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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.8 by root, Sat Sep 16 22:24:13 2006 UTC vs.
Revision 1.63 by root, Thu Apr 24 00:30:52 2008 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992,2007 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by 9 * it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or 10 * the Free Software Foundation, either version 3 of the License, or
10 (at your option) any later version. 11 * (at your option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software 19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 *
20 21 * The authors can be reached via e-mail to <support@deliantra.net>
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22*/ 22 */
23 23
24/** 24/**
25 * \file 25 * \file
26 * Client/server logic. 26 * Client/server logic.
27 * 27 *
28 * \date 2003-12-02 28 * \date 2003-12-02
29 * 29 *
30 * This containes item logic for client/server. It doesn't contain 30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 32 * the logic for what items should be sent.
33 */ 33 */
34 34
35
36#include <global.h> 35#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 36#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 37#include <sproto.h>
41 38
42/** This is the maximum number of bytes we expect any one item to take up */ 39/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 40#define MAXITEMLEN 300
41
42#if 0
43tag_t
44client_container::tag () const
45{
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57}
58
59void
60client_container::clear ()
61{
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77}
78
79inline iterator
80client_container::merge_item (iterator i, object *op)
81{
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94}
95
96void
97client_container::update (int offset)
98{
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157}
158
159void
160client_container::set_mapspace (maptile *map, int x, int y)
161{
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174}
175
176void
177client_container::set_container (object *env)
178{
179}
180#endif
44 181
45/******************************************************************************* 182/*******************************************************************************
46 * 183 *
47 * Functions related to sending object data to the client. 184 * Functions related to sending object data to the client.
48 * 185 *
49 ******************************************************************************/ 186 ******************************************************************************/
50 187
51/** 188/**
52 * Adds string to socklist.
53 *
54 * This is a simple function that we use a lot here. It basically
55 * adds the specified buffer into the socklist, but prepends a
56 * single byte in length. If the data is longer than that byte, it is
57 * truncated approprately.
58 */
59inline void
60add_stringlen_to_sockbuf (const char *buf, SockList * sl)
61{
62 int len;
63
64 len = strlen (buf);
65 if (len > 255)
66 len = 255;
67 SockList_AddChar (sl, (char) len);
68 strncpy ((char *) sl->buf + sl->len, buf, len);
69 sl->len += len;
70}
71
72/**
73 * This is a similar to query_name, but returns flags 189 * This is a similar to query_name, but returns flags
74 * to be sended to client. 190 * to be sent to client.
75 */ 191 */
76unsigned int 192unsigned int
77query_flags (object *op) 193query_flags (object *op)
78{ 194{
79 unsigned int flags = 0; 195 unsigned int flags = 0;
80 196
81 if (QUERY_FLAG (op, FLAG_APPLIED)) 197 if (QUERY_FLAG (op, FLAG_APPLIED))
82 {
83 switch (op->type) 198 switch (op->type)
84 { 199 {
85 case BOW: 200 case BOW:
86 case WAND: 201 case WAND:
87 case ROD: 202 case ROD:
88 case HORN: 203 case HORN:
89 flags = a_readied; 204 flags = a_readied;
90 break; 205 break;
91 case WEAPON: 206 case WEAPON:
92 flags = a_wielded; 207 flags = a_wielded;
93 break; 208 break;
94 case SKILL: 209 case SKILL:
95 case ARMOUR: 210 case ARMOUR:
96 case HELMET: 211 case HELMET:
97 case SHIELD: 212 case SHIELD:
98 case RING: 213 case RING:
99 case BOOTS: 214 case BOOTS:
100 case GLOVES: 215 case GLOVES:
101 case AMULET: 216 case AMULET:
102 case GIRDLE: 217 case GIRDLE:
103 case BRACERS: 218 case BRACERS:
104 case CLOAK: 219 case CLOAK:
105 flags = a_worn; 220 flags = a_worn;
106 break; 221 break;
107 case CONTAINER: 222 case CONTAINER:
108 flags = a_active; 223 flags = a_active;
109 break; 224 break;
110 default: 225 default:
111 flags = a_applied; 226 flags = a_applied;
112 break; 227 break;
113 } 228 }
114 } 229
115 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 230 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
116 flags |= F_OPEN; 231 flags |= F_OPEN;
117 232
118 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 233 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
119 { 234 {
120 if (QUERY_FLAG (op, FLAG_DAMNED)) 235 if (QUERY_FLAG (op, FLAG_DAMNED))
121 flags |= F_DAMNED; 236 flags |= F_DAMNED;
122 else if (QUERY_FLAG (op, FLAG_CURSED)) 237 else if (QUERY_FLAG (op, FLAG_CURSED))
123 flags |= F_CURSED; 238 flags |= F_CURSED;
124 } 239 }
240
125 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 241 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
126 flags |= F_MAGIC; 242 flags |= F_MAGIC;
127 if (QUERY_FLAG (op, FLAG_UNPAID)) 243 if (QUERY_FLAG (op, FLAG_UNPAID))
128 flags |= F_UNPAID; 244 flags |= F_UNPAID;
129 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 245 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
130 flags |= F_LOCKED; 246 flags |= F_LOCKED;
131 247
132 return flags; 248 return flags;
133} 249}
134 250
135/* Used in the send_look to put object head into SockList 251/* Used in the send_look to put object head into packet
136 * sl for socket ns. Need socket to know if we need to send 252 * sl for socket ns. Need socket to know if we need to send
137 * animation of face to the client. 253 * animation of face to the client.
138 */ 254 */
139static void 255static void
140add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) 256add_object_to_socklist (client &ns, packet &sl, object *head)
141{ 257{
142 int flags, len, anim_speed; 258 int flags, len, anim_speed;
143 char item_n[MAX_BUF]; 259 char item_n[MAX_BUF];
144 const char *item_p; 260 const char *item_p;
145 261
146 flags = query_flags (head); 262 flags = query_flags (head);
147 if (QUERY_FLAG (head, FLAG_NO_PICK)) 263 if (QUERY_FLAG (head, FLAG_NO_PICK))
148 flags |= F_NOPICK; 264 flags |= F_NOPICK;
149 265
150 if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) 266 ns.send_face (head->face, -50);
151 esrv_send_face (ns, head->face->number, 0); 267 ns.flush_fx ();
152 268
153 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) 269 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
154 esrv_send_animation (ns, head->animation_id); 270 ns.send_animation (head->animation_id);
155 271
156 SockList_AddInt (sl, head->count); 272 sl << uint32 (head->count)
157 SockList_AddInt (sl, flags); 273 << uint32 (flags)
158 SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); 274 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
159 SockList_AddInt (sl, head->face->number); 275 << uint32 (head->face);
160 276
161 if (!head->custom_name) 277 if (!head->custom_name)
162 { 278 {
163 strncpy (item_n, query_base_name (head, 0), 127); 279 strncpy (item_n, query_base_name (head, 0), 127);
164 item_n[127] = 0; 280 item_n[127] = 0;
170 strncpy (item_n, head->custom_name, 127); 286 strncpy (item_n, head->custom_name, 127);
171 item_n[127] = 0; 287 item_n[127] = 0;
172 len = strlen (item_n); 288 len = strlen (item_n);
173 item_p = head->custom_name; 289 item_p = head->custom_name;
174 } 290 }
291
175 strncpy (item_n + len + 1, item_p, 127); 292 strncpy (item_n + len + 1, item_p, 127);
176 item_n[254] = 0; 293 item_n[254] = 0;
177 len += strlen (item_n + 1 + len) + 1; 294 len += strlen (item_n + 1 + len) + 1;
178 SockList_AddChar (sl, (char) len);
179 memcpy (sl->buf + sl->len, item_n, len);
180 sl->len += len;
181 295
182 SockList_AddShort (sl, head->animation_id); 296 sl << data8 (item_n, len)
297 << uint16 (head->animation_id);
298
183 anim_speed = 0; 299 anim_speed = 0;
184 if (QUERY_FLAG (head, FLAG_ANIMATE)) 300 if (QUERY_FLAG (head, FLAG_ANIMATE))
185 { 301 {
186 if (head->anim_speed) 302 if (head->anim_speed)
187 anim_speed = head->anim_speed; 303 anim_speed = head->anim_speed;
188 else 304 else
189 { 305 {
190 if (FABS (head->speed) < 0.001) 306 if (fabs (head->speed) < 0.001)
191 anim_speed = 255; 307 anim_speed = 255;
192 else if (FABS (head->speed) >= 1.0) 308 else if (fabs (head->speed) >= 1.0)
193 anim_speed = 1; 309 anim_speed = 1;
194 else 310 else
195 anim_speed = (int) (1.0 / FABS (head->speed)); 311 anim_speed = (int) (1.0 / fabs (head->speed));
196 } 312 }
313
197 if (anim_speed > 255) 314 if (anim_speed > 255)
198 anim_speed = 255; 315 anim_speed = 255;
199 } 316 }
200 SockList_AddChar (sl, (char) anim_speed);
201 SockList_AddInt (sl, head->nrof);
202 317
318 sl << uint8 (anim_speed)
319 << uint32 (head->nrof);
320
203 if (ns->itemcmd == 2) 321 if (ns.itemcmd == 2)
204 SockList_AddShort (sl, head->client_type); 322 sl << uint16 (head->client_type);
205 323
206 SET_FLAG (head, FLAG_CLIENT_SENT); 324 SET_FLAG (head, FLAG_CLIENT_SENT);
207} 325}
208 326
209
210/** 327/**
211 * Send the look window. Don't need to do animations here 328 * Send the look window. Don't need to do animations here
212 * This sends all the faces to the client, not just updates. This is 329 * This sends all the faces to the client, not just updates. This is
213 * because object ordering would otherwise be inconsistent 330 * because object ordering would otherwise be inconsistent.
214 */ 331 */
215
216void 332void
217esrv_draw_look (object *pl) 333esrv_draw_look (player *pl)
218{ 334{
219 object *tmp, *last;
220 int got_one = 0, start_look = 0, end_look = 0; 335 int got_one = 0, start_look = 0, end_look = 0;
221 SockList sl;
222 char buf[MAX_BUF];
223 336
337 object *ob = pl->ob;
338
224 if (!pl->contr->socket.update_look) 339 if (!pl->ns->update_look)
225 { 340 {
226 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 341 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
227 return; 342 return;
228 } 343 }
229 else 344
230 {
231 pl->contr->socket.update_look = 0; 345 pl->ns->update_look = 0;
232 }
233 346
234 if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) 347 if (QUERY_FLAG (ob, FLAG_REMOVED)
348 || !ob->map
349 || ob->map->in_memory != MAP_ACTIVE
350 || out_of_map (ob->map, ob->x, ob->y))
235 return; 351 return;
236 352
237 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); 353 pl->ns->send_packet ("delinv 0");
238 354
239 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 355 packet sl;
356 sl.printf ("item%d ", pl->ns->itemcmd);
240 357
241 Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); 358 sl << uint32 (0);
242 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd);
243 sl.len = strlen ((char *) sl.buf);
244 359
245 SockList_AddInt (&sl, 0); 360 pl->ns->send_face (empty_face, -50);
361 pl->ns->flush_fx ();
246 362
247 if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE))
248 esrv_send_face (&pl->contr->socket, empty_face->number, 0);
249
250 if (pl->contr->socket.look_position) 363 if (pl->ns->look_position)
251 { 364 {
252 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); 365 char buf[80];
253 SockList_AddInt (&sl, 0); 366 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
254 SockList_AddInt (&sl, (uint32) - 1); 367
255 SockList_AddInt (&sl, empty_face->number); 368 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
256 sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); 369 << uint32 (0)
257 add_stringlen_to_sockbuf (buf, &sl); 370 << sint32 (-1)
258 SockList_AddShort (&sl, 0); 371 << uint32 (empty_face)
259 SockList_AddChar (&sl, 0); 372 << data8 (buf)
260 SockList_AddInt (&sl, 0); 373 << uint16 (0)
374 << uint8 (0)
375 << uint32 (0);
376
261 if (pl->contr->socket.itemcmd == 2) 377 if (pl->ns->itemcmd == 2)
262 SockList_AddShort (&sl, 0); 378 sl << uint16 (0);
263 } 379 }
264 380
381 object *tmp = ob->ms ().top;
265 for (last = NULL; tmp != last; tmp = tmp->below) 382 for (object *last = 0; tmp != last; tmp = tmp->below)
266 { 383 {
267 object *head;
268
269 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 384 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
270 { 385 {
271 last = tmp->below; /* assumes double floor mode */ 386 last = tmp->below; /* assumes double floor mode */
272 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 387 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
273 last = last->below; 388 last = last->below;
274 } 389 }
275 if (LOOK_OBJ (tmp)) 390
391 if (tmp->client_visible ())
276 { 392 {
277 if (++start_look < pl->contr->socket.look_position) 393 if (++start_look < pl->ns->look_position)
278 continue; 394 continue;
395
279 end_look++; 396 end_look++;
397
280 if (end_look > NUM_LOOK_OBJECTS) 398 if (end_look > FLOORBOX_PAGESIZE)
281 { 399 {
282 /* What we basically do is make a 'fake' object - when the user applies it, 400 /* What we basically do is make a 'fake' object - when the user applies it,
283 * we notice the special tag the object has, and act accordingly. 401 * we notice the special tag the object has, and act accordingly.
284 */ 402 */
285 SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); 403 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
286 SockList_AddInt (&sl, 0); 404 << uint32 (0)
287 SockList_AddInt (&sl, (uint32) - 1); 405 << uint32 ((uint32) - 1)
288 SockList_AddInt (&sl, empty_face->number); 406 << uint32 (empty_face)
289 sprintf (buf, "Click here to see next group of items"); 407 << data8 ("Apply this to see next group of items")
290 add_stringlen_to_sockbuf (buf, &sl); 408 << uint16 (0)
291 SockList_AddShort (&sl, 0); 409 << uint8 (0)
292 SockList_AddChar (&sl, 0); 410 << uint32 (0);
293 SockList_AddInt (&sl, 0); 411
294 if (pl->contr->socket.itemcmd == 2) 412 if (pl->ns->itemcmd == 2)
295 SockList_AddShort (&sl, 0); 413 sl << uint16 (0);
414
296 break; 415 break;
297 } 416 }
298 if (tmp->head)
299 head = tmp->head;
300 else
301 head = tmp;
302 417
303 add_object_to_socklist (&pl->contr->socket, &sl, head); 418 add_object_to_socklist (*pl->ns, sl, tmp->head_ ());
304 got_one++; 419 got_one++;
305 420
306 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 421 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
307 { 422 {
308 Send_With_Handling (&pl->contr->socket, &sl); 423 pl->ns->send_packet (sl);
424
425 sl.reset ();
309 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 426 sl.printf ("item%d ", pl->ns->itemcmd);
310 sl.len = strlen ((char *) sl.buf); 427 sl << uint32 (0);
311 SockList_AddInt (&sl, 0);
312 got_one = 0; 428 got_one = 0;
313 } 429 }
314 } /* If LOOK_OBJ() */ 430 }
315 } 431 }
432
316 if (got_one) 433 if (got_one)
317 Send_With_Handling (&pl->contr->socket, &sl); 434 pl->ns->send_packet (sl);
318 435
319 free (sl.buf);
320} 436}
321 437
322/** 438/**
323 * Sends whole inventory. 439 * Sends whole inventory.
324 */ 440 */
325void 441void
326esrv_send_inventory (object *pl, object *op) 442esrv_send_inventory (object *pl, object *op)
327{ 443{
328 object *tmp; 444 if (!pl->contr->ns)//D
445 return;
446
329 int got_one = 0; 447 int got_one = 0;
330 SockList sl;
331 448
332 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 449 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
333 450
334 sprintf ((char *) sl.buf, "delinv %d", op->count); 451 packet sl;
335 sl.len = strlen ((char *) sl.buf);
336 Send_With_Handling (&pl->contr->socket, &sl);
337
338 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 452 sl.printf ("item%d ", pl->contr->ns->itemcmd);
339 sl.len = strlen ((char *) sl.buf);
340 453
341 SockList_AddInt (&sl, op->count); 454 sl << uint32 (op->count);
342 455
343 for (tmp = op->inv; tmp; tmp = tmp->below) 456 for (object *tmp = op->inv; tmp; tmp = tmp->below)
344 { 457 {
345 object *head; 458 object *head;
346 459
347 if (tmp->head) 460 if (tmp->head)
348 head = tmp->head; 461 head = tmp->head;
349 else 462 else
350 head = tmp; 463 head = tmp;
351 464
352 if (LOOK_OBJ (head)) 465 if (head->client_visible ())
353 { 466 {
354 add_object_to_socklist (&pl->contr->socket, &sl, head); 467 add_object_to_socklist (*pl->contr->ns, sl, head);
355 468
356 got_one++; 469 got_one++;
357 470
358 /* IT is possible for players to accumulate a huge amount of 471 /* IT is possible for players to accumulate a huge amount of
359 * items (especially with some of the bags out there) to 472 * items (especially with some of the bags out there) to
360 * overflow the buffer. IF so, send multiple item commands. 473 * overflow the buffer. IF so, send multiple item commands.
361 */ 474 */
362 if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) 475 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
363 { 476 {
364 Send_With_Handling (&pl->contr->socket, &sl); 477 pl->contr->ns->send_packet (sl);
478
479 sl.reset ();
365 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 480 sl.printf ("item%d ", pl->contr->ns->itemcmd);
366 sl.len = strlen ((char *) sl.buf); 481 sl << uint32 (op->count);
367 SockList_AddInt (&sl, op->count);
368 got_one = 0; 482 got_one = 0;
369 } 483 }
370 } /* If LOOK_OBJ() */ 484 }
371 } 485 }
486
372 if (got_one) 487 if (got_one)
373 Send_With_Handling (&pl->contr->socket, &sl); 488 pl->contr->ns->send_packet (sl);
374 free (sl.buf);
375} 489}
376 490
377/** 491/**
378 * Updates object *op for player *pl. 492 * Updates object *op for player *pl.
379 * 493 *
380 * flags is a list of values to update 494 * flags is a list of values to update
381 * to the client (as defined in newclient.h - might as well use the 495 * to the client (as defined in newclient.h - might as well use the
382 * same value both places. 496 * same value both places.
383 */ 497 */
384
385void 498void
386esrv_update_item (int flags, object *pl, object *op) 499esrv_update_item (int flags, object *pl, object *op)
387{ 500{
388 SockList sl;
389
390 /* If we have a request to send the player item, skip a few checks. */ 501 /* If we have a request to send the player item, skip a few checks. */
391 if (op != pl) 502 if (op != pl && !op->client_visible ())
392 {
393 if (!LOOK_OBJ (op))
394 return; 503 return;
395 /* we remove the check for op->env, because in theory, the object 504
396 * is hopefully in the same place, so the client should preserve 505 client *ns = pl->contr->ns;
397 * order. 506 if (!ns)
398 */ 507 return;
399 } 508
400 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 509 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
401 { 510 {
402 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 511 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
403 * this is happening - we can set a breakpoint here in the debugger 512 * this is happening - we can set a breakpoint here in the debugger
404 * and track back the call. 513 * and track back the call.
405 */ 514 */
406 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); 515 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
407 } 516 }
408 sl.buf = (unsigned char *) malloc (MAXSOCKBUF);
409 517
410 strcpy ((char *) sl.buf, "upditem "); 518 packet sl ("upditem");
411 sl.len = strlen ((char *) sl.buf);
412 519
413 SockList_AddChar (&sl, (char) flags); 520 sl << uint8 (flags);
414 521
415 if (op->head)
416 op = op->head; 522 op = op->head_ ();
417 523
418 SockList_AddInt (&sl, op->count); 524 sl << uint32 (op->count);
419 525
420 if (flags & UPD_LOCATION) 526 if (flags & UPD_LOCATION)
421 SockList_AddInt (&sl, op->env ? op->env->count : 0); 527 sl << uint32 (op->env ? op->env->count : 0);
422 528
423 if (flags & UPD_FLAGS) 529 if (flags & UPD_FLAGS)
424 SockList_AddInt (&sl, query_flags (op)); 530 sl << uint32 (query_flags (op));
425 531
426 if (flags & UPD_WEIGHT) 532 if (flags & UPD_WEIGHT)
427 { 533 {
428 sint32 weight = WEIGHT (op); 534 sint32 weight = op->flag [FLAG_NO_PICK] ? -1 : op->client_weight ();
429 535
430 SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
431 if (pl == op) 536 if (op)
432 {
433 op->contr->last_weight = weight; 537 ns->last_weight = weight;
434 } 538
539 sl << uint32 (weight);
435 } 540 }
436 541
437 if (flags & UPD_FACE) 542 if (flags & UPD_FACE)
438 { 543 {
439 if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) 544 ns->send_face (op->face, -50);
440 esrv_send_face (&pl->contr->socket, op->face->number, 0); 545 ns->flush_fx ();
441 SockList_AddInt (&sl, op->face->number); 546 sl << uint32 (op->face);
442 } 547 }
548
443 if (flags & UPD_NAME) 549 if (flags & UPD_NAME)
444 { 550 {
445 int len; 551 int len;
446 const char *item_p; 552 const char *item_p;
447 char item_n[MAX_BUF]; 553 char item_n[MAX_BUF];
462 } 568 }
463 569
464 strncpy (item_n + len + 1, item_p, 127); 570 strncpy (item_n + len + 1, item_p, 127);
465 item_n[254] = 0; 571 item_n[254] = 0;
466 len += strlen (item_n + 1 + len) + 1; 572 len += strlen (item_n + 1 + len) + 1;
467 SockList_AddChar (&sl, (char) len); 573
468 memcpy (sl.buf + sl.len, item_n, len); 574 sl << data8 (item_n, len);
469 sl.len += len;
470 } 575 }
576
471 if (flags & UPD_ANIM) 577 if (flags & UPD_ANIM)
472 SockList_AddShort (&sl, op->animation_id); 578 sl << uint16 (op->animation_id);
473 579
474 if (flags & UPD_ANIMSPEED) 580 if (flags & UPD_ANIMSPEED)
475 { 581 {
476 int anim_speed = 0; 582 int anim_speed = 0;
477 583
479 { 585 {
480 if (op->anim_speed) 586 if (op->anim_speed)
481 anim_speed = op->anim_speed; 587 anim_speed = op->anim_speed;
482 else 588 else
483 { 589 {
484 if (FABS (op->speed) < 0.001) 590 if (fabs (op->speed) < 0.001)
485 anim_speed = 255; 591 anim_speed = 255;
486 else if (FABS (op->speed) >= 1.0) 592 else if (fabs (op->speed) >= 1.0)
487 anim_speed = 1; 593 anim_speed = 1;
488 else 594 else
489 anim_speed = (int) (1.0 / FABS (op->speed)); 595 anim_speed = (int) (1.0 / fabs (op->speed));
490 } 596 }
597
491 if (anim_speed > 255) 598 if (anim_speed > 255)
492 anim_speed = 255; 599 anim_speed = 255;
493 } 600 }
494 SockList_AddChar (&sl, (char) anim_speed); 601
602 sl << uint8 (anim_speed);
495 } 603 }
604
496 if (flags & UPD_NROF) 605 if (flags & UPD_NROF)
497 SockList_AddInt (&sl, op->nrof); 606 sl << uint32 (op->nrof);
498 607
499 Send_With_Handling (&pl->contr->socket, &sl); 608 pl->contr->ns->send_packet (sl);
500 free (sl.buf);
501} 609}
502 610
503/** 611/**
504 * Sends item's info to player. 612 * Sends item's info to player.
505 */ 613 */
506void 614void
507esrv_send_item (object *pl, object *op) 615esrv_send_item (object *pl, object *op)
508{ 616{
509 SockList sl; 617 if (!pl->contr->ns)
510
511 /* If this is not the player object, do some more checks */
512 if (op != pl)
513 {
514 /* We only send 'visibile' objects to the client */
515 if (!LOOK_OBJ (op))
516 return; 618 return;
517 /* if the item is on the ground, mark that the look needs to 619
518 * be updated. 620 /* We only send 'visible' objects to the client, and sometimes the player */
519 */ 621 if (!op->client_visible () && op->type != PLAYER)
520 if (!op->env)
521 {
522 pl->contr->socket.update_look = 1;
523 return; 622 return;
524 }
525 }
526 623
527 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 624 packet sl;
528 625
529 sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); 626 sl.printf ("item%d ", pl->contr->ns->itemcmd);
530 sl.len = strlen ((char *) sl.buf);
531 627
532 if (op->head)
533 op = op->head; 628 op = op->head_ ();
534 629
535 SockList_AddInt (&sl, op->env ? op->env->count : 0); 630 sl << uint32 (op->env ? op->env->count : 0);
536 631
537 add_object_to_socklist (&pl->contr->socket, &sl, op); 632 add_object_to_socklist (*pl->contr->ns, sl, op);
538 633
539 Send_With_Handling (&pl->contr->socket, &sl); 634 pl->contr->ns->send_packet (sl);
540 SET_FLAG (op, FLAG_CLIENT_SENT); 635 SET_FLAG (op, FLAG_CLIENT_SENT);
541 free (sl.buf);
542} 636}
543 637
544/** 638/**
545 * Tells the client to delete an item. Uses the item 639 * Tells the client to delete an item.
546 * command with a -1 location.
547 */ 640 */
548
549void 641void
550esrv_del_item (player *pl, int tag) 642esrv_del_item (player *pl, int tag)
551{ 643{
552 SockList sl; 644 if (!pl->ns)
645 return;
553 646
554 sl.buf = (unsigned char *) malloc (MAXSOCKBUF); 647 packet sl ("delitem");
555 648
556 strcpy ((char *) sl.buf, "delitem "); 649 sl << uint32 (tag);
557 sl.len = strlen ((char *) sl.buf);
558 SockList_AddInt (&sl, tag);
559 650
560 Send_With_Handling (&pl->socket, &sl); 651 pl->ns->send_packet (sl);
561 free (sl.buf);
562} 652}
563 653
564 654
565/******************************************************************************* 655/*******************************************************************************
566 * 656 *
570 660
571/** 661/**
572 * Takes a player and object count (tag) and returns the actual object 662 * Takes a player and object count (tag) and returns the actual object
573 * pointer, or null if it can't be found. 663 * pointer, or null if it can't be found.
574 */ 664 */
575
576object * 665object *
577esrv_get_ob_from_count (object *pl, tag_t count) 666esrv_get_ob_from_count (object *pl, tag_t count)
578{ 667{
579 object *op, *tmp;
580
581 if (pl->count == count) 668 if (pl->count == count)
582 return pl; 669 return pl;
583 670
584 for (op = pl->inv; op; op = op->below) 671 for (object *op = pl->inv; op; op = op->below)
585 if (op->count == count) 672 if (op->count == count)
586 return op; 673 return op;
587 else if (op->type == CONTAINER && pl->container == op) 674 else if (op->type == CONTAINER && pl->container == op)
588 for (tmp = op->inv; tmp; tmp = tmp->below) 675 for (object *tmp = op->inv; tmp; tmp = tmp->below)
589 if (tmp->count == count) 676 if (tmp->count == count)
590 return tmp; 677 return tmp;
591 678
592 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 679 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
593 if (op->head != NULL && op->head->count == count) 680 if (op->head && op->head->count == count)
594 return op; 681 return op;
595 else if (op->count == count) 682 else if (op->count == count)
596 return op; 683 return op;
597 else if (op->type == CONTAINER && pl->container == op) 684 else if (op->type == CONTAINER && pl->container == op)
598 for (tmp = op->inv; tmp; tmp = tmp->below) 685 for (object *tmp = op->inv; tmp; tmp = tmp->below)
599 if (tmp->count == count) 686 if (tmp->count == count)
600 return tmp; 687 return tmp;
601 688
689#if 0
690 /* If the high bit is set, player examined a pseudo object. */
691 if (count & 0x80000000)
692 return 0;
693#endif
694
602 return NULL; 695 return 0;
603} 696}
604
605 697
606/** Client wants to examine some object. So lets do so. */ 698/** Client wants to examine some object. So lets do so. */
607void 699void
608ExamineCmd (char *buf, int len, player *pl) 700ExamineCmd (char *buf, int len, player *pl)
609{ 701{
610 long tag = atoi (buf); 702 tag_t tag = atoi (buf);
703
611 object *op = esrv_get_ob_from_count (pl->ob, tag); 704 object *op = esrv_get_ob_from_count (pl->ob, tag);
612 705
613 if (!op) 706 if (!op)
614 { 707 {
615 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); 708 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
616 return; 709 return;
617 } 710 }
711
618 examine (pl->ob, op); 712 examine (pl->ob, op);
619} 713}
620 714
715/** Client wants to examine some object. So lets do so. */
716void
717ExCmd (char *buf, int len, player *pl)
718{
719 tag_t tag = atoi (buf);
720
721 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
722 {
723 std::string s = op->describe (pl->ob);
724
725 packet sl ("ex");
726 sl << ber32 (tag) << s.c_str ();
727
728 pl->ns->send_packet (sl);
729 }
730}
731
621/** Client wants to apply some object. Lets do so. */ 732/** Client wants to apply some object. Lets do so. */
622void 733void
623ApplyCmd (char *buf, int len, player *pl) 734ApplyCmd (char *buf, int len, player *pl)
624{ 735{
625 uint32 tag = atoi (buf); 736 tag_t tag = atoi (buf);
626 object *op = esrv_get_ob_from_count (pl->ob, tag);
627 737
628 /* sort of a hack, but if the player saves and the player then manually 738 /* sort of a hack, but if the player saves and the player then manually
629 * applies a savebed (or otherwise tries to do stuff), we run into trouble. 739 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
630 */ 740 */
631 if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) 741 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
632 return; 742 return;
633 743
634 /* If the high bit is set, player applied a pseudo object. */ 744 /* If the high bit is set, player applied a pseudo object. */
635 if (tag & 0x80000000) 745 if (tag & 0x80000000)
636 { 746 {
637 pl->socket.look_position = tag & 0x7fffffff; 747 pl->ns->look_position = tag & 0x7fffffff;
638 pl->socket.update_look = 1; 748 pl->ns->floorbox_update ();
639 return; 749 return;
640 } 750 }
751
752 object *op = esrv_get_ob_from_count (pl->ob, tag);
641 753
642 if (!op) 754 if (!op)
643 { 755 {
644 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 756 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
645 return; 757 return;
646 } 758 }
759
647 player_apply (pl->ob, op, 0, 0); 760 player_apply (pl->ob, op, 0, 0);
648} 761}
649 762
650/** Client wants to apply some object. Lets do so. */ 763/** Client wants to lock some object. Lets do so. */
651void 764void
652LockItem (uint8 * data, int len, player *pl) 765LockItem (char *data, int len, player *pl)
653{ 766{
654 int flag, tag;
655 object *op;
656
657 flag = data[0]; 767 int flag = data[0];
658 tag = GetInt_String (data + 1); 768 tag_t tag = net_uint32 ((uint8 *)data + 1);
659 op = esrv_get_ob_from_count (pl->ob, tag); 769 object *op = esrv_get_ob_from_count (pl->ob, tag);
660 770
661 if (!op) 771 if (!op)
662 { 772 {
663 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 773 pl->failmsg ("Could not find object to lock/unlock");
664 return; 774 return;
665 } 775 }
776
666 if (!flag) 777 if (!flag)
667 CLEAR_FLAG (op, FLAG_INV_LOCKED); 778 CLEAR_FLAG (op, FLAG_INV_LOCKED);
668 else 779 else
669 SET_FLAG (op, FLAG_INV_LOCKED); 780 SET_FLAG (op, FLAG_INV_LOCKED);
781
670 esrv_update_item (UPD_FLAGS, pl->ob, op); 782 esrv_update_item (UPD_FLAGS, pl->ob, op);
671} 783}
672 784
673/** Client wants to apply some object. Lets do so. */ 785/** Client wants to mark some object. Lets do so. */
674void 786void
675MarkItem (uint8 * data, int len, player *pl) 787MarkItem (char *data, int len, player *pl)
676{ 788{
677 int tag; 789 tag_t tag = net_uint32 ((uint8 *)data);
678 object *op;
679
680 tag = GetInt_String (data);
681 op = esrv_get_ob_from_count (pl->ob, tag); 790 object *op = esrv_get_ob_from_count (pl->ob, tag);
791
682 if (!op) 792 if (!op)
683 { 793 {
684 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 794 pl->failmsg ("Could not find object to mark");
685 return; 795 return;
686 } 796 }
797
687 pl->mark = op; 798 pl->mark = op;
688 pl->mark_count = op->count; 799 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
689 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
690} 800}
691
692 801
693/** 802/**
694 * look_at prints items on the specified square. 803 * look_at prints items on the specified square.
695 * 804 *
696 * [ removed EARTHWALL check and added check for containers inventory. 805 * [ removed EARTHWALL check and added check for containers inventory.
697 * Tero.Haatanen@lut.fi ] 806 * Tero.Haatanen@lut.fi ]
698 */ 807 */
699void 808static void
700look_at (object *op, int dx, int dy) 809look_at (player *pl, int dx, int dy)
701{ 810{
702 object *tmp; 811 dynbuf_text buf;
703 int flag = 0; 812 object *ob = pl->ob;
704 sint16 x, y;
705 maptile *m;
706 813
707 x = op->x + dx; 814 if (!pl->observe->map)
708 y = op->y + dy;
709
710 if (out_of_map (op->map, x, y))
711 return; 815 return;
712 816
713 m = get_map_from_coord (op->map, &x, &y); 817 mapxy pos (pl->observe);
714 if (!m) 818 pos.move (dx, dy);
715 return;
716 819
717 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); 820 if (pos.normalise ())
718 821 for (object *tmp = pos->top; tmp; tmp = tmp->below)
719 for (; tmp != NULL; tmp = tmp->below)
720 { 822 {
721 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) 823 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
722 continue; 824 continue;
723 825
724 if (!flag)
725 {
726 if (dx || dy)
727 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
728 else
729 {
730 clear_win_info (op);
731 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
732 }
733 flag = 1;
734 }
735
736 if (QUERY_FLAG (op, FLAG_WIZ)) 826 if (QUERY_FLAG (ob, FLAG_WIZ))
737 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); 827 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
738 else 828 else
739 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); 829 buf.printf ("- %s.\n", query_name (tmp));
740 830
741 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && 831 object *head = tmp->head_ ();
742 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
743 inventory (op, tmp->head == NULL ? tmp : tmp->head);
744 832
833 if (head->inv)
834 if ((head->type != CONTAINER && head->type != FLESH)
835 || QUERY_FLAG (ob, FLAG_WIZ))
836 buf << head->query_inventory (ob, " ");
837
745 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ 838 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
746 break; 839 break;
747 } 840 }
748 841
749 if (!flag) 842 if (buf.empty ())
750 { 843 pl->failmsg ("You see nothing there.");
751 if (dx || dy)
752 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
753 else 844 else
754 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); 845 pl->infobox (MSG_CHANNEL ("lookat"), buf);
755 }
756} 846}
757
758
759 847
760/** Client wants to look at some object. Lets do so. */ 848/** Client wants to look at some object. Lets do so. */
761void 849void
762LookAt (char *buf, int len, player *pl) 850LookAt (char *buf, int len, player *pl)
763{ 851{
764 int dx, dy;
765 char *cp; 852 char *cp;
766 853
767 dx = atoi (buf); 854 int dx = atoi (buf);
768 if (!(cp = strchr (buf, ' '))) 855 if (!(cp = strchr (buf, ' ')))
769 {
770 return; 856 return;
771 } 857
772 dy = atoi (cp); 858 int dy = atoi (cp);
773 859
774 if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) 860 if (player *opl = pl->observe->contr)
861 if (client *ns = opl->ns)
862 {
863 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
775 return; 864 return;
776 865
777 if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) 866 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
778 return; 867 return;
868 }
779 869
780 look_at (pl->ob, dx, dy); 870 look_at (pl, dx, dy);
781} 871}
782 872
783/** Move an object to a new location */ 873/** Move an object to a new location */
784void 874void
785esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 875esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
793 return; 883 return;
794 } 884 }
795 885
796 if (!to) 886 if (!to)
797 { /* drop it to the ground */ 887 { /* drop it to the ground */
798
799/* LOG(llevDebug, "Drop it on the ground.\n");*/
800
801 if (op->map && !op->env) 888 if (op->map && !op->env)
802 {
803
804/* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/
805 return; 889 return;
806 } 890
807 /* If it is an active container, then we should drop all objects 891 /* If it is an active container, then we should drop all objects
808 * in the container and not the container itself. 892 * in the container and not the container itself.
809 */ 893 */
810 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 894 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
811 { 895 {
812 object *current, *next; 896 int cnt = MAX_ITEM_PER_DROP;
813 897
814 for (current = op->inv; current != NULL; current = next) 898 for (object *current = op->inv; current; )
815 { 899 {
816 next = current->below; 900 object *next = current->below;
901
817 drop_object (pl, current, 0); 902 drop_object (pl, current, 0);
903
904 if (--cnt <= 0) break;
905
906 current = next;
818 } 907 }
819 esrv_update_item (UPD_WEIGHT, pl, op); 908
909 if (cnt <= 0)
910 op->failmsg ("Only dropped some items, can't drop that many items at once.");
820 } 911 }
821 else 912 else
822 {
823 drop_object (pl, op, nrof); 913 drop_object (pl, op, nrof);
824 } 914
825 return; 915 return;
826 } 916 }
827 else if (to == pl->count) 917 else if (to == pl->count)
828 { /* pick it up to the inventory */ 918 { /* pick it up to the inventory */
829 /* return if player has already picked it up */ 919 /* return if player has already picked it up */
832 922
833 pl->contr->count = nrof; 923 pl->contr->count = nrof;
834 pick_up (pl, op); 924 pick_up (pl, op);
835 return; 925 return;
836 } 926 }
927
837 env = esrv_get_ob_from_count (pl, to); 928 env = esrv_get_ob_from_count (pl, to);
838 if (!env) 929 if (!env)
839 { 930 {
840 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 931 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
841 return; 932 return;
842 } 933 }
934
843 /* put_object_in_sack presumes that necessary sanity checking 935 /* put_object_in_sack presumes that necessary sanity checking
844 * has already been done (eg, it can be picked up and fits in 936 * has already been done (eg, it can be picked up and fits in
845 * in a sack, so check for those things. We should also check 937 * in a sack, so check for those things. We should also check
846 * an make sure env is in fact a container for that matter. 938 * an make sure env is in fact a container for that matter.
847 */ 939 */
848 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 940 if (env->type == CONTAINER
849 { 941 && can_pick (pl, op)
942 && sack_can_hold (pl, env, op, nrof))
850 put_object_in_sack (pl, env, op, nrof); 943 put_object_in_sack (pl, env, op, nrof);
851 }
852} 944}
945

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