1 |
/* |
2 |
CrossFire, A Multiplayer game for X-windows |
3 |
|
4 |
Copyright (C) 2002 Mark Wedel & Crossfire Development Team |
5 |
Copyright (C) 1992 Frank Tore Johansen |
6 |
|
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This program is free software; you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
9 |
the Free Software Foundation; either version 2 of the License, or |
10 |
(at your option) any later version. |
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|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program; if not, write to the Free Software |
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. |
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|
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The author can be reached via e-mail to <crossfire@schmorp.de> |
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*/ |
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|
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/** |
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* \file |
26 |
* Client/server logic. |
27 |
* |
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* \date 2003-12-02 |
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* |
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* This containes item logic for client/server. It doesn't contain |
31 |
* the actual commands that send the data, but does contain |
32 |
* the logic for what items should be sent. |
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*/ |
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|
35 |
#include <global.h> |
36 |
#include <object.h> /* LOOK_OBJ */ |
37 |
#include <sproto.h> |
38 |
|
39 |
/** This is the maximum number of bytes we expect any one item to take up */ |
40 |
#define MAXITEMLEN 300 |
41 |
|
42 |
#if 0 |
43 |
tag_t |
44 |
client_container::tag () const |
45 |
{ |
46 |
switch (type) |
47 |
{ |
48 |
case CC_INVENTORY: |
49 |
return ns->pl->count; |
50 |
case CC_MAPSPACE: |
51 |
return 0; |
52 |
case CC_CONTAINER: |
53 |
return env->count; |
54 |
} |
55 |
|
56 |
abort (); |
57 |
} |
58 |
|
59 |
void |
60 |
client_container::clear () |
61 |
{ |
62 |
switch (type) |
63 |
{ |
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case CC_INVENTORY: |
65 |
abort (); |
66 |
|
67 |
case CC_MAPSPACE: |
68 |
case CC_CONTAINER: |
69 |
ns->send_packet_printf ("delinv %d", tag ()); |
70 |
break; |
71 |
} |
72 |
|
73 |
for (iterator i = begin (); i != end (); ++i) |
74 |
i->op->seen_by = 0; |
75 |
|
76 |
vector< refitem, slice_allocator<refitem> >::clear (); |
77 |
} |
78 |
|
79 |
inline iterator |
80 |
client_container::merge_item (iterator i, object *op) |
81 |
{ |
82 |
if (i != end () && i->op == op) |
83 |
return ++i; |
84 |
|
85 |
if (op->seen_by) |
86 |
return; // seen by another entity already |
87 |
|
88 |
op->seen_by = this; |
89 |
|
90 |
refitem ref; |
91 |
ref.op = op; |
92 |
|
93 |
return insert (i, ref); |
94 |
} |
95 |
|
96 |
void |
97 |
client_container::update (int offset) |
98 |
{ |
99 |
iterator i = begin (); |
100 |
|
101 |
switch (type) |
102 |
{ |
103 |
case CC_INVENTORY: |
104 |
case CC_CONTAINER: |
105 |
{ |
106 |
object *env = type == CC_INVENTORY |
107 |
? ns->pl->ob |
108 |
: this->env; |
109 |
|
110 |
// pass 1, erase all objects no longer in container |
111 |
for (iterator j = begin (); j != end (); ++j) |
112 |
if (j->op->env != env) |
113 |
{ |
114 |
j->op->seen_by = 0; |
115 |
erase (j); |
116 |
} |
117 |
|
118 |
// pass 2 merge items |
119 |
for (object *op = env->inv; op; op = op->below) |
120 |
{ |
121 |
if (--offset < 0) |
122 |
i = merge_item (i, op); |
123 |
else if (offset < -FLOORBOX_PAGESIZE) |
124 |
break; |
125 |
} |
126 |
} |
127 |
break; |
128 |
|
129 |
case CC_MAPSPACE: |
130 |
{ |
131 |
// pass 1, erase all objects no longer on space |
132 |
for (iterator j = begin (); j != end (); ++j) |
133 |
if (j->op->x != x || j->op->y != y || j->op->map != map) |
134 |
{ |
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j->op->seen_by = 0; |
136 |
erase (j); |
137 |
} |
138 |
|
139 |
// pass 2 merge items |
140 |
for (object *op = GET_MAP_OB (map, x, y); op; op = op->above) |
141 |
{ |
142 |
if (--offset < 0) |
143 |
i = merge_item (i, op); |
144 |
else if (offset < -FLOORBOX_PAGESIZE) |
145 |
break; |
146 |
} |
147 |
} |
148 |
break; |
149 |
} |
150 |
|
151 |
// pass 3, erase all extra items |
152 |
for (iterator j = i; j != end (); ++j) |
153 |
j->op->seen_by = 0; |
154 |
|
155 |
if (i != end ()) |
156 |
erase (i, end ()); |
157 |
} |
158 |
|
159 |
void |
160 |
client_container::set_mapspace (maptile *map, int x, int y) |
161 |
{ |
162 |
if (type == CC_MAPSPACE |
163 |
&& this->map == map |
164 |
&& this->x == x |
165 |
&& this->y == y) |
166 |
return; |
167 |
|
168 |
clear (); |
169 |
|
170 |
type = CC_MAPSPACE; |
171 |
this->map = map; |
172 |
this->x = x; |
173 |
this->y = y; |
174 |
} |
175 |
|
176 |
void |
177 |
client_container::set_container (object *env) |
178 |
{ |
179 |
} |
180 |
#endif |
181 |
|
182 |
/******************************************************************************* |
183 |
* |
184 |
* Functions related to sending object data to the client. |
185 |
* |
186 |
******************************************************************************/ |
187 |
|
188 |
/** |
189 |
* This is a similar to query_name, but returns flags |
190 |
* to be sent to client. |
191 |
*/ |
192 |
unsigned int |
193 |
query_flags (object *op) |
194 |
{ |
195 |
unsigned int flags = 0; |
196 |
|
197 |
if (QUERY_FLAG (op, FLAG_APPLIED)) |
198 |
{ |
199 |
switch (op->type) |
200 |
{ |
201 |
case BOW: |
202 |
case WAND: |
203 |
case ROD: |
204 |
case HORN: |
205 |
flags = a_readied; |
206 |
break; |
207 |
case WEAPON: |
208 |
flags = a_wielded; |
209 |
break; |
210 |
case SKILL: |
211 |
case ARMOUR: |
212 |
case HELMET: |
213 |
case SHIELD: |
214 |
case RING: |
215 |
case BOOTS: |
216 |
case GLOVES: |
217 |
case AMULET: |
218 |
case GIRDLE: |
219 |
case BRACERS: |
220 |
case CLOAK: |
221 |
flags = a_worn; |
222 |
break; |
223 |
case CONTAINER: |
224 |
flags = a_active; |
225 |
break; |
226 |
default: |
227 |
flags = a_applied; |
228 |
break; |
229 |
} |
230 |
} |
231 |
|
232 |
if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED)))) |
233 |
flags |= F_OPEN; |
234 |
|
235 |
if (QUERY_FLAG (op, FLAG_KNOWN_CURSED)) |
236 |
{ |
237 |
if (QUERY_FLAG (op, FLAG_DAMNED)) |
238 |
flags |= F_DAMNED; |
239 |
else if (QUERY_FLAG (op, FLAG_CURSED)) |
240 |
flags |= F_CURSED; |
241 |
} |
242 |
|
243 |
if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED)) |
244 |
flags |= F_MAGIC; |
245 |
if (QUERY_FLAG (op, FLAG_UNPAID)) |
246 |
flags |= F_UNPAID; |
247 |
if (QUERY_FLAG (op, FLAG_INV_LOCKED)) |
248 |
flags |= F_LOCKED; |
249 |
|
250 |
return flags; |
251 |
} |
252 |
|
253 |
/* Used in the send_look to put object head into packet |
254 |
* sl for socket ns. Need socket to know if we need to send |
255 |
* animation of face to the client. |
256 |
*/ |
257 |
static void |
258 |
add_object_to_socklist (client &ns, packet &sl, object *head) |
259 |
{ |
260 |
int flags, len, anim_speed; |
261 |
char item_n[MAX_BUF]; |
262 |
const char *item_p; |
263 |
|
264 |
flags = query_flags (head); |
265 |
if (QUERY_FLAG (head, FLAG_NO_PICK)) |
266 |
flags |= F_NOPICK; |
267 |
|
268 |
if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE)) |
269 |
esrv_send_face (&ns, head->face->number, 0); |
270 |
|
271 |
if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id]) |
272 |
esrv_send_animation (&ns, head->animation_id); |
273 |
|
274 |
sl << uint32 (head->count) |
275 |
<< uint32 (flags) |
276 |
<< uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head)) |
277 |
<< uint32 (head->face->number); |
278 |
|
279 |
if (!head->custom_name) |
280 |
{ |
281 |
strncpy (item_n, query_base_name (head, 0), 127); |
282 |
item_n[127] = 0; |
283 |
len = strlen (item_n); |
284 |
item_p = query_base_name (head, 1); |
285 |
} |
286 |
else |
287 |
{ |
288 |
strncpy (item_n, head->custom_name, 127); |
289 |
item_n[127] = 0; |
290 |
len = strlen (item_n); |
291 |
item_p = head->custom_name; |
292 |
} |
293 |
|
294 |
strncpy (item_n + len + 1, item_p, 127); |
295 |
item_n[254] = 0; |
296 |
len += strlen (item_n + 1 + len) + 1; |
297 |
|
298 |
sl << data8 (item_n, len) |
299 |
<< uint16 (head->animation_id); |
300 |
|
301 |
anim_speed = 0; |
302 |
if (QUERY_FLAG (head, FLAG_ANIMATE)) |
303 |
{ |
304 |
if (head->anim_speed) |
305 |
anim_speed = head->anim_speed; |
306 |
else |
307 |
{ |
308 |
if (FABS (head->speed) < 0.001) |
309 |
anim_speed = 255; |
310 |
else if (FABS (head->speed) >= 1.0) |
311 |
anim_speed = 1; |
312 |
else |
313 |
anim_speed = (int) (1.0 / FABS (head->speed)); |
314 |
} |
315 |
|
316 |
if (anim_speed > 255) |
317 |
anim_speed = 255; |
318 |
} |
319 |
|
320 |
sl << uint8 (anim_speed) |
321 |
<< uint32 (head->nrof); |
322 |
|
323 |
if (ns.itemcmd == 2) |
324 |
sl << uint16 (head->client_type); |
325 |
|
326 |
SET_FLAG (head, FLAG_CLIENT_SENT); |
327 |
} |
328 |
|
329 |
|
330 |
/** |
331 |
* Send the look window. Don't need to do animations here |
332 |
* This sends all the faces to the client, not just updates. This is |
333 |
* because object ordering would otherwise be inconsistent. |
334 |
*/ |
335 |
void |
336 |
esrv_draw_look (object *pl) |
337 |
{ |
338 |
object *tmp, *last; |
339 |
int got_one = 0, start_look = 0, end_look = 0; |
340 |
char buf[MAX_BUF]; |
341 |
|
342 |
if (!pl->contr->socket->update_look) |
343 |
{ |
344 |
LOG (llevDebug, "esrv_draw_look called when update_look was not set\n"); |
345 |
return; |
346 |
} |
347 |
else |
348 |
pl->contr->socket->update_look = 0; |
349 |
|
350 |
if (QUERY_FLAG (pl, FLAG_REMOVED) |
351 |
|| !pl->map |
352 |
|| pl->map->in_memory != MAP_IN_MEMORY |
353 |
|| out_of_map (pl->map, pl->x, pl->y)) |
354 |
return; |
355 |
|
356 |
for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above) |
357 |
; |
358 |
|
359 |
pl->contr->socket->send_packet ("delinv 0"); |
360 |
|
361 |
packet sl; |
362 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
363 |
|
364 |
sl << uint32 (0); |
365 |
|
366 |
if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE)) |
367 |
esrv_send_face (pl->contr->socket, empty_face->number, 0); |
368 |
|
369 |
if (pl->contr->socket->look_position) |
370 |
{ |
371 |
char buf[80]; |
372 |
snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE); |
373 |
|
374 |
sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE)) |
375 |
<< uint32 (0) |
376 |
<< sint32 (-1) |
377 |
<< uint32 (empty_face->number) |
378 |
<< data8 (buf) |
379 |
<< uint16 (0) |
380 |
<< uint8 (0) |
381 |
<< uint32 (0); |
382 |
|
383 |
if (pl->contr->socket->itemcmd == 2) |
384 |
sl << uint16 (0); |
385 |
} |
386 |
|
387 |
for (last = NULL; tmp != last; tmp = tmp->below) |
388 |
{ |
389 |
object *head; |
390 |
|
391 |
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last) |
392 |
{ |
393 |
last = tmp->below; /* assumes double floor mode */ |
394 |
if (last && QUERY_FLAG (last, FLAG_IS_FLOOR)) |
395 |
last = last->below; |
396 |
} |
397 |
|
398 |
if (LOOK_OBJ (tmp)) |
399 |
{ |
400 |
if (++start_look < pl->contr->socket->look_position) |
401 |
continue; |
402 |
|
403 |
end_look++; |
404 |
|
405 |
if (end_look > FLOORBOX_PAGESIZE) |
406 |
{ |
407 |
/* What we basically do is make a 'fake' object - when the user applies it, |
408 |
* we notice the special tag the object has, and act accordingly. |
409 |
*/ |
410 |
sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE)) |
411 |
<< uint32 (0) |
412 |
<< uint32 ((uint32) - 1) |
413 |
<< uint32 (empty_face->number) |
414 |
<< data8 ("Apply this to see next group of items") |
415 |
<< uint16 (0) |
416 |
<< uint8 (0) |
417 |
<< uint32 (0); |
418 |
|
419 |
if (pl->contr->socket->itemcmd == 2) |
420 |
sl << uint16 (0); |
421 |
|
422 |
break; |
423 |
} |
424 |
|
425 |
if (tmp->head) |
426 |
head = tmp->head; |
427 |
else |
428 |
head = tmp; |
429 |
|
430 |
add_object_to_socklist (*pl->contr->socket, sl, head); |
431 |
got_one++; |
432 |
|
433 |
if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
434 |
{ |
435 |
pl->contr->socket->send_packet (sl); |
436 |
|
437 |
sl.reset (); |
438 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
439 |
sl << uint32 (0); |
440 |
got_one = 0; |
441 |
} |
442 |
} |
443 |
} |
444 |
|
445 |
if (got_one) |
446 |
pl->contr->socket->send_packet (sl); |
447 |
|
448 |
} |
449 |
|
450 |
/** |
451 |
* Sends whole inventory. |
452 |
*/ |
453 |
void |
454 |
esrv_send_inventory (object *pl, object *op) |
455 |
{ |
456 |
object *tmp; |
457 |
int got_one = 0; |
458 |
|
459 |
|
460 |
pl->contr->socket->send_packet_printf ("delinv %d", op->count); |
461 |
|
462 |
packet sl; |
463 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
464 |
|
465 |
sl << uint32 (op->count); |
466 |
|
467 |
for (tmp = op->inv; tmp; tmp = tmp->below) |
468 |
{ |
469 |
object *head; |
470 |
|
471 |
if (tmp->head) |
472 |
head = tmp->head; |
473 |
else |
474 |
head = tmp; |
475 |
|
476 |
if (LOOK_OBJ (head)) |
477 |
{ |
478 |
add_object_to_socklist (*pl->contr->socket, sl, head); |
479 |
|
480 |
got_one++; |
481 |
|
482 |
/* IT is possible for players to accumulate a huge amount of |
483 |
* items (especially with some of the bags out there) to |
484 |
* overflow the buffer. IF so, send multiple item commands. |
485 |
*/ |
486 |
if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN)) |
487 |
{ |
488 |
pl->contr->socket->send_packet (sl); |
489 |
|
490 |
sl.reset (); |
491 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
492 |
sl << uint32 (op->count); |
493 |
got_one = 0; |
494 |
} |
495 |
} /* If LOOK_OBJ() */ |
496 |
} |
497 |
|
498 |
if (got_one) |
499 |
pl->contr->socket->send_packet (sl); |
500 |
} |
501 |
|
502 |
/** |
503 |
* Updates object *op for player *pl. |
504 |
* |
505 |
* flags is a list of values to update |
506 |
* to the client (as defined in newclient.h - might as well use the |
507 |
* same value both places. |
508 |
*/ |
509 |
|
510 |
void |
511 |
esrv_update_item (int flags, object *pl, object *op) |
512 |
{ |
513 |
/* If we have a request to send the player item, skip a few checks. */ |
514 |
if (op != pl) |
515 |
{ |
516 |
if (!LOOK_OBJ (op)) |
517 |
return; |
518 |
/* we remove the check for op->env, because in theory, the object |
519 |
* is hopefully in the same place, so the client should preserve |
520 |
* order. |
521 |
*/ |
522 |
} |
523 |
|
524 |
if (!QUERY_FLAG (op, FLAG_CLIENT_SENT)) |
525 |
{ |
526 |
/* FLAG_CLIENT_SENT is debug only. We are using it to see where |
527 |
* this is happening - we can set a breakpoint here in the debugger |
528 |
* and track back the call. |
529 |
*/ |
530 |
LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count); |
531 |
} |
532 |
|
533 |
packet sl ("upditem"); |
534 |
|
535 |
sl << uint8 (flags); |
536 |
|
537 |
if (op->head) |
538 |
op = op->head; |
539 |
|
540 |
sl << uint32 (op->count); |
541 |
|
542 |
if (flags & UPD_LOCATION) |
543 |
sl << uint32 (op->env ? op->env->count : 0); |
544 |
|
545 |
if (flags & UPD_FLAGS) |
546 |
sl << uint32 (query_flags (op)); |
547 |
|
548 |
if (flags & UPD_WEIGHT) |
549 |
{ |
550 |
sint32 weight = WEIGHT (op); |
551 |
|
552 |
sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight); |
553 |
|
554 |
if (pl == op) |
555 |
op->contr->last_weight = weight; |
556 |
} |
557 |
|
558 |
if (flags & UPD_FACE) |
559 |
{ |
560 |
if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE)) |
561 |
esrv_send_face (pl->contr->socket, op->face->number, 0); |
562 |
|
563 |
sl << uint32 (op->face->number); |
564 |
} |
565 |
|
566 |
if (flags & UPD_NAME) |
567 |
{ |
568 |
int len; |
569 |
const char *item_p; |
570 |
char item_n[MAX_BUF]; |
571 |
|
572 |
if (!op->custom_name) |
573 |
{ |
574 |
strncpy (item_n, query_base_name (op, 0), 127); |
575 |
item_n[127] = 0; |
576 |
len = strlen (item_n); |
577 |
item_p = query_base_name (op, 1); |
578 |
} |
579 |
else |
580 |
{ |
581 |
strncpy (item_n, op->custom_name, 127); |
582 |
item_n[127] = 0; |
583 |
len = strlen (item_n); |
584 |
item_p = op->custom_name; |
585 |
} |
586 |
|
587 |
strncpy (item_n + len + 1, item_p, 127); |
588 |
item_n[254] = 0; |
589 |
len += strlen (item_n + 1 + len) + 1; |
590 |
|
591 |
sl << data8 (item_n, len); |
592 |
} |
593 |
|
594 |
if (flags & UPD_ANIM) |
595 |
sl << uint16 (op->animation_id); |
596 |
|
597 |
if (flags & UPD_ANIMSPEED) |
598 |
{ |
599 |
int anim_speed = 0; |
600 |
|
601 |
if (QUERY_FLAG (op, FLAG_ANIMATE)) |
602 |
{ |
603 |
if (op->anim_speed) |
604 |
anim_speed = op->anim_speed; |
605 |
else |
606 |
{ |
607 |
if (FABS (op->speed) < 0.001) |
608 |
anim_speed = 255; |
609 |
else if (FABS (op->speed) >= 1.0) |
610 |
anim_speed = 1; |
611 |
else |
612 |
anim_speed = (int) (1.0 / FABS (op->speed)); |
613 |
} |
614 |
|
615 |
if (anim_speed > 255) |
616 |
anim_speed = 255; |
617 |
} |
618 |
|
619 |
sl << uint8 (anim_speed); |
620 |
} |
621 |
|
622 |
if (flags & UPD_NROF) |
623 |
sl << uint32 (op->nrof); |
624 |
|
625 |
pl->contr->socket->send_packet (sl); |
626 |
} |
627 |
|
628 |
/** |
629 |
* Sends item's info to player. |
630 |
*/ |
631 |
void |
632 |
esrv_send_item (object *pl, object *op) |
633 |
{ |
634 |
/* If this is not the player object, do some more checks */ |
635 |
if (op != pl) |
636 |
{ |
637 |
/* We only send 'visibile' objects to the client */ |
638 |
if (!LOOK_OBJ (op)) |
639 |
return; |
640 |
/* if the item is on the ground, mark that the look needs to |
641 |
* be updated. |
642 |
*/ |
643 |
if (!op->env) |
644 |
{ |
645 |
pl->contr->socket->floorbox_update (); |
646 |
return; |
647 |
} |
648 |
} |
649 |
|
650 |
packet sl; |
651 |
|
652 |
sl.printf ("item%d ", pl->contr->socket->itemcmd); |
653 |
|
654 |
if (op->head) |
655 |
op = op->head; |
656 |
|
657 |
sl << uint32 (op->env ? op->env->count : 0); |
658 |
|
659 |
add_object_to_socklist (*pl->contr->socket, sl, op); |
660 |
|
661 |
pl->contr->socket->send_packet (sl); |
662 |
SET_FLAG (op, FLAG_CLIENT_SENT); |
663 |
} |
664 |
|
665 |
/** |
666 |
* Tells the client to delete an item. Uses the item |
667 |
* command with a -1 location. |
668 |
*/ |
669 |
|
670 |
void |
671 |
esrv_del_item (player *pl, int tag) |
672 |
{ |
673 |
packet sl ("delitem"); |
674 |
|
675 |
sl << uint32 (tag); |
676 |
|
677 |
pl->socket->send_packet (sl); |
678 |
} |
679 |
|
680 |
|
681 |
/******************************************************************************* |
682 |
* |
683 |
* Client has requested us to do something with an object. |
684 |
* |
685 |
******************************************************************************/ |
686 |
|
687 |
/** |
688 |
* Takes a player and object count (tag) and returns the actual object |
689 |
* pointer, or null if it can't be found. |
690 |
*/ |
691 |
|
692 |
object * |
693 |
esrv_get_ob_from_count (object *pl, tag_t count) |
694 |
{ |
695 |
object *op, *tmp; |
696 |
|
697 |
if (pl->count == count) |
698 |
return pl; |
699 |
|
700 |
for (op = pl->inv; op; op = op->below) |
701 |
if (op->count == count) |
702 |
return op; |
703 |
else if (op->type == CONTAINER && pl->container == op) |
704 |
for (tmp = op->inv; tmp; tmp = tmp->below) |
705 |
if (tmp->count == count) |
706 |
return tmp; |
707 |
|
708 |
for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above) |
709 |
if (op->head && op->head->count == count) |
710 |
return op; |
711 |
else if (op->count == count) |
712 |
return op; |
713 |
else if (op->type == CONTAINER && pl->container == op) |
714 |
for (tmp = op->inv; tmp; tmp = tmp->below) |
715 |
if (tmp->count == count) |
716 |
return tmp; |
717 |
|
718 |
return 0; |
719 |
} |
720 |
|
721 |
|
722 |
/** Client wants to examine some object. So lets do so. */ |
723 |
void |
724 |
ExamineCmd (char *buf, int len, player *pl) |
725 |
{ |
726 |
tag_t tag = atoi (buf); |
727 |
|
728 |
/* If the high bit is set, player examined a pseudo object. */ |
729 |
if (tag & 0x80000000) |
730 |
return; |
731 |
|
732 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
733 |
|
734 |
if (!op) |
735 |
{ |
736 |
LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag); |
737 |
return; |
738 |
} |
739 |
|
740 |
examine (pl->ob, op); |
741 |
} |
742 |
|
743 |
/** Client wants to apply some object. Lets do so. */ |
744 |
void |
745 |
ApplyCmd (char *buf, int len, player *pl) |
746 |
{ |
747 |
tag_t tag = atoi (buf); |
748 |
|
749 |
/* sort of a hack, but if the player saves and the player then manually |
750 |
* applies a savebed (or otherwise tries to do stuff), we run into trouble. |
751 |
*/ |
752 |
if (QUERY_FLAG (pl->ob, FLAG_REMOVED)) |
753 |
return; |
754 |
|
755 |
/* If the high bit is set, player applied a pseudo object. */ |
756 |
if (tag & 0x80000000) |
757 |
{ |
758 |
pl->socket->look_position = tag & 0x7fffffff; |
759 |
pl->socket->floorbox_update (); |
760 |
return; |
761 |
} |
762 |
|
763 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
764 |
|
765 |
if (!op) |
766 |
{ |
767 |
LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag); |
768 |
return; |
769 |
} |
770 |
|
771 |
player_apply (pl->ob, op, 0, 0); |
772 |
} |
773 |
|
774 |
/** Client wants to lock some object. Lets do so. */ |
775 |
void |
776 |
LockItem (char *data, int len, player *pl) |
777 |
{ |
778 |
int flag = data[0]; |
779 |
tag_t tag = net_uint32 ((uint8 *)data + 1); |
780 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
781 |
|
782 |
if (!op) |
783 |
{ |
784 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock"); |
785 |
return; |
786 |
} |
787 |
|
788 |
if (!flag) |
789 |
CLEAR_FLAG (op, FLAG_INV_LOCKED); |
790 |
else |
791 |
SET_FLAG (op, FLAG_INV_LOCKED); |
792 |
|
793 |
esrv_update_item (UPD_FLAGS, pl->ob, op); |
794 |
} |
795 |
|
796 |
/** Client wants to mark some object. Lets do so. */ |
797 |
void |
798 |
MarkItem (char *data, int len, player *pl) |
799 |
{ |
800 |
tag_t tag = net_uint32 ((uint8 *)data); |
801 |
object *op = esrv_get_ob_from_count (pl->ob, tag); |
802 |
|
803 |
if (!op) |
804 |
{ |
805 |
new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark"); |
806 |
return; |
807 |
} |
808 |
|
809 |
pl->mark = op; |
810 |
new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op)); |
811 |
} |
812 |
|
813 |
/** |
814 |
* look_at prints items on the specified square. |
815 |
* |
816 |
* [ removed EARTHWALL check and added check for containers inventory. |
817 |
* Tero.Haatanen@lut.fi ] |
818 |
*/ |
819 |
void |
820 |
look_at (object *op, int dx, int dy) |
821 |
{ |
822 |
object *tmp; |
823 |
int flag = 0; |
824 |
sint16 x, y; |
825 |
maptile *m; |
826 |
|
827 |
x = op->x + dx; |
828 |
y = op->y + dy; |
829 |
|
830 |
if (out_of_map (op->map, x, y)) |
831 |
return; |
832 |
|
833 |
m = get_map_from_coord (op->map, &x, &y); |
834 |
if (!m) |
835 |
return; |
836 |
|
837 |
for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above); |
838 |
|
839 |
for (; tmp != NULL; tmp = tmp->below) |
840 |
{ |
841 |
if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ)) |
842 |
continue; |
843 |
|
844 |
if (!flag) |
845 |
{ |
846 |
if (dx || dy) |
847 |
new_draw_info (NDI_UNIQUE, 0, op, "There you see:"); |
848 |
else |
849 |
{ |
850 |
clear_win_info (op); |
851 |
new_draw_info (NDI_UNIQUE, 0, op, "You see:"); |
852 |
} |
853 |
flag = 1; |
854 |
} |
855 |
|
856 |
if (QUERY_FLAG (op, FLAG_WIZ)) |
857 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count); |
858 |
else |
859 |
new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp)); |
860 |
|
861 |
if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) && |
862 |
(tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ)) |
863 |
inventory (op, tmp->head == NULL ? tmp : tmp->head); |
864 |
|
865 |
if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */ |
866 |
break; |
867 |
} |
868 |
|
869 |
if (!flag) |
870 |
{ |
871 |
if (dx || dy) |
872 |
new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there."); |
873 |
else |
874 |
new_draw_info (NDI_UNIQUE, 0, op, "You see nothing."); |
875 |
} |
876 |
} |
877 |
|
878 |
|
879 |
|
880 |
/** Client wants to look at some object. Lets do so. */ |
881 |
void |
882 |
LookAt (char *buf, int len, player *pl) |
883 |
{ |
884 |
int dx, dy; |
885 |
char *cp; |
886 |
|
887 |
dx = atoi (buf); |
888 |
if (!(cp = strchr (buf, ' '))) |
889 |
{ |
890 |
return; |
891 |
} |
892 |
dy = atoi (cp); |
893 |
|
894 |
if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2) |
895 |
return; |
896 |
|
897 |
if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2]) |
898 |
return; |
899 |
|
900 |
look_at (pl->ob, dx, dy); |
901 |
} |
902 |
|
903 |
/** Move an object to a new location */ |
904 |
void |
905 |
esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof) |
906 |
{ |
907 |
object *op, *env; |
908 |
|
909 |
op = esrv_get_ob_from_count (pl, tag); |
910 |
if (!op) |
911 |
{ |
912 |
LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag); |
913 |
return; |
914 |
} |
915 |
|
916 |
if (!to) |
917 |
{ /* drop it to the ground */ |
918 |
if (op->map && !op->env) |
919 |
return; |
920 |
|
921 |
/* If it is an active container, then we should drop all objects |
922 |
* in the container and not the container itself. |
923 |
*/ |
924 |
if (op->inv && QUERY_FLAG (op, FLAG_APPLIED)) |
925 |
{ |
926 |
object *current, *next; |
927 |
|
928 |
for (current = op->inv; current != NULL; current = next) |
929 |
{ |
930 |
next = current->below; |
931 |
drop_object (pl, current, 0); |
932 |
} |
933 |
|
934 |
esrv_update_item (UPD_WEIGHT, pl, op); |
935 |
} |
936 |
else |
937 |
drop_object (pl, op, nrof); |
938 |
|
939 |
return; |
940 |
} |
941 |
else if (to == pl->count) |
942 |
{ /* pick it up to the inventory */ |
943 |
/* return if player has already picked it up */ |
944 |
if (op->env == pl) |
945 |
return; |
946 |
|
947 |
pl->contr->count = nrof; |
948 |
pick_up (pl, op); |
949 |
return; |
950 |
} |
951 |
|
952 |
env = esrv_get_ob_from_count (pl, to); |
953 |
if (!env) |
954 |
{ |
955 |
LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to); |
956 |
return; |
957 |
} |
958 |
|
959 |
/* put_object_in_sack presumes that necessary sanity checking |
960 |
* has already been done (eg, it can be picked up and fits in |
961 |
* in a sack, so check for those things. We should also check |
962 |
* an make sure env is in fact a container for that matter. |
963 |
*/ |
964 |
if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof)) |
965 |
put_object_in_sack (pl, env, op, nrof); |
966 |
} |
967 |
|