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/cvs/deliantra/server/socket/item.C
Revision: 1.57
Committed: Mon Nov 26 12:54:32 2007 UTC (16 years, 5 months ago) by elmex
Content type: text/plain
Branch: MAIN
CVS Tags: rel-2_4, rel-2_32, rel-2_43, rel-2_42, rel-2_41
Changes since 1.56: +10 -8 lines
Log Message:
moved update_stats from the inner drop/put loop to the callers. and converted
some old messages. also hard limited pick_up now.

File Contents

# Content
1 /*
2 * This file is part of Deliantra, the Roguelike Realtime MMORPG.
3 *
4 * Copyright (©) 2005,2006,2007 Marc Alexander Lehmann / Robin Redeker / the Deliantra team
5 * Copyright (©) 2002,2007 Mark Wedel & Crossfire Development Team
6 * Copyright (©) 1992,2007 Frank Tore Johansen
7 *
8 * Deliantra is free software: you can redistribute it and/or modify
9 * it under the terms of the GNU General Public License as published by
10 * the Free Software Foundation, either version 3 of the License, or
11 * (at your option) any later version.
12 *
13 * This program is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16 * GNU General Public License for more details.
17 *
18 * You should have received a copy of the GNU General Public License
19 * along with this program. If not, see <http://www.gnu.org/licenses/>.
20 *
21 * The authors can be reached via e-mail to <support@deliantra.net>
22 */
23
24 /**
25 * \file
26 * Client/server logic.
27 *
28 * \date 2003-12-02
29 *
30 * This contains item logic for client/server. It doesn't contain
31 * the actual commands that send the data, but does contain
32 * the logic for what items should be sent.
33 */
34
35 #include <global.h>
36 #include <object.h>
37 #include <sproto.h>
38
39 /** This is the maximum number of bytes we expect any one item to take up */
40 #define MAXITEMLEN 300
41
42 #if 0
43 tag_t
44 client_container::tag () const
45 {
46 switch (type)
47 {
48 case CC_INVENTORY:
49 return ns->pl->count;
50 case CC_MAPSPACE:
51 return 0;
52 case CC_CONTAINER:
53 return env->count;
54 }
55
56 abort ();
57 }
58
59 void
60 client_container::clear ()
61 {
62 switch (type)
63 {
64 case CC_INVENTORY:
65 abort ();
66
67 case CC_MAPSPACE:
68 case CC_CONTAINER:
69 ns->send_packet_printf ("delinv %d", tag ());
70 break;
71 }
72
73 for (iterator i = begin (); i != end (); ++i)
74 i->op->seen_by = 0;
75
76 vector< refitem, slice_allocator<refitem> >::clear ();
77 }
78
79 inline iterator
80 client_container::merge_item (iterator i, object *op)
81 {
82 if (i != end () && i->op == op)
83 return ++i;
84
85 if (op->seen_by)
86 return; // seen by another entity already
87
88 op->seen_by = this;
89
90 refitem ref;
91 ref.op = op;
92
93 return insert (i, ref);
94 }
95
96 void
97 client_container::update (int offset)
98 {
99 iterator i = begin ();
100
101 switch (type)
102 {
103 case CC_INVENTORY:
104 case CC_CONTAINER:
105 {
106 object *env = type == CC_INVENTORY
107 ? ns->pl->ob
108 : this->env;
109
110 // pass 1, erase all objects no longer in container
111 for (iterator j = begin (); j != end (); ++j)
112 if (j->op->env != env)
113 {
114 j->op->seen_by = 0;
115 erase (j);
116 }
117
118 // pass 2 merge items
119 for (object *op = env->inv; op; op = op->below)
120 {
121 if (--offset < 0)
122 i = merge_item (i, op);
123 else if (offset < -FLOORBOX_PAGESIZE)
124 break;
125 }
126 }
127 break;
128
129 case CC_MAPSPACE:
130 {
131 // pass 1, erase all objects no longer on space
132 for (iterator j = begin (); j != end (); ++j)
133 if (j->op->x != x || j->op->y != y || j->op->map != map)
134 {
135 j->op->seen_by = 0;
136 erase (j);
137 }
138
139 // pass 2 merge items
140 for (object *op = GET_MAP_OB (map, x, y); op; op = op->above)
141 {
142 if (--offset < 0)
143 i = merge_item (i, op);
144 else if (offset < -FLOORBOX_PAGESIZE)
145 break;
146 }
147 }
148 break;
149 }
150
151 // pass 3, erase all extra items
152 for (iterator j = i; j != end (); ++j)
153 j->op->seen_by = 0;
154
155 if (i != end ())
156 erase (i, end ());
157 }
158
159 void
160 client_container::set_mapspace (maptile *map, int x, int y)
161 {
162 if (type == CC_MAPSPACE
163 && this->map == map
164 && this->x == x
165 && this->y == y)
166 return;
167
168 clear ();
169
170 type = CC_MAPSPACE;
171 this->map = map;
172 this->x = x;
173 this->y = y;
174 }
175
176 void
177 client_container::set_container (object *env)
178 {
179 }
180 #endif
181
182 /*******************************************************************************
183 *
184 * Functions related to sending object data to the client.
185 *
186 ******************************************************************************/
187
188 /**
189 * This is a similar to query_name, but returns flags
190 * to be sent to client.
191 */
192 unsigned int
193 query_flags (object *op)
194 {
195 unsigned int flags = 0;
196
197 if (QUERY_FLAG (op, FLAG_APPLIED))
198 {
199 switch (op->type)
200 {
201 case BOW:
202 case WAND:
203 case ROD:
204 case HORN:
205 flags = a_readied;
206 break;
207 case WEAPON:
208 flags = a_wielded;
209 break;
210 case SKILL:
211 case ARMOUR:
212 case HELMET:
213 case SHIELD:
214 case RING:
215 case BOOTS:
216 case GLOVES:
217 case AMULET:
218 case GIRDLE:
219 case BRACERS:
220 case CLOAK:
221 flags = a_worn;
222 break;
223 case CONTAINER:
224 flags = a_active;
225 break;
226 default:
227 flags = a_applied;
228 break;
229 }
230 }
231
232 if (op->type == CONTAINER && ((op->env && op->env->container == op) || (!op->env && QUERY_FLAG (op, FLAG_APPLIED))))
233 flags |= F_OPEN;
234
235 if (QUERY_FLAG (op, FLAG_KNOWN_CURSED))
236 {
237 if (QUERY_FLAG (op, FLAG_DAMNED))
238 flags |= F_DAMNED;
239 else if (QUERY_FLAG (op, FLAG_CURSED))
240 flags |= F_CURSED;
241 }
242
243 if (QUERY_FLAG (op, FLAG_KNOWN_MAGICAL) && !QUERY_FLAG (op, FLAG_IDENTIFIED))
244 flags |= F_MAGIC;
245 if (QUERY_FLAG (op, FLAG_UNPAID))
246 flags |= F_UNPAID;
247 if (QUERY_FLAG (op, FLAG_INV_LOCKED))
248 flags |= F_LOCKED;
249
250 return flags;
251 }
252
253 /* Used in the send_look to put object head into packet
254 * sl for socket ns. Need socket to know if we need to send
255 * animation of face to the client.
256 */
257 static void
258 add_object_to_socklist (client &ns, packet &sl, object *head)
259 {
260 int flags, len, anim_speed;
261 char item_n[MAX_BUF];
262 const char *item_p;
263
264 flags = query_flags (head);
265 if (QUERY_FLAG (head, FLAG_NO_PICK))
266 flags |= F_NOPICK;
267
268 ns.send_face (head->face, -50);
269 ns.flush_fx ();
270
271 if (QUERY_FLAG (head, FLAG_ANIMATE) && !ns.anims_sent[head->animation_id])
272 ns.send_animation (head->animation_id);
273
274 sl << uint32 (head->count)
275 << uint32 (flags)
276 << uint32 (QUERY_FLAG (head, FLAG_NO_PICK) ? -1 : WEIGHT (head))
277 << uint32 (head->face);
278
279 if (!head->custom_name)
280 {
281 strncpy (item_n, query_base_name (head, 0), 127);
282 item_n[127] = 0;
283 len = strlen (item_n);
284 item_p = query_base_name (head, 1);
285 }
286 else
287 {
288 strncpy (item_n, head->custom_name, 127);
289 item_n[127] = 0;
290 len = strlen (item_n);
291 item_p = head->custom_name;
292 }
293
294 strncpy (item_n + len + 1, item_p, 127);
295 item_n[254] = 0;
296 len += strlen (item_n + 1 + len) + 1;
297
298 sl << data8 (item_n, len)
299 << uint16 (head->animation_id);
300
301 anim_speed = 0;
302 if (QUERY_FLAG (head, FLAG_ANIMATE))
303 {
304 if (head->anim_speed)
305 anim_speed = head->anim_speed;
306 else
307 {
308 if (fabs (head->speed) < 0.001)
309 anim_speed = 255;
310 else if (fabs (head->speed) >= 1.0)
311 anim_speed = 1;
312 else
313 anim_speed = (int) (1.0 / fabs (head->speed));
314 }
315
316 if (anim_speed > 255)
317 anim_speed = 255;
318 }
319
320 sl << uint8 (anim_speed)
321 << uint32 (head->nrof);
322
323 if (ns.itemcmd == 2)
324 sl << uint16 (head->client_type);
325
326 SET_FLAG (head, FLAG_CLIENT_SENT);
327 }
328
329 /**
330 * Send the look window. Don't need to do animations here
331 * This sends all the faces to the client, not just updates. This is
332 * because object ordering would otherwise be inconsistent.
333 */
334 void
335 esrv_draw_look (player *pl)
336 {
337 int got_one = 0, start_look = 0, end_look = 0;
338
339 object *ob = pl->ob;
340
341 if (!pl->ns->update_look)
342 {
343 LOG (llevDebug, "esrv_draw_look called when update_look was not set (player %s)\n", &ob->name);
344 return;
345 }
346 else
347 pl->ns->update_look = 0;
348
349 if (QUERY_FLAG (ob, FLAG_REMOVED)
350 || !ob->map
351 || ob->map->in_memory != MAP_IN_MEMORY
352 || out_of_map (ob->map, ob->x, ob->y))
353 return;
354
355 pl->ns->send_packet ("delinv 0");
356
357 packet sl;
358 sl.printf ("item%d ", pl->ns->itemcmd);
359
360 sl << uint32 (0);
361
362 pl->ns->send_face (empty_face, -50);
363 pl->ns->flush_fx ();
364
365 if (pl->ns->look_position)
366 {
367 char buf[80];
368 snprintf (buf, 80, "Apply this to see %d previous items", FLOORBOX_PAGESIZE);
369
370 sl << uint32 (0x80000000 | (pl->ns->look_position - FLOORBOX_PAGESIZE))
371 << uint32 (0)
372 << sint32 (-1)
373 << uint32 (empty_face)
374 << data8 (buf)
375 << uint16 (0)
376 << uint8 (0)
377 << uint32 (0);
378
379 if (pl->ns->itemcmd == 2)
380 sl << uint16 (0);
381 }
382
383 object *tmp = ob->ms ().top;
384 for (object *last = 0; tmp != last; tmp = tmp->below)
385 {
386 object *head;
387
388 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !last)
389 {
390 last = tmp->below; /* assumes double floor mode */
391 if (last && QUERY_FLAG (last, FLAG_IS_FLOOR))
392 last = last->below;
393 }
394
395 if (tmp->client_visible ())
396 {
397 if (++start_look < pl->ns->look_position)
398 continue;
399
400 end_look++;
401
402 if (end_look > FLOORBOX_PAGESIZE)
403 {
404 /* What we basically do is make a 'fake' object - when the user applies it,
405 * we notice the special tag the object has, and act accordingly.
406 */
407 sl << uint32 (0x80000000 | (pl->ns->look_position + FLOORBOX_PAGESIZE))
408 << uint32 (0)
409 << uint32 ((uint32) - 1)
410 << uint32 (empty_face)
411 << data8 ("Apply this to see next group of items")
412 << uint16 (0)
413 << uint8 (0)
414 << uint32 (0);
415
416 if (pl->ns->itemcmd == 2)
417 sl << uint16 (0);
418
419 break;
420 }
421
422 if (tmp->head)
423 head = tmp->head;
424 else
425 head = tmp;
426
427 add_object_to_socklist (*pl->ns, sl, head);
428 got_one++;
429
430 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
431 {
432 pl->ns->send_packet (sl);
433
434 sl.reset ();
435 sl.printf ("item%d ", pl->ns->itemcmd);
436 sl << uint32 (0);
437 got_one = 0;
438 }
439 }
440 }
441
442 if (got_one)
443 pl->ns->send_packet (sl);
444
445 }
446
447 /**
448 * Sends whole inventory.
449 */
450 void
451 esrv_send_inventory (object *pl, object *op)
452 {
453 if (!pl->contr->ns)//D
454 return;
455
456 int got_one = 0;
457
458 pl->contr->ns->send_packet_printf ("delinv %d", op->count);
459
460 packet sl;
461 sl.printf ("item%d ", pl->contr->ns->itemcmd);
462
463 sl << uint32 (op->count);
464
465 for (object *tmp = op->inv; tmp; tmp = tmp->below)
466 {
467 object *head;
468
469 if (tmp->head)
470 head = tmp->head;
471 else
472 head = tmp;
473
474 if (head->client_visible ())
475 {
476 add_object_to_socklist (*pl->contr->ns, sl, head);
477
478 got_one++;
479
480 /* IT is possible for players to accumulate a huge amount of
481 * items (especially with some of the bags out there) to
482 * overflow the buffer. IF so, send multiple item commands.
483 */
484 if (sl.length () > MAXSOCKBUF - MAXITEMLEN)
485 {
486 pl->contr->ns->send_packet (sl);
487
488 sl.reset ();
489 sl.printf ("item%d ", pl->contr->ns->itemcmd);
490 sl << uint32 (op->count);
491 got_one = 0;
492 }
493 }
494 }
495
496 if (got_one)
497 pl->contr->ns->send_packet (sl);
498 }
499
500 /**
501 * Updates object *op for player *pl.
502 *
503 * flags is a list of values to update
504 * to the client (as defined in newclient.h - might as well use the
505 * same value both places.
506 */
507 void
508 esrv_update_item (int flags, object *pl, object *op)
509 {
510 /* If we have a request to send the player item, skip a few checks. */
511 if (op != pl)
512 {
513 if (!op->client_visible ())
514 return;
515 /* we remove the check for op->env, because in theory, the object
516 * is hopefully in the same place, so the client should preserve
517 * order.
518 */
519 }
520
521 client *ns = pl->contr->ns;
522 if (!ns)
523 return;
524
525 if (!QUERY_FLAG (op, FLAG_CLIENT_SENT))
526 {
527 /* FLAG_CLIENT_SENT is debug only. We are using it to see where
528 * this is happening - we can set a breakpoint here in the debugger
529 * and track back the call.
530 */
531 LOG (llevDebug, "We have not sent item %s (%d)\n", &op->name, op->count);
532 }
533
534 packet sl ("upditem");
535
536 sl << uint8 (flags);
537
538 if (op->head)
539 op = op->head;
540
541 sl << uint32 (op->count);
542
543 if (flags & UPD_LOCATION)
544 sl << uint32 (op->env ? op->env->count : 0);
545
546 if (flags & UPD_FLAGS)
547 sl << uint32 (query_flags (op));
548
549 if (flags & UPD_WEIGHT)
550 {
551 sint32 weight = WEIGHT (op);
552
553 sl << uint32 (QUERY_FLAG (op, FLAG_NO_PICK) ? -1 : weight);
554
555 if (pl == op)
556 ns->last_weight = weight;
557 }
558
559 if (flags & UPD_FACE)
560 {
561 ns->send_face (op->face, -50);
562 ns->flush_fx ();
563 sl << uint32 (op->face);
564 }
565
566 if (flags & UPD_NAME)
567 {
568 int len;
569 const char *item_p;
570 char item_n[MAX_BUF];
571
572 if (!op->custom_name)
573 {
574 strncpy (item_n, query_base_name (op, 0), 127);
575 item_n[127] = 0;
576 len = strlen (item_n);
577 item_p = query_base_name (op, 1);
578 }
579 else
580 {
581 strncpy (item_n, op->custom_name, 127);
582 item_n[127] = 0;
583 len = strlen (item_n);
584 item_p = op->custom_name;
585 }
586
587 strncpy (item_n + len + 1, item_p, 127);
588 item_n[254] = 0;
589 len += strlen (item_n + 1 + len) + 1;
590
591 sl << data8 (item_n, len);
592 }
593
594 if (flags & UPD_ANIM)
595 sl << uint16 (op->animation_id);
596
597 if (flags & UPD_ANIMSPEED)
598 {
599 int anim_speed = 0;
600
601 if (QUERY_FLAG (op, FLAG_ANIMATE))
602 {
603 if (op->anim_speed)
604 anim_speed = op->anim_speed;
605 else
606 {
607 if (fabs (op->speed) < 0.001)
608 anim_speed = 255;
609 else if (fabs (op->speed) >= 1.0)
610 anim_speed = 1;
611 else
612 anim_speed = (int) (1.0 / fabs (op->speed));
613 }
614
615 if (anim_speed > 255)
616 anim_speed = 255;
617 }
618
619 sl << uint8 (anim_speed);
620 }
621
622 if (flags & UPD_NROF)
623 sl << uint32 (op->nrof);
624
625 pl->contr->ns->send_packet (sl);
626 }
627
628 /**
629 * Sends item's info to player.
630 */
631 void
632 esrv_send_item (object *pl, object *op)
633 {
634 if (!pl->contr->ns)
635 return;
636
637 /* If this is not the player object, do some more checks */
638 if (op != pl)
639 {
640 /* We only send 'visibile' objects to the client */
641 if (!op->client_visible ())
642 return;
643
644 /* if the item is on the ground, mark that the look needs to
645 * be updated.
646 */
647 if (!op->env)
648 {
649 pl->contr->ns->floorbox_update ();
650 return;
651 }
652 }
653
654 packet sl;
655
656 sl.printf ("item%d ", pl->contr->ns->itemcmd);
657
658 if (op->head)
659 op = op->head;
660
661 sl << uint32 (op->env ? op->env->count : 0);
662
663 add_object_to_socklist (*pl->contr->ns, sl, op);
664
665 pl->contr->ns->send_packet (sl);
666 SET_FLAG (op, FLAG_CLIENT_SENT);
667 }
668
669 /**
670 * Tells the client to delete an item. Uses the item
671 * command with a -1 location.
672 */
673 void
674 esrv_del_item (player *pl, int tag)
675 {
676 if (!pl->ns)
677 return;
678
679 packet sl ("delitem");
680
681 sl << uint32 (tag);
682
683 pl->ns->send_packet (sl);
684 }
685
686
687 /*******************************************************************************
688 *
689 * Client has requested us to do something with an object.
690 *
691 ******************************************************************************/
692
693 /**
694 * Takes a player and object count (tag) and returns the actual object
695 * pointer, or null if it can't be found.
696 */
697 object *
698 esrv_get_ob_from_count (object *pl, tag_t count)
699 {
700 if (pl->count == count)
701 return pl;
702
703 for (object *op = pl->inv; op; op = op->below)
704 if (op->count == count)
705 return op;
706 else if (op->type == CONTAINER && pl->container == op)
707 for (object *tmp = op->inv; tmp; tmp = tmp->below)
708 if (tmp->count == count)
709 return tmp;
710
711 for (object *op = GET_MAP_OB (pl->map, pl->x, pl->y); op; op = op->above)
712 if (op->head && op->head->count == count)
713 return op;
714 else if (op->count == count)
715 return op;
716 else if (op->type == CONTAINER && pl->container == op)
717 for (object *tmp = op->inv; tmp; tmp = tmp->below)
718 if (tmp->count == count)
719 return tmp;
720
721 #if 0
722 /* If the high bit is set, player examined a pseudo object. */
723 if (count & 0x80000000)
724 return 0;
725 #endif
726
727 return 0;
728 }
729
730 /** Client wants to examine some object. So lets do so. */
731 void
732 ExamineCmd (char *buf, int len, player *pl)
733 {
734 tag_t tag = atoi (buf);
735
736 object *op = esrv_get_ob_from_count (pl->ob, tag);
737
738 if (!op)
739 {
740 LOG (llevDebug, "Player '%s' tried to examine the unknown object (%ld)\n", &pl->ob->name, tag);
741 return;
742 }
743
744 examine (pl->ob, op);
745 }
746
747 /** Client wants to examine some object. So lets do so. */
748 void
749 ExCmd (char *buf, int len, player *pl)
750 {
751 tag_t tag = atoi (buf);
752
753 if (object *op = esrv_get_ob_from_count (pl->ob, tag))
754 {
755 std::string s = op->describe (pl->ob);
756
757 packet sl ("ex");
758 sl << ber32 (tag) << s.c_str ();
759
760 pl->ns->send_packet (sl);
761 }
762 }
763
764 /** Client wants to apply some object. Lets do so. */
765 void
766 ApplyCmd (char *buf, int len, player *pl)
767 {
768 tag_t tag = atoi (buf);
769
770 /* sort of a hack, but if the player saves and the player then manually
771 * applies a savebed (or otherwise tries to do stuff), we run into trouble.
772 */
773 if (QUERY_FLAG (pl->ob, FLAG_REMOVED))
774 return;
775
776 /* If the high bit is set, player applied a pseudo object. */
777 if (tag & 0x80000000)
778 {
779 pl->ns->look_position = tag & 0x7fffffff;
780 pl->ns->floorbox_update ();
781 return;
782 }
783
784 object *op = esrv_get_ob_from_count (pl->ob, tag);
785
786 if (!op)
787 {
788 LOG (llevDebug, "Player '%s' tried to apply the unknown object (%d)\n", &pl->ob->name, tag);
789 return;
790 }
791
792 player_apply (pl->ob, op, 0, 0);
793 }
794
795 /** Client wants to lock some object. Lets do so. */
796 void
797 LockItem (char *data, int len, player *pl)
798 {
799 int flag = data[0];
800 tag_t tag = net_uint32 ((uint8 *)data + 1);
801 object *op = esrv_get_ob_from_count (pl->ob, tag);
802
803 if (!op)
804 {
805 pl->failmsg ("Could not find object to lock/unlock");
806 return;
807 }
808
809 if (!flag)
810 CLEAR_FLAG (op, FLAG_INV_LOCKED);
811 else
812 SET_FLAG (op, FLAG_INV_LOCKED);
813
814 esrv_update_item (UPD_FLAGS, pl->ob, op);
815 }
816
817 /** Client wants to mark some object. Lets do so. */
818 void
819 MarkItem (char *data, int len, player *pl)
820 {
821 tag_t tag = net_uint32 ((uint8 *)data);
822 object *op = esrv_get_ob_from_count (pl->ob, tag);
823
824 if (!op)
825 {
826 pl->failmsg ("Could not find object to mark");
827 return;
828 }
829
830 pl->mark = op;
831 pl->ob->statusmsg (format ("Marked item %s", query_name (op)));
832 }
833
834 /**
835 * look_at prints items on the specified square.
836 *
837 * [ removed EARTHWALL check and added check for containers inventory.
838 * Tero.Haatanen@lut.fi ]
839 */
840 static void
841 look_at (player *pl, int dx, int dy)
842 {
843 dynbuf_text buf;
844 object *ob = pl->ob;
845
846 if (!pl->observe->map)
847 return;
848
849 mapxy pos (pl->observe);
850 pos.move (dx, dy);
851
852 if (pos.normalise ())
853 for (object *tmp = pos->top; tmp; tmp = tmp->below)
854 {
855 if (tmp->invisible && !QUERY_FLAG (ob, FLAG_WIZ))
856 continue;
857
858 if (QUERY_FLAG (ob, FLAG_WIZ))
859 buf.printf ("- %s (%d).\n", query_name (tmp), tmp->count);
860 else
861 buf.printf ("- %s.\n", query_name (tmp));
862
863 object *head = tmp->head_ ();
864
865 if (head->inv)
866 if ((head->type != CONTAINER && head->type != FLESH)
867 || QUERY_FLAG (ob, FLAG_WIZ))
868 buf << head->query_inventory (ob, " ");
869
870 if (QUERY_FLAG (tmp, FLAG_IS_FLOOR) && !QUERY_FLAG (ob, FLAG_WIZ)) /* don't continue under the floor */
871 break;
872 }
873
874 if (buf.empty ())
875 pl->failmsg ("You see nothing there.");
876 else
877 pl->infobox (MSG_CHANNEL ("lookat"), buf);
878 }
879
880 /** Client wants to look at some object. Lets do so. */
881 void
882 LookAt (char *buf, int len, player *pl)
883 {
884 char *cp;
885
886 int dx = atoi (buf);
887 if (!(cp = strchr (buf, ' ')))
888 return;
889
890 int dy = atoi (cp);
891
892 if (player *opl = pl->observe->contr)
893 if (client *ns = opl->ns)
894 {
895 if (fabs (dx) > ns->mapx / 2 || fabs (dy) > ns->mapy / 2)
896 return;
897
898 if (opl->blocked_los[dx + ns->mapx / 2][dy + ns->mapy / 2])
899 return;
900 }
901
902 look_at (pl, dx, dy);
903 }
904
905 /** Move an object to a new location */
906 void
907 esrv_move_object (object *pl, tag_t to, tag_t tag, long nrof)
908 {
909 object *op, *env;
910
911 op = esrv_get_ob_from_count (pl, tag);
912 if (!op)
913 {
914 LOG (llevDebug, "Player '%s' tried to move an unknown object (%ld)\n", &pl->name, tag);
915 return;
916 }
917
918 if (!to)
919 { /* drop it to the ground */
920 if (op->map && !op->env)
921 return;
922
923 /* If it is an active container, then we should drop all objects
924 * in the container and not the container itself.
925 */
926 if (op->inv && QUERY_FLAG (op, FLAG_APPLIED))
927 {
928 object *current, *next;
929
930 int cnt = MAX_ITEM_PER_DROP;
931
932 for (current = op->inv; current != NULL; current = next)
933 {
934 next = current->below;
935 drop_object (pl, current, 0);
936
937 if (--cnt <= 0) break;
938 }
939
940 if (cnt <= 0)
941 op->failmsg ("Only dropped some items, can't drop that many items at once.");
942
943 esrv_update_item (UPD_WEIGHT, pl, op);
944 }
945 else
946 drop_object (pl, op, nrof);
947
948 update_after_inventory_change (pl);
949
950 return;
951 }
952 else if (to == pl->count)
953 { /* pick it up to the inventory */
954 /* return if player has already picked it up */
955 if (op->env == pl)
956 return;
957
958 pl->contr->count = nrof;
959 pick_up (pl, op);
960 return;
961 }
962
963 env = esrv_get_ob_from_count (pl, to);
964 if (!env)
965 {
966 LOG (llevDebug, "Player '%s' tried to move object to the unknown location (%d)\n", &pl->name, to);
967 return;
968 }
969
970 /* put_object_in_sack presumes that necessary sanity checking
971 * has already been done (eg, it can be picked up and fits in
972 * in a sack, so check for those things. We should also check
973 * an make sure env is in fact a container for that matter.
974 */
975 if (env->type == CONTAINER && can_pick (pl, op) && sack_can_hold (pl, env, op, nrof))
976 {
977 put_object_in_sack (pl, env, op, nrof);
978 update_after_inventory_change (pl);
979 }
980 }
981