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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.51 by root, Tue Jul 24 04:55:35 2007 UTC vs.
Revision 1.68 by root, Thu May 8 20:03:50 2008 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version. 11 * (at your option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 * 20 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
193query_flags (object *op) 193query_flags (object *op)
194{ 194{
195 unsigned int flags = 0; 195 unsigned int flags = 0;
196 196
197 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
199 switch (op->type) 198 switch (op->type)
200 { 199 {
201 case BOW: 200 case BOW:
202 case WAND: 201 case WAND:
203 case ROD: 202 case ROD:
204 case HORN: 203 case HORN:
205 flags = a_readied; 204 flags = a_readied;
206 break; 205 break;
207 case WEAPON: 206 case WEAPON:
208 flags = a_wielded; 207 flags = a_wielded;
209 break; 208 break;
210 case SKILL: 209 case SKILL:
211 case ARMOUR: 210 case ARMOUR:
212 case HELMET: 211 case HELMET:
213 case SHIELD: 212 case SHIELD:
214 case RING: 213 case RING:
215 case BOOTS: 214 case BOOTS:
216 case GLOVES: 215 case GLOVES:
217 case AMULET: 216 case AMULET:
218 case GIRDLE: 217 case GIRDLE:
219 case BRACERS: 218 case BRACERS:
220 case CLOAK: 219 case CLOAK:
221 flags = a_worn; 220 flags = a_worn;
222 break; 221 break;
223 case CONTAINER: 222 case CONTAINER:
224 flags = a_active; 223 flags = a_active;
225 break; 224 break;
226 default: 225 default:
227 flags = a_applied; 226 flags = a_applied;
228 break; 227 break;
229 } 228 }
230 }
231 229
232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
233 flags |= F_OPEN; 231 flags |= F_OPEN;
234 232
235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
255 * animation of face to the client. 253 * animation of face to the client.
256 */ 254 */
257static void 255static void
258add_object_to_socklist (client &ns, packet &sl, object *head) 256add_object_to_socklist (client &ns, packet &sl, object *head)
259{ 257{
260 int flags, len, anim_speed;
261 char item_n[MAX_BUF]; 258 char item_n[MAX_BUF];
262 const char *item_p; 259 const char *item_p;
263 260
264 flags = query_flags (head); 261 int flags = query_flags (head);
265 if (QUERY_FLAG (head, FLAG_NO_PICK)) 262 if (QUERY_FLAG (head, FLAG_NO_PICK))
266 flags |= F_NOPICK; 263 flags |= F_NOPICK;
267 264
268 ns.send_face (head->face, -50); 265 ns.send_face (head->face, -50);
269 ns.flush_fx (); 266 ns.flush_fx ();
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 268 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id); 269 ns.send_animation (head->animation_id);
273 270
274 sl << uint32 (head->count) 271 sl << uint32 (head->count)
275 << uint32 (flags) 272 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 273 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
277 << uint32 (head->face); 274 << uint32 (head->face);
275
276 int len;
278 277
279 if (!head->custom_name) 278 if (!head->custom_name)
280 { 279 {
281 strncpy (item_n, query_base_name (head, 0), 127); 280 strncpy (item_n, query_base_name (head, 0), 127);
282 item_n[127] = 0; 281 item_n[127] = 0;
296 len += strlen (item_n + 1 + len) + 1; 295 len += strlen (item_n + 1 + len) + 1;
297 296
298 sl << data8 (item_n, len) 297 sl << data8 (item_n, len)
299 << uint16 (head->animation_id); 298 << uint16 (head->animation_id);
300 299
301 anim_speed = 0; 300 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
302 if (QUERY_FLAG (head, FLAG_ANIMATE)) 301 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
303 { 302 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
304 if (head->anim_speed)
305 anim_speed = head->anim_speed;
306 else
307 {
308 if (fabs (head->speed) < 0.001)
309 anim_speed = 255;
310 else if (fabs (head->speed) >= 1.0)
311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / fabs (head->speed));
314 }
315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319 303
320 sl << uint8 (anim_speed) 304 sl << uint8 (anim_speed)
321 << uint32 (head->nrof); 305 << uint32 (head->nrof);
322 306
323 if (ns.itemcmd == 2) 307 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type); 308 sl << uint16 (head->client_type);
325 309
326 SET_FLAG (head, FLAG_CLIENT_SENT); 310 SET_FLAG (head, FLAG_CLIENT_SENT);
327} 311}
312
313static faceidx
314need_face_now (player *pl, const char *name)
315{
316 faceidx face = face_find (name, empty_face);
317
318 pl->ns->send_face (face, -50);
319 pl->ns->flush_fx ();
320
321 return face;
322}
323
324#define FINGER_UP "finger_up.x11"
325#define FINGER_DOWN "finger_down.x11"
328 326
329/** 327/**
330 * Send the look window. Don't need to do animations here 328 * Send the look window. Don't need to do animations here
331 * This sends all the faces to the client, not just updates. This is 329 * This sends all the faces to the client, not just updates. This is
332 * because object ordering would otherwise be inconsistent. 330 * because object ordering would otherwise be inconsistent.
333 */ 331 */
334void 332void
335esrv_draw_look (player *pl) 333esrv_draw_look (player *pl)
336{ 334{
337 int got_one = 0, start_look = 0, end_look = 0;
338
339 object *ob = pl->ob; 335 object *ob = pl->ob;
340 336
341 if (!pl->ns->update_look) 337 if (!pl->ns->update_look)
342 { 338 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); 339 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return; 340 return;
345 } 341 }
346 else 342
347 pl->ns->update_look = 0; 343 pl->ns->update_look = 0;
348 344
349 if (QUERY_FLAG (ob, FLAG_REMOVED) 345 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map 346 || !ob->map
351 || ob->map->in_memory != MAP_IN_MEMORY 347 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (ob->map, ob->x, ob->y)) 348 || out_of_map (ob->map, ob->x, ob->y))
353 return; 349 return;
354 350
355 pl->ns->send_packet ("delinv 0"); 351 pl->ns->send_packet ("delinv 0");
356 352
357 packet sl; 353 packet sl;
358 sl.printf ("item%d ", pl->ns->itemcmd); 354 sl.printf ("item%d ", pl->ns->itemcmd);
359 355
360 sl << uint32 (0); 356 sl << uint32 (0);
361 357
362 pl->ns->send_face (empty_face, -50); 358 int start_pos = pl->ns->look_position;
363 pl->ns->flush_fx (); 359 bool dirty = false;
364 360
365 if (pl->ns->look_position) 361 mapspace &ms = ob->ms ();
362
363 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
364 // start from the top
365 object *items [FLOORBOX_PAGESIZE];
366 int item_idx = 0, item_cnt = 0;
367 int pos = 0;
368
369 // find our items by walking down
370 object *item = ms.top;
371
372 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
373 {
374 if (!item->client_visible ())
375 continue;
376
377 if (++pos < start_pos)
378 continue;
379
380 // record item
381 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
382 item_cnt++;
383
384 // stop at first floor
385 if (item->flag [FLAG_IS_FLOOR])
386 {
387 // we are finished, don't append "next group of items"
388 // by setting item to ms.bot it becomes zero which is checked after the while loop
389 item = ms.bot;
390 }
366 { 391 }
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369 392
393 // see if there are more if we cared - we ignore invisible objects
394 if (item)
395 {
396 /* What we basically do is make a 'fake' object - when the user applies it,
397 * we notice the special tag the object has, and act accordingly.
398 */
370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) 399 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
371 << uint32 (0) 400 << uint32 (0)
372 << sint32 (-1) 401 << uint32 ((uint32) - 1)
373 << uint32 (empty_face) 402 << uint32 (need_face_now (pl, FINGER_DOWN))
374 << data8 (buf) 403 << data8 ("Apply this to see the items below")
375 << uint16 (0) 404 << uint16 (0)
376 << uint8 (0) 405 << uint8 (0)
377 << uint32 (0); 406 << uint32 (0);
378 407
379 if (pl->ns->itemcmd == 2) 408 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0); 409 sl << uint16 (0);
381 }
382 410
383 object *tmp = ob->ms ().top; 411 dirty = true;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 { 412 }
386 object *head;
387 413
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 414 // now send out all items in the ring buffer in reverse order
415 while (item_cnt)
416 {
417 --item_cnt;
418 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
419 object *item = items [item_idx];
420
421 add_object_to_socklist (*pl->ns, sl, item->head_ ());
422
423 dirty = true;
424
425 // if packet got too large, send it and begin a new one
426 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
389 { 427 {
390 last = tmp->below; /* assumes double floor mode */ 428 pl->ns->send_packet (sl);
391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 429
392 last = last->below; 430 sl.reset ();
431 sl.printf ("item%d ", pl->ns->itemcmd);
432 sl << uint32 (0);
433
434 dirty = false;
393 } 435 }
394
395 if (tmp->client_visible ())
396 {
397 if (++start_look < pl->ns->look_position)
398 continue;
399
400 end_look++;
401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly.
406 */
407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0)
409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face)
411 << data8 ("Apply this to see next group of items")
412 << uint16 (0)
413 << uint8 (0)
414 << uint32 (0);
415
416 if (pl->ns->itemcmd == 2)
417 sl << uint16 (0);
418
419 break;
420 }
421
422 if (tmp->head)
423 head = tmp->head;
424 else
425 head = tmp;
426
427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++;
429
430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
431 {
432 pl->ns->send_packet (sl);
433
434 sl.reset ();
435 sl.printf ("item%d ", pl->ns->itemcmd);
436 sl << uint32 (0);
437 got_one = 0;
438 }
439 }
440 } 436 }
441 437
442 if (got_one) 438 if (start_pos)
439 {
440 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
441 << uint32 (0)
442 << sint32 (-1)
443 << uint32 (need_face_now (pl, FINGER_UP))
444 << data8 ("Apply this to see the items higher up")
445 << uint16 (0)
446 << uint8 (0)
447 << uint32 (0);
448
449 if (pl->ns->itemcmd == 2)
450 sl << uint16 (0);
451
452 dirty = true;
453 }
454
455 if (dirty)
443 pl->ns->send_packet (sl); 456 pl->ns->send_packet (sl);
444
445} 457}
446 458
447/** 459/**
448 * Sends whole inventory. 460 * Sends whole inventory.
449 */ 461 */
479 491
480 /* IT is possible for players to accumulate a huge amount of 492 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to 493 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands. 494 * overflow the buffer. IF so, send multiple item commands.
483 */ 495 */
484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 496 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 { 497 {
486 pl->contr->ns->send_packet (sl); 498 pl->contr->ns->send_packet (sl);
487 499
488 sl.reset (); 500 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd); 501 sl.printf ("item%d ", pl->contr->ns->itemcmd);
506 */ 518 */
507void 519void
508esrv_update_item (int flags, object *pl, object *op) 520esrv_update_item (int flags, object *pl, object *op)
509{ 521{
510 /* If we have a request to send the player item, skip a few checks. */ 522 /* If we have a request to send the player item, skip a few checks. */
511 if (op != pl)
512 {
513 if (!op->client_visible ()) 523 if (op != pl && !op->client_visible ())
514 return; 524 return;
515 /* we remove the check for op->env, because in theory, the object
516 * is hopefully in the same place, so the client should preserve
517 * order.
518 */
519 }
520 525
521 client *ns = pl->contr->ns; 526 client *ns = pl->contr->ns;
522 if (!ns) 527 if (!ns)
523 return; 528 return;
524 529
533 538
534 packet sl ("upditem"); 539 packet sl ("upditem");
535 540
536 sl << uint8 (flags); 541 sl << uint8 (flags);
537 542
538 if (op->head)
539 op = op->head; 543 op = op->head_ ();
540 544
541 sl << uint32 (op->count); 545 sl << uint32 (op->count);
542 546
543 if (flags & UPD_LOCATION) 547 if (flags & UPD_LOCATION)
544 sl << uint32 (op->env ? op->env->count : 0); 548 sl << uint32 (op->env ? op->env->count : 0);
546 if (flags & UPD_FLAGS) 550 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op)); 551 sl << uint32 (query_flags (op));
548 552
549 if (flags & UPD_WEIGHT) 553 if (flags & UPD_WEIGHT)
550 { 554 {
551 sint32 weight = WEIGHT (op); 555 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
552 556
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
555 if (pl == op) 557 if (op)
556 ns->last_weight = weight; 558 ns->last_weight = weight;
559
560 sl << uint32 (weight);
557 } 561 }
558 562
559 if (flags & UPD_FACE) 563 if (flags & UPD_FACE)
560 { 564 {
561 ns->send_face (op->face, -50); 565 ns->send_face (op->face, -50);
632esrv_send_item (object *pl, object *op) 636esrv_send_item (object *pl, object *op)
633{ 637{
634 if (!pl->contr->ns) 638 if (!pl->contr->ns)
635 return; 639 return;
636 640
637 /* If this is not the player object, do some more checks */
638 if (op != pl)
639 {
640 /* We only send 'visibile' objects to the client */ 641 /* We only send 'visible' objects to the client, and sometimes the player */
641 if (!op->client_visible ()) 642 if (!op->client_visible () && op->type != PLAYER)
642 return; 643 return;
643
644 /* if the item is on the ground, mark that the look needs to
645 * be updated.
646 */
647 if (!op->env)
648 {
649 pl->contr->ns->floorbox_update ();
650 return;
651 }
652 }
653 644
654 packet sl; 645 packet sl;
655 646
656 sl.printf ("item%d ", pl->contr->ns->itemcmd); 647 sl.printf ("item%d ", pl->contr->ns->itemcmd);
657 648
658 if (op->head)
659 op = op->head; 649 op = op->head_ ();
660 650
661 sl << uint32 (op->env ? op->env->count : 0); 651 sl << uint32 (op->env ? op->env->count : 0);
662 652
663 add_object_to_socklist (*pl->contr->ns, sl, op); 653 add_object_to_socklist (*pl->contr->ns, sl, op);
664 654
665 pl->contr->ns->send_packet (sl); 655 pl->contr->ns->send_packet (sl);
666 SET_FLAG (op, FLAG_CLIENT_SENT); 656 SET_FLAG (op, FLAG_CLIENT_SENT);
667} 657}
668 658
669/** 659/**
670 * Tells the client to delete an item. Uses the item 660 * Tells the client to delete an item.
671 * command with a -1 location.
672 */ 661 */
673void 662void
674esrv_del_item (player *pl, int tag) 663esrv_del_item (player *pl, int tag)
675{ 664{
676 if (!pl->ns) 665 if (!pl->ns)
731void 720void
732ExamineCmd (char *buf, int len, player *pl) 721ExamineCmd (char *buf, int len, player *pl)
733{ 722{
734 tag_t tag = atoi (buf); 723 tag_t tag = atoi (buf);
735 724
725 /* If the high bit is set, player applied a pseudo object. */
726 if (tag & 0x80000000)
727 {
728 pl->ns->look_position = tag & 0x7fffffff;
729 pl->ns->floorbox_update ();
730 return;
731 }
732
736 object *op = esrv_get_ob_from_count (pl->ob, tag); 733 object *op = esrv_get_ob_from_count (pl->ob, tag);
737 734
738 if (!op) 735 if (!op)
739 { 736 {
740 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 737 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
751 tag_t tag = atoi (buf); 748 tag_t tag = atoi (buf);
752 749
753 if (object *op = esrv_get_ob_from_count (pl->ob, tag)) 750 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
754 { 751 {
755 std::string s = op->describe (pl->ob); 752 std::string s = op->describe (pl->ob);
753
754 if (msg_is_special (s.c_str (), false))
755 cfperl_expand_cfpod (pl, s);
756 756
757 packet sl ("ex"); 757 packet sl ("ex");
758 sl << ber32 (tag) << s.c_str (); 758 sl << ber32 (tag) << s.c_str ();
759 759
760 pl->ns->send_packet (sl); 760 pl->ns->send_packet (sl);
764/** Client wants to apply some object. Lets do so. */ 764/** Client wants to apply some object. Lets do so. */
765void 765void
766ApplyCmd (char *buf, int len, player *pl) 766ApplyCmd (char *buf, int len, player *pl)
767{ 767{
768 tag_t tag = atoi (buf); 768 tag_t tag = atoi (buf);
769
770 /* sort of a hack, but if the player saves and the player then manually
771 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
772 */
773 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
774 return;
775 769
776 /* If the high bit is set, player applied a pseudo object. */ 770 /* If the high bit is set, player applied a pseudo object. */
777 if (tag & 0x80000000) 771 if (tag & 0x80000000)
778 { 772 {
779 pl->ns->look_position = tag & 0x7fffffff; 773 pl->ns->look_position = tag & 0x7fffffff;
800 tag_t tag = net_uint32 ((uint8 *)data + 1); 794 tag_t tag = net_uint32 ((uint8 *)data + 1);
801 object *op = esrv_get_ob_from_count (pl->ob, tag); 795 object *op = esrv_get_ob_from_count (pl->ob, tag);
802 796
803 if (!op) 797 if (!op)
804 { 798 {
805 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 799 pl->failmsg ("Could not find object to lock/unlock");
806 return; 800 return;
807 } 801 }
808 802
809 if (!flag) 803 if (!flag)
810 CLEAR_FLAG (op, FLAG_INV_LOCKED); 804 CLEAR_FLAG (op, FLAG_INV_LOCKED);
821 tag_t tag = net_uint32 ((uint8 *)data); 815 tag_t tag = net_uint32 ((uint8 *)data);
822 object *op = esrv_get_ob_from_count (pl->ob, tag); 816 object *op = esrv_get_ob_from_count (pl->ob, tag);
823 817
824 if (!op) 818 if (!op)
825 { 819 {
826 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 820 pl->failmsg ("Could not find object to mark");
827 return; 821 return;
828 } 822 }
829 823
830 pl->mark = op; 824 pl->mark = op;
831 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 825 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
832} 826}
833 827
834/** 828/**
835 * look_at prints items on the specified square. 829 * look_at prints items on the specified square.
836 * 830 *
838 * Tero.Haatanen@lut.fi ] 832 * Tero.Haatanen@lut.fi ]
839 */ 833 */
840static void 834static void
841look_at (player *pl, int dx, int dy) 835look_at (player *pl, int dx, int dy)
842{ 836{
837 dynbuf_text buf;
843 object *ob = pl->ob; 838 object *ob = pl->ob;
844 839
845 maptile *m = pl->observe->map; 840 if (!pl->observe->map)
846 sint16 x = pl->observe->x + dx;
847 sint16 y = pl->observe->y + dy;
848
849 if (!m)
850 return; 841 return;
851 842
852 if (!xy_normalise (m, x, y)) 843 mapxy pos (pl->observe);
853 { 844 pos.move (dx, dy);
854 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
855 return;
856 }
857 845
858 int flag = 0; 846 if (pos.normalise ())
859
860 for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below) 847 for (object *tmp = pos->top; tmp; tmp = tmp->below)
861 { 848 {
862 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) 849 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
863 continue; 850 continue;
864 851
865 if (!flag)
866 {
867 if (dx || dy)
868 new_draw_info (NDI_UNIQUE, 0, ob, "There you see:");
869 else
870 new_draw_info (NDI_UNIQUE, 0, ob, "You see:");
871
872 flag = 1;
873 }
874
875 if (QUERY_FLAG (ob, FLAG_WIZ)) 852 if (QUERY_FLAG (ob, FLAG_WIZ))
876 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count); 853 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
877 else 854 else
878 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp)); 855 buf.printf ("- %s.\n", query_name (tmp));
879 856
880 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && 857 object *head = tmp->head_ ();
881 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ))
882 inventory (ob, tmp->head == NULL ? tmp : tmp->head);
883 858
859 if (head->inv)
860 if ((head->type != CONTAINER && head->type != FLESH)
861 || QUERY_FLAG (ob, FLAG_WIZ))
862 buf << head->query_inventory (ob, " ");
863
884 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ 864 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
885 break; 865 break;
886 } 866 }
887 867
888 if (!flag) 868 if (buf.empty ())
889 { 869 pl->failmsg ("You see nothing there.");
890 if (dx || dy)
891 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there.");
892 else 870 else
893 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing."); 871 pl->infobox (MSG_CHANNEL ("lookat"), buf);
894 }
895} 872}
896 873
897/** Client wants to look at some object. Lets do so. */ 874/** Client wants to look at some object. Lets do so. */
898void 875void
899LookAt (char *buf, int len, player *pl) 876LookAt (char *buf, int len, player *pl)
921 898
922/** Move an object to a new location */ 899/** Move an object to a new location */
923void 900void
924esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 901esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
925{ 902{
926 object *op, *env;
927
928 op = esrv_get_ob_from_count (pl, tag); 903 object *op = esrv_get_ob_from_count (pl, tag);
929 if (!op) 904 if (!op)
930 { 905 {
931 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 906 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
932 return; 907 return;
933 } 908 }
940 /* If it is an active container, then we should drop all objects 915 /* If it is an active container, then we should drop all objects
941 * in the container and not the container itself. 916 * in the container and not the container itself.
942 */ 917 */
943 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 918 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
944 { 919 {
945 object *current, *next; 920 int cnt = MAX_ITEM_PER_DROP;
946 921
947 for (current = op->inv; current != NULL; current = next) 922 for (object *current = op->inv; current && cnt--; )
948 { 923 {
949 next = current->below; 924 object *next = current->below;
950 drop_object (pl, current, 0); 925 drop_object (pl, current, 0);
926 current = next;
951 } 927 }
952 928
953 esrv_update_item (UPD_WEIGHT, pl, op); 929 if (cnt <= 0)
930 op->failmsg ("Only dropped some items, can't drop that many items at once.");
954 } 931 }
955 else 932 else
956 drop_object (pl, op, nrof); 933 drop_object (pl, op, nrof);
957 934
958 return; 935 return;
966 pl->contr->count = nrof; 943 pl->contr->count = nrof;
967 pick_up (pl, op); 944 pick_up (pl, op);
968 return; 945 return;
969 } 946 }
970 947
971 env = esrv_get_ob_from_count (pl, to); 948 object *env = esrv_get_ob_from_count (pl, to);
972 if (!env) 949 if (!env)
973 { 950 {
974 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 951 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
975 return; 952 return;
976 } 953 }
978 /* put_object_in_sack presumes that necessary sanity checking 955 /* put_object_in_sack presumes that necessary sanity checking
979 * has already been done (eg, it can be picked up and fits in 956 * has already been done (eg, it can be picked up and fits in
980 * in a sack, so check for those things. We should also check 957 * in a sack, so check for those things. We should also check
981 * an make sure env is in fact a container for that matter. 958 * an make sure env is in fact a container for that matter.
982 */ 959 */
983 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 960 if (env->type == CONTAINER
961 && can_pick (pl, op)
962 && sack_can_hold (pl, env, op, nrof))
984 put_object_in_sack (pl, env, op, nrof); 963 put_object_in_sack (pl, env, op, nrof);
985} 964}
986 965

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