |
561 | else if (op->type == CONTAINER && pl->container_ () == op) |
558 | for(tmp = op->inv; tmp; tmp = tmp->below) |
562 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
559 | if (tmp->count == count) |
|
|
560 | return tmp; |
|
|
561 | |
|
|
562 | if (pl->contr->transport) { |
|
|
563 | for(tmp = pl->contr->transport->inv; tmp; tmp = tmp->below) |
|
|
564 | if (tmp->count == count) |
563 | if (tmp->count == count) |
565 | return tmp; |
564 | return tmp; |
566 | } |
565 | |
|
|
566 | #if 0 |
|
|
567 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
568 | if (count & 0x80000000) |
567 | return NULL; |
569 | return 0; |
568 | } |
570 | #endif |
569 | |
571 | |
|
|
572 | return 0; |
|
|
573 | } |
570 | |
574 | |
571 | /** Client wants to examine some object. So lets do so. */ |
575 | /** Client wants to examine some object. So lets do so. */ |
|
|
576 | void |
572 | void ExamineCmd(char *buf, int len,player *pl) |
577 | ExamineCmd (char *buf, int len, player *pl) |
573 | { |
578 | { |
574 | long tag = atoi(buf); |
579 | tag_t tag = atoi (buf); |
|
|
580 | |
|
|
581 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
582 | if (tag & 0x80000000) |
|
|
583 | { |
|
|
584 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
585 | pl->ns->floorbox_update (); |
|
|
586 | return; |
|
|
587 | } |
|
|
588 | |
575 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
589 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
576 | |
590 | |
577 | if (!op) { |
591 | if (!op) |
|
|
592 | { |
578 | LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", |
593 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
579 | pl->ob->name, tag); |
594 | return; |
580 | return; |
|
|
581 | } |
595 | } |
|
|
596 | |
582 | examine (pl->ob, op); |
597 | examine (pl->ob, op); |
583 | } |
598 | } |
584 | |
599 | |
|
|
600 | /** Client wants to examine some object. So lets do so. */ |
|
|
601 | void |
|
|
602 | ExCmd (char *buf, int len, player *pl) |
|
|
603 | { |
|
|
604 | tag_t tag = atoi (buf); |
|
|
605 | |
|
|
606 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
607 | { |
|
|
608 | std::string s = op->describe (pl->ob); |
|
|
609 | |
|
|
610 | packet sl ("ex"); |
|
|
611 | sl << ber32 (tag) |
|
|
612 | << data (*pl->expand_cfpod (s.c_str ())); |
|
|
613 | |
|
|
614 | pl->ns->send_packet (sl); |
|
|
615 | } |
|
|
616 | } |
|
|
617 | |
585 | /** Client wants to apply some object. Lets do so. */ |
618 | /** Client wants to apply some object. Lets do so. */ |
|
|
619 | void |
586 | void ApplyCmd(char *buf, int len,player *pl) |
620 | ApplyCmd (char *buf, int len, player *pl) |
587 | { |
621 | { |
588 | uint32 tag = atoi(buf); |
622 | tag_t tag = atoi (buf); |
589 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
|
|
590 | |
623 | |
591 | /* sort of a hack, but if the player saves and the player then manually |
|
|
592 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
593 | */ |
|
|
594 | if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; |
|
|
595 | |
|
|
596 | /* If the high bit is set, player applied a pseudo object. */ |
624 | /* If the high bit is set, player applied a pseudo object. */ |
597 | if (tag & 0x80000000) { |
625 | if (tag & 0x80000000) |
|
|
626 | { |
598 | pl->socket.look_position = tag & 0x7fffffff; |
627 | pl->ns->look_position = tag & 0x7fffffff; |
599 | pl->socket.update_look = 1; |
628 | pl->ns->floorbox_update (); |
600 | return; |
629 | return; |
601 | } |
630 | } |
602 | |
631 | |
603 | if (!op) { |
632 | // the object might be legally gone already |
604 | LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", |
633 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
605 | pl->ob->name, tag); |
634 | pl->ob->apply (op, AP_TOGGLE); |
606 | return; |
|
|
607 | } |
|
|
608 | player_apply (pl->ob, op, 0, 0); |
|
|
609 | } |
635 | } |
610 | |
636 | |
611 | /** Client wants to apply some object. Lets do so. */ |
637 | /** Client wants to lock some object. Lets do so. */ |
|
|
638 | void |
612 | void LockItem(uint8 *data, int len,player *pl) |
639 | LockItem (char *data, int len, player *pl) |
613 | { |
640 | { |
614 | int flag, tag; |
|
|
615 | object *op; |
|
|
616 | |
|
|
617 | flag = data[0]; |
641 | int flag = data[0]; |
618 | tag = GetInt_String(data+1); |
642 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
619 | op = esrv_get_ob_from_count(pl->ob, tag); |
643 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
620 | |
644 | |
621 | if (!op) { |
645 | if (!op) |
622 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); |
|
|
623 | return; |
|
|
624 | } |
646 | { |
|
|
647 | pl->failmsg ("Could not find object to lock/unlock"); |
|
|
648 | return; |
|
|
649 | } |
|
|
650 | |
625 | if (!flag) |
651 | if (!flag) |
626 | CLEAR_FLAG(op,FLAG_INV_LOCKED); |
652 | op->clr_flag (FLAG_INV_LOCKED); |
627 | else |
653 | else |
628 | SET_FLAG(op,FLAG_INV_LOCKED); |
654 | op->set_flag (FLAG_INV_LOCKED); |
|
|
655 | |
629 | esrv_update_item(UPD_FLAGS, pl->ob, op); |
656 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
630 | } |
657 | } |
631 | |
658 | |
632 | /** Client wants to apply some object. Lets do so. */ |
659 | /** Client wants to mark some object. Lets do so. */ |
|
|
660 | void |
633 | void MarkItem(uint8 *data, int len,player *pl) |
661 | MarkItem (char *data, int len, player *pl) |
634 | { |
662 | { |
635 | int tag; |
663 | tag_t tag = net_uint32 ((uint8 *)data); |
636 | object *op; |
|
|
637 | |
|
|
638 | tag = GetInt_String(data); |
|
|
639 | op = esrv_get_ob_from_count(pl->ob, tag); |
664 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
665 | |
640 | if (!op) { |
666 | if (!op) |
641 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); |
|
|
642 | return; |
|
|
643 | } |
667 | { |
|
|
668 | pl->failmsg ("Could not find object to mark"); |
|
|
669 | return; |
|
|
670 | } |
|
|
671 | |
644 | pl->mark = op; |
672 | pl->mark = op; |
645 | pl->mark_count = op->count; |
673 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
646 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); |
|
|
647 | } |
674 | } |
648 | |
|
|
649 | |
675 | |
650 | /** |
676 | /** |
651 | * look_at prints items on the specified square. |
677 | * look_at prints items on the specified square. |
652 | * |
678 | * |
653 | * [ removed EARTHWALL check and added check for containers inventory. |
679 | * [ removed EARTHWALL check and added check for containers inventory. |
654 | * Tero.Haatanen@lut.fi ] |
680 | * Tero.Haatanen@lut.fi ] |
655 | */ |
681 | */ |
656 | void look_at(object *op,int dx,int dy) { |
682 | static void |
657 | object *tmp; |
683 | look_at (player *pl, int dx, int dy) |
658 | int flag=0; |
684 | { |
659 | sint16 x,y; |
685 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
660 | mapstruct *m; |
686 | object *ob = pl->ob; |
661 | |
687 | |
662 | x = op->x + dx; |
688 | if (!pl->observe->map) |
663 | y = op->y + dy; |
689 | return; |
664 | |
690 | |
665 | if (out_of_map(op->map, x, y)) return; |
691 | bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; |
666 | |
692 | |
667 | m = get_map_from_coord(op->map, &x, &y); |
693 | mapxy pos (pl->observe); |
668 | if (!m) return; |
694 | pos.move (dx, dy); |
669 | |
695 | |
670 | for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; |
696 | if (wiz) |
671 | tmp=tmp->above); |
697 | { |
|
|
698 | if (pos.normalise ()) |
|
|
699 | { |
|
|
700 | mapspace &ms = *pos; |
|
|
701 | ms.update (); |
672 | |
702 | |
673 | for ( ; tmp != NULL; tmp=tmp->below ) { |
703 | buf.printf (" map: %s%+d%+d (%+d%+d)\n" |
674 | if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; |
704 | " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", |
675 | |
705 | &pos.m->path, pos.x, pos.y, dx, dy, |
676 | if(!flag) { |
706 | (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, |
677 | if(dx||dy) |
707 | ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () |
678 | new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); |
708 | ); |
|
|
709 | } |
679 | else { |
710 | else |
680 | clear_win_info(op); |
711 | buf << "off-map\n\n"; |
681 | new_draw_info(NDI_UNIQUE, 0,op,"You see:"); |
|
|
682 | } |
712 | } |
683 | flag=1; |
|
|
684 | } |
|
|
685 | |
713 | |
686 | if (QUERY_FLAG(op, FLAG_WIZ)) |
714 | int darkness = pl->blocked_los (dx, dy); |
687 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); |
715 | |
|
|
716 | if (darkness == LOS_BLOCKED) |
|
|
717 | buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>"; |
|
|
718 | else if (darkness == LOS_MAX) |
|
|
719 | buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>"; |
688 | else |
720 | else |
689 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); |
|
|
690 | |
|
|
691 | if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && |
|
|
692 | (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) |
|
|
693 | inventory(op,tmp->head==NULL?tmp:tmp->head); |
|
|
694 | |
|
|
695 | if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
696 | break; |
|
|
697 | } |
721 | { |
|
|
722 | if (pos.normalise ()) |
|
|
723 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
724 | { |
|
|
725 | if (tmp->invisible && !ob->flag [FLAG_WIZ]) |
|
|
726 | continue; |
698 | |
727 | |
699 | if(!flag) { |
728 | if (wiz) |
700 | if(dx||dy) |
729 | buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); |
701 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); |
730 | else |
702 | else |
731 | buf.printf (" - %s.\n", query_name (tmp)); |
703 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); |
|
|
704 | } |
|
|
705 | } |
|
|
706 | |
732 | |
|
|
733 | object *head = tmp->head_ (); |
707 | |
734 | |
|
|
735 | if (head->inv) |
|
|
736 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
737 | || ob->flag [FLAG_WIZ]) |
|
|
738 | buf << head->query_inventory (ob, " "); |
|
|
739 | |
|
|
740 | if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */ |
|
|
741 | break; |
|
|
742 | } |
|
|
743 | } |
|
|
744 | |
|
|
745 | if (buf.empty ()) |
|
|
746 | buf << "You see nothing there."; |
|
|
747 | |
|
|
748 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
749 | } |
708 | |
750 | |
709 | /** Client wants to look at some object. Lets do so. */ |
751 | /** Client wants to look at some object. Lets do so. */ |
|
|
752 | void |
710 | void LookAt(char *buf, int len,player *pl) |
753 | LookAt (char *buf, int len, player *pl) |
711 | { |
754 | { |
712 | int dx, dy; |
|
|
713 | char *cp; |
755 | char *cp; |
714 | |
756 | |
715 | dx=atoi(buf); |
757 | int dx = atoi (buf); |
716 | if (!(cp=strchr(buf,' '))) { |
758 | if (!(cp = strchr (buf, ' '))) |
717 | return; |
759 | return; |
718 | } |
760 | |
719 | dy=atoi(cp); |
761 | int dy = atoi (cp); |
720 | |
762 | |
721 | if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) |
|
|
722 | return; |
|
|
723 | |
|
|
724 | if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
|
|
725 | return; |
|
|
726 | |
|
|
727 | look_at(pl->ob, dx, dy); |
763 | look_at (pl, dx, dy); |
728 | } |
764 | } |
729 | |
765 | |
730 | /** Move an object to a new location */ |
766 | /** Move an object to a new location */ |
|
|
767 | void |
731 | void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
768 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
732 | { |
769 | { |
733 | object *op, *env; |
|
|
734 | |
|
|
735 | op = esrv_get_ob_from_count(pl, tag); |
770 | object *op = esrv_get_ob_from_count (pl, tag); |
736 | if (!op) { |
771 | if (!op) |
|
|
772 | { |
737 | LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", |
773 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
738 | pl->name, tag); |
|
|
739 | return; |
|
|
740 | } |
|
|
741 | |
|
|
742 | /* If on a transport, you don't drop to the ground - you drop to the |
|
|
743 | * transport. |
|
|
744 | */ |
|
|
745 | if (!to && !pl->contr->transport) { /* drop it to the ground */ |
|
|
746 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
747 | |
|
|
748 | if (op->map && !op->env) { |
|
|
749 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
750 | return; |
774 | return; |
751 | } |
775 | } |
|
|
776 | |
|
|
777 | if (!to) |
|
|
778 | { /* drop it to the ground */ |
|
|
779 | if (op->map && !op->env) |
|
|
780 | return; |
|
|
781 | |
752 | /* If it is an active container, then we should drop all objects |
782 | /* If it is an active container, then we should drop all objects |
753 | * in the container and not the container itself. |
783 | * in the container and not the container itself. |
754 | */ |
784 | */ |
755 | if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { |
785 | if (op->inv && op->flag [FLAG_APPLIED]) |
756 | object *current, *next; |
786 | { |
757 | for (current=op->inv; current!=NULL; current=next) { |
787 | int cnt = MAX_ITEM_PER_ACTION; |
758 | next=current->below; |
788 | |
|
|
789 | for (object *current = op->inv; current && cnt--; ) |
|
|
790 | { |
|
|
791 | object *next = current->below; |
759 | drop_object(pl, current, 0); |
792 | drop_object (pl, current, 0); |
760 | } |
793 | current = next; |
761 | esrv_update_item(UPD_WEIGHT, pl, op); |
794 | } |
762 | } |
795 | |
763 | else { |
796 | if (cnt <= 0) |
|
|
797 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
|
|
798 | } |
|
|
799 | else |
764 | drop_object (pl, op, nrof); |
800 | drop_object (pl, op, nrof); |
765 | } |
801 | |
766 | return; |
802 | return; |
767 | } else if (to == pl->count) { /* pick it up to the inventory */ |
803 | } |
|
|
804 | else if (to == pl->count) |
|
|
805 | { /* pick it up to the inventory */ |
768 | /* return if player has already picked it up */ |
806 | /* return if player has already picked it up */ |
769 | if (op->env == pl) return; |
807 | if (op->env == pl) |
|
|
808 | return; |
770 | |
809 | |
771 | pl->contr->count = nrof; |
810 | pl->contr->count = nrof; |
772 | pick_up(pl, op); |
811 | pick_up (pl, op); |
773 | return ; |
|
|
774 | } |
|
|
775 | /* If not dropped or picked up, we are putting it into a sack */ |
|
|
776 | if (pl->contr->transport) { |
|
|
777 | if (can_pick(pl, op) && transport_can_hold(pl->contr->transport, op, nrof)) { |
|
|
778 | put_object_in_sack (pl, pl->contr->transport, op, nrof); |
|
|
779 | } |
|
|
780 | } else { |
|
|
781 | env = esrv_get_ob_from_count(pl, to); |
|
|
782 | if (!env) { |
|
|
783 | LOG(llevDebug, |
|
|
784 | "Player '%s' tried to move object to the unknown location (%d)\n", |
|
|
785 | pl->name, to); |
|
|
786 | return; |
812 | return; |
787 | } |
813 | } |
|
|
814 | |
|
|
815 | object *env = esrv_get_ob_from_count (pl, to); |
|
|
816 | if (!env) |
|
|
817 | { |
|
|
818 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
|
|
819 | return; |
|
|
820 | } |
|
|
821 | |
788 | /* put_object_in_sack presumes that necessary sanity checking |
822 | /* put_object_in_sack presumes that necessary sanity checking |
789 | * has already been done (eg, it can be picked up and fits in |
823 | * has already been done (eg, it can be picked up and fits in |
790 | * in a sack, so check for those things. We should also check |
824 | * in a sack, so check for those things. We should also check |
791 | * an make sure env is in fact a container for that matter. |
825 | * an make sure env is in fact a container for that matter. |
792 | */ |
826 | */ |
793 | if (env->type == CONTAINER |
827 | if (env->type == CONTAINER |
|
|
828 | && can_pick (pl, op) |
794 | && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { |
829 | && sack_can_hold (pl, env, op, nrof)) |
795 | put_object_in_sack (pl, env, op, nrof); |
830 | put_object_in_sack (pl, env, op, nrof); |
796 | } |
|
|
797 | } |
|
|
798 | } |
831 | } |
799 | |
832 | |
800 | |
|
|