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/cvs/deliantra/server/socket/item.C
Revision: 1.28
Committed: Wed Dec 20 09:14:22 2006 UTC (17 years, 5 months ago) by root
Content type: text/plain
Branch: MAIN
Changes since 1.27: +143 -3 lines
Log Message:
- minor cleanups
- minor optimisations (in_player vs. is_player_inv)
- added P_PLAYER map flag
- some (dead) concept code

File Contents

# Content
1 /*
2 CrossFire, A Multiplayer game for X-windows
3
4 Copyright (C) 2002 Mark Wedel & Crossfire Development Team
5 Copyright (C) 1992 Frank Tore Johansen
6
7 This program is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
11
12 This program is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20
21 The author can be reached via e-mail to <crossfire@schmorp.de>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This containes item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h> /* LOOK_OBJ */
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 #if 0
43 tag_t
44 client_container::tag () const
45 {
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57 }
58
59 void
60 client_container::clear ()
61 {
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77 }
78
79 inline iterator
80 client_container::merge_item (iterator i, object *op)
81 {
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94 }
95
96 void
97 client_container::update (int offset)
98 {
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157 }
158
159 void
160 client_container::set_mapspace (maptile *map, int x, int y)
161 {
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174 }
175
176 void
177 client_container::set_container (object *env)
178 {
179 }
180 #endif
181
182 /*******************************************************************************
183 *
184 * Functions related to sending object data to the client.
185 *
186 ******************************************************************************/
187
188 /**
189 * This is a similar to query_name, but returns flags
190 * to be sent to client.
191 */
192 unsigned int
193 query_flags (object *op)
194 {
195 unsigned int flags = 0;
196
197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
199 switch (op->type)
200 {
201 case BOW:
202 case WAND:
203 case ROD:
204 case HORN:
205 flags = a_readied;
206 break;
207 case WEAPON:
208 flags = a_wielded;
209 break;
210 case SKILL:
211 case ARMOUR:
212 case HELMET:
213 case SHIELD:
214 case RING:
215 case BOOTS:
216 case GLOVES:
217 case AMULET:
218 case GIRDLE:
219 case BRACERS:
220 case CLOAK:
221 flags = a_worn;
222 break;
223 case CONTAINER:
224 flags = a_active;
225 break;
226 default:
227 flags = a_applied;
228 break;
229 }
230 }
231
232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
233 flags |= F_OPEN;
234
235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
236 {
237 if (QUERY_FLAG (op, FLAG_DAMNED))
238 flags |= F_DAMNED;
239 else if (QUERY_FLAG (op, FLAG_CURSED))
240 flags |= F_CURSED;
241 }
242
243 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
244 flags |= F_MAGIC;
245 if (QUERY_FLAG (op, FLAG_UNPAID))
246 flags |= F_UNPAID;
247 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
248 flags |= F_LOCKED;
249
250 return flags;
251 }
252
253 /* Used in the send_look to put object head into packet
254 * sl for socket ns. Need socket to know if we need to send
255 * animation of face to the client.
256 */
257 static void
258 add_object_to_socklist (client &ns, packet &sl, object *head)
259 {
260 int flags, len, anim_speed;
261 char item_n[MAX_BUF];
262 const char *item_p;
263
264 flags = query_flags (head);
265 if (QUERY_FLAG (head, FLAG_NO_PICK))
266 flags |= F_NOPICK;
267
268 if (!(ns.faces_sent[head->face->number] & NS_FACESENT_FACE))
269 esrv_send_face (&ns, head->face->number, 0);
270
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 esrv_send_animation (&ns, head->animation_id);
273
274 sl << uint32 (head->count)
275 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
277 << uint32 (head->face->number);
278
279 if (!head->custom_name)
280 {
281 strncpy (item_n, query_base_name (head, 0), 127);
282 item_n[127] = 0;
283 len = strlen (item_n);
284 item_p = query_base_name (head, 1);
285 }
286 else
287 {
288 strncpy (item_n, head->custom_name, 127);
289 item_n[127] = 0;
290 len = strlen (item_n);
291 item_p = head->custom_name;
292 }
293
294 strncpy (item_n + len + 1, item_p, 127);
295 item_n[254] = 0;
296 len += strlen (item_n + 1 + len) + 1;
297
298 sl << data8 (item_n, len)
299 << uint16 (head->animation_id);
300
301 anim_speed = 0;
302 if (QUERY_FLAG (head, FLAG_ANIMATE))
303 {
304 if (head->anim_speed)
305 anim_speed = head->anim_speed;
306 else
307 {
308 if (FABS (head->speed) < 0.001)
309 anim_speed = 255;
310 else if (FABS (head->speed) >= 1.0)
311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / FABS (head->speed));
314 }
315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319
320 sl << uint8 (anim_speed)
321 << uint32 (head->nrof);
322
323 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type);
325
326 SET_FLAG (head, FLAG_CLIENT_SENT);
327 }
328
329
330 /**
331 * Send the look window. Don't need to do animations here
332 * This sends all the faces to the client, not just updates. This is
333 * because object ordering would otherwise be inconsistent.
334 */
335 void
336 esrv_draw_look (object *pl)
337 {
338 object *tmp, *last;
339 int got_one = 0, start_look = 0, end_look = 0;
340 char buf[MAX_BUF];
341
342 if (!pl->contr->socket->update_look)
343 {
344 LOG (llevDebug, "esrv_draw_look called when update_look was not set\n");
345 return;
346 }
347 else
348 pl->contr->socket->update_look = 0;
349
350 if (QUERY_FLAG (pl, FLAG_REMOVED)
351 || !pl->map
352 || pl->map->in_memory != MAP_IN_MEMORY
353 || out_of_map (pl->map, pl->x, pl->y))
354 return;
355
356 for (tmp = GET_MAP_OB (pl->map, pl->x, pl->y); tmp && tmp->above; tmp = tmp->above)
357 ;
358
359 pl->contr->socket->send_packet ("delinv 0");
360
361 packet sl;
362 sl.printf ("item%d ", pl->contr->socket->itemcmd);
363
364 sl << uint32 (0);
365
366 if (!(pl->contr->socket->faces_sent[empty_face->number] & NS_FACESENT_FACE))
367 esrv_send_face (pl->contr->socket, empty_face->number, 0);
368
369 if (pl->contr->socket->look_position)
370 {
371 char buf[80];
372 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
373
374 sl << uint32 (0x80000000 | (pl->contr->socket->look_position - FLOORBOX_PAGESIZE))
375 << uint32 (0)
376 << sint32 (-1)
377 << uint32 (empty_face->number)
378 << data8 (buf)
379 << uint16 (0)
380 << uint8 (0)
381 << uint32 (0);
382
383 if (pl->contr->socket->itemcmd == 2)
384 sl << uint16 (0);
385 }
386
387 for (last = NULL; tmp != last; tmp = tmp->below)
388 {
389 object *head;
390
391 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
392 {
393 last = tmp->below; /* assumes double floor mode */
394 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
395 last = last->below;
396 }
397
398 if (LOOK_OBJ (tmp))
399 {
400 if (++start_look < pl->contr->socket->look_position)
401 continue;
402
403 end_look++;
404
405 if (end_look > FLOORBOX_PAGESIZE)
406 {
407 /* What we basically do is make a 'fake' object - when the user applies it,
408 * we notice the special tag the object has, and act accordingly.
409 */
410 sl << uint32 (0x80000000 | (pl->contr->socket->look_position + FLOORBOX_PAGESIZE))
411 << uint32 (0)
412 << uint32 ((uint32) - 1)
413 << uint32 (empty_face->number)
414 << data8 ("Apply this to see next group of items")
415 << uint16 (0)
416 << uint8 (0)
417 << uint32 (0);
418
419 if (pl->contr->socket->itemcmd == 2)
420 sl << uint16 (0);
421
422 break;
423 }
424
425 if (tmp->head)
426 head = tmp->head;
427 else
428 head = tmp;
429
430 add_object_to_socklist (*pl->contr->socket, sl, head);
431 got_one++;
432
433 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
434 {
435 pl->contr->socket->send_packet (sl);
436
437 sl.reset ();
438 sl.printf ("item%d ", pl->contr->socket->itemcmd);
439 sl << uint32 (0);
440 got_one = 0;
441 }
442 }
443 }
444
445 if (got_one)
446 pl->contr->socket->send_packet (sl);
447
448 }
449
450 /**
451 * Sends whole inventory.
452 */
453 void
454 esrv_send_inventory (object *pl, object *op)
455 {
456 object *tmp;
457 int got_one = 0;
458
459
460 pl->contr->socket->send_packet_printf ("delinv %d", op->count);
461
462 packet sl;
463 sl.printf ("item%d ", pl->contr->socket->itemcmd);
464
465 sl << uint32 (op->count);
466
467 for (tmp = op->inv; tmp; tmp = tmp->below)
468 {
469 object *head;
470
471 if (tmp->head)
472 head = tmp->head;
473 else
474 head = tmp;
475
476 if (LOOK_OBJ (head))
477 {
478 add_object_to_socklist (*pl->contr->socket, sl, head);
479
480 got_one++;
481
482 /* IT is possible for players to accumulate a huge amount of
483 * items (especially with some of the bags out there) to
484 * overflow the buffer. IF so, send multiple item commands.
485 */
486 if (sl.length () >= (MAXSOCKBUF - MAXITEMLEN))
487 {
488 pl->contr->socket->send_packet (sl);
489
490 sl.reset ();
491 sl.printf ("item%d ", pl->contr->socket->itemcmd);
492 sl << uint32 (op->count);
493 got_one = 0;
494 }
495 } /* If LOOK_OBJ() */
496 }
497
498 if (got_one)
499 pl->contr->socket->send_packet (sl);
500 }
501
502 /**
503 * Updates object *op for player *pl.
504 *
505 * flags is a list of values to update
506 * to the client (as defined in newclient.h - might as well use the
507 * same value both places.
508 */
509
510 void
511 esrv_update_item (int flags, object *pl, object *op)
512 {
513 /* If we have a request to send the player item, skip a few checks. */
514 if (op != pl)
515 {
516 if (!LOOK_OBJ (op))
517 return;
518 /* we remove the check for op->env, because in theory, the object
519 * is hopefully in the same place, so the client should preserve
520 * order.
521 */
522 }
523
524 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
525 {
526 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
527 * this is happening - we can set a breakpoint here in the debugger
528 * and track back the call.
529 */
530 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
531 }
532
533 packet sl ("upditem");
534
535 sl << uint8 (flags);
536
537 if (op->head)
538 op = op->head;
539
540 sl << uint32 (op->count);
541
542 if (flags & UPD_LOCATION)
543 sl << uint32 (op->env ? op->env->count : 0);
544
545 if (flags & UPD_FLAGS)
546 sl << uint32 (query_flags (op));
547
548 if (flags & UPD_WEIGHT)
549 {
550 sint32 weight = WEIGHT (op);
551
552 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
553
554 if (pl == op)
555 op->contr->last_weight = weight;
556 }
557
558 if (flags & UPD_FACE)
559 {
560 if (!(pl->contr->socket->faces_sent[op->face->number] & NS_FACESENT_FACE))
561 esrv_send_face (pl->contr->socket, op->face->number, 0);
562
563 sl << uint32 (op->face->number);
564 }
565
566 if (flags & UPD_NAME)
567 {
568 int len;
569 const char *item_p;
570 char item_n[MAX_BUF];
571
572 if (!op->custom_name)
573 {
574 strncpy (item_n, query_base_name (op, 0), 127);
575 item_n[127] = 0;
576 len = strlen (item_n);
577 item_p = query_base_name (op, 1);
578 }
579 else
580 {
581 strncpy (item_n, op->custom_name, 127);
582 item_n[127] = 0;
583 len = strlen (item_n);
584 item_p = op->custom_name;
585 }
586
587 strncpy (item_n + len + 1, item_p, 127);
588 item_n[254] = 0;
589 len += strlen (item_n + 1 + len) + 1;
590
591 sl << data8 (item_n, len);
592 }
593
594 if (flags & UPD_ANIM)
595 sl << uint16 (op->animation_id);
596
597 if (flags & UPD_ANIMSPEED)
598 {
599 int anim_speed = 0;
600
601 if (QUERY_FLAG (op, FLAG_ANIMATE))
602 {
603 if (op->anim_speed)
604 anim_speed = op->anim_speed;
605 else
606 {
607 if (FABS (op->speed) < 0.001)
608 anim_speed = 255;
609 else if (FABS (op->speed) >= 1.0)
610 anim_speed = 1;
611 else
612 anim_speed = (int) (1.0 / FABS (op->speed));
613 }
614
615 if (anim_speed > 255)
616 anim_speed = 255;
617 }
618
619 sl << uint8 (anim_speed);
620 }
621
622 if (flags & UPD_NROF)
623 sl << uint32 (op->nrof);
624
625 pl->contr->socket->send_packet (sl);
626 }
627
628 /**
629 * Sends item's info to player.
630 */
631 void
632 esrv_send_item (object *pl, object *op)
633 {
634 /* If this is not the player object, do some more checks */
635 if (op != pl)
636 {
637 /* We only send 'visibile' objects to the client */
638 if (!LOOK_OBJ (op))
639 return;
640 /* if the item is on the ground, mark that the look needs to
641 * be updated.
642 */
643 if (!op->env)
644 {
645 pl->contr->socket->floorbox_update ();
646 return;
647 }
648 }
649
650 packet sl;
651
652 sl.printf ("item%d ", pl->contr->socket->itemcmd);
653
654 if (op->head)
655 op = op->head;
656
657 sl << uint32 (op->env ? op->env->count : 0);
658
659 add_object_to_socklist (*pl->contr->socket, sl, op);
660
661 pl->contr->socket->send_packet (sl);
662 SET_FLAG (op, FLAG_CLIENT_SENT);
663 }
664
665 /**
666 * Tells the client to delete an item. Uses the item
667 * command with a -1 location.
668 */
669
670 void
671 esrv_del_item (player *pl, int tag)
672 {
673 packet sl ("delitem");
674
675 sl << uint32 (tag);
676
677 pl->socket->send_packet (sl);
678 }
679
680
681 /*******************************************************************************
682 *
683 * Client has requested us to do something with an object.
684 *
685 ******************************************************************************/
686
687 /**
688 * Takes a player and object count (tag) and returns the actual object
689 * pointer, or null if it can't be found.
690 */
691
692 object *
693 esrv_get_ob_from_count (object *pl, tag_t count)
694 {
695 object *op, *tmp;
696
697 if (pl->count == count)
698 return pl;
699
700 for (op = pl->inv; op; op = op->below)
701 if (op->count == count)
702 return op;
703 else if (op->type == CONTAINER && pl->container == op)
704 for (tmp = op->inv; tmp; tmp = tmp->below)
705 if (tmp->count == count)
706 return tmp;
707
708 for (op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
709 if (op->head && op->head->count == count)
710 return op;
711 else if (op->count == count)
712 return op;
713 else if (op->type == CONTAINER && pl->container == op)
714 for (tmp = op->inv; tmp; tmp = tmp->below)
715 if (tmp->count == count)
716 return tmp;
717
718 return 0;
719 }
720
721
722 /** Client wants to examine some object. So lets do so. */
723 void
724 ExamineCmd (char *buf, int len, player *pl)
725 {
726 tag_t tag = atoi (buf);
727
728 /* If the high bit is set, player examined a pseudo object. */
729 if (tag & 0x80000000)
730 return;
731
732 object *op = esrv_get_ob_from_count (pl->ob, tag);
733
734 if (!op)
735 {
736 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
737 return;
738 }
739
740 examine (pl->ob, op);
741 }
742
743 /** Client wants to apply some object. Lets do so. */
744 void
745 ApplyCmd (char *buf, int len, player *pl)
746 {
747 tag_t tag = atoi (buf);
748
749 /* sort of a hack, but if the player saves and the player then manually
750 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
751 */
752 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
753 return;
754
755 /* If the high bit is set, player applied a pseudo object. */
756 if (tag & 0x80000000)
757 {
758 pl->socket->look_position = tag & 0x7fffffff;
759 pl->socket->floorbox_update ();
760 return;
761 }
762
763 object *op = esrv_get_ob_from_count (pl->ob, tag);
764
765 if (!op)
766 {
767 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
768 return;
769 }
770
771 player_apply (pl->ob, op, 0, 0);
772 }
773
774 /** Client wants to lock some object. Lets do so. */
775 void
776 LockItem (char *data, int len, player *pl)
777 {
778 int flag = data[0];
779 tag_t tag = net_uint32 ((uint8 *)data + 1);
780 object *op = esrv_get_ob_from_count (pl->ob, tag);
781
782 if (!op)
783 {
784 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to lock/unlock");
785 return;
786 }
787
788 if (!flag)
789 CLEAR_FLAG (op, FLAG_INV_LOCKED);
790 else
791 SET_FLAG (op, FLAG_INV_LOCKED);
792
793 esrv_update_item (UPD_FLAGS, pl->ob, op);
794 }
795
796 /** Client wants to mark some object. Lets do so. */
797 void
798 MarkItem (char *data, int len, player *pl)
799 {
800 tag_t tag = net_uint32 ((uint8 *)data);
801 object *op = esrv_get_ob_from_count (pl->ob, tag);
802
803 if (!op)
804 {
805 new_draw_info (NDI_UNIQUE, 0, pl->ob, "Could not find object to mark");
806 return;
807 }
808
809 pl->mark = op;
810 new_draw_info_format (NDI_UNIQUE, 0, pl->ob, "Marked item %s", query_name (op));
811 }
812
813 /**
814 * look_at prints items on the specified square.
815 *
816 * [ removed EARTHWALL check and added check for containers inventory.
817 * Tero.Haatanen@lut.fi ]
818 */
819 void
820 look_at (object *op, int dx, int dy)
821 {
822 object *tmp;
823 int flag = 0;
824 sint16 x, y;
825 maptile *m;
826
827 x = op->x + dx;
828 y = op->y + dy;
829
830 if (out_of_map (op->map, x, y))
831 return;
832
833 m = get_map_from_coord (op->map, &x, &y);
834 if (!m)
835 return;
836
837 for (tmp = GET_MAP_OB (m, x, y); tmp != NULL && tmp->above != NULL; tmp = tmp->above);
838
839 for (; tmp != NULL; tmp = tmp->below)
840 {
841 if (tmp->invisible && !QUERY_FLAG (op, FLAG_WIZ))
842 continue;
843
844 if (!flag)
845 {
846 if (dx || dy)
847 new_draw_info (NDI_UNIQUE, 0, op, "There you see:");
848 else
849 {
850 clear_win_info (op);
851 new_draw_info (NDI_UNIQUE, 0, op, "You see:");
852 }
853 flag = 1;
854 }
855
856 if (QUERY_FLAG (op, FLAG_WIZ))
857 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s (%d).", query_name (tmp), tmp->count);
858 else
859 new_draw_info_format (NDI_UNIQUE, 0, op, "- %s.", query_name (tmp));
860
861 if (((tmp->inv != NULL || (tmp->head && tmp->head->inv)) &&
862 (tmp->type != CONTAINER && tmp->type != FLESH)) || QUERY_FLAG (op, FLAG_WIZ))
863 inventory (op, tmp->head == NULL ? tmp : tmp->head);
864
865 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (op, FLAG_WIZ)) /* don't continue under the floor */
866 break;
867 }
868
869 if (!flag)
870 {
871 if (dx || dy)
872 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing there.");
873 else
874 new_draw_info (NDI_UNIQUE, 0, op, "You see nothing.");
875 }
876 }
877
878
879
880 /** Client wants to look at some object. Lets do so. */
881 void
882 LookAt (char *buf, int len, player *pl)
883 {
884 int dx, dy;
885 char *cp;
886
887 dx = atoi (buf);
888 if (!(cp = strchr (buf, ' ')))
889 {
890 return;
891 }
892 dy = atoi (cp);
893
894 if (FABS (dx) > pl->socket->mapx / 2 || FABS (dy) > pl->socket->mapy / 2)
895 return;
896
897 if (pl->blocked_los[dx + pl->socket->mapx / 2][dy + pl->socket->mapy / 2])
898 return;
899
900 look_at (pl->ob, dx, dy);
901 }
902
903 /** Move an object to a new location */
904 void
905 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
906 {
907 object *op, *env;
908
909 op = esrv_get_ob_from_count (pl, tag);
910 if (!op)
911 {
912 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
913 return;
914 }
915
916 if (!to)
917 { /* drop it to the ground */
918 if (op->map && !op->env)
919 return;
920
921 /* If it is an active container, then we should drop all objects
922 * in the container and not the container itself.
923 */
924 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
925 {
926 object *current, *next;
927
928 for (current = op->inv; current != NULL; current = next)
929 {
930 next = current->below;
931 drop_object (pl, current, 0);
932 }
933
934 esrv_update_item (UPD_WEIGHT, pl, op);
935 }
936 else
937 drop_object (pl, op, nrof);
938
939 return;
940 }
941 else if (to == pl->count)
942 { /* pick it up to the inventory */
943 /* return if player has already picked it up */
944 if (op->env == pl)
945 return;
946
947 pl->contr->count = nrof;
948 pick_up (pl, op);
949 return;
950 }
951
952 env = esrv_get_ob_from_count (pl, to);
953 if (!env)
954 {
955 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
956 return;
957 }
958
959 /* put_object_in_sack presumes that necessary sanity checking
960 * has already been done (eg, it can be picked up and fits in
961 * in a sack, so check for those things. We should also check
962 * an make sure env is in fact a container for that matter.
963 */
964 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
965 put_object_in_sack (pl, env, op, nrof);
966 }
967