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/cvs/deliantra/server/socket/item.C
Revision: 1.21
Committed: Fri Dec 15 00:34:17 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.20: +9 -10 lines
Log Message:
fix bug

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35
36 #include <global.h>
37 #include <object.h> /* LOOK_OBJ */
38 #include <newclient.h>
39 #include <newserver.h>
40 #include <sproto.h>
41
42 /** This is the maximum number of bytes we expect any one item to take up */
43 #define MAXITEMLEN 300
44
45 /*******************************************************************************
46 *
47 * Functions related to sending object data to the client.
48 *
49 ******************************************************************************/
50
51 /**
52 * This is a similar to query_name, but returns flags
53 * to be sended to client.
54 */
55 unsigned int
56 query_flags (object *op)
57 {
58 unsigned int flags = 0;
59
60 if (QUERY_FLAG (op, FLAG_APPLIED))
61 {
62 switch (op->type)
63 {
64 case BOW:
65 case WAND:
66 case ROD:
67 case HORN:
68 flags = a_readied;
69 break;
70 case WEAPON:
71 flags = a_wielded;
72 break;
73 case SKILL:
74 case ARMOUR:
75 case HELMET:
76 case SHIELD:
77 case RING:
78 case BOOTS:
79 case GLOVES:
80 case AMULET:
81 case GIRDLE:
82 case BRACERS:
83 case CLOAK:
84 flags = a_worn;
85 break;
86 case CONTAINER:
87 flags = a_active;
88 break;
89 default:
90 flags = a_applied;
91 break;
92 }
93 }
94 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
95 flags |= F_OPEN;
96
97 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
98 {
99 if (QUERY_FLAG (op, FLAG_DAMNED))
100 flags |= F_DAMNED;
101 else if (QUERY_FLAG (op, FLAG_CURSED))
102 flags |= F_CURSED;
103 }
104 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
105 flags |= F_MAGIC;
106 if (QUERY_FLAG (op, FLAG_UNPAID))
107 flags |= F_UNPAID;
108 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
109 flags |= F_LOCKED;
110
111 return flags;
112 }
113
114 /* Used in the send_look to put object head into packet
115 * sl for socket ns. Need socket to know if we need to send
116 * animation of face to the client.
117 */
118 static void
119 add_object_to_socklist (client_socket &ns, packet &sl, object *head)
120 {
121 int flags, len, anim_speed;
122 char item_n[MAX_BUF];
123 const char *item_p;
124
125 flags = query_flags (head);
126 if (QUERY_FLAG (head, FLAG_NO_PICK))
127 flags |= F_NOPICK;
128
129 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
130 esrv_send_face (&ns, head->face->number, 0);
131
132 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
133 esrv_send_animation (&ns, head->animation_id);
134
135 sl << uint32 (head->count)
136 << uint32 (flags)
137 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
138 << uint32 (head->face->number);
139
140 if (!head->custom_name)
141 {
142 strncpy (item_n, query_base_name (head, 0), 127);
143 item_n[127] = 0;
144 len = strlen (item_n);
145 item_p = query_base_name (head, 1);
146 }
147 else
148 {
149 strncpy (item_n, head->custom_name, 127);
150 item_n[127] = 0;
151 len = strlen (item_n);
152 item_p = head->custom_name;
153 }
154
155 strncpy (item_n + len + 1, item_p, 127);
156 item_n[254] = 0;
157 len += strlen (item_n + 1 + len) + 1;
158
159 sl << data8 (item_n, len)
160 << uint16 (head->animation_id);
161
162 anim_speed = 0;
163 if (QUERY_FLAG (head, FLAG_ANIMATE))
164 {
165 if (head->anim_speed)
166 anim_speed = head->anim_speed;
167 else
168 {
169 if (FABS (head->speed) < 0.001)
170 anim_speed = 255;
171 else if (FABS (head->speed) >= 1.0)
172 anim_speed = 1;
173 else
174 anim_speed = (int) (1.0 / FABS (head->speed));
175 }
176
177 if (anim_speed > 255)
178 anim_speed = 255;
179 }
180
181 sl << uint8 (anim_speed)
182 << uint32 (head->nrof);
183
184 if (ns.itemcmd == 2)
185 sl << uint16 (head->client_type);
186
187 SET_FLAG (head, FLAG_CLIENT_SENT);
188 }
189
190
191 /**
192 * Send the look window. Don't need to do animations here
193 * This sends all the faces to the client, not just updates. This is
194 * because object ordering would otherwise be inconsistent
195 */
196
197 void
198 esrv_draw_look (object *pl)
199 {
200 object *tmp, *last;
201 int got_one = 0, start_look = 0, end_look = 0;
202 char buf[MAX_BUF];
203
204 if (!pl->contr->socket->update_look)
205 {
206 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
207 return;
208 }
209 else
210 pl->contr->socket->update_look = 0;
211
212 if (QUERY_FLAG (pl, FLAG_REMOVED)
213 || !pl->map
214 || pl->map->in_memory != MAP_IN_MEMORY
215 || out_of_map (pl->map, pl->x, pl->y))
216 return;
217
218 for (tmp = get_map_ob (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
219 ;
220
221 packet sl;
222
223 pl->contr->socket->send_packet ("delinv 0");
224
225 sl.printf ("item%d ", pl->contr->socket->itemcmd);
226
227 sl << uint32 (0);
228
229 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
230 esrv_send_face (pl->contr->socket, empty_face->number, 0);
231
232 if (pl->contr->socket->look_position)
233 {
234 char buf[80];
235 snprintf (buf, 80, "Apply this to see %d previous items", NUM_LOOK_OBJECTS);
236
237 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - NUM_LOOK_OBJECTS))
238 << uint32 (0)
239 << sint32 (-1)
240 << uint32 (empty_face->number)
241 << data8 (buf)
242 << uint16 (0)
243 << uint8 (0)
244 << uint32 (0);
245
246 if (pl->contr->socket->itemcmd == 2)
247 sl << uint16 (0);
248 }
249
250 for (last = NULL; tmp != last; tmp = tmp->below)
251 {
252 object *head;
253
254 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
255 {
256 last = tmp->below; /* assumes double floor mode */
257 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
258 last = last->below;
259 }
260
261 if (LOOK_OBJ (tmp))
262 {
263 if (++start_look < pl->contr->socket->look_position)
264 continue;
265
266 end_look++;
267
268 if (end_look > NUM_LOOK_OBJECTS)
269 {
270 /* What we basically do is make a 'fake' object - when the user applies it,
271 * we notice the special tag the object has, and act accordingly.
272 */
273 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + NUM_LOOK_OBJECTS))
274 << uint32 (0)
275 << uint32 ((uint32) - 1)
276 << uint32 (empty_face->number)
277 << data8 ("Apply this to see next group of items")
278 << uint16 (0)
279 << uint8 (0)
280 << uint32 (0);
281
282 if (pl->contr->socket->itemcmd == 2)
283 sl << uint16 (0);
284
285 break;
286 }
287
288 if (tmp->head)
289 head = tmp->head;
290 else
291 head = tmp;
292
293 add_object_to_socklist (*pl->contr->socket, sl, head);
294 got_one++;
295
296 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
297 {
298 pl->contr->socket->send_packet (sl);
299
300 sl.reset ();
301 sl.printf ("item%d ", pl->contr->socket->itemcmd);
302 sl << uint32 (0);
303 got_one = 0;
304 }
305 } /* If LOOK_OBJ() */
306 }
307
308 if (got_one)
309 pl->contr->socket->send_packet (sl);
310
311 }
312
313 /**
314 * Sends whole inventory.
315 */
316 void
317 esrv_send_inventory (object *pl, object *op)
318 {
319 object *tmp;
320 int got_one = 0;
321
322 packet sl;
323
324 sl.printf ("delinv %d", op->count);
325 pl->contr->socket->send_packet (sl);
326
327 sl.reset ();
328 sl.printf ("item%d ", pl->contr->socket->itemcmd);
329
330 sl << uint32 (op->count);
331
332 for (tmp = op->inv; tmp; tmp = tmp->below)
333 {
334 object *head;
335
336 if (tmp->head)
337 head = tmp->head;
338 else
339 head = tmp;
340
341 if (LOOK_OBJ (head))
342 {
343 add_object_to_socklist (*pl->contr->socket, sl, head);
344
345 got_one++;
346
347 /* IT is possible for players to accumulate a huge amount of
348 * items (especially with some of the bags out there) to
349 * overflow the buffer. IF so, send multiple item commands.
350 */
351 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
352 {
353 pl->contr->socket->send_packet (sl);
354
355 sl.reset ();
356 sl.printf ("item%d ", pl->contr->socket->itemcmd);
357 sl << uint32 (op->count);
358 got_one = 0;
359 }
360 } /* If LOOK_OBJ() */
361 }
362
363 if (got_one)
364 pl->contr->socket->send_packet (sl);
365
366 }
367
368 /**
369 * Updates object *op for player *pl.
370 *
371 * flags is a list of values to update
372 * to the client (as defined in newclient.h - might as well use the
373 * same value both places.
374 */
375
376 void
377 esrv_update_item (int flags, object *pl, object *op)
378 {
379 /* If we have a request to send the player item, skip a few checks. */
380 if (op != pl)
381 {
382 if (!LOOK_OBJ (op))
383 return;
384 /* we remove the check for op->env, because in theory, the object
385 * is hopefully in the same place, so the client should preserve
386 * order.
387 */
388 }
389
390 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
391 {
392 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
393 * this is happening - we can set a breakpoint here in the debugger
394 * and track back the call.
395 */
396 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
397 }
398
399 packet sl;
400
401 sl << "upditem "
402 << uint8 (flags);
403
404 if (op->head)
405 op = op->head;
406
407 sl << uint32 (op->count);
408
409 if (flags & UPD_LOCATION)
410 sl << uint32 (op->env ? op->env->count : 0);
411
412 if (flags & UPD_FLAGS)
413 sl << uint32 (query_flags (op));
414
415 if (flags & UPD_WEIGHT)
416 {
417 sint32 weight = WEIGHT (op);
418
419 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
420
421 if (pl == op)
422 op->contr->last_weight = weight;
423 }
424
425 if (flags & UPD_FACE)
426 {
427 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
428 esrv_send_face (pl->contr->socket, op->face->number, 0);
429
430 sl << uint32 (op->face->number);
431 }
432
433 if (flags & UPD_NAME)
434 {
435 int len;
436 const char *item_p;
437 char item_n[MAX_BUF];
438
439 if (!op->custom_name)
440 {
441 strncpy (item_n, query_base_name (op, 0), 127);
442 item_n[127] = 0;
443 len = strlen (item_n);
444 item_p = query_base_name (op, 1);
445 }
446 else
447 {
448 strncpy (item_n, op->custom_name, 127);
449 item_n[127] = 0;
450 len = strlen (item_n);
451 item_p = op->custom_name;
452 }
453
454 strncpy (item_n + len + 1, item_p, 127);
455 item_n[254] = 0;
456 len += strlen (item_n + 1 + len) + 1;
457
458 sl << data8 (item_n, len);
459 }
460
461 if (flags & UPD_ANIM)
462 sl << uint16 (op->animation_id);
463
464 if (flags & UPD_ANIMSPEED)
465 {
466 int anim_speed = 0;
467
468 if (QUERY_FLAG (op, FLAG_ANIMATE))
469 {
470 if (op->anim_speed)
471 anim_speed = op->anim_speed;
472 else
473 {
474 if (FABS (op->speed) < 0.001)
475 anim_speed = 255;
476 else if (FABS (op->speed) >= 1.0)
477 anim_speed = 1;
478 else
479 anim_speed = (int) (1.0 / FABS (op->speed));
480 }
481
482 if (anim_speed > 255)
483 anim_speed = 255;
484 }
485
486 sl << uint8 (anim_speed);
487 }
488
489 if (flags & UPD_NROF)
490 sl << uint32 (op->nrof);
491
492 pl->contr->socket->send_packet (sl);
493 }
494
495 /**
496 * Sends item's info to player.
497 */
498 void
499 esrv_send_item (object *pl, object *op)
500 {
501 /* If this is not the player object, do some more checks */
502 if (op != pl)
503 {
504 /* We only send 'visibile' objects to the client */
505 if (!LOOK_OBJ (op))
506 return;
507 /* if the item is on the ground, mark that the look needs to
508 * be updated.
509 */
510 if (!op->env)
511 {
512 pl->contr->socket->update_look = 1;
513 return;
514 }
515 }
516
517 packet sl;
518
519 sl.printf ("item%d ", pl->contr->socket->itemcmd);
520
521 if (op->head)
522 op = op->head;
523
524 sl << uint32 (op->env ? op->env->count : 0);
525
526 add_object_to_socklist (*pl->contr->socket, sl, op);
527
528 pl->contr->socket->send_packet (sl);
529 SET_FLAG (op, FLAG_CLIENT_SENT);
530
531 }
532
533 /**
534 * Tells the client to delete an item. Uses the item
535 * command with a -1 location.
536 */
537
538 void
539 esrv_del_item (player *pl, int tag)
540 {
541 packet sl;
542
543 sl << "delitem "
544 << uint32 (tag);
545
546 pl->socket->send_packet (sl);
547 }
548
549
550 /*******************************************************************************
551 *
552 * Client has requested us to do something with an object.
553 *
554 ******************************************************************************/
555
556 /**
557 * Takes a player and object count (tag) and returns the actual object
558 * pointer, or null if it can't be found.
559 */
560
561 object *
562 esrv_get_ob_from_count (object *pl, tag_t count)
563 {
564 object *op, *tmp;
565
566 if (pl->count == count)
567 return pl;
568
569 for (op = pl->inv; op; op = op->below)
570 if (op->count == count)
571 return op;
572 else if (op->type == CONTAINER && pl->container == op)
573 for (tmp = op->inv; tmp; tmp = tmp->below)
574 if (tmp->count == count)
575 return tmp;
576
577 for (op = get_map_ob (pl->map, pl->x, pl->y); op; op = op->above)
578 if (op->head != NULL && op->head->count == count)
579 return op;
580 else if (op->count == count)
581 return op;
582 else if (op->type == CONTAINER && pl->container == op)
583 for (tmp = op->inv; tmp; tmp = tmp->below)
584 if (tmp->count == count)
585 return tmp;
586
587 return NULL;
588 }
589
590
591 /** Client wants to examine some object. So lets do so. */
592 void
593 ExamineCmd (char *buf, int len, player *pl)
594 {
595 tag_t tag = atoi (buf);
596
597 /* If the high bit is set, player examined a pseudo object. */
598 if (tag & 0x80000000)
599 return;
600
601 object *op = esrv_get_ob_from_count (pl->ob, tag);
602
603 if (!op)
604 {
605 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
606 return;
607 }
608
609 examine (pl->ob, op);
610 }
611
612 /** Client wants to apply some object. Lets do so. */
613 void
614 ApplyCmd (char *buf, int len, player *pl)
615 {
616 tag_t tag = atoi (buf);
617
618 /* sort of a hack, but if the player saves and the player then manually
619 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
620 */
621 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
622 return;
623
624 /* If the high bit is set, player applied a pseudo object. */
625 if (tag & 0x80000000)
626 {
627 pl->socket->look_position = tag & 0x7fffffff;
628 pl->socket->update_look = 1;
629 return;
630 }
631
632 object *op = esrv_get_ob_from_count (pl->ob, tag);
633
634 if (!op)
635 {
636 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
637 return;
638 }
639
640 player_apply (pl->ob, op, 0, 0);
641 }
642
643 /** Client wants to apply some object. Lets do so. */
644 void
645 LockItem (uint8 *data, int len, player *pl)
646 {
647 int flag = data[0];
648 tag_t tag = net_uint32 (data + 1);
649 object *op = esrv_get_ob_from_count (pl->ob, tag);
650
651 if (!op)
652 {
653 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
654 return;
655 }
656
657 if (!flag)
658 CLEAR_FLAG (op, FLAG_INV_LOCKED);
659 else
660 SET_FLAG (op, FLAG_INV_LOCKED);
661
662 esrv_update_item (UPD_FLAGS, pl->ob, op);
663 }
664
665 /** Client wants to apply some object. Lets do so. */
666 void
667 MarkItem (uint8 * data, int len, player *pl)
668 {
669 tag_t tag = net_uint32 (data);
670 object *op = esrv_get_ob_from_count (pl->ob, tag);
671
672 if (!op)
673 {
674 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
675 return;
676 }
677
678 pl->mark = op;
679 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
680 }
681
682 /**
683 * look_at prints items on the specified square.
684 *
685 * [ removed EARTHWALL check and added check for containers inventory.
686 * Tero.Haatanen@lut.fi ]
687 */
688 void
689 look_at (object *op, int dx, int dy)
690 {
691 object *tmp;
692 int flag = 0;
693 sint16 x, y;
694 maptile *m;
695
696 x = op->x + dx;
697 y = op->y + dy;
698
699 if (out_of_map (op->map, x, y))
700 return;
701
702 m = get_map_from_coord (op->map, &x, &y);
703 if (!m)
704 return;
705
706 for (tmp = get_map_ob (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
707
708 for (; tmp != NULL; tmp = tmp->below)
709 {
710 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
711 continue;
712
713 if (!flag)
714 {
715 if (dx || dy)
716 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
717 else
718 {
719 clear_win_info (op);
720 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
721 }
722 flag = 1;
723 }
724
725 if (QUERY_FLAG (op, FLAG_WIZ))
726 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
727 else
728 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
729
730 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
731 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
732 inventory (op, tmp->head == NULL ? tmp : tmp->head);
733
734 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
735 break;
736 }
737
738 if (!flag)
739 {
740 if (dx || dy)
741 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
742 else
743 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
744 }
745 }
746
747
748
749 /** Client wants to look at some object. Lets do so. */
750 void
751 LookAt (char *buf, int len, player *pl)
752 {
753 int dx, dy;
754 char *cp;
755
756 dx = atoi (buf);
757 if (!(cp = strchr (buf, ' ')))
758 {
759 return;
760 }
761 dy = atoi (cp);
762
763 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
764 return;
765
766 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
767 return;
768
769 look_at (pl->ob, dx, dy);
770 }
771
772 /** Move an object to a new location */
773 void
774 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
775 {
776 object *op, *env;
777
778 op = esrv_get_ob_from_count (pl, tag);
779 if (!op)
780 {
781 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
782 return;
783 }
784
785 if (!to)
786 { /* drop it to the ground */
787 if (op->map && !op->env)
788 return;
789
790 /* If it is an active container, then we should drop all objects
791 * in the container and not the container itself.
792 */
793 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
794 {
795 object *current, *next;
796
797 for (current = op->inv; current != NULL; current = next)
798 {
799 next = current->below;
800 drop_object (pl, current, 0);
801 }
802
803 esrv_update_item (UPD_WEIGHT, pl, op);
804 }
805 else
806 {
807 drop_object (pl, op, nrof);
808 }
809 return;
810 }
811 else if (to == pl->count)
812 { /* pick it up to the inventory */
813 /* return if player has already picked it up */
814 if (op->env == pl)
815 return;
816
817 pl->contr->count = nrof;
818 pick_up (pl, op);
819 return;
820 }
821
822 env = esrv_get_ob_from_count (pl, to);
823 if (!env)
824 {
825 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
826 return;
827 }
828
829 /* put_object_in_sack presumes that necessary sanity checking
830 * has already been done (eg, it can be picked up and fits in
831 * in a sack, so check for those things. We should also check
832 * an make sure env is in fact a container for that matter.
833 */
834 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
835 {
836 put_object_in_sack (pl, env, op, nrof);
837 }
838 }
839