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/cvs/deliantra/server/socket/item.C
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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.23 by root, Fri Dec 15 19:59:20 2006 UTC vs.
Revision 1.24 by root, Sat Dec 16 22:14:42 2006 UTC

30 * This containes item logic for client/server. It doesn't contain 30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */ 36#include <object.h> /* LOOK_OBJ */
38#include <sproto.h> 37#include <sproto.h>
39 38
40/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
46 * 45 *
47 ******************************************************************************/ 46 ******************************************************************************/
48 47
49/** 48/**
50 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
51 * to be sended to client. 50 * to be sent to client.
52 */ 51 */
53unsigned int 52unsigned int
54query_flags (object *op) 53query_flags (object *op)
55{ 54{
56 unsigned int flags = 0; 55 unsigned int flags = 0;
57 56
58 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
59 { 58 {
60 switch (op->type) 59 switch (op->type)
61 { 60 {
62 case BOW: 61 case BOW:
63 case WAND: 62 case WAND:
64 case ROD: 63 case ROD:
65 case HORN: 64 case HORN:
66 flags = a_readied; 65 flags = a_readied;
67 break; 66 break;
68 case WEAPON: 67 case WEAPON:
69 flags = a_wielded; 68 flags = a_wielded;
70 break; 69 break;
71 case SKILL: 70 case SKILL:
72 case ARMOUR: 71 case ARMOUR:
73 case HELMET: 72 case HELMET:
74 case SHIELD: 73 case SHIELD:
75 case RING: 74 case RING:
76 case BOOTS: 75 case BOOTS:
77 case GLOVES: 76 case GLOVES:
78 case AMULET: 77 case AMULET:
79 case GIRDLE: 78 case GIRDLE:
80 case BRACERS: 79 case BRACERS:
81 case CLOAK: 80 case CLOAK:
82 flags = a_worn; 81 flags = a_worn;
83 break; 82 break;
84 case CONTAINER: 83 case CONTAINER:
85 flags = a_active; 84 flags = a_active;
86 break; 85 break;
87 default: 86 default:
88 flags = a_applied; 87 flags = a_applied;
89 break; 88 break;
90 } 89 }
91 } 90 }
91
92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
93 flags |= F_OPEN; 93 flags |= F_OPEN;
94 94
95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
96 { 96 {
97 if (QUERY_FLAG (op, FLAG_DAMNED)) 97 if (QUERY_FLAG (op, FLAG_DAMNED))
98 flags |= F_DAMNED; 98 flags |= F_DAMNED;
99 else if (QUERY_FLAG (op, FLAG_CURSED)) 99 else if (QUERY_FLAG (op, FLAG_CURSED))
100 flags |= F_CURSED; 100 flags |= F_CURSED;
101 } 101 }
102
102 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 103 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
103 flags |= F_MAGIC; 104 flags |= F_MAGIC;
104 if (QUERY_FLAG (op, FLAG_UNPAID)) 105 if (QUERY_FLAG (op, FLAG_UNPAID))
105 flags |= F_UNPAID; 106 flags |= F_UNPAID;
106 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 107 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
185 SET_FLAG (head, FLAG_CLIENT_SENT); 186 SET_FLAG (head, FLAG_CLIENT_SENT);
186} 187}
187 188
188 189
189/** 190/**
190 * Send the look window. Don't need to do animations here 191 * Send the look window. Don't need to do animations here
191 * This sends all the faces to the client, not just updates. This is 192 * This sends all the faces to the client, not just updates. This is
192 * because object ordering would otherwise be inconsistent 193 * because object ordering would otherwise be inconsistent.
193 */ 194 */
194
195void 195void
196esrv_draw_look (object *pl) 196esrv_draw_look (object *pl)
197{ 197{
198 object *tmp, *last; 198 object *tmp, *last;
199 int got_one = 0, start_look = 0, end_look = 0; 199 int got_one = 0, start_look = 0, end_look = 0;
298 sl.reset (); 298 sl.reset ();
299 sl.printf ("item%d ", pl->contr->socket->itemcmd); 299 sl.printf ("item%d ", pl->contr->socket->itemcmd);
300 sl << uint32 (0); 300 sl << uint32 (0);
301 got_one = 0; 301 got_one = 0;
302 } 302 }
303 } /* If LOOK_OBJ() */ 303 }
304 } 304 }
305 305
306 if (got_one) 306 if (got_one)
307 pl->contr->socket->send_packet (sl); 307 pl->contr->socket->send_packet (sl);
308 308
358 } /* If LOOK_OBJ() */ 358 } /* If LOOK_OBJ() */
359 } 359 }
360 360
361 if (got_one) 361 if (got_one)
362 pl->contr->socket->send_packet (sl); 362 pl->contr->socket->send_packet (sl);
363
364} 363}
365 364
366/** 365/**
367 * Updates object *op for player *pl. 366 * Updates object *op for player *pl.
368 * 367 *
523 522
524 add_object_to_socklist (*pl->contr->socket, sl, op); 523 add_object_to_socklist (*pl->contr->socket, sl, op);
525 524
526 pl->contr->socket->send_packet (sl); 525 pl->contr->socket->send_packet (sl);
527 SET_FLAG (op, FLAG_CLIENT_SENT); 526 SET_FLAG (op, FLAG_CLIENT_SENT);
528
529} 527}
530 528
531/** 529/**
532 * Tells the client to delete an item. Uses the item 530 * Tells the client to delete an item. Uses the item
533 * command with a -1 location. 531 * command with a -1 location.
571 for (tmp = op->inv; tmp; tmp = tmp->below) 569 for (tmp = op->inv; tmp; tmp = tmp->below)
572 if (tmp->count == count) 570 if (tmp->count == count)
573 return tmp; 571 return tmp;
574 572
575 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 573 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
576 if (op->head != NULL && op->head->count == count) 574 if (op->head && op->head->count == count)
577 return op; 575 return op;
578 else if (op->count == count) 576 else if (op->count == count)
579 return op; 577 return op;
580 else if (op->type == CONTAINER && pl->container == op) 578 else if (op->type == CONTAINER && pl->container == op)
581 for (tmp = op->inv; tmp; tmp = tmp->below) 579 for (tmp = op->inv; tmp; tmp = tmp->below)
582 if (tmp->count == count) 580 if (tmp->count == count)
583 return tmp; 581 return tmp;
584 582
585 return NULL; 583 return 0;
586} 584}
587 585
588 586
589/** Client wants to examine some object. So lets do so. */ 587/** Client wants to examine some object. So lets do so. */
590void 588void
605 } 603 }
606 604
607 examine (pl->ob, op); 605 examine (pl->ob, op);
608} 606}
609 607
610/** Client wants to apply some object. Lets do so. */ 608/** Client wants to apply some object. Lets do so. */
611void 609void
612ApplyCmd (char *buf, int len, player *pl) 610ApplyCmd (char *buf, int len, player *pl)
613{ 611{
614 tag_t tag = atoi (buf); 612 tag_t tag = atoi (buf);
615 613
799 } 797 }
800 798
801 esrv_update_item (UPD_WEIGHT, pl, op); 799 esrv_update_item (UPD_WEIGHT, pl, op);
802 } 800 }
803 else 801 else
804 {
805 drop_object (pl, op, nrof); 802 drop_object (pl, op, nrof);
806 } 803
807 return; 804 return;
808 } 805 }
809 else if (to == pl->count) 806 else if (to == pl->count)
810 { /* pick it up to the inventory */ 807 { /* pick it up to the inventory */
811 /* return if player has already picked it up */ 808 /* return if player has already picked it up */
828 * has already been done (eg, it can be picked up and fits in 825 * has already been done (eg, it can be picked up and fits in
829 * in a sack, so check for those things. We should also check 826 * in a sack, so check for those things. We should also check
830 * an make sure env is in fact a container for that matter. 827 * an make sure env is in fact a container for that matter.
831 */ 828 */
832 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 829 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
833 {
834 put_object_in_sack (pl, env, op, nrof); 830 put_object_in_sack (pl, env, op, nrof);
835 }
836} 831}
837 832

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