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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.12 by root, Thu Dec 14 00:01:37 2006 UTC vs.
Revision 1.33 by root, Fri Jan 12 01:29:13 2007 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * CrossFire, A Multiplayer game for X-windows
3 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (C) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
27 * 28 *
28 * \date 2003-12-02 29 * \date 2003-12-02
29 * 30 *
30 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 33 * the logic for what items should be sent.
33 */ 34 */
34 35
35
36#include <global.h> 36#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 37#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 38#include <sproto.h>
41 39
42/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 41#define MAXITEMLEN 300
44 42
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
45/******************************************************************************* 183/*******************************************************************************
46 * 184 *
47 * Functions related to sending object data to the client. 185 * Functions related to sending object data to the client.
48 * 186 *
49 ******************************************************************************/ 187 ******************************************************************************/
50
51/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71 188
72/** 189/**
73 * This is a similar to query_name, but returns flags 190 * This is a similar to query_name, but returns flags
74 * to be sended to client. 191 * to be sent to client.
75 */ 192 */
76unsigned int 193unsigned int
77query_flags (object *op) 194query_flags (object *op)
78{ 195{
79 unsigned int flags = 0; 196 unsigned int flags = 0;
80 197
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 198 if (QUERY_FLAG (op, FLAG_APPLIED))
82 { 199 {
83 switch (op->type) 200 switch (op->type)
84 { 201 {
85 case BOW: 202 case BOW:
86 case WAND: 203 case WAND:
87 case ROD: 204 case ROD:
88 case HORN: 205 case HORN:
89 flags = a_readied; 206 flags = a_readied;
90 break; 207 break;
91 case WEAPON: 208 case WEAPON:
92 flags = a_wielded; 209 flags = a_wielded;
93 break; 210 break;
94 case SKILL: 211 case SKILL:
95 case ARMOUR: 212 case ARMOUR:
96 case HELMET: 213 case HELMET:
97 case SHIELD: 214 case SHIELD:
98 case RING: 215 case RING:
99 case BOOTS: 216 case BOOTS:
100 case GLOVES: 217 case GLOVES:
101 case AMULET: 218 case AMULET:
102 case GIRDLE: 219 case GIRDLE:
103 case BRACERS: 220 case BRACERS:
104 case CLOAK: 221 case CLOAK:
105 flags = a_worn; 222 flags = a_worn;
106 break; 223 break;
107 case CONTAINER: 224 case CONTAINER:
108 flags = a_active; 225 flags = a_active;
109 break; 226 break;
110 default: 227 default:
111 flags = a_applied; 228 flags = a_applied;
112 break; 229 break;
113 } 230 }
114 } 231 }
232
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 234 flags |= F_OPEN;
117 235
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 237 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 238 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 239 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 240 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 241 flags |= F_CURSED;
124 } 242 }
243
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 244 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 245 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 246 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 247 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 248 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 249 flags |= F_LOCKED;
131 250
132 return flags; 251 return flags;
133} 252}
134 253
135/* Used in the send_look to put object head into SockList 254/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 255 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 256 * animation of face to the client.
138 */ 257 */
139static void 258static void
140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 259add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 260{
142 int flags, len, anim_speed; 261 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 262 char item_n[MAX_BUF];
144 const char *item_p; 263 const char *item_p;
145 264
146 flags = query_flags (head); 265 flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK)) 266 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 267 flags |= F_NOPICK;
149 268
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 269 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face (ns, head->face->number, 0); 270 esrv_send_face (&ns, head->face->number, 0);
152 271
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (ns, head->animation_id); 273 esrv_send_animation (&ns, head->animation_id);
155 274
156 SockList_AddInt (sl, head->count); 275 sl << uint32 (head->count)
157 SockList_AddInt (sl, flags); 276 << uint32 (flags)
158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
159 SockList_AddInt (sl, head->face->number); 278 << uint32 (head->face->number);
160 279
161 if (!head->custom_name) 280 if (!head->custom_name)
162 { 281 {
163 strncpy (item_n, query_base_name (head, 0), 127); 282 strncpy (item_n, query_base_name (head, 0), 127);
164 item_n[127] = 0; 283 item_n[127] = 0;
170 strncpy (item_n, head->custom_name, 127); 289 strncpy (item_n, head->custom_name, 127);
171 item_n[127] = 0; 290 item_n[127] = 0;
172 len = strlen (item_n); 291 len = strlen (item_n);
173 item_p = head->custom_name; 292 item_p = head->custom_name;
174 } 293 }
294
175 strncpy (item_n + len + 1, item_p, 127); 295 strncpy (item_n + len + 1, item_p, 127);
176 item_n[254] = 0; 296 item_n[254] = 0;
177 len += strlen (item_n + 1 + len) + 1; 297 len += strlen (item_n + 1 + len) + 1;
178 SockList_AddChar (sl, (char) len);
179 memcpy (sl->buf + sl->len, item_n, len);
180 sl->len += len;
181 298
182 SockList_AddShort (sl, head->animation_id); 299 sl << data8 (item_n, len)
300 << uint16 (head->animation_id);
301
183 anim_speed = 0; 302 anim_speed = 0;
184 if (QUERY_FLAG (head, FLAG_ANIMATE)) 303 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 { 304 {
186 if (head->anim_speed) 305 if (head->anim_speed)
187 anim_speed = head->anim_speed; 306 anim_speed = head->anim_speed;
192 else if (FABS (head->speed) >= 1.0) 311 else if (FABS (head->speed) >= 1.0)
193 anim_speed = 1; 312 anim_speed = 1;
194 else 313 else
195 anim_speed = (int) (1.0 / FABS (head->speed)); 314 anim_speed = (int) (1.0 / FABS (head->speed));
196 } 315 }
316
197 if (anim_speed > 255) 317 if (anim_speed > 255)
198 anim_speed = 255; 318 anim_speed = 255;
199 } 319 }
200 SockList_AddChar (sl, (char) anim_speed);
201 SockList_AddInt (sl, head->nrof);
202 320
321 sl << uint8 (anim_speed)
322 << uint32 (head->nrof);
323
203 if (ns->itemcmd == 2) 324 if (ns.itemcmd == 2)
204 SockList_AddShort (sl, head->client_type); 325 sl << uint16 (head->client_type);
205 326
206 SET_FLAG (head, FLAG_CLIENT_SENT); 327 SET_FLAG (head, FLAG_CLIENT_SENT);
207} 328}
208 329
209
210/** 330/**
211 * Send the look window. Don't need to do animations here 331 * Send the look window. Don't need to do animations here
212 * This sends all the faces to the client, not just updates. This is 332 * This sends all the faces to the client, not just updates. This is
213 * because object ordering would otherwise be inconsistent 333 * because object ordering would otherwise be inconsistent.
214 */ 334 */
215
216void 335void
217esrv_draw_look (object *pl) 336esrv_draw_look (object *pl)
218{ 337{
219 object *tmp, *last;
220 int got_one = 0, start_look = 0, end_look = 0; 338 int got_one = 0, start_look = 0, end_look = 0;
221 SockList sl;
222 char buf[MAX_BUF]; 339 char buf[MAX_BUF];
223 340
224 if (!pl->contr->socket.update_look) 341 if (!pl->contr->ns->update_look)
225 { 342 {
226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 343 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
227 return; 344 return;
228 } 345 }
229 else 346 else
230 {
231 pl->contr->socket.update_look = 0; 347 pl->contr->ns->update_look = 0;
232 }
233 348
234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 349 if (QUERY_FLAG (pl, FLAG_REMOVED)
350 || !pl->map
351 || pl->map->in_memory != MAP_IN_MEMORY
352 || out_of_map (pl->map, pl->x, pl->y))
235 return; 353 return;
236 354
237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 355 pl->contr->ns->send_packet ("delinv 0");
238 356
239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 357 packet sl;
240
241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 358 sl.printf ("item%d ", pl->contr->ns->itemcmd);
243 sl.len = strlen ((char *) sl.buf);
244 359
245 SockList_AddInt (&sl, 0); 360 sl << uint32 (0);
246 361
247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) 362 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE))
248 esrv_send_face (&pl->contr->socket, empty_face->number, 0); 363 esrv_send_face (pl->contr->ns, empty_face->number, 0);
249 364
250 if (pl->contr->socket.look_position) 365 if (pl->contr->ns->look_position)
251 { 366 {
252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); 367 char buf[80];
253 SockList_AddInt (&sl, 0); 368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
254 SockList_AddInt (&sl, (uint32) - 1); 369
255 SockList_AddInt (&sl, empty_face->number); 370 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE))
256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); 371 << uint32 (0)
257 add_stringlen_to_sockbuf (buf, &sl); 372 << sint32 (-1)
258 SockList_AddShort (&sl, 0); 373 << uint32 (empty_face->number)
259 SockList_AddChar (&sl, 0); 374 << data8 (buf)
260 SockList_AddInt (&sl, 0); 375 << uint16 (0)
376 << uint8 (0)
377 << uint32 (0);
378
261 if (pl->contr->socket.itemcmd == 2) 379 if (pl->contr->ns->itemcmd == 2)
262 SockList_AddShort (&sl, 0); 380 sl << uint16 (0);
263 } 381 }
264 382
383 object *tmp = pl->ms ().top;
265 for (last = NULL; tmp != last; tmp = tmp->below) 384 for (object *last = 0; tmp != last; tmp = tmp->below)
266 { 385 {
267 object *head; 386 object *head;
268 387
269 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
270 { 389 {
271 last = tmp->below; /* assumes double floor mode */ 390 last = tmp->below; /* assumes double floor mode */
272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
273 last = last->below; 392 last = last->below;
274 } 393 }
275 if (LOOK_OBJ (tmp)) 394
395 if (tmp->client_visible ())
276 { 396 {
277 if (++start_look < pl->contr->socket.look_position) 397 if (++start_look < pl->contr->ns->look_position)
278 continue; 398 continue;
399
279 end_look++; 400 end_look++;
401
280 if (end_look > NUM_LOOK_OBJECTS) 402 if (end_look > FLOORBOX_PAGESIZE)
281 { 403 {
282 /* What we basically do is make a 'fake' object - when the user applies it, 404 /* What we basically do is make a 'fake' object - when the user applies it,
283 * we notice the special tag the object has, and act accordingly. 405 * we notice the special tag the object has, and act accordingly.
284 */ 406 */
285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 407 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
286 SockList_AddInt (&sl, 0); 408 << uint32 (0)
287 SockList_AddInt (&sl, (uint32) - 1); 409 << uint32 ((uint32) - 1)
288 SockList_AddInt (&sl, empty_face->number); 410 << uint32 (empty_face->number)
289 sprintf (buf, "Click here to see next group of items"); 411 << data8 ("Apply this to see next group of items")
290 add_stringlen_to_sockbuf (buf, &sl); 412 << uint16 (0)
291 SockList_AddShort (&sl, 0); 413 << uint8 (0)
292 SockList_AddChar (&sl, 0); 414 << uint32 (0);
293 SockList_AddInt (&sl, 0); 415
294 if (pl->contr->socket.itemcmd == 2) 416 if (pl->contr->ns->itemcmd == 2)
295 SockList_AddShort (&sl, 0); 417 sl << uint16 (0);
418
296 break; 419 break;
297 } 420 }
421
298 if (tmp->head) 422 if (tmp->head)
299 head = tmp->head; 423 head = tmp->head;
300 else 424 else
301 head = tmp; 425 head = tmp;
302 426
303 add_object_to_socklist (&pl->contr->socket, &sl, head); 427 add_object_to_socklist (*pl->contr->ns, sl, head);
304 got_one++; 428 got_one++;
305 429
306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
307 { 431 {
308 Send_With_Handling (&pl->contr->socket, &sl); 432 pl->contr->ns->send_packet (sl);
433
434 sl.reset ();
309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 435 sl.printf ("item%d ", pl->contr->ns->itemcmd);
310 sl.len = strlen ((char *) sl.buf); 436 sl << uint32 (0);
311 SockList_AddInt (&sl, 0);
312 got_one = 0; 437 got_one = 0;
313 } 438 }
314 } /* If LOOK_OBJ() */ 439 }
315 } 440 }
441
316 if (got_one) 442 if (got_one)
317 Send_With_Handling (&pl->contr->socket, &sl); 443 pl->contr->ns->send_packet (sl);
318 444
319 free (sl.buf);
320} 445}
321 446
322/** 447/**
323 * Sends whole inventory. 448 * Sends whole inventory.
324 */ 449 */
325void 450void
326esrv_send_inventory (object *pl, object *op) 451esrv_send_inventory (object *pl, object *op)
327{ 452{
328 object *tmp; 453 if (!pl->contr->ns)//D
454 return;
455
329 int got_one = 0; 456 int got_one = 0;
330 SockList sl;
331 457
332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
333 459
334 sprintf ((char *) sl.buf, "delinv %d", op->count); 460 packet sl;
335 sl.len = strlen ((char *) sl.buf);
336 Send_With_Handling (&pl->contr->socket, &sl);
337
338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
339 sl.len = strlen ((char *) sl.buf);
340 462
341 SockList_AddInt (&sl, op->count); 463 sl << uint32 (op->count);
342 464
343 for (tmp = op->inv; tmp; tmp = tmp->below) 465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
344 { 466 {
345 object *head; 467 object *head;
346 468
347 if (tmp->head) 469 if (tmp->head)
348 head = tmp->head; 470 head = tmp->head;
349 else 471 else
350 head = tmp; 472 head = tmp;
351 473
352 if (LOOK_OBJ (head)) 474 if (head->client_visible ())
353 { 475 {
354 add_object_to_socklist (&pl->contr->socket, &sl, head); 476 add_object_to_socklist (*pl->contr->ns, sl, head);
355 477
356 got_one++; 478 got_one++;
357 479
358 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
359 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
360 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
361 */ 483 */
362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
363 { 485 {
364 Send_With_Handling (&pl->contr->socket, &sl); 486 pl->contr->ns->send_packet (sl);
487
488 sl.reset ();
365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
366 sl.len = strlen ((char *) sl.buf); 490 sl << uint32 (op->count);
367 SockList_AddInt (&sl, op->count);
368 got_one = 0; 491 got_one = 0;
369 } 492 }
370 } /* If LOOK_OBJ() */ 493 }
371 } 494 }
495
372 if (got_one) 496 if (got_one)
373 Send_With_Handling (&pl->contr->socket, &sl); 497 pl->contr->ns->send_packet (sl);
374 free (sl.buf);
375} 498}
376 499
377/** 500/**
378 * Updates object *op for player *pl. 501 * Updates object *op for player *pl.
379 * 502 *
383 */ 506 */
384 507
385void 508void
386esrv_update_item (int flags, object *pl, object *op) 509esrv_update_item (int flags, object *pl, object *op)
387{ 510{
388 SockList sl;
389
390 /* If we have a request to send the player item, skip a few checks. */ 511 /* If we have a request to send the player item, skip a few checks. */
391 if (op != pl) 512 if (op != pl)
392 { 513 {
393 if (!LOOK_OBJ (op)) 514 if (!op->client_visible ())
394 return; 515 return;
395 /* we remove the check for op->env, because in theory, the object 516 /* we remove the check for op->env, because in theory, the object
396 * is hopefully in the same place, so the client should preserve 517 * is hopefully in the same place, so the client should preserve
397 * order. 518 * order.
398 */ 519 */
399 } 520 }
400 521
522 client *ns = pl->contr->ns;
523 if (!ns)
524 return;
525
401 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 526 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
402 { 527 {
403 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 528 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
404 * this is happening - we can set a breakpoint here in the debugger 529 * this is happening - we can set a breakpoint here in the debugger
405 * and track back the call. 530 * and track back the call.
406 */ 531 */
407 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 532 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
408 } 533 }
409 534
410 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 535 packet sl ("upditem");
411 536
412 strcpy ((char *) sl.buf, "upditem "); 537 sl << uint8 (flags);
413 sl.len = strlen ((char *) sl.buf);
414
415 SockList_AddChar (&sl, (char) flags);
416 538
417 if (op->head) 539 if (op->head)
418 op = op->head; 540 op = op->head;
419 541
420 SockList_AddInt (&sl, op->count); 542 sl << uint32 (op->count);
421 543
422 if (flags & UPD_LOCATION) 544 if (flags & UPD_LOCATION)
423 SockList_AddInt (&sl, op->env ? op->env->count : 0); 545 sl << uint32 (op->env ? op->env->count : 0);
424 546
425 if (flags & UPD_FLAGS) 547 if (flags & UPD_FLAGS)
426 SockList_AddInt (&sl, query_flags (op)); 548 sl << uint32 (query_flags (op));
427 549
428 if (flags & UPD_WEIGHT) 550 if (flags & UPD_WEIGHT)
429 { 551 {
430 sint32 weight = WEIGHT (op); 552 sint32 weight = WEIGHT (op);
431 553
432 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 554 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
555
433 if (pl == op) 556 if (pl == op)
434 {
435 op->contr->last_weight = weight; 557 ns->last_weight = weight;
436 }
437 } 558 }
438 559
439 if (flags & UPD_FACE) 560 if (flags & UPD_FACE)
440 { 561 {
441 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 562 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE))
442 esrv_send_face (&pl->contr->socket, op->face->number, 0); 563 esrv_send_face (ns, op->face->number, 0);
443 SockList_AddInt (&sl, op->face->number); 564
565 sl << uint32 (op->face->number);
444 } 566 }
445 567
446 if (flags & UPD_NAME) 568 if (flags & UPD_NAME)
447 { 569 {
448 int len; 570 int len;
465 } 587 }
466 588
467 strncpy (item_n + len + 1, item_p, 127); 589 strncpy (item_n + len + 1, item_p, 127);
468 item_n[254] = 0; 590 item_n[254] = 0;
469 len += strlen (item_n + 1 + len) + 1; 591 len += strlen (item_n + 1 + len) + 1;
470 SockList_AddChar (&sl, (char) len); 592
471 memcpy (sl.buf + sl.len, item_n, len); 593 sl << data8 (item_n, len);
472 sl.len += len;
473 } 594 }
474 595
475 if (flags & UPD_ANIM) 596 if (flags & UPD_ANIM)
476 SockList_AddShort (&sl, op->animation_id); 597 sl << uint16 (op->animation_id);
477 598
478 if (flags & UPD_ANIMSPEED) 599 if (flags & UPD_ANIMSPEED)
479 { 600 {
480 int anim_speed = 0; 601 int anim_speed = 0;
481 602
490 else if (FABS (op->speed) >= 1.0) 611 else if (FABS (op->speed) >= 1.0)
491 anim_speed = 1; 612 anim_speed = 1;
492 else 613 else
493 anim_speed = (int) (1.0 / FABS (op->speed)); 614 anim_speed = (int) (1.0 / FABS (op->speed));
494 } 615 }
616
495 if (anim_speed > 255) 617 if (anim_speed > 255)
496 anim_speed = 255; 618 anim_speed = 255;
497 } 619 }
498 SockList_AddChar (&sl, (char) anim_speed); 620
621 sl << uint8 (anim_speed);
499 } 622 }
623
500 if (flags & UPD_NROF) 624 if (flags & UPD_NROF)
501 SockList_AddInt (&sl, op->nrof); 625 sl << uint32 (op->nrof);
502 626
503 Send_With_Handling (&pl->contr->socket, &sl); 627 pl->contr->ns->send_packet (sl);
504 free (sl.buf);
505} 628}
506 629
507/** 630/**
508 * Sends item's info to player. 631 * Sends item's info to player.
509 */ 632 */
510void 633void
511esrv_send_item (object *pl, object *op) 634esrv_send_item (object *pl, object *op)
512{ 635{
513 SockList sl;
514
515 /* If this is not the player object, do some more checks */ 636 /* If this is not the player object, do some more checks */
516 if (op != pl) 637 if (op != pl)
517 { 638 {
518 /* We only send 'visibile' objects to the client */ 639 /* We only send 'visibile' objects to the client */
519 if (!LOOK_OBJ (op)) 640 if (!op->client_visible ())
520 return; 641 return;
642
521 /* if the item is on the ground, mark that the look needs to 643 /* if the item is on the ground, mark that the look needs to
522 * be updated. 644 * be updated.
523 */ 645 */
524 if (!op->env) 646 if (!op->env)
525 { 647 {
526 pl->contr->socket.update_look = 1; 648 pl->contr->ns->floorbox_update ();
527 return; 649 return;
528 } 650 }
529 } 651 }
530 652
531 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 653 packet sl;
532 654
533 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 655 sl.printf ("item%d ", pl->contr->ns->itemcmd);
534 sl.len = strlen ((char *) sl.buf);
535 656
536 if (op->head) 657 if (op->head)
537 op = op->head; 658 op = op->head;
538 659
539 SockList_AddInt (&sl, op->env ? op->env->count : 0); 660 sl << uint32 (op->env ? op->env->count : 0);
540 661
541 add_object_to_socklist (&pl->contr->socket, &sl, op); 662 add_object_to_socklist (*pl->contr->ns, sl, op);
542 663
543 Send_With_Handling (&pl->contr->socket, &sl); 664 pl->contr->ns->send_packet (sl);
544 SET_FLAG (op, FLAG_CLIENT_SENT); 665 SET_FLAG (op, FLAG_CLIENT_SENT);
545 free (sl.buf);
546} 666}
547 667
548/** 668/**
549 * Tells the client to delete an item. Uses the item 669 * Tells the client to delete an item. Uses the item
550 * command with a -1 location. 670 * command with a -1 location.
551 */ 671 */
552 672
553void 673void
554esrv_del_item (player *pl, int tag) 674esrv_del_item (player *pl, int tag)
555{ 675{
556 SockList sl; 676 packet sl ("delitem");
557 677
558 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 678 sl << uint32 (tag);
559 679
560 strcpy ((char *) sl.buf, "delitem "); 680 pl->ns->send_packet (sl);
561 sl.len = strlen ((char *) sl.buf);
562 SockList_AddInt (&sl, tag);
563
564 Send_With_Handling (&pl->socket, &sl);
565 free (sl.buf);
566} 681}
567 682
568 683
569/******************************************************************************* 684/*******************************************************************************
570 * 685 *
591 else if (op->type == CONTAINER && pl->container == op) 706 else if (op->type == CONTAINER && pl->container == op)
592 for (tmp = op->inv; tmp; tmp = tmp->below) 707 for (tmp = op->inv; tmp; tmp = tmp->below)
593 if (tmp->count == count) 708 if (tmp->count == count)
594 return tmp; 709 return tmp;
595 710
596 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 711 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
597 if (op->head != NULL && op->head->count == count) 712 if (op->head && op->head->count == count)
598 return op; 713 return op;
599 else if (op->count == count) 714 else if (op->count == count)
600 return op; 715 return op;
601 else if (op->type == CONTAINER && pl->container == op) 716 else if (op->type == CONTAINER && pl->container == op)
602 for (tmp = op->inv; tmp; tmp = tmp->below) 717 for (tmp = op->inv; tmp; tmp = tmp->below)
603 if (tmp->count == count) 718 if (tmp->count == count)
604 return tmp; 719 return tmp;
605 720
606 return NULL; 721 return 0;
607} 722}
608 723
609 724
610/** Client wants to examine some object. So lets do so. */ 725/** Client wants to examine some object. So lets do so. */
611void 726void
626 } 741 }
627 742
628 examine (pl->ob, op); 743 examine (pl->ob, op);
629} 744}
630 745
631/** Client wants to apply some object. Lets do so. */ 746/** Client wants to apply some object. Lets do so. */
632void 747void
633ApplyCmd (char *buf, int len, player *pl) 748ApplyCmd (char *buf, int len, player *pl)
634{ 749{
635 tag_t tag = atoi (buf); 750 tag_t tag = atoi (buf);
636 751
641 return; 756 return;
642 757
643 /* If the high bit is set, player applied a pseudo object. */ 758 /* If the high bit is set, player applied a pseudo object. */
644 if (tag & 0x80000000) 759 if (tag & 0x80000000)
645 { 760 {
646 pl->socket.look_position = tag & 0x7fffffff; 761 pl->ns->look_position = tag & 0x7fffffff;
647 pl->socket.update_look = 1; 762 pl->ns->floorbox_update ();
648 return; 763 return;
649 } 764 }
650 765
651 object *op = esrv_get_ob_from_count (pl->ob, tag); 766 object *op = esrv_get_ob_from_count (pl->ob, tag);
652 767
657 } 772 }
658 773
659 player_apply (pl->ob, op, 0, 0); 774 player_apply (pl->ob, op, 0, 0);
660} 775}
661 776
662/** Client wants to apply some object. Lets do so. */ 777/** Client wants to lock some object. Lets do so. */
663void 778void
664LockItem (uint8 *data, int len, player *pl) 779LockItem (char *data, int len, player *pl)
665{ 780{
666 int flag = data[0]; 781 int flag = data[0];
667 tag_t tag = net_uint32 (data + 1); 782 tag_t tag = net_uint32 ((uint8 *)data + 1);
668 object *op = esrv_get_ob_from_count (pl->ob, tag); 783 object *op = esrv_get_ob_from_count (pl->ob, tag);
669 784
670 if (!op) 785 if (!op)
671 { 786 {
672 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 787 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
679 SET_FLAG (op, FLAG_INV_LOCKED); 794 SET_FLAG (op, FLAG_INV_LOCKED);
680 795
681 esrv_update_item (UPD_FLAGS, pl->ob, op); 796 esrv_update_item (UPD_FLAGS, pl->ob, op);
682} 797}
683 798
684/** Client wants to apply some object. Lets do so. */ 799/** Client wants to mark some object. Lets do so. */
685void 800void
686MarkItem (uint8 * data, int len, player *pl) 801MarkItem (char *data, int len, player *pl)
687{ 802{
688 tag_t tag = net_uint32 (data); 803 tag_t tag = net_uint32 ((uint8 *)data);
689 object *op = esrv_get_ob_from_count (pl->ob, tag); 804 object *op = esrv_get_ob_from_count (pl->ob, tag);
690 805
691 if (!op) 806 if (!op)
692 { 807 {
693 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 808 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
720 835
721 m = get_map_from_coord (op->map, &x, &y); 836 m = get_map_from_coord (op->map, &x, &y);
722 if (!m) 837 if (!m)
723 return; 838 return;
724 839
725 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 840 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
726 841
727 for (; tmp != NULL; tmp = tmp->below) 842 for (; tmp != NULL; tmp = tmp->below)
728 { 843 {
729 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 844 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
730 continue; 845 continue;
777 { 892 {
778 return; 893 return;
779 } 894 }
780 dy = atoi (cp); 895 dy = atoi (cp);
781 896
782 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 897 if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2)
783 return; 898 return;
784 899
785 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 900 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2])
786 return; 901 return;
787 902
788 look_at (pl->ob, dx, dy); 903 look_at (pl->ob, dx, dy);
789} 904}
790 905
801 return; 916 return;
802 } 917 }
803 918
804 if (!to) 919 if (!to)
805 { /* drop it to the ground */ 920 { /* drop it to the ground */
806
807/* LOG(llevDebug, "Drop it on the ground.\n");*/
808
809 if (op->map && !op->env) 921 if (op->map && !op->env)
810 {
811
812/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
813 return; 922 return;
814 } 923
815 /* If it is an active container, then we should drop all objects 924 /* If it is an active container, then we should drop all objects
816 * in the container and not the container itself. 925 * in the container and not the container itself.
817 */ 926 */
818 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 927 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
819 { 928 {
822 for (current = op->inv; current != NULL; current = next) 931 for (current = op->inv; current != NULL; current = next)
823 { 932 {
824 next = current->below; 933 next = current->below;
825 drop_object (pl, current, 0); 934 drop_object (pl, current, 0);
826 } 935 }
936
827 esrv_update_item (UPD_WEIGHT, pl, op); 937 esrv_update_item (UPD_WEIGHT, pl, op);
828 } 938 }
829 else 939 else
830 {
831 drop_object (pl, op, nrof); 940 drop_object (pl, op, nrof);
832 } 941
833 return; 942 return;
834 } 943 }
835 else if (to == pl->count) 944 else if (to == pl->count)
836 { /* pick it up to the inventory */ 945 { /* pick it up to the inventory */
837 /* return if player has already picked it up */ 946 /* return if player has already picked it up */
840 949
841 pl->contr->count = nrof; 950 pl->contr->count = nrof;
842 pick_up (pl, op); 951 pick_up (pl, op);
843 return; 952 return;
844 } 953 }
954
845 env = esrv_get_ob_from_count (pl, to); 955 env = esrv_get_ob_from_count (pl, to);
846 if (!env) 956 if (!env)
847 { 957 {
848 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 958 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
849 return; 959 return;
850 } 960 }
961
851 /* put_object_in_sack presumes that necessary sanity checking 962 /* put_object_in_sack presumes that necessary sanity checking
852 * has already been done (eg, it can be picked up and fits in 963 * has already been done (eg, it can be picked up and fits in
853 * in a sack, so check for those things. We should also check 964 * in a sack, so check for those things. We should also check
854 * an make sure env is in fact a container for that matter. 965 * an make sure env is in fact a container for that matter.
855 */ 966 */
856 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 967 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
857 {
858 put_object_in_sack (pl, env, op, nrof); 968 put_object_in_sack (pl, env, op, nrof);
859 }
860} 969}
970

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