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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.7 by root, Thu Sep 14 22:34:05 2006 UTC vs.
Revision 1.24 by root, Sat Dec 16 22:14:42 2006 UTC

30 * This containes item logic for client/server. It doesn't contain 30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */ 36#include <object.h> /* LOOK_OBJ */
38#include <newclient.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
44 41
47 * Functions related to sending object data to the client. 44 * Functions related to sending object data to the client.
48 * 45 *
49 ******************************************************************************/ 46 ******************************************************************************/
50 47
51/** 48/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71
72/**
73 * This is a similar to query_name, but returns flags 49 * This is a similar to query_name, but returns flags
74 * to be sended to client. 50 * to be sent to client.
75 */ 51 */
76unsigned int 52unsigned int
77query_flags (object *op) 53query_flags (object *op)
78{ 54{
79 unsigned int flags = 0; 55 unsigned int flags = 0;
80 56
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
82 { 58 {
83 switch (op->type) 59 switch (op->type)
84 { 60 {
85 case BOW: 61 case BOW:
86 case WAND: 62 case WAND:
87 case ROD: 63 case ROD:
88 case HORN: 64 case HORN:
89 flags = a_readied; 65 flags = a_readied;
90 break; 66 break;
91 case WEAPON: 67 case WEAPON:
92 flags = a_wielded; 68 flags = a_wielded;
93 break; 69 break;
94 case SKILL: 70 case SKILL:
95 case ARMOUR: 71 case ARMOUR:
96 case HELMET: 72 case HELMET:
97 case SHIELD: 73 case SHIELD:
98 case RING: 74 case RING:
99 case BOOTS: 75 case BOOTS:
100 case GLOVES: 76 case GLOVES:
101 case AMULET: 77 case AMULET:
102 case GIRDLE: 78 case GIRDLE:
103 case BRACERS: 79 case BRACERS:
104 case CLOAK: 80 case CLOAK:
105 flags = a_worn; 81 flags = a_worn;
106 break; 82 break;
107 case CONTAINER: 83 case CONTAINER:
108 flags = a_active; 84 flags = a_active;
109 break; 85 break;
110 default: 86 default:
111 flags = a_applied; 87 flags = a_applied;
112 break; 88 break;
113 } 89 }
114 } 90 }
91
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 92 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 93 flags |= F_OPEN;
117 94
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 95 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 96 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 97 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 98 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 99 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 100 flags |= F_CURSED;
124 } 101 }
102
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 103 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 104 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 105 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 106 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 107 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 108 flags |= F_LOCKED;
131 109
132 return flags; 110 return flags;
133} 111}
134 112
135/* Used in the send_look to put object head into SockList 113/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 114 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 115 * animation of face to the client.
138 */ 116 */
139static void 117static void
140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 118add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 119{
142 int flags, len, anim_speed; 120 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 121 char item_n[MAX_BUF];
144 const char *item_p; 122 const char *item_p;
145 123
146 flags = query_flags (head); 124 flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK)) 125 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 126 flags |= F_NOPICK;
149 127
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 128 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face (ns, head->face->number, 0); 129 esrv_send_face (&ns, head->face->number, 0);
152 130
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 131 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (ns, head->animation_id); 132 esrv_send_animation (&ns, head->animation_id);
155 133
156 SockList_AddInt (sl, head->count); 134 sl << uint32 (head->count)
157 SockList_AddInt (sl, flags); 135 << uint32 (flags)
158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 136 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt (sl, head->face->number); 137 << uint32 (head->face->number);
160 138
161 if (!head->custom_name) 139 if (!head->custom_name)
162 { 140 {
163 strncpy (item_n, query_base_name (head, 0), 127); 141 strncpy (item_n, query_base_name (head, 0), 127);
164 item_n[127] = 0; 142 item_n[127] = 0;
170 strncpy (item_n, head->custom_name, 127); 148 strncpy (item_n, head->custom_name, 127);
171 item_n[127] = 0; 149 item_n[127] = 0;
172 len = strlen (item_n); 150 len = strlen (item_n);
173 item_p = head->custom_name; 151 item_p = head->custom_name;
174 } 152 }
153
175 strncpy (item_n + len + 1, item_p, 127); 154 strncpy (item_n + len + 1, item_p, 127);
176 item_n[254] = 0; 155 item_n[254] = 0;
177 len += strlen (item_n + 1 + len) + 1; 156 len += strlen (item_n + 1 + len) + 1;
178 SockList_AddChar (sl, (char) len);
179 memcpy (sl->buf + sl->len, item_n, len);
180 sl->len += len;
181 157
182 SockList_AddShort (sl, head->animation_id); 158 sl << data8 (item_n, len)
159 << uint16 (head->animation_id);
160
183 anim_speed = 0; 161 anim_speed = 0;
184 if (QUERY_FLAG (head, FLAG_ANIMATE)) 162 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 { 163 {
186 if (head->anim_speed) 164 if (head->anim_speed)
187 anim_speed = head->anim_speed; 165 anim_speed = head->anim_speed;
192 else if (FABS (head->speed) >= 1.0) 170 else if (FABS (head->speed) >= 1.0)
193 anim_speed = 1; 171 anim_speed = 1;
194 else 172 else
195 anim_speed = (int) (1.0 / FABS (head->speed)); 173 anim_speed = (int) (1.0 / FABS (head->speed));
196 } 174 }
175
197 if (anim_speed > 255) 176 if (anim_speed > 255)
198 anim_speed = 255; 177 anim_speed = 255;
199 } 178 }
200 SockList_AddChar (sl, (char) anim_speed);
201 SockList_AddInt (sl, head->nrof);
202 179
180 sl << uint8 (anim_speed)
181 << uint32 (head->nrof);
182
203 if (ns->itemcmd == 2) 183 if (ns.itemcmd == 2)
204 SockList_AddShort (sl, head->client_type); 184 sl << uint16 (head->client_type);
205 185
206 SET_FLAG (head, FLAG_CLIENT_SENT); 186 SET_FLAG (head, FLAG_CLIENT_SENT);
207} 187}
208 188
209 189
210/** 190/**
211 * Send the look window. Don't need to do animations here 191 * Send the look window. Don't need to do animations here
212 * This sends all the faces to the client, not just updates. This is 192 * This sends all the faces to the client, not just updates. This is
213 * because object ordering would otherwise be inconsistent 193 * because object ordering would otherwise be inconsistent.
214 */ 194 */
215
216void 195void
217esrv_draw_look (object *pl) 196esrv_draw_look (object *pl)
218{ 197{
219 object *tmp, *last; 198 object *tmp, *last;
220 int got_one = 0, start_look = 0, end_look = 0; 199 int got_one = 0, start_look = 0, end_look = 0;
221 SockList sl;
222 char buf[MAX_BUF]; 200 char buf[MAX_BUF];
223 201
224 if (!pl->contr->socket.update_look) 202 if (!pl->contr->socket->update_look)
225 { 203 {
226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 204 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
227 return; 205 return;
228 } 206 }
229 else 207 else
230 {
231 pl->contr->socket.update_look = 0; 208 pl->contr->socket->update_look = 0;
232 }
233 209
234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 210 if (QUERY_FLAG (pl, FLAG_REMOVED)
211 || !pl->map
212 || pl->map->in_memory != MAP_IN_MEMORY
213 || out_of_map (pl->map, pl->x, pl->y))
235 return; 214 return;
236 215
237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 216 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
217 ;
238 218
239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 219 packet sl;
240 220
241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); 221 pl->contr->socket->send_packet ("delinv 0");
222
242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 223 sl.printf ("item%d ", pl->contr->socket->itemcmd);
243 sl.len = strlen ((char *) sl.buf);
244 224
245 SockList_AddInt (&sl, 0); 225 sl << uint32 (0);
246 226
247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 227 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
248 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 228 esrv_send_face (pl->contr->socket, empty_face->number, 0);
249 229
250 if (pl->contr->socket.look_position) 230 if (pl->contr->socket->look_position)
251 { 231 {
252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); 232 char buf[80];
253 SockList_AddInt (&sl, 0);
254 SockList_AddInt (&sl, (uint32) - 1);
255 SockList_AddInt (&sl, empty_face->number);
256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); 233 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
257 add_stringlen_to_sockbuf (buf, &sl); 234
258 SockList_AddShort (&sl, 0); 235 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
259 SockList_AddChar (&sl, 0); 236 << uint32 (0)
260 SockList_AddInt (&sl, 0); 237 << sint32 (-1)
238 << uint32 (empty_face->number)
239 << data8 (buf)
240 << uint16 (0)
241 << uint8 (0)
242 << uint32 (0);
243
261 if (pl->contr->socket.itemcmd == 2) 244 if (pl->contr->socket->itemcmd == 2)
262 SockList_AddShort (&sl, 0); 245 sl << uint16 (0);
263 } 246 }
264 247
265 for (last = NULL; tmp != last; tmp = tmp->below) 248 for (last = NULL; tmp != last; tmp = tmp->below)
266 { 249 {
267 object *head; 250 object *head;
270 { 253 {
271 last = tmp->below; /* assumes double floor mode */ 254 last = tmp->below; /* assumes double floor mode */
272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 255 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
273 last = last->below; 256 last = last->below;
274 } 257 }
258
275 if (LOOK_OBJ (tmp)) 259 if (LOOK_OBJ (tmp))
276 { 260 {
277 if (++start_look < pl->contr->socket.look_position) 261 if (++start_look < pl->contr->socket->look_position)
278 continue; 262 continue;
263
279 end_look++; 264 end_look++;
265
280 if (end_look > NUM_LOOK_OBJECTS) 266 if (end_look > NUM_LOOK_OBJECTS)
281 { 267 {
282 /* What we basically do is make a 'fake' object - when the user applies it, 268 /* What we basically do is make a 'fake' object - when the user applies it,
283 * we notice the special tag the object has, and act accordingly. 269 * we notice the special tag the object has, and act accordingly.
284 */ 270 */
285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 271 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
286 SockList_AddInt (&sl, 0); 272 << uint32 (0)
287 SockList_AddInt (&sl, (uint32) - 1); 273 << uint32 ((uint32) - 1)
288 SockList_AddInt (&sl, empty_face->number); 274 << uint32 (empty_face->number)
289 sprintf (buf, "Click here to see next group of items"); 275 << data8 ("Apply this to see next group of items")
290 add_stringlen_to_sockbuf (buf, &sl); 276 << uint16 (0)
291 SockList_AddShort (&sl, 0); 277 << uint8 (0)
292 SockList_AddChar (&sl, 0); 278 << uint32 (0);
293 SockList_AddInt (&sl, 0); 279
294 if (pl->contr->socket.itemcmd == 2) 280 if (pl->contr->socket->itemcmd == 2)
295 SockList_AddShort (&sl, 0); 281 sl << uint16 (0);
282
296 break; 283 break;
297 } 284 }
285
298 if (tmp->head) 286 if (tmp->head)
299 head = tmp->head; 287 head = tmp->head;
300 else 288 else
301 head = tmp; 289 head = tmp;
302 290
303 add_object_to_socklist (&pl->contr->socket, &sl, head); 291 add_object_to_socklist (*pl->contr->socket, sl, head);
304 got_one++; 292 got_one++;
305 293
306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 294 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
307 { 295 {
308 Send_With_Handling (&pl->contr->socket, &sl); 296 pl->contr->socket->send_packet (sl);
297
298 sl.reset ();
309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 299 sl.printf ("item%d ", pl->contr->socket->itemcmd);
310 sl.len = strlen ((char *) sl.buf); 300 sl << uint32 (0);
311 SockList_AddInt (&sl, 0);
312 got_one = 0; 301 got_one = 0;
313 } 302 }
314 } /* If LOOK_OBJ() */ 303 }
315 } 304 }
305
316 if (got_one) 306 if (got_one)
317 Send_With_Handling (&pl->contr->socket, &sl); 307 pl->contr->socket->send_packet (sl);
318 308
319 free (sl.buf);
320} 309}
321 310
322/** 311/**
323 * Sends whole inventory. 312 * Sends whole inventory.
324 */ 313 */
325void 314void
326esrv_send_inventory (object *pl, object *op) 315esrv_send_inventory (object *pl, object *op)
327{ 316{
328 object *tmp; 317 object *tmp;
329 int got_one = 0; 318 int got_one = 0;
330 SockList sl;
331 319
332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 320 packet sl;
333 321
334 sprintf ((char *) sl.buf, "delinv %d", op->count); 322 sl.printf ("delinv %d", op->count);
335 sl.len = strlen ((char *) sl.buf); 323 pl->contr->socket->send_packet (sl);
336 Send_With_Handling (&pl->contr->socket, &sl);
337 324
325 sl.reset ();
338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 326 sl.printf ("item%d ", pl->contr->socket->itemcmd);
339 sl.len = strlen ((char *) sl.buf);
340 327
341 SockList_AddInt (&sl, op->count); 328 sl << uint32 (op->count);
342 329
343 for (tmp = op->inv; tmp; tmp = tmp->below) 330 for (tmp = op->inv; tmp; tmp = tmp->below)
344 { 331 {
345 object *head; 332 object *head;
346 333
349 else 336 else
350 head = tmp; 337 head = tmp;
351 338
352 if (LOOK_OBJ (head)) 339 if (LOOK_OBJ (head))
353 { 340 {
354 add_object_to_socklist (&pl->contr->socket, &sl, head); 341 add_object_to_socklist (*pl->contr->socket, sl, head);
355 342
356 got_one++; 343 got_one++;
357 344
358 /* IT is possible for players to accumulate a huge amount of 345 /* IT is possible for players to accumulate a huge amount of
359 * items (especially with some of the bags out there) to 346 * items (especially with some of the bags out there) to
360 * overflow the buffer. IF so, send multiple item commands. 347 * overflow the buffer. IF so, send multiple item commands.
361 */ 348 */
362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 349 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
363 { 350 {
364 Send_With_Handling (&pl->contr->socket, &sl); 351 pl->contr->socket->send_packet (sl);
352
353 sl.reset ();
365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 354 sl.printf ("item%d ", pl->contr->socket->itemcmd);
366 sl.len = strlen ((char *) sl.buf); 355 sl << uint32 (op->count);
367 SockList_AddInt (&sl, op->count);
368 got_one = 0; 356 got_one = 0;
369 } 357 }
370 } /* If LOOK_OBJ() */ 358 } /* If LOOK_OBJ() */
371 } 359 }
360
372 if (got_one) 361 if (got_one)
373 Send_With_Handling (&pl->contr->socket, &sl); 362 pl->contr->socket->send_packet (sl);
374 free (sl.buf);
375} 363}
376 364
377/** 365/**
378 * Updates object *op for player *pl. 366 * Updates object *op for player *pl.
379 * 367 *
383 */ 371 */
384 372
385void 373void
386esrv_update_item (int flags, object *pl, object *op) 374esrv_update_item (int flags, object *pl, object *op)
387{ 375{
388 SockList sl;
389
390 /* If we have a request to send the player item, skip a few checks. */ 376 /* If we have a request to send the player item, skip a few checks. */
391 if (op != pl) 377 if (op != pl)
392 { 378 {
393 if (!LOOK_OBJ (op)) 379 if (!LOOK_OBJ (op))
394 return; 380 return;
395 /* we remove the check for op->env, because in theory, the object 381 /* we remove the check for op->env, because in theory, the object
396 * is hopefully in the same place, so the client should preserve 382 * is hopefully in the same place, so the client should preserve
397 * order. 383 * order.
398 */ 384 */
399 } 385 }
386
400 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 387 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
401 { 388 {
402 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 389 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
403 * this is happening - we can set a breakpoint here in the debugger 390 * this is happening - we can set a breakpoint here in the debugger
404 * and track back the call. 391 * and track back the call.
405 */ 392 */
406 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 393 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
407 } 394 }
408 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
409 395
410 strcpy ((char *) sl.buf, "upditem "); 396 packet sl;
411 sl.len = strlen ((char *) sl.buf);
412 397
413 SockList_AddChar (&sl, (char) flags); 398 sl << "upditem "
399 << uint8 (flags);
414 400
415 if (op->head) 401 if (op->head)
416 op = op->head; 402 op = op->head;
417 403
418 SockList_AddInt (&sl, op->count); 404 sl << uint32 (op->count);
419 405
420 if (flags & UPD_LOCATION) 406 if (flags & UPD_LOCATION)
421 SockList_AddInt (&sl, op->env ? op->env->count : 0); 407 sl << uint32 (op->env ? op->env->count : 0);
422 408
423 if (flags & UPD_FLAGS) 409 if (flags & UPD_FLAGS)
424 SockList_AddInt (&sl, query_flags (op)); 410 sl << uint32 (query_flags (op));
425 411
426 if (flags & UPD_WEIGHT) 412 if (flags & UPD_WEIGHT)
427 { 413 {
428 sint32 weight = WEIGHT (op); 414 sint32 weight = WEIGHT (op);
429 415
430 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 416 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
417
431 if (pl == op) 418 if (pl == op)
432 {
433 op->contr->last_weight = weight; 419 op->contr->last_weight = weight;
434 }
435 } 420 }
436 421
437 if (flags & UPD_FACE) 422 if (flags & UPD_FACE)
438 { 423 {
439 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 424 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
440 esrv_send_face (&pl->contr->socket, op->face->number, 0); 425 esrv_send_face (pl->contr->socket, op->face->number, 0);
441 SockList_AddInt (&sl, op->face->number); 426
427 sl << uint32 (op->face->number);
442 } 428 }
429
443 if (flags & UPD_NAME) 430 if (flags & UPD_NAME)
444 { 431 {
445 int len; 432 int len;
446 const char *item_p; 433 const char *item_p;
447 char item_n[MAX_BUF]; 434 char item_n[MAX_BUF];
462 } 449 }
463 450
464 strncpy (item_n + len + 1, item_p, 127); 451 strncpy (item_n + len + 1, item_p, 127);
465 item_n[254] = 0; 452 item_n[254] = 0;
466 len += strlen (item_n + 1 + len) + 1; 453 len += strlen (item_n + 1 + len) + 1;
467 SockList_AddChar (&sl, (char) len); 454
468 memcpy (sl.buf + sl.len, item_n, len); 455 sl << data8 (item_n, len);
469 sl.len += len;
470 } 456 }
457
471 if (flags & UPD_ANIM) 458 if (flags & UPD_ANIM)
472 SockList_AddShort (&sl, op->animation_id); 459 sl << uint16 (op->animation_id);
473 460
474 if (flags & UPD_ANIMSPEED) 461 if (flags & UPD_ANIMSPEED)
475 { 462 {
476 int anim_speed = 0; 463 int anim_speed = 0;
477 464
486 else if (FABS (op->speed) >= 1.0) 473 else if (FABS (op->speed) >= 1.0)
487 anim_speed = 1; 474 anim_speed = 1;
488 else 475 else
489 anim_speed = (int) (1.0 / FABS (op->speed)); 476 anim_speed = (int) (1.0 / FABS (op->speed));
490 } 477 }
478
491 if (anim_speed > 255) 479 if (anim_speed > 255)
492 anim_speed = 255; 480 anim_speed = 255;
493 } 481 }
494 SockList_AddChar (&sl, (char) anim_speed); 482
483 sl << uint8 (anim_speed);
495 } 484 }
485
496 if (flags & UPD_NROF) 486 if (flags & UPD_NROF)
497 SockList_AddInt (&sl, op->nrof); 487 sl << uint32 (op->nrof);
498 488
499 Send_With_Handling (&pl->contr->socket, &sl); 489 pl->contr->socket->send_packet (sl);
500 free (sl.buf);
501} 490}
502 491
503/** 492/**
504 * Sends item's info to player. 493 * Sends item's info to player.
505 */ 494 */
506void 495void
507esrv_send_item (object *pl, object *op) 496esrv_send_item (object *pl, object *op)
508{ 497{
509 SockList sl;
510
511 /* If this is not the player object, do some more checks */ 498 /* If this is not the player object, do some more checks */
512 if (op != pl) 499 if (op != pl)
513 { 500 {
514 /* We only send 'visibile' objects to the client */ 501 /* We only send 'visibile' objects to the client */
515 if (!LOOK_OBJ (op)) 502 if (!LOOK_OBJ (op))
517 /* if the item is on the ground, mark that the look needs to 504 /* if the item is on the ground, mark that the look needs to
518 * be updated. 505 * be updated.
519 */ 506 */
520 if (!op->env) 507 if (!op->env)
521 { 508 {
522 pl->contr->socket.update_look = 1; 509 pl->contr->socket->update_look = 1;
523 return; 510 return;
524 } 511 }
525 } 512 }
526 513
527 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 514 packet sl;
528 515
529 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 516 sl.printf ("item%d ", pl->contr->socket->itemcmd);
530 sl.len = strlen ((char *) sl.buf);
531 517
532 if (op->head) 518 if (op->head)
533 op = op->head; 519 op = op->head;
534 520
535 SockList_AddInt (&sl, op->env ? op->env->count : 0); 521 sl << uint32 (op->env ? op->env->count : 0);
536 522
537 add_object_to_socklist (&pl->contr->socket, &sl, op); 523 add_object_to_socklist (*pl->contr->socket, sl, op);
538 524
539 Send_With_Handling (&pl->contr->socket, &sl); 525 pl->contr->socket->send_packet (sl);
540 SET_FLAG (op, FLAG_CLIENT_SENT); 526 SET_FLAG (op, FLAG_CLIENT_SENT);
541 free (sl.buf);
542} 527}
543 528
544/** 529/**
545 * Tells the client to delete an item. Uses the item 530 * Tells the client to delete an item. Uses the item
546 * command with a -1 location. 531 * command with a -1 location.
547 */ 532 */
548 533
549void 534void
550esrv_del_item (player *pl, int tag) 535esrv_del_item (player *pl, int tag)
551{ 536{
552 SockList sl; 537 packet sl;
553 538
554 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 539 sl << "delitem "
540 << uint32 (tag);
555 541
556 strcpy ((char *) sl.buf, "delitem "); 542 pl->socket->send_packet (sl);
557 sl.len = strlen ((char *) sl.buf);
558 SockList_AddInt (&sl, tag);
559
560 Send_With_Handling (&pl->socket, &sl);
561 free (sl.buf);
562} 543}
563 544
564 545
565/******************************************************************************* 546/*******************************************************************************
566 * 547 *
588 for (tmp = op->inv; tmp; tmp = tmp->below) 569 for (tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count) 570 if (tmp->count == count)
590 return tmp; 571 return tmp;
591 572
592 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 573 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
593 if (op->head != NULL && op->head->count == count) 574 if (op->head && op->head->count == count)
594 return op; 575 return op;
595 else if (op->count == count) 576 else if (op->count == count)
596 return op; 577 return op;
597 else if (op->type == CONTAINER && pl->container == op) 578 else if (op->type == CONTAINER && pl->container == op)
598 for (tmp = op->inv; tmp; tmp = tmp->below) 579 for (tmp = op->inv; tmp; tmp = tmp->below)
599 if (tmp->count == count) 580 if (tmp->count == count)
600 return tmp; 581 return tmp;
601 582
602 return NULL; 583 return 0;
603} 584}
604 585
605 586
606/** Client wants to examine some object. So lets do so. */ 587/** Client wants to examine some object. So lets do so. */
607void 588void
608ExamineCmd (char *buf, int len, player *pl) 589ExamineCmd (char *buf, int len, player *pl)
609{ 590{
610 long tag = atoi (buf); 591 tag_t tag = atoi (buf);
592
593 /* If the high bit is set, player examined a pseudo object. */
594 if (tag & 0x80000000)
595 return;
596
611 object *op = esrv_get_ob_from_count (pl->ob, tag); 597 object *op = esrv_get_ob_from_count (pl->ob, tag);
612 598
613 if (!op) 599 if (!op)
614 { 600 {
615 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 601 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
616 return; 602 return;
617 } 603 }
604
618 examine (pl->ob, op); 605 examine (pl->ob, op);
619} 606}
620 607
621/** Client wants to apply some object. Lets do so. */ 608/** Client wants to apply some object. Lets do so. */
622void 609void
623ApplyCmd (char *buf, int len, player *pl) 610ApplyCmd (char *buf, int len, player *pl)
624{ 611{
625 uint32 tag = atoi (buf); 612 tag_t tag = atoi (buf);
626 object *op = esrv_get_ob_from_count (pl->ob, tag);
627 613
628 /* sort of a hack, but if the player saves and the player then manually 614 /* sort of a hack, but if the player saves and the player then manually
629 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 615 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
630 */ 616 */
631 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 617 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
632 return; 618 return;
633 619
634 /* If the high bit is set, player applied a pseudo object. */ 620 /* If the high bit is set, player applied a pseudo object. */
635 if (tag & 0x80000000) 621 if (tag & 0x80000000)
636 { 622 {
637 pl->socket.look_position = tag & 0x7fffffff; 623 pl->socket->look_position = tag & 0x7fffffff;
638 pl->socket.update_look = 1; 624 pl->socket->update_look = 1;
639 return; 625 return;
640 } 626 }
627
628 object *op = esrv_get_ob_from_count (pl->ob, tag);
641 629
642 if (!op) 630 if (!op)
643 { 631 {
644 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 632 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
645 return; 633 return;
646 } 634 }
635
647 player_apply (pl->ob, op, 0, 0); 636 player_apply (pl->ob, op, 0, 0);
648} 637}
649 638
650/** Client wants to apply some object. Lets do so. */ 639/** Client wants to apply some object. Lets do so. */
651void 640void
652LockItem (uint8 * data, int len, player *pl) 641LockItem (char *data, int len, player *pl)
653{ 642{
654 int flag, tag;
655 object *op;
656
657 flag = data[0]; 643 int flag = data[0];
658 tag = GetInt_String (data + 1); 644 tag_t tag = net_uint32 ((uint8 *)data + 1);
659 op = esrv_get_ob_from_count (pl->ob, tag); 645 object *op = esrv_get_ob_from_count (pl->ob, tag);
660 646
661 if (!op) 647 if (!op)
662 { 648 {
663 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 649 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
664 return; 650 return;
665 } 651 }
652
666 if (!flag) 653 if (!flag)
667 CLEAR_FLAG (op, FLAG_INV_LOCKED); 654 CLEAR_FLAG (op, FLAG_INV_LOCKED);
668 else 655 else
669 SET_FLAG (op, FLAG_INV_LOCKED); 656 SET_FLAG (op, FLAG_INV_LOCKED);
657
670 esrv_update_item (UPD_FLAGS, pl->ob, op); 658 esrv_update_item (UPD_FLAGS, pl->ob, op);
671} 659}
672 660
673/** Client wants to apply some object. Lets do so. */ 661/** Client wants to apply some object. Lets do so. */
674void 662void
675MarkItem (uint8 * data, int len, player *pl) 663MarkItem (char *data, int len, player *pl)
676{ 664{
677 int tag; 665 tag_t tag = net_uint32 ((uint8 *)data);
678 object *op;
679
680 tag = GetInt_String (data);
681 op = esrv_get_ob_from_count (pl->ob, tag); 666 object *op = esrv_get_ob_from_count (pl->ob, tag);
667
682 if (!op) 668 if (!op)
683 { 669 {
684 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 670 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
685 return; 671 return;
686 } 672 }
673
687 pl->mark = op; 674 pl->mark = op;
688 pl->mark_count = op->count;
689 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 675 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
690} 676}
691
692 677
693/** 678/**
694 * look_at prints items on the specified square. 679 * look_at prints items on the specified square.
695 * 680 *
696 * [ removed EARTHWALL check and added check for containers inventory. 681 * [ removed EARTHWALL check and added check for containers inventory.
700look_at (object *op, int dx, int dy) 685look_at (object *op, int dx, int dy)
701{ 686{
702 object *tmp; 687 object *tmp;
703 int flag = 0; 688 int flag = 0;
704 sint16 x, y; 689 sint16 x, y;
705 mapstruct *m; 690 maptile *m;
706 691
707 x = op->x + dx; 692 x = op->x + dx;
708 y = op->y + dy; 693 y = op->y + dy;
709 694
710 if (out_of_map (op->map, x, y)) 695 if (out_of_map (op->map, x, y))
769 { 754 {
770 return; 755 return;
771 } 756 }
772 dy = atoi (cp); 757 dy = atoi (cp);
773 758
774 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 759 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
775 return; 760 return;
776 761
777 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 762 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
778 return; 763 return;
779 764
780 look_at (pl->ob, dx, dy); 765 look_at (pl->ob, dx, dy);
781} 766}
782 767
793 return; 778 return;
794 } 779 }
795 780
796 if (!to) 781 if (!to)
797 { /* drop it to the ground */ 782 { /* drop it to the ground */
798
799/* LOG(llevDebug, "Drop it on the ground.\n");*/
800
801 if (op->map && !op->env) 783 if (op->map && !op->env)
802 {
803
804/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
805 return; 784 return;
806 } 785
807 /* If it is an active container, then we should drop all objects 786 /* If it is an active container, then we should drop all objects
808 * in the container and not the container itself. 787 * in the container and not the container itself.
809 */ 788 */
810 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 789 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
811 { 790 {
814 for (current = op->inv; current != NULL; current = next) 793 for (current = op->inv; current != NULL; current = next)
815 { 794 {
816 next = current->below; 795 next = current->below;
817 drop_object (pl, current, 0); 796 drop_object (pl, current, 0);
818 } 797 }
798
819 esrv_update_item (UPD_WEIGHT, pl, op); 799 esrv_update_item (UPD_WEIGHT, pl, op);
820 } 800 }
821 else 801 else
822 {
823 drop_object (pl, op, nrof); 802 drop_object (pl, op, nrof);
824 } 803
825 return; 804 return;
826 } 805 }
827 else if (to == pl->count) 806 else if (to == pl->count)
828 { /* pick it up to the inventory */ 807 { /* pick it up to the inventory */
829 /* return if player has already picked it up */ 808 /* return if player has already picked it up */
832 811
833 pl->contr->count = nrof; 812 pl->contr->count = nrof;
834 pick_up (pl, op); 813 pick_up (pl, op);
835 return; 814 return;
836 } 815 }
816
837 env = esrv_get_ob_from_count (pl, to); 817 env = esrv_get_ob_from_count (pl, to);
838 if (!env) 818 if (!env)
839 { 819 {
840 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 820 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
841 return; 821 return;
842 } 822 }
823
843 /* put_object_in_sack presumes that necessary sanity checking 824 /* put_object_in_sack presumes that necessary sanity checking
844 * has already been done (eg, it can be picked up and fits in 825 * has already been done (eg, it can be picked up and fits in
845 * in a sack, so check for those things. We should also check 826 * in a sack, so check for those things. We should also check
846 * an make sure env is in fact a container for that matter. 827 * an make sure env is in fact a container for that matter.
847 */ 828 */
848 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 829 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
849 {
850 put_object_in_sack (pl, env, op, nrof); 830 put_object_in_sack (pl, env, op, nrof);
851 }
852} 831}
832

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