… | |
… | |
271 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
271 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
272 | ns.send_animation (head->animation_id); |
272 | ns.send_animation (head->animation_id); |
273 | |
273 | |
274 | sl << uint32 (head->count) |
274 | sl << uint32 (head->count) |
275 | << uint32 (flags) |
275 | << uint32 (flags) |
276 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
276 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
277 | << uint32 (head->face); |
277 | << uint32 (head->face); |
278 | |
278 | |
279 | if (!head->custom_name) |
279 | if (!head->custom_name) |
280 | { |
280 | { |
281 | strncpy (item_n, query_base_name (head, 0), 127); |
281 | strncpy (item_n, query_base_name (head, 0), 127); |
… | |
… | |
506 | */ |
506 | */ |
507 | void |
507 | void |
508 | esrv_update_item (int flags, object *pl, object *op) |
508 | esrv_update_item (int flags, object *pl, object *op) |
509 | { |
509 | { |
510 | /* If we have a request to send the player item, skip a few checks. */ |
510 | /* If we have a request to send the player item, skip a few checks. */ |
511 | if (op != pl) |
|
|
512 | { |
|
|
513 | if (!op->client_visible ()) |
511 | if (op != pl && !op->client_visible ()) |
514 | return; |
512 | return; |
515 | /* we remove the check for op->env, because in theory, the object |
|
|
516 | * is hopefully in the same place, so the client should preserve |
|
|
517 | * order. |
|
|
518 | */ |
|
|
519 | } |
|
|
520 | |
513 | |
521 | client *ns = pl->contr->ns; |
514 | client *ns = pl->contr->ns; |
522 | if (!ns) |
515 | if (!ns) |
523 | return; |
516 | return; |
524 | |
517 | |
… | |
… | |
546 | if (flags & UPD_FLAGS) |
539 | if (flags & UPD_FLAGS) |
547 | sl << uint32 (query_flags (op)); |
540 | sl << uint32 (query_flags (op)); |
548 | |
541 | |
549 | if (flags & UPD_WEIGHT) |
542 | if (flags & UPD_WEIGHT) |
550 | { |
543 | { |
551 | sint32 weight = WEIGHT (op); |
544 | sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight (); |
552 | |
545 | |
553 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
|
|
554 | |
|
|
555 | if (pl == op) |
546 | if (op) |
556 | ns->last_weight = weight; |
547 | ns->last_weight = weight; |
|
|
548 | |
|
|
549 | sl << uint32 (weight); |
557 | } |
550 | } |
558 | |
551 | |
559 | if (flags & UPD_FACE) |
552 | if (flags & UPD_FACE) |
560 | { |
553 | { |
561 | ns->send_face (op->face, -50); |
554 | ns->send_face (op->face, -50); |
… | |
… | |
635 | return; |
628 | return; |
636 | |
629 | |
637 | /* If this is not the player object, do some more checks */ |
630 | /* If this is not the player object, do some more checks */ |
638 | if (op != pl) |
631 | if (op != pl) |
639 | { |
632 | { |
640 | /* We only send 'visibile' objects to the client */ |
633 | /* We only send 'visible' objects to the client */ |
641 | if (!op->client_visible ()) |
634 | if (!op->client_visible ()) |
642 | return; |
635 | return; |
643 | |
636 | |
644 | /* if the item is on the ground, mark that the look needs to |
637 | /* if the item is on the ground, mark that the look needs to |
645 | * be updated. |
638 | * be updated. |
… | |
… | |
922 | /* If it is an active container, then we should drop all objects |
915 | /* If it is an active container, then we should drop all objects |
923 | * in the container and not the container itself. |
916 | * in the container and not the container itself. |
924 | */ |
917 | */ |
925 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
918 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
926 | { |
919 | { |
927 | object *current, *next; |
|
|
928 | |
|
|
929 | int cnt = MAX_ITEM_PER_DROP; |
920 | int cnt = MAX_ITEM_PER_DROP; |
930 | |
921 | |
931 | for (current = op->inv; current != NULL; current = next) |
922 | for (object *current = op->inv; current; ) |
932 | { |
923 | { |
933 | next = current->below; |
924 | object *next = current->below; |
|
|
925 | |
934 | drop_object (pl, current, 0); |
926 | drop_object (pl, current, 0); |
935 | |
927 | |
936 | if (--cnt <= 0) break; |
928 | if (--cnt <= 0) break; |
|
|
929 | |
|
|
930 | current = next; |
937 | } |
931 | } |
938 | |
932 | |
939 | if (cnt <= 0) |
933 | if (cnt <= 0) |
940 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
934 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
941 | |
|
|
942 | esrv_update_item (UPD_WEIGHT, pl, op); |
|
|
943 | } |
935 | } |
944 | else |
936 | else |
945 | drop_object (pl, op, nrof); |
937 | drop_object (pl, op, nrof); |
946 | |
938 | |
947 | update_after_inventory_change (pl); |
939 | update_after_inventory_change (pl); |