1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011,2012,2013,2014,2015,2016 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Client/server logic. |
27 | * Client/server logic. |
27 | * |
28 | * |
28 | * \date 2003-12-02 |
29 | * \date 2003-12-02 |
29 | * |
30 | * |
30 | * This containes item logic for client/server. It doesn't contain |
31 | * This contains item logic for client/server. It doesn't contain |
31 | * the actual commands that send the data, but does contain |
32 | * the actual commands that send the data, but does contain |
32 | * the logic for what items should be sent. |
33 | * the logic for what items should be sent. |
33 | */ |
34 | */ |
34 | |
35 | |
35 | #include <global.h> |
36 | #include <global.h> |
36 | #include <object.h> /* LOOK_OBJ */ |
37 | #include <object.h> |
37 | #include <sproto.h> |
38 | #include <sproto.h> |
38 | |
39 | |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
40 | /** This is the maximum number of bytes we expect any one item to take up */ |
40 | #define MAXITEMLEN 300 |
41 | #define MAXITEMLEN 300 |
41 | |
42 | |
… | |
… | |
47 | |
48 | |
48 | /** |
49 | /** |
49 | * This is a similar to query_name, but returns flags |
50 | * This is a similar to query_name, but returns flags |
50 | * to be sent to client. |
51 | * to be sent to client. |
51 | */ |
52 | */ |
52 | unsigned int |
53 | static unsigned int |
53 | query_flags (object *op) |
54 | query_flags (object *op) |
54 | { |
55 | { |
55 | unsigned int flags = 0; |
56 | unsigned int flags = 0; |
56 | |
57 | |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
58 | if (op->flag [FLAG_APPLIED]) |
58 | { |
|
|
59 | switch (op->type) |
59 | switch (op->type) |
60 | { |
60 | { |
61 | case BOW: |
61 | case BOW: |
62 | case WAND: |
62 | case WAND: |
63 | case ROD: |
63 | case ROD: |
64 | case HORN: |
64 | case HORN: |
65 | flags = a_readied; |
65 | flags = a_readied; |
66 | break; |
66 | break; |
67 | case WEAPON: |
67 | case WEAPON: |
68 | flags = a_wielded; |
68 | flags = a_wielded; |
69 | break; |
69 | break; |
70 | case SKILL: |
70 | case SKILL: |
71 | case ARMOUR: |
71 | case ARMOUR: |
72 | case HELMET: |
72 | case HELMET: |
73 | case SHIELD: |
73 | case SHIELD: |
74 | case RING: |
74 | case RING: |
75 | case BOOTS: |
75 | case BOOTS: |
76 | case GLOVES: |
76 | case GLOVES: |
77 | case AMULET: |
77 | case AMULET: |
78 | case GIRDLE: |
78 | case GIRDLE: |
79 | case BRACERS: |
79 | case BRACERS: |
80 | case CLOAK: |
80 | case CLOAK: |
81 | flags = a_worn; |
81 | flags = a_worn; |
82 | break; |
82 | break; |
83 | case CONTAINER: |
83 | case CONTAINER: |
84 | flags = a_active; |
84 | flags = a_active; |
85 | break; |
85 | break; |
86 | default: |
86 | default: |
87 | flags = a_applied; |
87 | flags = a_applied; |
88 | break; |
88 | break; |
89 | } |
89 | } |
90 | } |
|
|
91 | |
90 | |
92 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
91 | if (op->is_open_container ()) |
93 | flags |= F_OPEN; |
92 | flags |= F_OPEN; |
94 | |
93 | |
95 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
94 | if (op->flag [FLAG_KNOWN_CURSED]) |
96 | { |
95 | { |
97 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
96 | if (op->flag [FLAG_DAMNED]) |
98 | flags |= F_DAMNED; |
97 | flags |= F_DAMNED; |
99 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
98 | else if (op->flag [FLAG_CURSED]) |
100 | flags |= F_CURSED; |
99 | flags |= F_CURSED; |
101 | } |
100 | } |
102 | |
101 | |
103 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
102 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
104 | flags |= F_MAGIC; |
103 | flags |= F_MAGIC; |
105 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
104 | if (op->flag [FLAG_UNPAID]) |
106 | flags |= F_UNPAID; |
105 | flags |= F_UNPAID; |
107 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
106 | if (op->flag [FLAG_INV_LOCKED]) |
108 | flags |= F_LOCKED; |
107 | flags |= F_LOCKED; |
109 | |
108 | |
110 | return flags; |
109 | return flags; |
111 | } |
110 | } |
112 | |
111 | |
… | |
… | |
115 | * animation of face to the client. |
114 | * animation of face to the client. |
116 | */ |
115 | */ |
117 | static void |
116 | static void |
118 | add_object_to_socklist (client &ns, packet &sl, object *head) |
117 | add_object_to_socklist (client &ns, packet &sl, object *head) |
119 | { |
118 | { |
120 | int flags, len, anim_speed; |
|
|
121 | char item_n[MAX_BUF]; |
|
|
122 | const char *item_p; |
|
|
123 | |
|
|
124 | flags = query_flags (head); |
119 | int flags = query_flags (head); |
125 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
120 | |
|
|
121 | if (head->flag [FLAG_NO_PICK]) |
126 | flags |= F_NOPICK; |
122 | flags |= F_NOPICK; |
127 | |
123 | |
128 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
124 | ns.send_face (head->face, -50); |
129 | esrv_send_face (&ns, head->face->number, 0); |
|
|
130 | |
125 | |
131 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
126 | if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id]) |
132 | esrv_send_animation (&ns, head->animation_id); |
127 | ns.send_animation (head->animation_id); |
133 | |
128 | |
134 | sl << uint32 (head->count) |
129 | sl << uint32 (head->count) |
135 | << uint32 (flags) |
130 | << uint32 (flags) |
136 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
131 | << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ()) |
137 | << uint32 (head->face->number); |
132 | << uint32 (head->face); |
138 | |
133 | |
139 | if (!head->custom_name) |
134 | if (!head->custom_name) |
140 | { |
135 | { |
141 | strncpy (item_n, query_base_name (head, 0), 127); |
136 | const char *name; |
142 | item_n[127] = 0; |
137 | uint8 *len = sl.cur++; // patch up length later |
143 | len = strlen (item_n); |
138 | |
144 | item_p = query_base_name (head, 1); |
139 | name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); |
|
|
140 | sl << uint8 (0); |
|
|
141 | name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); |
|
|
142 | |
|
|
143 | *len = sl.cur - len - 1; |
145 | } |
144 | } |
146 | else |
145 | else |
147 | { |
146 | { |
148 | strncpy (item_n, head->custom_name, 127); |
147 | int len = min (127, head->custom_name.length ()); |
149 | item_n[127] = 0; |
|
|
150 | len = strlen (item_n); |
|
|
151 | item_p = head->custom_name; |
|
|
152 | } |
|
|
153 | |
148 | |
154 | strncpy (item_n + len + 1, item_p, 127); |
149 | sl << uint8 (len * 2 + 1) |
155 | item_n[254] = 0; |
150 | << data (head->custom_name, len) |
156 | len += strlen (item_n + 1 + len) + 1; |
151 | << uint8 (0) |
|
|
152 | << data (head->custom_name, len); |
|
|
153 | } |
157 | |
154 | |
158 | sl << data8 (item_n, len) |
|
|
159 | << uint16 (head->animation_id); |
155 | sl << uint16 (head->animation_id); |
160 | |
156 | |
161 | anim_speed = 0; |
157 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
162 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
158 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
163 | { |
159 | : 1. / clamp (head->speed, 1./255., 1./1.); |
164 | if (head->anim_speed) |
|
|
165 | anim_speed = head->anim_speed; |
|
|
166 | else |
|
|
167 | { |
|
|
168 | if (FABS (head->speed) < 0.001) |
|
|
169 | anim_speed = 255; |
|
|
170 | else if (FABS (head->speed) >= 1.0) |
|
|
171 | anim_speed = 1; |
|
|
172 | else |
|
|
173 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
|
174 | } |
|
|
175 | |
|
|
176 | if (anim_speed > 255) |
|
|
177 | anim_speed = 255; |
|
|
178 | } |
|
|
179 | |
160 | |
180 | sl << uint8 (anim_speed) |
161 | sl << uint8 (anim_speed) |
181 | << uint32 (head->nrof); |
162 | << uint32 (head->nrof); |
182 | |
163 | |
183 | if (ns.itemcmd == 2) |
164 | if (ns.itemcmd == 2) |
184 | sl << uint16 (head->client_type); |
165 | sl << uint16 (head->client_type); |
185 | |
|
|
186 | SET_FLAG (head, FLAG_CLIENT_SENT); |
|
|
187 | } |
166 | } |
188 | |
167 | |
|
|
168 | static faceidx |
|
|
169 | need_face_now (player *pl, const char *name) |
|
|
170 | { |
|
|
171 | faceidx face = face_find (name, empty_face); |
|
|
172 | |
|
|
173 | pl->ns->send_face (face, -50); |
|
|
174 | pl->ns->flush_fx (); |
|
|
175 | |
|
|
176 | return face; |
|
|
177 | } |
|
|
178 | |
|
|
179 | #define FINGER_UP "finger_up.x11" |
|
|
180 | #define FINGER_DOWN "finger_down.x11" |
189 | |
181 | |
190 | /** |
182 | /** |
191 | * Send the look window. Don't need to do animations here |
183 | * Send the look window. Don't need to do animations here |
192 | * This sends all the faces to the client, not just updates. This is |
184 | * This sends all the faces to the client, not just updates. This is |
193 | * because object ordering would otherwise be inconsistent. |
185 | * because object ordering would otherwise be inconsistent. |
194 | */ |
186 | */ |
195 | void |
187 | void |
196 | esrv_draw_look (object *pl) |
188 | esrv_draw_look (player *pl) |
197 | { |
189 | { |
198 | object *tmp, *last; |
190 | object *ob = pl->ob; |
199 | int got_one = 0, start_look = 0, end_look = 0; |
|
|
200 | char buf[MAX_BUF]; |
|
|
201 | |
191 | |
202 | if (!pl->contr->socket->update_look) |
192 | if (!pl->ns->update_look) |
203 | { |
193 | { |
204 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
194 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
205 | return; |
|
|
206 | } |
|
|
207 | else |
|
|
208 | pl->contr->socket->update_look = 0; |
|
|
209 | |
|
|
210 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
|
|
211 | || !pl->map |
|
|
212 | || pl->map->in_memory != MAP_IN_MEMORY |
|
|
213 | || out_of_map (pl->map, pl->x, pl->y)) |
|
|
214 | return; |
195 | return; |
215 | |
|
|
216 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
|
|
217 | ; |
196 | } |
|
|
197 | |
|
|
198 | if (pl->ns->need_delinv0) |
|
|
199 | { |
|
|
200 | pl->ns->need_delinv0 = 0; |
|
|
201 | pl->ns->send_packet ("delinv 0"); |
|
|
202 | } |
|
|
203 | |
|
|
204 | if (pl->run_on) |
|
|
205 | return; |
|
|
206 | |
|
|
207 | pl->ns->update_look = 0; |
|
|
208 | pl->ns->need_delinv0 = 1; |
|
|
209 | |
|
|
210 | if (ob->flag [FLAG_REMOVED] |
|
|
211 | || !ob->map |
|
|
212 | || ob->map->state != MAP_ACTIVE |
|
|
213 | || out_of_map (ob->map, ob->x, ob->y)) |
|
|
214 | return; |
218 | |
215 | |
219 | packet sl; |
216 | packet sl; |
220 | |
|
|
221 | pl->contr->socket->send_packet ("delinv 0"); |
|
|
222 | |
|
|
223 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
217 | sl.printf ("item%d ", pl->ns->itemcmd); |
224 | |
218 | |
225 | sl << uint32 (0); |
219 | sl << uint32 (0); |
226 | |
220 | |
227 | if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
221 | int start_pos = pl->ns->look_position; |
228 | esrv_send_face (pl->contr->socket, empty_face->number, 0); |
222 | bool dirty = false; |
229 | |
223 | |
230 | if (pl->contr->socket->look_position) |
224 | mapspace &ms = ob->ms (); |
|
|
225 | |
|
|
226 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
|
|
227 | // start from the top |
|
|
228 | object *items [FLOORBOX_PAGESIZE]; |
|
|
229 | int item_idx = 0, item_cnt = 0; |
|
|
230 | int pos = 0; |
|
|
231 | |
|
|
232 | // find our items by walking down |
|
|
233 | object *item = ms.top; |
|
|
234 | |
|
|
235 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
|
|
236 | { |
|
|
237 | if (!item->client_visible ()) |
|
|
238 | continue; |
|
|
239 | |
|
|
240 | if (++pos < start_pos) |
|
|
241 | continue; |
|
|
242 | |
|
|
243 | // record item |
|
|
244 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
|
245 | item_cnt++; |
|
|
246 | |
|
|
247 | // stop at first floor |
|
|
248 | if (item->flag [FLAG_IS_FLOOR]) |
|
|
249 | { |
|
|
250 | // we are finished, don't append "next group of items" |
|
|
251 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
|
|
252 | item = ms.bot; |
|
|
253 | } |
231 | { |
254 | } |
232 | char buf[80]; |
|
|
233 | snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); |
|
|
234 | |
255 | |
235 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) |
256 | // see if there are more if we cared - we ignore invisible objects |
|
|
257 | if (item) |
|
|
258 | { |
|
|
259 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
260 | * we notice the special tag the object has, and act accordingly. |
|
|
261 | */ |
|
|
262 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
236 | << uint32 (0) |
263 | << uint32 (0) |
237 | << sint32 (-1) |
264 | << uint32 ((uint32) - 1) |
238 | << uint32 (empty_face->number) |
265 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
239 | << data8 (buf) |
266 | << data8 ("Apply this to see the items below") |
240 | << uint16 (0) |
267 | << uint16 (0) |
241 | << uint8 (0) |
268 | << uint8 (0) |
242 | << uint32 (0); |
269 | << uint32 (0); |
243 | |
270 | |
244 | if (pl->contr->socket->itemcmd == 2) |
271 | if (pl->ns->itemcmd == 2) |
245 | sl << uint16 (0); |
272 | sl << uint16 (0); |
246 | } |
|
|
247 | |
273 | |
248 | for (last = NULL; tmp != last; tmp = tmp->below) |
274 | dirty = true; |
249 | { |
275 | } |
250 | object *head; |
|
|
251 | |
276 | |
252 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
277 | // now send out all items in the ring buffer in reverse order |
|
|
278 | while (item_cnt) |
|
|
279 | { |
|
|
280 | --item_cnt; |
|
|
281 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
282 | object *item = items [item_idx]; |
|
|
283 | |
|
|
284 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
|
|
285 | |
|
|
286 | dirty = true; |
|
|
287 | |
|
|
288 | // if packet got too large, send it and begin a new one |
|
|
289 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
253 | { |
290 | { |
254 | last = tmp->below; /* assumes double floor mode */ |
291 | pl->ns->flush_fx (); |
255 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
292 | pl->ns->send_packet (sl); |
256 | last = last->below; |
293 | |
|
|
294 | sl.reset (); |
|
|
295 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
296 | sl << uint32 (0); |
|
|
297 | |
|
|
298 | dirty = false; |
257 | } |
299 | } |
258 | |
|
|
259 | if (LOOK_OBJ (tmp)) |
|
|
260 | { |
|
|
261 | if (++start_look < pl->contr->socket->look_position) |
|
|
262 | continue; |
|
|
263 | |
|
|
264 | end_look++; |
|
|
265 | |
|
|
266 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
267 | { |
|
|
268 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
269 | * we notice the special tag the object has, and act accordingly. |
|
|
270 | */ |
|
|
271 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) |
|
|
272 | << uint32 (0) |
|
|
273 | << uint32 ((uint32) - 1) |
|
|
274 | << uint32 (empty_face->number) |
|
|
275 | << data8 ("Apply this to see next group of items") |
|
|
276 | << uint16 (0) |
|
|
277 | << uint8 (0) |
|
|
278 | << uint32 (0); |
|
|
279 | |
|
|
280 | if (pl->contr->socket->itemcmd == 2) |
|
|
281 | sl << uint16 (0); |
|
|
282 | |
|
|
283 | break; |
|
|
284 | } |
|
|
285 | |
|
|
286 | if (tmp->head) |
|
|
287 | head = tmp->head; |
|
|
288 | else |
|
|
289 | head = tmp; |
|
|
290 | |
|
|
291 | add_object_to_socklist (*pl->contr->socket, sl, head); |
|
|
292 | got_one++; |
|
|
293 | |
|
|
294 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
295 | { |
|
|
296 | pl->contr->socket->send_packet (sl); |
|
|
297 | |
|
|
298 | sl.reset (); |
|
|
299 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
|
|
300 | sl << uint32 (0); |
|
|
301 | got_one = 0; |
|
|
302 | } |
|
|
303 | } |
|
|
304 | } |
300 | } |
305 | |
301 | |
306 | if (got_one) |
302 | if (start_pos) |
|
|
303 | { |
|
|
304 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
|
|
305 | << uint32 (0) |
|
|
306 | << sint32 (-1) |
|
|
307 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
308 | << data8 ("Apply this to see the items higher up") |
|
|
309 | << uint16 (0) |
|
|
310 | << uint8 (0) |
|
|
311 | << uint32 (0); |
|
|
312 | |
|
|
313 | if (pl->ns->itemcmd == 2) |
|
|
314 | sl << uint16 (0); |
|
|
315 | |
|
|
316 | dirty = true; |
|
|
317 | } |
|
|
318 | |
|
|
319 | if (dirty) |
|
|
320 | { |
|
|
321 | pl->ns->flush_fx (); |
307 | pl->contr->socket->send_packet (sl); |
322 | pl->ns->send_packet (sl); |
308 | |
323 | } |
309 | } |
324 | } |
310 | |
325 | |
311 | /** |
326 | /** |
312 | * Sends whole inventory. |
327 | * Sends whole inventory. |
313 | */ |
328 | */ |
314 | void |
329 | void |
315 | esrv_send_inventory (object *pl, object *op) |
330 | esrv_send_inventory (object *pl, object *op) |
316 | { |
331 | { |
317 | object *tmp; |
332 | if (!pl->contr->ns)//D |
|
|
333 | return; |
|
|
334 | |
318 | int got_one = 0; |
335 | int got_one = 0; |
319 | |
336 | |
|
|
337 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
|
|
338 | |
320 | packet sl; |
339 | packet sl; |
321 | |
|
|
322 | sl.printf ("delinv %d", op->count); |
|
|
323 | pl->contr->socket->send_packet (sl); |
|
|
324 | |
|
|
325 | sl.reset (); |
|
|
326 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
340 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
327 | |
341 | |
328 | sl << uint32 (op->count); |
342 | sl << uint32 (op->count); |
329 | |
343 | |
330 | for (tmp = op->inv; tmp; tmp = tmp->below) |
344 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
331 | { |
345 | { |
332 | object *head; |
346 | object *head; |
333 | |
347 | |
334 | if (tmp->head) |
348 | if (tmp->head) |
335 | head = tmp->head; |
349 | head = tmp->head; |
336 | else |
350 | else |
337 | head = tmp; |
351 | head = tmp; |
338 | |
352 | |
339 | if (LOOK_OBJ (head)) |
353 | if (head->client_visible ()) |
340 | { |
354 | { |
341 | add_object_to_socklist (*pl->contr->socket, sl, head); |
355 | add_object_to_socklist (*pl->contr->ns, sl, head); |
342 | |
356 | |
343 | got_one++; |
357 | got_one++; |
344 | |
358 | |
345 | /* IT is possible for players to accumulate a huge amount of |
359 | /* IT is possible for players to accumulate a huge amount of |
346 | * items (especially with some of the bags out there) to |
360 | * items (especially with some of the bags out there) to |
347 | * overflow the buffer. IF so, send multiple item commands. |
361 | * overflow the buffer. IF so, send multiple item commands. |
348 | */ |
362 | */ |
349 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
363 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
350 | { |
364 | { |
|
|
365 | pl->contr->ns->flush_fx (); |
351 | pl->contr->socket->send_packet (sl); |
366 | pl->contr->ns->send_packet (sl); |
352 | |
367 | |
353 | sl.reset (); |
368 | sl.reset (); |
354 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
369 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
355 | sl << uint32 (op->count); |
370 | sl << uint32 (op->count); |
356 | got_one = 0; |
371 | got_one = 0; |
357 | } |
372 | } |
358 | } /* If LOOK_OBJ() */ |
373 | } |
359 | } |
374 | } |
360 | |
375 | |
361 | if (got_one) |
376 | if (got_one) |
|
|
377 | { |
|
|
378 | pl->contr->ns->flush_fx (); |
362 | pl->contr->socket->send_packet (sl); |
379 | pl->contr->ns->send_packet (sl); |
|
|
380 | } |
363 | } |
381 | } |
364 | |
382 | |
365 | /** |
383 | /** |
366 | * Updates object *op for player *pl. |
384 | * Updates object *op for player *pl. |
367 | * |
385 | * |
368 | * flags is a list of values to update |
386 | * flags is a list of values to update |
369 | * to the client (as defined in newclient.h - might as well use the |
387 | * to the client (as defined in newclient.h - might as well use the |
370 | * same value both places. |
388 | * same value both places. |
371 | */ |
389 | */ |
372 | |
|
|
373 | void |
390 | void |
374 | esrv_update_item (int flags, object *pl, object *op) |
391 | esrv_update_item (int flags, object *pl, object *op) |
375 | { |
392 | { |
376 | /* If we have a request to send the player item, skip a few checks. */ |
393 | /* If we have a request to send the player item, skip a few checks. */ |
377 | if (op != pl) |
394 | if (op != pl && !op->client_visible ()) |
378 | { |
|
|
379 | if (!LOOK_OBJ (op)) |
|
|
380 | return; |
395 | return; |
381 | /* we remove the check for op->env, because in theory, the object |
|
|
382 | * is hopefully in the same place, so the client should preserve |
|
|
383 | * order. |
|
|
384 | */ |
|
|
385 | } |
|
|
386 | |
396 | |
387 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
397 | client *ns = pl->contr->ns; |
388 | { |
398 | if (!ns) |
389 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
399 | return; |
390 | * this is happening - we can set a breakpoint here in the debugger |
|
|
391 | * and track back the call. |
|
|
392 | */ |
|
|
393 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
|
|
394 | } |
|
|
395 | |
400 | |
396 | packet sl; |
401 | packet sl ("upditem"); |
397 | |
402 | |
398 | sl << "upditem " |
|
|
399 | << uint8 (flags); |
403 | sl << uint8 (flags); |
400 | |
404 | |
401 | if (op->head) |
|
|
402 | op = op->head; |
405 | op = op->head_ (); |
403 | |
406 | |
404 | sl << uint32 (op->count); |
407 | sl << uint32 (op->count); |
405 | |
408 | |
406 | if (flags & UPD_LOCATION) |
409 | if (flags & UPD_LOCATION) |
407 | sl << uint32 (op->env ? op->env->count : 0); |
410 | sl << uint32 (op->env ? op->env->count : 0); |
… | |
… | |
409 | if (flags & UPD_FLAGS) |
412 | if (flags & UPD_FLAGS) |
410 | sl << uint32 (query_flags (op)); |
413 | sl << uint32 (query_flags (op)); |
411 | |
414 | |
412 | if (flags & UPD_WEIGHT) |
415 | if (flags & UPD_WEIGHT) |
413 | { |
416 | { |
414 | sint32 weight = WEIGHT (op); |
417 | sint32 weight = op->client_weight (); |
415 | |
418 | |
416 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
419 | if (op == pl) |
417 | |
|
|
418 | if (pl == op) |
|
|
419 | op->contr->last_weight = weight; |
420 | ns->last_weight = weight; |
|
|
421 | |
|
|
422 | sl << uint32 (weight); |
420 | } |
423 | } |
421 | |
424 | |
422 | if (flags & UPD_FACE) |
425 | if (flags & UPD_FACE) |
423 | { |
426 | { |
424 | if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
427 | ns->send_face (op->face, -50); |
425 | esrv_send_face (pl->contr->socket, op->face->number, 0); |
428 | ns->flush_fx (); |
426 | |
|
|
427 | sl << uint32 (op->face->number); |
429 | sl << uint32 (op->face); |
428 | } |
430 | } |
429 | |
431 | |
430 | if (flags & UPD_NAME) |
432 | if (flags & UPD_NAME) |
431 | { |
433 | { |
432 | int len; |
434 | int len; |
433 | const char *item_p; |
435 | const char *item_p; |
434 | char item_n[MAX_BUF]; |
436 | char item_n[127 * 2]; |
435 | |
437 | |
436 | if (!op->custom_name) |
438 | if (!op->custom_name) |
437 | { |
439 | { |
438 | strncpy (item_n, query_base_name (op, 0), 127); |
440 | len = assign (item_n, query_base_name (op, 0), 127); |
439 | item_n[127] = 0; |
|
|
440 | len = strlen (item_n); |
|
|
441 | item_p = query_base_name (op, 1); |
441 | item_p = query_base_name (op, 1); |
442 | } |
442 | } |
443 | else |
443 | else |
444 | { |
444 | { |
445 | strncpy (item_n, op->custom_name, 127); |
445 | len = assign (item_n, &op->custom_name, 127); |
446 | item_n[127] = 0; |
|
|
447 | len = strlen (item_n); |
|
|
448 | item_p = op->custom_name; |
446 | item_p = &op->custom_name; |
449 | } |
447 | } |
450 | |
448 | |
451 | strncpy (item_n + len + 1, item_p, 127); |
449 | len += assign (item_n + len, item_p, 127); |
452 | item_n[254] = 0; |
|
|
453 | len += strlen (item_n + 1 + len) + 1; |
|
|
454 | |
450 | |
455 | sl << data8 (item_n, len); |
451 | sl << data8 (item_n, len); |
456 | } |
452 | } |
457 | |
453 | |
458 | if (flags & UPD_ANIM) |
454 | if (flags & UPD_ANIM) |
… | |
… | |
460 | |
456 | |
461 | if (flags & UPD_ANIMSPEED) |
457 | if (flags & UPD_ANIMSPEED) |
462 | { |
458 | { |
463 | int anim_speed = 0; |
459 | int anim_speed = 0; |
464 | |
460 | |
465 | if (QUERY_FLAG (op, FLAG_ANIMATE)) |
461 | if (op->flag [FLAG_ANIMATE]) |
466 | { |
462 | { |
467 | if (op->anim_speed) |
463 | if (op->anim_speed) |
468 | anim_speed = op->anim_speed; |
464 | anim_speed = op->anim_speed; |
469 | else |
465 | else |
470 | { |
466 | { |
471 | if (FABS (op->speed) < 0.001) |
467 | if (op->speed < 0.001) |
472 | anim_speed = 255; |
468 | anim_speed = 255; |
473 | else if (FABS (op->speed) >= 1.0) |
469 | else if (op->speed >= 1.0) |
474 | anim_speed = 1; |
470 | anim_speed = 1; |
475 | else |
471 | else |
476 | anim_speed = (int) (1.0 / FABS (op->speed)); |
472 | anim_speed = 1. / op->speed; |
477 | } |
473 | } |
478 | |
474 | |
479 | if (anim_speed > 255) |
475 | if (anim_speed > 255) |
480 | anim_speed = 255; |
476 | anim_speed = 255; |
481 | } |
477 | } |
… | |
… | |
484 | } |
480 | } |
485 | |
481 | |
486 | if (flags & UPD_NROF) |
482 | if (flags & UPD_NROF) |
487 | sl << uint32 (op->nrof); |
483 | sl << uint32 (op->nrof); |
488 | |
484 | |
489 | pl->contr->socket->send_packet (sl); |
485 | pl->contr->ns->send_packet (sl); |
490 | } |
486 | } |
491 | |
487 | |
492 | /** |
488 | /** |
493 | * Sends item's info to player. |
489 | * Sends item's info to player. |
494 | */ |
490 | */ |
495 | void |
491 | void |
496 | esrv_send_item (object *pl, object *op) |
492 | esrv_send_item (object *pl, object *op) |
497 | { |
493 | { |
498 | /* If this is not the player object, do some more checks */ |
494 | if (!pl->contr->ns) |
499 | if (op != pl) |
|
|
500 | { |
|
|
501 | /* We only send 'visibile' objects to the client */ |
|
|
502 | if (!LOOK_OBJ (op)) |
|
|
503 | return; |
495 | return; |
504 | /* if the item is on the ground, mark that the look needs to |
496 | |
505 | * be updated. |
497 | /* We only send 'visible' objects to the client, and sometimes the player */ |
506 | */ |
498 | if (!op->client_visible () && op->type != PLAYER) |
507 | if (!op->env) |
|
|
508 | { |
|
|
509 | pl->contr->socket->update_look = 1; |
|
|
510 | return; |
499 | return; |
511 | } |
|
|
512 | } |
|
|
513 | |
500 | |
514 | packet sl; |
501 | packet sl; |
515 | |
502 | |
516 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
503 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
517 | |
504 | |
518 | if (op->head) |
|
|
519 | op = op->head; |
505 | op = op->head_ (); |
520 | |
506 | |
521 | sl << uint32 (op->env ? op->env->count : 0); |
507 | sl << uint32 (op->env ? op->env->count : 0); |
522 | |
508 | |
523 | add_object_to_socklist (*pl->contr->socket, sl, op); |
509 | add_object_to_socklist (*pl->contr->ns, sl, op); |
524 | |
510 | |
|
|
511 | pl->contr->ns->flush_fx (); |
525 | pl->contr->socket->send_packet (sl); |
512 | pl->contr->ns->send_packet (sl); |
526 | SET_FLAG (op, FLAG_CLIENT_SENT); |
|
|
527 | } |
513 | } |
528 | |
514 | |
529 | /** |
515 | /** |
530 | * Tells the client to delete an item. Uses the item |
516 | * Tells the client to delete an item. |
531 | * command with a -1 location. |
|
|
532 | */ |
517 | */ |
533 | |
|
|
534 | void |
518 | void |
535 | esrv_del_item (player *pl, int tag) |
519 | esrv_del_item (player *pl, int tag) |
536 | { |
520 | { |
537 | packet sl; |
521 | if (!pl->ns) |
|
|
522 | return; |
538 | |
523 | |
539 | sl << "delitem " |
524 | packet sl ("delitem"); |
|
|
525 | |
540 | << uint32 (tag); |
526 | sl << uint32 (tag); |
541 | |
527 | |
542 | pl->socket->send_packet (sl); |
528 | pl->ns->send_packet (sl); |
543 | } |
529 | } |
544 | |
530 | |
545 | |
531 | |
546 | /******************************************************************************* |
532 | /******************************************************************************* |
547 | * |
533 | * |
… | |
… | |
551 | |
537 | |
552 | /** |
538 | /** |
553 | * Takes a player and object count (tag) and returns the actual object |
539 | * Takes a player and object count (tag) and returns the actual object |
554 | * pointer, or null if it can't be found. |
540 | * pointer, or null if it can't be found. |
555 | */ |
541 | */ |
556 | |
542 | static object * |
557 | object * |
|
|
558 | esrv_get_ob_from_count (object *pl, tag_t count) |
543 | esrv_get_ob_from_count (object *pl, tag_t count) |
559 | { |
544 | { |
560 | object *op, *tmp; |
|
|
561 | |
|
|
562 | if (pl->count == count) |
545 | if (pl->count == count) |
563 | return pl; |
546 | return pl; |
564 | |
547 | |
565 | for (op = pl->inv; op; op = op->below) |
548 | for (object *op = pl->inv; op; op = op->below) |
566 | if (op->count == count) |
549 | if (op->count == count) |
567 | return op; |
550 | return op; |
568 | else if (op->type == CONTAINER && pl->container == op) |
551 | else if (op->type == CONTAINER && pl->container_ () == op) |
569 | for (tmp = op->inv; tmp; tmp = tmp->below) |
552 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
570 | if (tmp->count == count) |
553 | if (tmp->count == count) |
571 | return tmp; |
554 | return tmp; |
572 | |
555 | |
573 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
556 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
574 | if (op->head && op->head->count == count) |
557 | if (op->head && op->head->count == count) |
575 | return op; |
558 | return op; |
576 | else if (op->count == count) |
559 | else if (op->count == count) |
577 | return op; |
560 | return op; |
578 | else if (op->type == CONTAINER && pl->container == op) |
561 | else if (op->type == CONTAINER && pl->container_ () == op) |
579 | for (tmp = op->inv; tmp; tmp = tmp->below) |
562 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
580 | if (tmp->count == count) |
563 | if (tmp->count == count) |
581 | return tmp; |
564 | return tmp; |
582 | |
565 | |
|
|
566 | #if 0 |
|
|
567 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
568 | if (count & 0x80000000) |
|
|
569 | return 0; |
|
|
570 | #endif |
|
|
571 | |
583 | return 0; |
572 | return 0; |
584 | } |
573 | } |
585 | |
574 | |
586 | |
|
|
587 | /** Client wants to examine some object. So lets do so. */ |
575 | /** Client wants to examine some object. So lets do so. */ |
588 | void |
576 | void |
589 | ExamineCmd (char *buf, int len, player *pl) |
577 | ExamineCmd (char *buf, int len, player *pl) |
590 | { |
578 | { |
591 | tag_t tag = atoi (buf); |
579 | tag_t tag = atoi (buf); |
592 | |
|
|
593 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
594 | if (tag & 0x80000000) |
|
|
595 | return; |
|
|
596 | |
|
|
597 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
598 | |
|
|
599 | if (!op) |
|
|
600 | { |
|
|
601 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
602 | return; |
|
|
603 | } |
|
|
604 | |
|
|
605 | examine (pl->ob, op); |
|
|
606 | } |
|
|
607 | |
|
|
608 | /** Client wants to apply some object. Lets do so. */ |
|
|
609 | void |
|
|
610 | ApplyCmd (char *buf, int len, player *pl) |
|
|
611 | { |
|
|
612 | tag_t tag = atoi (buf); |
|
|
613 | |
|
|
614 | /* sort of a hack, but if the player saves and the player then manually |
|
|
615 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
616 | */ |
|
|
617 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
618 | return; |
|
|
619 | |
580 | |
620 | /* If the high bit is set, player applied a pseudo object. */ |
581 | /* If the high bit is set, player applied a pseudo object. */ |
621 | if (tag & 0x80000000) |
582 | if (tag & 0x80000000) |
622 | { |
583 | { |
623 | pl->socket->look_position = tag & 0x7fffffff; |
584 | pl->ns->look_position = tag & 0x7fffffff; |
624 | pl->socket->update_look = 1; |
585 | pl->ns->floorbox_update (); |
625 | return; |
586 | return; |
626 | } |
587 | } |
627 | |
588 | |
628 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
589 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
629 | |
590 | |
630 | if (!op) |
591 | if (!op) |
631 | { |
592 | { |
632 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
593 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
633 | return; |
594 | return; |
|
|
595 | } |
|
|
596 | |
|
|
597 | examine (pl->ob, op); |
|
|
598 | } |
|
|
599 | |
|
|
600 | /** Client wants to examine some object. So lets do so. */ |
|
|
601 | void |
|
|
602 | ExCmd (char *buf, int len, player *pl) |
|
|
603 | { |
|
|
604 | tag_t tag = atoi (buf); |
|
|
605 | |
|
|
606 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
634 | } |
607 | { |
|
|
608 | std::string s = op->describe (pl->ob); |
635 | |
609 | |
636 | player_apply (pl->ob, op, 0, 0); |
610 | packet sl ("ex"); |
637 | } |
611 | sl << ber32 (tag) |
|
|
612 | << data (*pl->expand_cfpod (s.c_str ())); |
638 | |
613 | |
|
|
614 | pl->ns->send_packet (sl); |
|
|
615 | } |
|
|
616 | } |
|
|
617 | |
639 | /** Client wants to apply some object. Lets do so. */ |
618 | /** Client wants to apply some object. Lets do so. */ |
|
|
619 | void |
|
|
620 | ApplyCmd (char *buf, int len, player *pl) |
|
|
621 | { |
|
|
622 | tag_t tag = atoi (buf); |
|
|
623 | |
|
|
624 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
625 | if (tag & 0x80000000) |
|
|
626 | { |
|
|
627 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
628 | pl->ns->floorbox_update (); |
|
|
629 | return; |
|
|
630 | } |
|
|
631 | |
|
|
632 | // the object might be legally gone already |
|
|
633 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
634 | pl->ob->apply (op, AP_TOGGLE); |
|
|
635 | } |
|
|
636 | |
|
|
637 | /** Client wants to lock some object. Lets do so. */ |
640 | void |
638 | void |
641 | LockItem (char *data, int len, player *pl) |
639 | LockItem (char *data, int len, player *pl) |
642 | { |
640 | { |
643 | int flag = data[0]; |
641 | int flag = data[0]; |
644 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
642 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
645 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
643 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
646 | |
644 | |
647 | if (!op) |
645 | if (!op) |
648 | { |
646 | { |
649 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
647 | pl->failmsgf ("Could not find object %d to lock/unlock", tag); |
650 | return; |
648 | return; |
651 | } |
649 | } |
652 | |
650 | |
653 | if (!flag) |
651 | if (!flag) |
654 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
652 | op->clr_flag (FLAG_INV_LOCKED); |
655 | else |
653 | else |
656 | SET_FLAG (op, FLAG_INV_LOCKED); |
654 | op->set_flag (FLAG_INV_LOCKED); |
657 | |
655 | |
658 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
656 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
659 | } |
657 | } |
660 | |
658 | |
661 | /** Client wants to apply some object. Lets do so. */ |
659 | /** Client wants to mark some object. Lets do so. */ |
662 | void |
660 | void |
663 | MarkItem (char *data, int len, player *pl) |
661 | MarkItem (char *data, int len, player *pl) |
664 | { |
662 | { |
665 | tag_t tag = net_uint32 ((uint8 *)data); |
663 | tag_t tag = net_uint32 ((uint8 *)data); |
666 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
664 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
667 | |
665 | |
668 | if (!op) |
666 | if (!op) |
669 | { |
667 | { |
670 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
668 | pl->failmsgf ("Could not find object %d to mark", tag); |
671 | return; |
669 | return; |
672 | } |
670 | } |
673 | |
671 | |
674 | pl->mark = op; |
672 | pl->mark = op; |
675 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
673 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
676 | } |
674 | } |
677 | |
675 | |
678 | /** |
676 | /** |
679 | * look_at prints items on the specified square. |
677 | * look_at prints items on the specified square. |
680 | * |
678 | * |
681 | * [ removed EARTHWALL check and added check for containers inventory. |
679 | * [ removed EARTHWALL check and added check for containers inventory. |
682 | * Tero.Haatanen@lut.fi ] |
680 | * Tero.Haatanen@lut.fi ] |
683 | */ |
681 | */ |
684 | void |
682 | static void |
685 | look_at (object *op, int dx, int dy) |
683 | look_at (player *pl, int dx, int dy) |
686 | { |
684 | { |
687 | object *tmp; |
685 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
688 | int flag = 0; |
686 | object *ob = pl->ob; |
689 | sint16 x, y; |
|
|
690 | maptile *m; |
|
|
691 | |
687 | |
692 | x = op->x + dx; |
688 | if (!pl->observe->map) |
693 | y = op->y + dy; |
|
|
694 | |
|
|
695 | if (out_of_map (op->map, x, y)) |
|
|
696 | return; |
689 | return; |
697 | |
690 | |
698 | m = get_map_from_coord (op->map, &x, &y); |
691 | bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; |
699 | if (!m) |
|
|
700 | return; |
|
|
701 | |
692 | |
702 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
693 | mapxy pos (pl->observe); |
|
|
694 | pos.move (dx, dy); |
703 | |
695 | |
704 | for (; tmp != NULL; tmp = tmp->below) |
696 | if (wiz) |
705 | { |
697 | { |
706 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
698 | if (pos.normalise ()) |
707 | continue; |
|
|
708 | |
|
|
709 | if (!flag) |
|
|
710 | { |
699 | { |
711 | if (dx || dy) |
700 | mapspace &ms = *pos; |
712 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
701 | ms.update (); |
713 | else |
702 | |
714 | { |
703 | buf.printf (" map: %s%+d%+d (%+d%+d)\n" |
715 | clear_win_info (op); |
704 | " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", |
716 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
705 | &pos.m->path, pos.x, pos.y, dx, dy, |
717 | } |
706 | (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, |
718 | flag = 1; |
707 | ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () |
|
|
708 | ); |
719 | } |
709 | } |
720 | |
|
|
721 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
723 | else |
710 | else |
724 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
711 | buf << "off-map\n\n"; |
|
|
712 | } |
725 | |
713 | |
726 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
714 | int darkness = pl->blocked_los (dx, dy); |
727 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
728 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
729 | |
715 | |
730 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
716 | if (darkness == LOS_BLOCKED) |
|
|
717 | buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>"; |
|
|
718 | else if (darkness == LOS_MAX) |
|
|
719 | buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>"; |
|
|
720 | else |
|
|
721 | { |
|
|
722 | if (pos.normalise ()) |
|
|
723 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
724 | { |
|
|
725 | if (tmp->invisible && !ob->flag [FLAG_WIZ]) |
|
|
726 | continue; |
|
|
727 | |
|
|
728 | if (wiz) |
|
|
729 | buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); |
|
|
730 | else |
|
|
731 | buf.printf (" - %s.\n", query_name (tmp)); |
|
|
732 | |
|
|
733 | object *head = tmp->head_ (); |
|
|
734 | |
|
|
735 | if (head->inv) |
|
|
736 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
737 | || ob->flag [FLAG_WIZ]) |
|
|
738 | buf << head->query_inventory (ob, " "); |
|
|
739 | |
|
|
740 | if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */ |
731 | break; |
741 | break; |
732 | } |
742 | } |
733 | |
|
|
734 | if (!flag) |
|
|
735 | { |
743 | } |
736 | if (dx || dy) |
|
|
737 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
738 | else |
|
|
739 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
740 | } |
|
|
741 | } |
|
|
742 | |
744 | |
|
|
745 | if (buf.empty ()) |
|
|
746 | buf << "You see nothing there."; |
743 | |
747 | |
|
|
748 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
749 | } |
744 | |
750 | |
745 | /** Client wants to look at some object. Lets do so. */ |
751 | /** Client wants to look at some object. Lets do so. */ |
746 | void |
752 | void |
747 | LookAt (char *buf, int len, player *pl) |
753 | LookAt (char *buf, int len, player *pl) |
748 | { |
754 | { |
749 | int dx, dy; |
|
|
750 | char *cp; |
755 | char *cp; |
751 | |
756 | |
752 | dx = atoi (buf); |
757 | int dx = atoi (buf); |
753 | if (!(cp = strchr (buf, ' '))) |
758 | if (!(cp = strchr (buf, ' '))) |
754 | { |
|
|
755 | return; |
759 | return; |
756 | } |
760 | |
757 | dy = atoi (cp); |
761 | int dy = atoi (cp); |
758 | |
762 | |
759 | if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
|
|
760 | return; |
|
|
761 | |
|
|
762 | if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
|
|
763 | return; |
|
|
764 | |
|
|
765 | look_at (pl->ob, dx, dy); |
763 | look_at (pl, dx, dy); |
766 | } |
764 | } |
767 | |
765 | |
768 | /** Move an object to a new location */ |
766 | /** Move an object to a new location */ |
769 | void |
767 | void |
770 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
768 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
771 | { |
769 | { |
772 | object *op, *env; |
|
|
773 | |
|
|
774 | op = esrv_get_ob_from_count (pl, tag); |
770 | object *op = esrv_get_ob_from_count (pl, tag); |
775 | if (!op) |
771 | if (!op) |
776 | { |
772 | { |
777 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
773 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
778 | return; |
774 | return; |
779 | } |
775 | } |
… | |
… | |
784 | return; |
780 | return; |
785 | |
781 | |
786 | /* If it is an active container, then we should drop all objects |
782 | /* If it is an active container, then we should drop all objects |
787 | * in the container and not the container itself. |
783 | * in the container and not the container itself. |
788 | */ |
784 | */ |
789 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
785 | if (op->inv && op->flag [FLAG_APPLIED]) |
790 | { |
786 | { |
791 | object *current, *next; |
787 | int cnt = MAX_ITEM_PER_ACTION; |
792 | |
788 | |
793 | for (current = op->inv; current != NULL; current = next) |
789 | for (object *current = op->inv; current && cnt--; ) |
794 | { |
790 | { |
795 | next = current->below; |
791 | object *next = current->below; |
796 | drop_object (pl, current, 0); |
792 | drop_object (pl, current, 0); |
|
|
793 | current = next; |
797 | } |
794 | } |
798 | |
795 | |
799 | esrv_update_item (UPD_WEIGHT, pl, op); |
796 | if (cnt <= 0) |
|
|
797 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
800 | } |
798 | } |
801 | else |
799 | else |
802 | drop_object (pl, op, nrof); |
800 | drop_object (pl, op, nrof); |
803 | |
801 | |
804 | return; |
802 | return; |
… | |
… | |
812 | pl->contr->count = nrof; |
810 | pl->contr->count = nrof; |
813 | pick_up (pl, op); |
811 | pick_up (pl, op); |
814 | return; |
812 | return; |
815 | } |
813 | } |
816 | |
814 | |
817 | env = esrv_get_ob_from_count (pl, to); |
815 | object *env = esrv_get_ob_from_count (pl, to); |
818 | if (!env) |
816 | if (!env) |
819 | { |
817 | { |
820 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
818 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
821 | return; |
819 | return; |
822 | } |
820 | } |
… | |
… | |
824 | /* put_object_in_sack presumes that necessary sanity checking |
822 | /* put_object_in_sack presumes that necessary sanity checking |
825 | * has already been done (eg, it can be picked up and fits in |
823 | * has already been done (eg, it can be picked up and fits in |
826 | * in a sack, so check for those things. We should also check |
824 | * in a sack, so check for those things. We should also check |
827 | * an make sure env is in fact a container for that matter. |
825 | * an make sure env is in fact a container for that matter. |
828 | */ |
826 | */ |
829 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
827 | if (env->type == CONTAINER |
|
|
828 | && can_pick (pl, op) |
|
|
829 | && sack_can_hold (pl, env, op, nrof)) |
830 | put_object_in_sack (pl, env, op, nrof); |
830 | put_object_in_sack (pl, env, op, nrof); |
831 | } |
831 | } |
832 | |
832 | |