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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.22 by root, Fri Dec 15 03:53:44 2006 UTC vs.
Revision 1.89 by root, Sat Apr 3 02:27:24 2010 UTC

1/* 1/*
2 CrossFire, A Multiplayer game for X-windows 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 3 *
4 * Copyright (©) 2005,2006,2007,2008,2009,2010 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
6 7 *
7 This program is free software; you can redistribute it and/or modify 8 * Deliantra is free software: you can redistribute it and/or modify it under
8 it under the terms of the GNU General Public License as published by 9 * the terms of the Affero GNU General Public License as published by the
9 the Free Software Foundation; either version 2 of the License, or 10 * Free Software Foundation, either version 3 of the License, or (at your
10 (at your option) any later version. 11 * option) any later version.
11 12 *
12 This program is distributed in the hope that it will be useful, 13 * This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details. 16 * GNU General Public License for more details.
16 17 *
17 You should have received a copy of the GNU General Public License 18 * You should have received a copy of the Affero GNU General Public License
18 along with this program; if not, write to the Free Software 19 * and the GNU General Public License along with this program. If not, see
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 20 * <http://www.gnu.org/licenses/>.
20 21 *
21 The author can be reached via e-mail to <crossfire@schmorp.de> 22 * The authors can be reached via e-mail to <support@deliantra.net>
22*/ 23 */
23 24
24/** 25/**
25 * \file 26 * \file
26 * Client/server logic. 27 * Client/server logic.
27 * 28 *
28 * \date 2003-12-02 29 * \date 2003-12-02
29 * 30 *
30 * This containes item logic for client/server. It doesn't contain 31 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain 32 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent. 33 * the logic for what items should be sent.
33 */ 34 */
34 35
35
36#include <global.h> 36#include <global.h>
37#include <object.h> /* LOOK_OBJ */
38#include <newclient.h> 37#include <object.h>
39#include <newserver.h>
40#include <sproto.h> 38#include <sproto.h>
41 39
42/** This is the maximum number of bytes we expect any one item to take up */ 40/** This is the maximum number of bytes we expect any one item to take up */
43#define MAXITEMLEN 300 41#define MAXITEMLEN 300
44 42
48 * 46 *
49 ******************************************************************************/ 47 ******************************************************************************/
50 48
51/** 49/**
52 * This is a similar to query_name, but returns flags 50 * This is a similar to query_name, but returns flags
53 * to be sended to client. 51 * to be sent to client.
54 */ 52 */
55unsigned int 53static unsigned int
56query_flags (object *op) 54query_flags (object *op)
57{ 55{
58 unsigned int flags = 0; 56 unsigned int flags = 0;
59 57
60 if (QUERY_FLAG (op, FLAG_APPLIED)) 58 if (QUERY_FLAG (op, FLAG_APPLIED))
61 {
62 switch (op->type) 59 switch (op->type)
63 { 60 {
64 case BOW: 61 case BOW:
65 case WAND: 62 case WAND:
66 case ROD: 63 case ROD:
67 case HORN: 64 case HORN:
68 flags = a_readied; 65 flags = a_readied;
69 break; 66 break;
70 case WEAPON: 67 case WEAPON:
71 flags = a_wielded; 68 flags = a_wielded;
72 break; 69 break;
73 case SKILL: 70 case SKILL:
74 case ARMOUR: 71 case ARMOUR:
75 case HELMET: 72 case HELMET:
76 case SHIELD: 73 case SHIELD:
77 case RING: 74 case RING:
78 case BOOTS: 75 case BOOTS:
79 case GLOVES: 76 case GLOVES:
80 case AMULET: 77 case AMULET:
81 case GIRDLE: 78 case GIRDLE:
82 case BRACERS: 79 case BRACERS:
83 case CLOAK: 80 case CLOAK:
84 flags = a_worn; 81 flags = a_worn;
85 break; 82 break;
86 case CONTAINER: 83 case CONTAINER:
87 flags = a_active; 84 flags = a_active;
88 break; 85 break;
89 default: 86 default:
90 flags = a_applied; 87 flags = a_applied;
91 break; 88 break;
92 } 89 }
93 } 90
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 91 if (op->is_open_container ())
95 flags |= F_OPEN; 92 flags |= F_OPEN;
96 93
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 94 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 { 95 {
99 if (QUERY_FLAG (op, FLAG_DAMNED)) 96 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED; 97 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED)) 98 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED; 99 flags |= F_CURSED;
103 } 100 }
101
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 102 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC; 103 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID)) 104 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID; 105 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 106 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
114/* Used in the send_look to put object head into packet 112/* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send 113 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client. 114 * animation of face to the client.
117 */ 115 */
118static void 116static void
119add_object_to_socklist (client_socket &ns, packet &sl, object *head) 117add_object_to_socklist (client &ns, packet &sl, object *head)
120{ 118{
121 int flags, len, anim_speed;
122 char item_n[MAX_BUF];
123 const char *item_p;
124
125 flags = query_flags (head); 119 int flags = query_flags (head);
120
126 if (QUERY_FLAG (head, FLAG_NO_PICK)) 121 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK; 122 flags |= F_NOPICK;
128 123
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) 124 ns.send_face (head->face, -50);
130 esrv_send_face (&ns, head->face->number, 0); 125 ns.flush_fx ();
131 126
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 127 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id); 128 ns.send_animation (head->animation_id);
134 129
135 sl << uint32 (head->count) 130 sl << uint32 (head->count)
136 << uint32 (flags) 131 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) 132 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ())
138 << uint32 (head->face->number); 133 << uint32 (head->face);
139 134
140 if (!head->custom_name) 135 if (!head->custom_name)
141 { 136 {
142 strncpy (item_n, query_base_name (head, 0), 127); 137 const char *name;
143 item_n[127] = 0; 138 uint8 *len = sl.cur++; // patch up length later
144 len = strlen (item_n); 139
145 item_p = query_base_name (head, 1); 140 name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
141 sl << uint8 (0);
142 name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
143
144 *len = sl.cur - len - 1;
146 } 145 }
147 else 146 else
148 { 147 {
149 strncpy (item_n, head->custom_name, 127); 148 int len = min (head->custom_name.length (), 127);
150 item_n[127] = 0;
151 len = strlen (item_n);
152 item_p = head->custom_name;
153 }
154 149
155 strncpy (item_n + len + 1, item_p, 127); 150 sl << uint8 (len * 2 + 1)
156 item_n[254] = 0; 151 << data (head->custom_name, len)
157 len += strlen (item_n + 1 + len) + 1; 152 << uint8 (0)
153 << data (head->custom_name, len);
154 }
158 155
159 sl << data8 (item_n, len)
160 << uint16 (head->animation_id); 156 sl << uint16 (head->animation_id);
161 157
162 anim_speed = 0; 158 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
163 if (QUERY_FLAG (head, FLAG_ANIMATE)) 159 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
164 { 160 : 1. / clamp (head->speed, 1./255., 1./1.);
165 if (head->anim_speed)
166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180 161
181 sl << uint8 (anim_speed) 162 sl << uint8 (anim_speed)
182 << uint32 (head->nrof); 163 << uint32 (head->nrof);
183 164
184 if (ns.itemcmd == 2) 165 if (ns.itemcmd == 2)
185 sl << uint16 (head->client_type); 166 sl << uint16 (head->client_type);
186
187 SET_FLAG (head, FLAG_CLIENT_SENT);
188} 167}
189 168
169static faceidx
170need_face_now (player *pl, const char *name)
171{
172 faceidx face = face_find (name, empty_face);
173
174 pl->ns->send_face (face, -50);
175 pl->ns->flush_fx ();
176
177 return face;
178}
179
180#define FINGER_UP "finger_up.x11"
181#define FINGER_DOWN "finger_down.x11"
190 182
191/** 183/**
192 * Send the look window. Don't need to do animations here 184 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is 185 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent 186 * because object ordering would otherwise be inconsistent.
195 */ 187 */
196
197void 188void
198esrv_draw_look (object *pl) 189esrv_draw_look (player *pl)
199{ 190{
200 object *tmp, *last; 191 object *ob = pl->ob;
201 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203 192
204 if (!pl->contr->socket->update_look) 193 if (!pl->ns->update_look)
205 { 194 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); 195 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
207 return; 196 return;
208 } 197 }
209 else 198
210 pl->contr->socket->update_look = 0; 199 pl->ns->update_look = 0;
211 200
212 if (QUERY_FLAG (pl, FLAG_REMOVED) 201 if (QUERY_FLAG (ob, FLAG_REMOVED)
213 || !pl->map 202 || !ob->map
214 || pl->map->in_memory != MAP_IN_MEMORY 203 || ob->map->in_memory != MAP_ACTIVE
215 || out_of_map (pl->map, pl->x, pl->y)) 204 || out_of_map (ob->map, ob->x, ob->y))
216 return; 205 return;
217 206
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) 207 pl->ns->send_packet ("delinv 0");
219 ;
220 208
221 packet sl; 209 packet sl;
222
223 pl->contr->socket->send_packet ("delinv 0");
224
225 sl.printf ("item%d ", pl->contr->socket->itemcmd); 210 sl.printf ("item%d ", pl->ns->itemcmd);
226 211
227 sl << uint32 (0); 212 sl << uint32 (0);
228 213
229 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) 214 int start_pos = pl->ns->look_position;
230 esrv_send_face (pl->contr->socket, empty_face->number, 0); 215 bool dirty = false;
231 216
232 if (pl->contr->socket->look_position) 217 mapspace &ms = ob->ms ();
218
219 // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and
220 // start from the top
221 object *items [FLOORBOX_PAGESIZE];
222 int item_idx = 0, item_cnt = 0;
223 int pos = 0;
224
225 // find our items by walking down
226 object *item = ms.top;
227
228 for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below)
229 {
230 if (!item->client_visible ())
231 continue;
232
233 if (++pos < start_pos)
234 continue;
235
236 // record item
237 items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0;
238 item_cnt++;
239
240 // stop at first floor
241 if (item->flag [FLAG_IS_FLOOR])
242 {
243 // we are finished, don't append "next group of items"
244 // by setting item to ms.bot it becomes zero which is checked after the while loop
245 item = ms.bot;
246 }
233 { 247 }
234 char buf[80];
235 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
236 248
237 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS)) 249 // see if there are more if we cared - we ignore invisible objects
250 if (item)
251 {
252 /* What we basically do is make a 'fake' object - when the user applies it,
253 * we notice the special tag the object has, and act accordingly.
254 */
255 sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE))
238 << uint32 (0) 256 << uint32 (0)
239 << sint32 (-1) 257 << uint32 ((uint32) - 1)
240 << uint32 (empty_face->number) 258 << uint32 (need_face_now (pl, FINGER_DOWN))
241 << data8 (buf) 259 << data8 ("Apply this to see the items below")
242 << uint16 (0) 260 << uint16 (0)
243 << uint8 (0) 261 << uint8 (0)
244 << uint32 (0); 262 << uint32 (0);
245 263
246 if (pl->contr->socket->itemcmd == 2) 264 if (pl->ns->itemcmd == 2)
247 sl << uint16 (0); 265 sl << uint16 (0);
248 }
249 266
250 for (last = NULL; tmp != last; tmp = tmp->below) 267 dirty = true;
251 { 268 }
252 object *head;
253 269
254 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) 270 // now send out all items in the ring buffer in reverse order
271 while (item_cnt)
272 {
273 --item_cnt;
274 item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1;
275 object *item = items [item_idx];
276
277 add_object_to_socklist (*pl->ns, sl, item->head_ ());
278
279 dirty = true;
280
281 // if packet got too large, send it and begin a new one
282 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
255 { 283 {
256 last = tmp->below; /* assumes double floor mode */ 284 pl->ns->send_packet (sl);
257 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) 285
258 last = last->below; 286 sl.reset ();
287 sl.printf ("item%d ", pl->ns->itemcmd);
288 sl << uint32 (0);
289
290 dirty = false;
259 } 291 }
260
261 if (LOOK_OBJ (tmp))
262 {
263 if (++start_look < pl->contr->socket->look_position)
264 continue;
265
266 end_look++;
267
268 if (end_look > NUM_LOOK_OBJECTS)
269 {
270 /* What we basically do is make a 'fake' object - when the user applies it,
271 * we notice the special tag the object has, and act accordingly.
272 */
273 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
274 << uint32 (0)
275 << uint32 ((uint32) - 1)
276 << uint32 (empty_face->number)
277 << data8 ("Apply this to see next group of items")
278 << uint16 (0)
279 << uint8 (0)
280 << uint32 (0);
281
282 if (pl->contr->socket->itemcmd == 2)
283 sl << uint16 (0);
284
285 break;
286 }
287
288 if (tmp->head)
289 head = tmp->head;
290 else
291 head = tmp;
292
293 add_object_to_socklist (*pl->contr->socket, sl, head);
294 got_one++;
295
296 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
297 {
298 pl->contr->socket->send_packet (sl);
299
300 sl.reset ();
301 sl.printf ("item%d ", pl->contr->socket->itemcmd);
302 sl << uint32 (0);
303 got_one = 0;
304 }
305 } /* If LOOK_OBJ() */
306 } 292 }
307 293
308 if (got_one) 294 if (start_pos)
295 {
296 sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE))
297 << uint32 (0)
298 << sint32 (-1)
299 << uint32 (need_face_now (pl, FINGER_UP))
300 << data8 ("Apply this to see the items higher up")
301 << uint16 (0)
302 << uint8 (0)
303 << uint32 (0);
304
305 if (pl->ns->itemcmd == 2)
306 sl << uint16 (0);
307
308 dirty = true;
309 }
310
311 if (dirty)
309 pl->contr->socket->send_packet (sl); 312 pl->ns->send_packet (sl);
310
311} 313}
312 314
313/** 315/**
314 * Sends whole inventory. 316 * Sends whole inventory.
315 */ 317 */
316void 318void
317esrv_send_inventory (object *pl, object *op) 319esrv_send_inventory (object *pl, object *op)
318{ 320{
319 object *tmp; 321 if (!pl->contr->ns)//D
322 return;
323
320 int got_one = 0; 324 int got_one = 0;
321 325
326 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
327
322 packet sl; 328 packet sl;
323
324 sl.printf ("delinv %d", op->count);
325 pl->contr->socket->send_packet (sl);
326
327 sl.reset ();
328 sl.printf ("item%d ", pl->contr->socket->itemcmd); 329 sl.printf ("item%d ", pl->contr->ns->itemcmd);
329 330
330 sl << uint32 (op->count); 331 sl << uint32 (op->count);
331 332
332 for (tmp = op->inv; tmp; tmp = tmp->below) 333 for (object *tmp = op->inv; tmp; tmp = tmp->below)
333 { 334 {
334 object *head; 335 object *head;
335 336
336 if (tmp->head) 337 if (tmp->head)
337 head = tmp->head; 338 head = tmp->head;
338 else 339 else
339 head = tmp; 340 head = tmp;
340 341
341 if (LOOK_OBJ (head)) 342 if (head->client_visible ())
342 { 343 {
343 add_object_to_socklist (*pl->contr->socket, sl, head); 344 add_object_to_socklist (*pl->contr->ns, sl, head);
344 345
345 got_one++; 346 got_one++;
346 347
347 /* IT is possible for players to accumulate a huge amount of 348 /* IT is possible for players to accumulate a huge amount of
348 * items (especially with some of the bags out there) to 349 * items (especially with some of the bags out there) to
349 * overflow the buffer. IF so, send multiple item commands. 350 * overflow the buffer. IF so, send multiple item commands.
350 */ 351 */
351 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) 352 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
352 { 353 {
353 pl->contr->socket->send_packet (sl); 354 pl->contr->ns->send_packet (sl);
354 355
355 sl.reset (); 356 sl.reset ();
356 sl.printf ("item%d ", pl->contr->socket->itemcmd); 357 sl.printf ("item%d ", pl->contr->ns->itemcmd);
357 sl << uint32 (op->count); 358 sl << uint32 (op->count);
358 got_one = 0; 359 got_one = 0;
359 } 360 }
360 } /* If LOOK_OBJ() */ 361 }
361 } 362 }
362 363
363 if (got_one) 364 if (got_one)
364 pl->contr->socket->send_packet (sl); 365 pl->contr->ns->send_packet (sl);
365
366} 366}
367 367
368/** 368/**
369 * Updates object *op for player *pl. 369 * Updates object *op for player *pl.
370 * 370 *
371 * flags is a list of values to update 371 * flags is a list of values to update
372 * to the client (as defined in newclient.h - might as well use the 372 * to the client (as defined in newclient.h - might as well use the
373 * same value both places. 373 * same value both places.
374 */ 374 */
375
376void 375void
377esrv_update_item (int flags, object *pl, object *op) 376esrv_update_item (int flags, object *pl, object *op)
378{ 377{
379 /* If we have a request to send the player item, skip a few checks. */ 378 /* If we have a request to send the player item, skip a few checks. */
380 if (op != pl) 379 if (op != pl && !op->client_visible ())
381 {
382 if (!LOOK_OBJ (op))
383 return; 380 return;
384 /* we remove the check for op->env, because in theory, the object
385 * is hopefully in the same place, so the client should preserve
386 * order.
387 */
388 }
389 381
390 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) 382 client *ns = pl->contr->ns;
391 { 383 if (!ns)
392 /* FLAG_CLIENT_SENT is debug only. We are using it to see where 384 return;
393 * this is happening - we can set a breakpoint here in the debugger
394 * and track back the call.
395 */
396 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
397 }
398 385
399 packet sl; 386 packet sl ("upditem");
400 387
401 sl << "upditem "
402 << uint8 (flags); 388 sl << uint8 (flags);
403 389
404 if (op->head)
405 op = op->head; 390 op = op->head_ ();
406 391
407 sl << uint32 (op->count); 392 sl << uint32 (op->count);
408 393
409 if (flags & UPD_LOCATION) 394 if (flags & UPD_LOCATION)
410 sl << uint32 (op->env ? op->env->count : 0); 395 sl << uint32 (op->env ? op->env->count : 0);
412 if (flags & UPD_FLAGS) 397 if (flags & UPD_FLAGS)
413 sl << uint32 (query_flags (op)); 398 sl << uint32 (query_flags (op));
414 399
415 if (flags & UPD_WEIGHT) 400 if (flags & UPD_WEIGHT)
416 { 401 {
417 sint32 weight = WEIGHT (op); 402 sint32 weight = op->client_weight ();
418 403
419 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); 404 if (op == pl)
420
421 if (pl == op)
422 op->contr->last_weight = weight; 405 ns->last_weight = weight;
406
407 sl << uint32 (weight);
423 } 408 }
424 409
425 if (flags & UPD_FACE) 410 if (flags & UPD_FACE)
426 { 411 {
427 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) 412 ns->send_face (op->face, -50);
428 esrv_send_face (pl->contr->socket, op->face->number, 0); 413 ns->flush_fx ();
429
430 sl << uint32 (op->face->number); 414 sl << uint32 (op->face);
431 } 415 }
432 416
433 if (flags & UPD_NAME) 417 if (flags & UPD_NAME)
434 { 418 {
435 int len; 419 int len;
436 const char *item_p; 420 const char *item_p;
437 char item_n[MAX_BUF]; 421 char item_n[127 * 2];
438 422
439 if (!op->custom_name) 423 if (!op->custom_name)
440 { 424 {
441 strncpy (item_n, query_base_name (op, 0), 127); 425 len = assign (item_n, query_base_name (op, 0), 127);
442 item_n[127] = 0;
443 len = strlen (item_n);
444 item_p = query_base_name (op, 1); 426 item_p = query_base_name (op, 1);
445 } 427 }
446 else 428 else
447 { 429 {
448 strncpy (item_n, op->custom_name, 127); 430 len = assign (item_n, &op->custom_name, 127);
449 item_n[127] = 0;
450 len = strlen (item_n);
451 item_p = op->custom_name; 431 item_p = &op->custom_name;
452 } 432 }
453 433
454 strncpy (item_n + len + 1, item_p, 127); 434 len += assign (item_n + len, item_p, 127);
455 item_n[254] = 0;
456 len += strlen (item_n + 1 + len) + 1;
457 435
458 sl << data8 (item_n, len); 436 sl << data8 (item_n, len);
459 } 437 }
460 438
461 if (flags & UPD_ANIM) 439 if (flags & UPD_ANIM)
469 { 447 {
470 if (op->anim_speed) 448 if (op->anim_speed)
471 anim_speed = op->anim_speed; 449 anim_speed = op->anim_speed;
472 else 450 else
473 { 451 {
474 if (FABS (op->speed) < 0.001) 452 if (op->speed < 0.001)
475 anim_speed = 255; 453 anim_speed = 255;
476 else if (FABS (op->speed) >= 1.0) 454 else if (op->speed >= 1.0)
477 anim_speed = 1; 455 anim_speed = 1;
478 else 456 else
479 anim_speed = (int) (1.0 / FABS (op->speed)); 457 anim_speed = 1. / op->speed;
480 } 458 }
481 459
482 if (anim_speed > 255) 460 if (anim_speed > 255)
483 anim_speed = 255; 461 anim_speed = 255;
484 } 462 }
487 } 465 }
488 466
489 if (flags & UPD_NROF) 467 if (flags & UPD_NROF)
490 sl << uint32 (op->nrof); 468 sl << uint32 (op->nrof);
491 469
492 pl->contr->socket->send_packet (sl); 470 pl->contr->ns->send_packet (sl);
493} 471}
494 472
495/** 473/**
496 * Sends item's info to player. 474 * Sends item's info to player.
497 */ 475 */
498void 476void
499esrv_send_item (object *pl, object *op) 477esrv_send_item (object *pl, object *op)
500{ 478{
501 /* If this is not the player object, do some more checks */ 479 if (!pl->contr->ns)
502 if (op != pl)
503 {
504 /* We only send 'visibile' objects to the client */
505 if (!LOOK_OBJ (op))
506 return; 480 return;
507 /* if the item is on the ground, mark that the look needs to 481
508 * be updated. 482 /* We only send 'visible' objects to the client, and sometimes the player */
509 */ 483 if (!op->client_visible () && op->type != PLAYER)
510 if (!op->env)
511 {
512 pl->contr->socket->update_look = 1;
513 return; 484 return;
514 }
515 }
516 485
517 packet sl; 486 packet sl;
518 487
519 sl.printf ("item%d ", pl->contr->socket->itemcmd); 488 sl.printf ("item%d ", pl->contr->ns->itemcmd);
520 489
521 if (op->head)
522 op = op->head; 490 op = op->head_ ();
523 491
524 sl << uint32 (op->env ? op->env->count : 0); 492 sl << uint32 (op->env ? op->env->count : 0);
525 493
526 add_object_to_socklist (*pl->contr->socket, sl, op); 494 add_object_to_socklist (*pl->contr->ns, sl, op);
527 495
528 pl->contr->socket->send_packet (sl); 496 pl->contr->ns->send_packet (sl);
529 SET_FLAG (op, FLAG_CLIENT_SENT);
530
531} 497}
532 498
533/** 499/**
534 * Tells the client to delete an item. Uses the item 500 * Tells the client to delete an item.
535 * command with a -1 location.
536 */ 501 */
537
538void 502void
539esrv_del_item (player *pl, int tag) 503esrv_del_item (player *pl, int tag)
540{ 504{
541 packet sl; 505 if (!pl->ns)
506 return;
542 507
543 sl << "delitem " 508 packet sl ("delitem");
509
544 << uint32 (tag); 510 sl << uint32 (tag);
545 511
546 pl->socket->send_packet (sl); 512 pl->ns->send_packet (sl);
547} 513}
548 514
549 515
550/******************************************************************************* 516/*******************************************************************************
551 * 517 *
555 521
556/** 522/**
557 * Takes a player and object count (tag) and returns the actual object 523 * Takes a player and object count (tag) and returns the actual object
558 * pointer, or null if it can't be found. 524 * pointer, or null if it can't be found.
559 */ 525 */
560 526static object *
561object *
562esrv_get_ob_from_count (object *pl, tag_t count) 527esrv_get_ob_from_count (object *pl, tag_t count)
563{ 528{
564 object *op, *tmp;
565
566 if (pl->count == count) 529 if (pl->count == count)
567 return pl; 530 return pl;
568 531
569 for (op = pl->inv; op; op = op->below) 532 for (object *op = pl->inv; op; op = op->below)
570 if (op->count == count) 533 if (op->count == count)
571 return op; 534 return op;
572 else if (op->type == CONTAINER && pl->container == op) 535 else if (op->type == CONTAINER && pl->container_ () == op)
573 for (tmp = op->inv; tmp; tmp = tmp->below) 536 for (object *tmp = op->inv; tmp; tmp = tmp->below)
574 if (tmp->count == count) 537 if (tmp->count == count)
575 return tmp; 538 return tmp;
576 539
577 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) 540 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
578 if (op->head != NULL && op->head->count == count) 541 if (op->head && op->head->count == count)
579 return op; 542 return op;
580 else if (op->count == count) 543 else if (op->count == count)
581 return op; 544 return op;
582 else if (op->type == CONTAINER && pl->container == op) 545 else if (op->type == CONTAINER && pl->container_ () == op)
583 for (tmp = op->inv; tmp; tmp = tmp->below) 546 for (object *tmp = op->inv; tmp; tmp = tmp->below)
584 if (tmp->count == count) 547 if (tmp->count == count)
585 return tmp; 548 return tmp;
586 549
550#if 0
551 /* If the high bit is set, player examined a pseudo object. */
552 if (count & 0x80000000)
553 return 0;
554#endif
555
587 return NULL; 556 return 0;
588} 557}
589
590 558
591/** Client wants to examine some object. So lets do so. */ 559/** Client wants to examine some object. So lets do so. */
592void 560void
593ExamineCmd (char *buf, int len, player *pl) 561ExamineCmd (char *buf, int len, player *pl)
594{ 562{
595 tag_t tag = atoi (buf); 563 tag_t tag = atoi (buf);
596
597 /* If the high bit is set, player examined a pseudo object. */
598 if (tag & 0x80000000)
599 return;
600
601 object *op = esrv_get_ob_from_count (pl->ob, tag);
602
603 if (!op)
604 {
605 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
606 return;
607 }
608
609 examine (pl->ob, op);
610}
611
612/** Client wants to apply some object. Lets do so. */
613void
614ApplyCmd (char *buf, int len, player *pl)
615{
616 tag_t tag = atoi (buf);
617
618 /* sort of a hack, but if the player saves and the player then manually
619 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
620 */
621 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
622 return;
623 564
624 /* If the high bit is set, player applied a pseudo object. */ 565 /* If the high bit is set, player applied a pseudo object. */
625 if (tag & 0x80000000) 566 if (tag & 0x80000000)
626 { 567 {
627 pl->socket->look_position = tag & 0x7fffffff; 568 pl->ns->look_position = tag & 0x7fffffff;
628 pl->socket->update_look = 1; 569 pl->ns->floorbox_update ();
629 return; 570 return;
630 } 571 }
631 572
632 object *op = esrv_get_ob_from_count (pl->ob, tag); 573 object *op = esrv_get_ob_from_count (pl->ob, tag);
633 574
634 if (!op) 575 if (!op)
635 { 576 {
577 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
578 return;
579 }
580
581 examine (pl->ob, op);
582}
583
584/** Client wants to examine some object. So lets do so. */
585void
586ExCmd (char *buf, int len, player *pl)
587{
588 tag_t tag = atoi (buf);
589
590 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
591 {
592 std::string s = op->describe (pl->ob);
593
594 packet sl ("ex");
595 sl << ber32 (tag)
596 << data (*pl->expand_cfpod (s.c_str ()));
597
598 pl->ns->send_packet (sl);
599 }
600}
601
602/** Client wants to apply some object. Lets do so. */
603void
604ApplyCmd (char *buf, int len, player *pl)
605{
606 tag_t tag = atoi (buf);
607
608 /* If the high bit is set, player applied a pseudo object. */
609 if (tag & 0x80000000)
610 {
611 pl->ns->look_position = tag & 0x7fffffff;
612 pl->ns->floorbox_update ();
613 return;
614 }
615
616 object *op = esrv_get_ob_from_count (pl->ob, tag);
617
618 if (!op)
619 {
636 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); 620 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
637 return; 621 return;
638 } 622 }
639 623
640 player_apply (pl->ob, op, 0, 0); 624 pl->ob->apply (op);
641} 625}
642 626
643/** Client wants to apply some object. Lets do so. */ 627/** Client wants to lock some object. Lets do so. */
644void 628void
645LockItem (char *data, int len, player *pl) 629LockItem (char *data, int len, player *pl)
646{ 630{
647 int flag = data[0]; 631 int flag = data[0];
648 tag_t tag = net_uint32 ((uint8 *)data + 1); 632 tag_t tag = net_uint32 ((uint8 *)data + 1);
649 object *op = esrv_get_ob_from_count (pl->ob, tag); 633 object *op = esrv_get_ob_from_count (pl->ob, tag);
650 634
651 if (!op) 635 if (!op)
652 { 636 {
653 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); 637 pl->failmsg ("Could not find object to lock/unlock");
654 return; 638 return;
655 } 639 }
656 640
657 if (!flag) 641 if (!flag)
658 CLEAR_FLAG (op, FLAG_INV_LOCKED); 642 CLEAR_FLAG (op, FLAG_INV_LOCKED);
660 SET_FLAG (op, FLAG_INV_LOCKED); 644 SET_FLAG (op, FLAG_INV_LOCKED);
661 645
662 esrv_update_item (UPD_FLAGS, pl->ob, op); 646 esrv_update_item (UPD_FLAGS, pl->ob, op);
663} 647}
664 648
665/** Client wants to apply some object. Lets do so. */ 649/** Client wants to mark some object. Lets do so. */
666void 650void
667MarkItem (char *data, int len, player *pl) 651MarkItem (char *data, int len, player *pl)
668{ 652{
669 tag_t tag = net_uint32 ((uint8 *)data); 653 tag_t tag = net_uint32 ((uint8 *)data);
670 object *op = esrv_get_ob_from_count (pl->ob, tag); 654 object *op = esrv_get_ob_from_count (pl->ob, tag);
671 655
672 if (!op) 656 if (!op)
673 { 657 {
674 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); 658 pl->failmsg ("Could not find object to mark");
675 return; 659 return;
676 } 660 }
677 661
678 pl->mark = op; 662 pl->mark = op;
679 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); 663 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
680} 664}
681 665
682/** 666/**
683 * look_at prints items on the specified square. 667 * look_at prints items on the specified square.
684 * 668 *
685 * [ removed EARTHWALL check and added check for containers inventory. 669 * [ removed EARTHWALL check and added check for containers inventory.
686 * Tero.Haatanen@lut.fi ] 670 * Tero.Haatanen@lut.fi ]
687 */ 671 */
688void 672static void
689look_at (object *op, int dx, int dy) 673look_at (player *pl, int dx, int dy)
690{ 674{
691 object *tmp; 675 dynbuf_text &buf = msg_dynbuf; buf.clear ();
692 int flag = 0; 676 object *ob = pl->ob;
693 sint16 x, y;
694 maptile *m;
695 677
696 x = op->x + dx; 678 if (!pl->observe->map)
697 y = op->y + dy;
698
699 if (out_of_map (op->map, x, y))
700 return; 679 return;
701 680
702 m = get_map_from_coord (op->map, &x, &y); 681 bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK];
703 if (!m) 682
683 mapxy pos (pl->observe);
684 pos.move (dx, dy);
685
686 if (wiz)
687 {
688 if (pos.normalise ())
689 {
690 mapspace &ms = *pos;
691 ms.update ();
692
693 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
694 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
695 &pos.m->path, pos.x, pos.y, dx, dy,
696 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
697 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
698 );
699 }
700 else
701 buf << "off-map\n\n";
702 }
703
704 int darkness = pl->blocked_los (dx, dy);
705
706 if (darkness == LOS_BLOCKED)
707 buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>";
708 else if (darkness == LOS_MAX)
709 buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>";
710 else
711 {
712 if (pos.normalise ())
713 for (object *tmp = pos->top; tmp; tmp = tmp->below)
714 {
715 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
716 continue;
717
718 if (wiz)
719 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
720 else
721 buf.printf (" - %s.\n", query_name (tmp));
722
723 object *head = tmp->head_ ();
724
725 if (head->inv)
726 if ((head->type != CONTAINER && head->type != FLESH)
727 || QUERY_FLAG (ob, FLAG_WIZ))
728 buf << head->query_inventory (ob, " ");
729
730 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */
731 break;
732 }
733 }
734
735 if (buf.empty ())
736 buf << "You see nothing there.";
737
738 pl->infobox (MSG_CHANNEL ("lookat"), buf);
739}
740
741/** Client wants to look at some object. Lets do so. */
742void
743LookAt (char *buf, int len, player *pl)
744{
745 char *cp;
746
747 int dx = atoi (buf);
748 if (!(cp = strchr (buf, ' ')))
704 return; 749 return;
705 750
706 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
707
708 for (; tmp != NULL; tmp = tmp->below)
709 {
710 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
711 continue;
712
713 if (!flag)
714 {
715 if (dx || dy)
716 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
717 else
718 {
719 clear_win_info (op);
720 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
721 }
722 flag = 1;
723 }
724
725 if (QUERY_FLAG (op, FLAG_WIZ))
726 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
727 else
728 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
729
730 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
731 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
732 inventory (op, tmp->head == NULL ? tmp : tmp->head);
733
734 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
735 break;
736 }
737
738 if (!flag)
739 {
740 if (dx || dy)
741 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
742 else
743 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
744 }
745}
746
747
748
749/** Client wants to look at some object. Lets do so. */
750void
751LookAt (char *buf, int len, player *pl)
752{
753 int dx, dy;
754 char *cp;
755
756 dx = atoi (buf);
757 if (!(cp = strchr (buf, ' ')))
758 {
759 return;
760 }
761 dy = atoi (cp); 751 int dy = atoi (cp);
762 752
763 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
764 return;
765
766 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
767 return;
768
769 look_at (pl->ob, dx, dy); 753 look_at (pl, dx, dy);
770} 754}
771 755
772/** Move an object to a new location */ 756/** Move an object to a new location */
773void 757void
774esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) 758esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
775{ 759{
776 object *op, *env;
777
778 op = esrv_get_ob_from_count (pl, tag); 760 object *op = esrv_get_ob_from_count (pl, tag);
779 if (!op) 761 if (!op)
780 { 762 {
781 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); 763 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
782 return; 764 return;
783 } 765 }
790 /* If it is an active container, then we should drop all objects 772 /* If it is an active container, then we should drop all objects
791 * in the container and not the container itself. 773 * in the container and not the container itself.
792 */ 774 */
793 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 775 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
794 { 776 {
795 object *current, *next; 777 int cnt = MAX_ITEM_PER_ACTION;
796 778
797 for (current = op->inv; current != NULL; current = next) 779 for (object *current = op->inv; current && cnt--; )
798 { 780 {
799 next = current->below; 781 object *next = current->below;
800 drop_object (pl, current, 0); 782 drop_object (pl, current, 0);
783 current = next;
801 } 784 }
802 785
803 esrv_update_item (UPD_WEIGHT, pl, op); 786 if (cnt <= 0)
787 op->failmsg ("Only dropped some items, can't drop that many items at once.");
804 } 788 }
805 else 789 else
806 {
807 drop_object (pl, op, nrof); 790 drop_object (pl, op, nrof);
808 } 791
809 return; 792 return;
810 } 793 }
811 else if (to == pl->count) 794 else if (to == pl->count)
812 { /* pick it up to the inventory */ 795 { /* pick it up to the inventory */
813 /* return if player has already picked it up */ 796 /* return if player has already picked it up */
817 pl->contr->count = nrof; 800 pl->contr->count = nrof;
818 pick_up (pl, op); 801 pick_up (pl, op);
819 return; 802 return;
820 } 803 }
821 804
822 env = esrv_get_ob_from_count (pl, to); 805 object *env = esrv_get_ob_from_count (pl, to);
823 if (!env) 806 if (!env)
824 { 807 {
825 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); 808 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
826 return; 809 return;
827 } 810 }
829 /* put_object_in_sack presumes that necessary sanity checking 812 /* put_object_in_sack presumes that necessary sanity checking
830 * has already been done (eg, it can be picked up and fits in 813 * has already been done (eg, it can be picked up and fits in
831 * in a sack, so check for those things. We should also check 814 * in a sack, so check for those things. We should also check
832 * an make sure env is in fact a container for that matter. 815 * an make sure env is in fact a container for that matter.
833 */ 816 */
834 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) 817 if (env->type == CONTAINER
835 { 818 && can_pick (pl, op)
819 && sack_can_hold (pl, env, op, nrof))
836 put_object_in_sack (pl, env, op, nrof); 820 put_object_in_sack (pl, env, op, nrof);
837 }
838} 821}
839 822

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