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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.4 by root, Sun Sep 3 00:18:43 2006 UTC vs.
Revision 1.8 by root, Sat Sep 16 22:24:13 2006 UTC

1
2/*
3 * static char *rcsid_item_c =
4 * "$Id: item.C,v 1.4 2006/09/03 00:18:43 root Exp $";
5 */
6
7/* 1/*
8 CrossFire, A Multiplayer game for X-windows 2 CrossFire, A Multiplayer game for X-windows
9 3
10 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
11 Copyright (C) 1992 Frank Tore Johansen 5 Copyright (C) 1992 Frank Tore Johansen
22 16
23 You should have received a copy of the GNU General Public License 17 You should have received a copy of the GNU General Public License
24 along with this program; if not, write to the Free Software 18 along with this program; if not, write to the Free Software
25 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
26 20
27 The author can be reached via e-mail to crossfire-devel@real-time.com 21 The author can be reached via e-mail to <crossfire@schmorp.de>
28*/ 22*/
29 23
30/** 24/**
31 * \file 25 * \file
32 * Client/server logic. 26 * Client/server logic.
38 * the logic for what items should be sent. 32 * the logic for what items should be sent.
39 */ 33 */
40 34
41 35
42#include <global.h> 36#include <global.h>
43#include <object.h> /* LOOK_OBJ */ 37#include <object.h> /* LOOK_OBJ */
44#include <newclient.h> 38#include <newclient.h>
45#include <newserver.h> 39#include <newserver.h>
46#include <sproto.h> 40#include <sproto.h>
47 41
48/** This is the maximum number of bytes we expect any one item to take up */ 42/** This is the maximum number of bytes we expect any one item to take up */
60 * This is a simple function that we use a lot here. It basically 54 * This is a simple function that we use a lot here. It basically
61 * adds the specified buffer into the socklist, but prepends a 55 * adds the specified buffer into the socklist, but prepends a
62 * single byte in length. If the data is longer than that byte, it is 56 * single byte in length. If the data is longer than that byte, it is
63 * truncated approprately. 57 * truncated approprately.
64 */ 58 */
59inline void
65inline void add_stringlen_to_sockbuf(const char *buf, SockList *sl) 60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
66{ 61{
67 int len; 62 int len;
68 63
69 len=strlen(buf); 64 len = strlen (buf);
70 if (len>255) len=255; 65 if (len > 255)
66 len = 255;
71 SockList_AddChar(sl, (char) len); 67 SockList_AddChar (sl, (char) len);
72 strncpy((char*)sl->buf+sl->len, buf,len); 68 strncpy ((char *) sl->buf + sl->len, buf, len);
73 sl->len += len; 69 sl->len += len;
74} 70}
75 71
76/** 72/**
77 * This is a similar to query_name, but returns flags 73 * This is a similar to query_name, but returns flags
78 * to be sended to client. 74 * to be sended to client.
79 */ 75 */
76unsigned int
80unsigned int query_flags (object *op) 77query_flags (object *op)
81{ 78{
82 unsigned int flags = 0; 79 unsigned int flags = 0;
83 80
84 if(QUERY_FLAG(op,FLAG_APPLIED)) { 81 if (QUERY_FLAG (op, FLAG_APPLIED))
82 {
85 switch(op->type) { 83 switch (op->type)
84 {
86 case BOW: 85 case BOW:
87 case WAND: 86 case WAND:
88 case ROD: 87 case ROD:
89 case HORN: 88 case HORN:
90 flags = a_readied; 89 flags = a_readied;
91 break; 90 break;
92 case WEAPON: 91 case WEAPON:
93 flags = a_wielded; 92 flags = a_wielded;
94 break; 93 break;
95 case SKILL: 94 case SKILL:
96 case ARMOUR: 95 case ARMOUR:
97 case HELMET: 96 case HELMET:
98 case SHIELD: 97 case SHIELD:
99 case RING: 98 case RING:
100 case BOOTS: 99 case BOOTS:
101 case GLOVES: 100 case GLOVES:
102 case AMULET: 101 case AMULET:
103 case GIRDLE: 102 case GIRDLE:
104 case BRACERS: 103 case BRACERS:
105 case CLOAK: 104 case CLOAK:
106 flags = a_worn; 105 flags = a_worn;
107 break; 106 break;
108 case CONTAINER: 107 case CONTAINER:
109 flags = a_active; 108 flags = a_active;
110 break; 109 break;
111 default: 110 default:
112 flags = a_applied; 111 flags = a_applied;
113 break; 112 break;
114 } 113 }
115 } 114 }
116 if (op->type == CONTAINER && ((op->env && op->env->container == op) || 115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
117 (!op->env && QUERY_FLAG(op,FLAG_APPLIED))))
118 flags |= F_OPEN; 116 flags |= F_OPEN;
119 117
120 if (QUERY_FLAG(op,FLAG_KNOWN_CURSED)) { 118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 {
121 if(QUERY_FLAG(op,FLAG_DAMNED)) 120 if (QUERY_FLAG (op, FLAG_DAMNED))
122 flags |= F_DAMNED; 121 flags |= F_DAMNED;
123 else if(QUERY_FLAG(op,FLAG_CURSED)) 122 else if (QUERY_FLAG (op, FLAG_CURSED))
124 flags |= F_CURSED; 123 flags |= F_CURSED;
125 } 124 }
126 if (QUERY_FLAG(op,FLAG_KNOWN_MAGICAL) && !QUERY_FLAG(op,FLAG_IDENTIFIED)) 125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
127 flags |= F_MAGIC; 126 flags |= F_MAGIC;
128 if (QUERY_FLAG(op,FLAG_UNPAID)) 127 if (QUERY_FLAG (op, FLAG_UNPAID))
129 flags |= F_UNPAID; 128 flags |= F_UNPAID;
130 if (QUERY_FLAG(op,FLAG_INV_LOCKED)) 129 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
131 flags |= F_LOCKED; 130 flags |= F_LOCKED;
132 131
133 return flags; 132 return flags;
134} 133}
135 134
136/* Used in the send_look to put object head into SockList 135/* Used in the send_look to put object head into SockList
137 * sl for socket ns. Need socket to know if we need to send 136 * sl for socket ns. Need socket to know if we need to send
138 * animation of face to the client. 137 * animation of face to the client.
139 */ 138 */
139static void
140static void add_object_to_socklist(NewSocket *ns, SockList *sl, object *head) 140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head)
141{ 141{
142 int flags, len, anim_speed; 142 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 143 char item_n[MAX_BUF];
144 const char *item_p; 144 const char *item_p;
145 145
146 flags = query_flags (head); 146 flags = query_flags (head);
147 if (QUERY_FLAG(head, FLAG_NO_PICK)) 147 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 148 flags |= F_NOPICK;
149 149
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE))
151 esrv_send_face(ns, head->face->number,0); 151 esrv_send_face (ns, head->face->number, 0);
152 152
153 if (QUERY_FLAG(head,FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id])
154 esrv_send_animation(ns, head->animation_id); 154 esrv_send_animation (ns, head->animation_id);
155 155
156 SockList_AddInt(sl, head->count); 156 SockList_AddInt (sl, head->count);
157 SockList_AddInt(sl, flags); 157 SockList_AddInt (sl, flags);
158 SockList_AddInt(sl, QUERY_FLAG(head, FLAG_NO_PICK) ? -1 : WEIGHT(head)); 158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head));
159 SockList_AddInt(sl, head->face->number); 159 SockList_AddInt (sl, head->face->number);
160 160
161 if (!head->custom_name) { 161 if (!head->custom_name)
162 {
162 strncpy(item_n,query_base_name(head, 0),127); 163 strncpy (item_n, query_base_name (head, 0), 127);
163 item_n[127]=0; 164 item_n[127] = 0;
164 len=strlen(item_n); 165 len = strlen (item_n);
165 item_p=query_base_name(head, 1); 166 item_p = query_base_name (head, 1);
166 } else { 167 }
168 else
169 {
167 strncpy(item_n,head->custom_name,127); 170 strncpy (item_n, head->custom_name, 127);
168 item_n[127]=0; 171 item_n[127] = 0;
169 len=strlen(item_n); 172 len = strlen (item_n);
170 item_p=head->custom_name; 173 item_p = head->custom_name;
171 } 174 }
172 strncpy(item_n+len+1, item_p, 127); 175 strncpy (item_n + len + 1, item_p, 127);
173 item_n[254]=0; 176 item_n[254] = 0;
174 len += strlen(item_n+1+len) + 1; 177 len += strlen (item_n + 1 + len) + 1;
175 SockList_AddChar(sl, (char ) len); 178 SockList_AddChar (sl, (char) len);
176 memcpy(sl->buf+sl->len, item_n, len); 179 memcpy (sl->buf + sl->len, item_n, len);
177 sl->len += len; 180 sl->len += len;
178 181
179 SockList_AddShort(sl,head->animation_id); 182 SockList_AddShort (sl, head->animation_id);
180 anim_speed=0; 183 anim_speed = 0;
181 if (QUERY_FLAG(head,FLAG_ANIMATE)) { 184 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 {
186 if (head->anim_speed)
182 if (head->anim_speed) anim_speed=head->anim_speed; 187 anim_speed = head->anim_speed;
188 else
189 {
190 if (FABS (head->speed) < 0.001)
191 anim_speed = 255;
192 else if (FABS (head->speed) >= 1.0)
193 anim_speed = 1;
183 else { 194 else
184 if (FABS(head->speed)<0.001) anim_speed=255;
185 else if (FABS(head->speed)>=1.0) anim_speed=1;
186 else anim_speed = (int) (1.0/FABS(head->speed)); 195 anim_speed = (int) (1.0 / FABS (head->speed));
187 } 196 }
188 if (anim_speed>255) anim_speed=255; 197 if (anim_speed > 255)
198 anim_speed = 255;
189 } 199 }
190 SockList_AddChar(sl, (char) anim_speed); 200 SockList_AddChar (sl, (char) anim_speed);
191 SockList_AddInt(sl, head->nrof); 201 SockList_AddInt (sl, head->nrof);
192 202
193 if (ns->itemcmd == 2) 203 if (ns->itemcmd == 2)
194 SockList_AddShort(sl, head->client_type); 204 SockList_AddShort (sl, head->client_type);
195 205
196 SET_FLAG(head, FLAG_CLIENT_SENT); 206 SET_FLAG (head, FLAG_CLIENT_SENT);
197} 207}
198 208
199 209
200/** 210/**
201 * Send the look window. Don't need to do animations here 211 * Send the look window. Don't need to do animations here
202 * This sends all the faces to the client, not just updates. This is 212 * This sends all the faces to the client, not just updates. This is
203 * because object ordering would otherwise be inconsistent 213 * because object ordering would otherwise be inconsistent
204 */ 214 */
205 215
216void
206void esrv_draw_look(object *pl) 217esrv_draw_look (object *pl)
207{ 218{
208 object *tmp, *last; 219 object *tmp, *last;
209 int got_one=0,start_look=0, end_look=0; 220 int got_one = 0, start_look = 0, end_look = 0;
210 SockList sl; 221 SockList sl;
211 char buf[MAX_BUF]; 222 char buf[MAX_BUF];
212 223
213 if (!pl->contr->socket.update_look) { 224 if (!pl->contr->socket.update_look)
225 {
214 LOG(llevDebug,"esrv_draw_look called when update_look was not set\n"); 226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
215 return; 227 return;
216 } else { 228 }
229 else
230 {
217 pl->contr->socket.update_look=0; 231 pl->contr->socket.update_look = 0;
218 } 232 }
219 233
220 if(QUERY_FLAG(pl, FLAG_REMOVED) || pl->map == NULL || 234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y))
221 pl->map->in_memory != MAP_IN_MEMORY || out_of_map(pl->map,pl->x,pl->y)) 235 return;
222 return;
223 236
224 for (tmp=get_map_ob(pl->map,pl->x,pl->y); tmp && tmp->above;tmp=tmp->above) ; 237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above);
225 238
226 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
227 240
228 Write_String_To_Socket(&pl->contr->socket, "delinv 0", strlen("delinv 0")); 241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0"));
229 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
230 sl.len=strlen((char*)sl.buf); 243 sl.len = strlen ((char *) sl.buf);
231 244
232 SockList_AddInt(&sl, 0); 245 SockList_AddInt (&sl, 0);
233 246
234 if (!(pl->contr->socket.faces_sent[empty_face->number]&NS_FACESENT_FACE)) 247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
235 esrv_send_face(&pl->contr->socket, empty_face->number,0); 248 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
236 249
237 if (pl->contr->socket.look_position) { 250 if (pl->contr->socket.look_position)
251 {
238 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position- NUM_LOOK_OBJECTS)); 252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS));
239 SockList_AddInt(&sl, 0); 253 SockList_AddInt (&sl, 0);
240 SockList_AddInt(&sl, (uint32) -1); 254 SockList_AddInt (&sl, (uint32) - 1);
241 SockList_AddInt(&sl, empty_face->number); 255 SockList_AddInt (&sl, empty_face->number);
242 sprintf(buf,"Click here to see %d previous items", NUM_LOOK_OBJECTS); 256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS);
243 add_stringlen_to_sockbuf(buf, &sl); 257 add_stringlen_to_sockbuf (buf, &sl);
244 SockList_AddShort(&sl,0); 258 SockList_AddShort (&sl, 0);
245 SockList_AddChar(&sl, 0); 259 SockList_AddChar (&sl, 0);
246 SockList_AddInt(&sl, 0); 260 SockList_AddInt (&sl, 0);
247 if (pl->contr->socket.itemcmd == 2) 261 if (pl->contr->socket.itemcmd == 2)
248 SockList_AddShort(&sl, 0); 262 SockList_AddShort (&sl, 0);
249 } 263 }
250 264
251 for (last=NULL; tmp!=last; tmp=tmp->below) { 265 for (last = NULL; tmp != last; tmp = tmp->below)
266 {
252 object *head; 267 object *head;
253 268
254 if (QUERY_FLAG(tmp, FLAG_IS_FLOOR) && !last) { 269 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
270 {
255 last = tmp->below; /* assumes double floor mode */ 271 last = tmp->below; /* assumes double floor mode */
256 if (last && QUERY_FLAG(last, FLAG_IS_FLOOR)) 272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
257 last = last->below; 273 last = last->below;
258 } 274 }
259 if (LOOK_OBJ(tmp)) { 275 if (LOOK_OBJ (tmp))
276 {
260 if (++start_look < pl->contr->socket.look_position) continue; 277 if (++start_look < pl->contr->socket.look_position)
278 continue;
261 end_look++; 279 end_look++;
262 if (end_look > NUM_LOOK_OBJECTS) { 280 if (end_look > NUM_LOOK_OBJECTS)
281 {
263 /* What we basically do is make a 'fake' object - when the user applies it, 282 /* What we basically do is make a 'fake' object - when the user applies it,
264 * we notice the special tag the object has, and act accordingly. 283 * we notice the special tag the object has, and act accordingly.
265 */ 284 */
266 SockList_AddInt(&sl, 0x80000000 | (pl->contr->socket.look_position+ NUM_LOOK_OBJECTS)); 285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS));
267 SockList_AddInt(&sl, 0); 286 SockList_AddInt (&sl, 0);
268 SockList_AddInt(&sl, (uint32) -1); 287 SockList_AddInt (&sl, (uint32) - 1);
269 SockList_AddInt(&sl, empty_face->number); 288 SockList_AddInt (&sl, empty_face->number);
270 sprintf(buf,"Click here to see next group of items"); 289 sprintf (buf, "Click here to see next group of items");
271 add_stringlen_to_sockbuf(buf, &sl); 290 add_stringlen_to_sockbuf (buf, &sl);
272 SockList_AddShort(&sl,0); 291 SockList_AddShort (&sl, 0);
273 SockList_AddChar(&sl, 0); 292 SockList_AddChar (&sl, 0);
274 SockList_AddInt(&sl, 0); 293 SockList_AddInt (&sl, 0);
275 if (pl->contr->socket.itemcmd == 2) 294 if (pl->contr->socket.itemcmd == 2)
276 SockList_AddShort(&sl, 0); 295 SockList_AddShort (&sl, 0);
277 break; 296 break;
278 } 297 }
298 if (tmp->head)
279 if (tmp->head) head = tmp->head; 299 head = tmp->head;
300 else
280 else head = tmp; 301 head = tmp;
281 302
282 add_object_to_socklist(&pl->contr->socket, &sl, head); 303 add_object_to_socklist (&pl->contr->socket, &sl, head);
283 got_one++; 304 got_one++;
284 305
285 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
307 {
286 Send_With_Handling(&pl->contr->socket, &sl); 308 Send_With_Handling (&pl->contr->socket, &sl);
287 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
288 sl.len=strlen((char*)sl.buf); 310 sl.len = strlen ((char *) sl.buf);
289 SockList_AddInt(&sl, 0); 311 SockList_AddInt (&sl, 0);
290 got_one=0; 312 got_one = 0;
291 } 313 }
292 } /* If LOOK_OBJ() */ 314 } /* If LOOK_OBJ() */
293 } 315 }
294 if (got_one) 316 if (got_one)
295 Send_With_Handling(&pl->contr->socket, &sl); 317 Send_With_Handling (&pl->contr->socket, &sl);
296 318
297 free(sl.buf); 319 free (sl.buf);
298} 320}
299 321
300/** 322/**
301 * Sends whole inventory. 323 * Sends whole inventory.
302 */ 324 */
325void
303void esrv_send_inventory(object *pl, object *op) 326esrv_send_inventory (object *pl, object *op)
304{ 327{
305 object *tmp; 328 object *tmp;
306 int got_one=0; 329 int got_one = 0;
307 SockList sl; 330 SockList sl;
308 331
309 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
310 333
311 sprintf((char*)sl.buf,"delinv %d", op->count); 334 sprintf ((char *) sl.buf, "delinv %d", op->count);
312 sl.len=strlen((char*)sl.buf); 335 sl.len = strlen ((char *) sl.buf);
313 Send_With_Handling(&pl->contr->socket, &sl); 336 Send_With_Handling (&pl->contr->socket, &sl);
314 337
315 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
316 sl.len=strlen((char*)sl.buf); 339 sl.len = strlen ((char *) sl.buf);
317 340
318 SockList_AddInt(&sl, op->count); 341 SockList_AddInt (&sl, op->count);
319 342
320 for (tmp=op->inv; tmp; tmp=tmp->below) { 343 for (tmp = op->inv; tmp; tmp = tmp->below)
344 {
321 object *head; 345 object *head;
322 346
347 if (tmp->head)
323 if (tmp->head) head = tmp->head; 348 head = tmp->head;
349 else
324 else head = tmp; 350 head = tmp;
325 351
326 if (LOOK_OBJ(head)) { 352 if (LOOK_OBJ (head))
353 {
327 add_object_to_socklist(&pl->contr->socket, &sl, head); 354 add_object_to_socklist (&pl->contr->socket, &sl, head);
328 355
329 got_one++; 356 got_one++;
330 357
331 /* IT is possible for players to accumulate a huge amount of 358 /* IT is possible for players to accumulate a huge amount of
332 * items (especially with some of the bags out there) to 359 * items (especially with some of the bags out there) to
333 * overflow the buffer. IF so, send multiple item commands. 360 * overflow the buffer. IF so, send multiple item commands.
334 */ 361 */
335 if (sl.len >= (MAXSOCKBUF-MAXITEMLEN)) { 362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN))
363 {
336 Send_With_Handling(&pl->contr->socket, &sl); 364 Send_With_Handling (&pl->contr->socket, &sl);
337 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
338 sl.len=strlen((char*)sl.buf); 366 sl.len = strlen ((char *) sl.buf);
339 SockList_AddInt(&sl, op->count); 367 SockList_AddInt (&sl, op->count);
340 got_one=0; 368 got_one = 0;
341 } 369 }
342 } /* If LOOK_OBJ() */ 370 } /* If LOOK_OBJ() */
343 } 371 }
344 if (got_one) 372 if (got_one)
345 Send_With_Handling(&pl->contr->socket, &sl); 373 Send_With_Handling (&pl->contr->socket, &sl);
346 free(sl.buf); 374 free (sl.buf);
347} 375}
348 376
349/** 377/**
350 * Updates object *op for player *pl. 378 * Updates object *op for player *pl.
351 * 379 *
352 * flags is a list of values to update 380 * flags is a list of values to update
353 * to the client (as defined in newclient.h - might as well use the 381 * to the client (as defined in newclient.h - might as well use the
354 * same value both places. 382 * same value both places.
355 */ 383 */
356 384
385void
357void esrv_update_item(int flags, object *pl, object *op) 386esrv_update_item (int flags, object *pl, object *op)
358{ 387{
359 SockList sl; 388 SockList sl;
360 389
361 /* If we have a request to send the player item, skip a few checks. */ 390 /* If we have a request to send the player item, skip a few checks. */
362 if (op!=pl) { 391 if (op != pl)
392 {
363 if (! LOOK_OBJ(op)) 393 if (!LOOK_OBJ (op))
364 return; 394 return;
365 /* we remove the check for op->env, because in theory, the object 395 /* we remove the check for op->env, because in theory, the object
366 * is hopefully in the same place, so the client should preserve 396 * is hopefully in the same place, so the client should preserve
367 * order. 397 * order.
368 */ 398 */
369 } 399 }
370 if (!QUERY_FLAG(op, FLAG_CLIENT_SENT)) { 400 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
401 {
371 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 402 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
372 * this is happening - we can set a breakpoint here in the debugger 403 * this is happening - we can set a breakpoint here in the debugger
373 * and track back the call. 404 * and track back the call.
374 */ 405 */
375 LOG(llevDebug,"We have not sent item %s (%d)\n", &op->name, op->count); 406 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
376 } 407 }
377 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 408 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
378 409
379 strcpy((char*)sl.buf,"upditem "); 410 strcpy ((char *) sl.buf, "upditem ");
380 sl.len=strlen((char*)sl.buf); 411 sl.len = strlen ((char *) sl.buf);
381 412
382 SockList_AddChar(&sl, (char) flags); 413 SockList_AddChar (&sl, (char) flags);
383 414
384 if (op->head) op=op->head; 415 if (op->head)
416 op = op->head;
385 417
386 SockList_AddInt(&sl, op->count); 418 SockList_AddInt (&sl, op->count);
387 419
388 if (flags & UPD_LOCATION) 420 if (flags & UPD_LOCATION)
389 SockList_AddInt(&sl, op->env? op->env->count:0); 421 SockList_AddInt (&sl, op->env ? op->env->count : 0);
390 422
391 if (flags & UPD_FLAGS) 423 if (flags & UPD_FLAGS)
392 SockList_AddInt(&sl, query_flags(op)); 424 SockList_AddInt (&sl, query_flags (op));
393 425
394 if (flags & UPD_WEIGHT) { 426 if (flags & UPD_WEIGHT)
427 {
395 sint32 weight = WEIGHT(op); 428 sint32 weight = WEIGHT (op);
396 429
397 SockList_AddInt(&sl, QUERY_FLAG(op, FLAG_NO_PICK) ? -1 : weight); 430 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
398 if (pl == op) { 431 if (pl == op)
432 {
399 op->contr->last_weight = weight; 433 op->contr->last_weight = weight;
400 } 434 }
401 } 435 }
402 436
403 if (flags & UPD_FACE) { 437 if (flags & UPD_FACE)
438 {
404 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 439 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE))
405 esrv_send_face(&pl->contr->socket, op->face->number,0); 440 esrv_send_face (&pl->contr->socket, op->face->number, 0);
406 SockList_AddInt(&sl, op->face->number); 441 SockList_AddInt (&sl, op->face->number);
407 } 442 }
408 if (flags & UPD_NAME) { 443 if (flags & UPD_NAME)
444 {
409 int len; 445 int len;
410 const char *item_p; 446 const char *item_p;
411 char item_n[MAX_BUF]; 447 char item_n[MAX_BUF];
412 448
413 if (!op->custom_name) { 449 if (!op->custom_name)
450 {
414 strncpy(item_n,query_base_name(op, 0),127); 451 strncpy (item_n, query_base_name (op, 0), 127);
415 item_n[127]=0; 452 item_n[127] = 0;
416 len=strlen(item_n); 453 len = strlen (item_n);
417 item_p=query_base_name(op, 1); 454 item_p = query_base_name (op, 1);
455 }
456 else
418 } 457 {
419 else {
420 strncpy(item_n,op->custom_name,127); 458 strncpy (item_n, op->custom_name, 127);
421 item_n[127]=0; 459 item_n[127] = 0;
422 len=strlen(item_n); 460 len = strlen (item_n);
423 item_p=op->custom_name; 461 item_p = op->custom_name;
424 } 462 }
425 463
426 strncpy(item_n+len+1, item_p, 127); 464 strncpy (item_n + len + 1, item_p, 127);
427 item_n[254]=0; 465 item_n[254] = 0;
428 len += strlen(item_n+1+len) + 1; 466 len += strlen (item_n + 1 + len) + 1;
429 SockList_AddChar(&sl, (char)len); 467 SockList_AddChar (&sl, (char) len);
430 memcpy(sl.buf+sl.len, item_n, len); 468 memcpy (sl.buf + sl.len, item_n, len);
431 sl.len += len; 469 sl.len += len;
432 } 470 }
433 if (flags & UPD_ANIM) 471 if (flags & UPD_ANIM)
434 SockList_AddShort(&sl,op->animation_id); 472 SockList_AddShort (&sl, op->animation_id);
435 473
436 if (flags & UPD_ANIMSPEED) { 474 if (flags & UPD_ANIMSPEED)
475 {
437 int anim_speed=0; 476 int anim_speed = 0;
477
438 if (QUERY_FLAG(op,FLAG_ANIMATE)) { 478 if (QUERY_FLAG (op, FLAG_ANIMATE))
479 {
480 if (op->anim_speed)
439 if (op->anim_speed) anim_speed=op->anim_speed; 481 anim_speed = op->anim_speed;
482 else
483 {
484 if (FABS (op->speed) < 0.001)
485 anim_speed = 255;
486 else if (FABS (op->speed) >= 1.0)
487 anim_speed = 1;
440 else { 488 else
441 if (FABS(op->speed)<0.001) anim_speed=255;
442 else if (FABS(op->speed)>=1.0) anim_speed=1;
443 else anim_speed = (int) (1.0/FABS(op->speed)); 489 anim_speed = (int) (1.0 / FABS (op->speed));
444 } 490 }
445 if (anim_speed>255) anim_speed=255; 491 if (anim_speed > 255)
492 anim_speed = 255;
446 } 493 }
447 SockList_AddChar(&sl, (char)anim_speed); 494 SockList_AddChar (&sl, (char) anim_speed);
448 } 495 }
449 if (flags & UPD_NROF) 496 if (flags & UPD_NROF)
450 SockList_AddInt(&sl, op->nrof); 497 SockList_AddInt (&sl, op->nrof);
451 498
452 Send_With_Handling(&pl->contr->socket, &sl); 499 Send_With_Handling (&pl->contr->socket, &sl);
453 free(sl.buf); 500 free (sl.buf);
454} 501}
455 502
456/** 503/**
457 * Sends item's info to player. 504 * Sends item's info to player.
458 */ 505 */
506void
459void esrv_send_item(object *pl, object*op) 507esrv_send_item (object *pl, object *op)
460{ 508{
461 SockList sl; 509 SockList sl;
462 510
463 /* If this is not the player object, do some more checks */ 511 /* If this is not the player object, do some more checks */
464 if (op!=pl) { 512 if (op != pl)
513 {
465 /* We only send 'visibile' objects to the client */ 514 /* We only send 'visibile' objects to the client */
466 if (! LOOK_OBJ(op)) 515 if (!LOOK_OBJ (op))
467 return; 516 return;
468 /* if the item is on the ground, mark that the look needs to 517 /* if the item is on the ground, mark that the look needs to
469 * be updated. 518 * be updated.
470 */ 519 */
471 if (!op->env) { 520 if (!op->env)
521 {
472 pl->contr->socket.update_look=1; 522 pl->contr->socket.update_look = 1;
473 return; 523 return;
474 } 524 }
475 } 525 }
476 526
477 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 527 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
478 528
479 sprintf((char*)sl.buf,"item%d ", pl->contr->socket.itemcmd); 529 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
480 sl.len=strlen((char*)sl.buf); 530 sl.len = strlen ((char *) sl.buf);
481 531
482 if (op->head) op=op->head; 532 if (op->head)
533 op = op->head;
483 534
484 SockList_AddInt(&sl, op->env? op->env->count:0); 535 SockList_AddInt (&sl, op->env ? op->env->count : 0);
485 536
486 add_object_to_socklist(&pl->contr->socket, &sl, op); 537 add_object_to_socklist (&pl->contr->socket, &sl, op);
487 538
488 Send_With_Handling(&pl->contr->socket, &sl); 539 Send_With_Handling (&pl->contr->socket, &sl);
489 SET_FLAG(op, FLAG_CLIENT_SENT); 540 SET_FLAG (op, FLAG_CLIENT_SENT);
490 free(sl.buf); 541 free (sl.buf);
491} 542}
492 543
493/** 544/**
494 * Tells the client to delete an item. Uses the item 545 * Tells the client to delete an item. Uses the item
495 * command with a -1 location. 546 * command with a -1 location.
496 */ 547 */
497 548
549void
498void esrv_del_item(player *pl, int tag) 550esrv_del_item (player *pl, int tag)
499{ 551{
500 SockList sl; 552 SockList sl;
501 553
502 sl.buf= (unsigned char *) malloc(MAXSOCKBUF); 554 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
503 555
504 strcpy((char*)sl.buf,"delitem "); 556 strcpy ((char *) sl.buf, "delitem ");
505 sl.len=strlen((char*)sl.buf); 557 sl.len = strlen ((char *) sl.buf);
506 SockList_AddInt(&sl, tag); 558 SockList_AddInt (&sl, tag);
507 559
508 Send_With_Handling(&pl->socket, &sl); 560 Send_With_Handling (&pl->socket, &sl);
509 free(sl.buf); 561 free (sl.buf);
510} 562}
511 563
512 564
513/******************************************************************************* 565/*******************************************************************************
514 * 566 *
519/** 571/**
520 * Takes a player and object count (tag) and returns the actual object 572 * Takes a player and object count (tag) and returns the actual object
521 * pointer, or null if it can't be found. 573 * pointer, or null if it can't be found.
522 */ 574 */
523 575
576object *
524object *esrv_get_ob_from_count(object *pl, tag_t count) 577esrv_get_ob_from_count (object *pl, tag_t count)
525{ 578{
526 object *op, *tmp; 579 object *op, *tmp;
527 580
528 if (pl->count == count) 581 if (pl->count == count)
529 return pl; 582 return pl;
530 583
531 for(op = pl->inv; op; op = op->below) 584 for (op = pl->inv; op; op = op->below)
532 if (op->count == count) 585 if (op->count == count)
533 return op; 586 return op;
534 else if (op->type == CONTAINER && pl->container == op) 587 else if (op->type == CONTAINER && pl->container == op)
535 for(tmp = op->inv; tmp; tmp = tmp->below) 588 for (tmp = op->inv; tmp; tmp = tmp->below)
536 if (tmp->count == count) 589 if (tmp->count == count)
537 return tmp; 590 return tmp;
538 591
539 for(op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 592 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
540 if (op->head != NULL && op->head->count == count) 593 if (op->head != NULL && op->head->count == count)
541 return op; 594 return op;
542 else if (op->count == count) 595 else if (op->count == count)
543 return op; 596 return op;
544 else if (op->type == CONTAINER && pl->container == op) 597 else if (op->type == CONTAINER && pl->container == op)
545 for(tmp = op->inv; tmp; tmp = tmp->below) 598 for (tmp = op->inv; tmp; tmp = tmp->below)
546 if (tmp->count == count) 599 if (tmp->count == count)
547 return tmp; 600 return tmp;
548 601
549 return NULL; 602 return NULL;
550} 603}
551 604
552 605
553/** Client wants to examine some object. So lets do so. */ 606/** Client wants to examine some object. So lets do so. */
607void
554void ExamineCmd(char *buf, int len,player *pl) 608ExamineCmd (char *buf, int len, player *pl)
555{ 609{
556 long tag = atoi(buf); 610 long tag = atoi (buf);
557 object *op = esrv_get_ob_from_count(pl->ob, tag); 611 object *op = esrv_get_ob_from_count (pl->ob, tag);
558 612
559 if (!op) { 613 if (!op)
614 {
560 LOG(llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 615 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
561 return; 616 return;
562 } 617 }
563 examine (pl->ob, op); 618 examine (pl->ob, op);
564} 619}
565 620
566/** Client wants to apply some object. Lets do so. */ 621/** Client wants to apply some object. Lets do so. */
622void
567void ApplyCmd(char *buf, int len,player *pl) 623ApplyCmd (char *buf, int len, player *pl)
568{ 624{
569 uint32 tag = atoi(buf); 625 uint32 tag = atoi (buf);
570 object *op = esrv_get_ob_from_count(pl->ob, tag); 626 object *op = esrv_get_ob_from_count (pl->ob, tag);
571 627
572 /* sort of a hack, but if the player saves and the player then manually 628 /* sort of a hack, but if the player saves and the player then manually
573 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 629 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
574 */ 630 */
575 if (QUERY_FLAG(pl->ob, FLAG_REMOVED)) return; 631 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
632 return;
576 633
577 /* If the high bit is set, player applied a pseudo object. */ 634 /* If the high bit is set, player applied a pseudo object. */
578 if (tag & 0x80000000) { 635 if (tag & 0x80000000)
636 {
579 pl->socket.look_position = tag & 0x7fffffff; 637 pl->socket.look_position = tag & 0x7fffffff;
580 pl->socket.update_look = 1; 638 pl->socket.update_look = 1;
581 return; 639 return;
582 } 640 }
583 641
584 if (!op) { 642 if (!op)
643 {
585 LOG(llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 644 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
586 return; 645 return;
587 } 646 }
588 player_apply (pl->ob, op, 0, 0); 647 player_apply (pl->ob, op, 0, 0);
589} 648}
590 649
591/** Client wants to apply some object. Lets do so. */ 650/** Client wants to apply some object. Lets do so. */
651void
592void LockItem(uint8 *data, int len,player *pl) 652LockItem (uint8 * data, int len, player *pl)
593{ 653{
594 int flag, tag; 654 int flag, tag;
595 object *op; 655 object *op;
596 656
597 flag = data[0]; 657 flag = data[0];
598 tag = GetInt_String(data+1); 658 tag = GetInt_String (data + 1);
599 op = esrv_get_ob_from_count(pl->ob, tag); 659 op = esrv_get_ob_from_count (pl->ob, tag);
600 660
601 if (!op) { 661 if (!op)
662 {
602 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to lock/unlock"); 663 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
603 return; 664 return;
604 } 665 }
605 if (!flag) 666 if (!flag)
606 CLEAR_FLAG(op,FLAG_INV_LOCKED); 667 CLEAR_FLAG (op, FLAG_INV_LOCKED);
607 else 668 else
608 SET_FLAG(op,FLAG_INV_LOCKED); 669 SET_FLAG (op, FLAG_INV_LOCKED);
609 esrv_update_item(UPD_FLAGS, pl->ob, op); 670 esrv_update_item (UPD_FLAGS, pl->ob, op);
610} 671}
611 672
612/** Client wants to apply some object. Lets do so. */ 673/** Client wants to apply some object. Lets do so. */
674void
613void MarkItem(uint8 *data, int len,player *pl) 675MarkItem (uint8 * data, int len, player *pl)
614{ 676{
615 int tag; 677 int tag;
616 object *op; 678 object *op;
617 679
618 tag = GetInt_String(data); 680 tag = GetInt_String (data);
619 op = esrv_get_ob_from_count(pl->ob, tag); 681 op = esrv_get_ob_from_count (pl->ob, tag);
620 if (!op) { 682 if (!op)
683 {
621 new_draw_info(NDI_UNIQUE, 0, pl->ob,"Could not find object to mark"); 684 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
622 return; 685 return;
623 } 686 }
624 pl->mark = op; 687 pl->mark = op;
625 pl->mark_count = op->count; 688 pl->mark_count = op->count;
626 new_draw_info_format(NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name(op)); 689 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
627} 690}
628 691
629 692
630/** 693/**
631 * look_at prints items on the specified square. 694 * look_at prints items on the specified square.
632 * 695 *
633 * [ removed EARTHWALL check and added check for containers inventory. 696 * [ removed EARTHWALL check and added check for containers inventory.
634 * Tero.Haatanen@lut.fi ] 697 * Tero.Haatanen@lut.fi ]
635 */ 698 */
699void
636void look_at(object *op,int dx,int dy) { 700look_at (object *op, int dx, int dy)
701{
637 object *tmp; 702 object *tmp;
638 int flag=0; 703 int flag = 0;
639 sint16 x,y; 704 sint16 x, y;
640 mapstruct *m; 705 maptile *m;
641 706
642 x = op->x + dx; 707 x = op->x + dx;
643 y = op->y + dy; 708 y = op->y + dy;
644 709
645 if (out_of_map(op->map, x, y)) return; 710 if (out_of_map (op->map, x, y))
711 return;
646 712
647 m = get_map_from_coord(op->map, &x, &y); 713 m = get_map_from_coord (op->map, &x, &y);
648 if (!m) return; 714 if (!m)
715 return;
649 716
650 for(tmp=get_map_ob(m, x ,y);tmp!=NULL&&tmp->above!=NULL; 717 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
651 tmp=tmp->above);
652 718
653 for ( ; tmp != NULL; tmp=tmp->below ) { 719 for (; tmp != NULL; tmp = tmp->below)
720 {
654 if (tmp->invisible && !QUERY_FLAG(op, FLAG_WIZ)) continue; 721 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
722 continue;
655 723
656 if(!flag) { 724 if (!flag)
725 {
657 if(dx||dy) 726 if (dx || dy)
658 new_draw_info(NDI_UNIQUE, 0,op,"There you see:"); 727 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
659 else { 728 else
729 {
660 clear_win_info(op); 730 clear_win_info (op);
661 new_draw_info(NDI_UNIQUE, 0,op,"You see:"); 731 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
662 } 732 }
663 flag=1; 733 flag = 1;
664 } 734 }
665 735
666 if (QUERY_FLAG(op, FLAG_WIZ)) 736 if (QUERY_FLAG (op, FLAG_WIZ))
667 new_draw_info_format(NDI_UNIQUE,0, op, "- %s (%d).",query_name(tmp),tmp->count); 737 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
668 else 738 else
669 new_draw_info_format(NDI_UNIQUE,0, op, "- %s.",query_name(tmp)); 739 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
670 740
671 if (((tmp->inv!=NULL || (tmp->head && tmp->head->inv)) && 741 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
672 (tmp->type != CONTAINER && tmp->type!=FLESH)) || QUERY_FLAG(op, FLAG_WIZ)) 742 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
673 inventory(op,tmp->head==NULL?tmp:tmp->head); 743 inventory (op, tmp->head == NULL ? tmp : tmp->head);
674 744
675 if(QUERY_FLAG(tmp, FLAG_IS_FLOOR)&&!QUERY_FLAG(op, FLAG_WIZ)) /* don't continue under the floor */ 745 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
676 break; 746 break;
677 } 747 }
678 748
679 if(!flag) { 749 if (!flag)
750 {
680 if(dx||dy) 751 if (dx || dy)
681 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing there."); 752 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
682 else 753 else
683 new_draw_info(NDI_UNIQUE, 0,op,"You see nothing."); 754 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
684 } 755 }
685} 756}
686 757
687 758
688 759
689/** Client wants to look at some object. Lets do so. */ 760/** Client wants to look at some object. Lets do so. */
761void
690void LookAt(char *buf, int len,player *pl) 762LookAt (char *buf, int len, player *pl)
691{ 763{
692 int dx, dy; 764 int dx, dy;
693 char *cp; 765 char *cp;
694 766
695 dx=atoi(buf); 767 dx = atoi (buf);
696 if (!(cp=strchr(buf,' '))) { 768 if (!(cp = strchr (buf, ' ')))
769 {
770 return;
771 }
772 dy = atoi (cp);
773
774 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2)
775 return;
776
777 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
778 return;
779
780 look_at (pl->ob, dx, dy);
781}
782
783/** Move an object to a new location */
784void
785esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
786{
787 object *op, *env;
788
789 op = esrv_get_ob_from_count (pl, tag);
790 if (!op)
791 {
792 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
793 return;
794 }
795
796 if (!to)
797 { /* drop it to the ground */
798
799/* LOG(llevDebug, "Drop it on the ground.\n");*/
800
801 if (op->map && !op->env)
802 {
803
804/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
805 return;
806 }
807 /* If it is an active container, then we should drop all objects
808 * in the container and not the container itself.
809 */
810 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
811 {
812 object *current, *next;
813
814 for (current = op->inv; current != NULL; current = next)
815 {
816 next = current->below;
817 drop_object (pl, current, 0);
818 }
819 esrv_update_item (UPD_WEIGHT, pl, op);
820 }
821 else
822 {
823 drop_object (pl, op, nrof);
824 }
825 return;
826 }
827 else if (to == pl->count)
828 { /* pick it up to the inventory */
829 /* return if player has already picked it up */
830 if (op->env == pl)
697 return; 831 return;
698 }
699 dy=atoi(cp);
700 832
701 if (FABS(dx) > pl->socket.mapx / 2 || FABS(dy) > pl->socket.mapy / 2)
702 return;
703
704 if(pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2])
705 return;
706
707 look_at(pl->ob, dx, dy);
708}
709
710/** Move an object to a new location */
711void esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
712{
713 object *op, *env;
714
715 op = esrv_get_ob_from_count(pl, tag);
716 if (!op) {
717 LOG(llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
718 return;
719 }
720
721 if (!to) { /* drop it to the ground */
722/* LOG(llevDebug, "Drop it on the ground.\n");*/
723
724 if (op->map && !op->env) {
725/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
726 return;
727 }
728 /* If it is an active container, then we should drop all objects
729 * in the container and not the container itself.
730 */
731 if (op->inv && QUERY_FLAG(op, FLAG_APPLIED)) {
732 object *current, *next;
733 for (current=op->inv; current!=NULL; current=next) {
734 next=current->below;
735 drop_object(pl, current, 0);
736 }
737 esrv_update_item(UPD_WEIGHT, pl, op);
738 }
739 else {
740 drop_object (pl, op, nrof);
741 }
742 return;
743 } else if (to == pl->count) { /* pick it up to the inventory */
744 /* return if player has already picked it up */
745 if (op->env == pl) return;
746
747 pl->contr->count = nrof; 833 pl->contr->count = nrof;
748 pick_up(pl, op); 834 pick_up (pl, op);
749 return ; 835 return;
750 } 836 }
751 env = esrv_get_ob_from_count(pl, to); 837 env = esrv_get_ob_from_count (pl, to);
752 if (!env) { 838 if (!env)
753 LOG(llevDebug, 839 {
754 "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 840 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
755 return; 841 return;
756 } 842 }
757 /* put_object_in_sack presumes that necessary sanity checking 843 /* put_object_in_sack presumes that necessary sanity checking
758 * has already been done (eg, it can be picked up and fits in 844 * has already been done (eg, it can be picked up and fits in
759 * in a sack, so check for those things. We should also check 845 * in a sack, so check for those things. We should also check
760 * an make sure env is in fact a container for that matter. 846 * an make sure env is in fact a container for that matter.
761 */ 847 */
762 if (env->type == CONTAINER
763 && can_pick(pl, op) && sack_can_hold(pl, env, op, nrof)) { 848 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
849 {
764 put_object_in_sack (pl, env, op, nrof); 850 put_object_in_sack (pl, env, op, nrof);
765 } 851 }
766} 852}
767
768

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