1 | |
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2 | /* |
1 | /* |
3 | * static char *rcsid_item_c = |
2 | * This file is part of Deliantra, the Roguelike Realtime MMORPG. |
4 | * "$Id: item.C,v 1.5 2006/09/10 13:43:33 root Exp $"; |
3 | * |
5 | */ |
4 | * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team |
6 | |
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7 | /* |
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8 | CrossFire, A Multiplayer game for X-windows |
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9 | |
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10 | Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 | * Copyright (©) 2002 Mark Wedel & Crossfire Development Team |
11 | Copyright (C) 1992 Frank Tore Johansen |
6 | * Copyright (©) 1992 Frank Tore Johansen |
12 | |
7 | * |
13 | This program is free software; you can redistribute it and/or modify |
8 | * Deliantra is free software: you can redistribute it and/or modify it under |
14 | it under the terms of the GNU General Public License as published by |
9 | * the terms of the Affero GNU General Public License as published by the |
15 | the Free Software Foundation; either version 2 of the License, or |
10 | * Free Software Foundation, either version 3 of the License, or (at your |
16 | (at your option) any later version. |
11 | * option) any later version. |
17 | |
12 | * |
18 | This program is distributed in the hope that it will be useful, |
13 | * This program is distributed in the hope that it will be useful, |
19 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
20 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
21 | GNU General Public License for more details. |
16 | * GNU General Public License for more details. |
22 | |
17 | * |
23 | You should have received a copy of the GNU General Public License |
18 | * You should have received a copy of the Affero GNU General Public License |
24 | along with this program; if not, write to the Free Software |
19 | * and the GNU General Public License along with this program. If not, see |
25 | Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
20 | * <http://www.gnu.org/licenses/>. |
26 | |
21 | * |
27 | The author can be reached via e-mail to crossfire-devel@real-time.com |
22 | * The authors can be reached via e-mail to <support@deliantra.net> |
28 | */ |
23 | */ |
29 | |
24 | |
30 | /** |
25 | /** |
31 | * \file |
26 | * \file |
32 | * Client/server logic. |
27 | * Client/server logic. |
33 | * |
28 | * |
34 | * \date 2003-12-02 |
29 | * \date 2003-12-02 |
35 | * |
30 | * |
36 | * This containes item logic for client/server. It doesn't contain |
31 | * This contains item logic for client/server. It doesn't contain |
37 | * the actual commands that send the data, but does contain |
32 | * the actual commands that send the data, but does contain |
38 | * the logic for what items should be sent. |
33 | * the logic for what items should be sent. |
39 | */ |
34 | */ |
40 | |
35 | |
41 | |
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42 | #include <global.h> |
36 | #include <global.h> |
43 | #include <object.h> /* LOOK_OBJ */ |
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44 | #include <newclient.h> |
37 | #include <object.h> |
45 | #include <newserver.h> |
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46 | #include <sproto.h> |
38 | #include <sproto.h> |
47 | |
39 | |
48 | /** This is the maximum number of bytes we expect any one item to take up */ |
40 | /** This is the maximum number of bytes we expect any one item to take up */ |
49 | #define MAXITEMLEN 300 |
41 | #define MAXITEMLEN 300 |
50 | |
42 | |
… | |
… | |
53 | * Functions related to sending object data to the client. |
45 | * Functions related to sending object data to the client. |
54 | * |
46 | * |
55 | ******************************************************************************/ |
47 | ******************************************************************************/ |
56 | |
48 | |
57 | /** |
49 | /** |
58 | * Adds string to socklist. |
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59 | * |
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60 | * This is a simple function that we use a lot here. It basically |
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61 | * adds the specified buffer into the socklist, but prepends a |
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62 | * single byte in length. If the data is longer than that byte, it is |
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63 | * truncated approprately. |
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64 | */ |
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65 | inline void |
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66 | add_stringlen_to_sockbuf (const char *buf, SockList * sl) |
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67 | { |
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68 | int len; |
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69 | |
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70 | len = strlen (buf); |
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71 | if (len > 255) |
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72 | len = 255; |
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73 | SockList_AddChar (sl, (char) len); |
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74 | strncpy ((char *) sl->buf + sl->len, buf, len); |
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75 | sl->len += len; |
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76 | } |
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77 | |
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78 | /** |
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79 | * This is a similar to query_name, but returns flags |
50 | * This is a similar to query_name, but returns flags |
80 | * to be sended to client. |
51 | * to be sent to client. |
81 | */ |
52 | */ |
82 | unsigned int |
53 | static unsigned int |
83 | query_flags (object *op) |
54 | query_flags (object *op) |
84 | { |
55 | { |
85 | unsigned int flags = 0; |
56 | unsigned int flags = 0; |
86 | |
57 | |
87 | if (QUERY_FLAG (op, FLAG_APPLIED)) |
58 | if (op->flag [FLAG_APPLIED]) |
88 | { |
|
|
89 | switch (op->type) |
59 | switch (op->type) |
90 | { |
60 | { |
91 | case BOW: |
61 | case BOW: |
92 | case WAND: |
62 | case WAND: |
93 | case ROD: |
63 | case ROD: |
94 | case HORN: |
64 | case HORN: |
95 | flags = a_readied; |
65 | flags = a_readied; |
96 | break; |
66 | break; |
97 | case WEAPON: |
67 | case WEAPON: |
98 | flags = a_wielded; |
68 | flags = a_wielded; |
99 | break; |
69 | break; |
100 | case SKILL: |
70 | case SKILL: |
101 | case ARMOUR: |
71 | case ARMOUR: |
102 | case HELMET: |
72 | case HELMET: |
103 | case SHIELD: |
73 | case SHIELD: |
104 | case RING: |
74 | case RING: |
105 | case BOOTS: |
75 | case BOOTS: |
106 | case GLOVES: |
76 | case GLOVES: |
107 | case AMULET: |
77 | case AMULET: |
108 | case GIRDLE: |
78 | case GIRDLE: |
109 | case BRACERS: |
79 | case BRACERS: |
110 | case CLOAK: |
80 | case CLOAK: |
111 | flags = a_worn; |
81 | flags = a_worn; |
112 | break; |
82 | break; |
113 | case CONTAINER: |
83 | case CONTAINER: |
114 | flags = a_active; |
84 | flags = a_active; |
115 | break; |
85 | break; |
116 | default: |
86 | default: |
117 | flags = a_applied; |
87 | flags = a_applied; |
118 | break; |
88 | break; |
119 | } |
89 | } |
120 | } |
90 | |
121 | if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
91 | if (op->is_open_container ()) |
122 | flags |= F_OPEN; |
92 | flags |= F_OPEN; |
123 | |
93 | |
124 | if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
94 | if (op->flag [FLAG_KNOWN_CURSED]) |
125 | { |
95 | { |
126 | if (QUERY_FLAG (op, FLAG_DAMNED)) |
96 | if (op->flag [FLAG_DAMNED]) |
127 | flags |= F_DAMNED; |
97 | flags |= F_DAMNED; |
128 | else if (QUERY_FLAG (op, FLAG_CURSED)) |
98 | else if (op->flag [FLAG_CURSED]) |
129 | flags |= F_CURSED; |
99 | flags |= F_CURSED; |
130 | } |
100 | } |
131 | if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
101 | |
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102 | if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED]) |
132 | flags |= F_MAGIC; |
103 | flags |= F_MAGIC; |
133 | if (QUERY_FLAG (op, FLAG_UNPAID)) |
104 | if (op->flag [FLAG_UNPAID]) |
134 | flags |= F_UNPAID; |
105 | flags |= F_UNPAID; |
135 | if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
106 | if (op->flag [FLAG_INV_LOCKED]) |
136 | flags |= F_LOCKED; |
107 | flags |= F_LOCKED; |
137 | |
108 | |
138 | return flags; |
109 | return flags; |
139 | } |
110 | } |
140 | |
111 | |
141 | /* Used in the send_look to put object head into SockList |
112 | /* Used in the send_look to put object head into packet |
142 | * sl for socket ns. Need socket to know if we need to send |
113 | * sl for socket ns. Need socket to know if we need to send |
143 | * animation of face to the client. |
114 | * animation of face to the client. |
144 | */ |
115 | */ |
145 | static void |
116 | static void |
146 | add_object_to_socklist (NewSocket * ns, SockList * sl, object *head) |
117 | add_object_to_socklist (client &ns, packet &sl, object *head) |
147 | { |
118 | { |
148 | int flags, len, anim_speed; |
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149 | char item_n[MAX_BUF]; |
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150 | const char *item_p; |
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151 | |
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152 | flags = query_flags (head); |
119 | int flags = query_flags (head); |
153 | if (QUERY_FLAG (head, FLAG_NO_PICK)) |
120 | |
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121 | if (head->flag [FLAG_NO_PICK]) |
154 | flags |= F_NOPICK; |
122 | flags |= F_NOPICK; |
155 | |
123 | |
156 | if (!(ns->faces_sent[head->face->number] & NS_FACESENT_FACE)) |
124 | ns.send_face (head->face, -50); |
157 | esrv_send_face (ns, head->face->number, 0); |
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158 | |
125 | |
159 | if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns->anims_sent[head->animation_id]) |
126 | if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id]) |
160 | esrv_send_animation (ns, head->animation_id); |
127 | ns.send_animation (head->animation_id); |
161 | |
128 | |
162 | SockList_AddInt (sl, head->count); |
129 | sl << uint32 (head->count) |
163 | SockList_AddInt (sl, flags); |
130 | << uint32 (flags) |
164 | SockList_AddInt (sl, QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)); |
131 | << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ()) |
165 | SockList_AddInt (sl, head->face->number); |
132 | << uint32 (head->face); |
166 | |
133 | |
167 | if (!head->custom_name) |
134 | if (!head->custom_name) |
168 | { |
135 | { |
169 | strncpy (item_n, query_base_name (head, 0), 127); |
136 | const char *name; |
170 | item_n[127] = 0; |
137 | uint8 *len = sl.cur++; // patch up length later |
171 | len = strlen (item_n); |
138 | |
172 | item_p = query_base_name (head, 1); |
139 | name = query_base_name (head, 0); sl << data (name, min (127, strlen (name))); |
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140 | sl << uint8 (0); |
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141 | name = query_base_name (head, 1); sl << data (name, min (127, strlen (name))); |
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142 | |
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143 | *len = sl.cur - len - 1; |
173 | } |
144 | } |
174 | else |
145 | else |
175 | { |
146 | { |
176 | strncpy (item_n, head->custom_name, 127); |
147 | int len = min (head->custom_name.length (), 127); |
177 | item_n[127] = 0; |
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178 | len = strlen (item_n); |
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179 | item_p = head->custom_name; |
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180 | } |
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181 | strncpy (item_n + len + 1, item_p, 127); |
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182 | item_n[254] = 0; |
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183 | len += strlen (item_n + 1 + len) + 1; |
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184 | SockList_AddChar (sl, (char) len); |
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185 | memcpy (sl->buf + sl->len, item_n, len); |
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186 | sl->len += len; |
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187 | |
148 | |
188 | SockList_AddShort (sl, head->animation_id); |
149 | sl << uint8 (len * 2 + 1) |
189 | anim_speed = 0; |
150 | << data (head->custom_name, len) |
190 | if (QUERY_FLAG (head, FLAG_ANIMATE)) |
151 | << uint8 (0) |
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152 | << data (head->custom_name, len); |
191 | { |
153 | } |
192 | if (head->anim_speed) |
154 | |
193 | anim_speed = head->anim_speed; |
155 | sl << uint16 (head->animation_id); |
194 | else |
156 | |
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157 | int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 |
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158 | : head->anim_speed ? clamp (head->anim_speed, 1, 255) |
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159 | : 1. / clamp (head->speed, 1./255., 1./1.); |
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160 | |
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161 | sl << uint8 (anim_speed) |
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162 | << uint32 (head->nrof); |
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163 | |
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164 | if (ns.itemcmd == 2) |
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165 | sl << uint16 (head->client_type); |
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166 | } |
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167 | |
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168 | static faceidx |
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169 | need_face_now (player *pl, const char *name) |
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170 | { |
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171 | faceidx face = face_find (name, empty_face); |
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172 | |
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173 | pl->ns->send_face (face, -50); |
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174 | pl->ns->flush_fx (); |
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175 | |
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176 | return face; |
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177 | } |
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178 | |
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179 | #define FINGER_UP "finger_up.x11" |
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180 | #define FINGER_DOWN "finger_down.x11" |
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181 | |
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182 | /** |
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183 | * Send the look window. Don't need to do animations here |
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184 | * This sends all the faces to the client, not just updates. This is |
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185 | * because object ordering would otherwise be inconsistent. |
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186 | */ |
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187 | void |
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188 | esrv_draw_look (player *pl) |
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189 | { |
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190 | object *ob = pl->ob; |
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191 | |
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192 | if (!pl->ns->update_look) |
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193 | { |
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194 | LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); |
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195 | return; |
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196 | } |
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197 | |
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198 | if (pl->ns->need_delinv0) |
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199 | { |
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200 | pl->ns->need_delinv0 = 0; |
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201 | pl->ns->send_packet ("delinv 0"); |
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202 | } |
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203 | |
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204 | if (pl->run_on) |
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205 | return; |
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206 | |
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207 | pl->ns->update_look = 0; |
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208 | pl->ns->need_delinv0 = 1; |
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209 | |
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210 | if (ob->flag [FLAG_REMOVED] |
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211 | || !ob->map |
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212 | || ob->map->state != MAP_ACTIVE |
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213 | || out_of_map (ob->map, ob->x, ob->y)) |
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214 | return; |
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215 | |
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216 | packet sl; |
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217 | sl.printf ("item%d ", pl->ns->itemcmd); |
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218 | |
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219 | sl << uint32 (0); |
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220 | |
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221 | int start_pos = pl->ns->look_position; |
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222 | bool dirty = false; |
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223 | |
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224 | mapspace &ms = ob->ms (); |
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225 | |
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226 | // manage a ring buffer of the "last FLOORBOX_PAGESIZE" items and |
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227 | // start from the top |
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228 | object *items [FLOORBOX_PAGESIZE]; |
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229 | int item_idx = 0, item_cnt = 0; |
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230 | int pos = 0; |
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231 | |
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232 | // find our items by walking down |
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233 | object *item = ms.top; |
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234 | |
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235 | for (; item && item_cnt < FLOORBOX_PAGESIZE; item = item->below) |
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236 | { |
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237 | if (!item->client_visible ()) |
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238 | continue; |
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239 | |
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240 | if (++pos < start_pos) |
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241 | continue; |
|
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242 | |
|
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243 | // record item |
|
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244 | items [item_idx] = item; item_idx = item_idx < FLOORBOX_PAGESIZE ? item_idx + 1 : 0; |
|
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245 | item_cnt++; |
|
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246 | |
|
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247 | // stop at first floor |
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248 | if (item->flag [FLAG_IS_FLOOR]) |
195 | { |
249 | { |
196 | if (FABS (head->speed) < 0.001) |
250 | // we are finished, don't append "next group of items" |
197 | anim_speed = 255; |
251 | // by setting item to ms.bot it becomes zero which is checked after the while loop |
198 | else if (FABS (head->speed) >= 1.0) |
252 | item = ms.bot; |
199 | anim_speed = 1; |
|
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200 | else |
|
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201 | anim_speed = (int) (1.0 / FABS (head->speed)); |
|
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202 | } |
253 | } |
203 | if (anim_speed > 255) |
254 | } |
204 | anim_speed = 255; |
255 | |
|
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256 | // see if there are more if we cared - we ignore invisible objects |
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257 | if (item) |
205 | } |
258 | { |
206 | SockList_AddChar (sl, (char) anim_speed); |
259 | /* What we basically do is make a 'fake' object - when the user applies it, |
207 | SockList_AddInt (sl, head->nrof); |
260 | * we notice the special tag the object has, and act accordingly. |
|
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261 | */ |
|
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262 | sl << uint32 (0x80000000 | (start_pos + FLOORBOX_PAGESIZE)) |
|
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263 | << uint32 (0) |
|
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264 | << uint32 ((uint32) - 1) |
|
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265 | << uint32 (need_face_now (pl, FINGER_DOWN)) |
|
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266 | << data8 ("Apply this to see the items below") |
|
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267 | << uint16 (0) |
|
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268 | << uint8 (0) |
|
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269 | << uint32 (0); |
208 | |
270 | |
209 | if (ns->itemcmd == 2) |
271 | if (pl->ns->itemcmd == 2) |
210 | SockList_AddShort (sl, head->client_type); |
272 | sl << uint16 (0); |
211 | |
273 | |
212 | SET_FLAG (head, FLAG_CLIENT_SENT); |
274 | dirty = true; |
213 | } |
|
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214 | |
|
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215 | |
|
|
216 | /** |
|
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217 | * Send the look window. Don't need to do animations here |
|
|
218 | * This sends all the faces to the client, not just updates. This is |
|
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219 | * because object ordering would otherwise be inconsistent |
|
|
220 | */ |
|
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221 | |
|
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222 | void |
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223 | esrv_draw_look (object *pl) |
|
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224 | { |
|
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225 | object *tmp, *last; |
|
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226 | int got_one = 0, start_look = 0, end_look = 0; |
|
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227 | SockList sl; |
|
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228 | char buf[MAX_BUF]; |
|
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229 | |
|
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230 | if (!pl->contr->socket.update_look) |
|
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231 | { |
275 | } |
232 | LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
276 | |
233 | return; |
277 | // now send out all items in the ring buffer in reverse order |
|
|
278 | while (item_cnt) |
234 | } |
279 | { |
235 | else |
280 | --item_cnt; |
236 | { |
281 | item_idx = (item_idx ? item_idx : FLOORBOX_PAGESIZE) - 1; |
237 | pl->contr->socket.update_look = 0; |
282 | object *item = items [item_idx]; |
238 | } |
|
|
239 | |
283 | |
240 | if (QUERY_FLAG (pl, FLAG_REMOVED) || pl->map == NULL || pl->map->in_memory != MAP_IN_MEMORY || out_of_map (pl->map, pl->x, pl->y)) |
284 | add_object_to_socklist (*pl->ns, sl, item->head_ ()); |
241 | return; |
|
|
242 | |
285 | |
243 | for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above); |
286 | dirty = true; |
244 | |
287 | |
245 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
288 | // if packet got too large, send it and begin a new one |
246 | |
289 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
247 | Write_String_To_Socket (&pl->contr->socket, "delinv 0", strlen ("delinv 0")); |
|
|
248 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
|
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249 | sl.len = strlen ((char *) sl.buf); |
|
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250 | |
|
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251 | SockList_AddInt (&sl, 0); |
|
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252 | |
|
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253 | if (!(pl->contr->socket.faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
|
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254 | esrv_send_face (&pl->contr->socket, empty_face->number, 0); |
|
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255 | |
|
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256 | if (pl->contr->socket.look_position) |
|
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257 | { |
|
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258 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position - NUM_LOOK_OBJECTS)); |
|
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259 | SockList_AddInt (&sl, 0); |
|
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260 | SockList_AddInt (&sl, (uint32) - 1); |
|
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261 | SockList_AddInt (&sl, empty_face->number); |
|
|
262 | sprintf (buf, "Click here to see %d previous items", NUM_LOOK_OBJECTS); |
|
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263 | add_stringlen_to_sockbuf (buf, &sl); |
|
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264 | SockList_AddShort (&sl, 0); |
|
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265 | SockList_AddChar (&sl, 0); |
|
|
266 | SockList_AddInt (&sl, 0); |
|
|
267 | if (pl->contr->socket.itemcmd == 2) |
|
|
268 | SockList_AddShort (&sl, 0); |
|
|
269 | } |
|
|
270 | |
|
|
271 | for (last = NULL; tmp != last; tmp = tmp->below) |
|
|
272 | { |
|
|
273 | object *head; |
|
|
274 | |
|
|
275 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
|
|
276 | { |
290 | { |
277 | last = tmp->below; /* assumes double floor mode */ |
291 | pl->ns->flush_fx (); |
278 | if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
292 | pl->ns->send_packet (sl); |
279 | last = last->below; |
293 | |
|
|
294 | sl.reset (); |
|
|
295 | sl.printf ("item%d ", pl->ns->itemcmd); |
|
|
296 | sl << uint32 (0); |
|
|
297 | |
|
|
298 | dirty = false; |
280 | } |
299 | } |
281 | if (LOOK_OBJ (tmp)) |
300 | } |
282 | { |
301 | |
283 | if (++start_look < pl->contr->socket.look_position) |
302 | if (start_pos) |
284 | continue; |
|
|
285 | end_look++; |
|
|
286 | if (end_look > NUM_LOOK_OBJECTS) |
|
|
287 | { |
|
|
288 | /* What we basically do is make a 'fake' object - when the user applies it, |
|
|
289 | * we notice the special tag the object has, and act accordingly. |
|
|
290 | */ |
|
|
291 | SockList_AddInt (&sl, 0x80000000 | (pl->contr->socket.look_position + NUM_LOOK_OBJECTS)); |
|
|
292 | SockList_AddInt (&sl, 0); |
|
|
293 | SockList_AddInt (&sl, (uint32) - 1); |
|
|
294 | SockList_AddInt (&sl, empty_face->number); |
|
|
295 | sprintf (buf, "Click here to see next group of items"); |
|
|
296 | add_stringlen_to_sockbuf (buf, &sl); |
|
|
297 | SockList_AddShort (&sl, 0); |
|
|
298 | SockList_AddChar (&sl, 0); |
|
|
299 | SockList_AddInt (&sl, 0); |
|
|
300 | if (pl->contr->socket.itemcmd == 2) |
|
|
301 | SockList_AddShort (&sl, 0); |
|
|
302 | break; |
|
|
303 | } |
|
|
304 | if (tmp->head) |
|
|
305 | head = tmp->head; |
|
|
306 | else |
|
|
307 | head = tmp; |
|
|
308 | |
|
|
309 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
|
|
310 | got_one++; |
|
|
311 | |
|
|
312 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
|
|
313 | { |
|
|
314 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
315 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
|
|
316 | sl.len = strlen ((char *) sl.buf); |
|
|
317 | SockList_AddInt (&sl, 0); |
|
|
318 | got_one = 0; |
|
|
319 | } |
|
|
320 | } /* If LOOK_OBJ() */ |
|
|
321 | } |
303 | { |
322 | if (got_one) |
304 | sl << uint32 (0x80000000 | (start_pos - FLOORBOX_PAGESIZE)) |
323 | Send_With_Handling (&pl->contr->socket, &sl); |
305 | << uint32 (0) |
|
|
306 | << sint32 (-1) |
|
|
307 | << uint32 (need_face_now (pl, FINGER_UP)) |
|
|
308 | << data8 ("Apply this to see the items higher up") |
|
|
309 | << uint16 (0) |
|
|
310 | << uint8 (0) |
|
|
311 | << uint32 (0); |
324 | |
312 | |
325 | free (sl.buf); |
313 | if (pl->ns->itemcmd == 2) |
|
|
314 | sl << uint16 (0); |
|
|
315 | |
|
|
316 | dirty = true; |
|
|
317 | } |
|
|
318 | |
|
|
319 | if (dirty) |
|
|
320 | { |
|
|
321 | pl->ns->flush_fx (); |
|
|
322 | pl->ns->send_packet (sl); |
|
|
323 | } |
326 | } |
324 | } |
327 | |
325 | |
328 | /** |
326 | /** |
329 | * Sends whole inventory. |
327 | * Sends whole inventory. |
330 | */ |
328 | */ |
331 | void |
329 | void |
332 | esrv_send_inventory (object *pl, object *op) |
330 | esrv_send_inventory (object *pl, object *op) |
333 | { |
331 | { |
334 | object *tmp; |
332 | if (!pl->contr->ns)//D |
|
|
333 | return; |
|
|
334 | |
335 | int got_one = 0; |
335 | int got_one = 0; |
336 | SockList sl; |
|
|
337 | |
336 | |
338 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
337 | pl->contr->ns->send_packet_printf ("delinv %d", op->count); |
339 | |
338 | |
340 | sprintf ((char *) sl.buf, "delinv %d", op->count); |
339 | packet sl; |
341 | sl.len = strlen ((char *) sl.buf); |
|
|
342 | Send_With_Handling (&pl->contr->socket, &sl); |
|
|
343 | |
|
|
344 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
340 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
345 | sl.len = strlen ((char *) sl.buf); |
|
|
346 | |
341 | |
347 | SockList_AddInt (&sl, op->count); |
342 | sl << uint32 (op->count); |
348 | |
343 | |
349 | for (tmp = op->inv; tmp; tmp = tmp->below) |
344 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
350 | { |
345 | { |
351 | object *head; |
346 | object *head; |
352 | |
347 | |
353 | if (tmp->head) |
348 | if (tmp->head) |
354 | head = tmp->head; |
349 | head = tmp->head; |
355 | else |
350 | else |
356 | head = tmp; |
351 | head = tmp; |
357 | |
352 | |
358 | if (LOOK_OBJ (head)) |
353 | if (head->client_visible ()) |
359 | { |
354 | { |
360 | add_object_to_socklist (&pl->contr->socket, &sl, head); |
355 | add_object_to_socklist (*pl->contr->ns, sl, head); |
361 | |
356 | |
362 | got_one++; |
357 | got_one++; |
363 | |
358 | |
364 | /* IT is possible for players to accumulate a huge amount of |
359 | /* IT is possible for players to accumulate a huge amount of |
365 | * items (especially with some of the bags out there) to |
360 | * items (especially with some of the bags out there) to |
366 | * overflow the buffer. IF so, send multiple item commands. |
361 | * overflow the buffer. IF so, send multiple item commands. |
367 | */ |
362 | */ |
368 | if (sl.len >= (MAXSOCKBUF - MAXITEMLEN)) |
363 | if (sl.length () > MAXSOCKBUF - MAXITEMLEN) |
369 | { |
364 | { |
370 | Send_With_Handling (&pl->contr->socket, &sl); |
365 | pl->contr->ns->flush_fx (); |
|
|
366 | pl->contr->ns->send_packet (sl); |
|
|
367 | |
|
|
368 | sl.reset (); |
371 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
369 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
372 | sl.len = strlen ((char *) sl.buf); |
370 | sl << uint32 (op->count); |
373 | SockList_AddInt (&sl, op->count); |
|
|
374 | got_one = 0; |
371 | got_one = 0; |
375 | } |
372 | } |
376 | } /* If LOOK_OBJ() */ |
373 | } |
377 | } |
374 | } |
|
|
375 | |
378 | if (got_one) |
376 | if (got_one) |
379 | Send_With_Handling (&pl->contr->socket, &sl); |
377 | { |
380 | free (sl.buf); |
378 | pl->contr->ns->flush_fx (); |
|
|
379 | pl->contr->ns->send_packet (sl); |
|
|
380 | } |
381 | } |
381 | } |
382 | |
382 | |
383 | /** |
383 | /** |
384 | * Updates object *op for player *pl. |
384 | * Updates object *op for player *pl. |
385 | * |
385 | * |
386 | * flags is a list of values to update |
386 | * flags is a list of values to update |
387 | * to the client (as defined in newclient.h - might as well use the |
387 | * to the client (as defined in newclient.h - might as well use the |
388 | * same value both places. |
388 | * same value both places. |
389 | */ |
389 | */ |
390 | |
|
|
391 | void |
390 | void |
392 | esrv_update_item (int flags, object *pl, object *op) |
391 | esrv_update_item (int flags, object *pl, object *op) |
393 | { |
392 | { |
394 | SockList sl; |
|
|
395 | |
|
|
396 | /* If we have a request to send the player item, skip a few checks. */ |
393 | /* If we have a request to send the player item, skip a few checks. */ |
397 | if (op != pl) |
394 | if (op != pl && !op->client_visible ()) |
398 | { |
|
|
399 | if (!LOOK_OBJ (op)) |
|
|
400 | return; |
395 | return; |
401 | /* we remove the check for op->env, because in theory, the object |
|
|
402 | * is hopefully in the same place, so the client should preserve |
|
|
403 | * order. |
|
|
404 | */ |
|
|
405 | } |
|
|
406 | if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
|
|
407 | { |
|
|
408 | /* FLAG_CLIENT_SENT is debug only. We are using it to see where |
|
|
409 | * this is happening - we can set a breakpoint here in the debugger |
|
|
410 | * and track back the call. |
|
|
411 | */ |
|
|
412 | LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
|
|
413 | } |
|
|
414 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
|
|
415 | |
396 | |
416 | strcpy ((char *) sl.buf, "upditem "); |
397 | client *ns = pl->contr->ns; |
417 | sl.len = strlen ((char *) sl.buf); |
398 | if (!ns) |
|
|
399 | return; |
418 | |
400 | |
419 | SockList_AddChar (&sl, (char) flags); |
401 | packet sl ("upditem"); |
420 | |
402 | |
421 | if (op->head) |
403 | sl << uint8 (flags); |
|
|
404 | |
422 | op = op->head; |
405 | op = op->head_ (); |
423 | |
406 | |
424 | SockList_AddInt (&sl, op->count); |
407 | sl << uint32 (op->count); |
425 | |
408 | |
426 | if (flags & UPD_LOCATION) |
409 | if (flags & UPD_LOCATION) |
427 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
410 | sl << uint32 (op->env ? op->env->count : 0); |
428 | |
411 | |
429 | if (flags & UPD_FLAGS) |
412 | if (flags & UPD_FLAGS) |
430 | SockList_AddInt (&sl, query_flags (op)); |
413 | sl << uint32 (query_flags (op)); |
431 | |
414 | |
432 | if (flags & UPD_WEIGHT) |
415 | if (flags & UPD_WEIGHT) |
433 | { |
416 | { |
434 | sint32 weight = WEIGHT (op); |
417 | sint32 weight = op->client_weight (); |
435 | |
418 | |
436 | SockList_AddInt (&sl, QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
419 | if (op == pl) |
437 | if (pl == op) |
|
|
438 | { |
|
|
439 | op->contr->last_weight = weight; |
420 | ns->last_weight = weight; |
440 | } |
421 | |
|
|
422 | sl << uint32 (weight); |
441 | } |
423 | } |
442 | |
424 | |
443 | if (flags & UPD_FACE) |
425 | if (flags & UPD_FACE) |
444 | { |
426 | { |
445 | if (!(pl->contr->socket.faces_sent[op->face->number] & NS_FACESENT_FACE)) |
427 | ns->send_face (op->face, -50); |
446 | esrv_send_face (&pl->contr->socket, op->face->number, 0); |
428 | ns->flush_fx (); |
447 | SockList_AddInt (&sl, op->face->number); |
429 | sl << uint32 (op->face); |
448 | } |
430 | } |
|
|
431 | |
449 | if (flags & UPD_NAME) |
432 | if (flags & UPD_NAME) |
450 | { |
433 | { |
451 | int len; |
434 | int len; |
452 | const char *item_p; |
435 | const char *item_p; |
453 | char item_n[MAX_BUF]; |
436 | char item_n[127 * 2]; |
454 | |
437 | |
455 | if (!op->custom_name) |
438 | if (!op->custom_name) |
456 | { |
439 | { |
457 | strncpy (item_n, query_base_name (op, 0), 127); |
440 | len = assign (item_n, query_base_name (op, 0), 127); |
458 | item_n[127] = 0; |
|
|
459 | len = strlen (item_n); |
|
|
460 | item_p = query_base_name (op, 1); |
441 | item_p = query_base_name (op, 1); |
461 | } |
442 | } |
462 | else |
443 | else |
463 | { |
444 | { |
464 | strncpy (item_n, op->custom_name, 127); |
445 | len = assign (item_n, &op->custom_name, 127); |
465 | item_n[127] = 0; |
|
|
466 | len = strlen (item_n); |
|
|
467 | item_p = op->custom_name; |
446 | item_p = &op->custom_name; |
468 | } |
447 | } |
469 | |
448 | |
470 | strncpy (item_n + len + 1, item_p, 127); |
449 | len += assign (item_n + len, item_p, 127); |
471 | item_n[254] = 0; |
450 | |
472 | len += strlen (item_n + 1 + len) + 1; |
451 | sl << data8 (item_n, len); |
473 | SockList_AddChar (&sl, (char) len); |
|
|
474 | memcpy (sl.buf + sl.len, item_n, len); |
|
|
475 | sl.len += len; |
|
|
476 | } |
452 | } |
|
|
453 | |
477 | if (flags & UPD_ANIM) |
454 | if (flags & UPD_ANIM) |
478 | SockList_AddShort (&sl, op->animation_id); |
455 | sl << uint16 (op->animation_id); |
479 | |
456 | |
480 | if (flags & UPD_ANIMSPEED) |
457 | if (flags & UPD_ANIMSPEED) |
481 | { |
458 | { |
482 | int anim_speed = 0; |
459 | int anim_speed = 0; |
483 | |
460 | |
484 | if (QUERY_FLAG (op, FLAG_ANIMATE)) |
461 | if (op->flag [FLAG_ANIMATE]) |
485 | { |
462 | { |
486 | if (op->anim_speed) |
463 | if (op->anim_speed) |
487 | anim_speed = op->anim_speed; |
464 | anim_speed = op->anim_speed; |
488 | else |
465 | else |
489 | { |
466 | { |
490 | if (FABS (op->speed) < 0.001) |
467 | if (op->speed < 0.001) |
491 | anim_speed = 255; |
468 | anim_speed = 255; |
492 | else if (FABS (op->speed) >= 1.0) |
469 | else if (op->speed >= 1.0) |
493 | anim_speed = 1; |
470 | anim_speed = 1; |
494 | else |
471 | else |
495 | anim_speed = (int) (1.0 / FABS (op->speed)); |
472 | anim_speed = 1. / op->speed; |
496 | } |
473 | } |
|
|
474 | |
497 | if (anim_speed > 255) |
475 | if (anim_speed > 255) |
498 | anim_speed = 255; |
476 | anim_speed = 255; |
499 | } |
477 | } |
500 | SockList_AddChar (&sl, (char) anim_speed); |
478 | |
|
|
479 | sl << uint8 (anim_speed); |
501 | } |
480 | } |
|
|
481 | |
502 | if (flags & UPD_NROF) |
482 | if (flags & UPD_NROF) |
503 | SockList_AddInt (&sl, op->nrof); |
483 | sl << uint32 (op->nrof); |
504 | |
484 | |
505 | Send_With_Handling (&pl->contr->socket, &sl); |
485 | pl->contr->ns->send_packet (sl); |
506 | free (sl.buf); |
|
|
507 | } |
486 | } |
508 | |
487 | |
509 | /** |
488 | /** |
510 | * Sends item's info to player. |
489 | * Sends item's info to player. |
511 | */ |
490 | */ |
512 | void |
491 | void |
513 | esrv_send_item (object *pl, object *op) |
492 | esrv_send_item (object *pl, object *op) |
514 | { |
493 | { |
515 | SockList sl; |
494 | if (!pl->contr->ns) |
516 | |
|
|
517 | /* If this is not the player object, do some more checks */ |
|
|
518 | if (op != pl) |
|
|
519 | { |
|
|
520 | /* We only send 'visibile' objects to the client */ |
|
|
521 | if (!LOOK_OBJ (op)) |
|
|
522 | return; |
495 | return; |
523 | /* if the item is on the ground, mark that the look needs to |
496 | |
524 | * be updated. |
497 | /* We only send 'visible' objects to the client, and sometimes the player */ |
525 | */ |
498 | if (!op->client_visible () && op->type != PLAYER) |
526 | if (!op->env) |
|
|
527 | { |
|
|
528 | pl->contr->socket.update_look = 1; |
|
|
529 | return; |
499 | return; |
530 | } |
|
|
531 | } |
|
|
532 | |
500 | |
533 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
501 | packet sl; |
534 | |
502 | |
535 | sprintf ((char *) sl.buf, "item%d ", pl->contr->socket.itemcmd); |
503 | sl.printf ("item%d ", pl->contr->ns->itemcmd); |
536 | sl.len = strlen ((char *) sl.buf); |
|
|
537 | |
504 | |
538 | if (op->head) |
|
|
539 | op = op->head; |
505 | op = op->head_ (); |
540 | |
506 | |
541 | SockList_AddInt (&sl, op->env ? op->env->count : 0); |
507 | sl << uint32 (op->env ? op->env->count : 0); |
542 | |
508 | |
543 | add_object_to_socklist (&pl->contr->socket, &sl, op); |
509 | add_object_to_socklist (*pl->contr->ns, sl, op); |
544 | |
510 | |
545 | Send_With_Handling (&pl->contr->socket, &sl); |
511 | pl->contr->ns->flush_fx (); |
546 | SET_FLAG (op, FLAG_CLIENT_SENT); |
512 | pl->contr->ns->send_packet (sl); |
547 | free (sl.buf); |
|
|
548 | } |
513 | } |
549 | |
514 | |
550 | /** |
515 | /** |
551 | * Tells the client to delete an item. Uses the item |
516 | * Tells the client to delete an item. |
552 | * command with a -1 location. |
|
|
553 | */ |
517 | */ |
554 | |
|
|
555 | void |
518 | void |
556 | esrv_del_item (player *pl, int tag) |
519 | esrv_del_item (player *pl, int tag) |
557 | { |
520 | { |
558 | SockList sl; |
521 | if (!pl->ns) |
|
|
522 | return; |
559 | |
523 | |
560 | sl.buf = (unsigned char *) malloc (MAXSOCKBUF); |
524 | packet sl ("delitem"); |
561 | |
525 | |
562 | strcpy ((char *) sl.buf, "delitem "); |
526 | sl << uint32 (tag); |
563 | sl.len = strlen ((char *) sl.buf); |
|
|
564 | SockList_AddInt (&sl, tag); |
|
|
565 | |
527 | |
566 | Send_With_Handling (&pl->socket, &sl); |
528 | pl->ns->send_packet (sl); |
567 | free (sl.buf); |
|
|
568 | } |
529 | } |
569 | |
530 | |
570 | |
531 | |
571 | /******************************************************************************* |
532 | /******************************************************************************* |
572 | * |
533 | * |
… | |
… | |
576 | |
537 | |
577 | /** |
538 | /** |
578 | * Takes a player and object count (tag) and returns the actual object |
539 | * Takes a player and object count (tag) and returns the actual object |
579 | * pointer, or null if it can't be found. |
540 | * pointer, or null if it can't be found. |
580 | */ |
541 | */ |
581 | |
542 | static object * |
582 | object * |
|
|
583 | esrv_get_ob_from_count (object *pl, tag_t count) |
543 | esrv_get_ob_from_count (object *pl, tag_t count) |
584 | { |
544 | { |
585 | object *op, *tmp; |
|
|
586 | |
|
|
587 | if (pl->count == count) |
545 | if (pl->count == count) |
588 | return pl; |
546 | return pl; |
589 | |
547 | |
590 | for (op = pl->inv; op; op = op->below) |
548 | for (object *op = pl->inv; op; op = op->below) |
591 | if (op->count == count) |
549 | if (op->count == count) |
592 | return op; |
550 | return op; |
593 | else if (op->type == CONTAINER && pl->container == op) |
551 | else if (op->type == CONTAINER && pl->container_ () == op) |
594 | for (tmp = op->inv; tmp; tmp = tmp->below) |
552 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
595 | if (tmp->count == count) |
553 | if (tmp->count == count) |
596 | return tmp; |
554 | return tmp; |
597 | |
555 | |
598 | for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above) |
556 | for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
599 | if (op->head != NULL && op->head->count == count) |
557 | if (op->head && op->head->count == count) |
600 | return op; |
558 | return op; |
601 | else if (op->count == count) |
559 | else if (op->count == count) |
602 | return op; |
560 | return op; |
603 | else if (op->type == CONTAINER && pl->container == op) |
561 | else if (op->type == CONTAINER && pl->container_ () == op) |
604 | for (tmp = op->inv; tmp; tmp = tmp->below) |
562 | for (object *tmp = op->inv; tmp; tmp = tmp->below) |
605 | if (tmp->count == count) |
563 | if (tmp->count == count) |
606 | return tmp; |
564 | return tmp; |
607 | |
565 | |
|
|
566 | #if 0 |
|
|
567 | /* If the high bit is set, player examined a pseudo object. */ |
|
|
568 | if (count & 0x80000000) |
|
|
569 | return 0; |
|
|
570 | #endif |
|
|
571 | |
608 | return NULL; |
572 | return 0; |
609 | } |
573 | } |
610 | |
|
|
611 | |
574 | |
612 | /** Client wants to examine some object. So lets do so. */ |
575 | /** Client wants to examine some object. So lets do so. */ |
613 | void |
576 | void |
614 | ExamineCmd (char *buf, int len, player *pl) |
577 | ExamineCmd (char *buf, int len, player *pl) |
615 | { |
578 | { |
616 | long tag = atoi (buf); |
579 | tag_t tag = atoi (buf); |
617 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
618 | |
|
|
619 | if (!op) |
|
|
620 | { |
|
|
621 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
|
|
622 | return; |
|
|
623 | } |
|
|
624 | examine (pl->ob, op); |
|
|
625 | } |
|
|
626 | |
|
|
627 | /** Client wants to apply some object. Lets do so. */ |
|
|
628 | void |
|
|
629 | ApplyCmd (char *buf, int len, player *pl) |
|
|
630 | { |
|
|
631 | uint32 tag = atoi (buf); |
|
|
632 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
633 | |
|
|
634 | /* sort of a hack, but if the player saves and the player then manually |
|
|
635 | * applies a savebed (or otherwise tries to do stuff), we run into trouble. |
|
|
636 | */ |
|
|
637 | if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
|
|
638 | return; |
|
|
639 | |
580 | |
640 | /* If the high bit is set, player applied a pseudo object. */ |
581 | /* If the high bit is set, player applied a pseudo object. */ |
641 | if (tag & 0x80000000) |
582 | if (tag & 0x80000000) |
642 | { |
583 | { |
643 | pl->socket.look_position = tag & 0x7fffffff; |
584 | pl->ns->look_position = tag & 0x7fffffff; |
644 | pl->socket.update_look = 1; |
585 | pl->ns->floorbox_update (); |
645 | return; |
586 | return; |
646 | } |
587 | } |
|
|
588 | |
|
|
589 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
647 | |
590 | |
648 | if (!op) |
591 | if (!op) |
649 | { |
592 | { |
650 | LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
593 | LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
651 | return; |
594 | return; |
|
|
595 | } |
|
|
596 | |
|
|
597 | examine (pl->ob, op); |
|
|
598 | } |
|
|
599 | |
|
|
600 | /** Client wants to examine some object. So lets do so. */ |
|
|
601 | void |
|
|
602 | ExCmd (char *buf, int len, player *pl) |
|
|
603 | { |
|
|
604 | tag_t tag = atoi (buf); |
|
|
605 | |
|
|
606 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
652 | } |
607 | { |
653 | player_apply (pl->ob, op, 0, 0); |
608 | std::string s = op->describe (pl->ob); |
654 | } |
|
|
655 | |
609 | |
|
|
610 | packet sl ("ex"); |
|
|
611 | sl << ber32 (tag) |
|
|
612 | << data (*pl->expand_cfpod (s.c_str ())); |
|
|
613 | |
|
|
614 | pl->ns->send_packet (sl); |
|
|
615 | } |
|
|
616 | } |
|
|
617 | |
656 | /** Client wants to apply some object. Lets do so. */ |
618 | /** Client wants to apply some object. Lets do so. */ |
657 | void |
619 | void |
|
|
620 | ApplyCmd (char *buf, int len, player *pl) |
|
|
621 | { |
|
|
622 | tag_t tag = atoi (buf); |
|
|
623 | |
|
|
624 | /* If the high bit is set, player applied a pseudo object. */ |
|
|
625 | if (tag & 0x80000000) |
|
|
626 | { |
|
|
627 | pl->ns->look_position = tag & 0x7fffffff; |
|
|
628 | pl->ns->floorbox_update (); |
|
|
629 | return; |
|
|
630 | } |
|
|
631 | |
|
|
632 | // the object might be legally gone already |
|
|
633 | if (object *op = esrv_get_ob_from_count (pl->ob, tag)) |
|
|
634 | pl->ob->apply (op, AP_TOGGLE); |
|
|
635 | } |
|
|
636 | |
|
|
637 | /** Client wants to lock some object. Lets do so. */ |
|
|
638 | void |
658 | LockItem (uint8 * data, int len, player *pl) |
639 | LockItem (char *data, int len, player *pl) |
659 | { |
640 | { |
660 | int flag, tag; |
|
|
661 | object *op; |
|
|
662 | |
|
|
663 | flag = data[0]; |
641 | int flag = data[0]; |
664 | tag = GetInt_String (data + 1); |
642 | tag_t tag = net_uint32 ((uint8 *)data + 1); |
665 | op = esrv_get_ob_from_count (pl->ob, tag); |
643 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
666 | |
644 | |
667 | if (!op) |
645 | if (!op) |
668 | { |
646 | { |
669 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
647 | pl->failmsg ("Could not find object to lock/unlock"); |
670 | return; |
648 | return; |
671 | } |
649 | } |
|
|
650 | |
672 | if (!flag) |
651 | if (!flag) |
673 | CLEAR_FLAG (op, FLAG_INV_LOCKED); |
652 | op->clr_flag (FLAG_INV_LOCKED); |
674 | else |
653 | else |
675 | SET_FLAG (op, FLAG_INV_LOCKED); |
654 | op->set_flag (FLAG_INV_LOCKED); |
|
|
655 | |
676 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
656 | esrv_update_item (UPD_FLAGS, pl->ob, op); |
677 | } |
657 | } |
678 | |
658 | |
679 | /** Client wants to apply some object. Lets do so. */ |
659 | /** Client wants to mark some object. Lets do so. */ |
680 | void |
660 | void |
681 | MarkItem (uint8 * data, int len, player *pl) |
661 | MarkItem (char *data, int len, player *pl) |
682 | { |
662 | { |
683 | int tag; |
663 | tag_t tag = net_uint32 ((uint8 *)data); |
684 | object *op; |
|
|
685 | |
|
|
686 | tag = GetInt_String (data); |
|
|
687 | op = esrv_get_ob_from_count (pl->ob, tag); |
664 | object *op = esrv_get_ob_from_count (pl->ob, tag); |
|
|
665 | |
688 | if (!op) |
666 | if (!op) |
689 | { |
667 | { |
690 | new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
668 | pl->failmsg ("Could not find object to mark"); |
691 | return; |
669 | return; |
692 | } |
670 | } |
|
|
671 | |
693 | pl->mark = op; |
672 | pl->mark = op; |
694 | pl->mark_count = op->count; |
673 | pl->ob->statusmsg (format ("Marked item %s", query_name (op))); |
695 | new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
|
|
696 | } |
674 | } |
697 | |
|
|
698 | |
675 | |
699 | /** |
676 | /** |
700 | * look_at prints items on the specified square. |
677 | * look_at prints items on the specified square. |
701 | * |
678 | * |
702 | * [ removed EARTHWALL check and added check for containers inventory. |
679 | * [ removed EARTHWALL check and added check for containers inventory. |
703 | * Tero.Haatanen@lut.fi ] |
680 | * Tero.Haatanen@lut.fi ] |
704 | */ |
681 | */ |
705 | void |
682 | static void |
706 | look_at (object *op, int dx, int dy) |
683 | look_at (player *pl, int dx, int dy) |
707 | { |
684 | { |
708 | object *tmp; |
685 | dynbuf_text &buf = msg_dynbuf; buf.clear (); |
709 | int flag = 0; |
686 | object *ob = pl->ob; |
710 | sint16 x, y; |
|
|
711 | mapstruct *m; |
|
|
712 | |
687 | |
713 | x = op->x + dx; |
688 | if (!pl->observe->map) |
714 | y = op->y + dy; |
|
|
715 | |
|
|
716 | if (out_of_map (op->map, x, y)) |
|
|
717 | return; |
689 | return; |
718 | |
690 | |
719 | m = get_map_from_coord (op->map, &x, &y); |
691 | bool wiz = ob->flag [FLAG_WIZ] || ob->flag [FLAG_WIZLOOK]; |
720 | if (!m) |
|
|
721 | return; |
|
|
722 | |
692 | |
723 | for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
693 | mapxy pos (pl->observe); |
|
|
694 | pos.move (dx, dy); |
724 | |
695 | |
725 | for (; tmp != NULL; tmp = tmp->below) |
696 | if (wiz) |
726 | { |
697 | { |
727 | if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
698 | if (pos.normalise ()) |
728 | continue; |
|
|
729 | |
|
|
730 | if (!flag) |
|
|
731 | { |
699 | { |
732 | if (dx || dy) |
700 | mapspace &ms = *pos; |
733 | new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
701 | ms.update (); |
734 | else |
702 | |
735 | { |
703 | buf.printf (" map: %s%+d%+d (%+d%+d)\n" |
736 | clear_win_info (op); |
704 | " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n", |
737 | new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
705 | &pos.m->path, pos.x, pos.y, dx, dy, |
738 | } |
706 | (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, |
739 | flag = 1; |
707 | ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume () |
|
|
708 | ); |
740 | } |
709 | } |
741 | |
|
|
742 | if (QUERY_FLAG (op, FLAG_WIZ)) |
|
|
743 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
|
|
744 | else |
710 | else |
745 | new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
711 | buf << "off-map\n\n"; |
|
|
712 | } |
746 | |
713 | |
747 | if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
714 | int darkness = pl->blocked_los (dx, dy); |
748 | (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
|
|
749 | inventory (op, tmp->head == NULL ? tmp : tmp->head); |
|
|
750 | |
715 | |
751 | if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
716 | if (darkness == LOS_BLOCKED) |
|
|
717 | buf << "You cannot see that place from your position. H<Something is in between or it is too far away.>"; |
|
|
718 | else if (darkness == LOS_MAX) |
|
|
719 | buf << "That place is too dark to see anything. H<Move nearer or find better lighting.>"; |
|
|
720 | else |
|
|
721 | { |
|
|
722 | if (pos.normalise ()) |
|
|
723 | for (object *tmp = pos->top; tmp; tmp = tmp->below) |
|
|
724 | { |
|
|
725 | if (tmp->invisible && !ob->flag [FLAG_WIZ]) |
|
|
726 | continue; |
|
|
727 | |
|
|
728 | if (wiz) |
|
|
729 | buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ()); |
|
|
730 | else |
|
|
731 | buf.printf (" - %s.\n", query_name (tmp)); |
|
|
732 | |
|
|
733 | object *head = tmp->head_ (); |
|
|
734 | |
|
|
735 | if (head->inv) |
|
|
736 | if ((head->type != CONTAINER && head->type != FLESH) |
|
|
737 | || ob->flag [FLAG_WIZ]) |
|
|
738 | buf << head->query_inventory (ob, " "); |
|
|
739 | |
|
|
740 | if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */ |
752 | break; |
741 | break; |
753 | } |
742 | } |
754 | |
|
|
755 | if (!flag) |
|
|
756 | { |
743 | } |
757 | if (dx || dy) |
|
|
758 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
|
|
759 | else |
|
|
760 | new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
|
|
761 | } |
|
|
762 | } |
|
|
763 | |
744 | |
|
|
745 | if (buf.empty ()) |
|
|
746 | buf << "You see nothing there."; |
764 | |
747 | |
|
|
748 | pl->infobox (MSG_CHANNEL ("lookat"), buf); |
|
|
749 | } |
765 | |
750 | |
766 | /** Client wants to look at some object. Lets do so. */ |
751 | /** Client wants to look at some object. Lets do so. */ |
767 | void |
752 | void |
768 | LookAt (char *buf, int len, player *pl) |
753 | LookAt (char *buf, int len, player *pl) |
769 | { |
754 | { |
770 | int dx, dy; |
|
|
771 | char *cp; |
755 | char *cp; |
772 | |
756 | |
773 | dx = atoi (buf); |
757 | int dx = atoi (buf); |
774 | if (!(cp = strchr (buf, ' '))) |
758 | if (!(cp = strchr (buf, ' '))) |
775 | { |
|
|
776 | return; |
759 | return; |
777 | } |
760 | |
778 | dy = atoi (cp); |
761 | int dy = atoi (cp); |
779 | |
762 | |
780 | if (FABS (dx) > pl->socket.mapx / 2 || FABS (dy) > pl->socket.mapy / 2) |
|
|
781 | return; |
|
|
782 | |
|
|
783 | if (pl->blocked_los[dx + pl->socket.mapx / 2][dy + pl->socket.mapy / 2]) |
|
|
784 | return; |
|
|
785 | |
|
|
786 | look_at (pl->ob, dx, dy); |
763 | look_at (pl, dx, dy); |
787 | } |
764 | } |
788 | |
765 | |
789 | /** Move an object to a new location */ |
766 | /** Move an object to a new location */ |
790 | void |
767 | void |
791 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
768 | esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
792 | { |
769 | { |
793 | object *op, *env; |
|
|
794 | |
|
|
795 | op = esrv_get_ob_from_count (pl, tag); |
770 | object *op = esrv_get_ob_from_count (pl, tag); |
796 | if (!op) |
771 | if (!op) |
797 | { |
772 | { |
798 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
773 | LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
799 | return; |
774 | return; |
800 | } |
775 | } |
801 | |
776 | |
802 | if (!to) |
777 | if (!to) |
803 | { /* drop it to the ground */ |
778 | { /* drop it to the ground */ |
804 | |
|
|
805 | /* LOG(llevDebug, "Drop it on the ground.\n");*/ |
|
|
806 | |
|
|
807 | if (op->map && !op->env) |
779 | if (op->map && !op->env) |
808 | { |
|
|
809 | |
|
|
810 | /* LOG(llevDebug,"Dropping object to ground that is already on ground\n");*/ |
|
|
811 | return; |
780 | return; |
812 | } |
781 | |
813 | /* If it is an active container, then we should drop all objects |
782 | /* If it is an active container, then we should drop all objects |
814 | * in the container and not the container itself. |
783 | * in the container and not the container itself. |
815 | */ |
784 | */ |
816 | if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
785 | if (op->inv && op->flag [FLAG_APPLIED]) |
817 | { |
786 | { |
818 | object *current, *next; |
787 | int cnt = MAX_ITEM_PER_ACTION; |
819 | |
788 | |
820 | for (current = op->inv; current != NULL; current = next) |
789 | for (object *current = op->inv; current && cnt--; ) |
821 | { |
790 | { |
822 | next = current->below; |
791 | object *next = current->below; |
823 | drop_object (pl, current, 0); |
792 | drop_object (pl, current, 0); |
|
|
793 | current = next; |
824 | } |
794 | } |
825 | esrv_update_item (UPD_WEIGHT, pl, op); |
795 | |
|
|
796 | if (cnt <= 0) |
|
|
797 | op->failmsg ("Only dropped some items, can't drop that many items at once."); |
826 | } |
798 | } |
827 | else |
799 | else |
828 | { |
|
|
829 | drop_object (pl, op, nrof); |
800 | drop_object (pl, op, nrof); |
830 | } |
801 | |
831 | return; |
802 | return; |
832 | } |
803 | } |
833 | else if (to == pl->count) |
804 | else if (to == pl->count) |
834 | { /* pick it up to the inventory */ |
805 | { /* pick it up to the inventory */ |
835 | /* return if player has already picked it up */ |
806 | /* return if player has already picked it up */ |
… | |
… | |
838 | |
809 | |
839 | pl->contr->count = nrof; |
810 | pl->contr->count = nrof; |
840 | pick_up (pl, op); |
811 | pick_up (pl, op); |
841 | return; |
812 | return; |
842 | } |
813 | } |
|
|
814 | |
843 | env = esrv_get_ob_from_count (pl, to); |
815 | object *env = esrv_get_ob_from_count (pl, to); |
844 | if (!env) |
816 | if (!env) |
845 | { |
817 | { |
846 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
818 | LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
847 | return; |
819 | return; |
848 | } |
820 | } |
|
|
821 | |
849 | /* put_object_in_sack presumes that necessary sanity checking |
822 | /* put_object_in_sack presumes that necessary sanity checking |
850 | * has already been done (eg, it can be picked up and fits in |
823 | * has already been done (eg, it can be picked up and fits in |
851 | * in a sack, so check for those things. We should also check |
824 | * in a sack, so check for those things. We should also check |
852 | * an make sure env is in fact a container for that matter. |
825 | * an make sure env is in fact a container for that matter. |
853 | */ |
826 | */ |
854 | if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
827 | if (env->type == CONTAINER |
855 | { |
828 | && can_pick (pl, op) |
|
|
829 | && sack_can_hold (pl, env, op, nrof)) |
856 | put_object_in_sack (pl, env, op, nrof); |
830 | put_object_in_sack (pl, env, op, nrof); |
857 | } |
|
|
858 | } |
831 | } |
|
|
832 | |