… | |
… | |
304 | { |
304 | { |
305 | if (head->anim_speed) |
305 | if (head->anim_speed) |
306 | anim_speed = head->anim_speed; |
306 | anim_speed = head->anim_speed; |
307 | else |
307 | else |
308 | { |
308 | { |
309 | if (FABS (head->speed) < 0.001) |
309 | if (fabs (head->speed) < 0.001) |
310 | anim_speed = 255; |
310 | anim_speed = 255; |
311 | else if (FABS (head->speed) >= 1.0) |
311 | else if (fabs (head->speed) >= 1.0) |
312 | anim_speed = 1; |
312 | anim_speed = 1; |
313 | else |
313 | else |
314 | anim_speed = (int) (1.0 / FABS (head->speed)); |
314 | anim_speed = (int) (1.0 / fabs (head->speed)); |
315 | } |
315 | } |
316 | |
316 | |
317 | if (anim_speed > 255) |
317 | if (anim_speed > 255) |
318 | anim_speed = 255; |
318 | anim_speed = 255; |
319 | } |
319 | } |
… | |
… | |
502 | * |
502 | * |
503 | * flags is a list of values to update |
503 | * flags is a list of values to update |
504 | * to the client (as defined in newclient.h - might as well use the |
504 | * to the client (as defined in newclient.h - might as well use the |
505 | * same value both places. |
505 | * same value both places. |
506 | */ |
506 | */ |
507 | |
|
|
508 | void |
507 | void |
509 | esrv_update_item (int flags, object *pl, object *op) |
508 | esrv_update_item (int flags, object *pl, object *op) |
510 | { |
509 | { |
511 | /* If we have a request to send the player item, skip a few checks. */ |
510 | /* If we have a request to send the player item, skip a few checks. */ |
512 | if (op != pl) |
511 | if (op != pl) |
… | |
… | |
604 | { |
603 | { |
605 | if (op->anim_speed) |
604 | if (op->anim_speed) |
606 | anim_speed = op->anim_speed; |
605 | anim_speed = op->anim_speed; |
607 | else |
606 | else |
608 | { |
607 | { |
609 | if (FABS (op->speed) < 0.001) |
608 | if (fabs (op->speed) < 0.001) |
610 | anim_speed = 255; |
609 | anim_speed = 255; |
611 | else if (FABS (op->speed) >= 1.0) |
610 | else if (fabs (op->speed) >= 1.0) |
612 | anim_speed = 1; |
611 | anim_speed = 1; |
613 | else |
612 | else |
614 | anim_speed = (int) (1.0 / FABS (op->speed)); |
613 | anim_speed = (int) (1.0 / fabs (op->speed)); |
615 | } |
614 | } |
616 | |
615 | |
617 | if (anim_speed > 255) |
616 | if (anim_speed > 255) |
618 | anim_speed = 255; |
617 | anim_speed = 255; |
619 | } |
618 | } |
… | |
… | |
631 | * Sends item's info to player. |
630 | * Sends item's info to player. |
632 | */ |
631 | */ |
633 | void |
632 | void |
634 | esrv_send_item (object *pl, object *op) |
633 | esrv_send_item (object *pl, object *op) |
635 | { |
634 | { |
|
|
635 | if (!pl->contr->ns) |
|
|
636 | return; |
|
|
637 | |
636 | /* If this is not the player object, do some more checks */ |
638 | /* If this is not the player object, do some more checks */ |
637 | if (op != pl) |
639 | if (op != pl) |
638 | { |
640 | { |
639 | /* We only send 'visibile' objects to the client */ |
641 | /* We only send 'visibile' objects to the client */ |
640 | if (!op->client_visible ()) |
642 | if (!op->client_visible ()) |
… | |
… | |
667 | |
669 | |
668 | /** |
670 | /** |
669 | * Tells the client to delete an item. Uses the item |
671 | * Tells the client to delete an item. Uses the item |
670 | * command with a -1 location. |
672 | * command with a -1 location. |
671 | */ |
673 | */ |
672 | |
|
|
673 | void |
674 | void |
674 | esrv_del_item (player *pl, int tag) |
675 | esrv_del_item (player *pl, int tag) |
675 | { |
676 | { |
|
|
677 | if (!pl->ns) |
|
|
678 | return; |
|
|
679 | |
676 | packet sl ("delitem"); |
680 | packet sl ("delitem"); |
677 | |
681 | |
678 | sl << uint32 (tag); |
682 | sl << uint32 (tag); |
679 | |
683 | |
680 | pl->ns->send_packet (sl); |
684 | pl->ns->send_packet (sl); |
… | |
… | |
876 | else |
880 | else |
877 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
881 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
878 | } |
882 | } |
879 | } |
883 | } |
880 | |
884 | |
881 | |
|
|
882 | |
|
|
883 | /** Client wants to look at some object. Lets do so. */ |
885 | /** Client wants to look at some object. Lets do so. */ |
884 | void |
886 | void |
885 | LookAt (char *buf, int len, player *pl) |
887 | LookAt (char *buf, int len, player *pl) |
886 | { |
888 | { |
887 | int dx, dy; |
889 | int dx, dy; |
… | |
… | |
892 | { |
894 | { |
893 | return; |
895 | return; |
894 | } |
896 | } |
895 | dy = atoi (cp); |
897 | dy = atoi (cp); |
896 | |
898 | |
897 | if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2) |
899 | if (fabs (dx) > pl->ns->mapx / 2 || fabs (dy) > pl->ns->mapy / 2) |
898 | return; |
900 | return; |
899 | |
901 | |
900 | if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) |
902 | if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) |
901 | return; |
903 | return; |
902 | |
904 | |