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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.33 by root, Fri Jan 12 01:29:13 2007 UTC vs.
Revision 1.74 by root, Mon Dec 8 15:55:00 2008 UTC

1/* 1/*
2 * CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (C) 2005, 2006, 2007 Marc Lehmann & Crossfire+ Development Team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
21 * 20 *
22 * The author can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
23 */ 22 */
24 23
25/** 24/**
26 * \file 25 * \file
27 * Client/server logic. 26 * Client/server logic.
38#include <sproto.h> 37#include <sproto.h>
39 38
40/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
41#define MAXITEMLEN 300 40#define MAXITEMLEN 300
42 41
43#if 0
44tag_t
45client_container::tag () const
46{
47 switch (type)
48 {
49 case CC_INVENTORY:
50 return ns->pl->count;
51 case CC_MAPSPACE:
52 return 0;
53 case CC_CONTAINER:
54 return env->count;
55 }
56
57 abort ();
58}
59
60void
61client_container::clear ()
62{
63 switch (type)
64 {
65 case CC_INVENTORY:
66 abort ();
67
68 case CC_MAPSPACE:
69 case CC_CONTAINER:
70 ns->send_packet_printf ("delinv %d", tag ());
71 break;
72 }
73
74 for (iterator i = begin (); i != end (); ++i)
75 i->op->seen_by = 0;
76
77 vector< refitem, slice_allocator<refitem> >::clear ();
78}
79
80inline iterator
81client_container::merge_item (iterator i, object *op)
82{
83 if (i != end () && i->op == op)
84 return ++i;
85
86 if (op->seen_by)
87 return; // seen by another entity already
88
89 op->seen_by = this;
90
91 refitem ref;
92 ref.op = op;
93
94 return insert (i, ref);
95}
96
97void
98client_container::update (int offset)
99{
100 iterator i = begin ();
101
102 switch (type)
103 {
104 case CC_INVENTORY:
105 case CC_CONTAINER:
106 {
107 object *env = type == CC_INVENTORY
108 ? ns->pl->ob
109 : this->env;
110
111 // pass 1, erase all objects no longer in container
112 for (iterator j = begin (); j != end (); ++j)
113 if (j->op->env != env)
114 {
115 j->op->seen_by = 0;
116 erase (j);
117 }
118
119 // pass 2 merge items
120 for (object *op = env->inv; op; op = op->below)
121 {
122 if (--offset < 0)
123 i = merge_item (i, op);
124 else if (offset < -FLOORBOX_PAGESIZE)
125 break;
126 }
127 }
128 break;
129
130 case CC_MAPSPACE:
131 {
132 // pass 1, erase all objects no longer on space
133 for (iterator j = begin (); j != end (); ++j)
134 if (j->op->x != x || j->op->y != y || j->op->map != map)
135 {
136 j->op->seen_by = 0;
137 erase (j);
138 }
139
140 // pass 2 merge items
141 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
142 {
143 if (--offset < 0)
144 i = merge_item (i, op);
145 else if (offset < -FLOORBOX_PAGESIZE)
146 break;
147 }
148 }
149 break;
150 }
151
152 // pass 3, erase all extra items
153 for (iterator j = i; j != end (); ++j)
154 j->op->seen_by = 0;
155
156 if (i != end ())
157 erase (i, end ());
158}
159
160void
161client_container::set_mapspace (maptile *map, int x, int y)
162{
163 if (type == CC_MAPSPACE
164 && this->map == map
165 && this->x == x
166 && this->y == y)
167 return;
168
169 clear ();
170
171 type = CC_MAPSPACE;
172 this->map = map;
173 this->x = x;
174 this->y = y;
175}
176
177void
178client_container::set_container (object *env)
179{
180}
181#endif
182
183/******************************************************************************* 42/*******************************************************************************
184 * 43 *
185 * Functions related to sending object data to the client. 44 * Functions related to sending object data to the client.
186 * 45 *
187 ******************************************************************************/ 46 ******************************************************************************/
194query_flags (object *op) 53query_flags (object *op)
195{ 54{
196 unsigned int flags = 0; 55 unsigned int flags = 0;
197 56
198 if (QUERY_FLAG (op, FLAG_APPLIED)) 57 if (QUERY_FLAG (op, FLAG_APPLIED))
199 {
200 switch (op->type) 58 switch (op->type)
201 { 59 {
202 case BOW: 60 case BOW:
203 case WAND: 61 case WAND:
204 case ROD: 62 case ROD:
205 case HORN: 63 case HORN:
206 flags = a_readied; 64 flags = a_readied;
207 break; 65 break;
208 case WEAPON: 66 case WEAPON:
209 flags = a_wielded; 67 flags = a_wielded;
210 break; 68 break;
211 case SKILL: 69 case SKILL:
212 case ARMOUR: 70 case ARMOUR:
213 case HELMET: 71 case HELMET:
214 case SHIELD: 72 case SHIELD:
215 case RING: 73 case RING:
216 case BOOTS: 74 case BOOTS:
217 case GLOVES: 75 case GLOVES:
218 case AMULET: 76 case AMULET:
219 case GIRDLE: 77 case GIRDLE:
220 case BRACERS: 78 case BRACERS:
221 case CLOAK: 79 case CLOAK:
222 flags = a_worn; 80 flags = a_worn;
223 break; 81 break;
224 case CONTAINER: 82 case CONTAINER:
225 flags = a_active; 83 flags = a_active;
226 break; 84 break;
227 default: 85 default:
228 flags = a_applied; 86 flags = a_applied;
229 break; 87 break;
230 } 88 }
231 }
232 89
233 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 90 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
234 flags |= F_OPEN; 91 flags |= F_OPEN;
235 92
236 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 93 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
256 * animation of face to the client. 113 * animation of face to the client.
257 */ 114 */
258static void 115static void
259add_object_to_socklist (client &ns, packet &sl, object *head) 116add_object_to_socklist (client &ns, packet &sl, object *head)
260{ 117{
261 int flags, len, anim_speed;
262 char item_n[MAX_BUF]; 118 char item_n[MAX_BUF];
263 const char *item_p; 119 const char *item_p;
264 120
265 flags = query_flags (head); 121 int flags = query_flags (head);
266 if (QUERY_FLAG (head, FLAG_NO_PICK)) 122 if (QUERY_FLAG (head, FLAG_NO_PICK))
267 flags |= F_NOPICK; 123 flags |= F_NOPICK;
268 124
269 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 125 ns.send_face (head->face, -50);
270 esrv_send_face (&ns, head->face->number, 0); 126 ns.flush_fx ();
271 127
272 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 128 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
273 esrv_send_animation (&ns, head->animation_id); 129 ns.send_animation (head->animation_id);
274 130
275 sl << uint32 (head->count) 131 sl << uint32 (head->count)
276 << uint32 (flags) 132 << uint32 (flags)
277 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 133 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
278 << uint32 (head->face->number); 134 << uint32 (head->face);
135
136 int len;
279 137
280 if (!head->custom_name) 138 if (!head->custom_name)
281 { 139 {
282 strncpy (item_n, query_base_name (head, 0), 127); 140 strncpy (item_n, query_base_name (head, 0), 127);
283 item_n[127] = 0; 141 item_n[127] = 0;
297 len += strlen (item_n + 1 + len) + 1; 155 len += strlen (item_n + 1 + len) + 1;
298 156
299 sl << data8 (item_n, len) 157 sl << data8 (item_n, len)
300 << uint16 (head->animation_id); 158 << uint16 (head->animation_id);
301 159
302 anim_speed = 0; 160 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
303 if (QUERY_FLAG (head, FLAG_ANIMATE)) 161 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
304 { 162 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
305 if (head->anim_speed)
306 anim_speed = head->anim_speed;
307 else
308 {
309 if (FABS (head->speed) < 0.001)
310 anim_speed = 255;
311 else if (FABS (head->speed) >= 1.0)
312 anim_speed = 1;
313 else
314 anim_speed = (int) (1.0 / FABS (head->speed));
315 }
316
317 if (anim_speed > 255)
318 anim_speed = 255;
319 }
320 163
321 sl << uint8 (anim_speed) 164 sl << uint8 (anim_speed)
322 << uint32 (head->nrof); 165 << uint32 (head->nrof);
323 166
324 if (ns.itemcmd == 2) 167 if (ns.itemcmd == 2)
325 sl << uint16 (head->client_type); 168 sl << uint16 (head->client_type);
326
327 SET_FLAG (head, FLAG_CLIENT_SENT);
328} 169}
170
171static faceidx
172need_face_now (player *pl, const char *name)
173{
174 faceidx face = face_find (name, empty_face);
175
176 pl->ns->send_face (face, -50);
177 pl->ns->flush_fx ();
178
179 return face;
180}
181
182#define FINGER_UP "finger_up.x11"
183#define FINGER_DOWN "finger_down.x11"
329 184
330/** 185/**
331 * Send the look window. Don't need to do animations here 186 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is 187 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent. 188 * because object ordering would otherwise be inconsistent.
334 */ 189 */
335void 190void
336esrv_draw_look (object *pl) 191esrv_draw_look (player *pl)
337{ 192{
338 int got_one = 0, start_look = 0, end_look = 0; 193 object *ob = pl->ob;
339 char buf[MAX_BUF];
340 194
341 if (!pl->contr->ns->update_look) 195 if (!pl->ns->update_look)
342 { 196 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 197 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return; 198 return;
345 } 199 }
346 else 200
347 pl->contr->ns->update_look = 0; 201 pl->ns->update_look = 0;
348 202
349 if (QUERY_FLAG (pl, FLAG_REMOVED) 203 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !pl->map 204 || !ob->map
351 || pl->map->in_memory != MAP_IN_MEMORY 205 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (pl->map, pl->x, pl->y)) 206 || out_of_map (ob->map, ob->x, ob->y))
353 return; 207 return;
354 208
355 pl->contr->ns->send_packet ("delinv 0"); 209 pl->ns->send_packet ("delinv 0");
356 210
357 packet sl; 211 packet sl;
358 sl.printf ("item%d ", pl->contr->ns->itemcmd); 212 sl.printf ("item%d ", pl->ns->itemcmd);
359 213
360 sl << uint32 (0); 214 sl << uint32 (0);
361 215
362 if (!(pl->contr->ns->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 216 int start_pos = pl->ns->look_position;
363 esrv_send_face (pl->contr->ns, empty_face->number, 0); 217 bool dirty = false;
364 218
365 if (pl->contr->ns->look_position) 219 mapspace &ms = ob->ms ();
220
221 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
222 // start from the top
223 object *items [FLOORBOX_PAGESIZE];
224 int item_idx = 0, item_cnt = 0;
225 int pos = 0;
226
227 // find our items by walking down
228 object *item = ms.top;
229
230 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
231 {
232 if (!item->client_visible ())
233 continue;
234
235 if (++pos < start_pos)
236 continue;
237
238 // record item
239 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
240 item_cnt++;
241
242 // stop at first floor
243 if (item->flag [FLAG_IS_FLOOR])
244 {
245 // we are finished, don't append "next group of items"
246 // by setting item to ms.bot it becomes zero which is checked after the while loop
247 item = ms.bot;
248 }
366 { 249 }
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369 250
251 // see if there are more if we cared - we ignore invisible objects
252 if (item)
253 {
254 /* What we basically do is make a 'fake' object - when the user applies it,
255 * we notice the special tag the object has, and act accordingly.
256 */
370 sl << uint32 (0x80000000 | (pl->contr->ns->look_position - FLOORBOX_PAGESIZE)) 257 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
371 << uint32 (0) 258 << uint32 (0)
372 << sint32 (-1) 259 << uint32 ((uint32) - 1)
373 << uint32 (empty_face->number) 260 << uint32 (need_face_now (pl, FINGER_DOWN))
374 << data8 (buf) 261 << data8 ("Apply this to see the items below")
375 << uint16 (0) 262 << uint16 (0)
376 << uint8 (0) 263 << uint8 (0)
377 << uint32 (0); 264 << uint32 (0);
378 265
379 if (pl->contr->ns->itemcmd == 2) 266 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0); 267 sl << uint16 (0);
381 }
382 268
383 object *tmp = pl->ms ().top; 269 dirty = true;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 { 270 }
386 object *head;
387 271
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 272 // now send out all items in the ring buffer in reverse order
273 while (item_cnt)
274 {
275 --item_cnt;
276 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
277 object *item = items [item_idx];
278
279 add_object_to_socklist (*pl->ns, sl, item->head_ ());
280
281 dirty = true;
282
283 // if packet got too large, send it and begin a new one
284 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
389 { 285 {
390 last = tmp->below; /* assumes double floor mode */ 286 pl->ns->send_packet (sl);
391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 287
392 last = last->below; 288 sl.reset ();
289 sl.printf ("item%d ", pl->ns->itemcmd);
290 sl << uint32 (0);
291
292 dirty = false;
393 } 293 }
394
395 if (tmp->client_visible ())
396 {
397 if (++start_look < pl->contr->ns->look_position)
398 continue;
399
400 end_look++;
401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly.
406 */
407 sl << uint32 (0x80000000 | (pl->contr->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0)
409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face->number)
411 << data8 ("Apply this to see next group of items")
412 << uint16 (0)
413 << uint8 (0)
414 << uint32 (0);
415
416 if (pl->contr->ns->itemcmd == 2)
417 sl << uint16 (0);
418
419 break;
420 }
421
422 if (tmp->head)
423 head = tmp->head;
424 else
425 head = tmp;
426
427 add_object_to_socklist (*pl->contr->ns, sl, head);
428 got_one++;
429
430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
431 {
432 pl->contr->ns->send_packet (sl);
433
434 sl.reset ();
435 sl.printf ("item%d ", pl->contr->ns->itemcmd);
436 sl << uint32 (0);
437 got_one = 0;
438 }
439 }
440 } 294 }
441 295
442 if (got_one) 296 if (start_pos)
297 {
298 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
299 << uint32 (0)
300 << sint32 (-1)
301 << uint32 (need_face_now (pl, FINGER_UP))
302 << data8 ("Apply this to see the items higher up")
303 << uint16 (0)
304 << uint8 (0)
305 << uint32 (0);
306
307 if (pl->ns->itemcmd == 2)
308 sl << uint16 (0);
309
310 dirty = true;
311 }
312
313 if (dirty)
443 pl->contr->ns->send_packet (sl); 314 pl->ns->send_packet (sl);
444
445} 315}
446 316
447/** 317/**
448 * Sends whole inventory. 318 * Sends whole inventory.
449 */ 319 */
479 349
480 /* IT is possible for players to accumulate a huge amount of 350 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to 351 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands. 352 * overflow the buffer. IF so, send multiple item commands.
483 */ 353 */
484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 354 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 { 355 {
486 pl->contr->ns->send_packet (sl); 356 pl->contr->ns->send_packet (sl);
487 357
488 sl.reset (); 358 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd); 359 sl.printf ("item%d ", pl->contr->ns->itemcmd);
502 * 372 *
503 * flags is a list of values to update 373 * flags is a list of values to update
504 * to the client (as defined in newclient.h - might as well use the 374 * to the client (as defined in newclient.h - might as well use the
505 * same value both places. 375 * same value both places.
506 */ 376 */
507
508void 377void
509esrv_update_item (int flags, object *pl, object *op) 378esrv_update_item (int flags, object *pl, object *op)
510{ 379{
511 /* If we have a request to send the player item, skip a few checks. */ 380 /* If we have a request to send the player item, skip a few checks. */
512 if (op != pl)
513 {
514 if (!op->client_visible ()) 381 if (op != pl && !op->client_visible ())
515 return; 382 return;
516 /* we remove the check for op->env, because in theory, the object
517 * is hopefully in the same place, so the client should preserve
518 * order.
519 */
520 }
521 383
522 client *ns = pl->contr->ns; 384 client *ns = pl->contr->ns;
523 if (!ns) 385 if (!ns)
524 return; 386 return;
525 387
526 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
527 {
528 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
529 * this is happening - we can set a breakpoint here in the debugger
530 * and track back the call.
531 */
532 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
533 }
534
535 packet sl ("upditem"); 388 packet sl ("upditem");
536 389
537 sl << uint8 (flags); 390 sl << uint8 (flags);
538 391
539 if (op->head)
540 op = op->head; 392 op = op->head_ ();
541 393
542 sl << uint32 (op->count); 394 sl << uint32 (op->count);
543 395
544 if (flags & UPD_LOCATION) 396 if (flags & UPD_LOCATION)
545 sl << uint32 (op->env ? op->env->count : 0); 397 sl << uint32 (op->env ? op->env->count : 0);
547 if (flags & UPD_FLAGS) 399 if (flags & UPD_FLAGS)
548 sl << uint32 (query_flags (op)); 400 sl << uint32 (query_flags (op));
549 401
550 if (flags & UPD_WEIGHT) 402 if (flags & UPD_WEIGHT)
551 { 403 {
552 sint32 weight = WEIGHT (op); 404 sint32 weight = op->client_weight ();
553 405
554 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 406 if (op == pl)
555
556 if (pl == op)
557 ns->last_weight = weight; 407 ns->last_weight = weight;
408
409 sl << uint32 (weight);
558 } 410 }
559 411
560 if (flags & UPD_FACE) 412 if (flags & UPD_FACE)
561 { 413 {
562 if (!(ns->faces_sent[op->face->number] & NS_FACESENT_FACE)) 414 ns->send_face (op->face, -50);
563 esrv_send_face (ns, op->face->number, 0); 415 ns->flush_fx ();
564
565 sl << uint32 (op->face->number); 416 sl << uint32 (op->face);
566 } 417 }
567 418
568 if (flags & UPD_NAME) 419 if (flags & UPD_NAME)
569 { 420 {
570 int len; 421 int len;
604 { 455 {
605 if (op->anim_speed) 456 if (op->anim_speed)
606 anim_speed = op->anim_speed; 457 anim_speed = op->anim_speed;
607 else 458 else
608 { 459 {
609 if (FABS (op->speed) < 0.001) 460 if (fabs (op->speed) < 0.001)
610 anim_speed = 255; 461 anim_speed = 255;
611 else if (FABS (op->speed) >= 1.0) 462 else if (fabs (op->speed) >= 1.0)
612 anim_speed = 1; 463 anim_speed = 1;
613 else 464 else
614 anim_speed = (int) (1.0 / FABS (op->speed)); 465 anim_speed = (int) (1.0 / fabs (op->speed));
615 } 466 }
616 467
617 if (anim_speed > 255) 468 if (anim_speed > 255)
618 anim_speed = 255; 469 anim_speed = 255;
619 } 470 }
631 * Sends item's info to player. 482 * Sends item's info to player.
632 */ 483 */
633void 484void
634esrv_send_item (object *pl, object *op) 485esrv_send_item (object *pl, object *op)
635{ 486{
636 /* If this is not the player object, do some more checks */ 487 if (!pl->contr->ns)
637 if (op != pl)
638 {
639 /* We only send 'visibile' objects to the client */
640 if (!op->client_visible ())
641 return; 488 return;
642 489
643 /* if the item is on the ground, mark that the look needs to 490 /* We only send 'visible' objects to the client, and sometimes the player */
644 * be updated. 491 if (!op->client_visible () && op->type != PLAYER)
645 */
646 if (!op->env)
647 {
648 pl->contr->ns->floorbox_update ();
649 return; 492 return;
650 }
651 }
652 493
653 packet sl; 494 packet sl;
654 495
655 sl.printf ("item%d ", pl->contr->ns->itemcmd); 496 sl.printf ("item%d ", pl->contr->ns->itemcmd);
656 497
657 if (op->head)
658 op = op->head; 498 op = op->head_ ();
659 499
660 sl << uint32 (op->env ? op->env->count : 0); 500 sl << uint32 (op->env ? op->env->count : 0);
661 501
662 add_object_to_socklist (*pl->contr->ns, sl, op); 502 add_object_to_socklist (*pl->contr->ns, sl, op);
663 503
664 pl->contr->ns->send_packet (sl); 504 pl->contr->ns->send_packet (sl);
665 SET_FLAG (op, FLAG_CLIENT_SENT);
666} 505}
667 506
668/** 507/**
669 * Tells the client to delete an item. Uses the item 508 * Tells the client to delete an item.
670 * command with a -1 location.
671 */ 509 */
672
673void 510void
674esrv_del_item (player *pl, int tag) 511esrv_del_item (player *pl, int tag)
675{ 512{
513 if (!pl->ns)
514 return;
515
676 packet sl ("delitem"); 516 packet sl ("delitem");
677 517
678 sl << uint32 (tag); 518 sl << uint32 (tag);
679 519
680 pl->ns->send_packet (sl); 520 pl->ns->send_packet (sl);
689 529
690/** 530/**
691 * Takes a player and object count (tag) and returns the actual object 531 * Takes a player and object count (tag) and returns the actual object
692 * pointer, or null if it can't be found. 532 * pointer, or null if it can't be found.
693 */ 533 */
694
695object * 534object *
696esrv_get_ob_from_count (object *pl, tag_t count) 535esrv_get_ob_from_count (object *pl, tag_t count)
697{ 536{
698 object *op, *tmp;
699
700 if (pl->count == count) 537 if (pl->count == count)
701 return pl; 538 return pl;
702 539
703 for (op = pl->inv; op; op = op->below) 540 for (object *op = pl->inv; op; op = op->below)
704 if (op->count == count) 541 if (op->count == count)
705 return op; 542 return op;
706 else if (op->type == CONTAINER && pl->container == op) 543 else if (op->type == CONTAINER && pl->container == op)
707 for (tmp = op->inv; tmp; tmp = tmp->below) 544 for (object *tmp = op->inv; tmp; tmp = tmp->below)
708 if (tmp->count == count) 545 if (tmp->count == count)
709 return tmp; 546 return tmp;
710 547
711 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 548 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
712 if (op->head && op->head->count == count) 549 if (op->head && op->head->count == count)
713 return op; 550 return op;
714 else if (op->count == count) 551 else if (op->count == count)
715 return op; 552 return op;
716 else if (op->type == CONTAINER && pl->container == op) 553 else if (op->type == CONTAINER && pl->container == op)
717 for (tmp = op->inv; tmp; tmp = tmp->below) 554 for (object *tmp = op->inv; tmp; tmp = tmp->below)
718 if (tmp->count == count) 555 if (tmp->count == count)
719 return tmp; 556 return tmp;
720 557
558#if 0
559 /* If the high bit is set, player examined a pseudo object. */
560 if (count & 0x80000000)
561 return 0;
562#endif
563
721 return 0; 564 return 0;
722} 565}
723 566
724
725/** Client wants to examine some object. So lets do so. */ 567/** Client wants to examine some object. So lets do so. */
726void 568void
727ExamineCmd (char *buf, int len, player *pl) 569ExamineCmd (char *buf, int len, player *pl)
728{ 570{
729 tag_t tag = atoi (buf); 571 tag_t tag = atoi (buf);
730 572
731 /* If the high bit is set, player examined a pseudo object. */ 573 /* If the high bit is set, player applied a pseudo object. */
732 if (tag & 0x80000000) 574 if (tag & 0x80000000)
575 {
576 pl->ns->look_position = tag & 0x7fffffff;
577 pl->ns->floorbox_update ();
733 return; 578 return;
579 }
734 580
735 object *op = esrv_get_ob_from_count (pl->ob, tag); 581 object *op = esrv_get_ob_from_count (pl->ob, tag);
736 582
737 if (!op) 583 if (!op)
738 { 584 {
741 } 587 }
742 588
743 examine (pl->ob, op); 589 examine (pl->ob, op);
744} 590}
745 591
592/** Client wants to examine some object. So lets do so. */
593void
594ExCmd (char *buf, int len, player *pl)
595{
596 tag_t tag = atoi (buf);
597
598 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
599 {
600 std::string s = op->describe (pl->ob);
601
602 packet sl ("ex");
603 sl << ber32 (tag)
604 << data (*pl->expand_cfpod (s.c_str ()));
605
606 pl->ns->send_packet (sl);
607 }
608}
609
746/** Client wants to apply some object. Lets do so. */ 610/** Client wants to apply some object. Lets do so. */
747void 611void
748ApplyCmd (char *buf, int len, player *pl) 612ApplyCmd (char *buf, int len, player *pl)
749{ 613{
750 tag_t tag = atoi (buf); 614 tag_t tag = atoi (buf);
751
752 /* sort of a hack, but if the player saves and the player then manually
753 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
754 */
755 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
756 return;
757 615
758 /* If the high bit is set, player applied a pseudo object. */ 616 /* If the high bit is set, player applied a pseudo object. */
759 if (tag & 0x80000000) 617 if (tag & 0x80000000)
760 { 618 {
761 pl->ns->look_position = tag & 0x7fffffff; 619 pl->ns->look_position = tag & 0x7fffffff;
782 tag_t tag = net_uint32 ((uint8 *)data + 1); 640 tag_t tag = net_uint32 ((uint8 *)data + 1);
783 object *op = esrv_get_ob_from_count (pl->ob, tag); 641 object *op = esrv_get_ob_from_count (pl->ob, tag);
784 642
785 if (!op) 643 if (!op)
786 { 644 {
787 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 645 pl->failmsg ("Could not find object to lock/unlock");
788 return; 646 return;
789 } 647 }
790 648
791 if (!flag) 649 if (!flag)
792 CLEAR_FLAG (op, FLAG_INV_LOCKED); 650 CLEAR_FLAG (op, FLAG_INV_LOCKED);
803 tag_t tag = net_uint32 ((uint8 *)data); 661 tag_t tag = net_uint32 ((uint8 *)data);
804 object *op = esrv_get_ob_from_count (pl->ob, tag); 662 object *op = esrv_get_ob_from_count (pl->ob, tag);
805 663
806 if (!op) 664 if (!op)
807 { 665 {
808 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 666 pl->failmsg ("Could not find object to mark");
809 return; 667 return;
810 } 668 }
811 669
812 pl->mark = op; 670 pl->mark = op;
813 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 671 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
814} 672}
815 673
816/** 674/**
817 * look_at prints items on the specified square. 675 * look_at prints items on the specified square.
818 * 676 *
819 * [ removed EARTHWALL check and added check for containers inventory. 677 * [ removed EARTHWALL check and added check for containers inventory.
820 * Tero.Haatanen@lut.fi ] 678 * Tero.Haatanen@lut.fi ]
821 */ 679 */
822void 680static void
823look_at (object *op, int dx, int dy) 681look_at (player *pl, int dx, int dy)
824{ 682{
825 object *tmp; 683 dynbuf_text buf;
826 int flag = 0; 684 object *ob = pl->ob;
827 sint16 x, y;
828 maptile *m;
829 685
830 x = op->x + dx; 686 if (!pl->observe->map)
831 y = op->y + dy;
832
833 if (out_of_map (op->map, x, y))
834 return; 687 return;
835 688
836 m = get_map_from_coord (op->map, &x, &y); 689 mapxy pos (pl->observe);
837 if (!m) 690 pos.move (dx, dy);
691
692 if (pos.normalise ())
693 for (object *tmp = pos->top; tmp; tmp = tmp->below)
694 {
695 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
696 continue;
697
698 if (QUERY_FLAG (ob, FLAG_WIZ))
699 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
700 else
701 buf.printf (" - %s.\n", query_name (tmp));
702
703 object *head = tmp->head_ ();
704
705 if (head->inv)
706 if ((head->type != CONTAINER && head->type != FLESH)
707 || QUERY_FLAG (ob, FLAG_WIZ))
708 buf << head->query_inventory (ob, " ");
709
710 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
711 break;
712 }
713
714 if (buf.empty ())
715 pl->failmsg ("You see nothing there.");
716 else
717 pl->infobox (MSG_CHANNEL ("lookat"), buf);
718}
719
720/** Client wants to look at some object. Lets do so. */
721void
722LookAt (char *buf, int len, player *pl)
723{
724 char *cp;
725
726 int dx = atoi (buf);
727 if (!(cp = strchr (buf, ' ')))
838 return; 728 return;
839 729
840 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
841
842 for (; tmp != NULL; tmp = tmp->below)
843 {
844 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
845 continue;
846
847 if (!flag)
848 {
849 if (dx || dy)
850 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
851 else
852 {
853 clear_win_info (op);
854 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
855 }
856 flag = 1;
857 }
858
859 if (QUERY_FLAG (op, FLAG_WIZ))
860 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
861 else
862 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
863
864 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
865 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
866 inventory (op, tmp->head == NULL ? tmp : tmp->head);
867
868 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
869 break;
870 }
871
872 if (!flag)
873 {
874 if (dx || dy)
875 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
876 else
877 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
878 }
879}
880
881
882
883/** Client wants to look at some object. Lets do so. */
884void
885LookAt (char *buf, int len, player *pl)
886{
887 int dx, dy;
888 char *cp;
889
890 dx = atoi (buf);
891 if (!(cp = strchr (buf, ' ')))
892 {
893 return;
894 }
895 dy = atoi (cp); 730 int dy = atoi (cp);
896 731
732 if (player *opl = pl->observe->contr)
733 if (client *ns = opl->ns)
734 {
897 if (FABS (dx) > pl->ns->mapx / 2 || FABS (dy) > pl->ns->mapy / 2) 735 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
898 return; 736 return;
899 737
900 if (pl->blocked_los[dx + pl->ns->mapx / 2][dy + pl->ns->mapy / 2]) 738 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2] >= LOS_MAX)
901 return; 739 return;
740 }
902 741
903 look_at (pl->ob, dx, dy); 742 look_at (pl, dx, dy);
904} 743}
905 744
906/** Move an object to a new location */ 745/** Move an object to a new location */
907void 746void
908esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 747esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
909{ 748{
910 object *op, *env;
911
912 op = esrv_get_ob_from_count (pl, tag); 749 object *op = esrv_get_ob_from_count (pl, tag);
913 if (!op) 750 if (!op)
914 { 751 {
915 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 752 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
916 return; 753 return;
917 } 754 }
924 /* If it is an active container, then we should drop all objects 761 /* If it is an active container, then we should drop all objects
925 * in the container and not the container itself. 762 * in the container and not the container itself.
926 */ 763 */
927 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 764 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
928 { 765 {
929 object *current, *next; 766 int cnt = MAX_ITEM_PER_DROP;
930 767
931 for (current = op->inv; current != NULL; current = next) 768 for (object *current = op->inv; current && cnt--; )
932 { 769 {
933 next = current->below; 770 object *next = current->below;
934 drop_object (pl, current, 0); 771 drop_object (pl, current, 0);
772 current = next;
935 } 773 }
936 774
937 esrv_update_item (UPD_WEIGHT, pl, op); 775 if (cnt <= 0)
776 op->failmsg ("Only dropped some items, can't drop that many items at once.");
938 } 777 }
939 else 778 else
940 drop_object (pl, op, nrof); 779 drop_object (pl, op, nrof);
941 780
942 return; 781 return;
950 pl->contr->count = nrof; 789 pl->contr->count = nrof;
951 pick_up (pl, op); 790 pick_up (pl, op);
952 return; 791 return;
953 } 792 }
954 793
955 env = esrv_get_ob_from_count (pl, to); 794 object *env = esrv_get_ob_from_count (pl, to);
956 if (!env) 795 if (!env)
957 { 796 {
958 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 797 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
959 return; 798 return;
960 } 799 }
962 /* put_object_in_sack presumes that necessary sanity checking 801 /* put_object_in_sack presumes that necessary sanity checking
963 * has already been done (eg, it can be picked up and fits in 802 * has already been done (eg, it can be picked up and fits in
964 * in a sack, so check for those things. We should also check 803 * in a sack, so check for those things. We should also check
965 * an make sure env is in fact a container for that matter. 804 * an make sure env is in fact a container for that matter.
966 */ 805 */
967 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 806 if (env->type == CONTAINER
807 && can_pick (pl, op)
808 && sack_can_hold (pl, env, op, nrof))
968 put_object_in_sack (pl, env, op, nrof); 809 put_object_in_sack (pl, env, op, nrof);
969} 810}
970 811

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