1 | |
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2 | /* |
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3 | * static char *rcsid_item_c = |
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4 | * "$Id: item.C,v 1.2 2006/08/29 07:34:01 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /** |
24 | /** |
31 | * \file |
25 | * \file |
32 | * Client/server logic. |
26 | * Client/server logic. |
… | |
… | |
36 | * This containes item logic for client/server. It doesn't contain |
30 | * This containes item logic for client/server. It doesn't contain |
37 | * the actual commands that send the data, but does contain |
31 | * the actual commands that send the data, but does contain |
38 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
39 | */ |
33 | */ |
40 | |
34 | |
41 | |
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42 | #include <global.h> |
35 | #include <global.h> |
43 | #include <object.h> /* LOOK_OBJ */ |
36 | #include <object.h> /* LOOK_OBJ */ |
44 | #include <newclient.h> |
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45 | #include <newserver.h> |
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46 | #include <sproto.h> |
37 | #include <sproto.h> |
47 | |
38 | |
48 | /** This is the maximum number of bytes we expect any one item to take up */ |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
49 | #define MAXITEMLEN 300 |
40 | #define MAXITEMLEN 300 |
50 | |
41 | |
… | |
… | |
53 | * Functions related to sending object data to the client. |
44 | * Functions related to sending object data to the client. |
54 | * |
45 | * |
55 | ******************************************************************************/ |
46 | ******************************************************************************/ |
56 | |
47 | |
57 | /** |
48 | /** |
58 | * Adds string to socklist. |
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59 | * |
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60 | * This is a simple function that we use a lot here. It basically |
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61 | * adds the specified buffer into the socklist, but prepends a |
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62 | * single byte in length. If the data is longer than that byte, it is |
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63 | * truncated approprately. |
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64 | */ |
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65 | inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) |
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66 | { |
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67 | int len; |
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68 | |
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69 | len=strlen(buf); |
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70 | if (len>255) len=255; |
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71 | SockList_AddChar(sl, (char) len); |
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72 | strncpy((char*)sl->buf+sl->len, buf,len); |
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73 | sl->len += len; |
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74 | } |
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75 | |
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76 | /** |
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77 | * This is a similar to query_name, but returns flags |
49 | * This is a similar to query_name, but returns flags |
78 | * to be sended to client. |
50 | * to be sent to client. |
79 | */ |
51 | */ |
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52 | unsigned int |
80 | unsigned int query_flags (object *op) |
53 | query_flags (object *op) |
81 | { |
54 | { |
82 | unsigned int flags = 0; |
55 | unsigned int flags = 0; |
83 | |
56 | |
84 | if(QUERY_FLAG(op,FLAG_APPLIED)) { |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
85 | switch(op->type) { |
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86 | case BOW: |
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87 | case WAND: |
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88 | case ROD: |
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89 | case HORN: |
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90 | flags = a_readied; |
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91 | break; |
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92 | case WEAPON: |
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93 | flags = a_wielded; |
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94 | break; |
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95 | case SKILL: |
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96 | case ARMOUR: |
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97 | case HELMET: |
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98 | case SHIELD: |
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99 | case RING: |
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100 | case BOOTS: |
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101 | case GLOVES: |
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102 | case AMULET: |
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103 | case GIRDLE: |
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104 | case BRACERS: |
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105 | case CLOAK: |
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106 | flags = a_worn; |
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107 | break; |
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108 | case CONTAINER: |
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109 | flags = a_active; |
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110 | break; |
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111 | default: |
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112 | flags = a_applied; |
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113 | break; |
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114 | } |
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115 | } |
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116 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || |
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117 | (!op->env && QUERY_FLAG(op,FLAG_APPLIED)))) |
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118 | flags |= F_OPEN; |
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119 | |
58 | { |
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59 | switch (op->type) |
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60 | { |
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61 | case BOW: |
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62 | case WAND: |
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63 | case ROD: |
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64 | case HORN: |
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65 | flags = a_readied; |
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66 | break; |
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67 | case WEAPON: |
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68 | flags = a_wielded; |
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69 | break; |
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70 | case SKILL: |
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71 | case ARMOUR: |
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72 | case HELMET: |
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73 | case SHIELD: |
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74 | case RING: |
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75 | case BOOTS: |
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76 | case GLOVES: |
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77 | case AMULET: |
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78 | case GIRDLE: |
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79 | case BRACERS: |
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80 | case CLOAK: |
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81 | flags = a_worn; |
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82 | break; |
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83 | case CONTAINER: |
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84 | flags = a_active; |
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85 | break; |
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86 | default: |
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87 | flags = a_applied; |
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88 | break; |
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89 | } |
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90 | } |
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91 | |
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92 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
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93 | flags |= F_OPEN; |
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94 | |
120 | if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { |
95 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
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96 | { |
121 | if(QUERY_FLAG(op,FLAG_DAMNED)) |
97 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
122 | flags |= F_DAMNED; |
98 | flags |= F_DAMNED; |
123 | else if(QUERY_FLAG(op,FLAG_CURSED)) |
99 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
124 | flags |= F_CURSED; |
100 | flags |= F_CURSED; |
125 | } |
101 | } |
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102 | |
126 | if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) |
103 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
127 | flags |= F_MAGIC; |
104 | flags |= F_MAGIC; |
128 | if (QUERY_FLAG(op,FLAG_UNPAID)) |
105 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
129 | flags |= F_UNPAID; |
106 | flags |= F_UNPAID; |
130 | if (QUERY_FLAG(op,FLAG_INV_LOCKED)) |
107 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
131 | flags |= F_LOCKED; |
108 | flags |= F_LOCKED; |
132 | |
109 | |
133 | return flags; |
110 | return flags; |
134 | } |
111 | } |
135 | |
112 | |
136 | /* Used in the send_look to put object head into SockList |
113 | /* Used in the send_look to put object head into packet |
137 | * sl for socket ns. Need socket to know if we need to send |
114 | * sl for socket ns. Need socket to know if we need to send |
138 | * animation of face to the client. |
115 | * animation of face to the client. |
139 | */ |
116 | */ |
140 | static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) |
117 | static void |
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118 | add_object_to_socklist (client &ns, packet &sl, object *head) |
141 | { |
119 | { |
142 | int flags, len, anim_speed; |
120 | int flags, len, anim_speed; |
143 | char item_n[MAX_BUF]; |
121 | char item_n[MAX_BUF]; |
144 | const char *item_p; |
122 | const char *item_p; |
145 | |
123 | |
146 | flags = query_flags (head); |
124 | flags = query_flags (head); |
147 | if (QUERY_FLAG(head, FLAG_NO_PICK)) |
125 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
148 | flags |= F_NOPICK; |
126 | flags |= F_NOPICK; |
149 | |
127 | |
150 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
128 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
151 | esrv_send_face(ns, head->face->number,0); |
129 | esrv_send_face (&ns, head->face->number, 0); |
152 | |
130 | |
153 | if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
131 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
154 | esrv_send_animation(ns, head->animation_id); |
132 | esrv_send_animation (&ns, head->animation_id); |
155 | |
133 | |
156 | SockList_AddInt(sl, head->count); |
134 | sl << uint32 (head->count) |
157 | SockList_AddInt(sl, flags); |
135 | << uint32 (flags) |
158 | SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); |
136 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
159 | SockList_AddInt(sl, head->face->number); |
137 | << uint32 (head->face->number); |
160 | |
138 | |
161 | if (!head->custom_name) { |
139 | if (!head->custom_name) |
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140 | { |
162 | strncpy(item_n,query_base_name(head, 0),127); |
141 | strncpy (item_n, query_base_name (head, 0), 127); |
163 | item_n[127]=0; |
142 | item_n[127] = 0; |
164 | len=strlen(item_n); |
143 | len = strlen (item_n); |
165 | item_p=query_base_name(head, 1); |
144 | item_p = query_base_name (head, 1); |
166 | } else { |
145 | } |
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146 | else |
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147 | { |
167 | strncpy(item_n,head->custom_name,127); |
148 | strncpy (item_n, head->custom_name, 127); |
168 | item_n[127]=0; |
149 | item_n[127] = 0; |
169 | len=strlen(item_n); |
150 | len = strlen (item_n); |
170 | item_p=head->custom_name; |
151 | item_p = head->custom_name; |
171 | } |
152 | } |
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153 | |
172 | strncpy(item_n+len+1, item_p, 127); |
154 | strncpy (item_n + len + 1, item_p, 127); |
173 | item_n[254]=0; |
155 | item_n[254] = 0; |
174 | len += strlen(item_n+1+len) + 1; |
156 | len += strlen (item_n + 1 + len) + 1; |
175 | SockList_AddChar(sl, (char ) len); |
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176 | memcpy(sl->buf+sl->len, item_n, len); |
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177 | sl->len += len; |
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178 | |
157 | |
179 | SockList_AddShort(sl,head->animation_id); |
158 | sl << data8 (item_n, len) |
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159 | << uint16 (head->animation_id); |
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160 | |
180 | anim_speed=0; |
161 | anim_speed = 0; |
181 | if (QUERY_FLAG(head,FLAG_ANIMATE)) { |
162 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
182 | if (head->anim_speed) anim_speed=head->anim_speed; |
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183 | else { |
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184 | if (FABS(head->speed)<0.001) anim_speed=255; |
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185 | else if (FABS(head->speed)>=1.0) anim_speed=1; |
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186 | else anim_speed = (int) (1.0/FABS(head->speed)); |
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187 | } |
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188 | if (anim_speed>255) anim_speed=255; |
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189 | } |
163 | { |
190 | SockList_AddChar(sl, (char) anim_speed); |
164 | if (head->anim_speed) |
191 | SockList_AddInt(sl, head->nrof); |
165 | anim_speed = head->anim_speed; |
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166 | else |
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167 | { |
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168 | if (FABS (head->speed) < 0.001) |
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169 | anim_speed = 255; |
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170 | else if (FABS (head->speed) >= 1.0) |
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171 | anim_speed = 1; |
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172 | else |
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173 | anim_speed = (int) (1.0 / FABS (head->speed)); |
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174 | } |
192 | |
175 | |
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176 | if (anim_speed > 255) |
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177 | anim_speed = 255; |
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178 | } |
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179 | |
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180 | sl << uint8 (anim_speed) |
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181 | << uint32 (head->nrof); |
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182 | |
193 | if (ns->itemcmd == 2) |
183 | if (ns.itemcmd == 2) |
194 | SockList_AddShort(sl, head->client_type); |
184 | sl << uint16 (head->client_type); |
195 | |
185 | |
196 | SET_FLAG(head, FLAG_CLIENT_SENT); |
186 | SET_FLAG (head, FLAG_CLIENT_SENT); |
197 | } |
187 | } |
198 | |
188 | |
199 | |
189 | |
200 | /** |
190 | /** |
201 | * Send the look window. Don't need to do animations here |
191 | * Send the look window. Don't need to do animations here |
202 | * This sends all the faces to the client, not just updates. This is |
192 | * This sends all the faces to the client, not just updates. This is |
203 | * because object ordering would otherwise be inconsistent |
193 | * because object ordering would otherwise be inconsistent. |
204 | */ |
194 | */ |
205 | |
195 | void |
206 | void esrv_draw_look(object *pl) |
196 | esrv_draw_look (object *pl) |
207 | { |
197 | { |
208 | object *tmp, *last; |
198 | object *tmp, *last; |
209 | int got_one=0,start_look=0, end_look=0; |
199 | int got_one = 0, start_look = 0, end_look = 0; |
210 | SockList sl; |
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211 | char buf[MAX_BUF]; |
200 | char buf[MAX_BUF]; |
212 | |
201 | |
213 | if (!pl->contr->socket.update_look) { |
202 | if (!pl->contr->socket->update_look) |
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203 | { |
214 | LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); |
204 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
215 | return; |
205 | return; |
216 | } else { |
206 | } |
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207 | else |
217 | pl->contr->socket.update_look=0; |
208 | pl->contr->socket->update_look = 0; |
218 | } |
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219 | |
209 | |
220 | if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || |
210 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
221 | pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) |
211 | || !pl->map |
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212 | || pl->map->in_memory != MAP_IN_MEMORY |
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213 | || out_of_map (pl->map, pl->x, pl->y)) |
222 | return; |
214 | return; |
223 | |
215 | |
224 | for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; |
216 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
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217 | ; |
225 | |
218 | |
226 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
219 | packet sl; |
227 | |
220 | |
228 | Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); |
221 | pl->contr->socket->send_packet ("delinv 0"); |
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222 | |
229 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
223 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
230 | sl.len=strlen((char*)sl.buf); |
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231 | |
224 | |
232 | SockList_AddInt(&sl, 0); |
225 | sl << uint32 (0); |
233 | |
226 | |
234 | if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) |
227 | if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
235 | esrv_send_face(&pl->contr->socket, empty_face->number,0); |
228 | esrv_send_face (pl->contr->socket, empty_face->number, 0); |
236 | |
229 | |
237 | if (pl->contr->socket.look_position) { |
230 | if (pl->contr->socket->look_position) |
238 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); |
231 | { |
239 | SockList_AddInt(&sl, 0); |
232 | char buf[80]; |
240 | SockList_AddInt(&sl, (uint32) -1); |
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241 | SockList_AddInt(&sl, empty_face->number); |
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242 | sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); |
233 | snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); |
243 | add_stringlen_to_sockbuf(buf, &sl); |
234 | |
244 | SockList_AddShort(&sl,0); |
235 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) |
245 | SockList_AddChar(&sl, 0); |
236 | << uint32 (0) |
246 | SockList_AddInt(&sl, 0); |
237 | << sint32 (-1) |
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238 | << uint32 (empty_face->number) |
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239 | << data8 (buf) |
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240 | << uint16 (0) |
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241 | << uint8 (0) |
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242 | << uint32 (0); |
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243 | |
247 | if (pl->contr->socket.itemcmd == 2) |
244 | if (pl->contr->socket->itemcmd == 2) |
248 | SockList_AddShort(&sl, 0); |
245 | sl << uint16 (0); |
249 | } |
246 | } |
250 | |
247 | |
251 | for (last=NULL; tmp!=last; tmp=tmp->below) { |
248 | for (last = NULL; tmp != last; tmp = tmp->below) |
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249 | { |
252 | object *head; |
250 | object *head; |
253 | |
251 | |
254 | if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { |
252 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
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253 | { |
255 | last = tmp->below; /* assumes double floor mode */ |
254 | last = tmp->below; /* assumes double floor mode */ |
256 | if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) |
255 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
257 | last = last->below; |
256 | last = last->below; |
258 | } |
257 | } |
|
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258 | |
259 | if (LOOK_OBJ(tmp)) { |
259 | if (LOOK_OBJ (tmp)) |
|
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260 | { |
260 | if (++start_look < pl->contr->socket.look_position) continue; |
261 | if (++start_look < pl->contr->socket->look_position) |
|
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262 | continue; |
|
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263 | |
261 | end_look++; |
264 | end_look++; |
|
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265 | |
262 | if (end_look > NUM_LOOK_OBJECTS) { |
266 | if (end_look > NUM_LOOK_OBJECTS) |
|
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267 | { |
263 | /* What we basically do is make a 'fake' object - when the user applies it, |
268 | /* What we basically do is make a 'fake' object - when the user applies it, |
264 | * we notice the special tag the object has, and act accordingly. |
269 | * we notice the special tag the object has, and act accordingly. |
265 | */ |
270 | */ |
266 | SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); |
271 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) |
267 | SockList_AddInt(&sl, 0); |
272 | << uint32 (0) |
268 | SockList_AddInt(&sl, (uint32) -1); |
273 | << uint32 ((uint32) - 1) |
269 | SockList_AddInt(&sl, empty_face->number); |
274 | << uint32 (empty_face->number) |
270 | sprintf(buf,"Click here to see next group of items"); |
275 | << data8 ("Apply this to see next group of items") |
271 | add_stringlen_to_sockbuf(buf, &sl); |
276 | << uint16 (0) |
272 | SockList_AddShort(&sl,0); |
277 | << uint8 (0) |
273 | SockList_AddChar(&sl, 0); |
278 | << uint32 (0); |
274 | SockList_AddInt(&sl, 0); |
279 | |
275 | if (pl->contr->socket.itemcmd == 2) |
280 | if (pl->contr->socket->itemcmd == 2) |
276 | SockList_AddShort(&sl, 0); |
281 | sl << uint16 (0); |
277 | break; |
|
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278 | } |
|
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279 | if (tmp->head) head = tmp->head; |
|
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280 | else head = tmp; |
|
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281 | |
282 | |
|
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283 | break; |
|
|
284 | } |
|
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285 | |
|
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286 | if (tmp->head) |
|
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287 | head = tmp->head; |
|
|
288 | else |
|
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289 | head = tmp; |
|
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290 | |
282 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
291 | add_object_to_socklist (*pl->contr->socket, sl, head); |
283 | got_one++; |
292 | got_one++; |
284 | |
293 | |
285 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
294 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
286 | Send_With_Handling(&pl->contr->socket, &sl); |
295 | { |
287 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
296 | pl->contr->socket->send_packet (sl); |
288 | sl.len=strlen((char*)sl.buf); |
297 | |
289 | SockList_AddInt(&sl, 0); |
298 | sl.reset (); |
290 | got_one=0; |
299 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
|
|
300 | sl << uint32 (0); |
|
|
301 | got_one = 0; |
|
|
302 | } |
|
|
303 | } |
291 | } |
304 | } |
292 | } /* If LOOK_OBJ() */ |
305 | |
293 | } |
|
|
294 | if (got_one) |
306 | if (got_one) |
295 | Send_With_Handling(&pl->contr->socket, &sl); |
307 | pl->contr->socket->send_packet (sl); |
296 | |
308 | |
297 | free(sl.buf); |
|
|
298 | } |
309 | } |
299 | |
310 | |
300 | /** |
311 | /** |
301 | * Sends whole inventory. |
312 | * Sends whole inventory. |
302 | */ |
313 | */ |
|
|
314 | void |
303 | void esrv_send_inventory(object *pl, object *op) |
315 | esrv_send_inventory (object *pl, object *op) |
304 | { |
316 | { |
305 | object *tmp; |
317 | object *tmp; |
306 | int got_one=0; |
318 | int got_one = 0; |
307 | SockList sl; |
|
|
308 | |
|
|
309 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
|
|
310 | |
319 | |
|
|
320 | packet sl; |
|
|
321 | |
311 | sprintf((char*)sl.buf,"delinv %d", op->count); |
322 | sl.printf ("delinv %d", op->count); |
312 | sl.len=strlen((char*)sl.buf); |
323 | pl->contr->socket->send_packet (sl); |
313 | Send_With_Handling(&pl->contr->socket, &sl); |
|
|
314 | |
324 | |
|
|
325 | sl.reset (); |
315 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
326 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
316 | sl.len=strlen((char*)sl.buf); |
|
|
317 | |
327 | |
318 | SockList_AddInt(&sl, op->count); |
328 | sl << uint32 (op->count); |
319 | |
329 | |
320 | for (tmp=op->inv; tmp; tmp=tmp->below) { |
330 | for (tmp = op->inv; tmp; tmp = tmp->below) |
|
|
331 | { |
321 | object *head; |
332 | object *head; |
322 | |
333 | |
323 | if (tmp->head) head = tmp->head; |
334 | if (tmp->head) |
324 | else head = tmp; |
335 | head = tmp->head; |
|
|
336 | else |
|
|
337 | head = tmp; |
325 | |
338 | |
326 | if (LOOK_OBJ(head)) { |
339 | if (LOOK_OBJ (head)) |
327 | add_object_to_socklist(&pl->contr->socket, &sl, head); |
|
|
328 | |
340 | { |
|
|
341 | add_object_to_socklist (*pl->contr->socket, sl, head); |
|
|
342 | |
329 | got_one++; |
343 | got_one++; |
330 | |
344 | |
331 | /* IT is possible for players to accumulate a huge amount of |
345 | /* IT is possible for players to accumulate a huge amount of |
332 | * items (especially with some of the bags out there) to |
346 | * items (especially with some of the bags out there) to |
333 | * overflow the buffer. IF so, send multiple item commands. |
347 | * overflow the buffer. IF so, send multiple item commands. |
334 | */ |
348 | */ |
335 | if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { |
349 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
336 | Send_With_Handling(&pl->contr->socket, &sl); |
350 | { |
337 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
351 | pl->contr->socket->send_packet (sl); |
338 | sl.len=strlen((char*)sl.buf); |
352 | |
339 | SockList_AddInt(&sl, op->count); |
353 | sl.reset (); |
340 | got_one=0; |
354 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
|
|
355 | sl << uint32 (op->count); |
|
|
356 | got_one = 0; |
|
|
357 | } |
|
|
358 | } /* If LOOK_OBJ() */ |
341 | } |
359 | } |
342 | } /* If LOOK_OBJ() */ |
360 | |
343 | } |
|
|
344 | if (got_one) |
361 | if (got_one) |
345 | Send_With_Handling(&pl->contr->socket, &sl); |
362 | pl->contr->socket->send_packet (sl); |
346 | free(sl.buf); |
|
|
347 | } |
363 | } |
348 | |
364 | |
349 | /** |
365 | /** |
350 | * Updates object *op for player *pl. |
366 | * Updates object *op for player *pl. |
351 | * |
367 | * |
352 | * flags is a list of values to update |
368 | * flags is a list of values to update |
353 | * to the client (as defined in newclient.h - might as well use the |
369 | * to the client (as defined in newclient.h - might as well use the |
354 | * same value both places. |
370 | * same value both places. |
355 | */ |
371 | */ |
356 | |
372 | |
|
|
373 | void |
357 | void esrv_update_item(int flags, object *pl, object *op) |
374 | esrv_update_item (int flags, object *pl, object *op) |
358 | { |
375 | { |
359 | SockList sl; |
|
|
360 | |
|
|
361 | /* If we have a request to send the player item, skip a few checks. */ |
376 | /* If we have a request to send the player item, skip a few checks. */ |
362 | if (op!=pl) { |
377 | if (op != pl) |
|
|
378 | { |
363 | if (! LOOK_OBJ(op)) |
379 | if (!LOOK_OBJ (op)) |
364 | return; |
380 | return; |
365 | /* we remove the check for op->env, because in theory, the object |
381 | /* we remove the check for op->env, because in theory, the object |
366 | * is hopefully in the same place, so the client should preserve |
382 | * is hopefully in the same place, so the client should preserve |
367 | * order. |
383 | * order. |
368 | */ |
384 | */ |
369 | } |
385 | } |
|
|
386 | |
370 | if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { |
387 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
|
|
388 | { |
371 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
389 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
372 | * this is happening - we can set a breakpoint here in the debugger |
390 | * this is happening - we can set a breakpoint here in the debugger |
373 | * and track back the call. |
391 | * and track back the call. |
374 | */ |
392 | */ |
375 | LOG(llevDebug,"We have not sent item %s (%d)\n", op->name, op->count); |
393 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
376 | } |
394 | } |
377 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
|
|
378 | |
395 | |
379 | strcpy((char*)sl.buf,"upditem "); |
396 | packet sl; |
380 | sl.len=strlen((char*)sl.buf); |
|
|
381 | |
397 | |
382 | SockList_AddChar(&sl, (char) flags); |
398 | sl << "upditem " |
|
|
399 | << uint8 (flags); |
383 | |
400 | |
384 | if (op->head) op=op->head; |
401 | if (op->head) |
|
|
402 | op = op->head; |
385 | |
403 | |
386 | SockList_AddInt(&sl, op->count); |
404 | sl << uint32 (op->count); |
387 | |
405 | |
388 | if (flags & UPD_LOCATION) |
406 | if (flags & UPD_LOCATION) |
389 | SockList_AddInt(&sl, op->env? op->env->count:0); |
407 | sl << uint32 (op->env ? op->env->count : 0); |
390 | |
408 | |
391 | if (flags & UPD_FLAGS) |
409 | if (flags & UPD_FLAGS) |
392 | SockList_AddInt(&sl, query_flags(op)); |
410 | sl << uint32 (query_flags (op)); |
393 | |
411 | |
394 | if (flags & UPD_WEIGHT) { |
412 | if (flags & UPD_WEIGHT) |
|
|
413 | { |
395 | sint32 weight = WEIGHT(op); |
414 | sint32 weight = WEIGHT (op); |
396 | |
415 | |
397 | SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); |
416 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
398 | if (pl == op) { |
417 | |
|
|
418 | if (pl == op) |
399 | op->contr->last_weight = weight; |
419 | op->contr->last_weight = weight; |
400 | } |
|
|
401 | } |
420 | } |
402 | |
421 | |
403 | if (flags & UPD_FACE) { |
422 | if (flags & UPD_FACE) |
|
|
423 | { |
404 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
424 | if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
405 | esrv_send_face(&pl->contr->socket, op->face->number,0); |
425 | esrv_send_face (pl->contr->socket, op->face->number, 0); |
406 | SockList_AddInt(&sl, op->face->number); |
426 | |
|
|
427 | sl << uint32 (op->face->number); |
407 | } |
428 | } |
|
|
429 | |
408 | if (flags & UPD_NAME) { |
430 | if (flags & UPD_NAME) |
409 | int len; |
431 | { |
|
|
432 | int len; |
410 | const char *item_p; |
433 | const char *item_p; |
411 | char item_n[MAX_BUF]; |
434 | char item_n[MAX_BUF]; |
412 | |
435 | |
413 | if (!op->custom_name) { |
436 | if (!op->custom_name) |
|
|
437 | { |
414 | strncpy(item_n,query_base_name(op, 0),127); |
438 | strncpy (item_n, query_base_name (op, 0), 127); |
415 | item_n[127]=0; |
439 | item_n[127] = 0; |
416 | len=strlen(item_n); |
440 | len = strlen (item_n); |
417 | item_p=query_base_name(op, 1); |
441 | item_p = query_base_name (op, 1); |
418 | } |
442 | } |
419 | else { |
443 | else |
|
|
444 | { |
420 | strncpy(item_n,op->custom_name,127); |
445 | strncpy (item_n, op->custom_name, 127); |
421 | item_n[127]=0; |
446 | item_n[127] = 0; |
422 | len=strlen(item_n); |
447 | len = strlen (item_n); |
423 | item_p=op->custom_name; |
448 | item_p = op->custom_name; |
424 | } |
449 | } |
425 | |
450 | |
426 | strncpy(item_n+len+1, item_p, 127); |
451 | strncpy (item_n + len + 1, item_p, 127); |
427 | item_n[254]=0; |
452 | item_n[254] = 0; |
428 | len += strlen(item_n+1+len) + 1; |
453 | len += strlen (item_n + 1 + len) + 1; |
429 | SockList_AddChar(&sl, (char)len); |
454 | |
430 | memcpy(sl.buf+sl.len, item_n, len); |
455 | sl << data8 (item_n, len); |
431 | sl.len += len; |
|
|
432 | } |
456 | } |
|
|
457 | |
433 | if (flags & UPD_ANIM) |
458 | if (flags & UPD_ANIM) |
434 | SockList_AddShort(&sl,op->animation_id); |
459 | sl << uint16 (op->animation_id); |
435 | |
460 | |
436 | if (flags & UPD_ANIMSPEED) { |
461 | if (flags & UPD_ANIMSPEED) |
|
|
462 | { |
437 | int anim_speed=0; |
463 | int anim_speed = 0; |
|
|
464 | |
438 | if (QUERY_FLAG(op,FLAG_ANIMATE)) { |
465 | if (QUERY_FLAG (op, FLAG_ANIMATE)) |
439 | if (op->anim_speed) anim_speed=op->anim_speed; |
466 | { |
440 | else { |
467 | if (op->anim_speed) |
441 | if (FABS(op->speed)<0.001) anim_speed=255; |
468 | anim_speed = op->anim_speed; |
442 | else if (FABS(op->speed)>=1.0) anim_speed=1; |
469 | else |
|
|
470 | { |
|
|
471 | if (FABS (op->speed) < 0.001) |
|
|
472 | anim_speed = 255; |
|
|
473 | else if (FABS (op->speed) >= 1.0) |
|
|
474 | anim_speed = 1; |
|
|
475 | else |
443 | else anim_speed = (int) (1.0/FABS(op->speed)); |
476 | anim_speed = (int) (1.0 / FABS (op->speed)); |
|
|
477 | } |
|
|
478 | |
|
|
479 | if (anim_speed > 255) |
|
|
480 | anim_speed = 255; |
|
|
481 | } |
|
|
482 | |
|
|
483 | sl << uint8 (anim_speed); |
444 | } |
484 | } |
445 | if (anim_speed>255) anim_speed=255; |
485 | |
446 | } |
|
|
447 | SockList_AddChar(&sl, (char)anim_speed); |
|
|
448 | } |
|
|
449 | if (flags & UPD_NROF) |
486 | if (flags & UPD_NROF) |
450 | SockList_AddInt(&sl, op->nrof); |
487 | sl << uint32 (op->nrof); |
451 | |
488 | |
452 | Send_With_Handling(&pl->contr->socket, &sl); |
489 | pl->contr->socket->send_packet (sl); |
453 | free(sl.buf); |
|
|
454 | } |
490 | } |
455 | |
491 | |
456 | /** |
492 | /** |
457 | * Sends item's info to player. |
493 | * Sends item's info to player. |
458 | */ |
494 | */ |
|
|
495 | void |
459 | void esrv_send_item(object *pl, object*op) |
496 | esrv_send_item (object *pl, object *op) |
460 | { |
497 | { |
461 | SockList sl; |
|
|
462 | |
|
|
463 | /* If this is not the player object, do some more checks */ |
498 | /* If this is not the player object, do some more checks */ |
464 | if (op!=pl) { |
499 | if (op != pl) |
|
|
500 | { |
465 | /* We only send 'visibile' objects to the client */ |
501 | /* We only send 'visibile' objects to the client */ |
466 | if (! LOOK_OBJ(op)) |
502 | if (!LOOK_OBJ (op)) |
467 | return; |
503 | return; |
468 | /* if the item is on the ground, mark that the look needs to |
504 | /* if the item is on the ground, mark that the look needs to |
469 | * be updated. |
505 | * be updated. |
470 | */ |
506 | */ |
471 | if (!op->env) { |
507 | if (!op->env) |
|
|
508 | { |
472 | pl->contr->socket.update_look=1; |
509 | pl->contr->socket->update_look = 1; |
473 | return; |
510 | return; |
474 | } |
511 | } |
475 | } |
512 | } |
476 | |
513 | |
477 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
514 | packet sl; |
478 | |
515 | |
479 | sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); |
516 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
480 | sl.len=strlen((char*)sl.buf); |
|
|
481 | |
517 | |
482 | if (op->head) op=op->head; |
518 | if (op->head) |
|
|
519 | op = op->head; |
483 | |
520 | |
484 | SockList_AddInt(&sl, op->env? op->env->count:0); |
521 | sl << uint32 (op->env ? op->env->count : 0); |
485 | |
522 | |
486 | add_object_to_socklist(&pl->contr->socket, &sl, op); |
523 | add_object_to_socklist (*pl->contr->socket, sl, op); |
487 | |
524 | |
488 | Send_With_Handling(&pl->contr->socket, &sl); |
525 | pl->contr->socket->send_packet (sl); |
489 | SET_FLAG(op, FLAG_CLIENT_SENT); |
526 | SET_FLAG (op, FLAG_CLIENT_SENT); |
490 | free(sl.buf); |
|
|
491 | } |
527 | } |
492 | |
528 | |
493 | /** |
529 | /** |
494 | * Tells the client to delete an item. Uses the item |
530 | * Tells the client to delete an item. Uses the item |
495 | * command with a -1 location. |
531 | * command with a -1 location. |
496 | */ |
532 | */ |
497 | |
533 | |
|
|
534 | void |
498 | void esrv_del_item(player *pl, int tag) |
535 | esrv_del_item (player *pl, int tag) |
499 | { |
536 | { |
500 | SockList sl; |
537 | packet sl; |
501 | |
538 | |
502 | sl.buf= (unsigned char *) malloc(MAXSOCKBUF); |
539 | sl << "delitem " |
|
|
540 | << uint32 (tag); |
503 | |
541 | |
504 | strcpy((char*)sl.buf,"delitem "); |
542 | pl->socket->send_packet (sl); |
505 | sl.len=strlen((char*)sl.buf); |
|
|
506 | SockList_AddInt(&sl, tag); |
|
|
507 | |
|
|
508 | Send_With_Handling(&pl->socket, &sl); |
|
|
509 | free(sl.buf); |
|
|
510 | } |
543 | } |
511 | |
544 | |
512 | |
545 | |
513 | /******************************************************************************* |
546 | /******************************************************************************* |
514 | * |
547 | * |
… | |
… | |
519 | /** |
552 | /** |
520 | * Takes a player and object count (tag) and returns the actual object |
553 | * Takes a player and object count (tag) and returns the actual object |
521 | * pointer, or null if it can't be found. |
554 | * pointer, or null if it can't be found. |
522 | */ |
555 | */ |
523 | |
556 | |
|
|
557 | object * |
524 | object *esrv_get_ob_from_count(object *pl, tag_t count) |
558 | esrv_get_ob_from_count (object *pl, tag_t count) |
525 | { |
559 | { |
526 | object *op, *tmp; |
560 | object *op, *tmp; |
527 | |
561 | |
528 | if (pl->count == count) |
562 | if (pl->count == count) |
529 | return pl; |
563 | return pl; |
530 | |
564 | |
531 | for(op = pl->inv; op; op = op->below) |
565 | for (op = pl->inv; op; op = op->below) |
532 | if (op->count == count) |
566 | if (op->count == count) |
533 | return op; |
567 | return op; |
534 | else if (op->type == CONTAINER && pl->container == op) |
568 | else if (op->type == CONTAINER && pl->container == op) |
535 | for(tmp = op->inv; tmp; tmp = tmp->below) |
569 | for (tmp = op->inv; tmp; tmp = tmp->below) |
536 | if (tmp->count == count) |
570 | if (tmp->count == count) |
537 | return tmp; |
571 | return tmp; |
538 | |
572 | |
539 | for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
573 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
540 | if (op->head != NULL && op->head->count == count) |
574 | if (op->head && op->head->count == count) |
541 | return op; |
575 | return op; |
542 | else if (op->count == count) |
576 | else if (op->count == count) |
543 | return op; |
577 | return op; |
544 | else if (op->type == CONTAINER && pl->container == op) |
578 | else if (op->type == CONTAINER && pl->container == op) |
545 | for(tmp = op->inv; tmp; tmp = tmp->below) |
579 | for (tmp = op->inv; tmp; tmp = tmp->below) |
546 | if (tmp->count == count) |
580 | if (tmp->count == count) |
547 | return tmp; |
581 | return tmp; |
548 | |
582 | |
549 | return NULL; |
583 | return 0; |
550 | } |
584 | } |
551 | |
585 | |
552 | |
586 | |
553 | /** Client wants to examine some object. So lets do so. */ |
587 | /** Client wants to examine some object. So lets do so. */ |
|
|
588 | void |
554 | void ExamineCmd(char *buf, int len,player *pl) |
589 | ExamineCmd (char *buf, int len, player *pl) |
555 | { |
590 | { |
556 | long tag = atoi(buf); |
591 | tag_t tag = atoi (buf); |
|
|
592 | |
|
|
593 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
594 | if (tag & 0x80000000) |
|
|
595 | return; |
|
|
596 | |
557 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
597 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
558 | |
598 | |
559 | if (!op) { |
599 | if (!op) |
|
|
600 | { |
560 | LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", |
601 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
561 | pl->ob->name, tag); |
602 | return; |
562 | return; |
|
|
563 | } |
603 | } |
|
|
604 | |
564 | examine (pl->ob, op); |
605 | examine (pl->ob, op); |
|
|
606 | } |
|
|
607 | |
|
|
608 | /** Client wants to apply some object. Lets do so. */ |
|
|
609 | void |
|
|
610 | ApplyCmd (char *buf, int len, player *pl) |
|
|
611 | { |
|
|
612 | tag_t tag = atoi (buf); |
|
|
613 | |
|
|
614 | /* sort of a hack, but if the player saves and the player then manually |
|
|
615 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
616 | */ |
|
|
617 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
618 | return; |
|
|
619 | |
|
|
620 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
621 | if (tag & 0x80000000) |
|
|
622 | { |
|
|
623 | pl->socket->look_position = tag & 0x7fffffff; |
|
|
624 | pl->socket->update_look = 1; |
|
|
625 | return; |
|
|
626 | } |
|
|
627 | |
|
|
628 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
629 | |
|
|
630 | if (!op) |
|
|
631 | { |
|
|
632 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
|
|
633 | return; |
|
|
634 | } |
|
|
635 | |
|
|
636 | player_apply (pl->ob, op, 0, 0); |
565 | } |
637 | } |
566 | |
638 | |
567 | /** Client wants to apply some object. Lets do so. */ |
639 | /** Client wants to apply some object. Lets do so. */ |
568 | void ApplyCmd(char *buf, int len,player *pl) |
640 | void |
|
|
641 | LockItem (char *data, int len, player *pl) |
569 | { |
642 | { |
570 | uint32 tag = atoi(buf); |
643 | int flag = data[0]; |
|
|
644 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
571 | object *op = esrv_get_ob_from_count(pl->ob, tag); |
645 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
572 | |
646 | |
573 | /* sort of a hack, but if the player saves and the player then manually |
|
|
574 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
575 | */ |
|
|
576 | if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; |
|
|
577 | |
|
|
578 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
579 | if (tag & 0x80000000) { |
|
|
580 | pl->socket.look_position = tag & 0x7fffffff; |
|
|
581 | pl->socket.update_look = 1; |
|
|
582 | return; |
|
|
583 | } |
|
|
584 | |
|
|
585 | if (!op) { |
647 | if (!op) |
586 | LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", |
|
|
587 | pl->ob->name, tag); |
|
|
588 | return; |
|
|
589 | } |
648 | { |
590 | player_apply (pl->ob, op, 0, 0); |
649 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
|
|
650 | return; |
|
|
651 | } |
|
|
652 | |
|
|
653 | if (!flag) |
|
|
654 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
|
|
655 | else |
|
|
656 | SET_FLAG (op, FLAG_INV_LOCKED); |
|
|
657 | |
|
|
658 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
591 | } |
659 | } |
592 | |
660 | |
593 | /** Client wants to apply some object. Lets do so. */ |
661 | /** Client wants to apply some object. Lets do so. */ |
|
|
662 | void |
594 | void LockItem(uint8 *data, int len,player *pl) |
663 | MarkItem (char *data, int len, player *pl) |
595 | { |
664 | { |
596 | int flag, tag; |
665 | tag_t tag = net_uint32 ((uint8 *)data); |
597 | object *op; |
|
|
598 | |
|
|
599 | flag = data[0]; |
|
|
600 | tag = GetInt_String(data+1); |
|
|
601 | op = esrv_get_ob_from_count(pl->ob, tag); |
666 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
602 | |
667 | |
603 | if (!op) { |
668 | if (!op) |
604 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); |
|
|
605 | return; |
|
|
606 | } |
669 | { |
607 | if (!flag) |
|
|
608 | CLEAR_FLAG(op,FLAG_INV_LOCKED); |
|
|
609 | else |
|
|
610 | SET_FLAG(op,FLAG_INV_LOCKED); |
|
|
611 | esrv_update_item(UPD_FLAGS, pl->ob, op); |
|
|
612 | } |
|
|
613 | |
|
|
614 | /** Client wants to apply some object. Lets do so. */ |
|
|
615 | void MarkItem(uint8 *data, int len,player *pl) |
|
|
616 | { |
|
|
617 | int tag; |
|
|
618 | object *op; |
|
|
619 | |
|
|
620 | tag = GetInt_String(data); |
|
|
621 | op = esrv_get_ob_from_count(pl->ob, tag); |
|
|
622 | if (!op) { |
|
|
623 | new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); |
670 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
624 | return; |
671 | return; |
625 | } |
672 | } |
|
|
673 | |
626 | pl->mark = op; |
674 | pl->mark = op; |
627 | pl->mark_count = op->count; |
|
|
628 | new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); |
675 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
629 | } |
676 | } |
630 | |
|
|
631 | |
677 | |
632 | /** |
678 | /** |
633 | * look_at prints items on the specified square. |
679 | * look_at prints items on the specified square. |
634 | * |
680 | * |
635 | * [ removed EARTHWALL check and added check for containers inventory. |
681 | * [ removed EARTHWALL check and added check for containers inventory. |
636 | * Tero.Haatanen@lut.fi ] |
682 | * Tero.Haatanen@lut.fi ] |
637 | */ |
683 | */ |
|
|
684 | void |
638 | void look_at(object *op,int dx,int dy) { |
685 | look_at (object *op, int dx, int dy) |
|
|
686 | { |
639 | object *tmp; |
687 | object *tmp; |
640 | int flag=0; |
688 | int flag = 0; |
641 | sint16 x,y; |
689 | sint16 x, y; |
642 | mapstruct *m; |
690 | maptile *m; |
643 | |
691 | |
644 | x = op->x + dx; |
692 | x = op->x + dx; |
645 | y = op->y + dy; |
693 | y = op->y + dy; |
646 | |
694 | |
647 | if (out_of_map(op->map, x, y)) return; |
695 | if (out_of_map (op->map, x, y)) |
|
|
696 | return; |
648 | |
697 | |
649 | m = get_map_from_coord(op->map, &x, &y); |
698 | m = get_map_from_coord (op->map, &x, &y); |
650 | if (!m) return; |
699 | if (!m) |
|
|
700 | return; |
651 | |
701 | |
652 | for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; |
702 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
653 | tmp=tmp->above); |
|
|
654 | |
703 | |
655 | for ( ; tmp != NULL; tmp=tmp->below ) { |
704 | for (; tmp != NULL; tmp = tmp->below) |
|
|
705 | { |
656 | if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; |
706 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
707 | continue; |
657 | |
708 | |
658 | if(!flag) { |
709 | if (!flag) |
659 | if(dx||dy) |
710 | { |
|
|
711 | if (dx || dy) |
660 | new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); |
712 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
661 | else { |
713 | else |
662 | clear_win_info(op); |
714 | { |
|
|
715 | clear_win_info (op); |
663 | new_draw_info(NDI_UNIQUE, 0,op,"You see:"); |
716 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
664 | } |
717 | } |
665 | flag=1; |
718 | flag = 1; |
666 | } |
719 | } |
667 | |
720 | |
668 | if (QUERY_FLAG(op, FLAG_WIZ)) |
721 | if (QUERY_FLAG (op, FLAG_WIZ)) |
669 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); |
722 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
670 | else |
723 | else |
671 | new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); |
724 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
672 | |
725 | |
673 | if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && |
726 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
674 | (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) |
727 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
675 | inventory(op,tmp->head==NULL?tmp:tmp->head); |
728 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
676 | |
729 | |
677 | if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ |
730 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
678 | break; |
731 | break; |
679 | } |
732 | } |
680 | |
733 | |
681 | if(!flag) { |
734 | if (!flag) |
682 | if(dx||dy) |
735 | { |
|
|
736 | if (dx || dy) |
683 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); |
737 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
684 | else |
738 | else |
685 | new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); |
739 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
686 | } |
740 | } |
687 | } |
741 | } |
688 | |
742 | |
689 | |
743 | |
690 | |
744 | |
691 | /** Client wants to look at some object. Lets do so. */ |
745 | /** Client wants to look at some object. Lets do so. */ |
|
|
746 | void |
692 | void LookAt(char *buf, int len,player *pl) |
747 | LookAt (char *buf, int len, player *pl) |
693 | { |
748 | { |
694 | int dx, dy; |
749 | int dx, dy; |
695 | char *cp; |
750 | char *cp; |
696 | |
751 | |
697 | dx=atoi(buf); |
752 | dx = atoi (buf); |
698 | if (!(cp=strchr(buf,' '))) { |
753 | if (!(cp = strchr (buf, ' '))) |
699 | return; |
|
|
700 | } |
754 | { |
|
|
755 | return; |
|
|
756 | } |
701 | dy=atoi(cp); |
757 | dy = atoi (cp); |
702 | |
758 | |
703 | if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2) |
759 | if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
704 | return; |
760 | return; |
705 | |
761 | |
706 | if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
762 | if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
707 | return; |
763 | return; |
708 | |
764 | |
709 | look_at(pl->ob, dx, dy); |
765 | look_at (pl->ob, dx, dy); |
710 | } |
766 | } |
711 | |
767 | |
712 | /** Move an object to a new location */ |
768 | /** Move an object to a new location */ |
|
|
769 | void |
713 | void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
770 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
714 | { |
771 | { |
715 | object *op, *env; |
772 | object *op, *env; |
716 | |
773 | |
717 | op = esrv_get_ob_from_count(pl, tag); |
774 | op = esrv_get_ob_from_count (pl, tag); |
718 | if (!op) { |
775 | if (!op) |
|
|
776 | { |
719 | LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", |
777 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
720 | pl->name, tag); |
|
|
721 | return; |
|
|
722 | } |
|
|
723 | |
|
|
724 | if (!to) { /* drop it to the ground */ |
|
|
725 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
726 | |
|
|
727 | if (op->map && !op->env) { |
|
|
728 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
729 | return; |
778 | return; |
730 | } |
|
|
731 | /* If it is an active container, then we should drop all objects |
|
|
732 | * in the container and not the container itself. |
|
|
733 | */ |
|
|
734 | if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) { |
|
|
735 | object *current, *next; |
|
|
736 | for (current=op->inv; current!=NULL; current=next) { |
|
|
737 | next=current->below; |
|
|
738 | drop_object(pl, current, 0); |
|
|
739 | } |
779 | } |
740 | esrv_update_item(UPD_WEIGHT, pl, op); |
|
|
741 | } |
|
|
742 | else { |
|
|
743 | drop_object (pl, op, nrof); |
|
|
744 | } |
|
|
745 | return; |
|
|
746 | } else if (to == pl->count) { /* pick it up to the inventory */ |
|
|
747 | /* return if player has already picked it up */ |
|
|
748 | if (op->env == pl) return; |
|
|
749 | |
780 | |
750 | pl->contr->count = nrof; |
781 | if (!to) |
751 | pick_up(pl, op); |
782 | { /* drop it to the ground */ |
752 | return ; |
783 | if (op->map && !op->env) |
753 | } |
|
|
754 | env = esrv_get_ob_from_count(pl, to); |
|
|
755 | if (!env) { |
|
|
756 | LOG(llevDebug, |
|
|
757 | "Player '%s' tried to move object to the unknown location (%d)\n", |
|
|
758 | pl->name, to); |
|
|
759 | return; |
784 | return; |
|
|
785 | |
|
|
786 | /* If it is an active container, then we should drop all objects |
|
|
787 | * in the container and not the container itself. |
|
|
788 | */ |
|
|
789 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
|
|
790 | { |
|
|
791 | object *current, *next; |
|
|
792 | |
|
|
793 | for (current = op->inv; current != NULL; current = next) |
|
|
794 | { |
|
|
795 | next = current->below; |
|
|
796 | drop_object (pl, current, 0); |
|
|
797 | } |
|
|
798 | |
|
|
799 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
800 | } |
|
|
801 | else |
|
|
802 | drop_object (pl, op, nrof); |
|
|
803 | |
|
|
804 | return; |
|
|
805 | } |
|
|
806 | else if (to == pl->count) |
|
|
807 | { /* pick it up to the inventory */ |
|
|
808 | /* return if player has already picked it up */ |
|
|
809 | if (op->env == pl) |
|
|
810 | return; |
|
|
811 | |
|
|
812 | pl->contr->count = nrof; |
|
|
813 | pick_up (pl, op); |
|
|
814 | return; |
|
|
815 | } |
|
|
816 | |
|
|
817 | env = esrv_get_ob_from_count (pl, to); |
|
|
818 | if (!env) |
760 | } |
819 | { |
|
|
820 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
|
|
821 | return; |
|
|
822 | } |
|
|
823 | |
761 | /* put_object_in_sack presumes that necessary sanity checking |
824 | /* put_object_in_sack presumes that necessary sanity checking |
762 | * has already been done (eg, it can be picked up and fits in |
825 | * has already been done (eg, it can be picked up and fits in |
763 | * in a sack, so check for those things. We should also check |
826 | * in a sack, so check for those things. We should also check |
764 | * an make sure env is in fact a container for that matter. |
827 | * an make sure env is in fact a container for that matter. |
765 | */ |
828 | */ |
766 | if (env->type == CONTAINER |
|
|
767 | && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { |
829 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
768 | put_object_in_sack (pl, env, op, nrof); |
830 | put_object_in_sack (pl, env, op, nrof); |
769 | } |
|
|
770 | } |
831 | } |
771 | |
832 | |
772 | |
|
|