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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.51 by root, Tue Jul 24 04:55:35 2007 UTC vs.
Revision 1.64 by root, Mon May 5 22:03:22 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
193query_flags (object *op) 193query_flags (object *op)
194{ 194{
195 unsigned int flags = 0; 195 unsigned int flags = 0;
196 196
197 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
199 switch (op->type) 198 switch (op->type)
200 { 199 {
201 case BOW: 200 case BOW:
202 case WAND: 201 case WAND:
203 case ROD: 202 case ROD:
204 case HORN: 203 case HORN:
205 flags = a_readied; 204 flags = a_readied;
206 break; 205 break;
207 case WEAPON: 206 case WEAPON:
208 flags = a_wielded; 207 flags = a_wielded;
209 break; 208 break;
210 case SKILL: 209 case SKILL:
211 case ARMOUR: 210 case ARMOUR:
212 case HELMET: 211 case HELMET:
213 case SHIELD: 212 case SHIELD:
214 case RING: 213 case RING:
215 case BOOTS: 214 case BOOTS:
216 case GLOVES: 215 case GLOVES:
217 case AMULET: 216 case AMULET:
218 case GIRDLE: 217 case GIRDLE:
219 case BRACERS: 218 case BRACERS:
220 case CLOAK: 219 case CLOAK:
221 flags = a_worn; 220 flags = a_worn;
222 break; 221 break;
223 case CONTAINER: 222 case CONTAINER:
224 flags = a_active; 223 flags = a_active;
225 break; 224 break;
226 default: 225 default:
227 flags = a_applied; 226 flags = a_applied;
228 break; 227 break;
229 } 228 }
230 }
231 229
232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
233 flags |= F_OPEN; 231 flags |= F_OPEN;
234 232
235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 269 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id); 270 ns.send_animation (head->animation_id);
273 271
274 sl << uint32 (head->count) 272 sl << uint32 (head->count)
275 << uint32 (flags) 273 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 274 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
277 << uint32 (head->face); 275 << uint32 (head->face);
278 276
279 if (!head->custom_name) 277 if (!head->custom_name)
280 { 278 {
281 strncpy (item_n, query_base_name (head, 0), 127); 279 strncpy (item_n, query_base_name (head, 0), 127);
324 sl << uint16 (head->client_type); 322 sl << uint16 (head->client_type);
325 323
326 SET_FLAG (head, FLAG_CLIENT_SENT); 324 SET_FLAG (head, FLAG_CLIENT_SENT);
327} 325}
328 326
327static faceidx
328need_face_now (player *pl, const char *name)
329{
330 faceidx face = face_find (name, empty_face);
331
332 pl->ns->send_face (face, -50);
333 pl->ns->flush_fx ();
334
335 return face;
336}
337
338#define FINGER_UP "finger_up.x11"
339#define FINGER_DOWN "finger_down.x11"
340
329/** 341/**
330 * Send the look window. Don't need to do animations here 342 * Send the look window. Don't need to do animations here
331 * This sends all the faces to the client, not just updates. This is 343 * This sends all the faces to the client, not just updates. This is
332 * because object ordering would otherwise be inconsistent. 344 * because object ordering would otherwise be inconsistent.
333 */ 345 */
334void 346void
335esrv_draw_look (player *pl) 347esrv_draw_look (player *pl)
336{ 348{
337 int got_one = 0, start_look = 0, end_look = 0;
338
339 object *ob = pl->ob; 349 object *ob = pl->ob;
340 350
341 if (!pl->ns->update_look) 351 if (!pl->ns->update_look)
342 { 352 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); 353 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return; 354 return;
345 } 355 }
346 else 356
347 pl->ns->update_look = 0; 357 pl->ns->update_look = 0;
348 358
349 if (QUERY_FLAG (ob, FLAG_REMOVED) 359 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map 360 || !ob->map
351 || ob->map->in_memory != MAP_IN_MEMORY 361 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (ob->map, ob->x, ob->y)) 362 || out_of_map (ob->map, ob->x, ob->y))
353 return; 363 return;
354 364
355 pl->ns->send_packet ("delinv 0"); 365 pl->ns->send_packet ("delinv 0");
356 366
357 packet sl; 367 packet sl;
358 sl.printf ("item%d ", pl->ns->itemcmd); 368 sl.printf ("item%d ", pl->ns->itemcmd);
359 369
360 sl << uint32 (0); 370 sl << uint32 (0);
361 371
362 pl->ns->send_face (empty_face, -50); 372 int start_pos = pl->ns->look_position;
363 pl->ns->flush_fx (); 373 bool dirty = false;
364 374
365 if (pl->ns->look_position) 375 mapspace &ms = ob->ms ();
376
377 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
378 // start from the top
379 object *items [FLOORBOX_PAGESIZE];
380 int item_idx = 0, item_cnt = 0;
381 int pos = 0;
382
383 // find our items by walking down
384 object *item = ms.top;
385
386 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
387 {
388 if (!item->client_visible ())
389 continue;
390
391 if (++pos < start_pos)
392 continue;
393
394 // record item
395 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
396 item_cnt++;
397
398 // stop at first floor
399 if (item->flag [FLAG_IS_FLOOR])
400 {
401 // we are finished, don't append "next group of items"
402 // by setting item to ms.bot it becomes zero which is checked after the while loop
403 item = ms.bot;
404 }
366 { 405 }
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369 406
407 // see if there are more if we cared - we ignore invisible objects
408 if (item)
409 {
410 /* What we basically do is make a 'fake' object - when the user applies it,
411 * we notice the special tag the object has, and act accordingly.
412 */
370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) 413 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
371 << uint32 (0) 414 << uint32 (0)
372 << sint32 (-1) 415 << uint32 ((uint32) - 1)
373 << uint32 (empty_face) 416 << uint32 (need_face_now (pl, FINGER_DOWN))
374 << data8 (buf) 417 << data8 ("Apply this to see the items below")
375 << uint16 (0) 418 << uint16 (0)
376 << uint8 (0) 419 << uint8 (0)
377 << uint32 (0); 420 << uint32 (0);
378 421
379 if (pl->ns->itemcmd == 2) 422 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0); 423 sl << uint16 (0);
381 }
382 424
383 object *tmp = ob->ms ().top; 425 dirty = true;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 { 426 }
386 object *head;
387 427
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 428 // now send out all items in the ring buffer in reverse order
429 while (item_cnt)
430 {
431 --item_cnt;
432 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
433 object *item = items [item_idx];
434
435 add_object_to_socklist (*pl->ns, sl, item->head_ ());
436
437 dirty = true;
438
439 // if packet got too large, send it and begin a new one
440 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
389 { 441 {
390 last = tmp->below; /* assumes double floor mode */ 442 pl->ns->send_packet (sl);
391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 443
392 last = last->below; 444 sl.reset ();
445 sl.printf ("item%d ", pl->ns->itemcmd);
446 sl << uint32 (0);
447
448 dirty = false;
393 } 449 }
394
395 if (tmp->client_visible ())
396 {
397 if (++start_look < pl->ns->look_position)
398 continue;
399
400 end_look++;
401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly.
406 */
407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0)
409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face)
411 << data8 ("Apply this to see next group of items")
412 << uint16 (0)
413 << uint8 (0)
414 << uint32 (0);
415
416 if (pl->ns->itemcmd == 2)
417 sl << uint16 (0);
418
419 break;
420 }
421
422 if (tmp->head)
423 head = tmp->head;
424 else
425 head = tmp;
426
427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++;
429
430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
431 {
432 pl->ns->send_packet (sl);
433
434 sl.reset ();
435 sl.printf ("item%d ", pl->ns->itemcmd);
436 sl << uint32 (0);
437 got_one = 0;
438 }
439 }
440 } 450 }
441 451
442 if (got_one) 452 if (start_pos)
453 {
454 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
455 << uint32 (0)
456 << sint32 (-1)
457 << uint32 (need_face_now (pl, FINGER_UP))
458 << data8 ("Apply this to see the items higher up")
459 << uint16 (0)
460 << uint8 (0)
461 << uint32 (0);
462
463 if (pl->ns->itemcmd == 2)
464 sl << uint16 (0);
465
466 dirty = true;
467 }
468
469 if (dirty)
443 pl->ns->send_packet (sl); 470 pl->ns->send_packet (sl);
444
445} 471}
446 472
447/** 473/**
448 * Sends whole inventory. 474 * Sends whole inventory.
449 */ 475 */
479 505
480 /* IT is possible for players to accumulate a huge amount of 506 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to 507 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands. 508 * overflow the buffer. IF so, send multiple item commands.
483 */ 509 */
484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 510 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 { 511 {
486 pl->contr->ns->send_packet (sl); 512 pl->contr->ns->send_packet (sl);
487 513
488 sl.reset (); 514 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd); 515 sl.printf ("item%d ", pl->contr->ns->itemcmd);
506 */ 532 */
507void 533void
508esrv_update_item (int flags, object *pl, object *op) 534esrv_update_item (int flags, object *pl, object *op)
509{ 535{
510 /* If we have a request to send the player item, skip a few checks. */ 536 /* If we have a request to send the player item, skip a few checks. */
511 if (op != pl)
512 {
513 if (!op->client_visible ()) 537 if (op != pl && !op->client_visible ())
514 return; 538 return;
515 /* we remove the check for op->env, because in theory, the object
516 * is hopefully in the same place, so the client should preserve
517 * order.
518 */
519 }
520 539
521 client *ns = pl->contr->ns; 540 client *ns = pl->contr->ns;
522 if (!ns) 541 if (!ns)
523 return; 542 return;
524 543
533 552
534 packet sl ("upditem"); 553 packet sl ("upditem");
535 554
536 sl << uint8 (flags); 555 sl << uint8 (flags);
537 556
538 if (op->head)
539 op = op->head; 557 op = op->head_ ();
540 558
541 sl << uint32 (op->count); 559 sl << uint32 (op->count);
542 560
543 if (flags & UPD_LOCATION) 561 if (flags & UPD_LOCATION)
544 sl << uint32 (op->env ? op->env->count : 0); 562 sl << uint32 (op->env ? op->env->count : 0);
546 if (flags & UPD_FLAGS) 564 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op)); 565 sl << uint32 (query_flags (op));
548 566
549 if (flags & UPD_WEIGHT) 567 if (flags & UPD_WEIGHT)
550 { 568 {
551 sint32 weight = WEIGHT (op); 569 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
552 570
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
555 if (pl == op) 571 if (op)
556 ns->last_weight = weight; 572 ns->last_weight = weight;
573
574 sl << uint32 (weight);
557 } 575 }
558 576
559 if (flags & UPD_FACE) 577 if (flags & UPD_FACE)
560 { 578 {
561 ns->send_face (op->face, -50); 579 ns->send_face (op->face, -50);
632esrv_send_item (object *pl, object *op) 650esrv_send_item (object *pl, object *op)
633{ 651{
634 if (!pl->contr->ns) 652 if (!pl->contr->ns)
635 return; 653 return;
636 654
637 /* If this is not the player object, do some more checks */
638 if (op != pl)
639 {
640 /* We only send 'visibile' objects to the client */ 655 /* We only send 'visible' objects to the client, and sometimes the player */
641 if (!op->client_visible ()) 656 if (!op->client_visible () && op->type != PLAYER)
642 return; 657 return;
643
644 /* if the item is on the ground, mark that the look needs to
645 * be updated.
646 */
647 if (!op->env)
648 {
649 pl->contr->ns->floorbox_update ();
650 return;
651 }
652 }
653 658
654 packet sl; 659 packet sl;
655 660
656 sl.printf ("item%d ", pl->contr->ns->itemcmd); 661 sl.printf ("item%d ", pl->contr->ns->itemcmd);
657 662
658 if (op->head)
659 op = op->head; 663 op = op->head_ ();
660 664
661 sl << uint32 (op->env ? op->env->count : 0); 665 sl << uint32 (op->env ? op->env->count : 0);
662 666
663 add_object_to_socklist (*pl->contr->ns, sl, op); 667 add_object_to_socklist (*pl->contr->ns, sl, op);
664 668
665 pl->contr->ns->send_packet (sl); 669 pl->contr->ns->send_packet (sl);
666 SET_FLAG (op, FLAG_CLIENT_SENT); 670 SET_FLAG (op, FLAG_CLIENT_SENT);
667} 671}
668 672
669/** 673/**
670 * Tells the client to delete an item. Uses the item 674 * Tells the client to delete an item.
671 * command with a -1 location.
672 */ 675 */
673void 676void
674esrv_del_item (player *pl, int tag) 677esrv_del_item (player *pl, int tag)
675{ 678{
676 if (!pl->ns) 679 if (!pl->ns)
731void 734void
732ExamineCmd (char *buf, int len, player *pl) 735ExamineCmd (char *buf, int len, player *pl)
733{ 736{
734 tag_t tag = atoi (buf); 737 tag_t tag = atoi (buf);
735 738
739 /* If the high bit is set, player applied a pseudo object. */
740 if (tag & 0x80000000)
741 {
742 pl->ns->look_position = tag & 0x7fffffff;
743 pl->ns->floorbox_update ();
744 return;
745 }
746
736 object *op = esrv_get_ob_from_count (pl->ob, tag); 747 object *op = esrv_get_ob_from_count (pl->ob, tag);
737 748
738 if (!op) 749 if (!op)
739 { 750 {
740 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 751 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
764/** Client wants to apply some object. Lets do so. */ 775/** Client wants to apply some object. Lets do so. */
765void 776void
766ApplyCmd (char *buf, int len, player *pl) 777ApplyCmd (char *buf, int len, player *pl)
767{ 778{
768 tag_t tag = atoi (buf); 779 tag_t tag = atoi (buf);
769
770 /* sort of a hack, but if the player saves and the player then manually
771 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
772 */
773 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
774 return;
775 780
776 /* If the high bit is set, player applied a pseudo object. */ 781 /* If the high bit is set, player applied a pseudo object. */
777 if (tag & 0x80000000) 782 if (tag & 0x80000000)
778 { 783 {
779 pl->ns->look_position = tag & 0x7fffffff; 784 pl->ns->look_position = tag & 0x7fffffff;
800 tag_t tag = net_uint32 ((uint8 *)data + 1); 805 tag_t tag = net_uint32 ((uint8 *)data + 1);
801 object *op = esrv_get_ob_from_count (pl->ob, tag); 806 object *op = esrv_get_ob_from_count (pl->ob, tag);
802 807
803 if (!op) 808 if (!op)
804 { 809 {
805 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 810 pl->failmsg ("Could not find object to lock/unlock");
806 return; 811 return;
807 } 812 }
808 813
809 if (!flag) 814 if (!flag)
810 CLEAR_FLAG (op, FLAG_INV_LOCKED); 815 CLEAR_FLAG (op, FLAG_INV_LOCKED);
821 tag_t tag = net_uint32 ((uint8 *)data); 826 tag_t tag = net_uint32 ((uint8 *)data);
822 object *op = esrv_get_ob_from_count (pl->ob, tag); 827 object *op = esrv_get_ob_from_count (pl->ob, tag);
823 828
824 if (!op) 829 if (!op)
825 { 830 {
826 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 831 pl->failmsg ("Could not find object to mark");
827 return; 832 return;
828 } 833 }
829 834
830 pl->mark = op; 835 pl->mark = op;
831 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 836 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
832} 837}
833 838
834/** 839/**
835 * look_at prints items on the specified square. 840 * look_at prints items on the specified square.
836 * 841 *
838 * Tero.Haatanen@lut.fi ] 843 * Tero.Haatanen@lut.fi ]
839 */ 844 */
840static void 845static void
841look_at (player *pl, int dx, int dy) 846look_at (player *pl, int dx, int dy)
842{ 847{
848 dynbuf_text buf;
843 object *ob = pl->ob; 849 object *ob = pl->ob;
844 850
845 maptile *m = pl->observe->map; 851 if (!pl->observe->map)
846 sint16 x = pl->observe->x + dx;
847 sint16 y = pl->observe->y + dy;
848
849 if (!m)
850 return; 852 return;
851 853
852 if (!xy_normalise (m, x, y)) 854 mapxy pos (pl->observe);
853 { 855 pos.move (dx, dy);
854 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
855 return;
856 }
857 856
858 int flag = 0; 857 if (pos.normalise ())
859
860 for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below) 858 for (object *tmp = pos->top; tmp; tmp = tmp->below)
861 { 859 {
862 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) 860 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
863 continue; 861 continue;
864 862
865 if (!flag)
866 {
867 if (dx || dy)
868 new_draw_info (NDI_UNIQUE, 0, ob, "There you see:");
869 else
870 new_draw_info (NDI_UNIQUE, 0, ob, "You see:");
871
872 flag = 1;
873 }
874
875 if (QUERY_FLAG (ob, FLAG_WIZ)) 863 if (QUERY_FLAG (ob, FLAG_WIZ))
876 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count); 864 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
877 else 865 else
878 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp)); 866 buf.printf ("- %s.\n", query_name (tmp));
879 867
880 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && 868 object *head = tmp->head_ ();
881 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ))
882 inventory (ob, tmp->head == NULL ? tmp : tmp->head);
883 869
870 if (head->inv)
871 if ((head->type != CONTAINER && head->type != FLESH)
872 || QUERY_FLAG (ob, FLAG_WIZ))
873 buf << head->query_inventory (ob, " ");
874
884 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ 875 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
885 break; 876 break;
886 } 877 }
887 878
888 if (!flag) 879 if (buf.empty ())
889 { 880 pl->failmsg ("You see nothing there.");
890 if (dx || dy)
891 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
892 else 881 else
893 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing."); 882 pl->infobox (MSG_CHANNEL ("lookat"), buf);
894 }
895} 883}
896 884
897/** Client wants to look at some object. Lets do so. */ 885/** Client wants to look at some object. Lets do so. */
898void 886void
899LookAt (char *buf, int len, player *pl) 887LookAt (char *buf, int len, player *pl)
940 /* If it is an active container, then we should drop all objects 928 /* If it is an active container, then we should drop all objects
941 * in the container and not the container itself. 929 * in the container and not the container itself.
942 */ 930 */
943 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 931 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
944 { 932 {
945 object *current, *next; 933 int cnt = MAX_ITEM_PER_DROP;
946 934
947 for (current = op->inv; current != NULL; current = next) 935 for (object *current = op->inv; current; )
948 { 936 {
949 next = current->below; 937 object *next = current->below;
938
950 drop_object (pl, current, 0); 939 drop_object (pl, current, 0);
940
941 if (--cnt <= 0) break;
942
943 current = next;
951 } 944 }
952 945
953 esrv_update_item (UPD_WEIGHT, pl, op); 946 if (cnt <= 0)
947 op->failmsg ("Only dropped some items, can't drop that many items at once.");
954 } 948 }
955 else 949 else
956 drop_object (pl, op, nrof); 950 drop_object (pl, op, nrof);
957 951
958 return; 952 return;
978 /* put_object_in_sack presumes that necessary sanity checking 972 /* put_object_in_sack presumes that necessary sanity checking
979 * has already been done (eg, it can be picked up and fits in 973 * has already been done (eg, it can be picked up and fits in
980 * in a sack, so check for those things. We should also check 974 * in a sack, so check for those things. We should also check
981 * an make sure env is in fact a container for that matter. 975 * an make sure env is in fact a container for that matter.
982 */ 976 */
983 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 977 if (env->type == CONTAINER
978 && can_pick (pl, op)
979 && sack_can_hold (pl, env, op, nrof))
984 put_object_in_sack (pl, env, op, nrof); 980 put_object_in_sack (pl, env, op, nrof);
985} 981}
986 982

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