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Comparing deliantra/server/socket/item.C (file contents):
Revision 1.79 by root, Mon Oct 12 14:00:59 2009 UTC vs.
Revision 1.98 by root, Sat Dec 31 06:18:02 2011 UTC

1/* 1/*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG. 2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 * 3 *
4 * Copyright (©) 2005,2006,2007,2008 Marc Alexander Lehmann / Robin Redeker / the Deliantra team 4 * Copyright (©) 2005,2006,2007,2008,2009,2010,2011 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team 5 * Copyright (©) 2002 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen 6 * Copyright (©) 1992 Frank Tore Johansen
7 * 7 *
8 * Deliantra is free software: you can redistribute it and/or modify it under 8 * Deliantra is free software: you can redistribute it and/or modify it under
9 * the terms of the Affero GNU General Public License as published by the 9 * the terms of the Affero GNU General Public License as published by the
10 * Free Software Foundation, either version 3 of the License, or (at your 10 * Free Software Foundation, either version 3 of the License, or (at your
11 * option) any later version. 11 * option) any later version.
48 48
49/** 49/**
50 * This is a similar to query_name, but returns flags 50 * This is a similar to query_name, but returns flags
51 * to be sent to client. 51 * to be sent to client.
52 */ 52 */
53unsigned int 53static unsigned int
54query_flags (object *op) 54query_flags (object *op)
55{ 55{
56 unsigned int flags = 0; 56 unsigned int flags = 0;
57 57
58 if (QUERY_FLAG (op, FLAG_APPLIED)) 58 if (op->flag [FLAG_APPLIED])
59 switch (op->type) 59 switch (op->type)
60 { 60 {
61 case BOW: 61 case BOW:
62 case WAND: 62 case WAND:
63 case ROD: 63 case ROD:
86 default: 86 default:
87 flags = a_applied; 87 flags = a_applied;
88 break; 88 break;
89 } 89 }
90 90
91 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) 91 if (op->is_open_container ())
92 flags |= F_OPEN; 92 flags |= F_OPEN;
93 93
94 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) 94 if (op->flag [FLAG_KNOWN_CURSED])
95 { 95 {
96 if (QUERY_FLAG (op, FLAG_DAMNED)) 96 if (op->flag [FLAG_DAMNED])
97 flags |= F_DAMNED; 97 flags |= F_DAMNED;
98 else if (QUERY_FLAG (op, FLAG_CURSED)) 98 else if (op->flag [FLAG_CURSED])
99 flags |= F_CURSED; 99 flags |= F_CURSED;
100 } 100 }
101 101
102 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) 102 if (op->flag [FLAG_KNOWN_MAGICAL] && !op->flag [FLAG_IDENTIFIED])
103 flags |= F_MAGIC; 103 flags |= F_MAGIC;
104 if (QUERY_FLAG (op, FLAG_UNPAID)) 104 if (op->flag [FLAG_UNPAID])
105 flags |= F_UNPAID; 105 flags |= F_UNPAID;
106 if (QUERY_FLAG (op, FLAG_INV_LOCKED)) 106 if (op->flag [FLAG_INV_LOCKED])
107 flags |= F_LOCKED; 107 flags |= F_LOCKED;
108 108
109 return flags; 109 return flags;
110} 110}
111 111
114 * animation of face to the client. 114 * animation of face to the client.
115 */ 115 */
116static void 116static void
117add_object_to_socklist (client &ns, packet &sl, object *head) 117add_object_to_socklist (client &ns, packet &sl, object *head)
118{ 118{
119 char item_n[MAX_BUF];
120 const char *item_p;
121
122 int flags = query_flags (head); 119 int flags = query_flags (head);
123 if (QUERY_FLAG (head, FLAG_NO_PICK)) 120
121 if (head->flag [FLAG_NO_PICK])
124 flags |= F_NOPICK; 122 flags |= F_NOPICK;
125 123
126 ns.send_face (head->face, -50); 124 ns.send_face (head->face, -50);
127 ns.flush_fx ();
128 125
129 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) 126 if (head->flag [FLAG_ANIMATE] && !ns.anims_sent[head->animation_id])
130 ns.send_animation (head->animation_id); 127 ns.send_animation (head->animation_id);
131 128
132 sl << uint32 (head->count) 129 sl << uint32 (head->count)
133 << uint32 (flags) 130 << uint32 (flags)
134 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : head->client_weight ()) 131 << uint32 (head->flag [FLAG_NO_PICK] ? -1 : head->client_weight ())
135 << uint32 (head->face); 132 << uint32 (head->face);
136 133
137 int len;
138
139 if (!head->custom_name) 134 if (!head->custom_name)
140 { 135 {
141 strncpy (item_n, query_base_name (head, 0), 127); 136 const char *name;
142 item_n[127] = 0; 137 uint8 *len = sl.cur++; // patch up length later
143 len = strlen (item_n); 138
144 item_p = query_base_name (head, 1); 139 name = query_base_name (head, 0); sl << data (name, min (127, strlen (name)));
140 sl << uint8 (0);
141 name = query_base_name (head, 1); sl << data (name, min (127, strlen (name)));
142
143 *len = sl.cur - len - 1;
145 } 144 }
146 else 145 else
147 { 146 {
148 strncpy (item_n, head->custom_name, 127); 147 int len = min (127, head->custom_name.length ());
149 item_n[127] = 0;
150 len = strlen (item_n);
151 item_p = head->custom_name;
152 }
153 148
154 strncpy (item_n + len + 1, item_p, 127); 149 sl << uint8 (len * 2 + 1)
155 item_n[254] = 0; 150 << data (head->custom_name, len)
156 len += strlen (item_n + 1 + len) + 1; 151 << uint8 (0)
152 << data (head->custom_name, len);
153 }
157 154
158 sl << data8 (item_n, len)
159 << uint16 (head->animation_id); 155 sl << uint16 (head->animation_id);
160 156
161 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0 157 int anim_speed = !head->flag [FLAG_ANIMATE] ? 0
162 : head->anim_speed ? clamp (head->anim_speed, 1, 255) 158 : head->anim_speed ? clamp (head->anim_speed, 1, 255)
163 : 1. / clamp (fabs (head->speed), 1./255., 1./1.); 159 : 1. / clamp (head->speed, 1./255., 1./1.);
164 160
165 sl << uint8 (anim_speed) 161 sl << uint8 (anim_speed)
166 << uint32 (head->nrof); 162 << uint32 (head->nrof);
167 163
168 if (ns.itemcmd == 2) 164 if (ns.itemcmd == 2)
197 { 193 {
198 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name); 194 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
199 return; 195 return;
200 } 196 }
201 197
198 if (pl->ns->need_delinv0)
199 {
200 pl->ns->need_delinv0 = 0;
201 pl->ns->send_packet ("delinv 0");
202 }
203
204 if (pl->run_on)
205 return;
206
202 pl->ns->update_look = 0; 207 pl->ns->update_look = 0;
208 pl->ns->need_delinv0 = 1;
203 209
204 if (QUERY_FLAG (ob, FLAG_REMOVED) 210 if (ob->flag [FLAG_REMOVED]
205 || !ob->map 211 || !ob->map
206 || ob->map->in_memory != MAP_ACTIVE 212 || ob->map->state != MAP_ACTIVE
207 || out_of_map (ob->map, ob->x, ob->y)) 213 || out_of_map (ob->map, ob->x, ob->y))
208 return; 214 return;
209
210 pl->ns->send_packet ("delinv 0");
211 215
212 packet sl; 216 packet sl;
213 sl.printf ("item%d ", pl->ns->itemcmd); 217 sl.printf ("item%d ", pl->ns->itemcmd);
214 218
215 sl << uint32 (0); 219 sl << uint32 (0);
282 dirty = true; 286 dirty = true;
283 287
284 // if packet got too large, send it and begin a new one 288 // if packet got too large, send it and begin a new one
285 if (sl.length () > MAXSOCKBUF - MAXITEMLEN) 289 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
286 { 290 {
291 pl->ns->flush_fx ();
287 pl->ns->send_packet (sl); 292 pl->ns->send_packet (sl);
288 293
289 sl.reset (); 294 sl.reset ();
290 sl.printf ("item%d ", pl->ns->itemcmd); 295 sl.printf ("item%d ", pl->ns->itemcmd);
291 sl << uint32 (0); 296 sl << uint32 (0);
310 315
311 dirty = true; 316 dirty = true;
312 } 317 }
313 318
314 if (dirty) 319 if (dirty)
320 {
321 pl->ns->flush_fx ();
315 pl->ns->send_packet (sl); 322 pl->ns->send_packet (sl);
323 }
316} 324}
317 325
318/** 326/**
319 * Sends whole inventory. 327 * Sends whole inventory.
320 */ 328 */
352 * items (especially with some of the bags out there) to 360 * items (especially with some of the bags out there) to
353 * overflow the buffer. IF so, send multiple item commands. 361 * overflow the buffer. IF so, send multiple item commands.
354 */ 362 */
355 if (sl.length () > MAXSOCKBUF - MAXITEMLEN) 363 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
356 { 364 {
365 pl->contr->ns->flush_fx ();
357 pl->contr->ns->send_packet (sl); 366 pl->contr->ns->send_packet (sl);
358 367
359 sl.reset (); 368 sl.reset ();
360 sl.printf ("item%d ", pl->contr->ns->itemcmd); 369 sl.printf ("item%d ", pl->contr->ns->itemcmd);
361 sl << uint32 (op->count); 370 sl << uint32 (op->count);
363 } 372 }
364 } 373 }
365 } 374 }
366 375
367 if (got_one) 376 if (got_one)
377 {
378 pl->contr->ns->flush_fx ();
368 pl->contr->ns->send_packet (sl); 379 pl->contr->ns->send_packet (sl);
380 }
369} 381}
370 382
371/** 383/**
372 * Updates object *op for player *pl. 384 * Updates object *op for player *pl.
373 * 385 *
444 456
445 if (flags & UPD_ANIMSPEED) 457 if (flags & UPD_ANIMSPEED)
446 { 458 {
447 int anim_speed = 0; 459 int anim_speed = 0;
448 460
449 if (QUERY_FLAG (op, FLAG_ANIMATE)) 461 if (op->flag [FLAG_ANIMATE])
450 { 462 {
451 if (op->anim_speed) 463 if (op->anim_speed)
452 anim_speed = op->anim_speed; 464 anim_speed = op->anim_speed;
453 else 465 else
454 { 466 {
455 if (fabs (op->speed) < 0.001) 467 if (op->speed < 0.001)
456 anim_speed = 255; 468 anim_speed = 255;
457 else if (fabs (op->speed) >= 1.0) 469 else if (op->speed >= 1.0)
458 anim_speed = 1; 470 anim_speed = 1;
459 else 471 else
460 anim_speed = (int) (1.0 / fabs (op->speed)); 472 anim_speed = 1. / op->speed;
461 } 473 }
462 474
463 if (anim_speed > 255) 475 if (anim_speed > 255)
464 anim_speed = 255; 476 anim_speed = 255;
465 } 477 }
494 506
495 sl << uint32 (op->env ? op->env->count : 0); 507 sl << uint32 (op->env ? op->env->count : 0);
496 508
497 add_object_to_socklist (*pl->contr->ns, sl, op); 509 add_object_to_socklist (*pl->contr->ns, sl, op);
498 510
511 pl->contr->ns->flush_fx ();
499 pl->contr->ns->send_packet (sl); 512 pl->contr->ns->send_packet (sl);
500} 513}
501 514
502/** 515/**
503 * Tells the client to delete an item. 516 * Tells the client to delete an item.
524 537
525/** 538/**
526 * Takes a player and object count (tag) and returns the actual object 539 * Takes a player and object count (tag) and returns the actual object
527 * pointer, or null if it can't be found. 540 * pointer, or null if it can't be found.
528 */ 541 */
529object * 542static object *
530esrv_get_ob_from_count (object *pl, tag_t count) 543esrv_get_ob_from_count (object *pl, tag_t count)
531{ 544{
532 if (pl->count == count) 545 if (pl->count == count)
533 return pl; 546 return pl;
534 547
535 for (object *op = pl->inv; op; op = op->below) 548 for (object *op = pl->inv; op; op = op->below)
536 if (op->count == count) 549 if (op->count == count)
537 return op; 550 return op;
538 else if (op->type == CONTAINER && pl->container == op) 551 else if (op->type == CONTAINER && pl->container_ () == op)
539 for (object *tmp = op->inv; tmp; tmp = tmp->below) 552 for (object *tmp = op->inv; tmp; tmp = tmp->below)
540 if (tmp->count == count) 553 if (tmp->count == count)
541 return tmp; 554 return tmp;
542 555
543 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) 556 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
544 if (op->head && op->head->count == count) 557 if (op->head && op->head->count == count)
545 return op; 558 return op;
546 else if (op->count == count) 559 else if (op->count == count)
547 return op; 560 return op;
548 else if (op->type == CONTAINER && pl->container == op) 561 else if (op->type == CONTAINER && pl->container_ () == op)
549 for (object *tmp = op->inv; tmp; tmp = tmp->below) 562 for (object *tmp = op->inv; tmp; tmp = tmp->below)
550 if (tmp->count == count) 563 if (tmp->count == count)
551 return tmp; 564 return tmp;
552 565
553#if 0 566#if 0
614 pl->ns->look_position = tag & 0x7fffffff; 627 pl->ns->look_position = tag & 0x7fffffff;
615 pl->ns->floorbox_update (); 628 pl->ns->floorbox_update ();
616 return; 629 return;
617 } 630 }
618 631
632 // the object might be legally gone already
619 object *op = esrv_get_ob_from_count (pl->ob, tag); 633 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
620 634 pl->ob->apply (op, AP_TOGGLE);
621 if (!op)
622 {
623 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
624 return;
625 }
626
627 player_apply (pl->ob, op, 0, 0);
628} 635}
629 636
630/** Client wants to lock some object. Lets do so. */ 637/** Client wants to lock some object. Lets do so. */
631void 638void
632LockItem (char *data, int len, player *pl) 639LockItem (char *data, int len, player *pl)
640 pl->failmsg ("Could not find object to lock/unlock"); 647 pl->failmsg ("Could not find object to lock/unlock");
641 return; 648 return;
642 } 649 }
643 650
644 if (!flag) 651 if (!flag)
645 CLEAR_FLAG (op, FLAG_INV_LOCKED); 652 op->clr_flag (FLAG_INV_LOCKED);
646 else 653 else
647 SET_FLAG (op, FLAG_INV_LOCKED); 654 op->set_flag (FLAG_INV_LOCKED);
648 655
649 esrv_update_item (UPD_FLAGS, pl->ob, op); 656 esrv_update_item (UPD_FLAGS, pl->ob, op);
650} 657}
651 658
652/** Client wants to mark some object. Lets do so. */ 659/** Client wants to mark some object. Lets do so. */
692 { 699 {
693 mapspace &ms = *pos; 700 mapspace &ms = *pos;
694 ms.update (); 701 ms.update ();
695 702
696 buf.printf (" map: %s%+d%+d (%+d%+d)\n" 703 buf.printf (" map: %s%+d%+d (%+d%+d)\n"
697 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; volume %lld\n\n", 704 " smell %u/%u; flags %x; light %d; block %x; slow %x; on %x; off %x; items %d, volume %lld\n\n",
698 &pos.m->path, pos.x, pos.y, dx, dy, 705 &pos.m->path, pos.x, pos.y, dx, dy,
699 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light, 706 (unsigned int)ms.smell, (unsigned int)mapspace::smellcount, ms.flags (), ms.light,
700 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (long long)ms.volume () 707 ms.move_block, ms.move_slow, ms.move_on, ms.move_off, (int)ms.items (), (long long)ms.volume ()
701 ); 708 );
702 } 709 }
703 else 710 else
704 buf << "off-map\n\n"; 711 buf << "off-map\n\n";
705 } 712 }
713 else 720 else
714 { 721 {
715 if (pos.normalise ()) 722 if (pos.normalise ())
716 for (object *tmp = pos->top; tmp; tmp = tmp->below) 723 for (object *tmp = pos->top; tmp; tmp = tmp->below)
717 { 724 {
718 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ)) 725 if (tmp->invisible && !ob->flag [FLAG_WIZ])
719 continue; 726 continue;
720 727
721 if (wiz) 728 if (wiz)
722 buf.printf (" - %s (%d).\n", query_name (tmp), tmp->count); 729 buf.printf (" - %s (%d) %s\n", query_name (tmp), tmp->count, tmp->uuid.c_str ());
723 else 730 else
724 buf.printf (" - %s.\n", query_name (tmp)); 731 buf.printf (" - %s.\n", query_name (tmp));
725 732
726 object *head = tmp->head_ (); 733 object *head = tmp->head_ ();
727 734
728 if (head->inv) 735 if (head->inv)
729 if ((head->type != CONTAINER && head->type != FLESH) 736 if ((head->type != CONTAINER && head->type != FLESH)
730 || QUERY_FLAG (ob, FLAG_WIZ)) 737 || ob->flag [FLAG_WIZ])
731 buf << head->query_inventory (ob, " "); 738 buf << head->query_inventory (ob, " ");
732 739
733 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !wiz) /* don't continue under the floor */ 740 if (tmp->flag [FLAG_IS_FLOOR] && !wiz) /* don't continue under the floor */
734 break; 741 break;
735 } 742 }
736 } 743 }
737 744
738 if (buf.empty ()) 745 if (buf.empty ())
773 return; 780 return;
774 781
775 /* If it is an active container, then we should drop all objects 782 /* If it is an active container, then we should drop all objects
776 * in the container and not the container itself. 783 * in the container and not the container itself.
777 */ 784 */
778 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) 785 if (op->inv && op->flag [FLAG_APPLIED])
779 { 786 {
780 int cnt = MAX_ITEM_PER_DROP; 787 int cnt = MAX_ITEM_PER_ACTION;
781 788
782 for (object *current = op->inv; current && cnt--; ) 789 for (object *current = op->inv; current && cnt--; )
783 { 790 {
784 object *next = current->below; 791 object *next = current->below;
785 drop_object (pl, current, 0); 792 drop_object (pl, current, 0);

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