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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.51 by root, Tue Jul 24 04:55:35 2007 UTC vs.
Revision 1.56 by elmex, Mon Nov 26 11:41:02 2007 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
425 head = tmp; 425 head = tmp;
426 426
427 add_object_to_socklist (*pl->ns, sl, head); 427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++; 428 got_one++;
429 429
430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
431 { 431 {
432 pl->ns->send_packet (sl); 432 pl->ns->send_packet (sl);
433 433
434 sl.reset (); 434 sl.reset ();
435 sl.printf ("item%d ", pl->ns->itemcmd); 435 sl.printf ("item%d ", pl->ns->itemcmd);
479 479
480 /* IT is possible for players to accumulate a huge amount of 480 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to 481 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands. 482 * overflow the buffer. IF so, send multiple item commands.
483 */ 483 */
484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 { 485 {
486 pl->contr->ns->send_packet (sl); 486 pl->contr->ns->send_packet (sl);
487 487
488 sl.reset (); 488 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd); 489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
838 * Tero.Haatanen@lut.fi ] 838 * Tero.Haatanen@lut.fi ]
839 */ 839 */
840static void 840static void
841look_at (player *pl, int dx, int dy) 841look_at (player *pl, int dx, int dy)
842{ 842{
843 dynbuf_text buf;
843 object *ob = pl->ob; 844 object *ob = pl->ob;
844 845
845 maptile *m = pl->observe->map; 846 if (!pl->observe->map)
846 sint16 x = pl->observe->x + dx;
847 sint16 y = pl->observe->y + dy;
848
849 if (!m)
850 return; 847 return;
851 848
852 if (!xy_normalise (m, x, y)) 849 mapxy pos (pl->observe);
853 { 850 pos.move (dx, dy);
854 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
855 return;
856 }
857 851
858 int flag = 0; 852 if (pos.normalise ())
859
860 for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below) 853 for (object *tmp = pos->top; tmp; tmp = tmp->below)
861 { 854 {
862 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) 855 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
863 continue; 856 continue;
864 857
865 if (!flag)
866 {
867 if (dx || dy)
868 new_draw_info (NDI_UNIQUE, 0, ob, "There you see:");
869 else
870 new_draw_info (NDI_UNIQUE, 0, ob, "You see:");
871
872 flag = 1;
873 }
874
875 if (QUERY_FLAG (ob, FLAG_WIZ)) 858 if (QUERY_FLAG (ob, FLAG_WIZ))
876 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count); 859 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
877 else 860 else
878 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp)); 861 buf.printf ("- %s.\n", query_name (tmp));
879 862
880 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && 863 object *head = tmp->head_ ();
881 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ))
882 inventory (ob, tmp->head == NULL ? tmp : tmp->head);
883 864
865 if (head->inv)
866 if ((head->type != CONTAINER && head->type != FLESH)
867 || QUERY_FLAG (ob, FLAG_WIZ))
868 buf << head->query_inventory (ob, " ");
869
884 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ 870 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
885 break; 871 break;
886 } 872 }
887 873
888 if (!flag) 874 if (buf.empty ())
889 { 875 pl->failmsg ("You see nothing there.");
890 if (dx || dy)
891 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
892 else 876 else
893 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing."); 877 pl->infobox (MSG_CHANNEL ("lookat"), buf);
894 }
895} 878}
896 879
897/** Client wants to look at some object. Lets do so. */ 880/** Client wants to look at some object. Lets do so. */
898void 881void
899LookAt (char *buf, int len, player *pl) 882LookAt (char *buf, int len, player *pl)
942 */ 925 */
943 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 926 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
944 { 927 {
945 object *current, *next; 928 object *current, *next;
946 929
930 int cnt = MAX_ITEM_PER_DROP;
931
947 for (current = op->inv; current != NULL; current = next) 932 for (current = op->inv; current != NULL; current = next)
948 { 933 {
949 next = current->below; 934 next = current->below;
950 drop_object (pl, current, 0); 935 drop_object (pl, current, 0);
936
937 if (--cnt <= 0) break;
951 } 938 }
939
940 if (cnt <= 0)
941 pl->failmsg (format (
942 "Moved only %d items, you can't move more than that at once.",
943 MAX_ITEM_PER_DROP
944 ));
952 945
953 esrv_update_item (UPD_WEIGHT, pl, op); 946 esrv_update_item (UPD_WEIGHT, pl, op);
954 } 947 }
955 else 948 else
956 drop_object (pl, op, nrof); 949 drop_object (pl, op, nrof);

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