1 | /* |
1 | /* |
2 | CrossFire, A Multiplayer game for X-windows |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
3 | |
3 | * |
|
|
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
4 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
5 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
6 | |
7 | * |
7 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
8 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
9 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
10 | (at your option) any later version. |
11 | * option) any later version. |
11 | |
12 | * |
12 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
13 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
16 | |
17 | * |
17 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
18 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
19 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
20 | |
21 | * |
21 | The author can be reached via e-mail to <crossfire@schmorp.de> |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
22 | */ |
23 | */ |
23 | |
24 | |
24 | /** |
25 | /** |
25 | * \file |
26 | * \file |
26 | * Client/server logic. |
27 | * Client/server logic. |
27 | * |
28 | * |
28 | * \date 2003-12-02 |
29 | * \date 2003-12-02 |
29 | * |
30 | * |
30 | * This containes item logic for client/server. It doesn't contain |
31 | * This contains item logic for client/server. It doesn't contain |
31 | * the actual commands that send the data, but does contain |
32 | * the actual commands that send the data, but does contain |
32 | * the logic for what items should be sent. |
33 | * the logic for what items should be sent. |
33 | */ |
34 | */ |
34 | |
35 | |
35 | |
|
|
36 | #include <global.h> |
36 | #include <global.h> |
37 | #include <object.h> /* LOOK_OBJ */ |
|
|
38 | #include <newclient.h> |
37 | #include <object.h> |
39 | #include <newserver.h> |
|
|
40 | #include <sproto.h> |
38 | #include <sproto.h> |
41 | |
39 | |
42 | /** This is the maximum number of bytes we expect any one item to take up */ |
40 | /** This is the maximum number of bytes we expect any one item to take up */ |
43 | #define MAXITEMLEN 300 |
41 | #define MAXITEMLEN 300 |
44 | |
42 | |
… | |
… | |
48 | * |
46 | * |
49 | ******************************************************************************/ |
47 | ******************************************************************************/ |
50 | |
48 | |
51 | /** |
49 | /** |
52 | * This is a similar to query_name, but returns flags |
50 | * This is a similar to query_name, but returns flags |
53 | * to be sended to client. |
51 | * to be sent to client. |
54 | */ |
52 | */ |
55 | unsigned int |
53 | static unsigned int |
56 | query_flags (object *op) |
54 | query_flags (object *op) |
57 | { |
55 | { |
58 | unsigned int flags = 0; |
56 | unsigned int flags = 0; |
59 | |
57 | |
60 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
58 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
61 | { |
|
|
62 | switch (op->type) |
59 | switch (op->type) |
63 | { |
60 | { |
64 | case BOW: |
61 | case BOW: |
65 | case WAND: |
62 | case WAND: |
66 | case ROD: |
63 | case ROD: |
67 | case HORN: |
64 | case HORN: |
68 | flags = a_readied; |
65 | flags = a_readied; |
69 | break; |
66 | break; |
70 | case WEAPON: |
67 | case WEAPON: |
71 | flags = a_wielded; |
68 | flags = a_wielded; |
72 | break; |
69 | break; |
73 | case SKILL: |
70 | case SKILL: |
74 | case ARMOUR: |
71 | case ARMOUR: |
75 | case HELMET: |
72 | case HELMET: |
76 | case SHIELD: |
73 | case SHIELD: |
77 | case RING: |
74 | case RING: |
78 | case BOOTS: |
75 | case BOOTS: |
79 | case GLOVES: |
76 | case GLOVES: |
80 | case AMULET: |
77 | case AMULET: |
81 | case GIRDLE: |
78 | case GIRDLE: |
82 | case BRACERS: |
79 | case BRACERS: |
83 | case CLOAK: |
80 | case CLOAK: |
84 | flags = a_worn; |
81 | flags = a_worn; |
85 | break; |
82 | break; |
86 | case CONTAINER: |
83 | case CONTAINER: |
87 | flags = a_active; |
84 | flags = a_active; |
88 | break; |
85 | break; |
89 | default: |
86 | default: |
90 | flags = a_applied; |
87 | flags = a_applied; |
91 | break; |
88 | break; |
92 | } |
89 | } |
93 | } |
90 | |
94 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
91 | if (op->is_open_container ()) |
95 | flags |= F_OPEN; |
92 | flags |= F_OPEN; |
96 | |
93 | |
97 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
94 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
98 | { |
95 | { |
99 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
96 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
100 | flags |= F_DAMNED; |
97 | flags |= F_DAMNED; |
101 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
98 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
102 | flags |= F_CURSED; |
99 | flags |= F_CURSED; |
103 | } |
100 | } |
|
|
101 | |
104 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
102 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
105 | flags |= F_MAGIC; |
103 | flags |= F_MAGIC; |
106 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
104 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
107 | flags |= F_UNPAID; |
105 | flags |= F_UNPAID; |
108 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
106 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
109 | flags |= F_LOCKED; |
107 | flags |= F_LOCKED; |
110 | |
108 | |
111 | return flags; |
109 | return flags; |
112 | } |
110 | } |
113 | |
111 | |
114 | /* Used in the send_look to put object head into SockList |
112 | /* Used in the send_look to put object head into packet |
115 | * sl for socket ns. Need socket to know if we need to send |
113 | * sl for socket ns. Need socket to know if we need to send |
116 | * animation of face to the client. |
114 | * animation of face to the client. |
117 | */ |
115 | */ |
118 | static void |
116 | static void |
119 | add_object_to_socklist (NewSocket &ns, SockList &sl, object *head) |
117 | add_object_to_socklist (client &ns, packet &sl, object *head) |
120 | { |
118 | { |
121 | int flags, len, anim_speed; |
|
|
122 | char item_n[MAX_BUF]; |
|
|
123 | const char *item_p; |
|
|
124 | |
|
|
125 | flags = query_flags (head); |
119 | int flags = query_flags (head); |
|
|
120 | |
126 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
121 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
127 | flags |= F_NOPICK; |
122 | flags |= F_NOPICK; |
128 | |
123 | |
129 | if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
124 | ns.send_face (head->face, -50); |
130 | esrv_send_face (&ns, head->face->number, 0); |
125 | ns.flush_fx (); |
131 | |
126 | |
132 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
127 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
133 | esrv_send_animation (&ns, head->animation_id); |
128 | ns.send_animation (head->animation_id); |
134 | |
129 | |
135 | sl << uint32 (head->count) |
130 | sl << uint32 (head->count) |
136 | << uint32 (flags) |
131 | << uint32 (flags) |
137 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
132 | << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) |
138 | << uint32 (head->face->number); |
133 | << uint32 (head->face); |
139 | |
134 | |
140 | if (!head->custom_name) |
135 | if (!head->custom_name) |
141 | { |
136 | { |
142 | strncpy (item_n, query_base_name (head, 0), 127); |
137 | const char *name; |
143 | item_n[127] = 0; |
138 | uint8 *len = sl.cur++; // patch up length later |
144 | len = strlen (item_n); |
139 | |
145 | item_p = query_base_name (head, 1); |
140 | name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); |
|
|
141 | sl << uint8 (0); |
|
|
142 | name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); |
|
|
143 | |
|
|
144 | *len = sl.cur - len - 1; |
146 | } |
145 | } |
147 | else |
146 | else |
148 | { |
147 | { |
149 | strncpy (item_n, head->custom_name, 127); |
148 | int len = min (head->custom_name.length (), 127); |
150 | item_n[127] = 0; |
|
|
151 | len = strlen (item_n); |
|
|
152 | item_p = head->custom_name; |
|
|
153 | } |
|
|
154 | |
149 | |
155 | strncpy (item_n + len + 1, item_p, 127); |
150 | sl << uint8 (len * 2 + 1) |
156 | item_n[254] = 0; |
151 | << data (head->custom_name, len) |
157 | len += strlen (item_n + 1 + len) + 1; |
152 | << uint8 (0) |
|
|
153 | << data (head->custom_name, len); |
|
|
154 | } |
158 | |
155 | |
159 | sl << data8 (item_n, len) |
|
|
160 | << uint16 (head->animation_id); |
156 | sl << uint16 (head->animation_id); |
161 | |
157 | |
162 | anim_speed = 0; |
158 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
163 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
159 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
164 | { |
160 | : 1. / clamp (head->speed, 1./255., 1./1.); |
165 | if (head->anim_speed) |
|
|
166 | anim_speed = head->anim_speed; |
|
|
167 | else |
|
|
168 | { |
|
|
169 | if (FABS (head->speed) < 0.001) |
|
|
170 | anim_speed = 255; |
|
|
171 | else if (FABS (head->speed) >= 1.0) |
|
|
172 | anim_speed = 1; |
|
|
173 | else |
|
|
174 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
|
175 | } |
|
|
176 | |
|
|
177 | if (anim_speed > 255) |
|
|
178 | anim_speed = 255; |
|
|
179 | } |
|
|
180 | |
161 | |
181 | sl << uint8 (anim_speed) |
162 | sl << uint8 (anim_speed) |
182 | << uint32 (head->nrof); |
163 | << uint32 (head->nrof); |
183 | |
164 | |
184 | if (ns.itemcmd == 2) |
165 | if (ns.itemcmd == 2) |
185 | sl << uint16 (head->client_type); |
166 | sl << uint16 (head->client_type); |
186 | |
|
|
187 | SET_FLAG (head, FLAG_CLIENT_SENT); |
|
|
188 | } |
167 | } |
189 | |
168 | |
|
|
169 | static faceidx |
|
|
170 | need_face_now (player *pl, const char *name) |
|
|
171 | { |
|
|
172 | faceidx face = face_find (name, empty_face); |
|
|
173 | |
|
|
174 | pl->ns->send_face (face, -50); |
|
|
175 | pl->ns->flush_fx (); |
|
|
176 | |
|
|
177 | return face; |
|
|
178 | } |
|
|
179 | |
|
|
180 | #define FINGER_UP "finger_up.x11" |
|
|
181 | #define FINGER_DOWN "finger_down.x11" |
190 | |
182 | |
191 | /** |
183 | /** |
192 | * Send the look window. Don't need to do animations here |
184 | * Send the look window. Don't need to do animations here |
193 | * This sends all the faces to the client, not just updates. This is |
185 | * This sends all the faces to the client, not just updates. This is |
194 | * because object ordering would otherwise be inconsistent |
186 | * because object ordering would otherwise be inconsistent. |
195 | */ |
187 | */ |
196 | |
|
|
197 | void |
188 | void |
198 | esrv_draw_look (object *pl) |
189 | esrv_draw_look (player *pl) |
199 | { |
190 | { |
200 | object *tmp, *last; |
191 | object *ob = pl->ob; |
201 | int got_one = 0, start_look = 0, end_look = 0; |
|
|
202 | char buf[MAX_BUF]; |
|
|
203 | |
192 | |
204 | if (!pl->contr->socket.update_look) |
193 | if (!pl->ns->update_look) |
205 | { |
194 | { |
206 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
195 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
207 | return; |
196 | return; |
208 | } |
197 | } |
209 | else |
198 | |
210 | pl->contr->socket.update_look = 0; |
199 | pl->ns->update_look = 0; |
211 | |
200 | |
212 | if (QUERY_FLAG (pl, FLAG_REMOVED) |
201 | if (QUERY_FLAG (ob, FLAG_REMOVED) |
213 | || !pl->map |
202 | || !ob->map |
214 | || pl->map->in_memory != MAP_IN_MEMORY |
203 | || ob->map->in_memory != MAP_ACTIVE |
215 | || out_of_map (pl->map, pl->x, pl->y)) |
204 | || out_of_map (ob->map, ob->x, ob->y)) |
216 | return; |
205 | return; |
217 | |
206 | |
218 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
|
|
219 | ; |
|
|
220 | |
|
|
221 | SockList sl (MAXSOCKBUF); |
|
|
222 | |
|
|
223 | pl->contr->socket.send_packet ("delinv 0"); |
207 | pl->ns->send_packet ("delinv 0"); |
224 | |
208 | |
|
|
209 | packet sl; |
225 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
210 | sl.printf ("item%d ", pl->ns->itemcmd); |
226 | |
211 | |
227 | sl << uint32 (0); |
212 | sl << uint32 (0); |
228 | |
213 | |
229 | if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
214 | int start_pos = pl->ns->look_position; |
230 | esrv_send_face (&pl->contr->socket, empty_face->number, 0); |
215 | bool dirty = false; |
231 | |
216 | |
232 | if (pl->contr->socket.look_position) |
217 | mapspace &ms = ob->ms (); |
|
|
218 | |
|
|
219 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
|
|
220 | // start from the top |
|
|
221 | object *items [FLOORBOX_PAGESIZE]; |
|
|
222 | int item_idx = 0, item_cnt = 0; |
|
|
223 | int pos = 0; |
|
|
224 | |
|
|
225 | // find our items by walking down |
|
|
226 | object *item = ms.top; |
|
|
227 | |
|
|
228 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
|
|
229 | { |
|
|
230 | if (!item->client_visible ()) |
|
|
231 | continue; |
|
|
232 | |
|
|
233 | if (++pos < start_pos) |
|
|
234 | continue; |
|
|
235 | |
|
|
236 | // record item |
|
|
237 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
|
238 | item_cnt++; |
|
|
239 | |
|
|
240 | // stop at first floor |
|
|
241 | if (item->flag [FLAG_IS_FLOOR]) |
|
|
242 | { |
|
|
243 | // we are finished, don't append "next group of items" |
|
|
244 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
|
|
245 | item = ms.bot; |
|
|
246 | } |
233 | { |
247 | } |
234 | sl << uint32 (0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)) |
248 | |
|
|
249 | // see if there are more if we cared - we ignore invisible objects |
|
|
250 | if (item) |
|
|
251 | { |
|
|
252 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
253 | * we notice the special tag the object has, and act accordingly. |
|
|
254 | */ |
|
|
255 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
|
|
256 | << uint32 (0) |
|
|
257 | << uint32 ((uint32) - 1) |
|
|
258 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
|
|
259 | << data8 ("Apply this to see the items below") |
|
|
260 | << uint16 (0) |
|
|
261 | << uint8 (0) |
|
|
262 | << uint32 (0); |
|
|
263 | |
|
|
264 | if (pl->ns->itemcmd == 2) |
|
|
265 | sl << uint16 (0); |
|
|
266 | |
|
|
267 | dirty = true; |
|
|
268 | } |
|
|
269 | |
|
|
270 | // now send out all items in the ring buffer in reverse order |
|
|
271 | while (item_cnt) |
|
|
272 | { |
|
|
273 | --item_cnt; |
|
|
274 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
|
|
275 | object *item = items [item_idx]; |
|
|
276 | |
|
|
277 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
|
|
278 | |
|
|
279 | dirty = true; |
|
|
280 | |
|
|
281 | // if packet got too large, send it and begin a new one |
|
|
282 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
|
|
283 | { |
|
|
284 | pl->ns->send_packet (sl); |
|
|
285 | |
|
|
286 | sl.reset (); |
|
|
287 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
288 | sl << uint32 (0); |
|
|
289 | |
|
|
290 | dirty = false; |
|
|
291 | } |
|
|
292 | } |
|
|
293 | |
|
|
294 | if (start_pos) |
|
|
295 | { |
|
|
296 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
235 | << uint32 (0) |
297 | << uint32 (0) |
236 | << sint32 (-1) |
298 | << sint32 (-1) |
237 | << uint32 (empty_face->number); |
299 | << uint32 (need_face_now (pl, FINGER_UP)) |
238 | |
300 | << data8 ("Apply this to see the items higher up") |
239 | sl.printf ("Click here to see %d previous items", NUM_LOOK_OBJECTS); |
|
|
240 | |
|
|
241 | sl << uint16 (0) |
301 | << uint16 (0) |
242 | << uint8 (0) |
302 | << uint8 (0) |
243 | << uint32 (0); |
303 | << uint32 (0); |
244 | |
304 | |
245 | if (pl->contr->socket.itemcmd == 2) |
305 | if (pl->ns->itemcmd == 2) |
246 | sl << uint16 (0); |
306 | sl << uint16 (0); |
247 | } |
|
|
248 | |
307 | |
249 | for (last = NULL; tmp != last; tmp = tmp->below) |
308 | dirty = true; |
250 | { |
309 | } |
251 | object *head; |
|
|
252 | |
310 | |
253 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
311 | if (dirty) |
254 | { |
312 | pl->ns->send_packet (sl); |
255 | last = tmp->below; /* assumes double floor mode */ |
|
|
256 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
|
|
257 | last = last->below; |
|
|
258 | } |
|
|
259 | |
|
|
260 | if (LOOK_OBJ (tmp)) |
|
|
261 | { |
|
|
262 | if (++start_look < pl->contr->socket.look_position) |
|
|
263 | continue; |
|
|
264 | |
|
|
265 | end_look++; |
|
|
266 | |
|
|
267 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
268 | { |
|
|
269 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
270 | * we notice the special tag the object has, and act accordingly. |
|
|
271 | */ |
|
|
272 | sl << uint32 (0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)) |
|
|
273 | << uint32 (0) |
|
|
274 | << uint32 ((uint32) - 1) |
|
|
275 | << uint32 (empty_face->number); |
|
|
276 | |
|
|
277 | sl.printf ("Click here to see next group of items"); |
|
|
278 | |
|
|
279 | sl << uint16 (0) |
|
|
280 | << uint8 (0) |
|
|
281 | << uint32 (0); |
|
|
282 | |
|
|
283 | if (pl->contr->socket.itemcmd == 2) |
|
|
284 | sl << uint16 (0); |
|
|
285 | |
|
|
286 | break; |
|
|
287 | } |
|
|
288 | |
|
|
289 | if (tmp->head) |
|
|
290 | head = tmp->head; |
|
|
291 | else |
|
|
292 | head = tmp; |
|
|
293 | |
|
|
294 | add_object_to_socklist (pl->contr->socket, sl, head); |
|
|
295 | got_one++; |
|
|
296 | |
|
|
297 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
298 | { |
|
|
299 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
300 | |
|
|
301 | sl.reset (); |
|
|
302 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
|
|
303 | sl << uint32 (0); |
|
|
304 | got_one = 0; |
|
|
305 | } |
|
|
306 | } /* If LOOK_OBJ() */ |
|
|
307 | } |
|
|
308 | |
|
|
309 | if (got_one) |
|
|
310 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
311 | |
|
|
312 | sl.free (); |
|
|
313 | } |
313 | } |
314 | |
314 | |
315 | /** |
315 | /** |
316 | * Sends whole inventory. |
316 | * Sends whole inventory. |
317 | */ |
317 | */ |
318 | void |
318 | void |
319 | esrv_send_inventory (object *pl, object *op) |
319 | esrv_send_inventory (object *pl, object *op) |
320 | { |
320 | { |
321 | object *tmp; |
321 | if (!pl->contr->ns)//D |
|
|
322 | return; |
|
|
323 | |
322 | int got_one = 0; |
324 | int got_one = 0; |
323 | |
325 | |
324 | SockList sl (MAXSOCKBUF); |
326 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
325 | |
327 | |
326 | sl.printf ("delinv %d", op->count); |
328 | packet sl; |
327 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
328 | |
|
|
329 | sl.reset (); |
|
|
330 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
329 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
331 | |
330 | |
332 | sl << uint32 (op->count); |
331 | sl << uint32 (op->count); |
333 | |
332 | |
334 | for (tmp = op->inv; tmp; tmp = tmp->below) |
333 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
335 | { |
334 | { |
336 | object *head; |
335 | object *head; |
337 | |
336 | |
338 | if (tmp->head) |
337 | if (tmp->head) |
339 | head = tmp->head; |
338 | head = tmp->head; |
340 | else |
339 | else |
341 | head = tmp; |
340 | head = tmp; |
342 | |
341 | |
343 | if (LOOK_OBJ (head)) |
342 | if (head->client_visible ()) |
344 | { |
343 | { |
345 | add_object_to_socklist (pl->contr->socket, sl, head); |
344 | add_object_to_socklist (*pl->contr->ns, sl, head); |
346 | |
345 | |
347 | got_one++; |
346 | got_one++; |
348 | |
347 | |
349 | /* IT is possible for players to accumulate a huge amount of |
348 | /* IT is possible for players to accumulate a huge amount of |
350 | * items (especially with some of the bags out there) to |
349 | * items (especially with some of the bags out there) to |
351 | * overflow the buffer. IF so, send multiple item commands. |
350 | * overflow the buffer. IF so, send multiple item commands. |
352 | */ |
351 | */ |
353 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
352 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
354 | { |
353 | { |
355 | Send_With_Handling (&pl->contr->socket, &sl); |
354 | pl->contr->ns->send_packet (sl); |
|
|
355 | |
|
|
356 | sl.reset (); |
356 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
357 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
357 | sl.len = strlen ((char *) sl.buf); |
|
|
358 | sl << uint32 (op->count); |
358 | sl << uint32 (op->count); |
359 | got_one = 0; |
359 | got_one = 0; |
360 | } |
360 | } |
361 | } /* If LOOK_OBJ() */ |
361 | } |
362 | } |
362 | } |
363 | |
363 | |
364 | if (got_one) |
364 | if (got_one) |
365 | Send_With_Handling (&pl->contr->socket, &sl); |
365 | pl->contr->ns->send_packet (sl); |
366 | |
|
|
367 | sl.free (); |
|
|
368 | } |
366 | } |
369 | |
367 | |
370 | /** |
368 | /** |
371 | * Updates object *op for player *pl. |
369 | * Updates object *op for player *pl. |
372 | * |
370 | * |
373 | * flags is a list of values to update |
371 | * flags is a list of values to update |
374 | * to the client (as defined in newclient.h - might as well use the |
372 | * to the client (as defined in newclient.h - might as well use the |
375 | * same value both places. |
373 | * same value both places. |
376 | */ |
374 | */ |
377 | |
|
|
378 | void |
375 | void |
379 | esrv_update_item (int flags, object *pl, object *op) |
376 | esrv_update_item (int flags, object *pl, object *op) |
380 | { |
377 | { |
381 | /* If we have a request to send the player item, skip a few checks. */ |
378 | /* If we have a request to send the player item, skip a few checks. */ |
382 | if (op != pl) |
379 | if (op != pl && !op->client_visible ()) |
383 | { |
|
|
384 | if (!LOOK_OBJ (op)) |
|
|
385 | return; |
380 | return; |
386 | /* we remove the check for op->env, because in theory, the object |
|
|
387 | * is hopefully in the same place, so the client should preserve |
|
|
388 | * order. |
|
|
389 | */ |
|
|
390 | } |
|
|
391 | |
381 | |
392 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
382 | client *ns = pl->contr->ns; |
393 | { |
383 | if (!ns) |
394 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
384 | return; |
395 | * this is happening - we can set a breakpoint here in the debugger |
|
|
396 | * and track back the call. |
|
|
397 | */ |
|
|
398 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
|
|
399 | } |
|
|
400 | |
385 | |
401 | SockList sl (MAXSOCKBUF); |
386 | packet sl ("upditem"); |
402 | |
387 | |
403 | sl << "upditem " |
|
|
404 | << uint8 (flags); |
388 | sl << uint8 (flags); |
405 | |
389 | |
406 | if (op->head) |
|
|
407 | op = op->head; |
390 | op = op->head_ (); |
408 | |
391 | |
409 | sl << uint32 (op->count); |
392 | sl << uint32 (op->count); |
410 | |
393 | |
411 | if (flags & UPD_LOCATION) |
394 | if (flags & UPD_LOCATION) |
412 | sl << uint32 (op->env ? op->env->count : 0); |
395 | sl << uint32 (op->env ? op->env->count : 0); |
… | |
… | |
414 | if (flags & UPD_FLAGS) |
397 | if (flags & UPD_FLAGS) |
415 | sl << uint32 (query_flags (op)); |
398 | sl << uint32 (query_flags (op)); |
416 | |
399 | |
417 | if (flags & UPD_WEIGHT) |
400 | if (flags & UPD_WEIGHT) |
418 | { |
401 | { |
419 | sint32 weight = WEIGHT (op); |
402 | sint32 weight = op->client_weight (); |
420 | |
403 | |
421 | sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
404 | if (op == pl) |
422 | |
|
|
423 | if (pl == op) |
|
|
424 | op->contr->last_weight = weight; |
405 | ns->last_weight = weight; |
|
|
406 | |
|
|
407 | sl << uint32 (weight); |
425 | } |
408 | } |
426 | |
409 | |
427 | if (flags & UPD_FACE) |
410 | if (flags & UPD_FACE) |
428 | { |
411 | { |
429 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
412 | ns->send_face (op->face, -50); |
430 | esrv_send_face (&pl->contr->socket, op->face->number, 0); |
413 | ns->flush_fx (); |
431 | |
|
|
432 | sl << uint32 (op->face->number); |
414 | sl << uint32 (op->face); |
433 | } |
415 | } |
434 | |
416 | |
435 | if (flags & UPD_NAME) |
417 | if (flags & UPD_NAME) |
436 | { |
418 | { |
437 | int len; |
419 | int len; |
438 | const char *item_p; |
420 | const char *item_p; |
439 | char item_n[MAX_BUF]; |
421 | char item_n[127 * 2]; |
440 | |
422 | |
441 | if (!op->custom_name) |
423 | if (!op->custom_name) |
442 | { |
424 | { |
443 | strncpy (item_n, query_base_name (op, 0), 127); |
425 | len = assign (item_n, query_base_name (op, 0), 127); |
444 | item_n[127] = 0; |
|
|
445 | len = strlen (item_n); |
|
|
446 | item_p = query_base_name (op, 1); |
426 | item_p = query_base_name (op, 1); |
447 | } |
427 | } |
448 | else |
428 | else |
449 | { |
429 | { |
450 | strncpy (item_n, op->custom_name, 127); |
430 | len = assign (item_n, &op->custom_name, 127); |
451 | item_n[127] = 0; |
|
|
452 | len = strlen (item_n); |
|
|
453 | item_p = op->custom_name; |
431 | item_p = &op->custom_name; |
454 | } |
432 | } |
455 | |
433 | |
456 | strncpy (item_n + len + 1, item_p, 127); |
434 | len += assign (item_n + len, item_p, 127); |
457 | item_n[254] = 0; |
|
|
458 | len += strlen (item_n + 1 + len) + 1; |
|
|
459 | |
435 | |
460 | sl << data8 (item_n, len); |
436 | sl << data8 (item_n, len); |
461 | } |
437 | } |
462 | |
438 | |
463 | if (flags & UPD_ANIM) |
439 | if (flags & UPD_ANIM) |
… | |
… | |
471 | { |
447 | { |
472 | if (op->anim_speed) |
448 | if (op->anim_speed) |
473 | anim_speed = op->anim_speed; |
449 | anim_speed = op->anim_speed; |
474 | else |
450 | else |
475 | { |
451 | { |
476 | if (FABS (op->speed) < 0.001) |
452 | if (op->speed < 0.001) |
477 | anim_speed = 255; |
453 | anim_speed = 255; |
478 | else if (FABS (op->speed) >= 1.0) |
454 | else if (op->speed >= 1.0) |
479 | anim_speed = 1; |
455 | anim_speed = 1; |
480 | else |
456 | else |
481 | anim_speed = (int) (1.0 / FABS (op->speed)); |
457 | anim_speed = 1. / op->speed; |
482 | } |
458 | } |
483 | |
459 | |
484 | if (anim_speed > 255) |
460 | if (anim_speed > 255) |
485 | anim_speed = 255; |
461 | anim_speed = 255; |
486 | } |
462 | } |
… | |
… | |
489 | } |
465 | } |
490 | |
466 | |
491 | if (flags & UPD_NROF) |
467 | if (flags & UPD_NROF) |
492 | sl << uint32 (op->nrof); |
468 | sl << uint32 (op->nrof); |
493 | |
469 | |
494 | Send_With_Handling (&pl->contr->socket, &sl); |
470 | pl->contr->ns->send_packet (sl); |
495 | sl.free (); |
|
|
496 | } |
471 | } |
497 | |
472 | |
498 | /** |
473 | /** |
499 | * Sends item's info to player. |
474 | * Sends item's info to player. |
500 | */ |
475 | */ |
501 | void |
476 | void |
502 | esrv_send_item (object *pl, object *op) |
477 | esrv_send_item (object *pl, object *op) |
503 | { |
478 | { |
504 | /* If this is not the player object, do some more checks */ |
479 | if (!pl->contr->ns) |
505 | if (op != pl) |
|
|
506 | { |
|
|
507 | /* We only send 'visibile' objects to the client */ |
|
|
508 | if (!LOOK_OBJ (op)) |
|
|
509 | return; |
480 | return; |
510 | /* if the item is on the ground, mark that the look needs to |
481 | |
511 | * be updated. |
482 | /* We only send 'visible' objects to the client, and sometimes the player */ |
512 | */ |
483 | if (!op->client_visible () && op->type != PLAYER) |
513 | if (!op->env) |
|
|
514 | { |
|
|
515 | pl->contr->socket.update_look = 1; |
|
|
516 | return; |
484 | return; |
517 | } |
|
|
518 | } |
|
|
519 | |
485 | |
520 | SockList sl (MAXSOCKBUF); |
486 | packet sl; |
521 | |
487 | |
522 | sl.printf ("item%d ", pl->contr->socket.itemcmd); |
488 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
523 | |
489 | |
524 | if (op->head) |
|
|
525 | op = op->head; |
490 | op = op->head_ (); |
526 | |
491 | |
527 | sl << uint32 (op->env ? op->env->count : 0); |
492 | sl << uint32 (op->env ? op->env->count : 0); |
528 | |
493 | |
529 | add_object_to_socklist (pl->contr->socket, sl, op); |
494 | add_object_to_socklist (*pl->contr->ns, sl, op); |
530 | |
495 | |
531 | Send_With_Handling (&pl->contr->socket, &sl); |
496 | pl->contr->ns->send_packet (sl); |
532 | SET_FLAG (op, FLAG_CLIENT_SENT); |
|
|
533 | |
|
|
534 | sl.free (); |
|
|
535 | } |
497 | } |
536 | |
498 | |
537 | /** |
499 | /** |
538 | * Tells the client to delete an item. Uses the item |
500 | * Tells the client to delete an item. |
539 | * command with a -1 location. |
|
|
540 | */ |
501 | */ |
541 | |
|
|
542 | void |
502 | void |
543 | esrv_del_item (player *pl, int tag) |
503 | esrv_del_item (player *pl, int tag) |
544 | { |
504 | { |
545 | SockList sl (MAXSOCKBUF); |
505 | if (!pl->ns) |
|
|
506 | return; |
546 | |
507 | |
547 | sl << "delitem " |
508 | packet sl ("delitem"); |
|
|
509 | |
548 | << uint32 (tag); |
510 | sl << uint32 (tag); |
549 | |
511 | |
550 | Send_With_Handling (&pl->socket, &sl); |
512 | pl->ns->send_packet (sl); |
551 | sl.free (); |
|
|
552 | } |
513 | } |
553 | |
514 | |
554 | |
515 | |
555 | /******************************************************************************* |
516 | /******************************************************************************* |
556 | * |
517 | * |
… | |
… | |
560 | |
521 | |
561 | /** |
522 | /** |
562 | * Takes a player and object count (tag) and returns the actual object |
523 | * Takes a player and object count (tag) and returns the actual object |
563 | * pointer, or null if it can't be found. |
524 | * pointer, or null if it can't be found. |
564 | */ |
525 | */ |
565 | |
526 | static object * |
566 | object * |
|
|
567 | esrv_get_ob_from_count (object *pl, tag_t count) |
527 | esrv_get_ob_from_count (object *pl, tag_t count) |
568 | { |
528 | { |
569 | object *op, *tmp; |
|
|
570 | |
|
|
571 | if (pl->count == count) |
529 | if (pl->count == count) |
572 | return pl; |
530 | return pl; |
573 | |
531 | |
574 | for (op = pl->inv; op; op = op->below) |
532 | for (object *op = pl->inv; op; op = op->below) |
575 | if (op->count == count) |
533 | if (op->count == count) |
576 | return op; |
534 | return op; |
577 | else if (op->type == CONTAINER && pl->container == op) |
535 | else if (op->type == CONTAINER && pl->container_ () == op) |
578 | for (tmp = op->inv; tmp; tmp = tmp->below) |
536 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
579 | if (tmp->count == count) |
537 | if (tmp->count == count) |
580 | return tmp; |
538 | return tmp; |
581 | |
539 | |
582 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
540 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
583 | if (op->head != NULL && op->head->count == count) |
541 | if (op->head && op->head->count == count) |
584 | return op; |
542 | return op; |
585 | else if (op->count == count) |
543 | else if (op->count == count) |
586 | return op; |
544 | return op; |
587 | else if (op->type == CONTAINER && pl->container == op) |
545 | else if (op->type == CONTAINER && pl->container_ () == op) |
588 | for (tmp = op->inv; tmp; tmp = tmp->below) |
546 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
589 | if (tmp->count == count) |
547 | if (tmp->count == count) |
590 | return tmp; |
548 | return tmp; |
591 | |
549 | |
|
|
550 | #if 0 |
|
|
551 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
552 | if (count & 0x80000000) |
|
|
553 | return 0; |
|
|
554 | #endif |
|
|
555 | |
592 | return NULL; |
556 | return 0; |
593 | } |
557 | } |
594 | |
|
|
595 | |
558 | |
596 | /** Client wants to examine some object. So lets do so. */ |
559 | /** Client wants to examine some object. So lets do so. */ |
597 | void |
560 | void |
598 | ExamineCmd (char *buf, int len, player *pl) |
561 | ExamineCmd (char *buf, int len, player *pl) |
599 | { |
562 | { |
600 | tag_t tag = atoi (buf); |
563 | tag_t tag = atoi (buf); |
601 | |
|
|
602 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
603 | if (tag & 0x80000000) |
|
|
604 | return; |
|
|
605 | |
|
|
606 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
607 | |
|
|
608 | if (!op) |
|
|
609 | { |
|
|
610 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
611 | return; |
|
|
612 | } |
|
|
613 | |
|
|
614 | examine (pl->ob, op); |
|
|
615 | } |
|
|
616 | |
|
|
617 | /** Client wants to apply some object. Lets do so. */ |
|
|
618 | void |
|
|
619 | ApplyCmd (char *buf, int len, player *pl) |
|
|
620 | { |
|
|
621 | tag_t tag = atoi (buf); |
|
|
622 | |
|
|
623 | /* sort of a hack, but if the player saves and the player then manually |
|
|
624 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
625 | */ |
|
|
626 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
627 | return; |
|
|
628 | |
564 | |
629 | /* If the high bit is set, player applied a pseudo object. */ |
565 | /* If the high bit is set, player applied a pseudo object. */ |
630 | if (tag & 0x80000000) |
566 | if (tag & 0x80000000) |
631 | { |
567 | { |
632 | pl->socket.look_position = tag & 0x7fffffff; |
568 | pl->ns->look_position = tag & 0x7fffffff; |
633 | pl->socket.update_look = 1; |
569 | pl->ns->floorbox_update (); |
634 | return; |
570 | return; |
635 | } |
571 | } |
636 | |
572 | |
637 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
573 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
638 | |
574 | |
639 | if (!op) |
575 | if (!op) |
640 | { |
576 | { |
|
|
577 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
578 | return; |
|
|
579 | } |
|
|
580 | |
|
|
581 | examine (pl->ob, op); |
|
|
582 | } |
|
|
583 | |
|
|
584 | /** Client wants to examine some object. So lets do so. */ |
|
|
585 | void |
|
|
586 | ExCmd (char *buf, int len, player *pl) |
|
|
587 | { |
|
|
588 | tag_t tag = atoi (buf); |
|
|
589 | |
|
|
590 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
591 | { |
|
|
592 | std::string s = op->describe (pl->ob); |
|
|
593 | |
|
|
594 | packet sl ("ex"); |
|
|
595 | sl << ber32 (tag) |
|
|
596 | << data (*pl->expand_cfpod (s.c_str ())); |
|
|
597 | |
|
|
598 | pl->ns->send_packet (sl); |
|
|
599 | } |
|
|
600 | } |
|
|
601 | |
|
|
602 | /** Client wants to apply some object. Lets do so. */ |
|
|
603 | void |
|
|
604 | ApplyCmd (char *buf, int len, player *pl) |
|
|
605 | { |
|
|
606 | tag_t tag = atoi (buf); |
|
|
607 | |
|
|
608 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
609 | if (tag & 0x80000000) |
|
|
610 | { |
|
|
611 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
612 | pl->ns->floorbox_update (); |
|
|
613 | return; |
|
|
614 | } |
|
|
615 | |
|
|
616 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
617 | |
|
|
618 | if (!op) |
|
|
619 | { |
641 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
620 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
642 | return; |
621 | return; |
643 | } |
622 | } |
644 | |
623 | |
645 | player_apply (pl->ob, op, 0, 0); |
624 | pl->ob->apply (op); |
646 | } |
625 | } |
647 | |
626 | |
648 | /** Client wants to apply some object. Lets do so. */ |
627 | /** Client wants to lock some object. Lets do so. */ |
649 | void |
628 | void |
650 | LockItem (uint8 *data, int len, player *pl) |
629 | LockItem (char *data, int len, player *pl) |
651 | { |
630 | { |
652 | int flag = data[0]; |
631 | int flag = data[0]; |
653 | tag_t tag = net_uint32 (data + 1); |
632 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
654 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
633 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
655 | |
634 | |
656 | if (!op) |
635 | if (!op) |
657 | { |
636 | { |
658 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
637 | pl->failmsg ("Could not find object to lock/unlock"); |
659 | return; |
638 | return; |
660 | } |
639 | } |
661 | |
640 | |
662 | if (!flag) |
641 | if (!flag) |
663 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
642 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
… | |
… | |
665 | SET_FLAG (op, FLAG_INV_LOCKED); |
644 | SET_FLAG (op, FLAG_INV_LOCKED); |
666 | |
645 | |
667 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
646 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
668 | } |
647 | } |
669 | |
648 | |
670 | /** Client wants to apply some object. Lets do so. */ |
649 | /** Client wants to mark some object. Lets do so. */ |
671 | void |
650 | void |
672 | MarkItem (uint8 * data, int len, player *pl) |
651 | MarkItem (char *data, int len, player *pl) |
673 | { |
652 | { |
674 | tag_t tag = net_uint32 (data); |
653 | tag_t tag = net_uint32 ((uint8 *)data); |
675 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
654 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
676 | |
655 | |
677 | if (!op) |
656 | if (!op) |
678 | { |
657 | { |
679 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
658 | pl->failmsg ("Could not find object to mark"); |
680 | return; |
659 | return; |
681 | } |
660 | } |
682 | |
661 | |
683 | pl->mark = op; |
662 | pl->mark = op; |
684 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
663 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
685 | } |
664 | } |
686 | |
665 | |
687 | /** |
666 | /** |
688 | * look_at prints items on the specified square. |
667 | * look_at prints items on the specified square. |
689 | * |
668 | * |
690 | * [ removed EARTHWALL check and added check for containers inventory. |
669 | * [ removed EARTHWALL check and added check for containers inventory. |
691 | * Tero.Haatanen@lut.fi ] |
670 | * Tero.Haatanen@lut.fi ] |
692 | */ |
671 | */ |
693 | void |
672 | static void |
694 | look_at (object *op, int dx, int dy) |
673 | look_at (player *pl, int dx, int dy) |
695 | { |
674 | { |
696 | object *tmp; |
675 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
697 | int flag = 0; |
676 | object *ob = pl->ob; |
698 | sint16 x, y; |
|
|
699 | maptile *m; |
|
|
700 | |
677 | |
701 | x = op->x + dx; |
678 | if (!pl->observe->map) |
702 | y = op->y + dy; |
|
|
703 | |
|
|
704 | if (out_of_map (op->map, x, y)) |
|
|
705 | return; |
679 | return; |
706 | |
680 | |
707 | m = get_map_from_coord (op->map, &x, &y); |
681 | bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; |
708 | if (!m) |
682 | |
|
|
683 | mapxy pos (pl->observe); |
|
|
684 | pos.move (dx, dy); |
|
|
685 | |
|
|
686 | if (wiz) |
|
|
687 | { |
|
|
688 | if (pos.normalise ()) |
|
|
689 | { |
|
|
690 | mapspace &ms = *pos; |
|
|
691 | ms.update (); |
|
|
692 | |
|
|
693 | buf.printf (" map: %s%+d%+d (%+d%+d)\n" |
|
|
694 | " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", |
|
|
695 | &pos.m->path, pos.x, pos.y, dx, dy, |
|
|
696 | (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, |
|
|
697 | ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () |
|
|
698 | ); |
|
|
699 | } |
|
|
700 | else |
|
|
701 | buf << "off-map\n\n"; |
|
|
702 | } |
|
|
703 | |
|
|
704 | int darkness = pl->blocked_los (dx, dy); |
|
|
705 | |
|
|
706 | if (darkness == LOS_BLOCKED) |
|
|
707 | buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>"; |
|
|
708 | else if (darkness == LOS_MAX) |
|
|
709 | buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>"; |
|
|
710 | else |
|
|
711 | { |
|
|
712 | if (pos.normalise ()) |
|
|
713 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
714 | { |
|
|
715 | if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
716 | continue; |
|
|
717 | |
|
|
718 | if (wiz) |
|
|
719 | buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); |
|
|
720 | else |
|
|
721 | buf.printf (" - %s.\n", query_name (tmp)); |
|
|
722 | |
|
|
723 | object *head = tmp->head_ (); |
|
|
724 | |
|
|
725 | if (head->inv) |
|
|
726 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
727 | || QUERY_FLAG (ob, FLAG_WIZ)) |
|
|
728 | buf << head->query_inventory (ob, " "); |
|
|
729 | |
|
|
730 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */ |
|
|
731 | break; |
|
|
732 | } |
|
|
733 | } |
|
|
734 | |
|
|
735 | if (buf.empty ()) |
|
|
736 | buf << "You see nothing there."; |
|
|
737 | |
|
|
738 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
739 | } |
|
|
740 | |
|
|
741 | /** Client wants to look at some object. Lets do so. */ |
|
|
742 | void |
|
|
743 | LookAt (char *buf, int len, player *pl) |
|
|
744 | { |
|
|
745 | char *cp; |
|
|
746 | |
|
|
747 | int dx = atoi (buf); |
|
|
748 | if (!(cp = strchr (buf, ' '))) |
709 | return; |
749 | return; |
710 | |
750 | |
711 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
|
|
712 | |
|
|
713 | for (; tmp != NULL; tmp = tmp->below) |
|
|
714 | { |
|
|
715 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
|
|
716 | continue; |
|
|
717 | |
|
|
718 | if (!flag) |
|
|
719 | { |
|
|
720 | if (dx || dy) |
|
|
721 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
|
|
722 | else |
|
|
723 | { |
|
|
724 | clear_win_info (op); |
|
|
725 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
|
|
726 | } |
|
|
727 | flag = 1; |
|
|
728 | } |
|
|
729 | |
|
|
730 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
731 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
732 | else |
|
|
733 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
|
|
734 | |
|
|
735 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
|
|
736 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
737 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
738 | |
|
|
739 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
|
|
740 | break; |
|
|
741 | } |
|
|
742 | |
|
|
743 | if (!flag) |
|
|
744 | { |
|
|
745 | if (dx || dy) |
|
|
746 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
747 | else |
|
|
748 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
749 | } |
|
|
750 | } |
|
|
751 | |
|
|
752 | |
|
|
753 | |
|
|
754 | /** Client wants to look at some object. Lets do so. */ |
|
|
755 | void |
|
|
756 | LookAt (char *buf, int len, player *pl) |
|
|
757 | { |
|
|
758 | int dx, dy; |
|
|
759 | char *cp; |
|
|
760 | |
|
|
761 | dx = atoi (buf); |
|
|
762 | if (!(cp = strchr (buf, ' '))) |
|
|
763 | { |
|
|
764 | return; |
|
|
765 | } |
|
|
766 | dy = atoi (cp); |
751 | int dy = atoi (cp); |
767 | |
752 | |
768 | if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) |
|
|
769 | return; |
|
|
770 | |
|
|
771 | if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
|
|
772 | return; |
|
|
773 | |
|
|
774 | look_at (pl->ob, dx, dy); |
753 | look_at (pl, dx, dy); |
775 | } |
754 | } |
776 | |
755 | |
777 | /** Move an object to a new location */ |
756 | /** Move an object to a new location */ |
778 | void |
757 | void |
779 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
758 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
780 | { |
759 | { |
781 | object *op, *env; |
|
|
782 | |
|
|
783 | op = esrv_get_ob_from_count (pl, tag); |
760 | object *op = esrv_get_ob_from_count (pl, tag); |
784 | if (!op) |
761 | if (!op) |
785 | { |
762 | { |
786 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
763 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
787 | return; |
764 | return; |
788 | } |
765 | } |
… | |
… | |
795 | /* If it is an active container, then we should drop all objects |
772 | /* If it is an active container, then we should drop all objects |
796 | * in the container and not the container itself. |
773 | * in the container and not the container itself. |
797 | */ |
774 | */ |
798 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
775 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
799 | { |
776 | { |
800 | object *current, *next; |
777 | int cnt = MAX_ITEM_PER_ACTION; |
801 | |
778 | |
802 | for (current = op->inv; current != NULL; current = next) |
779 | for (object *current = op->inv; current && cnt--; ) |
803 | { |
780 | { |
804 | next = current->below; |
781 | object *next = current->below; |
805 | drop_object (pl, current, 0); |
782 | drop_object (pl, current, 0); |
|
|
783 | current = next; |
806 | } |
784 | } |
807 | |
785 | |
808 | esrv_update_item (UPD_WEIGHT, pl, op); |
786 | if (cnt <= 0) |
|
|
787 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
809 | } |
788 | } |
810 | else |
789 | else |
811 | { |
|
|
812 | drop_object (pl, op, nrof); |
790 | drop_object (pl, op, nrof); |
813 | } |
791 | |
814 | return; |
792 | return; |
815 | } |
793 | } |
816 | else if (to == pl->count) |
794 | else if (to == pl->count) |
817 | { /* pick it up to the inventory */ |
795 | { /* pick it up to the inventory */ |
818 | /* return if player has already picked it up */ |
796 | /* return if player has already picked it up */ |
… | |
… | |
822 | pl->contr->count = nrof; |
800 | pl->contr->count = nrof; |
823 | pick_up (pl, op); |
801 | pick_up (pl, op); |
824 | return; |
802 | return; |
825 | } |
803 | } |
826 | |
804 | |
827 | env = esrv_get_ob_from_count (pl, to); |
805 | object *env = esrv_get_ob_from_count (pl, to); |
828 | if (!env) |
806 | if (!env) |
829 | { |
807 | { |
830 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
808 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
831 | return; |
809 | return; |
832 | } |
810 | } |
… | |
… | |
834 | /* put_object_in_sack presumes that necessary sanity checking |
812 | /* put_object_in_sack presumes that necessary sanity checking |
835 | * has already been done (eg, it can be picked up and fits in |
813 | * has already been done (eg, it can be picked up and fits in |
836 | * in a sack, so check for those things. We should also check |
814 | * in a sack, so check for those things. We should also check |
837 | * an make sure env is in fact a container for that matter. |
815 | * an make sure env is in fact a container for that matter. |
838 | */ |
816 | */ |
839 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
817 | if (env->type == CONTAINER |
840 | { |
818 | && can_pick (pl, op) |
|
|
819 | && sack_can_hold (pl, env, op, nrof)) |
841 | put_object_in_sack (pl, env, op, nrof); |
820 | put_object_in_sack (pl, env, op, nrof); |
842 | } |
|
|
843 | } |
821 | } |
844 | |
822 | |