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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.5 by root, Sun Sep 10 13:43:33 2006 UTC vs.
Revision 1.32 by root, Tue Jan 9 21:32:43 2007 UTC

1
2/* 1/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.5 2006/09/10 13:43:33 root Exp $";
5 */
6
7/*
8 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
9 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
12 7 *
13 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
14 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
15 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
16 (at your option) any later version. 11 * (at your option) any later version.
17 12 *
18 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
19 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
20 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
21 GNU General Public License for more details. 16 * GNU General Public License for more details.
22 17 *
23 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 21 *
27 The author can be reached via e-mail to crossfire-devel@real-time.com 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 23 */
29 24
30/** 25/**
31 * \file 26 * \file
32 * Client/server logic. 27 * Client/server logic.
33 * 28 *
34 * \date 2003-12-02 29 * \date 2003-12-02
35 * 30 *
36 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
37 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
38 * the logic for what items should be sent. 33 * the logic for what items should be sent.
39 */ 34 */
40 35
41
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 37#include <object.h>
45#include <newserver.h>
46#include <sproto.h> 38#include <sproto.h>
47 39
48/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
49#define MAXITEMLEN 300 41#define MAXITEMLEN 300
50 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
51/******************************************************************************* 183/*******************************************************************************
52 * 184 *
53 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
54 * 186 *
55 ******************************************************************************/ 187 ******************************************************************************/
56
57/**
58 * Adds string to socklist.
59 *
60 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately.
64 */
65inline void
66add_stringlen_to_sockbuf (const char *buf, SockList * sl)
67{
68 int len;
69
70 len = strlen (buf);
71 if (len > 255)
72 len = 255;
73 SockList_AddChar (sl, (char) len);
74 strncpy ((char *) sl->buf + sl->len, buf, len);
75 sl->len += len;
76}
77 188
78/** 189/**
79 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
80 * to be sended to client. 191 * to be sent to client.
81 */ 192 */
82unsigned int 193unsigned int
83query_flags (object *op) 194query_flags (object *op)
84{ 195{
85 unsigned int flags = 0; 196 unsigned int flags = 0;
86 197
87 if (QUERY_FLAG (op, FLAG_APPLIED)) 198 if (QUERY_FLAG (op, FLAG_APPLIED))
88 { 199 {
89 switch (op->type) 200 switch (op->type)
90 { 201 {
91 case BOW: 202 case BOW:
92 case WAND: 203 case WAND:
93 case ROD: 204 case ROD:
94 case HORN: 205 case HORN:
95 flags = a_readied; 206 flags = a_readied;
96 break; 207 break;
97 case WEAPON: 208 case WEAPON:
98 flags = a_wielded; 209 flags = a_wielded;
99 break; 210 break;
100 case SKILL: 211 case SKILL:
101 case ARMOUR: 212 case ARMOUR:
102 case HELMET: 213 case HELMET:
103 case SHIELD: 214 case SHIELD:
104 case RING: 215 case RING:
105 case BOOTS: 216 case BOOTS:
106 case GLOVES: 217 case GLOVES:
107 case AMULET: 218 case AMULET:
108 case GIRDLE: 219 case GIRDLE:
109 case BRACERS: 220 case BRACERS:
110 case CLOAK: 221 case CLOAK:
111 flags = a_worn; 222 flags = a_worn;
112 break; 223 break;
113 case CONTAINER: 224 case CONTAINER:
114 flags = a_active; 225 flags = a_active;
115 break; 226 break;
116 default: 227 default:
117 flags = a_applied; 228 flags = a_applied;
118 break; 229 break;
119 } 230 }
120 } 231 }
232
121 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
122 flags |= F_OPEN; 234 flags |= F_OPEN;
123 235
124 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
125 { 237 {
126 if (QUERY_FLAG (op, FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
127 flags |= F_DAMNED; 239 flags |= F_DAMNED;
128 else if (QUERY_FLAG (op, FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
129 flags |= F_CURSED; 241 flags |= F_CURSED;
130 } 242 }
243
131 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
132 flags |= F_MAGIC; 245 flags |= F_MAGIC;
133 if (QUERY_FLAG (op, FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
134 flags |= F_UNPAID; 247 flags |= F_UNPAID;
135 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
136 flags |= F_LOCKED; 249 flags |= F_LOCKED;
137 250
138 return flags; 251 return flags;
139} 252}
140 253
141/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
142 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
143 * animation of face to the client. 256 * animation of face to the client.
144 */ 257 */
145static void 258static void
146add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 259add_object_to_socklist (client &ns, packet &sl, object *head)
147{ 260{
148 int flags, len, anim_speed; 261 int flags, len, anim_speed;
149 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
150 const char *item_p; 263 const char *item_p;
151 264
152 flags = query_flags (head); 265 flags = query_flags (head);
153 if (QUERY_FLAG (head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
154 flags |= F_NOPICK; 267 flags |= F_NOPICK;
155 268
156 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
157 esrv_send_face (ns, head->face->number, 0); 270 esrv_send_face (&ns, head->face->number, 0);
158 271
159 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
160 esrv_send_animation (ns, head->animation_id); 273 esrv_send_animation (&ns, head->animation_id);
161 274
162 SockList_AddInt (sl, head->count); 275 sl << uint32 (head->count)
163 SockList_AddInt (sl, flags); 276 << uint32 (flags)
164 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
165 SockList_AddInt (sl, head->face->number); 278 << uint32 (head->face->number);
166 279
167 if (!head->custom_name) 280 if (!head->custom_name)
168 { 281 {
169 strncpy (item_n, query_base_name (head, 0), 127); 282 strncpy (item_n, query_base_name (head, 0), 127);
170 item_n[127] = 0; 283 item_n[127] = 0;
176 strncpy (item_n, head->custom_name, 127); 289 strncpy (item_n, head->custom_name, 127);
177 item_n[127] = 0; 290 item_n[127] = 0;
178 len = strlen (item_n); 291 len = strlen (item_n);
179 item_p = head->custom_name; 292 item_p = head->custom_name;
180 } 293 }
294
181 strncpy (item_n + len + 1, item_p, 127); 295 strncpy (item_n + len + 1, item_p, 127);
182 item_n[254] = 0; 296 item_n[254] = 0;
183 len += strlen (item_n + 1 + len) + 1; 297 len += strlen (item_n + 1 + len) + 1;
184 SockList_AddChar (sl, (char) len);
185 memcpy (sl->buf + sl->len, item_n, len);
186 sl->len += len;
187 298
188 SockList_AddShort (sl, head->animation_id); 299 sl << data8 (item_n, len)
300 << uint16 (head->animation_id);
301
189 anim_speed = 0; 302 anim_speed = 0;
190 if (QUERY_FLAG (head, FLAG_ANIMATE)) 303 if (QUERY_FLAG (head, FLAG_ANIMATE))
191 { 304 {
192 if (head->anim_speed) 305 if (head->anim_speed)
193 anim_speed = head->anim_speed; 306 anim_speed = head->anim_speed;
198 else if (FABS (head->speed) >= 1.0) 311 else if (FABS (head->speed) >= 1.0)
199 anim_speed = 1; 312 anim_speed = 1;
200 else 313 else
201 anim_speed = (int) (1.0 / FABS (head->speed)); 314 anim_speed = (int) (1.0 / FABS (head->speed));
202 } 315 }
316
203 if (anim_speed > 255) 317 if (anim_speed > 255)
204 anim_speed = 255; 318 anim_speed = 255;
205 } 319 }
206 SockList_AddChar (sl, (char) anim_speed);
207 SockList_AddInt (sl, head->nrof);
208 320
321 sl << uint8 (anim_speed)
322 << uint32 (head->nrof);
323
209 if (ns->itemcmd == 2) 324 if (ns.itemcmd == 2)
210 SockList_AddShort (sl, head->client_type); 325 sl << uint16 (head->client_type);
211 326
212 SET_FLAG (head, FLAG_CLIENT_SENT); 327 SET_FLAG (head, FLAG_CLIENT_SENT);
213} 328}
214 329
215
216/** 330/**
217 * Send the look window. Don't need to do animations here 331 * Send the look window. Don't need to do animations here
218 * This sends all the faces to the client, not just updates. This is 332 * This sends all the faces to the client, not just updates. This is
219 * because object ordering would otherwise be inconsistent 333 * because object ordering would otherwise be inconsistent.
220 */ 334 */
221
222void 335void
223esrv_draw_look (object *pl) 336esrv_draw_look (object *pl)
224{ 337{
225 object *tmp, *last;
226 int got_one = 0, start_look = 0, end_look = 0; 338 int got_one = 0, start_look = 0, end_look = 0;
227 SockList sl;
228 char buf[MAX_BUF]; 339 char buf[MAX_BUF];
229 340
230 if (!pl->contr->socket.update_look) 341 if (!pl->contr->ns->update_look)
231 { 342 {
232 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 343 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
233 return; 344 return;
234 } 345 }
235 else 346 else
236 {
237 pl->contr->socket.update_look = 0; 347 pl->contr->ns->update_look = 0;
238 }
239 348
240 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 349 if (QUERY_FLAG (pl, FLAG_REMOVED)
350 || !pl->map
351 || pl->map->in_memory != MAP_IN_MEMORY
352 || out_of_map (pl->map, pl->x, pl->y))
241 return; 353 return;
242 354
243 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 355 pl->contr->ns->send_packet ("delinv 0");
244 356
245 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 357 packet sl;
246
247 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
248 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 358 sl.printf ("item%d ", pl->contr->ns->itemcmd);
249 sl.len = strlen ((char *) sl.buf);
250 359
251 SockList_AddInt (&sl, 0); 360 sl << uint32 (0);
252 361
253 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 362 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE))
254 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 363 esrv_send_face (pl->contr->ns, empty_face->number, 0);
255 364
256 if (pl->contr->socket.look_position) 365 if (pl->contr->ns->look_position)
257 { 366 {
258 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); 367 char buf[80];
259 SockList_AddInt (&sl, 0); 368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
260 SockList_AddInt (&sl, (uint32) - 1); 369
261 SockList_AddInt (&sl, empty_face->number); 370 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
262 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); 371 << uint32 (0)
263 add_stringlen_to_sockbuf (buf, &sl); 372 << sint32 (-1)
264 SockList_AddShort (&sl, 0); 373 << uint32 (empty_face->number)
265 SockList_AddChar (&sl, 0); 374 << data8 (buf)
266 SockList_AddInt (&sl, 0); 375 << uint16 (0)
376 << uint8 (0)
377 << uint32 (0);
378
267 if (pl->contr->socket.itemcmd == 2) 379 if (pl->contr->ns->itemcmd == 2)
268 SockList_AddShort (&sl, 0); 380 sl << uint16 (0);
269 } 381 }
270 382
383 object *tmp = pl->ms ().top;
271 for (last = NULL; tmp != last; tmp = tmp->below) 384 for (object *last = 0; tmp != last; tmp = tmp->below)
272 { 385 {
273 object *head; 386 object *head;
274 387
275 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
276 { 389 {
277 last = tmp->below; /* assumes double floor mode */ 390 last = tmp->below; /* assumes double floor mode */
278 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
279 last = last->below; 392 last = last->below;
280 } 393 }
281 if (LOOK_OBJ (tmp)) 394
395 if (tmp->client_visible ())
282 { 396 {
283 if (++start_look < pl->contr->socket.look_position) 397 if (++start_look < pl->contr->ns->look_position)
284 continue; 398 continue;
399
285 end_look++; 400 end_look++;
401
286 if (end_look > NUM_LOOK_OBJECTS) 402 if (end_look > FLOORBOX_PAGESIZE)
287 { 403 {
288 /* What we basically do is make a 'fake' object - when the user applies it, 404 /* What we basically do is make a 'fake' object - when the user applies it,
289 * we notice the special tag the object has, and act accordingly. 405 * we notice the special tag the object has, and act accordingly.
290 */ 406 */
291 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 407 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
292 SockList_AddInt (&sl, 0); 408 << uint32 (0)
293 SockList_AddInt (&sl, (uint32) - 1); 409 << uint32 ((uint32) - 1)
294 SockList_AddInt (&sl, empty_face->number); 410 << uint32 (empty_face->number)
295 sprintf (buf, "Click here to see next group of items"); 411 << data8 ("Apply this to see next group of items")
296 add_stringlen_to_sockbuf (buf, &sl); 412 << uint16 (0)
297 SockList_AddShort (&sl, 0); 413 << uint8 (0)
298 SockList_AddChar (&sl, 0); 414 << uint32 (0);
299 SockList_AddInt (&sl, 0); 415
300 if (pl->contr->socket.itemcmd == 2) 416 if (pl->contr->ns->itemcmd == 2)
301 SockList_AddShort (&sl, 0); 417 sl << uint16 (0);
418
302 break; 419 break;
303 } 420 }
421
304 if (tmp->head) 422 if (tmp->head)
305 head = tmp->head; 423 head = tmp->head;
306 else 424 else
307 head = tmp; 425 head = tmp;
308 426
309 add_object_to_socklist (&pl->contr->socket, &sl, head); 427 add_object_to_socklist (*pl->contr->ns, sl, head);
310 got_one++; 428 got_one++;
311 429
312 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
313 { 431 {
314 Send_With_Handling (&pl->contr->socket, &sl); 432 pl->contr->ns->send_packet (sl);
433
434 sl.reset ();
315 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 435 sl.printf ("item%d ", pl->contr->ns->itemcmd);
316 sl.len = strlen ((char *) sl.buf); 436 sl << uint32 (0);
317 SockList_AddInt (&sl, 0);
318 got_one = 0; 437 got_one = 0;
319 } 438 }
320 } /* If LOOK_OBJ() */ 439 }
321 } 440 }
441
322 if (got_one) 442 if (got_one)
323 Send_With_Handling (&pl->contr->socket, &sl); 443 pl->contr->ns->send_packet (sl);
324 444
325 free (sl.buf);
326} 445}
327 446
328/** 447/**
329 * Sends whole inventory. 448 * Sends whole inventory.
330 */ 449 */
331void 450void
332esrv_send_inventory (object *pl, object *op) 451esrv_send_inventory (object *pl, object *op)
333{ 452{
334 object *tmp;
335 int got_one = 0; 453 int got_one = 0;
336 SockList sl;
337 454
338 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 455 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
339 456
340 sprintf ((char *) sl.buf, "delinv %d", op->count); 457 packet sl;
341 sl.len = strlen ((char *) sl.buf);
342 Send_With_Handling (&pl->contr->socket, &sl);
343
344 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 458 sl.printf ("item%d ", pl->contr->ns->itemcmd);
345 sl.len = strlen ((char *) sl.buf);
346 459
347 SockList_AddInt (&sl, op->count); 460 sl << uint32 (op->count);
348 461
349 for (tmp = op->inv; tmp; tmp = tmp->below) 462 for (object *tmp = op->inv; tmp; tmp = tmp->below)
350 { 463 {
351 object *head; 464 object *head;
352 465
353 if (tmp->head) 466 if (tmp->head)
354 head = tmp->head; 467 head = tmp->head;
355 else 468 else
356 head = tmp; 469 head = tmp;
357 470
358 if (LOOK_OBJ (head)) 471 if (head->client_visible ())
359 { 472 {
360 add_object_to_socklist (&pl->contr->socket, &sl, head); 473 add_object_to_socklist (*pl->contr->ns, sl, head);
361 474
362 got_one++; 475 got_one++;
363 476
364 /* IT is possible for players to accumulate a huge amount of 477 /* IT is possible for players to accumulate a huge amount of
365 * items (especially with some of the bags out there) to 478 * items (especially with some of the bags out there) to
366 * overflow the buffer. IF so, send multiple item commands. 479 * overflow the buffer. IF so, send multiple item commands.
367 */ 480 */
368 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 481 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
369 { 482 {
370 Send_With_Handling (&pl->contr->socket, &sl); 483 pl->contr->ns->send_packet (sl);
484
485 sl.reset ();
371 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 486 sl.printf ("item%d ", pl->contr->ns->itemcmd);
372 sl.len = strlen ((char *) sl.buf); 487 sl << uint32 (op->count);
373 SockList_AddInt (&sl, op->count);
374 got_one = 0; 488 got_one = 0;
375 } 489 }
376 } /* If LOOK_OBJ() */ 490 }
377 } 491 }
492
378 if (got_one) 493 if (got_one)
379 Send_With_Handling (&pl->contr->socket, &sl); 494 pl->contr->ns->send_packet (sl);
380 free (sl.buf);
381} 495}
382 496
383/** 497/**
384 * Updates object *op for player *pl. 498 * Updates object *op for player *pl.
385 * 499 *
389 */ 503 */
390 504
391void 505void
392esrv_update_item (int flags, object *pl, object *op) 506esrv_update_item (int flags, object *pl, object *op)
393{ 507{
394 SockList sl;
395
396 /* If we have a request to send the player item, skip a few checks. */ 508 /* If we have a request to send the player item, skip a few checks. */
397 if (op != pl) 509 if (op != pl)
398 { 510 {
399 if (!LOOK_OBJ (op)) 511 if (!op->client_visible ())
400 return; 512 return;
401 /* we remove the check for op->env, because in theory, the object 513 /* we remove the check for op->env, because in theory, the object
402 * is hopefully in the same place, so the client should preserve 514 * is hopefully in the same place, so the client should preserve
403 * order. 515 * order.
404 */ 516 */
405 } 517 }
518
519 client *ns = pl->contr->ns;
520 if (!ns)
521 return;
522
406 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 523 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
407 { 524 {
408 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 525 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
409 * this is happening - we can set a breakpoint here in the debugger 526 * this is happening - we can set a breakpoint here in the debugger
410 * and track back the call. 527 * and track back the call.
411 */ 528 */
412 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 529 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
413 } 530 }
414 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
415 531
416 strcpy ((char *) sl.buf, "upditem "); 532 packet sl ("upditem");
417 sl.len = strlen ((char *) sl.buf);
418 533
419 SockList_AddChar (&sl, (char) flags); 534 sl << uint8 (flags);
420 535
421 if (op->head) 536 if (op->head)
422 op = op->head; 537 op = op->head;
423 538
424 SockList_AddInt (&sl, op->count); 539 sl << uint32 (op->count);
425 540
426 if (flags & UPD_LOCATION) 541 if (flags & UPD_LOCATION)
427 SockList_AddInt (&sl, op->env ? op->env->count : 0); 542 sl << uint32 (op->env ? op->env->count : 0);
428 543
429 if (flags & UPD_FLAGS) 544 if (flags & UPD_FLAGS)
430 SockList_AddInt (&sl, query_flags (op)); 545 sl << uint32 (query_flags (op));
431 546
432 if (flags & UPD_WEIGHT) 547 if (flags & UPD_WEIGHT)
433 { 548 {
434 sint32 weight = WEIGHT (op); 549 sint32 weight = WEIGHT (op);
435 550
436 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 551 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
552
437 if (pl == op) 553 if (pl == op)
438 {
439 op->contr->last_weight = weight; 554 ns->last_weight = weight;
440 }
441 } 555 }
442 556
443 if (flags & UPD_FACE) 557 if (flags & UPD_FACE)
444 { 558 {
445 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 559 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE))
446 esrv_send_face (&pl->contr->socket, op->face->number, 0); 560 esrv_send_face (ns, op->face->number, 0);
447 SockList_AddInt (&sl, op->face->number); 561
562 sl << uint32 (op->face->number);
448 } 563 }
564
449 if (flags & UPD_NAME) 565 if (flags & UPD_NAME)
450 { 566 {
451 int len; 567 int len;
452 const char *item_p; 568 const char *item_p;
453 char item_n[MAX_BUF]; 569 char item_n[MAX_BUF];
468 } 584 }
469 585
470 strncpy (item_n + len + 1, item_p, 127); 586 strncpy (item_n + len + 1, item_p, 127);
471 item_n[254] = 0; 587 item_n[254] = 0;
472 len += strlen (item_n + 1 + len) + 1; 588 len += strlen (item_n + 1 + len) + 1;
473 SockList_AddChar (&sl, (char) len); 589
474 memcpy (sl.buf + sl.len, item_n, len); 590 sl << data8 (item_n, len);
475 sl.len += len;
476 } 591 }
592
477 if (flags & UPD_ANIM) 593 if (flags & UPD_ANIM)
478 SockList_AddShort (&sl, op->animation_id); 594 sl << uint16 (op->animation_id);
479 595
480 if (flags & UPD_ANIMSPEED) 596 if (flags & UPD_ANIMSPEED)
481 { 597 {
482 int anim_speed = 0; 598 int anim_speed = 0;
483 599
492 else if (FABS (op->speed) >= 1.0) 608 else if (FABS (op->speed) >= 1.0)
493 anim_speed = 1; 609 anim_speed = 1;
494 else 610 else
495 anim_speed = (int) (1.0 / FABS (op->speed)); 611 anim_speed = (int) (1.0 / FABS (op->speed));
496 } 612 }
613
497 if (anim_speed > 255) 614 if (anim_speed > 255)
498 anim_speed = 255; 615 anim_speed = 255;
499 } 616 }
500 SockList_AddChar (&sl, (char) anim_speed); 617
618 sl << uint8 (anim_speed);
501 } 619 }
620
502 if (flags & UPD_NROF) 621 if (flags & UPD_NROF)
503 SockList_AddInt (&sl, op->nrof); 622 sl << uint32 (op->nrof);
504 623
505 Send_With_Handling (&pl->contr->socket, &sl); 624 pl->contr->ns->send_packet (sl);
506 free (sl.buf);
507} 625}
508 626
509/** 627/**
510 * Sends item's info to player. 628 * Sends item's info to player.
511 */ 629 */
512void 630void
513esrv_send_item (object *pl, object *op) 631esrv_send_item (object *pl, object *op)
514{ 632{
515 SockList sl;
516
517 /* If this is not the player object, do some more checks */ 633 /* If this is not the player object, do some more checks */
518 if (op != pl) 634 if (op != pl)
519 { 635 {
520 /* We only send 'visibile' objects to the client */ 636 /* We only send 'visibile' objects to the client */
521 if (!LOOK_OBJ (op)) 637 if (!op->client_visible ())
522 return; 638 return;
639
523 /* if the item is on the ground, mark that the look needs to 640 /* if the item is on the ground, mark that the look needs to
524 * be updated. 641 * be updated.
525 */ 642 */
526 if (!op->env) 643 if (!op->env)
527 { 644 {
528 pl->contr->socket.update_look = 1; 645 pl->contr->ns->floorbox_update ();
529 return; 646 return;
530 } 647 }
531 } 648 }
532 649
533 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 650 packet sl;
534 651
535 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 652 sl.printf ("item%d ", pl->contr->ns->itemcmd);
536 sl.len = strlen ((char *) sl.buf);
537 653
538 if (op->head) 654 if (op->head)
539 op = op->head; 655 op = op->head;
540 656
541 SockList_AddInt (&sl, op->env ? op->env->count : 0); 657 sl << uint32 (op->env ? op->env->count : 0);
542 658
543 add_object_to_socklist (&pl->contr->socket, &sl, op); 659 add_object_to_socklist (*pl->contr->ns, sl, op);
544 660
545 Send_With_Handling (&pl->contr->socket, &sl); 661 pl->contr->ns->send_packet (sl);
546 SET_FLAG (op, FLAG_CLIENT_SENT); 662 SET_FLAG (op, FLAG_CLIENT_SENT);
547 free (sl.buf);
548} 663}
549 664
550/** 665/**
551 * Tells the client to delete an item. Uses the item 666 * Tells the client to delete an item. Uses the item
552 * command with a -1 location. 667 * command with a -1 location.
553 */ 668 */
554 669
555void 670void
556esrv_del_item (player *pl, int tag) 671esrv_del_item (player *pl, int tag)
557{ 672{
558 SockList sl; 673 packet sl ("delitem");
559 674
560 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 675 sl << uint32 (tag);
561 676
562 strcpy ((char *) sl.buf, "delitem "); 677 pl->ns->send_packet (sl);
563 sl.len = strlen ((char *) sl.buf);
564 SockList_AddInt (&sl, tag);
565
566 Send_With_Handling (&pl->socket, &sl);
567 free (sl.buf);
568} 678}
569 679
570 680
571/******************************************************************************* 681/*******************************************************************************
572 * 682 *
593 else if (op->type == CONTAINER && pl->container == op) 703 else if (op->type == CONTAINER && pl->container == op)
594 for (tmp = op->inv; tmp; tmp = tmp->below) 704 for (tmp = op->inv; tmp; tmp = tmp->below)
595 if (tmp->count == count) 705 if (tmp->count == count)
596 return tmp; 706 return tmp;
597 707
598 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 708 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
599 if (op->head != NULL && op->head->count == count) 709 if (op->head && op->head->count == count)
600 return op; 710 return op;
601 else if (op->count == count) 711 else if (op->count == count)
602 return op; 712 return op;
603 else if (op->type == CONTAINER && pl->container == op) 713 else if (op->type == CONTAINER && pl->container == op)
604 for (tmp = op->inv; tmp; tmp = tmp->below) 714 for (tmp = op->inv; tmp; tmp = tmp->below)
605 if (tmp->count == count) 715 if (tmp->count == count)
606 return tmp; 716 return tmp;
607 717
608 return NULL; 718 return 0;
609} 719}
610 720
611 721
612/** Client wants to examine some object. So lets do so. */ 722/** Client wants to examine some object. So lets do so. */
613void 723void
614ExamineCmd (char *buf, int len, player *pl) 724ExamineCmd (char *buf, int len, player *pl)
615{ 725{
616 long tag = atoi (buf); 726 tag_t tag = atoi (buf);
727
728 /* If the high bit is set, player examined a pseudo object. */
729 if (tag & 0x80000000)
730 return;
731
617 object *op = esrv_get_ob_from_count (pl->ob, tag); 732 object *op = esrv_get_ob_from_count (pl->ob, tag);
618 733
619 if (!op) 734 if (!op)
620 { 735 {
621 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 736 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
622 return; 737 return;
623 } 738 }
739
624 examine (pl->ob, op); 740 examine (pl->ob, op);
625} 741}
626 742
627/** Client wants to apply some object. Lets do so. */ 743/** Client wants to apply some object. Lets do so. */
628void 744void
629ApplyCmd (char *buf, int len, player *pl) 745ApplyCmd (char *buf, int len, player *pl)
630{ 746{
631 uint32 tag = atoi (buf); 747 tag_t tag = atoi (buf);
632 object *op = esrv_get_ob_from_count (pl->ob, tag);
633 748
634 /* sort of a hack, but if the player saves and the player then manually 749 /* sort of a hack, but if the player saves and the player then manually
635 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 750 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
636 */ 751 */
637 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 752 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
638 return; 753 return;
639 754
640 /* If the high bit is set, player applied a pseudo object. */ 755 /* If the high bit is set, player applied a pseudo object. */
641 if (tag & 0x80000000) 756 if (tag & 0x80000000)
642 { 757 {
643 pl->socket.look_position = tag & 0x7fffffff; 758 pl->ns->look_position = tag & 0x7fffffff;
644 pl->socket.update_look = 1; 759 pl->ns->floorbox_update ();
645 return; 760 return;
646 } 761 }
762
763 object *op = esrv_get_ob_from_count (pl->ob, tag);
647 764
648 if (!op) 765 if (!op)
649 { 766 {
650 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 767 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
651 return; 768 return;
652 } 769 }
770
653 player_apply (pl->ob, op, 0, 0); 771 player_apply (pl->ob, op, 0, 0);
654} 772}
655 773
656/** Client wants to apply some object. Lets do so. */ 774/** Client wants to lock some object. Lets do so. */
657void 775void
658LockItem (uint8 * data, int len, player *pl) 776LockItem (char *data, int len, player *pl)
659{ 777{
660 int flag, tag;
661 object *op;
662
663 flag = data[0]; 778 int flag = data[0];
664 tag = GetInt_String (data + 1); 779 tag_t tag = net_uint32 ((uint8 *)data + 1);
665 op = esrv_get_ob_from_count (pl->ob, tag); 780 object *op = esrv_get_ob_from_count (pl->ob, tag);
666 781
667 if (!op) 782 if (!op)
668 { 783 {
669 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 784 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
670 return; 785 return;
671 } 786 }
787
672 if (!flag) 788 if (!flag)
673 CLEAR_FLAG (op, FLAG_INV_LOCKED); 789 CLEAR_FLAG (op, FLAG_INV_LOCKED);
674 else 790 else
675 SET_FLAG (op, FLAG_INV_LOCKED); 791 SET_FLAG (op, FLAG_INV_LOCKED);
792
676 esrv_update_item (UPD_FLAGS, pl->ob, op); 793 esrv_update_item (UPD_FLAGS, pl->ob, op);
677} 794}
678 795
679/** Client wants to apply some object. Lets do so. */ 796/** Client wants to mark some object. Lets do so. */
680void 797void
681MarkItem (uint8 * data, int len, player *pl) 798MarkItem (char *data, int len, player *pl)
682{ 799{
683 int tag; 800 tag_t tag = net_uint32 ((uint8 *)data);
684 object *op;
685
686 tag = GetInt_String (data);
687 op = esrv_get_ob_from_count (pl->ob, tag); 801 object *op = esrv_get_ob_from_count (pl->ob, tag);
802
688 if (!op) 803 if (!op)
689 { 804 {
690 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 805 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
691 return; 806 return;
692 } 807 }
808
693 pl->mark = op; 809 pl->mark = op;
694 pl->mark_count = op->count;
695 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 810 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
696} 811}
697
698 812
699/** 813/**
700 * look_at prints items on the specified square. 814 * look_at prints items on the specified square.
701 * 815 *
702 * [ removed EARTHWALL check and added check for containers inventory. 816 * [ removed EARTHWALL check and added check for containers inventory.
706look_at (object *op, int dx, int dy) 820look_at (object *op, int dx, int dy)
707{ 821{
708 object *tmp; 822 object *tmp;
709 int flag = 0; 823 int flag = 0;
710 sint16 x, y; 824 sint16 x, y;
711 mapstruct *m; 825 maptile *m;
712 826
713 x = op->x + dx; 827 x = op->x + dx;
714 y = op->y + dy; 828 y = op->y + dy;
715 829
716 if (out_of_map (op->map, x, y)) 830 if (out_of_map (op->map, x, y))
718 832
719 m = get_map_from_coord (op->map, &x, &y); 833 m = get_map_from_coord (op->map, &x, &y);
720 if (!m) 834 if (!m)
721 return; 835 return;
722 836
723 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 837 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
724 838
725 for (; tmp != NULL; tmp = tmp->below) 839 for (; tmp != NULL; tmp = tmp->below)
726 { 840 {
727 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 841 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
728 continue; 842 continue;
775 { 889 {
776 return; 890 return;
777 } 891 }
778 dy = atoi (cp); 892 dy = atoi (cp);
779 893
780 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 894 if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2)
781 return; 895 return;
782 896
783 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 897 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
784 return; 898 return;
785 899
786 look_at (pl->ob, dx, dy); 900 look_at (pl->ob, dx, dy);
787} 901}
788 902
799 return; 913 return;
800 } 914 }
801 915
802 if (!to) 916 if (!to)
803 { /* drop it to the ground */ 917 { /* drop it to the ground */
804
805/* LOG(llevDebug, "Drop it on the ground.\n");*/
806
807 if (op->map && !op->env) 918 if (op->map && !op->env)
808 {
809
810/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
811 return; 919 return;
812 } 920
813 /* If it is an active container, then we should drop all objects 921 /* If it is an active container, then we should drop all objects
814 * in the container and not the container itself. 922 * in the container and not the container itself.
815 */ 923 */
816 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 924 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
817 { 925 {
820 for (current = op->inv; current != NULL; current = next) 928 for (current = op->inv; current != NULL; current = next)
821 { 929 {
822 next = current->below; 930 next = current->below;
823 drop_object (pl, current, 0); 931 drop_object (pl, current, 0);
824 } 932 }
933
825 esrv_update_item (UPD_WEIGHT, pl, op); 934 esrv_update_item (UPD_WEIGHT, pl, op);
826 } 935 }
827 else 936 else
828 {
829 drop_object (pl, op, nrof); 937 drop_object (pl, op, nrof);
830 } 938
831 return; 939 return;
832 } 940 }
833 else if (to == pl->count) 941 else if (to == pl->count)
834 { /* pick it up to the inventory */ 942 { /* pick it up to the inventory */
835 /* return if player has already picked it up */ 943 /* return if player has already picked it up */
838 946
839 pl->contr->count = nrof; 947 pl->contr->count = nrof;
840 pick_up (pl, op); 948 pick_up (pl, op);
841 return; 949 return;
842 } 950 }
951
843 env = esrv_get_ob_from_count (pl, to); 952 env = esrv_get_ob_from_count (pl, to);
844 if (!env) 953 if (!env)
845 { 954 {
846 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 955 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
847 return; 956 return;
848 } 957 }
958
849 /* put_object_in_sack presumes that necessary sanity checking 959 /* put_object_in_sack presumes that necessary sanity checking
850 * has already been done (eg, it can be picked up and fits in 960 * has already been done (eg, it can be picked up and fits in
851 * in a sack, so check for those things. We should also check 961 * in a sack, so check for those things. We should also check
852 * an make sure env is in fact a container for that matter. 962 * an make sure env is in fact a container for that matter.
853 */ 963 */
854 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 964 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
855 {
856 put_object_in_sack (pl, env, op, nrof); 965 put_object_in_sack (pl, env, op, nrof);
857 }
858} 966}
967

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