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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.51 by root, Tue Jul 24 04:55:35 2007 UTC vs.
Revision 1.79 by root, Mon Oct 12 14:00:59 2009 UTC

1/* 1/*
2 * This file is part of Crossfire TRT, the Roguelike Realtime MORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Crossfire TRT team 4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 * 7 *
8 * Crossfire TRT is free software: you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
10 * the Free Software Foundation, either version 3 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * (at your option) any later version. 11 * option) any later version.
12 * 12 *
13 * This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details. 16 * GNU General Public License for more details.
17 * 17 *
18 * You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>. 19 * and the GNU General Public License along with this program. If not, see
20 * <http://www.gnu.org/licenses/>.
20 * 21 *
21 * The authors can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22 */ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
37#include <sproto.h> 38#include <sproto.h>
38 39
39/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
40#define MAXITEMLEN 300 41#define MAXITEMLEN 300
41 42
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
181
182/******************************************************************************* 43/*******************************************************************************
183 * 44 *
184 * Functions related to sending object data to the client. 45 * Functions related to sending object data to the client.
185 * 46 *
186 ******************************************************************************/ 47 ******************************************************************************/
193query_flags (object *op) 54query_flags (object *op)
194{ 55{
195 unsigned int flags = 0; 56 unsigned int flags = 0;
196 57
197 if (QUERY_FLAG (op, FLAG_APPLIED)) 58 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
199 switch (op->type) 59 switch (op->type)
200 { 60 {
201 case BOW: 61 case BOW:
202 case WAND: 62 case WAND:
203 case ROD: 63 case ROD:
204 case HORN: 64 case HORN:
205 flags = a_readied; 65 flags = a_readied;
206 break; 66 break;
207 case WEAPON: 67 case WEAPON:
208 flags = a_wielded; 68 flags = a_wielded;
209 break; 69 break;
210 case SKILL: 70 case SKILL:
211 case ARMOUR: 71 case ARMOUR:
212 case HELMET: 72 case HELMET:
213 case SHIELD: 73 case SHIELD:
214 case RING: 74 case RING:
215 case BOOTS: 75 case BOOTS:
216 case GLOVES: 76 case GLOVES:
217 case AMULET: 77 case AMULET:
218 case GIRDLE: 78 case GIRDLE:
219 case BRACERS: 79 case BRACERS:
220 case CLOAK: 80 case CLOAK:
221 flags = a_worn; 81 flags = a_worn;
222 break; 82 break;
223 case CONTAINER: 83 case CONTAINER:
224 flags = a_active; 84 flags = a_active;
225 break; 85 break;
226 default: 86 default:
227 flags = a_applied; 87 flags = a_applied;
228 break; 88 break;
229 } 89 }
230 }
231 90
232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 91 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
233 flags |= F_OPEN; 92 flags |= F_OPEN;
234 93
235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 94 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
255 * animation of face to the client. 114 * animation of face to the client.
256 */ 115 */
257static void 116static void
258add_object_to_socklist (client &ns, packet &sl, object *head) 117add_object_to_socklist (client &ns, packet &sl, object *head)
259{ 118{
260 int flags, len, anim_speed;
261 char item_n[MAX_BUF]; 119 char item_n[MAX_BUF];
262 const char *item_p; 120 const char *item_p;
263 121
264 flags = query_flags (head); 122 int flags = query_flags (head);
265 if (QUERY_FLAG (head, FLAG_NO_PICK)) 123 if (QUERY_FLAG (head, FLAG_NO_PICK))
266 flags |= F_NOPICK; 124 flags |= F_NOPICK;
267 125
268 ns.send_face (head->face, -50); 126 ns.send_face (head->face, -50);
269 ns.flush_fx (); 127 ns.flush_fx ();
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 129 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id); 130 ns.send_animation (head->animation_id);
273 131
274 sl << uint32 (head->count) 132 sl << uint32 (head->count)
275 << uint32 (flags) 133 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 134 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
277 << uint32 (head->face); 135 << uint32 (head->face);
136
137 int len;
278 138
279 if (!head->custom_name) 139 if (!head->custom_name)
280 { 140 {
281 strncpy (item_n, query_base_name (head, 0), 127); 141 strncpy (item_n, query_base_name (head, 0), 127);
282 item_n[127] = 0; 142 item_n[127] = 0;
296 len += strlen (item_n + 1 + len) + 1; 156 len += strlen (item_n + 1 + len) + 1;
297 157
298 sl << data8 (item_n, len) 158 sl << data8 (item_n, len)
299 << uint16 (head->animation_id); 159 << uint16 (head->animation_id);
300 160
301 anim_speed = 0; 161 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
302 if (QUERY_FLAG (head, FLAG_ANIMATE)) 162 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
303 { 163 : 1. / clamp (fabs (head->speed), 1./255., 1./1.);
304 if (head->anim_speed)
305 anim_speed = head->anim_speed;
306 else
307 {
308 if (fabs (head->speed) < 0.001)
309 anim_speed = 255;
310 else if (fabs (head->speed) >= 1.0)
311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / fabs (head->speed));
314 }
315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319 164
320 sl << uint8 (anim_speed) 165 sl << uint8 (anim_speed)
321 << uint32 (head->nrof); 166 << uint32 (head->nrof);
322 167
323 if (ns.itemcmd == 2) 168 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type); 169 sl << uint16 (head->client_type);
325
326 SET_FLAG (head, FLAG_CLIENT_SENT);
327} 170}
171
172static faceidx
173need_face_now (player *pl, const char *name)
174{
175 faceidx face = face_find (name, empty_face);
176
177 pl->ns->send_face (face, -50);
178 pl->ns->flush_fx ();
179
180 return face;
181}
182
183#define FINGER_UP "finger_up.x11"
184#define FINGER_DOWN "finger_down.x11"
328 185
329/** 186/**
330 * Send the look window. Don't need to do animations here 187 * Send the look window. Don't need to do animations here
331 * This sends all the faces to the client, not just updates. This is 188 * This sends all the faces to the client, not just updates. This is
332 * because object ordering would otherwise be inconsistent. 189 * because object ordering would otherwise be inconsistent.
333 */ 190 */
334void 191void
335esrv_draw_look (player *pl) 192esrv_draw_look (player *pl)
336{ 193{
337 int got_one = 0, start_look = 0, end_look = 0;
338
339 object *ob = pl->ob; 194 object *ob = pl->ob;
340 195
341 if (!pl->ns->update_look) 196 if (!pl->ns->update_look)
342 { 197 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); 198 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return; 199 return;
345 } 200 }
346 else 201
347 pl->ns->update_look = 0; 202 pl->ns->update_look = 0;
348 203
349 if (QUERY_FLAG (ob, FLAG_REMOVED) 204 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map 205 || !ob->map
351 || ob->map->in_memory != MAP_IN_MEMORY 206 || ob->map->in_memory != MAP_ACTIVE
352 || out_of_map (ob->map, ob->x, ob->y)) 207 || out_of_map (ob->map, ob->x, ob->y))
353 return; 208 return;
354 209
355 pl->ns->send_packet ("delinv 0"); 210 pl->ns->send_packet ("delinv 0");
356 211
357 packet sl; 212 packet sl;
358 sl.printf ("item%d ", pl->ns->itemcmd); 213 sl.printf ("item%d ", pl->ns->itemcmd);
359 214
360 sl << uint32 (0); 215 sl << uint32 (0);
361 216
362 pl->ns->send_face (empty_face, -50); 217 int start_pos = pl->ns->look_position;
363 pl->ns->flush_fx (); 218 bool dirty = false;
364 219
365 if (pl->ns->look_position) 220 mapspace &ms = ob->ms ();
221
222 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
223 // start from the top
224 object *items [FLOORBOX_PAGESIZE];
225 int item_idx = 0, item_cnt = 0;
226 int pos = 0;
227
228 // find our items by walking down
229 object *item = ms.top;
230
231 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
232 {
233 if (!item->client_visible ())
234 continue;
235
236 if (++pos < start_pos)
237 continue;
238
239 // record item
240 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
241 item_cnt++;
242
243 // stop at first floor
244 if (item->flag [FLAG_IS_FLOOR])
245 {
246 // we are finished, don't append "next group of items"
247 // by setting item to ms.bot it becomes zero which is checked after the while loop
248 item = ms.bot;
249 }
366 { 250 }
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369 251
252 // see if there are more if we cared - we ignore invisible objects
253 if (item)
254 {
255 /* What we basically do is make a 'fake' object - when the user applies it,
256 * we notice the special tag the object has, and act accordingly.
257 */
370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) 258 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
371 << uint32 (0) 259 << uint32 (0)
372 << sint32 (-1) 260 << uint32 ((uint32) - 1)
373 << uint32 (empty_face) 261 << uint32 (need_face_now (pl, FINGER_DOWN))
374 << data8 (buf) 262 << data8 ("Apply this to see the items below")
375 << uint16 (0) 263 << uint16 (0)
376 << uint8 (0) 264 << uint8 (0)
377 << uint32 (0); 265 << uint32 (0);
378 266
379 if (pl->ns->itemcmd == 2) 267 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0); 268 sl << uint16 (0);
381 }
382 269
383 object *tmp = ob->ms ().top; 270 dirty = true;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 { 271 }
386 object *head;
387 272
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 273 // now send out all items in the ring buffer in reverse order
274 while (item_cnt)
275 {
276 --item_cnt;
277 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
278 object *item = items [item_idx];
279
280 add_object_to_socklist (*pl->ns, sl, item->head_ ());
281
282 dirty = true;
283
284 // if packet got too large, send it and begin a new one
285 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
389 { 286 {
390 last = tmp->below; /* assumes double floor mode */ 287 pl->ns->send_packet (sl);
391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 288
392 last = last->below; 289 sl.reset ();
290 sl.printf ("item%d ", pl->ns->itemcmd);
291 sl << uint32 (0);
292
293 dirty = false;
393 } 294 }
394
395 if (tmp->client_visible ())
396 {
397 if (++start_look < pl->ns->look_position)
398 continue;
399
400 end_look++;
401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly.
406 */
407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0)
409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face)
411 << data8 ("Apply this to see next group of items")
412 << uint16 (0)
413 << uint8 (0)
414 << uint32 (0);
415
416 if (pl->ns->itemcmd == 2)
417 sl << uint16 (0);
418
419 break;
420 }
421
422 if (tmp->head)
423 head = tmp->head;
424 else
425 head = tmp;
426
427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++;
429
430 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
431 {
432 pl->ns->send_packet (sl);
433
434 sl.reset ();
435 sl.printf ("item%d ", pl->ns->itemcmd);
436 sl << uint32 (0);
437 got_one = 0;
438 }
439 }
440 } 295 }
441 296
442 if (got_one) 297 if (start_pos)
298 {
299 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
300 << uint32 (0)
301 << sint32 (-1)
302 << uint32 (need_face_now (pl, FINGER_UP))
303 << data8 ("Apply this to see the items higher up")
304 << uint16 (0)
305 << uint8 (0)
306 << uint32 (0);
307
308 if (pl->ns->itemcmd == 2)
309 sl << uint16 (0);
310
311 dirty = true;
312 }
313
314 if (dirty)
443 pl->ns->send_packet (sl); 315 pl->ns->send_packet (sl);
444
445} 316}
446 317
447/** 318/**
448 * Sends whole inventory. 319 * Sends whole inventory.
449 */ 320 */
479 350
480 /* IT is possible for players to accumulate a huge amount of 351 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to 352 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands. 353 * overflow the buffer. IF so, send multiple item commands.
483 */ 354 */
484 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 355 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 { 356 {
486 pl->contr->ns->send_packet (sl); 357 pl->contr->ns->send_packet (sl);
487 358
488 sl.reset (); 359 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd); 360 sl.printf ("item%d ", pl->contr->ns->itemcmd);
506 */ 377 */
507void 378void
508esrv_update_item (int flags, object *pl, object *op) 379esrv_update_item (int flags, object *pl, object *op)
509{ 380{
510 /* If we have a request to send the player item, skip a few checks. */ 381 /* If we have a request to send the player item, skip a few checks. */
511 if (op != pl)
512 {
513 if (!op->client_visible ()) 382 if (op != pl && !op->client_visible ())
514 return; 383 return;
515 /* we remove the check for op->env, because in theory, the object
516 * is hopefully in the same place, so the client should preserve
517 * order.
518 */
519 }
520 384
521 client *ns = pl->contr->ns; 385 client *ns = pl->contr->ns;
522 if (!ns) 386 if (!ns)
523 return; 387 return;
524 388
525 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
526 {
527 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
528 * this is happening - we can set a breakpoint here in the debugger
529 * and track back the call.
530 */
531 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
532 }
533
534 packet sl ("upditem"); 389 packet sl ("upditem");
535 390
536 sl << uint8 (flags); 391 sl << uint8 (flags);
537 392
538 if (op->head)
539 op = op->head; 393 op = op->head_ ();
540 394
541 sl << uint32 (op->count); 395 sl << uint32 (op->count);
542 396
543 if (flags & UPD_LOCATION) 397 if (flags & UPD_LOCATION)
544 sl << uint32 (op->env ? op->env->count : 0); 398 sl << uint32 (op->env ? op->env->count : 0);
546 if (flags & UPD_FLAGS) 400 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op)); 401 sl << uint32 (query_flags (op));
548 402
549 if (flags & UPD_WEIGHT) 403 if (flags & UPD_WEIGHT)
550 { 404 {
551 sint32 weight = WEIGHT (op); 405 sint32 weight = op->client_weight ();
552 406
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 407 if (op == pl)
554
555 if (pl == op)
556 ns->last_weight = weight; 408 ns->last_weight = weight;
409
410 sl << uint32 (weight);
557 } 411 }
558 412
559 if (flags & UPD_FACE) 413 if (flags & UPD_FACE)
560 { 414 {
561 ns->send_face (op->face, -50); 415 ns->send_face (op->face, -50);
565 419
566 if (flags & UPD_NAME) 420 if (flags & UPD_NAME)
567 { 421 {
568 int len; 422 int len;
569 const char *item_p; 423 const char *item_p;
570 char item_n[MAX_BUF]; 424 char item_n[127 * 2];
571 425
572 if (!op->custom_name) 426 if (!op->custom_name)
573 { 427 {
574 strncpy (item_n, query_base_name (op, 0), 127); 428 len = assign (item_n, query_base_name (op, 0), 127);
575 item_n[127] = 0;
576 len = strlen (item_n);
577 item_p = query_base_name (op, 1); 429 item_p = query_base_name (op, 1);
578 } 430 }
579 else 431 else
580 { 432 {
581 strncpy (item_n, op->custom_name, 127); 433 len = assign (item_n, &op->custom_name, 127);
582 item_n[127] = 0;
583 len = strlen (item_n);
584 item_p = op->custom_name; 434 item_p = &op->custom_name;
585 } 435 }
586 436
587 strncpy (item_n + len + 1, item_p, 127); 437 len += assign (item_n + len, item_p, 127);
588 item_n[254] = 0;
589 len += strlen (item_n + 1 + len) + 1;
590 438
591 sl << data8 (item_n, len); 439 sl << data8 (item_n, len);
592 } 440 }
593 441
594 if (flags & UPD_ANIM) 442 if (flags & UPD_ANIM)
632esrv_send_item (object *pl, object *op) 480esrv_send_item (object *pl, object *op)
633{ 481{
634 if (!pl->contr->ns) 482 if (!pl->contr->ns)
635 return; 483 return;
636 484
637 /* If this is not the player object, do some more checks */
638 if (op != pl)
639 {
640 /* We only send 'visibile' objects to the client */ 485 /* We only send 'visible' objects to the client, and sometimes the player */
641 if (!op->client_visible ()) 486 if (!op->client_visible () && op->type != PLAYER)
642 return; 487 return;
643
644 /* if the item is on the ground, mark that the look needs to
645 * be updated.
646 */
647 if (!op->env)
648 {
649 pl->contr->ns->floorbox_update ();
650 return;
651 }
652 }
653 488
654 packet sl; 489 packet sl;
655 490
656 sl.printf ("item%d ", pl->contr->ns->itemcmd); 491 sl.printf ("item%d ", pl->contr->ns->itemcmd);
657 492
658 if (op->head)
659 op = op->head; 493 op = op->head_ ();
660 494
661 sl << uint32 (op->env ? op->env->count : 0); 495 sl << uint32 (op->env ? op->env->count : 0);
662 496
663 add_object_to_socklist (*pl->contr->ns, sl, op); 497 add_object_to_socklist (*pl->contr->ns, sl, op);
664 498
665 pl->contr->ns->send_packet (sl); 499 pl->contr->ns->send_packet (sl);
666 SET_FLAG (op, FLAG_CLIENT_SENT);
667} 500}
668 501
669/** 502/**
670 * Tells the client to delete an item. Uses the item 503 * Tells the client to delete an item.
671 * command with a -1 location.
672 */ 504 */
673void 505void
674esrv_del_item (player *pl, int tag) 506esrv_del_item (player *pl, int tag)
675{ 507{
676 if (!pl->ns) 508 if (!pl->ns)
731void 563void
732ExamineCmd (char *buf, int len, player *pl) 564ExamineCmd (char *buf, int len, player *pl)
733{ 565{
734 tag_t tag = atoi (buf); 566 tag_t tag = atoi (buf);
735 567
568 /* If the high bit is set, player applied a pseudo object. */
569 if (tag & 0x80000000)
570 {
571 pl->ns->look_position = tag & 0x7fffffff;
572 pl->ns->floorbox_update ();
573 return;
574 }
575
736 object *op = esrv_get_ob_from_count (pl->ob, tag); 576 object *op = esrv_get_ob_from_count (pl->ob, tag);
737 577
738 if (!op) 578 if (!op)
739 { 579 {
740 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 580 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
753 if (object *op = esrv_get_ob_from_count (pl->ob, tag)) 593 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
754 { 594 {
755 std::string s = op->describe (pl->ob); 595 std::string s = op->describe (pl->ob);
756 596
757 packet sl ("ex"); 597 packet sl ("ex");
758 sl << ber32 (tag) << s.c_str (); 598 sl << ber32 (tag)
599 << data (*pl->expand_cfpod (s.c_str ()));
759 600
760 pl->ns->send_packet (sl); 601 pl->ns->send_packet (sl);
761 } 602 }
762} 603}
763 604
764/** Client wants to apply some object. Lets do so. */ 605/** Client wants to apply some object. Lets do so. */
765void 606void
766ApplyCmd (char *buf, int len, player *pl) 607ApplyCmd (char *buf, int len, player *pl)
767{ 608{
768 tag_t tag = atoi (buf); 609 tag_t tag = atoi (buf);
769
770 /* sort of a hack, but if the player saves and the player then manually
771 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
772 */
773 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
774 return;
775 610
776 /* If the high bit is set, player applied a pseudo object. */ 611 /* If the high bit is set, player applied a pseudo object. */
777 if (tag & 0x80000000) 612 if (tag & 0x80000000)
778 { 613 {
779 pl->ns->look_position = tag & 0x7fffffff; 614 pl->ns->look_position = tag & 0x7fffffff;
800 tag_t tag = net_uint32 ((uint8 *)data + 1); 635 tag_t tag = net_uint32 ((uint8 *)data + 1);
801 object *op = esrv_get_ob_from_count (pl->ob, tag); 636 object *op = esrv_get_ob_from_count (pl->ob, tag);
802 637
803 if (!op) 638 if (!op)
804 { 639 {
805 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 640 pl->failmsg ("Could not find object to lock/unlock");
806 return; 641 return;
807 } 642 }
808 643
809 if (!flag) 644 if (!flag)
810 CLEAR_FLAG (op, FLAG_INV_LOCKED); 645 CLEAR_FLAG (op, FLAG_INV_LOCKED);
821 tag_t tag = net_uint32 ((uint8 *)data); 656 tag_t tag = net_uint32 ((uint8 *)data);
822 object *op = esrv_get_ob_from_count (pl->ob, tag); 657 object *op = esrv_get_ob_from_count (pl->ob, tag);
823 658
824 if (!op) 659 if (!op)
825 { 660 {
826 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 661 pl->failmsg ("Could not find object to mark");
827 return; 662 return;
828 } 663 }
829 664
830 pl->mark = op; 665 pl->mark = op;
831 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 666 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
832} 667}
833 668
834/** 669/**
835 * look_at prints items on the specified square. 670 * look_at prints items on the specified square.
836 * 671 *
838 * Tero.Haatanen@lut.fi ] 673 * Tero.Haatanen@lut.fi ]
839 */ 674 */
840static void 675static void
841look_at (player *pl, int dx, int dy) 676look_at (player *pl, int dx, int dy)
842{ 677{
678 dynbuf_text &buf = msg_dynbuf; buf.clear ();
843 object *ob = pl->ob; 679 object *ob = pl->ob;
844 680
845 maptile *m = pl->observe->map; 681 if (!pl->observe->map)
846 sint16 x = pl->observe->x + dx;
847 sint16 y = pl->observe->y + dy;
848
849 if (!m)
850 return; 682 return;
851 683
852 if (!xy_normalise (m, x, y)) 684 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
853 { 685
854 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there."); 686 mapxy pos (pl->observe);
855 return; 687 pos.move (dx, dy);
688
689 if (wiz)
856 } 690 {
857 691 if (pos.normalise ())
858 int flag = 0;
859
860 for (object *tmp = m->at (x, y).top; tmp; tmp = tmp->below)
861 {
862 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
863 continue;
864
865 if (!flag)
866 { 692 {
867 if (dx || dy) 693 mapspace &ms = *pos;
868 new_draw_info (NDI_UNIQUE, 0, ob, "There you see:"); 694 ms.update ();
869 else
870 new_draw_info (NDI_UNIQUE, 0, ob, "You see:");
871 695
872 flag = 1; 696 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
697 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n",
698 &pos.m->path, pos.x, pos.y, dx, dy,
699 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
700 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume ()
701 );
873 } 702 }
874
875 if (QUERY_FLAG (ob, FLAG_WIZ))
876 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s (%d).", query_name (tmp), tmp->count);
877 else 703 else
878 new_draw_info_format (NDI_UNIQUE, 0, ob, "- %s.", query_name (tmp)); 704 buf << "off-map\n\n";
705 }
879 706
880 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && 707 int darkness = pl->blocked_los (dx, dy);
881 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (ob, FLAG_WIZ))
882 inventory (ob, tmp->head == NULL ? tmp : tmp->head);
883 708
709 if (darkness == LOS_BLOCKED)
710 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
711 else if (darkness == LOS_MAX)
712 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
713 else
714 {
715 if (pos.normalise ())
716 for (object *tmp = pos->top; tmp; tmp = tmp->below)
717 {
718 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
719 continue;
720
721 if (wiz)
722 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count);
723 else
724 buf.printf (" - %s.\n", query_name (tmp));
725
726 object *head = tmp->head_ ();
727
728 if (head->inv)
729 if ((head->type != CONTAINER && head->type != FLESH)
730 || QUERY_FLAG (ob, FLAG_WIZ))
731 buf << head->query_inventory (ob, " ");
732
884 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */ 733 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
885 break; 734 break;
886 } 735 }
887
888 if (!flag)
889 { 736 }
890 if (dx || dy) 737
891 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing there."); 738 if (buf.empty ())
892 else 739 buf << "You see nothing there.";
893 new_draw_info (NDI_UNIQUE, 0, ob, "You see nothing."); 740
894 } 741 pl->infobox (MSG_CHANNEL ("lookat"), buf);
895} 742}
896 743
897/** Client wants to look at some object. Lets do so. */ 744/** Client wants to look at some object. Lets do so. */
898void 745void
899LookAt (char *buf, int len, player *pl) 746LookAt (char *buf, int len, player *pl)
904 if (!(cp = strchr (buf, ' '))) 751 if (!(cp = strchr (buf, ' ')))
905 return; 752 return;
906 753
907 int dy = atoi (cp); 754 int dy = atoi (cp);
908 755
909 if (player *opl = pl->observe->contr)
910 if (client *ns = opl->ns)
911 {
912 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
913 return;
914
915 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
916 return;
917 }
918
919 look_at (pl, dx, dy); 756 look_at (pl, dx, dy);
920} 757}
921 758
922/** Move an object to a new location */ 759/** Move an object to a new location */
923void 760void
924esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 761esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
925{ 762{
926 object *op, *env;
927
928 op = esrv_get_ob_from_count (pl, tag); 763 object *op = esrv_get_ob_from_count (pl, tag);
929 if (!op) 764 if (!op)
930 { 765 {
931 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 766 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
932 return; 767 return;
933 } 768 }
940 /* If it is an active container, then we should drop all objects 775 /* If it is an active container, then we should drop all objects
941 * in the container and not the container itself. 776 * in the container and not the container itself.
942 */ 777 */
943 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 778 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
944 { 779 {
945 object *current, *next; 780 int cnt = MAX_ITEM_PER_DROP;
946 781
947 for (current = op->inv; current != NULL; current = next) 782 for (object *current = op->inv; current && cnt--; )
948 { 783 {
949 next = current->below; 784 object *next = current->below;
950 drop_object (pl, current, 0); 785 drop_object (pl, current, 0);
786 current = next;
951 } 787 }
952 788
953 esrv_update_item (UPD_WEIGHT, pl, op); 789 if (cnt <= 0)
790 op->failmsg ("Only dropped some items, can't drop that many items at once.");
954 } 791 }
955 else 792 else
956 drop_object (pl, op, nrof); 793 drop_object (pl, op, nrof);
957 794
958 return; 795 return;
966 pl->contr->count = nrof; 803 pl->contr->count = nrof;
967 pick_up (pl, op); 804 pick_up (pl, op);
968 return; 805 return;
969 } 806 }
970 807
971 env = esrv_get_ob_from_count (pl, to); 808 object *env = esrv_get_ob_from_count (pl, to);
972 if (!env) 809 if (!env)
973 { 810 {
974 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 811 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
975 return; 812 return;
976 } 813 }
978 /* put_object_in_sack presumes that necessary sanity checking 815 /* put_object_in_sack presumes that necessary sanity checking
979 * has already been done (eg, it can be picked up and fits in 816 * has already been done (eg, it can be picked up and fits in
980 * in a sack, so check for those things. We should also check 817 * in a sack, so check for those things. We should also check
981 * an make sure env is in fact a container for that matter. 818 * an make sure env is in fact a container for that matter.
982 */ 819 */
983 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 820 if (env->type == CONTAINER
821 && can_pick (pl, op)
822 && sack_can_hold (pl, env, op, nrof))
984 put_object_in_sack (pl, env, op, nrof); 823 put_object_in_sack (pl, env, op, nrof);
985} 824}
986 825

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