--- deliantra/server/socket/item.C 2008/04/24 00:30:52 1.63 +++ deliantra/server/socket/item.C 2008/05/05 22:03:22 1.64 @@ -324,6 +324,20 @@ SET_FLAG (head, FLAG_CLIENT_SENT); } +static faceidx +need_face_now (player *pl, const char *name) +{ + faceidx face = face_find (name, empty_face); + + pl->ns->send_face (face, -50); + pl->ns->flush_fx (); + + return face; +} + +#define FINGER_UP "finger_up.x11" +#define FINGER_DOWN "finger_down.x11" + /** * Send the look window. Don't need to do animations here * This sends all the faces to the client, not just updates. This is @@ -332,8 +346,6 @@ void esrv_draw_look (player *pl) { - int got_one = 0, start_look = 0, end_look = 0; - object *ob = pl->ob; if (!pl->ns->update_look) @@ -357,82 +369,105 @@ sl << uint32 (0); - pl->ns->send_face (empty_face, -50); - pl->ns->flush_fx (); + int start_pos = pl->ns->look_position; + bool dirty = false; + + mapspace &ms = ob->ms (); + + // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and + // start from the top + object *items [FLOORBOX_PAGESIZE]; + int item_idx = 0, item_cnt = 0; + int pos = 0; + + // find our items by walking down + object *item = ms.top; - if (pl->ns->look_position) + for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) { - char buf[80]; - snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); + if (!item->client_visible ()) + continue; + + if (++pos < start_pos) + continue; + + // record item + items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; + item_cnt++; + + // stop at first floor + if (item->flag [FLAG_IS_FLOOR]) + { + // we are finished, don't append "next group of items" + // by setting item to ms.bot it becomes zero which is checked after the while loop + item = ms.bot; + } + } - sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE)) + // see if there are more if we cared - we ignore invisible objects + if (item) + { + /* What we basically do is make a 'fake' object - when the user applies it, + * we notice the special tag the object has, and act accordingly. + */ + sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) << uint32 (0) - << sint32 (-1) - << uint32 (empty_face) - << data8 (buf) + << uint32 ((uint32) - 1) + << uint32 (need_face_now (pl, FINGER_DOWN)) + << data8 ("Apply this to see the items below") << uint16 (0) << uint8 (0) << uint32 (0); if (pl->ns->itemcmd == 2) sl << uint16 (0); + + dirty = true; } - object *tmp = ob->ms ().top; - for (object *last = 0; tmp != last; tmp = tmp->below) + // now send out all items in the ring buffer in reverse order + while (item_cnt) { - if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) - { - last = tmp->below; /* assumes double floor mode */ - if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) - last = last->below; - } - - if (tmp->client_visible ()) - { - if (++start_look < pl->ns->look_position) - continue; + --item_cnt; + item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; + object *item = items [item_idx]; - end_look++; + add_object_to_socklist (*pl->ns, sl, item->head_ ()); - if (end_look > FLOORBOX_PAGESIZE) - { - /* What we basically do is make a 'fake' object - when the user applies it, - * we notice the special tag the object has, and act accordingly. - */ - sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE)) - << uint32 (0) - << uint32 ((uint32) - 1) - << uint32 (empty_face) - << data8 ("Apply this to see next group of items") - << uint16 (0) - << uint8 (0) - << uint32 (0); - - if (pl->ns->itemcmd == 2) - sl << uint16 (0); - - break; - } + dirty = true; - add_object_to_socklist (*pl->ns, sl, tmp->head_ ()); - got_one++; + // if packet got too large, send it and begin a new one + if (sl.length () > MAXSOCKBUF - MAXITEMLEN) + { + pl->ns->send_packet (sl); - if (sl.length () > MAXSOCKBUF - MAXITEMLEN) - { - pl->ns->send_packet (sl); + sl.reset (); + sl.printf ("item%d ", pl->ns->itemcmd); + sl << uint32 (0); - sl.reset (); - sl.printf ("item%d ", pl->ns->itemcmd); - sl << uint32 (0); - got_one = 0; - } + dirty = false; } } - if (got_one) - pl->ns->send_packet (sl); + if (start_pos) + { + sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) + << uint32 (0) + << sint32 (-1) + << uint32 (need_face_now (pl, FINGER_UP)) + << data8 ("Apply this to see the items higher up") + << uint16 (0) + << uint8 (0) + << uint32 (0); + if (pl->ns->itemcmd == 2) + sl << uint16 (0); + + dirty = true; + } + + if (dirty) + pl->ns->send_packet (sl); } /** @@ -701,6 +736,14 @@ { tag_t tag = atoi (buf); + /* If the high bit is set, player applied a pseudo object. */ + if (tag & 0x80000000) + { + pl->ns->look_position = tag & 0x7fffffff; + pl->ns->floorbox_update (); + return; + } + object *op = esrv_get_ob_from_count (pl->ob, tag); if (!op) @@ -735,12 +778,6 @@ { tag_t tag = atoi (buf); - /* sort of a hack, but if the player saves and the player then manually - * applies a savebed (or otherwise tries to do stuff), we run into trouble. - */ - if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) - return; - /* If the high bit is set, player applied a pseudo object. */ if (tag & 0x80000000) {