1 | |
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2 | /* |
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3 | * static char *rcsid_item_c = |
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4 | * "$Id: item.C,v 1.5 2006/09/10 13:43:33 root Exp $"; |
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5 | */ |
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6 | |
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7 | /* |
1 | /* |
8 | CrossFire, A Multiplayer game for X-windows |
2 | CrossFire, A Multiplayer game for X-windows |
9 | |
3 | |
10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
5 | Copyright (C) 1992 Frank Tore Johansen |
… | |
… | |
22 | |
16 | |
23 | You should have received a copy of the GNU General Public License |
17 | You should have received a copy of the GNU General Public License |
24 | along with this program; if not, write to the Free Software |
18 | along with this program; if not, write to the Free Software |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
26 | |
20 | |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
28 | */ |
22 | */ |
29 | |
23 | |
30 | /** |
24 | /** |
31 | * \file |
25 | * \file |
32 | * Client/server logic. |
26 | * Client/server logic. |
… | |
… | |
36 | * This containes item logic for client/server. It doesn't contain |
30 | * This containes item logic for client/server. It doesn't contain |
37 | * the actual commands that send the data, but does contain |
31 | * the actual commands that send the data, but does contain |
38 | * the logic for what items should be sent. |
32 | * the logic for what items should be sent. |
39 | */ |
33 | */ |
40 | |
34 | |
41 | |
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42 | #include <global.h> |
35 | #include <global.h> |
43 | #include <object.h> /* LOOK_OBJ */ |
36 | #include <object.h> /* LOOK_OBJ */ |
44 | #include <newclient.h> |
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45 | #include <newserver.h> |
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46 | #include <sproto.h> |
37 | #include <sproto.h> |
47 | |
38 | |
48 | /** This is the maximum number of bytes we expect any one item to take up */ |
39 | /** This is the maximum number of bytes we expect any one item to take up */ |
49 | #define MAXITEMLEN 300 |
40 | #define MAXITEMLEN 300 |
50 | |
41 | |
… | |
… | |
53 | * Functions related to sending object data to the client. |
44 | * Functions related to sending object data to the client. |
54 | * |
45 | * |
55 | ******************************************************************************/ |
46 | ******************************************************************************/ |
56 | |
47 | |
57 | /** |
48 | /** |
58 | * Adds string to socklist. |
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59 | * |
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60 | * This is a simple function that we use a lot here. It basically |
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61 | * adds the specified buffer into the socklist, but prepends a |
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62 | * single byte in length. If the data is longer than that byte, it is |
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63 | * truncated approprately. |
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64 | */ |
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65 | inline void |
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66 | add_stringlen_to_sockbuf (const char *buf, SockList * sl) |
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67 | { |
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68 | int len; |
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69 | |
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70 | len = strlen (buf); |
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71 | if (len > 255) |
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72 | len = 255; |
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73 | SockList_AddChar (sl, (char) len); |
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74 | strncpy ((char *) sl->buf + sl->len, buf, len); |
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75 | sl->len += len; |
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76 | } |
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77 | |
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78 | /** |
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79 | * This is a similar to query_name, but returns flags |
49 | * This is a similar to query_name, but returns flags |
80 | * to be sended to client. |
50 | * to be sent to client. |
81 | */ |
51 | */ |
82 | unsigned int |
52 | unsigned int |
83 | query_flags (object *op) |
53 | query_flags (object *op) |
84 | { |
54 | { |
85 | unsigned int flags = 0; |
55 | unsigned int flags = 0; |
86 | |
56 | |
87 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
57 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
88 | { |
58 | { |
89 | switch (op->type) |
59 | switch (op->type) |
90 | { |
60 | { |
91 | case BOW: |
61 | case BOW: |
92 | case WAND: |
62 | case WAND: |
93 | case ROD: |
63 | case ROD: |
94 | case HORN: |
64 | case HORN: |
95 | flags = a_readied; |
65 | flags = a_readied; |
96 | break; |
66 | break; |
97 | case WEAPON: |
67 | case WEAPON: |
98 | flags = a_wielded; |
68 | flags = a_wielded; |
99 | break; |
69 | break; |
100 | case SKILL: |
70 | case SKILL: |
101 | case ARMOUR: |
71 | case ARMOUR: |
102 | case HELMET: |
72 | case HELMET: |
103 | case SHIELD: |
73 | case SHIELD: |
104 | case RING: |
74 | case RING: |
105 | case BOOTS: |
75 | case BOOTS: |
106 | case GLOVES: |
76 | case GLOVES: |
107 | case AMULET: |
77 | case AMULET: |
108 | case GIRDLE: |
78 | case GIRDLE: |
109 | case BRACERS: |
79 | case BRACERS: |
110 | case CLOAK: |
80 | case CLOAK: |
111 | flags = a_worn; |
81 | flags = a_worn; |
112 | break; |
82 | break; |
113 | case CONTAINER: |
83 | case CONTAINER: |
114 | flags = a_active; |
84 | flags = a_active; |
115 | break; |
85 | break; |
116 | default: |
86 | default: |
117 | flags = a_applied; |
87 | flags = a_applied; |
118 | break; |
88 | break; |
119 | } |
89 | } |
120 | } |
90 | } |
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91 | |
121 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
92 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
122 | flags |= F_OPEN; |
93 | flags |= F_OPEN; |
123 | |
94 | |
124 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
95 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
125 | { |
96 | { |
126 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
97 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
127 | flags |= F_DAMNED; |
98 | flags |= F_DAMNED; |
128 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
99 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
129 | flags |= F_CURSED; |
100 | flags |= F_CURSED; |
130 | } |
101 | } |
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102 | |
131 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
103 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
132 | flags |= F_MAGIC; |
104 | flags |= F_MAGIC; |
133 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
105 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
134 | flags |= F_UNPAID; |
106 | flags |= F_UNPAID; |
135 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
107 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
136 | flags |= F_LOCKED; |
108 | flags |= F_LOCKED; |
137 | |
109 | |
138 | return flags; |
110 | return flags; |
139 | } |
111 | } |
140 | |
112 | |
141 | /* Used in the send_look to put object head into SockList |
113 | /* Used in the send_look to put object head into packet |
142 | * sl for socket ns. Need socket to know if we need to send |
114 | * sl for socket ns. Need socket to know if we need to send |
143 | * animation of face to the client. |
115 | * animation of face to the client. |
144 | */ |
116 | */ |
145 | static void |
117 | static void |
146 | add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) |
118 | add_object_to_socklist (client &ns, packet &sl, object *head) |
147 | { |
119 | { |
148 | int flags, len, anim_speed; |
120 | int flags, len, anim_speed; |
149 | char item_n[MAX_BUF]; |
121 | char item_n[MAX_BUF]; |
150 | const char *item_p; |
122 | const char *item_p; |
151 | |
123 | |
152 | flags = query_flags (head); |
124 | flags = query_flags (head); |
153 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
125 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
154 | flags |= F_NOPICK; |
126 | flags |= F_NOPICK; |
155 | |
127 | |
156 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
128 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
157 | esrv_send_face (ns, head->face->number, 0); |
129 | esrv_send_face (&ns, head->face->number, 0); |
158 | |
130 | |
159 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
131 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
160 | esrv_send_animation (ns, head->animation_id); |
132 | esrv_send_animation (&ns, head->animation_id); |
161 | |
133 | |
162 | SockList_AddInt (sl, head->count); |
134 | sl << uint32 (head->count) |
163 | SockList_AddInt (sl, flags); |
135 | << uint32 (flags) |
164 | SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); |
136 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
165 | SockList_AddInt (sl, head->face->number); |
137 | << uint32 (head->face->number); |
166 | |
138 | |
167 | if (!head->custom_name) |
139 | if (!head->custom_name) |
168 | { |
140 | { |
169 | strncpy (item_n, query_base_name (head, 0), 127); |
141 | strncpy (item_n, query_base_name (head, 0), 127); |
170 | item_n[127] = 0; |
142 | item_n[127] = 0; |
… | |
… | |
176 | strncpy (item_n, head->custom_name, 127); |
148 | strncpy (item_n, head->custom_name, 127); |
177 | item_n[127] = 0; |
149 | item_n[127] = 0; |
178 | len = strlen (item_n); |
150 | len = strlen (item_n); |
179 | item_p = head->custom_name; |
151 | item_p = head->custom_name; |
180 | } |
152 | } |
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153 | |
181 | strncpy (item_n + len + 1, item_p, 127); |
154 | strncpy (item_n + len + 1, item_p, 127); |
182 | item_n[254] = 0; |
155 | item_n[254] = 0; |
183 | len += strlen (item_n + 1 + len) + 1; |
156 | len += strlen (item_n + 1 + len) + 1; |
184 | SockList_AddChar (sl, (char) len); |
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185 | memcpy (sl->buf + sl->len, item_n, len); |
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186 | sl->len += len; |
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187 | |
157 | |
188 | SockList_AddShort (sl, head->animation_id); |
158 | sl << data8 (item_n, len) |
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159 | << uint16 (head->animation_id); |
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160 | |
189 | anim_speed = 0; |
161 | anim_speed = 0; |
190 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
162 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
191 | { |
163 | { |
192 | if (head->anim_speed) |
164 | if (head->anim_speed) |
193 | anim_speed = head->anim_speed; |
165 | anim_speed = head->anim_speed; |
… | |
… | |
198 | else if (FABS (head->speed) >= 1.0) |
170 | else if (FABS (head->speed) >= 1.0) |
199 | anim_speed = 1; |
171 | anim_speed = 1; |
200 | else |
172 | else |
201 | anim_speed = (int) (1.0 / FABS (head->speed)); |
173 | anim_speed = (int) (1.0 / FABS (head->speed)); |
202 | } |
174 | } |
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175 | |
203 | if (anim_speed > 255) |
176 | if (anim_speed > 255) |
204 | anim_speed = 255; |
177 | anim_speed = 255; |
205 | } |
178 | } |
206 | SockList_AddChar (sl, (char) anim_speed); |
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207 | SockList_AddInt (sl, head->nrof); |
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208 | |
179 | |
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180 | sl << uint8 (anim_speed) |
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181 | << uint32 (head->nrof); |
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182 | |
209 | if (ns->itemcmd == 2) |
183 | if (ns.itemcmd == 2) |
210 | SockList_AddShort (sl, head->client_type); |
184 | sl << uint16 (head->client_type); |
211 | |
185 | |
212 | SET_FLAG (head, FLAG_CLIENT_SENT); |
186 | SET_FLAG (head, FLAG_CLIENT_SENT); |
213 | } |
187 | } |
214 | |
188 | |
215 | |
189 | |
216 | /** |
190 | /** |
217 | * Send the look window. Don't need to do animations here |
191 | * Send the look window. Don't need to do animations here |
218 | * This sends all the faces to the client, not just updates. This is |
192 | * This sends all the faces to the client, not just updates. This is |
219 | * because object ordering would otherwise be inconsistent |
193 | * because object ordering would otherwise be inconsistent. |
220 | */ |
194 | */ |
221 | |
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222 | void |
195 | void |
223 | esrv_draw_look (object *pl) |
196 | esrv_draw_look (object *pl) |
224 | { |
197 | { |
225 | object *tmp, *last; |
198 | object *tmp, *last; |
226 | int got_one = 0, start_look = 0, end_look = 0; |
199 | int got_one = 0, start_look = 0, end_look = 0; |
227 | SockList sl; |
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228 | char buf[MAX_BUF]; |
200 | char buf[MAX_BUF]; |
229 | |
201 | |
230 | if (!pl->contr->socket.update_look) |
202 | if (!pl->contr->socket->update_look) |
231 | { |
203 | { |
232 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
204 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
233 | return; |
205 | return; |
234 | } |
206 | } |
235 | else |
207 | else |
236 | { |
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237 | pl->contr->socket.update_look = 0; |
208 | pl->contr->socket->update_look = 0; |
238 | } |
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239 | |
209 | |
240 | if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) |
210 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
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211 | || !pl->map |
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212 | || pl->map->in_memory != MAP_IN_MEMORY |
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213 | || out_of_map (pl->map, pl->x, pl->y)) |
241 | return; |
214 | return; |
242 | |
215 | |
243 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); |
216 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
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217 | ; |
244 | |
218 | |
245 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
219 | packet sl; |
246 | |
220 | |
247 | Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); |
221 | pl->contr->socket->send_packet ("delinv 0"); |
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222 | |
248 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
223 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
249 | sl.len = strlen ((char *) sl.buf); |
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250 | |
224 | |
251 | SockList_AddInt (&sl, 0); |
225 | sl << uint32 (0); |
252 | |
226 | |
253 | if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
227 | if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
254 | esrv_send_face (&pl->contr->socket, empty_face->number, 0); |
228 | esrv_send_face (pl->contr->socket, empty_face->number, 0); |
255 | |
229 | |
256 | if (pl->contr->socket.look_position) |
230 | if (pl->contr->socket->look_position) |
257 | { |
231 | { |
258 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); |
232 | char buf[80]; |
259 | SockList_AddInt (&sl, 0); |
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260 | SockList_AddInt (&sl, (uint32) - 1); |
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261 | SockList_AddInt (&sl, empty_face->number); |
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262 | sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); |
233 | snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS); |
263 | add_stringlen_to_sockbuf (buf, &sl); |
234 | |
264 | SockList_AddShort (&sl, 0); |
235 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) |
265 | SockList_AddChar (&sl, 0); |
236 | << uint32 (0) |
266 | SockList_AddInt (&sl, 0); |
237 | << sint32 (-1) |
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238 | << uint32 (empty_face->number) |
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239 | << data8 (buf) |
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240 | << uint16 (0) |
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241 | << uint8 (0) |
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242 | << uint32 (0); |
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243 | |
267 | if (pl->contr->socket.itemcmd == 2) |
244 | if (pl->contr->socket->itemcmd == 2) |
268 | SockList_AddShort (&sl, 0); |
245 | sl << uint16 (0); |
269 | } |
246 | } |
270 | |
247 | |
271 | for (last = NULL; tmp != last; tmp = tmp->below) |
248 | for (last = NULL; tmp != last; tmp = tmp->below) |
272 | { |
249 | { |
273 | object *head; |
250 | object *head; |
… | |
… | |
276 | { |
253 | { |
277 | last = tmp->below; /* assumes double floor mode */ |
254 | last = tmp->below; /* assumes double floor mode */ |
278 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
255 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
279 | last = last->below; |
256 | last = last->below; |
280 | } |
257 | } |
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258 | |
281 | if (LOOK_OBJ (tmp)) |
259 | if (LOOK_OBJ (tmp)) |
282 | { |
260 | { |
283 | if (++start_look < pl->contr->socket.look_position) |
261 | if (++start_look < pl->contr->socket->look_position) |
284 | continue; |
262 | continue; |
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263 | |
285 | end_look++; |
264 | end_look++; |
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265 | |
286 | if (end_look > NUM_LOOK_OBJECTS) |
266 | if (end_look > NUM_LOOK_OBJECTS) |
287 | { |
267 | { |
288 | /* What we basically do is make a 'fake' object - when the user applies it, |
268 | /* What we basically do is make a 'fake' object - when the user applies it, |
289 | * we notice the special tag the object has, and act accordingly. |
269 | * we notice the special tag the object has, and act accordingly. |
290 | */ |
270 | */ |
291 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); |
271 | sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS)) |
292 | SockList_AddInt (&sl, 0); |
272 | << uint32 (0) |
293 | SockList_AddInt (&sl, (uint32) - 1); |
273 | << uint32 ((uint32) - 1) |
294 | SockList_AddInt (&sl, empty_face->number); |
274 | << uint32 (empty_face->number) |
295 | sprintf (buf, "Click here to see next group of items"); |
275 | << data8 ("Apply this to see next group of items") |
296 | add_stringlen_to_sockbuf (buf, &sl); |
276 | << uint16 (0) |
297 | SockList_AddShort (&sl, 0); |
277 | << uint8 (0) |
298 | SockList_AddChar (&sl, 0); |
278 | << uint32 (0); |
299 | SockList_AddInt (&sl, 0); |
279 | |
300 | if (pl->contr->socket.itemcmd == 2) |
280 | if (pl->contr->socket->itemcmd == 2) |
301 | SockList_AddShort (&sl, 0); |
281 | sl << uint16 (0); |
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282 | |
302 | break; |
283 | break; |
303 | } |
284 | } |
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285 | |
304 | if (tmp->head) |
286 | if (tmp->head) |
305 | head = tmp->head; |
287 | head = tmp->head; |
306 | else |
288 | else |
307 | head = tmp; |
289 | head = tmp; |
308 | |
290 | |
309 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
291 | add_object_to_socklist (*pl->contr->socket, sl, head); |
310 | got_one++; |
292 | got_one++; |
311 | |
293 | |
312 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
294 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
313 | { |
295 | { |
314 | Send_With_Handling (&pl->contr->socket, &sl); |
296 | pl->contr->socket->send_packet (sl); |
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297 | |
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298 | sl.reset (); |
315 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
299 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
316 | sl.len = strlen ((char *) sl.buf); |
300 | sl << uint32 (0); |
317 | SockList_AddInt (&sl, 0); |
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318 | got_one = 0; |
301 | got_one = 0; |
319 | } |
302 | } |
320 | } /* If LOOK_OBJ() */ |
303 | } |
321 | } |
304 | } |
|
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305 | |
322 | if (got_one) |
306 | if (got_one) |
323 | Send_With_Handling (&pl->contr->socket, &sl); |
307 | pl->contr->socket->send_packet (sl); |
324 | |
308 | |
325 | free (sl.buf); |
|
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326 | } |
309 | } |
327 | |
310 | |
328 | /** |
311 | /** |
329 | * Sends whole inventory. |
312 | * Sends whole inventory. |
330 | */ |
313 | */ |
331 | void |
314 | void |
332 | esrv_send_inventory (object *pl, object *op) |
315 | esrv_send_inventory (object *pl, object *op) |
333 | { |
316 | { |
334 | object *tmp; |
317 | object *tmp; |
335 | int got_one = 0; |
318 | int got_one = 0; |
336 | SockList sl; |
|
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337 | |
319 | |
338 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
320 | packet sl; |
339 | |
321 | |
340 | sprintf ((char *) sl.buf, "delinv %d", op->count); |
322 | sl.printf ("delinv %d", op->count); |
341 | sl.len = strlen ((char *) sl.buf); |
323 | pl->contr->socket->send_packet (sl); |
342 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
343 | |
324 | |
|
|
325 | sl.reset (); |
344 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
326 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
345 | sl.len = strlen ((char *) sl.buf); |
|
|
346 | |
327 | |
347 | SockList_AddInt (&sl, op->count); |
328 | sl << uint32 (op->count); |
348 | |
329 | |
349 | for (tmp = op->inv; tmp; tmp = tmp->below) |
330 | for (tmp = op->inv; tmp; tmp = tmp->below) |
350 | { |
331 | { |
351 | object *head; |
332 | object *head; |
352 | |
333 | |
… | |
… | |
355 | else |
336 | else |
356 | head = tmp; |
337 | head = tmp; |
357 | |
338 | |
358 | if (LOOK_OBJ (head)) |
339 | if (LOOK_OBJ (head)) |
359 | { |
340 | { |
360 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
341 | add_object_to_socklist (*pl->contr->socket, sl, head); |
361 | |
342 | |
362 | got_one++; |
343 | got_one++; |
363 | |
344 | |
364 | /* IT is possible for players to accumulate a huge amount of |
345 | /* IT is possible for players to accumulate a huge amount of |
365 | * items (especially with some of the bags out there) to |
346 | * items (especially with some of the bags out there) to |
366 | * overflow the buffer. IF so, send multiple item commands. |
347 | * overflow the buffer. IF so, send multiple item commands. |
367 | */ |
348 | */ |
368 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
349 | if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
369 | { |
350 | { |
370 | Send_With_Handling (&pl->contr->socket, &sl); |
351 | pl->contr->socket->send_packet (sl); |
|
|
352 | |
|
|
353 | sl.reset (); |
371 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
354 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
372 | sl.len = strlen ((char *) sl.buf); |
355 | sl << uint32 (op->count); |
373 | SockList_AddInt (&sl, op->count); |
|
|
374 | got_one = 0; |
356 | got_one = 0; |
375 | } |
357 | } |
376 | } /* If LOOK_OBJ() */ |
358 | } /* If LOOK_OBJ() */ |
377 | } |
359 | } |
|
|
360 | |
378 | if (got_one) |
361 | if (got_one) |
379 | Send_With_Handling (&pl->contr->socket, &sl); |
362 | pl->contr->socket->send_packet (sl); |
380 | free (sl.buf); |
|
|
381 | } |
363 | } |
382 | |
364 | |
383 | /** |
365 | /** |
384 | * Updates object *op for player *pl. |
366 | * Updates object *op for player *pl. |
385 | * |
367 | * |
… | |
… | |
389 | */ |
371 | */ |
390 | |
372 | |
391 | void |
373 | void |
392 | esrv_update_item (int flags, object *pl, object *op) |
374 | esrv_update_item (int flags, object *pl, object *op) |
393 | { |
375 | { |
394 | SockList sl; |
|
|
395 | |
|
|
396 | /* If we have a request to send the player item, skip a few checks. */ |
376 | /* If we have a request to send the player item, skip a few checks. */ |
397 | if (op != pl) |
377 | if (op != pl) |
398 | { |
378 | { |
399 | if (!LOOK_OBJ (op)) |
379 | if (!LOOK_OBJ (op)) |
400 | return; |
380 | return; |
401 | /* we remove the check for op->env, because in theory, the object |
381 | /* we remove the check for op->env, because in theory, the object |
402 | * is hopefully in the same place, so the client should preserve |
382 | * is hopefully in the same place, so the client should preserve |
403 | * order. |
383 | * order. |
404 | */ |
384 | */ |
405 | } |
385 | } |
|
|
386 | |
406 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
387 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
407 | { |
388 | { |
408 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
389 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
409 | * this is happening - we can set a breakpoint here in the debugger |
390 | * this is happening - we can set a breakpoint here in the debugger |
410 | * and track back the call. |
391 | * and track back the call. |
411 | */ |
392 | */ |
412 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
393 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
413 | } |
394 | } |
414 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
|
|
415 | |
395 | |
416 | strcpy ((char *) sl.buf, "upditem "); |
396 | packet sl; |
417 | sl.len = strlen ((char *) sl.buf); |
|
|
418 | |
397 | |
419 | SockList_AddChar (&sl, (char) flags); |
398 | sl << "upditem " |
|
|
399 | << uint8 (flags); |
420 | |
400 | |
421 | if (op->head) |
401 | if (op->head) |
422 | op = op->head; |
402 | op = op->head; |
423 | |
403 | |
424 | SockList_AddInt (&sl, op->count); |
404 | sl << uint32 (op->count); |
425 | |
405 | |
426 | if (flags & UPD_LOCATION) |
406 | if (flags & UPD_LOCATION) |
427 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
407 | sl << uint32 (op->env ? op->env->count : 0); |
428 | |
408 | |
429 | if (flags & UPD_FLAGS) |
409 | if (flags & UPD_FLAGS) |
430 | SockList_AddInt (&sl, query_flags (op)); |
410 | sl << uint32 (query_flags (op)); |
431 | |
411 | |
432 | if (flags & UPD_WEIGHT) |
412 | if (flags & UPD_WEIGHT) |
433 | { |
413 | { |
434 | sint32 weight = WEIGHT (op); |
414 | sint32 weight = WEIGHT (op); |
435 | |
415 | |
436 | SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
416 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
|
|
417 | |
437 | if (pl == op) |
418 | if (pl == op) |
438 | { |
|
|
439 | op->contr->last_weight = weight; |
419 | op->contr->last_weight = weight; |
440 | } |
|
|
441 | } |
420 | } |
442 | |
421 | |
443 | if (flags & UPD_FACE) |
422 | if (flags & UPD_FACE) |
444 | { |
423 | { |
445 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
424 | if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
446 | esrv_send_face (&pl->contr->socket, op->face->number, 0); |
425 | esrv_send_face (pl->contr->socket, op->face->number, 0); |
447 | SockList_AddInt (&sl, op->face->number); |
426 | |
|
|
427 | sl << uint32 (op->face->number); |
448 | } |
428 | } |
|
|
429 | |
449 | if (flags & UPD_NAME) |
430 | if (flags & UPD_NAME) |
450 | { |
431 | { |
451 | int len; |
432 | int len; |
452 | const char *item_p; |
433 | const char *item_p; |
453 | char item_n[MAX_BUF]; |
434 | char item_n[MAX_BUF]; |
… | |
… | |
468 | } |
449 | } |
469 | |
450 | |
470 | strncpy (item_n + len + 1, item_p, 127); |
451 | strncpy (item_n + len + 1, item_p, 127); |
471 | item_n[254] = 0; |
452 | item_n[254] = 0; |
472 | len += strlen (item_n + 1 + len) + 1; |
453 | len += strlen (item_n + 1 + len) + 1; |
473 | SockList_AddChar (&sl, (char) len); |
454 | |
474 | memcpy (sl.buf + sl.len, item_n, len); |
455 | sl << data8 (item_n, len); |
475 | sl.len += len; |
|
|
476 | } |
456 | } |
|
|
457 | |
477 | if (flags & UPD_ANIM) |
458 | if (flags & UPD_ANIM) |
478 | SockList_AddShort (&sl, op->animation_id); |
459 | sl << uint16 (op->animation_id); |
479 | |
460 | |
480 | if (flags & UPD_ANIMSPEED) |
461 | if (flags & UPD_ANIMSPEED) |
481 | { |
462 | { |
482 | int anim_speed = 0; |
463 | int anim_speed = 0; |
483 | |
464 | |
… | |
… | |
492 | else if (FABS (op->speed) >= 1.0) |
473 | else if (FABS (op->speed) >= 1.0) |
493 | anim_speed = 1; |
474 | anim_speed = 1; |
494 | else |
475 | else |
495 | anim_speed = (int) (1.0 / FABS (op->speed)); |
476 | anim_speed = (int) (1.0 / FABS (op->speed)); |
496 | } |
477 | } |
|
|
478 | |
497 | if (anim_speed > 255) |
479 | if (anim_speed > 255) |
498 | anim_speed = 255; |
480 | anim_speed = 255; |
499 | } |
481 | } |
500 | SockList_AddChar (&sl, (char) anim_speed); |
482 | |
|
|
483 | sl << uint8 (anim_speed); |
501 | } |
484 | } |
|
|
485 | |
502 | if (flags & UPD_NROF) |
486 | if (flags & UPD_NROF) |
503 | SockList_AddInt (&sl, op->nrof); |
487 | sl << uint32 (op->nrof); |
504 | |
488 | |
505 | Send_With_Handling (&pl->contr->socket, &sl); |
489 | pl->contr->socket->send_packet (sl); |
506 | free (sl.buf); |
|
|
507 | } |
490 | } |
508 | |
491 | |
509 | /** |
492 | /** |
510 | * Sends item's info to player. |
493 | * Sends item's info to player. |
511 | */ |
494 | */ |
512 | void |
495 | void |
513 | esrv_send_item (object *pl, object *op) |
496 | esrv_send_item (object *pl, object *op) |
514 | { |
497 | { |
515 | SockList sl; |
|
|
516 | |
|
|
517 | /* If this is not the player object, do some more checks */ |
498 | /* If this is not the player object, do some more checks */ |
518 | if (op != pl) |
499 | if (op != pl) |
519 | { |
500 | { |
520 | /* We only send 'visibile' objects to the client */ |
501 | /* We only send 'visibile' objects to the client */ |
521 | if (!LOOK_OBJ (op)) |
502 | if (!LOOK_OBJ (op)) |
… | |
… | |
523 | /* if the item is on the ground, mark that the look needs to |
504 | /* if the item is on the ground, mark that the look needs to |
524 | * be updated. |
505 | * be updated. |
525 | */ |
506 | */ |
526 | if (!op->env) |
507 | if (!op->env) |
527 | { |
508 | { |
528 | pl->contr->socket.update_look = 1; |
509 | pl->contr->socket->update_look = 1; |
529 | return; |
510 | return; |
530 | } |
511 | } |
531 | } |
512 | } |
532 | |
513 | |
533 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
514 | packet sl; |
534 | |
515 | |
535 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
516 | sl.printf ("item%d ", pl->contr->socket->itemcmd); |
536 | sl.len = strlen ((char *) sl.buf); |
|
|
537 | |
517 | |
538 | if (op->head) |
518 | if (op->head) |
539 | op = op->head; |
519 | op = op->head; |
540 | |
520 | |
541 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
521 | sl << uint32 (op->env ? op->env->count : 0); |
542 | |
522 | |
543 | add_object_to_socklist (&pl->contr->socket, &sl, op); |
523 | add_object_to_socklist (*pl->contr->socket, sl, op); |
544 | |
524 | |
545 | Send_With_Handling (&pl->contr->socket, &sl); |
525 | pl->contr->socket->send_packet (sl); |
546 | SET_FLAG (op, FLAG_CLIENT_SENT); |
526 | SET_FLAG (op, FLAG_CLIENT_SENT); |
547 | free (sl.buf); |
|
|
548 | } |
527 | } |
549 | |
528 | |
550 | /** |
529 | /** |
551 | * Tells the client to delete an item. Uses the item |
530 | * Tells the client to delete an item. Uses the item |
552 | * command with a -1 location. |
531 | * command with a -1 location. |
553 | */ |
532 | */ |
554 | |
533 | |
555 | void |
534 | void |
556 | esrv_del_item (player *pl, int tag) |
535 | esrv_del_item (player *pl, int tag) |
557 | { |
536 | { |
558 | SockList sl; |
537 | packet sl; |
559 | |
538 | |
560 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
539 | sl << "delitem " |
|
|
540 | << uint32 (tag); |
561 | |
541 | |
562 | strcpy ((char *) sl.buf, "delitem "); |
542 | pl->socket->send_packet (sl); |
563 | sl.len = strlen ((char *) sl.buf); |
|
|
564 | SockList_AddInt (&sl, tag); |
|
|
565 | |
|
|
566 | Send_With_Handling (&pl->socket, &sl); |
|
|
567 | free (sl.buf); |
|
|
568 | } |
543 | } |
569 | |
544 | |
570 | |
545 | |
571 | /******************************************************************************* |
546 | /******************************************************************************* |
572 | * |
547 | * |
… | |
… | |
594 | for (tmp = op->inv; tmp; tmp = tmp->below) |
569 | for (tmp = op->inv; tmp; tmp = tmp->below) |
595 | if (tmp->count == count) |
570 | if (tmp->count == count) |
596 | return tmp; |
571 | return tmp; |
597 | |
572 | |
598 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
573 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
599 | if (op->head != NULL && op->head->count == count) |
574 | if (op->head && op->head->count == count) |
600 | return op; |
575 | return op; |
601 | else if (op->count == count) |
576 | else if (op->count == count) |
602 | return op; |
577 | return op; |
603 | else if (op->type == CONTAINER && pl->container == op) |
578 | else if (op->type == CONTAINER && pl->container == op) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
579 | for (tmp = op->inv; tmp; tmp = tmp->below) |
605 | if (tmp->count == count) |
580 | if (tmp->count == count) |
606 | return tmp; |
581 | return tmp; |
607 | |
582 | |
608 | return NULL; |
583 | return 0; |
609 | } |
584 | } |
610 | |
585 | |
611 | |
586 | |
612 | /** Client wants to examine some object. So lets do so. */ |
587 | /** Client wants to examine some object. So lets do so. */ |
613 | void |
588 | void |
614 | ExamineCmd (char *buf, int len, player *pl) |
589 | ExamineCmd (char *buf, int len, player *pl) |
615 | { |
590 | { |
616 | long tag = atoi (buf); |
591 | tag_t tag = atoi (buf); |
|
|
592 | |
|
|
593 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
594 | if (tag & 0x80000000) |
|
|
595 | return; |
|
|
596 | |
617 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
597 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
618 | |
598 | |
619 | if (!op) |
599 | if (!op) |
620 | { |
600 | { |
621 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
601 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
622 | return; |
602 | return; |
623 | } |
603 | } |
|
|
604 | |
624 | examine (pl->ob, op); |
605 | examine (pl->ob, op); |
625 | } |
606 | } |
626 | |
607 | |
627 | /** Client wants to apply some object. Lets do so. */ |
608 | /** Client wants to apply some object. Lets do so. */ |
628 | void |
609 | void |
629 | ApplyCmd (char *buf, int len, player *pl) |
610 | ApplyCmd (char *buf, int len, player *pl) |
630 | { |
611 | { |
631 | uint32 tag = atoi (buf); |
612 | tag_t tag = atoi (buf); |
632 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
633 | |
613 | |
634 | /* sort of a hack, but if the player saves and the player then manually |
614 | /* sort of a hack, but if the player saves and the player then manually |
635 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
615 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
636 | */ |
616 | */ |
637 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
617 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
638 | return; |
618 | return; |
639 | |
619 | |
640 | /* If the high bit is set, player applied a pseudo object. */ |
620 | /* If the high bit is set, player applied a pseudo object. */ |
641 | if (tag & 0x80000000) |
621 | if (tag & 0x80000000) |
642 | { |
622 | { |
643 | pl->socket.look_position = tag & 0x7fffffff; |
623 | pl->socket->look_position = tag & 0x7fffffff; |
644 | pl->socket.update_look = 1; |
624 | pl->socket->update_look = 1; |
645 | return; |
625 | return; |
646 | } |
626 | } |
|
|
627 | |
|
|
628 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
647 | |
629 | |
648 | if (!op) |
630 | if (!op) |
649 | { |
631 | { |
650 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
632 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
651 | return; |
633 | return; |
652 | } |
634 | } |
|
|
635 | |
653 | player_apply (pl->ob, op, 0, 0); |
636 | player_apply (pl->ob, op, 0, 0); |
654 | } |
637 | } |
655 | |
638 | |
656 | /** Client wants to apply some object. Lets do so. */ |
639 | /** Client wants to apply some object. Lets do so. */ |
657 | void |
640 | void |
658 | LockItem (uint8 * data, int len, player *pl) |
641 | LockItem (char *data, int len, player *pl) |
659 | { |
642 | { |
660 | int flag, tag; |
|
|
661 | object *op; |
|
|
662 | |
|
|
663 | flag = data[0]; |
643 | int flag = data[0]; |
664 | tag = GetInt_String (data + 1); |
644 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
665 | op = esrv_get_ob_from_count (pl->ob, tag); |
645 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
666 | |
646 | |
667 | if (!op) |
647 | if (!op) |
668 | { |
648 | { |
669 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
649 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
670 | return; |
650 | return; |
671 | } |
651 | } |
|
|
652 | |
672 | if (!flag) |
653 | if (!flag) |
673 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
654 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
674 | else |
655 | else |
675 | SET_FLAG (op, FLAG_INV_LOCKED); |
656 | SET_FLAG (op, FLAG_INV_LOCKED); |
|
|
657 | |
676 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
658 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
677 | } |
659 | } |
678 | |
660 | |
679 | /** Client wants to apply some object. Lets do so. */ |
661 | /** Client wants to apply some object. Lets do so. */ |
680 | void |
662 | void |
681 | MarkItem (uint8 * data, int len, player *pl) |
663 | MarkItem (char *data, int len, player *pl) |
682 | { |
664 | { |
683 | int tag; |
665 | tag_t tag = net_uint32 ((uint8 *)data); |
684 | object *op; |
|
|
685 | |
|
|
686 | tag = GetInt_String (data); |
|
|
687 | op = esrv_get_ob_from_count (pl->ob, tag); |
666 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
667 | |
688 | if (!op) |
668 | if (!op) |
689 | { |
669 | { |
690 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
670 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
691 | return; |
671 | return; |
692 | } |
672 | } |
|
|
673 | |
693 | pl->mark = op; |
674 | pl->mark = op; |
694 | pl->mark_count = op->count; |
|
|
695 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
675 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
696 | } |
676 | } |
697 | |
|
|
698 | |
677 | |
699 | /** |
678 | /** |
700 | * look_at prints items on the specified square. |
679 | * look_at prints items on the specified square. |
701 | * |
680 | * |
702 | * [ removed EARTHWALL check and added check for containers inventory. |
681 | * [ removed EARTHWALL check and added check for containers inventory. |
… | |
… | |
706 | look_at (object *op, int dx, int dy) |
685 | look_at (object *op, int dx, int dy) |
707 | { |
686 | { |
708 | object *tmp; |
687 | object *tmp; |
709 | int flag = 0; |
688 | int flag = 0; |
710 | sint16 x, y; |
689 | sint16 x, y; |
711 | mapstruct *m; |
690 | maptile *m; |
712 | |
691 | |
713 | x = op->x + dx; |
692 | x = op->x + dx; |
714 | y = op->y + dy; |
693 | y = op->y + dy; |
715 | |
694 | |
716 | if (out_of_map (op->map, x, y)) |
695 | if (out_of_map (op->map, x, y)) |
… | |
… | |
775 | { |
754 | { |
776 | return; |
755 | return; |
777 | } |
756 | } |
778 | dy = atoi (cp); |
757 | dy = atoi (cp); |
779 | |
758 | |
780 | if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) |
759 | if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
781 | return; |
760 | return; |
782 | |
761 | |
783 | if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
762 | if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
784 | return; |
763 | return; |
785 | |
764 | |
786 | look_at (pl->ob, dx, dy); |
765 | look_at (pl->ob, dx, dy); |
787 | } |
766 | } |
788 | |
767 | |
… | |
… | |
799 | return; |
778 | return; |
800 | } |
779 | } |
801 | |
780 | |
802 | if (!to) |
781 | if (!to) |
803 | { /* drop it to the ground */ |
782 | { /* drop it to the ground */ |
804 | |
|
|
805 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
806 | |
|
|
807 | if (op->map && !op->env) |
783 | if (op->map && !op->env) |
808 | { |
|
|
809 | |
|
|
810 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
811 | return; |
784 | return; |
812 | } |
785 | |
813 | /* If it is an active container, then we should drop all objects |
786 | /* If it is an active container, then we should drop all objects |
814 | * in the container and not the container itself. |
787 | * in the container and not the container itself. |
815 | */ |
788 | */ |
816 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
789 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
817 | { |
790 | { |
… | |
… | |
820 | for (current = op->inv; current != NULL; current = next) |
793 | for (current = op->inv; current != NULL; current = next) |
821 | { |
794 | { |
822 | next = current->below; |
795 | next = current->below; |
823 | drop_object (pl, current, 0); |
796 | drop_object (pl, current, 0); |
824 | } |
797 | } |
|
|
798 | |
825 | esrv_update_item (UPD_WEIGHT, pl, op); |
799 | esrv_update_item (UPD_WEIGHT, pl, op); |
826 | } |
800 | } |
827 | else |
801 | else |
828 | { |
|
|
829 | drop_object (pl, op, nrof); |
802 | drop_object (pl, op, nrof); |
830 | } |
803 | |
831 | return; |
804 | return; |
832 | } |
805 | } |
833 | else if (to == pl->count) |
806 | else if (to == pl->count) |
834 | { /* pick it up to the inventory */ |
807 | { /* pick it up to the inventory */ |
835 | /* return if player has already picked it up */ |
808 | /* return if player has already picked it up */ |
… | |
… | |
838 | |
811 | |
839 | pl->contr->count = nrof; |
812 | pl->contr->count = nrof; |
840 | pick_up (pl, op); |
813 | pick_up (pl, op); |
841 | return; |
814 | return; |
842 | } |
815 | } |
|
|
816 | |
843 | env = esrv_get_ob_from_count (pl, to); |
817 | env = esrv_get_ob_from_count (pl, to); |
844 | if (!env) |
818 | if (!env) |
845 | { |
819 | { |
846 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
820 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
847 | return; |
821 | return; |
848 | } |
822 | } |
|
|
823 | |
849 | /* put_object_in_sack presumes that necessary sanity checking |
824 | /* put_object_in_sack presumes that necessary sanity checking |
850 | * has already been done (eg, it can be picked up and fits in |
825 | * has already been done (eg, it can be picked up and fits in |
851 | * in a sack, so check for those things. We should also check |
826 | * in a sack, so check for those things. We should also check |
852 | * an make sure env is in fact a container for that matter. |
827 | * an make sure env is in fact a container for that matter. |
853 | */ |
828 | */ |
854 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
829 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
855 | { |
|
|
856 | put_object_in_sack (pl, env, op, nrof); |
830 | put_object_in_sack (pl, env, op, nrof); |
857 | } |
|
|
858 | } |
831 | } |
|
|
832 | |